Need help about 3DGames! - Galaxy Tab S Q&A, Help & Troubleshooting

I don't know if this is the right place to get help.
My Phone : SMT705
So there's this game name Aralon HD, the game screen resolution is low. I don't know what, but the buttons to Continue/New Game/Setting is small. Is the game not optimized for tablet? I played the game using my ST15i mini with GamingRom, it works fine no problem smooth gameplay. Only my tablet have problems with the game, small buttons.

iAiYolox said:
I don't know if this is the right place to get help.
My Phone : SMT705
So there's this game name Aralon HD, the game screen resolution is low. I don't know what, but the buttons to Continue/New Game/Setting is small. Is the game not optimized for tablet? I played the game using my ST15i mini with GamingRom, it works fine no problem smooth gameplay. Only my tablet have problems with the game, small buttons.
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It is problem with some games and our DPI

Related

major game lag on x1

i just downloaded my favorite game i used to play on my tytn2 and it lags so much its almost unplayable. how can i speed it up or is this a problem with the phone? i dont think the game is very demanding 3d wise. the game is Simbsoft Football v1.0. can someone please try this game and tell me how it runs for them? this is a big reason why i went back to winmo.
can someone please try? there is a free trial. i really need this
Sup briefcasejoe . I tried it and it works fine. The menu is somewhat laggy and the buttons have to be pressed and held rather than tapped, but the game itself runs quite smooth.
when you try to pass the ball does it freeze for a few seconds? what could be causing this?
i found that some games play better when you are not in panel mode and just use the today screen.
i found out the problem. the game is trying to use the buttons instead of the touchscreen thats why it freezes when i try to pass the ball. if i bress the middle button it doesnt lag at all. so i need some way of making the game use touch instead of the buttons

[Q] Accelerometer/gsensor backwards?

Hi im not sure if this has been brought up before but im having trouble with my motion sensor working backwards in some games such as replica island and many emulators such as gameboid. When i tilt right in game it goes left. this shouldnt happen.
But abduction works fine which makes me tink it has something to do with horizontal mode! using normal mode in emulators works fine too, but is there a fix to this problem? but what puzzles me is the racing game raging thunder works fine and it uses horizontal mode. . . im using a rhod210 and iv always had this problem
anyone else have this problem?
We can't guarantee every app will work flawlessly.
Especially games.

[Q] FPSE and N64oid?

Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
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Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
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That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
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You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
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Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.

epsxe and opengl

im playing ff9 via epsxe on my xplay and its running fine. almost perfect. i always get 60 fps, but when i try to use opengl, frame drops. what is the best settings ,we xplay users, can have on epsxe ?? tia guys.
Get a better phone. There will always be a hardware limitation.
chery2k said:
Get a better phone. There will always be a hardware limitation.
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dude on 2nd disc where i get to fight black waltz #3 the game freezes. i mean they are moving but the game stops, any ideas?

Mediapad m2 8.0: Playing Game Laggy

Hi anyone having laggy issue when playing game like clash royale?, Everytime i started to play game, at starting it will lag, then become smooth after awhile and lag again after sometime. Anyone having same issue?
I have no issues with clash royal. It's running always smoothely.
Any other games where u have problems?
I play COC, CR and Boom Beach. All are perfect
sepplxxx123 said:
I have no issues with clash royal. It's running always smoothely.
Any other games where u have problems?
I play COC, CR and Boom Beach. All are perfect
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Other games also starting will lag.
you can try and make a factory reset and earase internal storage. Maybe there was a problem or something.
Gets your device hot when you start the game?
How about a benchmark program? Did you make a test and compare to other results on youtube e.g.
Maybe some hardware error or sth. like that.
sepplxxx123 said:
you can try and make a factory reset and earase internal storage. Maybe there was a problem or something.
Gets your device hot when you start the game?
How about a benchmark program? Did you make a test and compare to other results on youtube e.g.
Maybe some hardware error or sth. like that.
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i tested with AnTuTu benchmark v6.1.4 and i get 53410, how about yours?
Ah just saw ur pn and replied to you. With antutu i got 47514. So from this side it looks okay. Hardware have no issues.
But then I have no idea what could be the problem on your device. My other games are running smoothly, only vainglory is a little laggy.
I am sorry man, I have no other ideas to help you.
Has anyone of you tried playin Asphalt 8?
How is it? mine is so laggy. even in lowest settings.
Caelestiel said:
Has anyone of you tried playin Asphalt 8?
How is it? mine is so laggy. even in lowest settings.
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Did you enable the Perfomance Mode in Battery settings?
I haven't played Asphalt yet, but I play Real Racing 3. This app is running very smoothly without any issues.
You can try this one and reply what happens.
sepplxxx123 said:
Did you enable the Perfomance Mode in Battery settings?
I haven't played Asphalt yet, but I play Real Racing 3. This app is running very smoothly without any issues.
You can try this one and reply what happens.
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Asphalt 8 lags like hell even with performance mode on
its asphalt 8 not the device it is rather optimised and lags on most devices, source from YouTube videos of others playing it on some high end devices.
Possibly the device is not switching to the 2.0ghz a53 part of the octocore?
Question, how well does it run world of tanks blitz?

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