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Hi all,
I created this thread to collect informations, suggestions and links for who want to start learning developing android applications, whitout being an expert developer.
I like programming (vb6, vb.net ) but I don't know anything about android and linux, and just a little about java... Now I bought an Hero and I met android world... I downladed Eclipse IDE, Android SDK and I starded with dev guide on SDK... I just take a look to helloandorid application... it works! and now? In the xml layout seems easy to add View like buttons or text... but how can I handle to the user actions like the button click? in vb is simple to manage the buttonpressed event...!
If someone knows some simple guides about java, eclipse and android, please let links on this thread!
Thank you!
This one's awesome for learning how to create widgets:
http://nm-blog.sanid.com/wp-content/uploads/2009/07/android_howto-hellowidget.pdf
here are some other resources you could easily find by using google search:
http://www.helloandroid.com/tutorials
http://nexsoftware.net/wp/2009/07/29/tutorial-creating-a-custom-analogclock-widget/
http://www.anddev.org/index.php
Other than that, just start from the simplest Hello World -examples on Google's own Android site.
I'm going to start leurning Android programming
If ill find nice links i will post them here. Is there btw a way to program inside visual studio? Cuz all tutorials on the net are using eclipse.
You'll need to use Eclipse to my knowledge as its all Java based. The other alternatives are the IntelliJ plugin and doing it all from Command line/Text Editor.
Back to the Topic, I'm just trying my hand at a little Android development this week too, the tutorials and manuals at developer.android.com have been great!
Another thing, while I remember, if you've done any sort of .NET/ASP.NET development before you should find it a breeze, apart from the lack of Visual Studio (best IDE that ever was), they're VERY similar compared to some other languages/technologies I've used.
HeY Furios, Im new to android dev also, so if you don't mind, I would like to follow you and share any info I find with you and to whom ever else would like any info...Thanx
SDK 2.1
Hi Guys,
I went onto the SE developer site and got he x10 SDK, but it only gives me the choice for a 1.6 virtual Machine. Is there another place that I have to go to get the SDK for 2.1?
Thanks.
It would be cool to learn how to develop roms as well...or is that much deeper?
Well guy's start here on this thread first >>>http://forum.xda-developers.com/showthread.php?t=667298
Made me think
need minor help!
im actually developing a few games, but im running into some seemingly basic issues, that i seem i cannot get to work. basically a button mash game, single/multi player, well on multi player i cannot for my life get the multi player functions to work, as in in the end the game already knows who the winner is based on an integer score, then it is supposed to use an sqlite database to take the highest scored player such as P1 or P2 and allow them to input there name to be permanently displayed. it cannot seem to differentiate using IF statements, but the feature does work with single player flawlessly, i may link source code if asked, TY
First of all, I'm sorry if someone already brought this up (or if Microsoft announced it them self, its a lot of info available and no time to read it all ), but there have been a lot of discussions about the multitasking support, so I figured I'd try it out on the emulator.
It seems that multiple apps can run at the same time WITHOUT being put into some kind of hibernate mode. I tried this by launching 2 custom applications on the emulator at the same time. One of them had a timer which increased even when I was in my other app or Internet Explorer. With that said, I'm not sure which features stays active when another application is in the foreground, only that my simple timer did increment.
Great find
Someone should post a twitter question during a relevant discussion during the Live MIX feed to clarify if this is intentional or an oversight in the emulation.
Will be a huge relief if it isn't an imperfect emulator.
If this is an oversight then it's better not to post any questions about it on official channels.
This is in contrast to http://www.wired.com/gadgetlab/2010/03/windows-phone-7-multitasking/
-Mike
Here is my freeware game -ads free. Working probably at any resolution, especially tested on my HTC Touch Pro 2 480x800. No big graphics but I think good playability. So download from this thread or game website (search for version 2.5): www.lineapolis.dizzy.pl, play (in game is demonstration and help) and comment it - I wait for your opinion...
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2010-08-10: update to 2.5
mrdarek said:
Here is my freeware game -ads free. Working probably at any resolution, especially tested on my HTC Touch Pro 2 480x800. No big graphics but I think good playability. So download from this thread or game website (search for version 2.3): www.lineapolis.dizzy.pl, play (in game is demonstration and help) and comment it - I wait for your opinion...
Click to expand...
Click to collapse
What game is it? How do you play this?
Never heard about such thing
I try explain my game but I'm not native English speaker... Principal game rules are simple. You need draw line by 5 adjacent points. On start it not possible so game rules allow add 1 new point for create line. You have some default set points on start, their number increases with the progress of the game. There is also bonus mode in game - you can store points for future use if you draw line by 5 existing points.
Idea is not new. Before computer times I play this game on boring lessons in school using only paper and pen. But i was not happy - I could not restore my best games, so I create computer version of that game - now I can save games, undo moves, reviews games, found hidden moves e.t.c.
