Headphone volume on OB3 - OnePlus 5T Questions & Answers

Hi all. Many have noticed that the headphone output has taken a hit with the latest beta. I use V4A and even that isn't really doing the trick. I installed EX Kernel, which does a great job at improving volume... But unfortunately I'm getting phone freezes whenever I join a public WiFi if I use a custom kernel, so I've had to go back to stock.
Does anyone have a way of boosting headphone output above and beyond V4A? I've tried editing the mixer_paths.xml file... But it no longer exists!
Any ideas?

saccentekennedy said:
Hi all. Many have noticed that the headphone output has taken a hit with the latest beta. I use V4A and even that isn't really doing the trick. I installed EX Kernel, which does a great job at improving volume... But unfortunately I'm getting phone freezes whenever I join a public WiFi if I use a custom kernel, so I've had to go back to stock.
Does anyone have a way of boosting headphone output above and beyond V4A? I've tried editing the mixer_paths.xml file... But it no longer exists!
Any ideas?
Click to expand...
Click to collapse
I don't own a 5t so can't really comment on the quality but, one thing I'm kinda sure is that on oreo google shifted the mixer path xml to "system/vendor/etc/".

dynamic_4444 said:
I don't own a 5t so can't really comment on the quality but, one thing I'm kinda sure is that on oreo google shifted the mixer path xml to "system/vendor/etc/".
Click to expand...
Click to collapse
They did move it to vendor/etc but the there are no numerical values to change under headphones like there was in 7.1.1.

I found it, and thanks for the pointer! I did try changing the values I used to change before (HPHL HPHR RX1 RX2) but it's not working now I'm not sure it worked then either!
Any other ideas m

saccentekennedy said:
I found it, and thanks for the pointer! I did try changing the values I used to change before (HPHL HPHR RX1 RX2) but it's not working now I'm not sure it worked then either!
Any other ideas m
Click to expand...
Click to collapse
Only option is the custom kernel with sound control route. Which kernel were you using that was giving you problems?
I used to always edit my mixer_paths_tasha headphone values to 84, playback gain control on slight -1.9db and kept the master output gains at 0 in v4a and that was more than enough volume for me. Now I just run sound control headphone gain at +2, and playback gain control and output gains are still at same levels and the volume is the same.

It's happened on both EX Kernel and Blu_spark kernel... I'm back on stock and will see if it happens again tomorrow. It SEEMS to happen when I'm listening to Spotify and I rejoin a public WiFi that requires login through a splash screen. Yes... It's very specific, and entirely possible it's not kernel related. However, I know that all custom kernels experience some WiFi weirdness (delayed WhatsApp notifications on WiFi only etc.) That's my best guess at the moment anyway...

saccentekennedy said:
It's happened on both EX Kernel and Blu_spark kernel... I'm back on stock and will see if it happens again tomorrow. It SEEMS to happen when I'm listening to Spotify and I rejoin a public WiFi that requires login through a splash screen. Yes... It's very specific, and entirely possible it's not kernel related. However, I know that all custom kernels experience some WiFi weirdness (delayed WhatsApp notifications on WiFi only etc.) That's my best guess at the moment anyway...
Click to expand...
Click to collapse
Try FrancoKernel, I havent had any issues with wifi and the latest update today has wifi fixes in the changelog.
Edit: that is, if your issue has anything to do with custom kernel specifically.

Flashed new kernel 1.16 and downloaded kernel adiutor from playstore. There you can increase the volume

Dazed No More said:
Try FrancoKernel, I havent had any issues with wifi and the latest update today has wifi fixes in the changelog.
Edit: that is, if your issue has anything to do with custom kernel specifically.
Click to expand...
Click to collapse
That worked! No problems on Franco (this morning at least) Guess whatever he's done with the wifi module has done the trick

Wrong thread, oops.

Related

[Q] Higher earphones volume?

