[Q] Right analog sticks and triggers not working with Phaser? - Fire TV Q&A, Help & Troubleshooting

I've been working on a game for the fire tv using the Phaser (Html5) Framework. I've come across a bit of a roadblock though and was wondering if anyone had any suggestions or advice to help?
Basically, The right analog stick and both of the triggers (as well as the dpad) don't show up when getting input from axis or buttons. I currently have some debug text which prints out any axis or button input being received. This checks the first 100 axis and buttons, but yet no input is measured for the right analog stick or the triggers. Unfortunately the game I'm working on requires the right analog stick to be playable.
I'm not sure whether this would be an issue with Phaser or with the Fire TV itself. For example, the game is completely playable when playing on PC using a 360 gamepad, yet using a 360 gamepad on the fire tv has the same problems I mentioned.
I have tried building the project with both cocoonjs and crosswalk, but the problem is consistent across both.
If anyone has any advice or suggestions, they are much appreciated!

Related

[Q] Wired PS3 Controller help on emulators

First off I apologize if this is in the wrong section. I hope some one on here can help me, though, with the problem I am having. I have my PS3 controller connected to my Note 2 via micro usb to mini usb connector(The one included with The Gameklip). I bought it mainly for emulators, but I am having a problem setting up anything with the right analog stick(RS)
FPse(playstation emulator)- In button mapping, I can set all the buttons, including the LS, but nothing registers with any direction on the RS. The R3 button works but that is all.
n64oid(Nintendo 64 emulator-also tried MegaN64 same result). Pretty much the same deal with FPse. I wanted to set the C-buttons to the right analog but no dice. Also another problem arose. Both D-pad and the Left analog share button mappings, and I can't seem to separate them. Anyway to fix this?
I tried Dead Trigger, GTA III, and Shadowgun and the right analog worked perfectly fine, so I know it's not the controller. I've looked in countless topics on here and other forums but most of the solutions involve the Six axis app which only works with the controller connected via bluetooth-root required, but not connected directly, like I have.
Has anyone been able to get their right analog stick working in any emulators? Thank you for your time, and thanks in advance.
Bump. I also wanted to mention that while the controller is plugged all 4 of the lights on the ps3 controller are lit up and slowly blinking. Not sure why it just doesnt have the "player 1" light on
Bump. This problem has been plaguing me on multiple devices.
Having same problem, just need to find a 64 em that allows custom control mapping maybe?

[Q] Xbox 360 controller with OTG cable not working correctly

Hi, I've got a V500 which I installed infecteds cm11 build, I've since bought an OTG cable and tried to plug in my 360 controller, but I'm having some issues, I downloaded a gamepad testing app and it seems like the button presses are registering, but it's not registering the releases. Is anyone else having this issue or could it just be my cable/controller/tablet?
I just tried with a brand new wireless 360 controller with the adapter and with that controller only the right bumper sticks. This seems like a really strange issue. Is there anyway I can find out what's causing it?
Hi chris
Nice to see I'm not alone with this issue as well.
As far as I've tested, whenever we press the A,B,X,Y,R1,L1 buttons they don't register the releases.
I've tried many different things, such as changing the keyboard layout for the controllers, and even making my own. Not successful though.
Well, I've managed to "bypass" this problem by configuring the gamepad keys on the games (the ones that we can configure, of course) to don't use these buttons I listed.
I changed the A,B,X,Y to the right analog stick, and the R1,L1 buttons to the R2,L2 Triggers (which are analogic).
Then the controller may work flawlessly.
Nice to know I'm not the only one to experience this issue. Weirdly I can use my 360 controller to navigate around the android interface, but struggle to get it to do anything when it comes to using it in game.
has anyone managed to get this to work?
I've tried the same cable with the same pad on my nexus 5 and it works perfectly, so there is something wrong with the USB driver.
All I want to do is play ps1 games on my tablet.

