As Google announced at their event, the GN should film [email protected], but after seeing the many review which are available on the net, the conclusion is that the GN only films at 24fps.
Could this be fixed through software? It would be a huge lie, if Google mentioned 30fps, reality being something else.
i would also like to know that.. really dont like 24 fps
Is that why the videos seem so choppy ?
generally, most film is done at 24FPS which is the standard for NTSC. in the past, they would 'convert' films to 30FPS by "splitting" the A/B fields in the video in an attempt to give it a more fluid sort of feel. they originally did this for older tv sets though...
if you were watching such films on a newer TV for instance you could tell a video's been converted by seeing occasional weird doubling/lines appear in motion-filled areas. tv's/pc's though have software "filters" to hide this effect, at least the lines part.. but if you have good eyes you'll still see the occasional doubling(ghosting).
considering the compact size of the GN screen though, you should not see "jerkiness(choppiness)" unless it's some sort of hardware or software related issue.
[EDIT] although it would still be weird to do a full 1080P video and limit it to 24FPS even if you are just watching it on your phone. the whole 24FPS thing was from the DVD days.
This is normal spec of 1080p videos. If you had an HTPC you'd probably already be aware of this, as some videocard manufactures have a bug were it's not fully 24fps, or alternates causing you to see a shudder..
http://en.wikipedia.org/wiki/1080p
When filming at 1080p it is usually done at 30fps...
Sent from my GT-I9000 using Tapatalk
The FPS is usually capped in media_profiles.xml that you can find in the source on AOSP. That's where the quality settings and codecs used per setting is defined.
But why all the video looks like under-water
Emama said:
But why all the video looks like under-water
Click to expand...
Click to collapse
Really want to know about this problem Cox this is the problem that pull me from press checkout
Luxferro said:
This is normal spec of 1080p videos. If you had an HTPC you'd probably already be aware of this, as some videocard manufactures have a bug were it's not fully 24fps, or alternates causing you to see a shudder..
http://en.wikipedia.org/wiki/1080p
Click to expand...
Click to collapse
Film is 23.976 fps. If your video card is set to 24fps instead of 23.976, you'll get a stutter every 41.66 seconds.
f231f said:
Film is 23.976 fps. If your video card is set to 24fps instead of 23.976, you'll get a stutter every 41.66 seconds.
Click to expand...
Click to collapse
yeah I knew it was 23.something_close_to_24.
Sent from my Galaxy Nexus using xda premium
Is it a pleasure to describe you this super amazing device.
Just few years ago a good virtual headset cost thousand of euro.Now with just 69 euro + a regular 5 inch fullhd smartphone probably you can achieve a better results.
At first thanks to a Samsung stand i discover this new economic way for VR and i was shoked for the Field of View 96 degree and the overall experience.
Samsung gear vr is not still in the market and actually would work just with note 4 so i tried to find an alternative.
At first i bough a really cheap vr headset.A sort of google cardboard made of plastic.And even if it was cheap with a small FOV gave me a pretty good sensation.
But nothing compare with the Samsung vr gear i tried in the mall plus the Color Cross were really unconfortable to wear and to adjust.
I did a great resarch and i find out this Homido ready to be buy with great features.
Design 5/5 Look like a cool snowboards glasses very cool wearable without feel like a nerd
Quality 4/5 Simple but very good material and great optic wich provide you a really immersive feeling with 100 fov basically is the same feeling i had with samsung vr gear.Fully adjustable very easy !!!
Comfort 5/5 If i told you color cross were a pain in the ass for more than 5 minutes Homido seems you can fall sleept with this one no problem even if you have a bige nose.Overall they are just comfort as wearing a snowboard mask...
Service 5/5 I ordered 5 for all my family for 69 each and i get in 5 days saturday and sunday included with no additional charge trought a very fast shipping from China to Florida US
Conclusion:AMAZING product wich work better than i expected.
Amazing for 360 stereoscopic vr video and let
tell you 3D compared with this technology is already the past.Now you feel inside de video.The future vs the past.Even the box is really nice .For sure i will buy more for Christmas if you don't try you can't really undestand the real power of this headset.With S4 best VR i ever tried
Inviato dal mio GT-I9505 con Tapatalk 2
I have went through the same exact experience as you when it comes to the whole VR thing. I have the color cross and imcardboard both foam and card board models. I also had the Oculus rift DK1. The Oculus Rift DK1 was able to show me what the future of vr was going to be like, but I sold it because of the nausea issues caused by bad reoslution and lag.
