I made this poll last time, but this was around when the news of WP7 was just getting out. I'm sure that from then and now, we've learned a lot more about the OS and MS has released a lot more info regarding the OS. So with that being said, I was just curious to see if there were any change of hearts.
Vote on!
I plan on buying a windows phone whenever some nice looking hardware comes to Verizon. I might have to wait a while since ill have to buy one at full price because my upgrade isn't until 2012.
Never will I ever choose anything besides Windows 7 or their webcam for my products.
Ad notifications? What kind of nonsense is this?
And here is the real nail in the coffin:
"At launch, Windows Phone 7 will not have the ability to cut, copy, and paste. It will recognize telephone numbers and addresses, but Microsoft says the majority of users don't need 'cut, copy, and paste'."
With that attitude, do I trust this company for phones? No. The iPhone 2G had more features than this!
I hope they die in the mobile arena. Their efforts have been haphazard and poor. If it does turn out to be good (doubtful since I've used Windows Mobile since the Blackjack) I don't see anything it offers that Android or iPhone doesn't already do, and better.
Fun phones are the iPhone and Android systems. They're also very good for work as well.
Blackberry handles business as usual.
And Microsoft, your best move was investing in Apple.
Dratini said:
Never will I ever choose anything besides Windows 7 or their webcam for my products.
Ad notifications? What kind of nonsense is this?
And here is the real nail in the coffin:
"At launch, Windows Phone 7 will not have the ability to cut, copy, and paste. It will recognize telephone numbers and addresses, but Microsoft says the majority of users don't need 'cut, copy, and paste'."
With that attitude, do I trust this company for phones? No. The iPhone 2G had more features than this!
I hope they die in the mobile arena. Their efforts have been haphazard and poor. If it does turn out to be good (doubtful since I've used Windows Mobile since the Blackjack) I don't see anything it offers that Android or iPhone doesn't already do, and better.
Fun phones are the iPhone and Android systems. They're also very good for work as well.
Blackberry handles business as usual.
And Microsoft, your best move was investing in Apple.
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Click to collapse
Sounds like a guy who is been around for a long time !!?. I respect your opinion but it is windows mobile what made this forum what it is today. So let it die?
It depends what kind of user you are, I have always been a fan of windows because its customizable, what is for me an added value. Now with the coming of mobile7, I dont know, but I´m sure we can support and make the OS better around here.
Iphone is in my opinion a hyped phone (especially the iphone4) and clearly is not as good as the previous versions because of its hardware malfunction.
Respecting Andriod, I like the phones and they are great but still I´m staying old fashioned and try and stick to WinMo.
As you can notice I will buy a phone with the new OS because I´m just curious and its flawless integrated with windows platforms in private and corporate perspective. What i believe is the advantage of Microsoft software.
I will buy a WP7 device in Germany as soon a device similar to the HD2 is released. For me are a display around 4 inch, arround 448 MB RAM, at least 16GB flash memory important. An amoled display is prefered.
Why WP7? As a developer I have with Silverlight much more fun and I have no fun to flash my device regularry to get the rom to a quality level that should be out of box. Is's a shame but big thanks to this board for making the good HD2 roms
Just waiting on what T-Mobile USA will bring us
Dratini said:
With that attitude, do I trust this company for phones? No. The iPhone 2G had more features than this!
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Click to collapse
Sure it did.
Main difference between WP7 and other mobile OSes, that it is being complex. iOS has just core stuff - kernel, some core APIs and few built-in apps like mail or safari. Android adds some wannabe support for integrating facebook, today widgets. WP7 comes as latest one with around 2 year development as of now, including full facebook integration at launch, combining and integrating your contacts into facebook. This was just an example, that WP7 is way more complex system, than any other mobile OS we have now. It allows integration into hubs, ... while all you can do on iOS is just add your icon on app launcher. No integration into core apps.
Also the biggest fun will begin shortly. Possibility to develop for PC-Xbox360-WP7 with one source code (and just optimizing user input for mouse, joystick or touchscreen) is f...in promising. And Silverlight, C# and XNA are awesome to play and create with, compared to native coding.
I will be getting WP7 as soon as I get the opportunity. Love the UI (I'd just say more colors into icons in the applist). Love the possibilities. Love MS!
