Question about a android terminal command. - Design, Prototyping, UI, Graphics

Hello I am here (sorry if this is the wrong place for this type of question) hoping if any of you guys have heard of a android terminal emulator command that slows ui, or the device in general. I am trying to crack an app called nvidia shield hub it has some tabs that disappear less than a second after opening app for the first time. (remnence of nvidia hiding the stream service and grid games *which DOES WORK with non tegra devices.*) yes i tryed it and got to the hidden tabs on 2 devices my nexus 7 2013 and Samsung tab 3 7.0. I had a friend show me one that slowed ui by generating something to keep the GPU or CPU busy. but I lost contact with them.
Any ideas or info will help ty.
Sorry for my bad English and grammar English is my second language.

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Multiple applications on the WP7S emulator :)

First of all, I'm sorry if someone already brought this up (or if Microsoft announced it them self, its a lot of info available and no time to read it all ), but there have been a lot of discussions about the multitasking support, so I figured I'd try it out on the emulator.
It seems that multiple apps can run at the same time WITHOUT being put into some kind of hibernate mode. I tried this by launching 2 custom applications on the emulator at the same time. One of them had a timer which increased even when I was in my other app or Internet Explorer. With that said, I'm not sure which features stays active when another application is in the foreground, only that my simple timer did increment.
Great find
Someone should post a twitter question during a relevant discussion during the Live MIX feed to clarify if this is intentional or an oversight in the emulation.
Will be a huge relief if it isn't an imperfect emulator.
If this is an oversight then it's better not to post any questions about it on official channels.
This is in contrast to http://www.wired.com/gadgetlab/2010/03/windows-phone-7-multitasking/
-Mike

[game]Lineapolis for PDA 2.5 released

Here is my freeware game -ads free. Working probably at any resolution, especially tested on my HTC Touch Pro 2 480x800. No big graphics but I think good playability. So download from this thread or game website (search for version 2.5): www.lineapolis.dizzy.pl, play (in game is demonstration and help) and comment it - I wait for your opinion...
------------------------------
2010-08-10: update to 2.5
mrdarek said:
Here is my freeware game -ads free. Working probably at any resolution, especially tested on my HTC Touch Pro 2 480x800. No big graphics but I think good playability. So download from this thread or game website (search for version 2.3): www.lineapolis.dizzy.pl, play (in game is demonstration and help) and comment it - I wait for your opinion...
Click to expand...
Click to collapse
What game is it? How do you play this?
Never heard about such thing
I try explain my game but I'm not native English speaker... Principal game rules are simple. You need draw line by 5 adjacent points. On start it not possible so game rules allow add 1 new point for create line. You have some default set points on start, their number increases with the progress of the game. There is also bonus mode in game - you can store points for future use if you draw line by 5 existing points.
Idea is not new. Before computer times I play this game on boring lessons in school using only paper and pen. But i was not happy - I could not restore my best games, so I create computer version of that game - now I can save games, undo moves, reviews games, found hidden moves e.t.c.
Unique value of that game is that you can play just for fun drawing lines or can play in ambitious style and try get best score.
Peoples don't know my game because is unique in Internet - so many sudokus sokobans and other games for single players but no one has coded my favourite game. So try my game and give me opinion here, might you like it.
Thanks for this, I used to play your java version, but for some reason it stopped working on my hd 2, this works great!
thanks for releasing this as a stand alone cab file
I'm so happy that xda promoting my freeware software At last in win-mo you have nice icon. j2me is not bad language - very strict rules so code are runing fast even on old phones. This is framework version - is fast on fast devices. In j2me I was have trouble programming auto-player, I think you will be like this feature. And in this version at last I got idea how coding bonus mode and doing this!
Whats funny is that I lost my Phone in November, last year, used t oplay your game all teh time. Switched to Android for a while, hated it, came back to WM, flashed an NRG ROM, but was missing your game. Took me a while to find the Java Version, actually found a copy last week, but couldn't get it to work with the Java version I have on this phone. Was quite upset, and just about gave up, until today, that is, when I saw a Tweet about it, on my phone, and imediatly installed it. Still haven't figured out what Bonus mode does, or how it differs from what I am used to. Keep up the good work, and again, I am glad I can play this game again on my HD2. Maybe you can do an animatted GIF to show how this works, I am not getting it from the explination on your web site
The only thing i will say, is that on the HD2, it is a little hard to get the dots sometimes, even after increasing the screen size a bit, so sometimes it takes two or three taps to hit the dot I want. No way around this though, as the HD2 has no stylis. It still works fine, however, and if I am really lazy, I can just cycle through the hints until I find the line I intended, or see another line of interest, that I may have missed.
I will add, you should throw up a donation link, in your sig, or add it to the first post, as some people may want to donate a little token of apreciation...
For those who need an understanding on how to play, I ripped this of your web site:
Maybe you need calibrate screen on HD 2 if you have trouble select point? After adding demonstration game and simple help I think that this gif is no big useful but still OK. Read help and you learn what is bonus mode. Or often use hint and in medium game you can see "can store!" - This is bonus feature. With bonus mode You can get much better score eg my is 135! Or just disable bonus in config and play classic mode like in 2.2 In bonus mode strategy has changed - less thinking how to effectively draw lines - more thinking how get and use precious stored points.
2010-08-08: New 2.4 version released - worth redownload!
Twoja gra podsunela mi pomysl, ze nie widzialem jeszcze gry w popularne KROPKI w ktore namietnie gralismy na kartce w kratke na lekcjach w podstawowce moze cos takiego stworzysz?
I translate it by google translator:
Your game gave me the idea that I have not seen the game in the popular DOT in which we played passionately on a piece of the lessons in class in elementary school: P Maybe this will create?
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Hm, what difference beetwen this game and your? Please explain me on mail
PL: A jaka jest różnica? wytłumacz mi na maila, i nie pisz PL na angielskim forum, użyj translatora... L

