My dinc2 that I use for music and demo mixes on has had some issue playing through the headset since day one and my first question about this never got answered so id like to ask it again, and there is no fix that I've found through search. when playing through aux it has a very low bass and mid tone and I have awesome beats turned off. I use the paid for poweramp app since I loved the equalizer tweaks so it may be interfering but I don't know what the actual issue could be or is. Any help is appreciated fellas.
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Recently while I listen to music with headphones I get this random extremely loud buzzing sound that scares the crap out of me when I'm listening to music quietly. I haven't really been able to find the exact cause but have noticed that it usually happens when my phone is pulling data such as when I open a website. Seems to happen on Wifi. I use 3 different headphones and it has happened on all of them. Had this happened to anyone else? I'm currently on gummy 0.9.0 with Franco's milestone 2.
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had it on aokp and cm9 but only when streaming music/downloading music and surfing the web (all done over 4G[verizon]) I just figure the phone is freaking out trying to handle it all.
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I was reading up and it might be due to dsp manager. Did you have dsp installed and active on those roms?
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Happens on the first few tracks I attempt to stream (via subsonic) almost every time. I wonder if any android phone will ever catch up to the iphone in music/audio quality/playback.
bpm2000 said:
Happens on the first few tracks I attempt to stream (via subsonic) almost every time. I wonder if any android phone will ever catch up to the iphone in music/audio quality/playback.
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My trusty Fascinate definitely surpasses the iPod/iPhone in all of that with voodoo sound as well as louder volume.
I notice Volune+ is really noisy when listening to music at low volumes. If I disable it, the noise is gone.
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bpm2000 said:
Happens on the first few tracks I attempt to stream (via subsonic) almost every time. I wonder if any android phone will ever catch up to the iphone in music/audio quality/playback.
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Galaxy S with Voodoo Sound did it
Have you tried enabling high performance audio with a custom kernel like glados/leankernel/franco? It really improved S/N ratio when listening to quiet music.
Give player pro with the dsp pack a shot, its all I run and my phone is my mp3player and I use it through my setup in my car...hard to beat..and I'm an audiophile so I'm crazy picky...you won't be disappointed
the day is mine
the night is also mine
Melhouse said:
Have you tried enabling high performance audio with a custom kernel like glados/leankernel/franco? It really improved S/N ratio when listening to quiet music.
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I actually disabled that because I thought it might be the issue but it still happened. I ended up disabling DSP manager and the audio often cuts out when I'm pulling data but doesn't make that loud ass noise.
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shadowpunx said:
Give player pro with the dsp pack a shot, its all I run and my phone is my mp3player and I use it through my setup in my car...hard to beat..and I'm an audiophile so I'm crazy picky...you won't be disappointed
the day is mine
the night is also mine
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Giving it a shot now. Sounds much better than Google music. Not sure if it will stop the music interruptions but I'll see.
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Well everything so far has been a lie. Using player pro and that loud noise happened twice while I was downloading power amp from the play store. So it can't be DSP manager since I have it frozen with titanium.
Edit: I'm on wifi for the first time today so that could be another culprit. I listened to music for an hour straight earlier over 3G/4G and it hadn't happened at all.
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Oops. 10 char
Zacisblack said:
Well everything so far has been a lie. Using player pro and that loud noise happened twice while I was downloading power amp from the play store. So it can't be DSP manager since I have it frozen with titanium.
Edit: I'm on wifi for the first time today so that could be another culprit. I listened to music for an hour straight earlier over 3G/4G and it hadn't happened at all.
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Sorry man, I'm not sure, are your cables all good..any shorts or anything?
the day is mine
the night is also mine
Bringing this back into the light as it is still an issue. I flashed BAMF earlier today after getting fed up with the Noise problem and found that it still exists. back on CM9 if I switch the number of background processes to one (under developer options) I was unable to recreate it. So it seems to be a memory issue. For those that haven't heard the problem, plug in some headphone or an AUX cable into your stereo start playing some music, open some apps, then go to the browser and surf. When a page is loading Scroll around really fast and zoom in and out a lot. Load pages back to back try a few different pages and its bound to happen. Try image heavy pages.
Hi, I've been following this thread and decided to add to the muddle.
I bought an inexpensive portable stereo dock for my Incredible 2, made by Auvio, and got a subscription to Slacker so I could stream music while I worked (I'm a massage therapist).
It uses a short coaxial cable terminated in a 2.5mm stereo plug to connect to my phone, and sounds pretty good for only having 1" diameter speakers. It worked well with my Incredible 2.