OndraSter said:
Sure it did.
Main difference between WP7 and other mobile OSes, that it is being complex. iOS has just core stuff - kernel, some core APIs and few built-in apps like mail or safari. Android adds some wannabe support for integrating facebook, today widgets. WP7 comes as latest one with around 2 year development as of now, including full facebook integration at launch, combining and integrating your contacts into facebook. This was just an example, that WP7 is way more complex system, than any other mobile OS we have now. It allows integration into hubs, ... while all you can do on iOS is just add your icon on app launcher. No integration into core apps.
Also the biggest fun will begin shortly. Possibility to develop for PC-Xbox360-WP7 with one source code (and just optimizing user input for mouse, joystick or touchscreen) is f...in promising. And Silverlight, C# and XNA are awesome to play and create with, compared to native coding.
I will be getting WP7 as soon as I get the opportunity. Love the UI (I'd just say more colors into icons in the applist). Love the possibilities. Love MS!
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Click to collapse
what?!!
xbox-wp7-pc game integration is a possibility? but how is a phone going to be as capable as the three cores plus graphics core of a 360?
As soon as Sprint gets a killer 4G enabled one. Bamn! I'm there.
Gota get on the leading edge again and start promoting the thing to my friends/family/co-workers/etc.
theomni said:
what?!!
xbox-wp7-pc game integration is a possibility? but how is a phone going to be as capable as the three cores plus graphics core of a 360?
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Click to collapse
First of all, WP7 has a lower target resolution than XBox and PCs. You also can use a lower resolution than the native resolution of WP7 and the phone will resize the image "for free" using a dedicated chip. To target the different input formats, you have to tweak the code and use conditional compilation (like #If Xbox; #If WP7; #If Windows). If you want to utilize the full potential of each platform, there may be many conditional compilation instructions, but it is possible. Depending on the architecture, the main game logic can remain the same and does not need (many) changes.
Ima stick with it. WP7 is nice.
Yep, just as Reihnold described it.
The main logic and core is the same, you just optimalize it for different input and ofc slower HW (but with coming Hummingbird etc we will see reaching Xbox on WVGA screen in few years I bet). You disable some cool effects etc, but you do that with those #If Xbox360 fxRainbow.Enable = true; #Endif etc, so nothing huge. Compared to Linux-Android it is something quite easy. Mostly because of awesome IDE.
Wouldn't consider anything else.
I will definitely buy one. Love MS products and services and using them all integrated on my phone is the biggest thing they could ever made!
Cloud is the future
I'd be more interested to know what percentage of people would switch to wp7 in an iphone and/or android forum really. That to me is a better indicator of how well wp7 will do at launch.
I eventually want to switch, but ill do it further down the line when the OS matures.
Sent from my SAMSUNG-SGH-I897 using XDA App
I voted for sticking with WP7, all the latest videos I've seen show how super smooth it is so I wont be switching to clunky Andriod anytime soon
I am waiting to actually see how well the office, RDP and other apps integrate into windows before I pull the trigger on one. I really could care less about facebook integration or twitter or any social networking. Sure I use facebook, but I want to keep my contacts seperate from my social networking. I want a business device first. Not to say I won't try one out, but I intend on keeping my Tilt2 around unless they release a WM6.5 handset with a keyboard and a faster processor and more RAM! like that will happen...
And if it comes to switching platforms, android is next in line. No apple products ever in my house.
kdj67f said:
No apple products ever in my house.
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I second that
I am so ready to purchase one of Windows Phone 7 phones! Why? please... for those ppl who say WP7 is not as great as their beloved WM 6 series, you gotta let your ego go. And yes, i have HD2. So this is a customer with experiences with hacking my device and use cooked ROMs. And yes i hate using cooked ROMs. Althogh i use cooked ROMs that looks like stock version atm. But i am planning to purchase it in this holiday or wait for htc to announce HD3 the beast! I really want my phone to have 1.5ghz or something downgraded clocked duo cpu.
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Testing iOS and Android software presents unique challenges that require unique test conditions.
