[APK] Xperia Album 7.0.A.0.24 Material - Sony Cross-Device Development Themes and Apps

Download latest Material album app...
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Download:
https://drive.google.com/folder/d/0B-1jQJcHSJqaX3R5N1dxdWJJVU0/edit

hi all
somebody help, why can't decompile this app. i'm using latest apktool_2.0.0rc4 and 4.4.4 framework but error.
Code:
C:\apktool4.3>apktool.bat d SemcAlbum_7.0.A.0.24.apk
I: Using Apktool 2.0.0-RC4 on SemcAlbum_7.0.A.0.24.apk
I: Loading resource table...
I: Decoding AndroidManifest.xml with resources...
I: Loading resource table from file: C:\Users\Administrator\apktool\framework\1.apk
I: Regular manifest package...
I: Decoding file-resources...
W: Could not decode attr value, using undecoded value instead: ns=android, name=touchscreenBlocksFocus, value=0xffffffff
I: Decoding values */* XMLs...
I: Loading resource table from file: C:\Users\Administrator\apktool\framework\2.apk
Exception in thread "main" brut.androlib.err.UndefinedResObject: resource spec: 0x0101048f
at brut.androlib.res.data.ResPackage.getResSpec(ResPackage.java:59)
at brut.androlib.res.data.ResTable.getResSpec(ResTable.java:57)
at brut.androlib.res.data.ResTable.getResSpec(ResTable.java:53)
at brut.androlib.res.decoder.ResAttrDecoder.decode(ResAttrDecoder.java:36)
at brut.androlib.res.decoder.AXmlResourceParser.getAttributeValue(AXmlResourceParser.java:369)
at org.xmlpull.v1.wrapper.classic.XmlPullParserDelegate.getAttributeValue(XmlPullParserDelegate.java:69)
at org.xmlpull.v1.wrapper.classic.StaticXmlSerializerWrapper.writeStartTag(StaticXmlSerializerWrapper.java:267)
at org.xmlpull.v1.wrapper.classic.StaticXmlSerializerWrapper.event(StaticXmlSerializerWrapper.java:211)
at brut.androlib.res.decoder.XmlPullStreamDecoder$1.event(XmlPullStreamDecoder.java:83)
at brut.androlib.res.decoder.XmlPullStreamDecoder.decode(XmlPullStreamDecoder.java:141)
at brut.androlib.res.decoder.ResStreamDecoderContainer.decode(ResStreamDecoderContainer.java:33)
at brut.androlib.res.decoder.ResFileDecoder.decode(ResFileDecoder.java:114)
at brut.androlib.res.decoder.ResFileDecoder.decode(ResFileDecoder.java:99)
at brut.androlib.res.AndrolibResources.decode(AndrolibResources.java:339)
at brut.androlib.Androlib.decodeResourcesFull(Androlib.java:133)
at brut.androlib.ApkDecoder.decode(ApkDecoder.java:104)
at brut.apktool.Main.cmdDecode(Main.java:165)
at brut.apktool.Main.main(Main.java:81)
thanks for any helps

thanks bro

Need Lollipop Framework?

dkionline said:
Need Lollipop Framework?
Click to expand...
Click to collapse
Yes,I got lollipop framework from nexus 5 and SemcGenericUxpRes.apk from Kitkat and it worked

It's working on Note4...
Tnx for sharing...
Can't wait Z4 and the point where I'll throw Note 4 and come back to Sony...
See ya all guys in a few months in a new theme or mod thread..

hi all
i add Rotate Left to menu dropdown and it worked flawlessly but there was a problem when i want to Unhide a picture in Hidden tab it dont unhide but rotate left. Someone expert can help me, before i can make it work with SemcAlbum_6.3.A.0.12 no problem at all.