Unique value of that game is that you can play just for fun drawing lines or can play in ambitious style and try get best score.
Peoples don't know my game because is unique in Internet - so many sudokus sokobans and other games for single players but no one has coded my favourite game. So try my game and give me opinion here, might you like it.
Thanks for this, I used to play your java version, but for some reason it stopped working on my hd 2, this works great!
thanks for releasing this as a stand alone cab file
I'm so happy that xda promoting my freeware software At last in win-mo you have nice icon. j2me is not bad language - very strict rules so code are runing fast even on old phones. This is framework version - is fast on fast devices. In j2me I was have trouble programming auto-player, I think you will be like this feature. And in this version at last I got idea how coding bonus mode and doing this!
Whats funny is that I lost my Phone in November, last year, used t oplay your game all teh time. Switched to Android for a while, hated it, came back to WM, flashed an NRG ROM, but was missing your game. Took me a while to find the Java Version, actually found a copy last week, but couldn't get it to work with the Java version I have on this phone. Was quite upset, and just about gave up, until today, that is, when I saw a Tweet about it, on my phone, and imediatly installed it. Still haven't figured out what Bonus mode does, or how it differs from what I am used to. Keep up the good work, and again, I am glad I can play this game again on my HD2. Maybe you can do an animatted GIF to show how this works, I am not getting it from the explination on your web site
The only thing i will say, is that on the HD2, it is a little hard to get the dots sometimes, even after increasing the screen size a bit, so sometimes it takes two or three taps to hit the dot I want. No way around this though, as the HD2 has no stylis. It still works fine, however, and if I am really lazy, I can just cycle through the hints until I find the line I intended, or see another line of interest, that I may have missed.
I will add, you should throw up a donation link, in your sig, or add it to the first post, as some people may want to donate a little token of apreciation...
For those who need an understanding on how to play, I ripped this of your web site:
Maybe you need calibrate screen on HD 2 if you have trouble select point? After adding demonstration game and simple help I think that this gif is no big useful but still OK. Read help and you learn what is bonus mode. Or often use hint and in medium game you can see "can store!" - This is bonus feature. With bonus mode You can get much better score eg my is 135! Or just disable bonus in config and play classic mode like in 2.2 In bonus mode strategy has changed - less thinking how to effectively draw lines - more thinking how get and use precious stored points.
2010-08-08: New 2.4 version released - worth redownload!
Twoja gra podsunela mi pomysl, ze nie widzialem jeszcze gry w popularne KROPKI w ktore namietnie gralismy na kartce w kratke na lekcjach w podstawowce moze cos takiego stworzysz?
I translate it by google translator:
Your game gave me the idea that I have not seen the game in the popular DOT in which we played passionately on a piece of the lessons in class in elementary school: P Maybe this will create?
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Hm, what difference beetwen this game and your? Please explain me on mail
PL: A jaka jest różnica? wytłumacz mi na maila, i nie pisz PL na angielskim forum, użyj translatora... L
vNESLight 1.0 is now live, bringing a redesigned GUI, new controls, improved save states and much more. It has also been split up into a fully functional ad-supported free version and a paid version (vNESLight Pro) without ads. Unfortunately that means the xap file will no longer be available for sideloading. Both versions should be up in all of the marketplace regions by the end of the week.
vNESLight (free): http://www.windowsphone.com/s?appid=3d8e51b8-1884-4aa7-bb2c-2eda47745a27
vNESLight Pro (paid): http://windowsphone.com/s?appid=11ff7758-04ea-42d9-b012-55f90de82b10
Version 1.0 features - 1-April-2012
- Completely new and improved controls + portrait support
- SkyDrive integration
- Fully featured jump list for all your games
- Fast and fluent multiple save states system (swipe to change slot)
- Backup and restore your save states via SkyDrive
- Pin any game to the start screen
- Auto detects the best settings for your device
- Experimental Hardware Keyboard support
- The demo ROMs of Battle Kid 2 and Super Bat Puncher are included
Method 1 for adding games: (SkyDrive)
1) Get ROMs, don't ask me where. (use GoodNES branded ROMs if u have issues with invalid files)
(Optional) zip, or rar all your ROM files to more easily add a batch of games at once.
2) Login to https://skydrive.live.com/, you can use any Live account u like xbox, hotmail etc.
3) Upload said zip/rar file or nes games to SkyDrive.
4) Hit the + icon inside vNESLight, hit sign in to SkyDrive and navigate to your zip/rar or nes file then just tap on it to add the game(s).
Method 2: (via webserver, or direct link from dropbox)
1) Upload the files to your webserver (or dropbox)
2) Hit the + icon inside vNESLight and enter the full link into the Url box and hit add. Support for zip, rar and nes files.