The color cross kills the bridge of my nose after a couple of minutes and the lenses are barely useable. Also cardboard pressed on your face from the actual cardboard models just kinda sucks. I ordered the Homido a couple of days and have seen very little posts about it. I am glad I found this post as it gives me some confidence that it might actually be useable.
It would be nice to get a decent VR experience in a portable package.
The Homido does not TRULY "fit" devices larger than 5" since the display is cut off all around the device. The view width is only 4.1" so no way a 5" wide display like the Note 4 will truly fit, since a large part of the display is cut off. There are posts and feedback about this and forces you to reduce the image size to not get cut off and this makes the resolution worse with an image already split into two smaller ones.
Very misleading for Homido to say it fits devices larger than 5" and hurts perception of the product. Homido should have made the frame bezel thinner to TRULY fit devices larger than 5" phones.
I;ve been using my Homido also on my Note 4, and i must say its not bad at all.
The one thing that makes me wonder is that movies look kinda bad... and not only SBS, but some good quality 1080p movies. I know that the screen simulation is really big... but still makes me wonder.
Anyone tested gear vr also ? I would love to know if it worths the extra money.
The support and variety of games is wider ofcourse, but anyone really tried both to tell us his opinion ?
Point is a lot of the display is cut off, so the image used to fit is smaller, so not using the optimum pixels for the best picture. Gear VR is better since uses the maximum the display can fit since zero cut off. Homido is a nice designed device constrained by the fact that phones need to be 5" diagonal or less to fully fit the view area.
Bloodimirgr said:
Anyone tested gear vr also ? I would love to know if it worths the extra money.
Click to expand...
Click to collapse
I was able to find these two articles that talked about their experience watching movies on the Gear VR:
http://www.roadtovr.com/samsung-gear-vr-preview-oculus-cinema-watching-a-2-hour-movie/
http://www.pcworld.com/article/2686...better-than-the-oculus-rift-in-some-ways.html
I demoed the Gear VR for the S6 at the local Samsung store and it was an unbelievable experience, although I could still see the screen door effect even with the S6's 577 dpi while watching a sample video.
Bloodimirgr said:
The one thing that makes me wonder is that movies look kinda bad... and not only SBS, but some good quality 1080p movies.
Click to expand...
Click to collapse
I would love to get the Gear VR, but I don't have a Samsung phone, so now I'm learning towards the Homido; however, after reading your comments about watching movies on the Homido now I'm not so sure anymore. Were you able to improve the movie watching experience on the Homido?
Actually i sold it, was getting a lot of screen cut on my note 4 since Homidos opening aint as big as the note 4 screen.
I believe that the ideal for homido would be a 5" 1080p screen
Bloodimirgr said:
I believe that the ideal for homido would be a 5" 1080p screen
Click to expand...
Click to collapse
From what I've read so far, you'd also want an OLED screen. Ideally, it should also have at least 500 dpi.
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
4k is not supported on Android for now, therefore no compatible 3rd party apps. It will however be supported in the the next Android update, Marshmallow. Let's wait and see what that brings us.
xaser66 said:
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
Click to expand...
Click to collapse
I mainly use my Z5P to watch 3D SBS format movies using VRTube and Colorcross headset, the resolution is so much better compare to my LG G3's 2k screen. You wont even notice the pixels. btw X-Reality and Super-vivid mode also works using VRTube which in my opinion makes the images more crystal clear. I've post screen shots on a different thread somewhere here of it working i don't remember which thread.
Thanks for reply and great info, just got VRtune and would test with my DEFAIRY VR Headset, the app seems lots better than then others that I tested, but not already a long tests, since I receive my Headseet just few days before xmas, and had been somewhat busy...
Thanks again and best regards to all
KbaB.BroS said:
4k is not supported on Android for now, therefore no compatible 3rd party apps. It will however be supported in the the next Android update, Marshmallow. Let's wait and see what that brings us.
Click to expand...
Click to collapse
That would be great... right now I dowloading the AICP 6.0 Marsmallow rom for my Nexus 10... wonder if it may continue settings that may get a clue about future support in Z5p....
Thanks and best regards.
xaser66 said:
That would be great... right now I dowloading the AICP 6.0 Marsmallow rom for my Nexus 10... wonder if it may continue settings that may get a clue about future support in Z5p....
Thanks and best regards.
Click to expand...
