Is there a way to, turning off wallpaper scrolling, set a wallpaper using portrait-oriention without having to use the cropping tool? The image I want isn't exactly setup for landscape...nor do I get the entire thing. It's kind of annoying. Any other device would just set it on it's own without having to crop it to a completely different size...
If you're using launcher pro, under appearance settings. As for no landscape, I'm not sure, other than to turn the whole feature off.
This epic reply brought to you by none other than my roxx'd out Evo.
The only ways I've found to do so is to use Multi-Picture Live Wallpaper or edit the image and turn off wallpaper scrolling if you're using a home replacement app.
For Multi-Picture LWP, go to common settings and select the image you want to use - for best results have the image sized at 480*800. If it's smaller it will look bad, and if it's larger it may also look pixelated and the app may only show a portion of the photo depending on what your settings are. Don't set any individual settings.
If you're using a home replacement that allows for turning wallpaper scrolling off, you can use Photoshop, Gimp, or another editing software to center the image. First crop/resize the image so it's 480*800. Then you will need to add 240 pixels to each side (left and right). In Photoshop, I do this by adjusting the canvas size (it's under "image", I think).
If you want to do it the second way, but don't have the software/knowledge to do so, you can send me the image & I'll do it for you. If you want to do it yourself, Gimp is a great free photo-editing software.
(from... Evo/MIUI/Tapatalk)
what is the ideal resolution that we should use for the G2, so that the image will be displayed as best as possible? i have a lot of wallpapers on my desktop that i'd like to use that are 1280x____ or higher, so obviously those won't work. thanks
Cobra281 said:
what is the ideal resolution that we should use for the G2, so that the image will be displayed as best as possible? i have a lot of wallpapers on my desktop that i'd like to use that are 1280x____ or higher, so obviously those won't work. thanks
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960x800 works best for me and is probably the standard.
Sent from my HTC Vision using XDA App
There's an app called Wallpaper Set & Save free on the Market. It does a much better job than the native option. Highly recommend it. I usually use very high resolution images. 1200x____.
Sent from my HTC Vision using XDA App
I'm gonna have to disagree with the previous posters here - the best resolution for any display, whether phone, computer, or whatever is always the native resolution of the display, and in your case that would be 800x480 pixels.
just take any wallpaper you like that is larger than that and crop it until it is some multiple of that, i.e. the aspect ratio is 5x3 and then resize from there to the 800x480 size.
so, for example, a wallpaper that is say 1200x720 is already the correct aspect ratio and ready to be resized by any imaging program such as irfanview, takes about 5 seconds, and if it's a jpg, then convert to png file first so you don't lose resolution during the resize.
or you could just look in google images for "800x480 wallpaper" and you might get lucky and find one that is already the correct size that you like, and then you are ready to go.
WTF? said:
I'm gonna have to disagree with the previous posters here - the best resolution for any display, whether phone, computer, or whatever is always the native resolution of the display, and in your case that would be 800x480 pixels.
just take any wallpaper you like that is larger than that and crop it until it is some multiple of that, i.e. the aspect ratio is 5x3 and then resize from there to the 800x480 size.
so, for example, a wallpaper that is say 1200x720 is already the correct aspect ratio and ready to be resized by any imaging program such as irfanview, takes about 5 seconds, and if it's a jpg, then convert to png file first so you don't lose resolution during the resize.
or you could just look in google images for "800x480 wallpaper" and you might get lucky and find one that is already the correct size that you like, and then you are ready to go.
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I was just stating my experience. I always use photographs that are very high resolution. I apply them with the application I mentioned previously, and they look sharp. I know nothing more about how or why it works, but it works. Images of lower resolution, for instance 480X800, the native resolution of our device, always appear somewhat blurry. Perhaps you can elaborate on this...
DurbanPoison24 said:
960x800 works best for me and is probably the standard.
Sent from my HTC Vision using XDA App
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Click to collapse
Actually this is correct, because the vast majority of launchers support scrolling wallpapers the wallpaper needs to be larger than the native resolution of the phone.
But if you have wallpaper scrolling disabled or are running a sense 3 rom the best of bet is to use a wallpaper that matches your screens resolution
Sent from my HTC Vision using Tapatalk
cjward23 said:
Actually this is correct, because the vast majority of launchers support scrolling wallpapers the wallpaper needs to be larger than the native resolution of the phone.