As always thanks for all the feedback and testing done.
@nuduaa for updates on twitter.
this is awesome if the performance doesn drop in the phone. Support!
ubeyou said:
this is awesome if the performance doesn drop in the phone. Support!
Click to expand...
Click to collapse
Yeah that's what I'm most worried about as well, wish dev's had Mango already so I could do performance profiling on the phone, but at least it's possible on the emulator.
Nudua said:
Yeah that's what I'm most worried about as well, wish dev's had Mango already so I could do performance profiling on the phone, but at least it's possible on the emulator.
Click to expand...
Click to collapse
Looks like you're prayers were answered as dev's got it today apparently.
Aye still waiting for the invite e-mail for the Mango rom update, but I've already installed the new tools.
Currently pushing about 20-25 fps without sound atm, it's abit lower with sound.
Will be great to actually do some profiling on real hardware.
Did you receive your mango invite? I'm running the official Mango beta on my Focus.
ryotgz said:
Did you receive your mango invite? I'm running the official Mango beta on my Focus.
Click to expand...
Click to collapse
Yeah, actually more or less done with the beta version for Mango already, you can seamlessly switch back and forth between the game thanks to the new multitasking.
I'm just trying to figure out how I'm gonna do the UI for the Nodo version.
As for the age old question on how to add roms to the app;
What I've come up with so far is, first you add all your rom files to a zip file called "nesgames.zip" then you open the xap file of the emulator in winzip (or another zip manager).
Finally you can just drag the "nesgames.zip" file into winzip to replace the standard "nesgames.zip" file and voila all your roms are added easily.
Nudua said:
Yeah, actually more or less done with the beta version for Mango already, you can seamlessly switch back and forth between the game thanks to the new multitasking.
I'm just trying to figure out how I'm gonna do the UI for the Nodo version.
As for the age old question on how to add roms to the app;
What I've come up with so far is, first you add all your rom files to a zip file called "nesgames.zip" then you open the xap file of the emulator in winzip (or another zip manager).
Finally you can just drag the "nesgames.zip" file into winzip to replace the standard "nesgames.zip" file and voila all your roms are added easily.
Click to expand...
Click to collapse
Do you get any better performance on Mango compared to Nodo? If you need a tester, I can help out.
ryotgz said:
Do you get any better performance on Mango compared to Nodo? If you need a tester, I can help out.
Click to expand...
Click to collapse
Sadly it didn't really, but it's helped a great deal by beeing able to performance test on a actual device.
I'll get the Mango beta version up in a couple of hours, just need clean up a couple of things.
Ok, just wanted to bump the thread to let u guys know that the beta version for Mango is out:
http://nudua.net/files/vneslightbeta1.xap
Check out the first post for more details (Update #2).
Awesome. Going to download and try it out.
Very nice for the first beta. I'm getting about 26-30 FPS on the games I've tried so far on my Focus running Mango beta 2.
Pros:
I like the way you add games to the XAP.
Multi-tasks
Pretty fast
Cons:
Controls
If you reopen the app (via icon) while its running, it relaunches it from the start. I remember seeing a command that you can add that will make it open like it does from the multitask window.
One thing to note. I saw a post about mango got rid of the 30 FPS limit by adding a new line in the program. But I can't remember if it was just for XNA games or if it included silverlight. Not sure if this would help your or not.
Very good work so far!
Yeah the controls are extremly basic, will definitely make them work a lot better.
Gonna check into resuming the app while it's still running, sounds like a much better way.
Tried getting rid of the 30fps limit, but the problem lies with the cpu, can't run the logic fast enough.
Cheers for the feedback
I submitted this to WMPU and they have an article about it. Hopefully this will get ya some more feedback.
I've been messing with the emulator more and it runs much better than the other NES emulator.
ryotgz said:
I submitted this to WMPU and they have an article about it. Hopefully this will get ya some more feedback.
I've been messing with the emulator more and it runs much better than the other NES emulator.
Click to expand...
Click to collapse
Cool cool, yeah I originally checked out that sharpnes based emulator myself, but getting something like that up to par would be a lot of work, considering the original project is so incomplete.
I'm currently checking out various ways to speed up the code even more.
I got my trophy unlocked pretty much just for this... Do you have a list of games tha run fine or is there issues with some games ?
DavidinCT said:
I got my trophy unlocked pretty much just for this... Do you have a list of games tha run fine or is there issues with some games ?
Click to expand...
Click to collapse
Since this is a port of mature emulator called VirtualNES, most of the mappers (MMC's) needed to play are already done, so most games should work just fine.
The only problem game I've seen so far has been with Kid Dracula, but it's pretty easy to modifiy any single mapper.
But keep in mind, this is still a very early beta.