I walk through really loud places on my way to work and back home, and I can hardly hear anything on my earphones (in-ear even). Either my hearing is not at all what it used to, or the volume is just too low.
Is it possible (or is there already a way) to increase the earphones volume above the current limit? (a kernel patch or whatever determines the volume limit)
I know it's a slippery slope to an impaired hearing, but I'll take my chances.
Demp said:
I walk through really loud places on my way to work and back home, and I can hardly hear anything on my earphones (in-ear even). Either my hearing is not at all what it used to, or the volume is just too low.
Is it possible (or is there already a way) to increase the earphones volume above the current limit? (a kernel patch or whatever determines the volume limit)
I know it's a slippery slope to an impaired hearing, but I'll take my chances.
Click to expand...
Click to collapse
ye would be nice if it could do some more db it is pretty low even at full volume.
early i had louder volume hack on my hero, but it doesnt work with the desire, it might be something with froyo
Install Android DSP
http://www.bel.fi/~alankila/android-dsp/
download the update.zip and get the apk inside and install, dunno if it works on all kernels, but works on defrost 2.9, theres a graphical equalizer and some loudness options.
+1 on this, I'd also like to see if there's anything we could do to rise earphones volume...
catohagen said:
Install Android DSP
http://www.bel.fi/~alankila/android-dsp/
download the update.zip and get the apk inside and install, dunno if it works on all kernels, but works on defrost 2.9, theres a graphical equalizer and some loudness options.
Click to expand...
Click to collapse
wow, great. considering it just updates a lib and installs an apk, should sense-based roms users fear any harm?
I will try it right now.
Feedback soon...
Edit: It does not work on nextsense 5.3...
yukkio said:
I will try it right now.
Feedback soon...
Edit: It does not work on nextsense 5.3...
Click to expand...
Click to collapse
(
I also use nextsense 5.3
thanks for trying, mate.
catohagen said:
Install Android DSP
http://www.bel.fi/~alankila/android-dsp/
download the update.zip and get the apk inside and install, dunno if it works on all kernels, but works on defrost 2.9, theres a graphical equalizer and some loudness options.
Click to expand...
Click to collapse
Tried on modaco r8, didn't work (bootloop).