But if you have wallpaper scrolling disabled or are running a sense 3 rom the best of bet is to use a wallpaper that matches your screens resolution
Sent from my HTC Vision using Tapatalk
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Click to collapse
Okay, that makes sense... I do have scrolling enabled. Thanks cjward23.
I put usually 1280x1024 and theyr very good.
If you're using photoshop, this will help:
http://intridea.com/2010/10/27/android-wallpaper-template-photoshop
So ... I am going to try doing this without the ability to post links, so we will see how it goes.
add https:// to the bellow line, and I think it will work correctly
docs.google.com/folder/d/0B8E71a8hLgx1V3N3RlY0VmN3OGc/edit
This is a "link" to a goodle drive folder that contains a psd for laying out wallpaper graphics to work well with the Nexus 7. As a proviso, my current setup is using a combination of the Nova Launcher for good landscape access, and the app Wallpaper Changer for a rotating selection of images on my wallpaper.
Either one of these, MIGHT be slightly adjusting how it automatically crops/resizes to display on the screen, so ... your mileage may vary slightly.
The Use_Example is how my 3 screens appear as I scroll through them, and the LayoutGuide is where that image would fall using the guides that I created for horizontal & vertical alignment, with a separate guide to show where the Dock would be.
I hope this helps folks get creative with their displays, I tend to have a variety of artwork & characters showcasing my various interests, that are all on a uniformly branded backdrop, but thats just me.
I am developing an application that contains stock wallpapers of almost all Android smartphones brands.
The problem is that i can't deal with the resolution of images. Let's take an example: i have an image with dimensions 1920x1280
I know that the best image resolution for an Android home screen wallpaper is 2x of screen width (for example width of s2 is 480x2=960px) and exactly same height (for example s2 height is 800px) so the right wallpaper size for galaxy s2 (with screen resolution 480x800px) will be 960x800px. But on the market there are plenty of smartphones as well as different screen resolutions.
I am asking if is there any "universal" resolution (i know that this does not exist but at least approximately) for the wallpaper so that to fit on most of screen resolutions ? If there is not this means that i have to crop every wallpaper and resize to the right resolution for most of smart phones screen ?
Any suggest will help me, please give me something like referent, any other app, or any Java code so i can put into my app.
Thanks
Hi all, please see the below thread. Only sharing the info as this was posted on the Verizon N4 forum.
http://forum.xda-developers.com/note-4-verizon/general/root-want-to-modify-dpi-t2960644
Hope this helps...
As indicated below some touchwiz native apps are affected.
List of known affected applications by changing DPI settings:
S-View (for S-View covers -- slightly misaligned but functional)
Touchwiz Stock Dialer (slightly misaligned but functional -- other non-stock options exist such as Hangouts or ExDialer)
Fingerprint lockscreen (arrow pointing to finger print scanner off center)
Exchange email (stock Samsung Email)
Stock Camera App
Just FYI to get some easy download links:
http://forum.xda-developers.com/note-4-verizon/general/root-want-to-modify-dpi-t2960644
Enable USB debugging on yer phone
-> http://www.mediafire.com/download/a4hd8y0c1iakysk/Samsung-Usb-Driver-v1.5.49.0.exe
Samsung USB drivers you'll need installed
-> http://forum.xda-developers.com/showthread.php?p=48915118#post48915118
ADB / Fastboot installer
navigate to C:\adb\ and then run the command they give in the thread
adb shell wm density 540
(not confirmation will be sent but your phone should prompt you to 'allow' your computer to send adb commands to it.).
Restart phone
DPI settings are now at 540. original DPI settings are 640 BTW
imnoob55 said:
Hi all, please see the below thread. Only sharing the info as this was posted on the Verizon N4 forum.
http://forum.xda-developers.com/note-4-verizon/general/root-want-to-modify-dpi-t2960644
Hope this helps...
Click to expand...
Click to collapse
I came across that thread a few hours ago. It's pretty neat to be able to drop the density and make more use of display space (could even drop it down to 384 and make it look more like a tablet), but it has its problems. Samsung apps (Dialer, camera, S Note, S-View, etc) will lose their screen alignment and/or only cover a portion of the screen when altering the density. Finding an alternate dialer was easy enough, but I'm having trouble finding a camera app similar to stock in quality, and was unsuccessful at replacing the S-View...
redphazon said:
I came across that thread a few hours ago. It's pretty neat to be able to drop the density and make more use of display space (could even drop it down to 384 and make it look more like a tablet), but it has its problems. Samsung apps (Dialer, camera, S Note, S-View, etc) will lose their screen alignment and/or only cover a portion of the screen when altering the density. Finding an alternate dialer was easy enough, but I'm having trouble finding a camera app similar to stock in quality, and was unsuccessful at replacing the S-View...