Click to collapse
not yet a Z5p user but, the screen door effect should definitely gone by now, leaving only pure 1080p VR display. don't get me wrong, it's software wise 1080 but will be upscaled nonetheless to 2160 resulting slight bluriness (due to 1080p resolution) but more importantly, no screen door effect.
kiritoxda said:
I mainly use my Z5P to watch 3D SBS format movies using VRTube and Colorcross headset, the resolution is so much better compare to my LG G3's 2k screen. You wont even notice the pixels. btw X-Reality and Super-vivid mode also works using VRTube which in my opinion makes the images more crystal clear. I've post screen shots on a different thread somewhere here of it working i don't remember which thread.
Click to expand...
Click to collapse
Do you have a source for 4K SBS? All I've been able to find have been 1080 SBS
hansip87 said:
not yet a Z5p user but, the screen door effect should definitely gone by now, leaving only pure 1080p VR display. don't get me wrong, it's software wise 1080 but will be upscaled nonetheless to 2160 resulting slight bluriness (due to 1080p resolution) but more importantly, no screen door effect.
Click to expand...
Click to collapse
Hi! And thanks for for take time to reply, well I do not know what is door effect (in video and vr stuff I am a really noob )... But I am mostly wonder about if with a root access to 4k resolution setting could be possible a VR app that may use 2 x 1080 frames for VR headset (or even at least 2 x 720 pixels frames due black surrounding spaces that seems needed by the proper VR eye lenses alignment) of the current generic VR and Google-Cardboard clones headsets uses... This wonder me because if with a standard 1080pixel phone screen the view is very nice, however the double screen frames for the lenses are really of low resolution,since with an 1080 pixels lcd screen of others phones, minus the black surrounding areas, the square frames that are set by the current VR apps shows somewhat pixelated views...
So If the double frame for a VR headset could be made on a Z5p even at 720pixels each frame, that would be great and at 1080 will be awesome view by far for sure...
Best regards to all.
I came across this headset:
http://www.amazon.co.uk/ZEISS-VR-ON...=UTF8&qid=1454019315&sr=8-1&keywords=zeiss+z5
What do you guys think?
A more important question is, will we be able to use the Z5 Premium with Playstation VR?
jplempka said:
I came across this headset:
http://www.amazon.co.uk/ZEISS-VR-ON...=UTF8&qid=1454019315&sr=8-1&keywords=zeiss+z5
What do you guys think?
A more important question is, will we be able to use the Z5 Premium with Playstation VR?
Click to expand...
Click to collapse
Hello!
Well, I dont know in deep a lot about VR PlayStation but as far I may understand, VR-PS is about a new Sony propietary VR headset, that includes its own internal LCD and cpu and low latency hardware (thus, so, means expensive...), for play PS games.
The Zeiss headset appears to be an some version of optical adapter for use with phones, like others OpticalVR headsets that are kind ofvclines of original Google-CardBoard VR concept, so, I not sure but almost, this kind of VR headsets may not be compatible with VR-PlayStation, at least that Sony make an app for such task with a phone and a optical VRheadset, bur I dont know if such app exists at least as far I know by now.
Since above, is that I wonder if the such great 4k resolution of Z5P could use with an VR app, for a 1920x1080 frame for each eye operation, with an OpticalVR set.
That is I may comment in hope that may help with your question.
Best regards to all.
xaser66 said:
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
Click to expand...
Click to collapse
Hi xaser, I upgraded to this phone specifically for its potential for virtual reality. I was disappointed to learn that I need Marshmallow to unlock 4k in third party apps (I'm on EE and it hasnt been rolled out yet ) but I can tell you without hesitation that watching my 1080p movies in SBS format is quite a joy on this phone. SDE is very minimal compared to my previous 1080p display phone (Samsung galaxy S5). Can still notice the SDE but its definitely not distracting as on my S5. But I never viewed through a 1440p phone to make any comparison to that res.
But I have a question for others. How can one monitor what resolution a VR video player app is running at? Is there a 4k, 2k, 1080p test SBS patterns that one could use to compare when loaded in an SBS app?
This phone has real potential for VR, its a crying shame that this 4k display is not hyped for VR. Nearly every review I see, all say, its a waste because one cannot discern the difference with a 1440p display, none of them think of VR!