[APP] FM Radio (Spirit) Experimental Si470x support

I've ported my "Spirit FM Radio" app to the Samsung Galaxy S (Si4709).
Everything else is working, including RDS, but audio routing issues remain.
It's working better on the Darky ROM. On CM7, the audio may or may not work for you.
I have the Canadian Bell/Virgin Mobile i9000M model, but it should work on the other i9000's I think.
The download link and some other details are on my thread here: http://forum.xda-developers.com/showpost.php?p=16793928&postcount=966
Testing. Thanks for the effort.
Just tested on insanity cm033/platypus neo 9 redux 5, sadly not working, thanks for your efforts
Insanity cm033/platypus neo9 redux 5
slaphead20 said:
Just tested on insanity cm033/platypus neo 9 redux 5, sadly not working, thanks for your efforts
Insanity cm033/platypus neo9 redux 5
Click to expand...
Click to collapse
See August 21 in next post. (August 20 version is here, if you tried the original Aug 19: http://www.mediafire.com/file/881006yaa5sm4bt/Spirit_FM_Radio_v110820.apk)
Can you give me any details, and/or email your logs to me using the "Email Logs" function ?
What debug info is shown at startup ? It starts with "FM:"
If it's not too difficult, I can try the Insanity ROM. I'm getting tired of this awful CM7 port...
EDIT: Just installed Insanity CM34 and my app is working fine using the SamsungCM7 Audio Method. UI is stretched some places and compressed others, but it works as expected.
Just switched to CM7_SGS_NEO_09-redux_v5 and it's still working good.
My fixes for FM frequency response aren't working because there is no /sys/devices/virtual/misc/voodoo_sound/wm8994_write control.
August 21 version. Has some minor adjustments.
http://www.mediafire.com/file/wuac9bb7l2un15u/Spirit_FM_Radio_v110821.apk
Frequency response is better on stock CM7 or Insanity kernel. I tried the latest Neo 16 kernel and it's OK too.
One known issue is that audio dies after 1 hour. Toggling Mute/Unmute fixes it for another hour.
Audio also dies if you enter Settings screen or Email Logs.
mikereidis said:
August 21 version. Has some minor adjustments.
http://www.mediafire.com/file/wuac9bb7l2un15u/Spirit_FM_Radio_v110821.apk
Frequency response is better on stock CM7 or Insanity kernel. I tried the latest Neo 16 kernel and it's OK too.
One known issue is that audio dies after 1 hour. Toggling Mute/Unmute fixes it for another hour.
Audio also dies if you enter Settings screen or Email Logs.
Click to expand...
Click to collapse
When I un installed, I went to power amp and tracks were playing at like 2x speed, jj cale turned into a chipmunk! Will try your update! Sorted it with cache/dalvik wipe
Insanity cm033/platypus neo9 redux 5
Working on DarkyROM-ficeto's JVR-Base-R4.
Messed with the settings first and made the mistake of selecting "All" under "Audio Method" which resulted in a high pitched squeal. Set to SamsungDarky and rebooted.
It took a while to settle down when run again and then picked up the channel I'd set it to.
Sorry, Debug info if needed:
Fm:SL Sh:1 Su:1 Bt:0 Ht:0 H2:0 Mo:SLD
HELL YEAH!!!
Spirit FM works flawlessly on my Galaxy S, the sound quality is heaps better than the default MIUI FM. It doesn't even turn on Bluetooth, and the startup time is impressive. Audio doesn't stop playing if i enter either Setting or Email or other apps. Been playing for half an hour. Good job mikereidis!!! What a shame, just bought a radio, then suddenly Spirit Fm works (
Tested on Insanity 34. Will report later if there are bugs.
Just found out one thing, not sure it is a bug or a feature: if i scroll the frequency tune bar, the audio stop playing, and it is quite laggy. And the Signal bar on top left corner doesn't indicate anything, and there is a number beside it keeps changing.
Will wait for the stable version, then I will buy Spirit FM.
This doesn't work with hardcores speedmod kernel, as mikereidis said: it only works with few roms
t-ph said:
This doesn't work with hardcores speedmod kernel, as mikereidis said: it only works with few roms
Click to expand...
Click to collapse
Thanks everyone for your reports. This phone is new to me, so expect some rough edges at this time.
I will fix all the bugs I can, and get this working on every ROM I can. Takes time of course...
hadobac said:
Just found out one thing, not sure it is a bug or a feature: if i scroll the frequency tune bar, the audio stop playing, and it is quite laggy. And the Signal bar on top left corner doesn't indicate anything, and there is a number beside it keeps changing.
Will wait for the stable version, then I will buy Spirit FM.
Click to expand...
Click to collapse
The main frequency indicator/control is at the top, Below it is a fine tune control.
When you tap the main frequency indicator/control, the app does a tune to that frequency, then a seek up to find a station. At present my seek function blocks. Hopefully I can make it non-blocking.
So for now, it's best not to drag on this indicator/control, or blocking operations may pile up. Just tap it.
The fine tune thumbwheel is meant to be dragged.
hadobac said:
HELL YEAH!!!
Spirit FM works flawlessly on my Galaxy S, the sound quality is heaps better than the default MIUI FM.
Click to expand...
Click to collapse
Great !
The CM (and MIUI) ROMs and kernels don't fix a problem Samsung had with the FM in earlier stock builds.
The FM path is set for cell voice bandwidth, and cuts out the highs and lows. In the Aug 21 version I added commands that restore the frequency response.
I hope CM will fix this soon; My code is just a workaround, and potentially fragile.
version August 24 is now on the Market: https://market.android.com/details?id=com.mikersmicros.fm&feature=search_result
I hope the audio is more stable on CM7 now.
I'm not sure if phone calls still cause audio issues. It appears I need to install a Radio/Modem that supports Bell Canada.
i will give it a try with Cm9 nightly, hope it works
chlorophyll86 said:
i will give it a try with Cm9 nightly, hope it works
Click to expand...
Click to collapse
Please note that Galaxy S GT-i9000 has a risk of speaker damage when using Spirit on most non-stock derived ICS and JB ROMs. See this for more details: http://forum.xda-developers.com/showpost.php?p=13380066&postcount=3
Other than this issue, Spirit works on just about any ROM for i9000. Some audio issues may be experienced however.
My main thread is here: http://forum.xda-developers.com/showthread.php?p=13380058#post13380058
This thread is a year old and I will close it after this post.