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Click to collapse
Yup unfortunately that is a side-effect of doing this. Only way to do it that I am aware of conventionally would be via xposed or loading in custom TW apps, both not possible. Hangout dialer works well, for this. TW stock browser is not affected. My S-Note is not affected either, too. Dialer and S-View are (not unusable, they just are not center-aligned any longer as their height/width are set on static widths rather than proportional % when Samsung set up the layout.) Maybe they'll change that in L.
BTW I use Nova for launcher and Hangouts as my dialer. I do use an s-view case, though, which is of course impacted.
imnoob55 said:
Yup unfortunately that is a side-effect of doing this. Only way to do it that I am aware of conventionally would be via xposed or loading in custom TW apps, both not possible. Hangout dialer works well, for this. TW stock browser is not affected. My S-Note is not affected either, too. Dialer and S-View are (not unusable, they just are not center-aligned any longer as their height/width are set on static widths rather than proportional % when Samsung set up the layout.) Maybe they'll change that in L.
BTW I use Nova for launcher and Hangouts as my dialer. I do use an s-view case, though, which is of course impacted.
Click to expand...
Click to collapse
I'm also using Nova Launcher. I did download ExDialer at first, but I went to Hangouts Dialer instead since ExDialer has a trial period and costs money.
S Note is largely unaffected yes, but when you open the camera for copying documents, the square used for aligning the camera with the document is off-center. It doesn't seem to hurt functionality in any way, though. Oddly enough, the camera when used in S Note is fullscreen...
As far as S-View goes, I'm thinking about removing the flip cover. S-View is nice, but I'm always trying to not get smudges on the cover screen on top of the phone display, so the cover is a little bit cumbersome to me when holding it. Seeing how much better the phone looks at a lower density makes me lean even closer to just getting rid of it. That leaves me with just the camera replacement...
Exchange email is also broken... when you reply to an email, the screen font is set to eleventybillion.
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Sent with my Galaxy Note 4
Can anyone confirm if this impacts the play store? Typically changing the dpi on the whole device would prevent the play store from downloading some apps.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
jfenton78 said:
Can anyone confirm if this impacts the play store? Typically changing the dpi on the whole device would prevent the play store from downloading some apps.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
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Click to collapse
I haven't seen any problems with the Play Store yet, though I haven't been installing much of anything, either. The few apps I've installed so far gave me no trouble.
Also, just found out that the stock camera has no problems with accurate button detection when the phone is turned sideways for landscape rotation, though it's still not fullscreen. You have to guess where the buttons are on the screen in portrait when the density is changed.
Couple of tips:
if you get an error about the device being offline make sure you've got the current ADB installed. The link provided for the adb and fastboot didn't work for me because the file didn't install. The program is just an auto run zip file. you can open with 7-zip and just extract the adb files.
also if you get an error about the device being unauthorized you must select no action on the windows pop up and always perform this action. the phone should then get a pop up with the RSA key number and ask you to authorize. hope this helps.
540 DPI is pretty nice.
I was okay with the dialer and lockscreen, but the camera made me go back to 640. In vertical shooting mode, the touch points for all the icons, including the shutter button, is misaligned and is very annoying. What a shame as 540 looked AWESOME.
cj00ta said:
Exchange email is also broken... when you reply to an email, the screen font is set to eleventybillion.
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Sent with my Galaxy Note 4
Click to expand...
Click to collapse
Thanks! Just added to the top thread under impacted apps
Does this effectively change the resolution? I'm curious if lowering the DPI would give positive improvement to high-end game performance. Can anyone shed some light here?
Conkrete said:
Does this effectively change the resolution? I'm curious if lowering the DPI would give positive improvement to high-end game performance. Can anyone shed some light here?
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Click to collapse
It doesn't change the resolution. What it changes is the drawing size of on-screen content which is directly from the 'dpi setting' of the phone.
It's a little complicated to explain but this is how it works;
The phone's default screen density (DPI) setting 640, this is done because that's how many dots per inch of the physical screen there is (a phone of similar screen size would have a similar dpi). This value is stored in your phone's build.prop and is read by numerous applications, it might not match exactly the 'real' dpi of the screen but its normally very close to it.