Finally I did it, working now

Related

[MOD/Tutorial] Change voodoo control app status icon

Hi everyone,
So I'm a big fan of supercurio's work with Voodoo sound, but I'm also a semi-OCD theming/graphic design nerd, lol.
So I made a couple gingerbread style status icons, and found a way to enable them in the voodoo control app, and thought I'd share them for anyone else that's interested.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
http://dl.dropbox.com/u/9401664/stat_notify_icon.png
http://dl.dropbox.com/u/9401664/stat_notify_icon 2.png
Download whichever icon you prefer (please note, that the white space in both icons is actually "negative" space, so that will be transparent, and inherit the color of your status bar) and make sure its named stat_notify_icon.png
Then decompile the voodoo control app (I used apk manager), and browse to /smali/org/projectvoodoo/controlapp and open VolumeManager.smali
Change line 846 in VolumeManager.smali to:
Code:
const v9, 0x7f020002
Save and close that file, and navigate to /res/values and open Public.xml
Right after
Code:
<public type="drawable" name="icon" id="0x7f020001" />
Add the following line, then save and close:
Code:
<public type="drawable" name="stat_notify_icon" id="0x7f020002" />
Now copy the icon into /res/drawable-hdpi
Finally, compile, sign (zipalign if you want) and install.
Make sure you uninstall your old version first, or this will fail to install because of the signature mis-match.
Anyway, hope someone else likes this, and Supercurio is free to use either icon in the app if he wants.
Cheers everyone, =)

[Q] Changing color of icons in settings.

Recently used the ..ICS COMPLETE PACKAGE 2.1 w/ Juggernaut 4.1. Enjoy it alot but not a fan of settings color
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
How would i change the color of these icons from the blue to a white?
KrisHilbun said:
Recently used the ..ICS COMPLETE PACKAGE 2.1 w/ Juggernaut 4.1. Enjoy it alot but not a fan of settings color
How would i change the color of these icons from the blue to a white?
Click to expand...
Click to collapse
Easy way, which is not easy, is to learn how to edit the systemUI.apk and framework-res.apk ..
There is no "simple" way to change these without flashing a new theme ...
Which apk/'s would i need to decompile and edit?
Sent from my SGH-T989 using xda premium
Update;
Android ApkTool Tutorial Extremely helpful..
Setup apktool on linux
installed frameworks with apktool, since was changing settings.apk required both frameworks to be installed..
Code:
apktool if framework-res.apk
apktool if twframework-res.apk
Once framework installed decompile the settings.apk (case sensitive)
Code:
apktool d Settings.apk out
apktool d (decompile) Settings.apk (/locaation/apk/) out (folder name for after decompiled)
Once decompiled go to folder.. mine which is named out in home directory..
/res/drawable-hdpi/ location of the pngs (pictures seem blown up but i think thats flickr)
ic_settings_icon_juggernaut.png
ic_settings_applications.png
now to change colors of png and recompile...
TO BE CONTINUED!

How can I edit system-ui.apk properly in jellybean?

I know it can be done by 7-zip but i get some errors. Look at the screen shots here
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
In the first picture look at the notification bar.
I just edited the swagger toggle. It's resolution is the same as the resolution of the original file.
As I've spotted also original apk image in file manager changed from the smiling bean to the clock...
Sent from my R800i using xda premium
You can't use 7-zip. You need to decompile the APK with APKTool because the PNG's are encoded as 9-patch PNG's. Google these terms for more info, there are heaps of guides out there for editing APK resources.
Odp: How can I edit system-ui.apk properly in jellybean?
So all i have to change is to add black lines on the top and on the left on the image + rename the file to toggle swagger.9.png right?
Or I don't have to do this at all and I just have to use the apktool?
Sent from my R800i using xda premium
olokos said:
So all i have to change is to add black lines on the top and on the left on the image + rename the file to toggle swagger.9.png right?
Or I don't have to do this at all and I just have to use the apktool?
Sent from my R800i using xda premium
Click to expand...
Click to collapse
No, that won't work. The black lines are a decoded PNG file, but the .9.png's in the APK are encoded. APKTool encodes and decodes the PNG's as needed.
If the filename is called swagger.png inside APK then it's not a .9.png and doesn't need it. But the .9.png isn't needed in filename, it's just an easy indication for hackers/source builders that it's a 9-patch PNG. The graphics I see in the screenshot are a classic symptomn of an encoded .9.png losing it's hidden 9-patch layer from modification.
Just decompile the original APK with APKTool, make your mods and preserve the already existing 1px border that might be on any PNG files, then recompile the APK and resign if needed.