[Q] Having a bit trouble with sound & kernels

Hello, guys. I guess you could call me somewhat a noob, since I got my Galaxy Nexus just three days ago. I had a SGS2, Motorola ATRIX and a few HTC devices before, so I'm not THAT much of a noob, but with this device, I'm a starter.
When I had the HTC's, all kernels (which were not so many) were substantially different from each other. On the ATRIX, there was only one famous and good, so... it doesn't count. On the S2, there were so many, I decided I'd better go with MIUI and seal the deal.
On the Galaxy Nexus, I have AOKP, right now, and am using franco's latest kernel (milestone-4).
The only troubles I am having is with the earpiece. During calls, I can hardly hear the person at the other end if I'm in a crowded area - problem I never encountered before on any of my previous devices. I see most kernels (if not all of them) have ColorControl and SoundControl, but I must pay for the kernel developer's app in order to be able to control those... and I might do that.
But, until I do so, please help me out. Which kernel is the best? I mean, I wouldn't really wanna spend money on franco's app, for example, to find out later that GLaDOS is better; besides, I'm not really much of an app-buyer, so-to-say. So I really want this decision to be a good one, lol.
Besides, there's one factor that's kind of making me wonder... The earpiece volume shouldn't be this low, and the necessity of buying the dev app in order to be able to increase it shouldn't really exist. I mean, this is such a basic thing... Or perhaps I'm wrong.
I want to ask : did YOU have to increase the stock volume (not by pressing the volume buttons, of course)? And if you did, how did you do it? I'd like to try a free app for the time being...
And, secondly : what kernel would you suggest?
-----
I'm really sorry for being such a noob right now, but given the short time I had since I have the GN, I didn't really get to scout all of the threads and such... and I kind of want a very quick answer, so that's why I'm daring to ask. Plus, my exams just finished, so I'll have more time to chime in the dev topics, but still...
Try Volume+ to amplify your headset speaker. There is a free version. If this doesn't work you can download ANY kernel app and use it on basically ANY kernel since they all use the same implementation of the mods. It isn't necessary for me but it is nice to have it a little louder.
If you don't want to use the apps you can learn how to do it manually as they all have the option of editing settings through terminal I believe.
"Long is the way, and hard, that out of hell leads up to light."
joshnichols189 said:
Try Volume+ to amplify your headset speaker. There is a free version. If this doesn't work you can download ANY kernel app and use it on basically ANY kernel since they all use the same implementation of the mods. It isn't necessary for me but it is nice to have it a little louder.
If you don't want to use the apps you can learn how to do it manually as they all have the option of editing settings through terminal I believe.
"Long is the way, and hard, that out of hell leads up to light."
Click to expand...
Click to collapse
I tried Volume+ (free). I even increased the Maximum Volume by +4, but I notice NO DIFFERENCE at all . Tried it on Speaker, Headset and Bluetooth... none of them do ANYTHING :/
I tried this on my EVO 3D in the past - just out of curiosity. It didn't work then, neither. I kind of expected it to not work now, as well...
Sent from my Galaxy Nexus
Well as I mentioned, they all use the same implementation of sound control.
joshnichols189 said:
Well as I mentioned, they all use the same implementation of sound control.
Click to expand...
Click to collapse
So, if Volume+ doesn't do anything, franco's app or GLaDOS's app won't do anything, as well, right? :/
-----
I was using franco's kernel on AOKP until now and the color multipliers from Settings - ROM Control - Performance didn't do ANYTHING. The colors were not changing as I adjusted the gauges.
I just flashed CMPlus and the color settings from Performance DO work - although they don't help my purple-gray tint when the screen brightness is low... but that makes me think that franco may have blocked the kernel in such way that only with his app you can change those - not through the embedded settings.
Anyway, Volume+ didn't do a thing with this kernel, neither. Why the hell? Is the earpiece speaker already set to the maximum volume? Cause if it is, it really sucks. The app either isn't doing anything, or the earpiece speaker is already at maximum - which seems kind of retarded, to be honest, since I must drop calls if I'm crossing the street, for example (`cause I wouldn't hear the person at the other end)...
Formhault said:
So, if Volume+ doesn't do anything, franco's app or GLaDOS's app won't do anything, as well, right? :/
Click to expand...
Click to collapse
Volume+ and the kernels do two different things. Volume+ might not work, but a kernel WILL help.
joshnichols189 said:
Volume+ and the kernels do two different things. Volume+ might not work, but a kernel WILL help.
Click to expand...
Click to collapse
Oh... I thought by "both all same the implementation of sound control" you meant that Volume+ uses the same method as franco's app... And since Volume+ didn't do anything, it was fair to assume that neither would franco's app...
Wrong, they will.
But to clarify:
Volume control mods from the kernels only adjust headset volume. FYI.
Secondly:
Try Lean Kernel.
Not only do I personally love it...
But Jake makes Lean Tweaks.
Which you edit through terminal.
(Flash Kernel. Flash Lean Tweaks. Open Terminal Emulator: Su (enter) lt (enter) and the options will appear).
These tweaks include the sound mods.
For free.
Jubakuba said:
Wrong, they will.
But to clarify:
Volume control mods from the kernels only adjust headset volume. FYI.
Secondly:
Try Lean Kernel.
Not only do I personally love it...
But Jake makes Lean Tweaks.
Which you edit through terminal.
(Flash Kernel. Flash Lean Tweaks. Open Terminal Emulator: Su (enter) lt (enter) and the options will appear).