DavidinCT said:
I got my trophy unlocked pretty much just for this... Do you have a list of games tha run fine or is there issues with some games ?
Click to expand...
Click to collapse
Most of the games I've tried run fine. Maniac Mansion doesn't display properly in some parts, but I've seen the issue in many emulators.
I see the controls on the first page, I don't have a QWERTY keyboard on mine, is there on-screen controls for this ?
Also for adding/removing games, why don't you look into the USBdriver option ( HERE ). There is addon (works with Nodo and mango) where you can use your WP7 device as a USB drive (same folders as music and pictures), you can create a NESROMS folder in there and anyone could manually add or remove games with out re-deplying the app, just by connecting with USB and closing Zune.
Please hit thanks if this helped !
DavidinCT said:
I see the controls on the first page, I don't have a QWERTY keyboard on mine, is there on-screen controls for this ?
Also for adding/removing games, why don't you look into the USBdriver option ( HERE ). There is addon (works with Nodo and mango) where you can use your WP7 device as a USB drive (same folders as music and pictures), you can create a NESROMS folder in there and anyone could manually add or remove games with out re-deplying the app, just by connecting with USB and closing Zune.
Please hit thanks if this helped !
Click to expand...
Click to collapse
The controls in the emulator are touch only, as for the controls mentioned in the post at the top are for the Silverlight 4 version, I'll clean up the original post so there's no confusion.
USBdriver looks pretty interesting, but I really don't want to complicate things.
And there's no reason why you can't add your ~50 most favorite NES games from the get go.
Since I am new I just wanted to introduce myself and ask that if anybody is capable of answering some intermediate to advanced device specific Nexus 5x questions including but not limited to hardware/software, as well as related questions to the community and the technology Market, I would greatly appreciate it. My goal is to go from apprentice to Master of my android device. More importantly, I hope to gain a better understanding of the technology behind the scenes and how specific functions are compiled and executed so that I can satisfy my curiosity as it pertains to my Nexus and also the community.
Respectfully,
CT
Yeah, just post those questions here
Eurofighter_ty said:
Yeah, just post those questions here
Click to expand...
Click to collapse
Ok. So maybe I will start with the question thats been nagging at me a lot lately. I've searched and found very little information pertaining to the topic of my interest.
Main question: What is a game Emulator, and how does it differ from something like Game Guardian or Game Gem??
My ballpark guess based off what Ive read is that an emulator is something that allows you to for instance play gameboy games on your phone, or old school nintendo on your phone. And on the other hand Game Guardian allows you to edit values in the game.
But the bigger question is how Game Guardian works on a broad scale. I would assume that simple games are pretty easy to change values. However, how would it work on more complex games such as games that involve servers and multiplayer and games that developers have taken action to try to prevent such applications from working? And what about detectability. I am a big gamer in my spare time so naturally I am curious about these things and how they work, what they work on, and what they may not work on.
I guess I should also mention that any of the info listed above may be wrong or slightly misleading. My main question is the question I've been scouring the internet in order to find adequate answers.
Thank you for responding to my post.
Respectfully,
CT
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
CazeW said:
Like you guessed, an emulator is a program that emulates the hardware of a different machine, for example GameBoy or NES so that you can play games from those machines.
Game Guardian is an app that modifies the running processes (game in this instance) register values. There are similar apps for Windows. They work by you looking for the value you want to change in the register and then inputting a new value. For example you want to change your HP. Your HP is 100 so you look for that value in Game Guardian, if there's only one you've found the value you wanted. If there are several, you change your HP and then look which one of those values that matched the first time changed and you continue until you've found the right one. This method might not work at all with more complex games and multiplayer games that store/check the values on the server.
Click to expand...
Click to collapse
Understood. On the subject of compatibility, are more complex games, for arguments sake lets go with a well known game developer EA.... do their softwares and services embed methods detect and then terminate sessions when you attempt to access with a rooted device? I've heard about android pay, but are there other major apps that can do the same thing? And furthermore, are there any specific countermeasures one can take to bypass this.
Hi guys, quick update.
Happy to say I accomplished I have successfully made a custom recovery using twrp. I should note that I took my sweet time and read and watched so many videos so I was familiarized with the ins and outs.
Just gunna post the links I used cause if you are a Mac user, you will definitely want to take a look since the process is slightly different...
I used this how-to geek for my guide: https://www.howtogeek.com/240047/how-to-flash-twrp-recovery-on-your-android-phone/
want to thank SlimSnoopOS for this post which is Vital for people using mac: https://forum.xda-developers.com/showpost.php?p=68758793&postcount=3
and I used this catalog to get the twrp.img that corresponds to my device: https://twrp.me/Devices/
Pretty happy I was able to do this right. Now I suppose I should evaluate my next move....