By changing it lower in dpi you're instructing to applications you actually have a smaller screen size, thus to fit content (i.e words not being HUGE on a small screen) content is drawn to that dpi setting you're providing in build.prop.
Now to go into why we have certain issues when changing the dpi.
This is basically due to how the app did its layout sizing (do I base content on "actual size" of the screen-size or do I base it on "actual density" of the screen density in build.prop? Most apps, since they're targeting to be used with dozens of devices of all sorts of different sizes, will be designed where the layout of content is dependent upon dpi. A layout would be I want a rectangular box on the bottom that has height 10px and width 100%, so that effectively means the width is based on the proportion of the screen size (the OS controls this, its just a matter of scaling). This is why you once had 5 items to show now has 8 items to show in a listbox. The size of the listbox in this case would be based on actual density while the content (text etc.) inside would be based on actual size (scaling I would think is limited to a min/max actual size for text).
Samsung can get away with this on their stock apps because in their mind when they build their roms they are only going to be used on that specific device. They're starting to go away from this, however, and are starting to make their layouts more typical that of a normal application. You have somewhat less control of the layout going from actual size to actual density.
*keep in mind you can actually set parameters for both. Such as if I wanted something to be 10% in width but only up to 2.5 inches in actual size this effectively means that it will scale until it reaches 2.5" and then scale no longer.
I hope that makes sense. Resolution really doesn't have a role at all in this, you're always at the same resolution (4K) and this is handled by the lower-level kernel and GPU firmware. I don't think there's a way to change this at the app layer but than again I have really no background in android development.
*please if anything comes off as inaccurate please point out, I am from a XAML/.NET development background and linux/unix embedded systems and really I focused on back-end/databases/services and not really front-endy stuff. This is how it is handled in XAML though and I have seen android uses the same principals.
imnoob55 said:
It doesn't change the resolution. What it changes is the drawing size of on-screen content which is directly from the 'dpi setting' of the phone.
It's a little complicated to explain but this is how it works;
The phone's default screen density (DPI) setting 640, this is done because that's how many dots per inch of the physical screen there is (a phone of similar screen size would have a similar dpi). This value is stored in your phone's build.prop and is read by numerous applications, it might not match exactly the 'real' dpi of the screen but its normally very close to it.
By changing it lower in dpi you're instructing to applications you actually have a smaller screen size, thus to fit content (i.e words not being HUGE on a small screen) content is drawn to that dpi setting you're providing in build.prop.
Now to go into why we have certain issues when changing the dpi.
This is basically due to how the app did its layout sizing (do I base content on "actual size" of the screen-size or do I base it on "actual density" of the screen density in build.prop? Most apps, since they're targeting to be used with dozens of devices of all sorts of different sizes, will be designed where the layout of content is dependent upon dpi. A layout would be I want a rectangular box on the bottom that has height 10px and width 100%, so that effectively means the width is based on the proportion of the screen size (the OS controls this, its just a matter of scaling). This is why you once had 5 items to show now has 8 items to show in a listbox. The size of the listbox in this case would be based on actual density while the content (text etc.) inside would be based on actual size (scaling I would think is limited to a min/max actual size for text).
Samsung can get away with this on their stock apps because in their mind when they build their roms they are only going to be used on that specific device. They're starting to go away from this, however, and are starting to make their layouts more typical that of a normal application. You have somewhat less control of the layout going from actual size to actual density.
*keep in mind you can actually set parameters for both. Such as if I wanted something to be 10% in width but only up to 2.5 inches in actual size this effectively means that it will scale until it reaches 2.5" and then scale no longer.
I hope that makes sense. Resolution really doesn't have a role at all in this, you're always at the same resolution (4K) and this is handled by the lower-level kernel and GPU firmware. I don't think there's a way to change this at the app layer but than again I have really no background in android development.
*please if anything comes off as inaccurate please point out, I am from a XAML/.NET development background and linux/unix embedded systems and really I focused on back-end/databases/services and not really front-endy stuff. This is how it is handled in XAML though and I have seen android uses the same principals.
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Click to collapse
Extremely helpful and great info. Possibly the best response I've received from XDA. Thank you for the info. I have found a couple root apps that claim to change resolution but I've been hoping to find a non-root alternative.