How to disable GPU rendering? - Xiaomi Redmi 1S

In Developer options the "force GPU rendering" is already off, but when i switch on "show GPU view updates" the screen is flashing red.

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[Q] JIT

I feel as this is a stupid question but was the JIT option in Cyanogenmod's performance settings set to off or on on default?
-icepuente
By default, it should be on, as in checked.

[Q] App-specific "Force GPU rendering"?

Is there anyway to enable/disable GPU rendering only on a certain apps?
A lot of apps benefit from enabling this feature. For example, scrolling is significantly smoother in the facebook app with force GPU rendering enabled. But at the same time, many apps that I use won't launch with it enable (e.g. Tiny Tower, which I play all the time...)
Rather than having to go into settings and switch it on/off between apps, is it possible to have a app or be a feature of a custom rom to specific which app to launch with force GPU rendering?
from my understanding this is not possible.
one could write some scripts to add this functionality and use them in a custom rom, but not sure if its an easy task.

[Q] Force GPU rendering on 2D operations (on some ROMS) & live wallpaper drain change

[Q] Force GPU rendering on 2D operations (on some ROMS) & live wallpaper drain change
Greetings, Could not post this in its relevant thread as I'm a new member.
After trying Criskelo ROM v17 I have noticed that the drain of live wallpaper which was nonexistent under the battery in settings, is now visible at a quite high percentage ( not visible to 4-5%).
I'm wondering if this could be due to the "Force GPU rendering on 2D operations" property of the ROM.
If forced gpu rendering could be the cause for the additional drain from live wallpapers, I'll search for a way to make it not forced, I guess
smage85 said:
Greetings, Could not post this in its relevant thread as I'm a new member.
After trying Criskelo ROM v17 I have noticed that the drain of live wallpaper which was nonexistent under the battery in settings, is now visible at a quite high percentage ( not visible to 4-5%).
I'm wondering if this could be due to the "Force GPU rendering on 2D operations" property of the ROM.
If forced gpu rendering could be the cause for the additional drain from live wallpapers, I'll search for a way to make it not forced, I guess
Click to expand...
Click to collapse
Settings - Developer Settings - Force GPU Rendering
Simone said:
Settings - Developer Settings - Force GPU Rendering
Click to expand...
Click to collapse
Did check that but its turned off (maybe it's turned on in some other way). What could be so different in a stock based ROM as to change live wallpaper battery drain behaviour so much?
smage85 said:
Did check that but its turned off (maybe it's turned on in some other way). What could be so different in a stock based ROM as to change live wallpaper battery drain behaviour so much?
Click to expand...
Click to collapse
I don't really know but I do have a slightly better battery life when I have Force GPU Rendering on.

[Q] Setting thermal daemon mitigation on to use up the hardware?!

Hi
reportedly, setting off the thermal mitigation option in the hidden menu gives a higher rank in benchmark! That must be an option to control heatness by decreasing the performance. Test and report.
To go to hidden menu dial: 3845#*X# where X is your model. For example, mine will be: 3845#*975#
Scroll down the page to see the option. Thanks.

GPU 2D rendering in developer options

Will this setting affect increasing SOT when turned on?

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