Two weeks later I find out Verizon is going to take away my "unlimited" data plan unless I upgrade to 4G, so I got my Galaxy Nexus.
Now when I try to use the GN with my dock, I keep hearing data noise in the speakers as the app grabs & buffers the music. This didn't happen with the Dinc2.
If I move the phone or touch the cable, it reduces, but doesn't eliminate the noise. It does not happen with headphones or the GN's speaker.
Does anyone think this could be related to the issues discussed here? Any suggestions would be appreciated.
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This happens to me also when my phone is in heavy use or anything that makes the CPU run high.
---------- Post added at 07:27 PM ---------- Previous post was at 07:21 PM ----------
Also want to add I has this problem today on CM9 latest nightly and on BlackIce and PCBAOKP
Zacisblack said:
Recently while I listen to music with headphones I get this random extremely loud buzzing sound that scares the crap out of me when I'm listening to music quietly. I haven't really been able to find the exact cause but have noticed that it usually happens when my phone is pulling data such as when I open a website. Seems to happen on Wifi. I use 3 different headphones and it has happened on all of them. Had this happened to anyone else? I'm currently on gummy 0.9.0 with Franco's milestone 2.
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Click to collapse
old post quoting here
But this reminds me of the exact noises i hear when using ondemand governor with parameters tweaked , it caused the cpu to apparently change frequencies too many times in to short a time span....it was like a loud buzz/crazy reverb type sound.
Hasn't happened once when using interactive
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ashclepdia said:
old post quoting here
But this reminds me of the exact noises i hear when using ondemand governor with parameters tweaked , it caused the cpu to apparently change frequencies too many times in to short a time span....it was like a loud buzz/crazy reverb type sound.
Hasn't happened once when using interactive
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I've had it with both interactive and conservative . I'm currently on the linaro aokp 38 build and I've not had it happen yet (flashed the linaro update today). Before I flashed the linaro update I was on normal aokp 38 and had the problem. A little more testing needs to be done but maybe the linaro tweeks are cause a little more stability in the memory .
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Seems like the problem is that, while the music is playing "in any app" its not being givin "High Priority" over the apps in the background or foreground. For example, if you jump to the browser and load a page that requires a large amount of CPU usage, the will cause the CPU to make the music app audio lag which might be the loud screech noise as a result when the music app looses priority.
While music is playing it should have higher priority so the phone doesnt lag the audio if that makes sense.
Thats my guess on whats going on, because it only happens when my phone is multi tasking or taking on CPU load in another app.
Like I also said previously it has happen to me so far on CM9 nightly with that kernal that came with it, and also on blackice and the kernal that came with black ice. also had the problem with the Samurai kernal.
I don't know if everyone have the same problem but everytime i use a wired headset or AUX cable the sound of the music seperate.
when the headset is inserted in the headphone jack:
everytime i listen to a music, youtube or any video with beats, i hear only the music but filter the voice somehow.
is there anything in the settings that can be adjusted or something?
Well some more things are needed, are you on stock, a custom rom, etc...?
I have read of at least one phone having a bad jack. Could be the case. Most sprint tech stores can repai that in store.
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currently i am running jellybomb rom but i had the same happen with stock
If you have DSP or other music manager even in your music player or equalizer check for headset then see if any setting is check like vocal or voice which separates music and vocals, hope this helps.
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I have Cyanogenmod 10.1, which is android version 4.2.1 on my Sprint Samsung Galaxy S 3 (SPH-L710). When DSP manager is enabled, mainly Bass Boost, it causes a lot of distortion and it is impossible to listen to music with it enabled. When I had Cyanogenmod 10.0 I had this same issue. I was on the original gs3 rom before flashing CM and was wondering why it is doing this and if it will get fixed or if there is a solution. When listening to songs with Bass Boost at Extreme and the Equalizer enabled at R&B which is my main settings it distorts. I have gotten it to work perfectly for some periods of time, but it reverts back to the distortion. Any help would be appreciated!
WolverineNation said:
I have Cyanogenmod 10.1, which is android version 4.2.1 on my Sprint Samsung Galaxy S 3 (SPH-L710). When DSP manager is enabled, mainly Bass Boost, it causes a lot of distortion and it is impossible to listen to music with it enabled. When I had Cyanogenmod 10.0 I had this same issue. I was on the original gs3 rom before flashing CM and was wondering why it is doing this and if it will get fixed or if there is a solution. When listening to songs with Bass Boost at Extreme and the Equalizer enabled at R&B which is my main settings it distorts. I have gotten it to work perfectly for some periods of time, but it reverts back to the distortion. Any help would be appreciated!