Testing iOS and Android software presents unique challenges. As easily portable devices, smartphones and tablets are used in a variety of settings, and wireless connectivity may widely fluctuate and acutely affect the performance of any applications in use. Unlike with PCs that have wired connections, dev/test teams cannot assume relatively stable network conditions when crafting a mobile game, messaging client or news reader.
Moreover, despite enormous leaps forward in CPU and GPU design since the iPhone’s debut in 2007, mobile hardware still is considerably less capable than desktops or laptops, especially when it comes to device memory. In practice, this can means suboptimal performance when working with mostly interpreted languages such as JavaScript (in contrast, PCs often have RAM to spare and can accordingly overcome flaws in language design), as well as frequent crashes.
Still, the difficulties of have not discouraged shops from trying their luck. There are more than 1 million apps in both the Apple App Store and Google Play, and Microsoft has revealed that the count for the Windows Phone Store is now at 300,000. With the market moving toward mature software that takes advantage of increasingly powerful endpoints and addresses functionalities once reserved for PCs, will be instrumental for fostering collaboration and coordinating both manual and automated tests.
How can developers and QA engineers deal with so many mobile devices and platforms?
Creating software for mobile devices has never been simple or easy. In the early days, there were incredible constraints on hardware as well as relatively few APIs and toolkits for expediting development. Over the years, some of these challenges have been overtaken by new ones surrounding sustainable monetization and consistency across a wide range of platforms.
Teams have to address users who may delete an app if it crashes even once, but how can they do so when there are so many device/OS combinations to account for? Native vs. HTML5 development is a conversation for another time – let’s look at how an application developed with either of these methodologies might be tested. Many of the issues that apps face in the wild originate from overlooked mobile testing conditions, which if implemented may have produced a more polished product. Here are a few to keep in mind:
Too much manual testing: Manual tests aren’t bad – they’re critical to many QA workflows. But teams can easily become over-reliant on them, which doesn’t scale well given how fragmented the mobile ecosystem is. Android KitKat, for example, only runs on 20 percent of Android devices as of August 2014. Automated processes are needed.
Insufficient simulation of real-world conditions: As discussed earlier, smartphones and tablets don’t exist in a vacuum. They’re carried inside buildings with poor reception, or packed along into remote regions with only 2G or 3G coverage. Tests have to account for these realities as well as limitations on memory, screen resolution and battery life.
Low attention to region/language settings: This one flies under the radar since many developers target only specific sets of users. For apps with an international or multilingual audience, it is important to see if the platform in question has a translation option and whether app performance is affected by switching from setting to another.
Overall, mobile testing is about scalability for many devices and consistency despite constraints. A blend of automated and manual tests is usually the best way forward.
“Manual testing is a definite need, however, there are so many devices and combinations in the market today that it is necessary to use automated mobile tools as well,” stated a software engineer from CallFlow, in a post on LinkedIn. “User expects (sic) the application to stay on, connected, and perform at all times. To meet these expectations, the mobile testing strategy should include real device testing under various real world conditions. That includes various signal strengths, networks, speed and more.”
The stakes for mobile testing: Even big companies can miss bugs as apps scale
Facebook, with its 1 billion users, is obviously an outlier in the software world, but its recent battle with a bug in its iOS app illustrates how mobile testing requires tremendous time and effort as well as top-notch tools. The social network’s engineers were noticing an issue related to the Apple CoreData System, but due to the size and rapid evolution of the Facebook codebase, parsing the crash reports proved a monumental undertaking.
“[C]ertain fundamental programming challenges inevitably become more difficult with scale,” explained Slobodan Predolac and Nicolas Spiegelberg, engineers at Facebook. “Debugging, for example, can prove difficult even if you can reliably reproduce the problem – and this difficulty increases when debugging a highly visible but nondeterministic issue in a rapidly changing codebase.”
Ultimately, the Facebook team was able to identify the issue through close collaboration and a focus on programming fundamentals. The fix may have reduced the app’s iOS crash rate by 50 percent.
Users often have little patience for app crashes, so this is an important development. While most other shops won’t operate at Facebook’s scale, they’ll still have to deal with similar performance issues that could manifest due to adverse real-world conditions and/or other flaws in the code. A test management solution enables developers and software testers to scale their workflows and find defects early and often at low cost.
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