Trying to decompile lidroid-res.apk

I'm trying to decompile lidroid-res.apk using apktool. I just want to add translation for my native language. I know it is usually quite easy, you just have to add a /res/value-fr/ folder with a strings.xml file inside and then you translate the string contained in the strings.xml file. Unfortunately, I have trouble decompiling it, I get multiple errors. I already had framework-res.apk and twframework-res.apk installed using "apktool if" command so it can't be the cause of my problem. Also, please take note that the lidroid-res.apk file come from this ModPack, in case it could be us find the solution.
Here's a screenshot showing the errors:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Nico3d3 said:
I'm trying to decompile lidroid-res.apk using apktool. I just want to add translation for my native language. I know it is usually quite easy, you just have to add a /res/value-fr/ folder with a strings.xml file inside and then you translate the string contained in the strings.xml file. Unfortunately, I have trouble decompiling it, I get multiple errors. I already had framework-res.apk and twframework-res.apk installed using "apktool if" command so it can't be the cause of my problem. Also, please take note that the lidroid-res.apk file come from this ModPack, in case it could be us find the solution.
Here's a screenshot showing the errors:
Click to expand...
Click to collapse
Got it to decompile. Turns out it was because I had switched some .png files (I had made the quickpanel background dark blue instead of the default grey), so I just took the original unmodified lidroid-res.apk, and it decompiled perfectly! Attached is the original lidroid-res.apk, decompiled (and compressed into a .rar archive). Translate it to French, and upload the changes here so I can incorporate them into the next version of Mod Pack II X please

[ICON][TOOL] Resource DLL Generator

In order to replace the mostly horrible icons on Windows's "Desktop Screen", means make them look
as icons in Modern UI style, i.e. flat tiles instead of icons, I have created tool "ResourceDLLGenerator"
which allows you to generate from an icon (tile) set you provide a so-called resource DLL.
If you will it's somehow the counterpart to OblyTile, which is applicable for the Windows 8 "Start Screen" only.
DL: http://www.mediafire.com/download/td73ilbhgoi8bzm/ResourceDLLGenerator.zip
Example screenshot:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
DISCLAIMER:
I take no responsibilty for any problems or damage whatsoever arising from the use of this software.
Do everything at your own risk! Thanks for your understanding. Also, this software relies on other products
capabilities to perform the operations described. All rights on these products are property of the respective
creator(s).
What is it?
----------------
Creates from given icon (tile) set(s) a 32-bit resource DLL useable with Windows XP, Vista, 7, 8
What is needed?
------------------------
1. Resource Hacker (included)
2. Microsoft Resource Compiler (included)
3. MortScript (included)
How to use?
-----------------
Download the ZIP and move extracted folder "ResourceDLLGenerator" to HDD in any location of your wish.
Put the icon (tile) set(s) of your choice in subfolder ICO, each icon (tile) set as another subfolder, example
\ICO\iconset-1
\ICO\iconset-2
...
\ICO\iconset-n
Run RC-RES-DLL-Generator.exe
If all went well, the resource DLLs created are located in subfolder DLL.
You may move these DLLs into C:\Windows\System32 folder
Which files can be processed?
--------------------------------------------
ICO files that can be handled by RC.
What resources are processed?
----------------------------------------------
Currently, only ICON resources are processed.
Revision History
------------------------
2014-01-31 First release
thx for sharing, will give it a try asap
Nice to listen! Waiting for your feedback about using ...

Categories

Resources