These tweaks include the sound mods.
For free.
Click to expand...
Click to collapse
Guess I'll have to give that a try, once my phone charges up...! Thank you!
-----
For the record, last night, my phone's battery dropped from ~22% to 8% over 9 hours. 2G/3G auto (full 3G coverage, though), Wi-Fi off, screen off. The phone WAS in deep sleep, because CPU Spy told me that. That was with franco's kernel.
I'm using CMPlus for the time being, but I'll try Lean in a couple of hours. I hope it works :-S
Erm... mind dropping me a link to the kernel thread? I can't find it here, on XDA - and it is not listed on the ROM/kernel/everything thread, neither...
Oh, nevermind, I should have Google searched, not XDA searched
Formhault said:
Oh... I thought by "both all same the implementation of sound control" you meant that Volume+ uses the same method as franco's app... And since Volume+ didn't do anything, it was fair to assume that neither would franco's app...
Click to expand...
Click to collapse
I meant all of the kernels use the same implementation, sorry.
Low-speaker volume is an issue, but headset speaker volume shouldn't be too awful.
joshnichols189 said:
I meant all of the kernels use the same implementation, sorry.
Click to expand...
Click to collapse
That was my second thought
joshnichols189 said:
Low-speaker volume is an issue, but headset speaker volume shouldn't be too awful.
Click to expand...
Click to collapse
The speaker is low, alright. In comparision with the S2 I previously had, yeah, it is somewhat lower. But the headset volume on the S2 was just great. On the GN, it is substantially lower :/ . I never had to drop calls when I was in traffic with my previous phones...
Formhault said:
That was my second thought
The speaker is low, alright. In comparision with the S2 I previously had, yeah, it is somewhat lower. But the headset volume on the S2 was just great. On the GN, it is substantially lower :/ . I never had to drop calls when I was in traffic with my previous phones...
Click to expand...
Click to collapse
Do try the kernel implementations of sound controls then- they are a much bigger improvement than volume+
http://rootzwiki.com/topic/13092-leankernel-minimalistic-kernel-390-6912/page__st__9600#entry649976
Check this out as well, if you don't feel like flashing another kernel.
Your current might have the same files to edit.
joshnichols189 said:
Do try the kernel implementations of sound controls then- they are a much bigger improvement than volume+
Click to expand...
Click to collapse
I will... once my cash comes to the credit card
Jubakuba said:
http://rootzwiki.com/topic/13092-leankernel-minimalistic-kernel-390-6912/page__st__9600#entry649976
Check this out as well, if you don't feel like flashing another kernel.
Your current might have the same files to edit.
Click to expand...
Click to collapse
Changed the value from 0 to 3 (in volume_boost) and I notice no difference with the speaker OR the earpiece... Guess I'll just have to try LeanKernel, maybe this kernel I'm using isn't really that great when it comes to sound control
I don't get why the developers claim it has Sound Control and all if it DOES NOT WORK...
Formhault said:
I will... once my cash comes to the credit card
Changed the value from 0 to 3 (in volume_boost) and I notice no difference with the speaker OR the earpiece... Guess I'll just have to try LeanKernel, maybe this kernel I'm using isn't really that great when it comes to sound control
I don't get why the developers claim it has Sound Control and all if it DOES NOT WORK...
Click to expand...
Click to collapse
They may have implemented the same implementation in different ways If you want one that FOR SURE LIKE 100% TOTALLY works, use GLaDOS and the respective app. The author of GLaDOS is the one who originally implemented sound control and is the one that others use.
joshnichols189 said:
They may have implemented the same implementation in different ways If you want one that FOR SURE LIKE 100% TOTALLY works, use GLaDOS and the respective app. The author of GLaDOS is the one who originally implemented sound control and is the one that others use.
Click to expand...
Click to collapse
Hmm, I see.
I'm using LeanKernel (v3.9, stable) for the moment, with LeanTweaks. I enabled Highest Sound Boost, but am not noticing any improvement in earpiece volume :/
I'm beginning to be very sceptical about this... whether it would work with GLaDOS's app :/
-----
By the way... Would GLaDOS's app work with other kernels, as well? Or it is SPECIFICALLY ONLY for that kernel?
I remember you said something that it would work with others, too... I can't load the previous page to check, though :/
Sent from my Galaxy Nexus
Formhault said:
Hmm, I see.
I'm using LeanKernel (v3.9, stable) for the moment, with LeanTweaks. I enabled Highest Sound Boost, but am not noticing any improvement in earpiece volume :/
I'm beginning to be very sceptical about this... whether it would work with GLaDOS's app :/
-----
By the way... Would GLaDOS's app work with other kernels, as well? Or it is SPECIFICALLY ONLY for that kernel?
I remember you said something that it would work with others, too... I can't load the previous page to check, though :/
Sent from my Galaxy Nexus
Click to expand...
Click to collapse
If any of them are going to work it is GLaDOS since the author is the one who actually coded the sound control in. I don't know how Franco/Lean Kernel work, but I know for a fact that GLaDOS and similar (CMPlus) will work. If they don't, you might need an exchange.
joshnichols189 said:
If any of them are going to work it is GLaDOS since the author is the one who actually coded the sound control in. I don't know how Franco/Lean Kernel work, but I know for a fact that GLaDOS and similar (CMPlus) will work. If they don't, you might need an exchange.
Click to expand...
Click to collapse
Guess I'll just have to create a secondary XDA account and ask in the GLaDOS thread about that . Just so I don't get rocks thrown at me on THIS account, lol.
Nah, I'll just ask in there, haha.

