Does anyone know if there's a way to manipulate the animation scale on the Galaxy watch? I've unlocked the developer mode on my watch, however it only has the option to see the pixel ratio. I'd like to give my watch more of that snappy quick transition from screen to screen like I have on my phone.
Related
Since I've had my GN I've noticed some weird lag between the button push and the screen transition, most notably on my Settings app. It seems like the phone waits for the button "glow" animation to finish before initiating the transition into the next screen.
For example, say I'm in settings and want to check out the battery page. I push the battery button and for about a half second, maybe more, it plays out the glow animation (glow light blue and fade back to the original darker blue) and then makes the transition. What makes me curious is that the glow animation doesn't seem do be as smooth as it should and the choppy framerate might be the culprit from allowing it to go to the next screen.
I ran into a similar issue when I was playing around with the Developer Options and set the Transition Animation Scale to 5x and all of a sudden my lock screen and menu animations slowed down considerably.
Has anyone else seen this issue? I know it seems small, but every detail counts!
jumpinghooligans said:
I ran into a similar issue when I was playing around with the Developer Options and set the Transition Animation Scale to 5x and all of a sudden my lock screen and menu animations slowed down considerably.
Click to expand...
Click to collapse
What did you expect to happen? That's what the scaling DOES. That's not an issue, that's expected behavior.
copkay said:
What did you expect to happen? That's what the scaling DOES. That's not an issue, that's expected behavior.
Click to expand...
Click to collapse
I understand this, I was just using it as an example to best convey the behavior I'm getting with the buttons. Like I said before it seems like the animation has slowed down very similar to when I slowed down the scaling animations. That puzzled me until I set it back to 1x but there is no such setting with button animations which is why I'm asking to see if I'm the only one.
I recently discovered the function inside the developer options menu where you can customize the animation scale. Does setting the animation scale lower impact the phone in any negative way?
I recently reset my LG G3. Since it rebooted, the display seems to be too clever for it's own good with its effects. The display fades out or shoots up from the bottom; when I enter a lock code, each letter seems to appear from underneath like a bubble etc etc.
I don't like it, but I can't find anywhere to turn all the effects. Anyone got a clue to help me?
cheers
Alan
alan sh said:
I recently reset my LG G3. Since it rebooted, the display seems to be too clever for it's own good with its effects. The display fades out or shoots up from the bottom; when I enter a lock code, each letter seems to appear from underneath like a bubble etc etc.
I don't like it, but I can't find anywhere to turn all the effects. Anyone got a clue to help me?
cheers
Alan
Click to expand...
Click to collapse
You can turn off (or change speed of) animations in Settings - Developer options: Window animation scale, Transition animation scale and Animation duration scale.
cile1977 said:
You can turn off (or change speed of) animations in Settings - Developer options: Window animation scale, Transition animation scale and Animation duration scale.
Click to expand...
Click to collapse
AGGHH _ Developer option - of course. Silly me.
Many thanks and Happy Christmas
Alan
Hi all,
I like to share my experience using Daydream VR on the unsupported Samsung A7 (2017). After following steps to root and add lines of code to the hardware XML file to enable Daydream to work, I find an odd behavior with Daydream app and any Google VR apps like street view. The double stereoscopic images open and are displayed momentarily but freezes. At first, I thought this was a total failure and the reason why the phone is incompatible or not supported for Daydream VR. However, by chance, I swiped down to reveal the the top status bar whilst in the stereoscopic landscape mode and the daydream controller and the VR view came to life and worked for as along as the status bar is revealed. I turned on the VR develop mode to check framerates and with overlays on in VR mode it didn't freeze. Frame rate was around 60 dipping sometimes to 50 on the start screen.
This is a small market for people trying VR and was wondering if anyone has experienced the same and also know of a fix or workaround to this problem. I don't believe the issue is a software type rather than hardware but I'm no expert! I've read a few topics regarding 'Immersive' mode but found nothing specific to this experience.
Thanks for reading and your input if you have any.
Update.
I've stumbled upon a work around. The Samsung phone comes with an app called Game Launcher. This places a small, movable red button overlaid onto the game when it switches to full screen. Pressing it opens a popup menu for in-game screen shots and to start video recording of the game in full screen. Anyway, I am digressing. Launching the Google Daydream app via the Samsung Game Launcher prevents the stereoscopic view from freezing. There's some jitter on black divider between the two views but other than that, the app runs and the controller works smoothly. Thought I'd share this info. Tested only with A7 (2017), rooted and stock rom 7.0.
It now looks like a checkerboard pattern and also the glow around the fingerprint reader seems to move around more rather than just glow around your finger. Am I the only one seeing this or is this part of the update. It's cool looking, just want to be sure it's not a glitch
Here's a screen recording. I used a non saved finger the 2nd time to show more of the animation around the finger but you can also see the checkerboard unlock animation.
Mine doesn't do that but I have animations turned off. Just turned on animator duration scale to 1.5x and checked and it does similar to what's in your screen video. I just got the Play System update today after seeing mention of the update over on Android Central forums.
Same here, I don't have that effect but I have animation speeds set to zero.
jrg67 said:
It now looks like a checkerboard pattern and also the glow around the fingerprint reader seems to move around more rather than just glow around your finger. Am I the only one seeing this or is this part of the update. It's cool looking, just want to be sure it's not a glitch
Click to expand...
Click to collapse
Ι dont have this
I just checked my dev settings and settings are at 1.0x for window animation, transition animation and animator duration. I haven't changed anything.
Welp, I just did a force restart and now the unlock animation is back to what it was originally. Hopefully Google is going to let us customize the lock screen in a future update bc the clock is horrendous but changing animations may be cool too. We'll see in time I guess.
I've got the Play System update (dated Nov1), and my unlock screen looks nothing like that.
I don't have the animations disabled or the speed changed. My fingerprint icon is different (solid lines instead of the dotted in your video). there's no weird "aura" animation around the fingerprint reader, and there's no checkerboard pattern either.
Are you sure you don't have a custom theme installed that would interfere?