i saw this on the web ,is a micro us adapter to use any touch screen android device as a tv
here is the page http://www.elgato.com/elgato/int/mainmenu/products/tuner/EyeTV-Micro.en.html
and here a sample video http://www.youtube.com/watch?v=9VxUspHzk-A
Looks awesome, I dont think is available in the US. The app says its not available in your country
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get a slingbox
zorritokris said:
i saw this on the web ,is a micro us adapter to use any touch screen android device as a tv
here is the page http://www.elgato.com/elgato/int/mainmenu/products/tuner/EyeTV-Micro.en.html
and here a sample video http://www.youtube.com/watch?v=9VxUspHzk-A
Click to expand...
Click to collapse
you good to go.
Only problem I can see is that this is basically like the old rabbit ears that you used to see on every TV. With that In mind I'm certain that you will get mediocre reception and that would only be on the channels that come over the air.
It is a cool concept tho.
First, I'm not very well informed on the current state of the market for video glasses. It could very well be in the state it was a few years ago... Not very good. I was just curious as to the compatibility and availability of a decent set of video glasses for night time viewing. My lcd TV is downstairs and am interested in the possibility of video glasses for movies in bed. I use plex quite a lot and would hope that support for apps like plex and viewing would be fairly good. I do know I'd want an immersive experience. Does anything currently exist like this? If so, is there a product remotely affordable? We're talking no more than $250-$300. Just curious if anybody has any knowledge on this.
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*update*
this issue should now be resolved with version 4.0-4706 which can be downloaded here!
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
Thanks sonicadvance1 for the work done so far on this project, and the fast fix to the problem. I am going to test ot out a bit now.
*end update*
I have the AT&T variant of the samsung galaxy note 4 and thought I would post over here in the T-Mobile section to see if anyone here has had a chance to mess with this app.
Let me start by saying I already know the app is an alpha and that even though in the app's description on the play store it states this app will run terrible on all devices, I have noticed it runs better on the nore 3 than the note 4...
It is for that reason that I am particularly interested in seeing if decreasing the display resolution using nomone resolution changer or any other resolution changing app to 1920x1080 or even 1280x720 yields any increase in performance. There are videos of it running on the note 3 which has me stumped since I expected the 805 to at least outperform the 800 and the only limiting factor I could possibly think would cause for worse performance on the note 4 is display resolution (which shouldn't in theory matter when using opengl es 3.0 as it allows for selected rendering for internal resolution) or simple lack of driver support by qualcomm for the adreno line.
The developers of dolphin have already stated over the course of its development that the qualcomm chipsets have terrible driver support and that they greatly prefer/recommend the Nvidia tegra k1.
I guess I would like to know if anyone with root can try running some gamecube/wii games at a reduced resolution using both opengl es 3.0 and software rendering and report on their results. Unfortunately the AT&T Note 4 root prospect is looking grim atm and I would love to know how the note 3 is outperforming the note 4 but without root I can't accurately test it.
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
I have tried reicast and ppsspp on this phone and both run phenomenally even when rendered at the note 4 native resolution 2560x1440 which to be honest still blows me away.
I am sure there are tweaks and optimizations available to make it at least run a little better.
Please comment and provide feedback/experiences in a friendly manner
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I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Averant said:
I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Click to expand...
Click to collapse
You are correct.
That was what I was reading before the US Note 4 was released, it was based on benchmarks which could go either way when it comes to performance accuracy.
My thinking is this:
If dolphin is rendering at 2560x1440 despite the internal rendering resolution being set to 1x native, then dropping the phone's display resolution should greatly improve performance.
I could of course be wrong though and I have no way to test it yet
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I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
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ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
addictivepixels said:
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
Click to expand...
Click to collapse
I bought a phonejoy for most of my emulation and gaming needs, the form factor is pretty cool but functionality wise it has its quirks like the right analog stick being permanently inverted.
I made a DIY gameklip using a sixaxis dualshock 3 and a hanger that I use for more hardcore gaming sessions. Video of it can be seen here:
http://youtu.be/65rQQ-vhA74
Would love to hear about how the Moga is working for you since I was considering getting one as well.