Improve AutoBrightness and AudioSpeaker and StatusLED

Hello everybody i bought this fantastic device 3 days ago and it performs very well...
i've already tried many custom Roms, but the one i like is the stock jelly bean rom, but it has some problems...
the Audio is too low, i tried Volume+ on Market but is not compatible with JB, so do you have any suggestions? any zip file to flash?
the other things i don't like is the auto brightness sensor... it keep the light too low. is there some mod to fix this?
i would like also to Flash franco.kernel with 384oc GPU, do you suggest me? is it possible to fix the other two problems only flashing francokernel?
PS: do you know some trick to manage the status led?
Cristian.CT46 said:
Hello everybody i bought this fantastic device 3 days ago and it performs very well...
i've already tried many custom Roms, but the one i like is the stock jelly bean rom, but it has some problems...
the Audio is too low, i tried Volume+ on Market but is not compatible with JB, so do you have any suggestions? any zip file to flash?
Click to expand...
Click to collapse
Has been asked before. Not that I know of.
the other things i don't like is the auto brightness sensor... it keep the light too low. is there some mod to fix this?
i would like also to Flash franco.kernel with 384oc GPU, do you suggest me? is it possible to fix the other two problems only flashing francokernel?
Click to expand...
Click to collapse
No. Franco's kernel does have an audio boost setting but it's for headset volume only. As for auto brightness tweaking: none of the kernels I tried had a setting for it.
PS: do you know some trick to manage the status led?
Click to expand...
Click to collapse
Not a trick, an app: Lightflow.
ok for lightflow, is fantastic!
but someone know how can I improve the autoBrightness and the volume?? is very important for me!
are there any roms that is capable of doing these two thins?
Cristian.CT46 said:
ok for lightflow, is fantastic!
but someone know how can I improve the autoBrightness and the volume?? is very important for me!
are there any roms that is capable of doing these two thins?
Click to expand...
Click to collapse
Afaik, several ROMs can. Try AOKP.

Options for Increasing Bluetooth Volume Output?