Cannot get Retroarch and Xbox360 controller to work

I have tried many build of Retroarch and could not get the XBOX360 controller to work. I have read many posts people got this to work but I cannot replicate this.
The controler works ok outside in the menu and allow me to select the game. Once the game starts, I could only use Start button which brings up the RGUI and Back button which goes back to the Retroarch menu.
Anyone can give me any tips?
Also I am using the XBOX wireless dongle. If I leave this plug in, the Amazon Fire TV will start in Safe Mode. No idea
In the Retroarch input settings, if you disable auto detect you can scroll way down and enter custom mappings into controller 1. The left joystick was detected as dpad but only the dpad works for me in game.
I'm just going to copy and paste the post I just made and what I did to fix it.
I have tired the controller with Sev Zero and Deus Ex. I have also tried an Xbox 360 controller. They work in the Fire TV menu, but not in any of the games. Does anyone have any idea what is going on? The only thing I can think of is that somehow the buttons got mapped funky when I mapped them for XBMC using FireTV Side App Installer.
I figured it out. For some reason the Xbox 360 Dongle was causing the problem. I still had it plugged into the USB port. Once I removed that and restarted, everything seemed to work with the fire TV game controller.

DS4 control input lag and oddities

Have a firetv rooted running latest 51.1.1.0 FW, managed to get two PS4 dualshock 4s paired via bluetooth, put the fixed up kl file in /sys/usr/keyboard (or whatever path it is) and 1 controller seems to be fine, but when I pair 2 controllers, the general firetv menus act up when using either control - sometimes the input doesn't register, and sometimes the dpad registers 6+ clicks. After awhile still, the input seems to just freeze up spontaneously or the firetv becomes non-responsive, not sure which. This affects all inputs including the remote. Afaik, one controller (and remote) paired doesn't seem to exhibit the problematic behavior.
Not sure if it's because of the updated firmware as I've seen others mention input lag, but I don't think it goes away - it seems to get worse. Strange still is that if i boot up retroarch immediately and pair both controllers then in-game action seems to be fine (all input seems to register) except there is a pretty bad lag - maybe up to 500-750ms?
Any ideas on what could be causing this? Not sure how far I should try to troubleshoot without screwing up the firetv by installing settings.apk from titanium backup to try to see if there's anything in there that might help. I assume that since the DS4s are basically seen as a firetv controller, that this issue should also affect them as well? I don't have any firetv controllers to try. In the end, it would be great to get 4 of these puppies paired but at the issue rate I'm seeing, I don't think dropping another $120 would be wise until this is identified.
crook80 said:
Have a firetv rooted running latest 51.1.1.0 FW, managed to get two PS4 dualshock 4s paired via bluetooth, put the fixed up kl file in /sys/usr/keyboard (or whatever path it is) and 1 controller seems to be fine, but when I pair 2 controllers, the general firetv menus act up when using either control - sometimes the input doesn't register, and sometimes the dpad registers 6+ clicks. After awhile still, the input seems to just freeze up spontaneously or the firetv becomes non-responsive, not sure which. This affects all inputs including the remote. Afaik, one controller (and remote) paired doesn't seem to exhibit the problematic behavior.
Not sure if it's because of the updated firmware as I've seen others mention input lag, but I don't think it goes away - it seems to get worse. Strange still is that if i boot up retroarch immediately and pair both controllers then in-game action seems to be fine (all input seems to register) except there is a pretty bad lag - maybe up to 500-750ms?
Any ideas on what could be causing this? Not sure how far I should try to troubleshoot without screwing up the firetv by installing settings.apk from titanium backup to try to see if there's anything in there that might help. I assume that since the DS4s are basically seen as a firetv controller, that this issue should also affect them as well? I don't have any firetv controllers to try. In the end, it would be great to get 4 of these puppies paired but at the issue rate I'm seeing, I don't think dropping another $120 would be wise until this is identified.
Click to expand...
Click to collapse
I've been experiencing the unresponsive issue as well and have been trying to pin point the issue myself. Im able to pair 2 controllers no problem and the issue of slow down normally happens when i exit from an emulator or game app.
When the slowdown does occur I just turn the DS4 controllers off and after about 10 seconds all is fine again.

PS4 controller issues on my m8s and xbox controller wont work with it

I know this is the m8 forum but there isnt one for the m8s.
So the issue is, my ps4 controller connects fine, but the button layout is whack and pressing the right trigger for example also moves the analogue stick according to the phone, this makes playing games with it (using services like moonlight) impossible since I cannot remap the buttons properly or even use the triggers. My wired xbox controller wont work either, the ring keeps flashing and no input is sent to the phone.
Im rooted so if anyone has fixes for either of these issues (preferably the xbox controller one) it would be greatly appreciated

Categories

Resources