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ryanalan82 said:
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
Click to expand...
Click to collapse
Definitely appreciate it. I don't think the dpi would change anything other than user interface size but I could be wrong. Look forward to hearing your results.
We have a T-Mobile note 4 developer on the AT&T forum right now that seems to be making progress on root for the AT&T Note 4 which is pretty exciting.
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ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
The buildbot just reset when it went over 1000 or so entries, so it is back to 0 as of today. I think the previous builds should still be accessible on the main website somewhere but any new ones should still populate on this link going forward.
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Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
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ryudosama said:
Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
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Click to expand...
Click to collapse
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
NGP-1001 said:
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
Click to expand...
Click to collapse
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
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Adreno
ryudosama said:
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
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Click to expand...
Click to collapse
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
NGP-1001 said:
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
Click to expand...
Click to collapse
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
twistedumbrella said:
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
Click to expand...
Click to collapse
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
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ryudosama said:
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
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Click to expand...
Click to collapse
I should also warn you that setting GLES 3 on the Note 4 breaks Unity games. I found that one out today trying to debug why my game is broken on Note 4 and nothing else. Qualcomm may be a better target for any dream of updates that fix functionality. For your sake, I hope that one is a Unity issue. G'luck.
ryudosama said:
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
Click to expand...
Click to collapse
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
soraxd said:
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
Click to expand...
Click to collapse
I brought the issue to the attention of Sonicadvance1 on page 2 of the thread https://forums.dolphin-emu.org/Thread-the-note-4-and-dolphin and have since been waiting for said change to happen.
I am also aware of the YouTube video showing the note 3 in action hence why I made this thread in an attempt to determine what is actually causing the problem. The problem is entirely on dolphin right now and I suspected that there are a lot of people silently accepting the fact that it doesn't work, simply on the premise that they are told to expect it to not run which is why I made this thread to create awareness and see if anyone else was in my boat that could help test and figure out the problem.
Honestly when I found the note 4 thread on the dolphin forum it was already an off topic dead topic, so I wasnt expexting such a quick response from the developer. It was a nice surprise to learn the issue is what appears to be a simple fix in dolphin.
Now it is just a waiting game.
Also, just from reading the changes made in the buildbot, I suspect those changes are intended for the Linux version since some of the changes are notated regarding features not present in the android version such as d3d.
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Updating original post to include that issues mentioned should now be resolved by this build.
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
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So I picked up a G4 and iPhone 6 Plus today. My plan is to use the iPhone as more of an entertainment device music, movies and games since apple has better games in their store unfortunately. Anyway I was wondering if it was possible to download movies from the G4 and pass them over to the iPhone somehow? I know you can download the torrent files on the G4 but passing them is what I'm drawing a blank. If anyone has any ideas I'd appreciate it a lot thank you in advance!
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Very weird question..
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I've never tried that. But maybe go G4 -> computer, then via iTunes, copy the video to the iPhone?
The G4 would be the much better media device since all you need to do is drag-and-drop and watch as you please. Not mention the expandable storage. With iOS, you're pretty much stuck with iTunes sync and then the hassle of file conversions and so on.
As for games, iOS runs it better. My 5S blows the G4 out of the water. Doesn't matter having a high resolution if games need to run at lower settings and still doesn't feel as smooth.
Sent from my LG-H818
I have an M8 GPE (converted from Rogers).
I'm trying to come up with a way of doing web-demo's of my software. Thought the xda community may have suggestions. Apologies if this is the wrong forum for this question.
I have a Mac. For demo'ing an iPad app I use a lightening cable and quicktime to capture the video which then goes out to the world on a join.me. Sounds a bit convoluted but it works pretty reliably. I use the cable to mitigate video slow-downs with AirPlay on a congested wifi.
Are there any similar options with M8/GPE?
I can use Miracast to project my screen to a compatible TV, but it seems that Miracast Clients are not great (http://www.airserver.com/, www.airsquirrels.com/reflector/android/).