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Its not a problems. With DSP manager but your equitment extreme pumps out a lot of bass and if your heaphones ect. Can't handle it they mess up for example I have done Sony headsets that gets all distorted when I got the bass turned up on my phone but my skull candy headsets handle it perfectaly and sound awesome. Hope this helps
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bbrad said:
Its not a problems. With DSP manager but your equitment extreme pumps out a lot of bass and if your heaphones ect. Can't handle it they mess up for example I have done Sony headsets that gets all distorted when I got the bass turned up on my phone but my skull candy headsets handle it perfectaly and sound awesome. Hope this helps
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This simply isn't the issue. I've had my DPS on my HTC One X work perfectly 2 play-throughs on a song, then on the 3rd play through it became muddled on Moderate Bass settings with Strongest Comp + Rock EQ. I reset the phone and it was even worse and I had to turn Bass Boost off entirely, and it hasn't worked right since.
I'm using Shure 535's which outclass ****candies by a few hundred dollars. I'm still looking for an explanation OP.
I have the same problem on my verizon gs3. Any aosp rom pretty much has the bass problem. The only temp solution i found was to have 2 music player apps. Play music from one and while its still playing hit the home button and open the other player app and play any song. The bass should not be distorted for about 2 songs lol. Its annoying, but the only solution i found for it.
WolverineNation said:
I have Cyanogenmod 10.1, which is android version 4.2.1 on my Sprint Samsung Galaxy S 3 (SPH-L710). When DSP manager is enabled, mainly Bass Boost, it causes a lot of distortion and it is impossible to listen to music with it enabled. When I had Cyanogenmod 10.0 I had this same issue. I was on the original gs3 rom before flashing CM and was wondering why it is doing this and if it will get fixed or if there is a solution. When listening to songs with Bass Boost at Extreme and the Equalizer enabled at R&B which is my main settings it distorts. I have gotten it to work perfectly for some periods of time, but it reverts back to the distortion. Any help would be appreciated!
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Click to collapse
Which kernel are you using, and does it have it's own sound ajustmants? Cause if you are using for example a kernel like boeffla with boeffla sound enabled.. you can have the distortion when using dsp also..
Recommend Turning one of. . I myself used only boeffla sound
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Try Bass Booster Pro. It's much better than DSP.
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I ran into the same problem. On my Samsung Galaxy S2 (on cyanogenmod of course) bass boost via DSP manager never worked, the sound was always distorted. On my Galaxy S3 suddenly bass boost was working flawlessy with the very same headphones I used on my S2. Then when I switched to the S4 it stopped working again. Since I was getting used to the bass boost I started investigating the issue and found a solution.
LPA (low power audio) is causing the distortion. For some reason lpa was never enabled on my S3, this is why it was working there. In order to disable lpa in CM you just need to edit the build.prop file and change lpa.decode to false. One reboot and everything should work again.
I realise this post is way old but for the first time ever I can actually use DSP manager in CM roms.
Thank you so much!
Thank you mate! You saved my life!
So today I at work and my boss walks over and ask me to turn down my music..... I had my headphones in and did not have it up very loud.
Several min later I get a phone call, a few min in he walks over and asked if I was on a personal call. I said no and the person continued to talk, what I didn't know was all the sound coming through the headphones was also being played on my phone speaker.
No looked it up and many people have the notifications sound problem, but couldn't find one that really had the same problem as me.
No matter what watch on YouTube or listen to in my music player the phone will play the sound on both headphones and speaker.
Any help with this problem guys?
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Who's rom are you using? Also try a different pair of headphones. If the jack on your headphones is bent or not connecting correctly it will cause that to happen.
That happens when the headphone jack is not pushed all the way down!
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I think you might also want to be sure the Phone is not in "Driving Mode"...
I just had the same problem. I was listening to Google music for a few hours no problem, but one track decided to play threw the speaker and not the headphones. Not sure what happened, I skipped the track and all was good again.
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That has happen to me recently, it varies at one point it was when I was using YouTube but it left after I kept plugging headphone jack out and in a couple times try that.
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Funny, when I play games and have music playing at the same time I have the same thing happen. Perhaps the next update in May will fix this?
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Hi everyone before I got my mob rooted I used to listen music without and with earphones and it was all good but later I installed cm 10.1 and my sound quality became bad I thought that it was because of low battery but when I charged to 94 PC it was the same whenever I listen to songs its quite loud but the voice cracks terrible I also tried devil and NEAK Kernel for any advantage and also tried xloud and clearaudio+ any solutions?
And can it be a problem of an app?
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