I've been running V4A since I first unlocked my 10, and it works fairly well, but not as well as when I have the Nexus 6 and Note5. Although you can flash the standard V4A in TWRP and have it work, you need to a modified version that patches the audio config files in order to not lose BoomSound or Audio Profiles. You can find the flashable ZIP that patches here: http://forum.xda-developers.com/htc-10/how-to/htc-10-audio-thread-t3358064 (v2.1)
My primary reason for needing it is to boost the volume output to my car through Android Auto, which is Bluetooth powered. Play Music is so low when used this way, that I need to keep my radio near 30 (45 max) in order to get decent sound. Same car (2015 Sonata w/ Infinity radio) and the Note5 would achieve the same quality closer to 15/45.
The 2.1 zip I mentioned above seems to break all system sounds when applying a ROM update, but not every update. When it happens, I need to dirty flash back to the latest Viper full ROM, then take the OTA again, then flash V4A and hope it doesn't break. I'd prefer some other options to raise Bluetooth volume levels if anyone can recommend an alternative.
NotATreoFan said:
I've been running V4A since I first unlocked my 10, and it works fairly well, but not as well as when I have the Nexus 6 and Note5. Although you can flash the standard V4A in TWRP and have it work, you need to a modified version that patches the audio config files in order to not lose BoomSound or Audio Profiles. You can find the flashable ZIP that patches here: http://forum.xda-developers.com/htc-10/how-to/htc-10-audio-thread-t3358064 (v2.1)
My primary reason for needing it is to boost the volume output to my car through Android Auto, which is Bluetooth powered. Play Music is so low when used this way, that I need to keep my radio near 30 (45 max) in order to get decent sound. Same car (2015 Sonata w/ Infinity radio) and the Note5 would achieve the same quality closer to 15/45.
The 2.1 zip I mentioned above seems to break all system sounds when applying a ROM update, but not every update. When it happens, I need to dirty flash back to the latest Viper full ROM, then take the OTA again, then flash V4A and hope it doesn't break. I'd prefer some other options to raise Bluetooth volume levels if anyone can recommend an alternative.
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Have you tried any other mods like AcoustiX_Audio_ZeroInfinity ?
I feel like that increases Bluetooth output
Question for you -- I remember you from YEARS ago (been here a long time -- just haven't contributed as you have) ---
I'm on AT&T and am currently using IceROM .... and specific reasons you use Viper? PM is ok if you'd rather
jcrompton said:
Have you tried any other mods like AcoustiX_Audio_ZeroInfinity ?
I feel like that increases Bluetooth output
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I have not. Is there a version that maintains BoomSound function? That's why I've previously stuck with the thread I linked above. A vanilla V4A install works, at the expense of BoomSound, and I'm trying to avoid losing it.
NotATreoFan said:
I have not. Is there a version that maintains BoomSound function? That's why I've previously stuck with the thread I linked above. A vanilla V4A install works, at the expense of BoomSound, and I'm trying to avoid losing it.
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I wouldn't swear to it but I believe that mod now maintains Boom Sound
check my edited question on my previous post if you have a minute
jcrompton said:
I wouldn't swear to it but I believe that mod now maintains Boom Sound
check my edited question on my previous post if you have a minute
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Used to run Viper because it was a godsend on the Nexus 6 and its horrible audio setup. On the 10, I'm using it for Bluetooth volume more than anything else. The slight boost to speakers is nice with the Extra Loud toggle, but I can go without it.
Do you have a link to the specific mod you're talking about? I'll try flashing it later tonight to see how it works.
NotATreoFan said:
Used to run Viper because it was a godsend on the Nexus 6 and its horrible audio setup. On the 10, I'm using it for Bluetooth volume more than anything else. The slight boost to speakers is nice with the Extra Loud toggle, but I can go without it.
Do you have a link to the specific mod you're talking about? I'll try flashing it later tonight to see how it works.
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Here is link:
http://forum.xda-developers.com/showthread.php?t=2211163&highlight=boom+sound
Sorry my ADHD made my question not understandable --- I was more asking about ViperROM (not the Viper4A) ........ but I agree with what you said about V4A
jcrompton said:
Here is link:
http://forum.xda-developers.com/showthread.php?t=2211163&highlight=boom+sound
Sorry my ADHD made my question not understandable --- I was more asking about ViperROM (not the Viper4A) ........ but I agree with what you said about V4A
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Gotcha!
For me, I like maximum customization options, and for me Viper has offered that since I had the One M7 a few years back. When I made the decision to unlock my 10, I went straight to ViperROM, so my experience for this device is currently limited to a week on stock, and then Viper for custom.
But I have no doubt that each ROM currently available has pros and cons, Viper included, and it's up to everyone to give them a shot and use what works best for them.

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