In terms of processing power, the phone will surely struggle to give smooth VR but I discovered a couple of apps that enable remote desktop to a PC where you can play your PC games, blu ray films, and even Oculus Rift games streamed to the phone and the motion sensor of the phone emulates the mouse on the PC! I am still yet to explore that feature as I am now waiting for a new VR headset I ordered as my old one is kinda rubbish for my new Z5 phone in terms of its phone holder design as this Z5 gets bloody hot quickly and so the suction pad mechanism of my headset is pretty bad for it. I have a solution though for cooling it and that is to use re-usable gel packs.
what VR headset works with z5p with bumper case?
TheyCallMeMrGlass said:
But I have a question for others. How can one monitor what resolution a VR video player app is running at? Is there a 4k, 2k, 1080p test SBS patterns that one could use to compare when loaded in an SBS app?
This phone has real potential for VR, its a crying shame that this 4k display is not hyped for VR. Nearly every review I see, all say, its a waste because one cannot discern the difference with a 1440p display, none of them think of VR!
Click to expand...
Click to collapse
The Z5P runs in 4K always (it's a 4K display afterall) it's just the content, unless viewed in the Sony apps, is upscaled from 1080p. You can upgrade this to 1440p using ADB and this will allow other apps to make use of that res, but until you go Marshmallow then you won't get any apps that can use 4K - and I doubt services like NetFlix will write 4K compatibility in to their mobile app just for us Z5P users.
I used the ADB trick to run at 1440p and 2160p and I have to say all I noticed was increased battery drain and laggy performance as the GPU couldn't really keep up with pushing 4k res all the time as well as it can upscaling 1080p.
To each their own, however.
1dave said:
what VR headset works with z5p with bumper case?
Click to expand...
Click to collapse
I am using Riem III VR headset which houses it fine. Most VR headsets appear to accommodate large phones. I have now ordered a Fiit VR which looks to be a better headset overall. Riem III is a let down with its suction pad blocking vent holes and lack of focal adjustment (though, the reason there is no focal adjustment is because its one of the few headsetsets that can fit over your glasses). The problem with wearing glasses and VR at the same time is that it narrows the field of view. So as a glass wearer, I would prefer having them off and have a focal adjustment on the headset.
---------- Post added at 11:38 AM ---------- Previous post was at 11:27 AM ----------
NJ72 said:
The Z5P runs in 4K always (it's a 4K display afterall) it's just the content, unless viewed in the Sony apps, is upscaled from 1080p. You can upgrade this to 1440p using ADB and this will allow other apps to make use of that res, but until you go Marshmallow then you won't get any apps that can use 4K - and I doubt services like NetFlix will write 4K compatibility in to their mobile app just for us Z5P users.
I used the ADB trick to run at 1440p and 2160p and I have to say all I noticed was increased battery drain and laggy performance as the GPU couldn't really keep up with pushing 4k res all the time as well as it can upscaling 1080p.
To each their own, however.
Click to expand...
Click to collapse
Although I appear to have joined years ago, which surprised me, lol, I am very new here, and I am afraid I dont know what is ADB, can you point me to where I can learn how to run that trick?
Even if the 4K cant be achieved content-wise, I think the upscaling still betters other displays in VR mode due to less SDE and that's at least a very big plus. 1440p might be a nice sweet spot especially for playing 1080p movies in VR mode.
I'd still like to know how I can determine what resolution a picture or video is being played at.
TheyCallMeMrGlass said:
Although I appear to have joined years ago, which surprised me, lol, I am very new here, and I am afraid I dont know what is ADB, can you point me to where I can learn how to run that trick?
Even if the 4K cant be achieved content-wise, I think the upscaling still betters other displays in VR mode due to less SDE and that's at least a very big plus. 1440p might be a nice sweet spot especially for playing 1080p movies in VR mode.
I'd still like to know how I can determine what resolution a picture or video is being played at.
Click to expand...
Click to collapse
ADB is the 'Android Debug Bridge' which allows you to control your device from your PC including pushing apps, pulling files and other clever bits and pieces. It can be obtained as a small installation for PC by googling 'Minimal ADB'.
It runs on a command prompt interface, it will require you to open up developer settings on your phone and then enable 'USB Debugging' before it will work. If you don't know much about what you're doing then be quite careful as you can cause some issues if you're not. Google it and familiarise yourself with it - it's quite simple.
Once you've done that then have a look at this thread: http://forum.xda-developers.com/z5-premium/general/changing-resolution-default-to-2k-root-t3282319 it explains the process and how it all pieces together. Note it is technically an emulated resolution, rather than changing the whole device to operate in 4K, however due to the display resolution of the screen they are effectively one and the same thing.