[Q]Cuttherope.ie as app for WP7?

hi,
Is it possible to make an app which plays cut the rope from the website like a facebook website shortcut with new interface?
sorry for my bad english it is not my favourite language
I'm shocked that this game is not available for wp7 yet..... So they use IE9 but, no WP7 ?
Still a fun game to play in IE9...
Yes, i heard of that game a while ago and since 2 weeks i got to know it better on Windows 8 and now i want to play it on my windows phone without IE
There are some people who take the facebook mobile page an make a new interface for that with other buttons...
So someone could take the cuttherope.ie website and give it an app-like interface so we could "cut" the rope an not click ^^
Yea, I played through the IE 9 version (got to the end, I want more). So even making the IE9 version into a WP7 program does not give you access to the full game.
I suggest that everyone who has WP7 email the dev and ask for them to make the game for WP7, their support email is support @ zeptolab DOT com (I want them to make a game for us, not give them tons of spam) . I emailed them already...
The only way to get this is to get to the dev. Have everyone you know email them requesting it for WP7 and you might be able to buy it....
EMAIL THEM !!!!!
It looks like they have, or are working on, a Windows 8 version. Depending how Windows 8ish Windows Phone 8 is, they might be waiting on that.
would be nice to have as a native app ... 1+ to this thread's questions...
Sent from my OMNIA7 using XDA Windows Phone 7 App