Hopefully that helps.
Well in the end I never bother with ADP and just waited for the EE to roll out the Marshmallow upgrade which happily got pushed several days ago.
And wow, I have been enjoying watching my blu ray rips ever since. So using a VR Fiit headset (the best of its type that I have tried so far) with a 103 deg FOV, the CMOAR Virtual Cinema app and of course our Z5 Premium phone, you really can enjoy watching movies as a virtual cinematic experience with minimal SDE compared to lower resolution phones.
Now my next step is to purchase a bluetooth adapter for my Yamaha 7.1 AV system to see if its possible to immerse oneself in the virtual cinema whilst sound is fed to my living room AV/speakers.
TheyCallMeMrGlass said:
Well in the end I never bother with ADP and just waited for the EE to roll out the Marshmallow upgrade which happily got pushed several days ago.
And wow, I have been enjoying watching my blu ray rips ever since. So using a VR Fiit headset (the best of its type that I have tried so far) with a 103 deg FOV, the CMOAR Virtual Cinema app and of course our Z5 Premium phone, you really can enjoy watching movies as a virtual cinematic experience with minimal SDE compared to lower resolution phones.
Now my next step is to purchase a bluetooth adapter for my Yamaha 7.1 AV system to see if its possible to immerse oneself in the virtual cinema whilst sound is fed to my living room AV/speakers.
Click to expand...
Click to collapse
Would you say the VR Fiit is a definite improvement over the Riem III? Don't want to spend money unless I'm getting something really much better. Thanks.
Sent from my E6853 using XDA Free mobile app
jplempka said:
Would you say the VR Fiit is a definite improvement over the Riem III? Don't want to spend money unless I'm getting something really much better. Thanks.
Sent from my E6853 using XDA Free mobile app
Click to expand...
Click to collapse
Personally, a definite improvement. But perhaps read my detailed reviews on Amazon to gauge whether my prioritised needs match yours:
VR Fiit: https://www.amazon.co.uk/review/RJDS38AFAYXQ1/ref=cm_cr_rdp_perm
Hiem III: https://www.amazon.co.uk/review/R2DPYONOOAGF6A/ref=cm_cr_rdp_perm
I've got FreeFly VR headset and Xperia Z5 Premium. Previously had Xperia Z1.
Difference is huge, much bigger than I expected, and although apps are still rendering in 1080p resolution, there's no screen door effect anymore, and this really makes a difference. Everything just looks cleaner. Not sharper, but cleaner. For me this means waiting for second generation of VIVE/Oculus/PlayStationVR, which will have 4K screens instead of 2K at max.
Considering this one:
https://www.amazon.co.uk/Xiaozhai-G...ie=UTF8&qid=1463066646&sr=8-1&keywords=bobovr
Though there's one which is almost identical:
https://www.amazon.co.uk/Virtoba-Gl...ie=UTF8&qid=1463067152&sr=8-2&keywords=bobovr
Which one would you guys go for?
Sent from my E6853 using XDA Free mobile app
Last December I retired the Fire Phone because the wife dropped her and shattered the glass. We found the cost to repair it was more than it was worth.
That plus we had a problem with Straight Talk over billing us and they essentially telling us to suck on it, no refund. We dropped them like a flea bag hobo and went another carrier and upgraded to LG V10s.
Anyhow, my Fire phone has been gathering dust until the idea of using with a VR headset hit me.
Only issue was FireOS no support Google Cardboard.
Solution was Rooting and now it is running Cyanogen very nicely.
So, ANYONE out there using their Fire phone (4.7" screen) with a VR headset?
I looked online and there seem to be dozens of brands out there. I would just like to hear about anyone experience and with what brand.
Thanks
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Plonko said:
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Click to expand...
Click to collapse
Aww, come on. We are not talking about a VR setup to compete with the Occulus Rift, or the HTC Vive. The headset is 25-30 bux for these.
Yeah, higher resolution would be idea of course, but this is a spare phone and there is no reason not to at least try it. My current live phone is a LG V10.
That has a huge display and high resolution. I will try this one also to see what it looks like.
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Lordcoca said:
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Click to expand...
Click to collapse
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You could see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Dr. Righteous said:
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You couldn't see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Click to expand...
Click to collapse
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Lordcoca said:
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Click to expand...
Click to collapse
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Dr. Righteous said:
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Click to expand...
Click to collapse
Guys please suggest me can I use vr cardboard with firephone?