[Q] How to create a emulator in Eclipse for a Galaxy Nexus

Hi
I'm trying to learn to use the Eclipse Development environment.
I can write a Hello World program and run it on my Galaxy Nexus (GN) when it is connected to my PC.................a small victory in deed but I’ll take it.
I want to use the emulator capability of the environment so I can develop without my device (a Galaxy Nexus) being connected.
As the better informed than I would know there is a tool called the Android Virtual Device Manager it is used to create AVDs (Android Virtual Devices)
I want to use the Android Virtual Device Manager to create an AVD that is an exact clone or very close to the hardware I have.
But even though the Android Virtual Device Manager has a device definition that includes my phone (GN) there are a lot of details I don’t understand as a newbie to Android development.
When I create a AVD based on the GN device definition the default for RAM is 1024 (I assume MB) but there is an error message that says “On Windows emulating RAM greater than 768M may fail depending on the system load. Try progressively smaller values of RAM if the emulator fails to launch.
Is this large or small compared to what I have in my hardware?
The default for the VM Heap is 64.
Is this large or small compared to what I have in my hardware?
The SD card is blank.
I know the GN does not have a SD card but I think it has a virtual/ psuedo one created from its system RAM.
So the question arises what am I supposed to put in there for SD card size?
There is a check box for a keyboard does that mean a soft keboard or my PC keyboard????
So I’m posting it here in hopes that someone can direct me to the correct documentation for a GN AVD that will allow me to be confident that my device is emulating my hardware?
I have searched only to find general tutorials and generic explanations which got me to here but I am looking for a deeper understanding of my exact device.
I would really like to find out more about my phone/GN and hopefully learn something in the process.
Anyway I tried to post to the developer section but I was not allowed to …..me thinks because I have not posted 10 times yet.
My apologies in advance if this is in the wrong place.
*I can't really help you on your issue, but i can guide you on where to post*
Question like this goes to the Q&A.
Never ever post in the developer's section unless you are releasing an app or a ROM.
Thanks much I'll move it over there

Galaxy Tab 3 10.1 won`t run HD Games !

Hello poeple of the internet, my name is Alex and I just bought an Samsung Galaxy Tab 3 10.1.I was so happy when I bought it but now I`am a bit upset, because I can't run on this device ''cool'' games like Batman, Real Racing 3, Asphalt ( any version), Need for Speed Most Wanted, and other stuff like this. I am able to install the app, but when I'm openning it it says (name app) has stopped. What would be the reason ? and in NFS MW It is a huge lag, in the home screen, after touching the screen , It simply crashes somehow. The sound is broken , and I can`t even go to settings or back to the Samsung Home Screen, only by holding the ON button at the top of the device.
Please tell me why It this happening to me? And how can I fix this!
P.S : the device has only 3 days.
Hi !
I think this may have something to do with the 'special' specs of our device
It has an x86 CPU (similar to the ones used in PCs) and a PowerVr SGX 544MP2 GPU and that may present a problem to some of the games as out tab is somewhat different
I'm not very sure of anything that i've said above (it is what I think is wrong) and therefore if someone smarter than me comments please follow their advice
I believe there MIGHT be a fix for this in the development section. Please browse that and if you find the fix congrats
Cheers
P.S. This might help
http://forum.xda-developers.com/showpost.php?p=45532966&postcount=4
Nitro_123 said:
Hi !
I think this may have something to do with the 'special' specs of our device
It has an x86 CPU (similar to the ones used in PCs) and a PowerVr SGX 544MP2 GPU and that may present a problem to some of the games as out tab is somewhat different
I'm not very sure of anything that i've said above (it is what I think is wrong) and therefore if someone smarter than me comments please follow their advice
I believe there MIGHT be a fix for this in the development section. Please browse that and if you find the fix congrats
Cheers
P.S. This might help
http://forum.xda-developers.com/showpost.php?p=45532966&postcount=4
Click to expand...
Click to collapse
I'll Shed a little more little on this l As @Nitro_123 said the "special" specs are to "blame" well kinda of.
Apps especially games usually contain native code which is basically code the talk directly to the processor, Intel and Arm processors talk a different language so normally any app you pulled of a phone for example wouldn't run, however intel created a translator library called libhoudini which does the magic, hence houdini I suppose.
Right now the best source of information for libhoudini is the android-x86 google group, do a search for libhoudini and see whats in there, I would assume the Android-IA official sight might have a FAQ about it but i've not checked.
Basically there plenty of things to try and tweak if things don't quite work right

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