LFP (Looking for Players) is a simple app that helps gamers find each other. It tries to emulate the bulletins boards in real life. LFP does not require an account to use but does require a persistent Internet connection. The three tabs (Response, Post, and Search) contain all of the functionality of the application.
Response lists the games you have listed with a list of people that are interested in playing that game with you. Tapping the X next to the game title removes the listing while the x next to a name removes that user. This list refreshes every time the app starts and every 15 minutes if left open.
Post allows you add a game to the server specifying the game, in-game name, platform, days and the approximate starting time. Anything posted is automatically deleted after one week.
Search goes through the available listings and returns a list grouped by time. All times are corrected for the local time zone. Clicking a listing within the group generates a dialog to notify the person that you are interested in gaming at that time.
Currently, I want to know:
• How responsive the app is.
• Is LFP intuitive to use?
• Are the colors appealing? How can I improve the theme, nothing too fancy for I am not an artist.
• Does this app accomplish its goal of being a bulletin board for gamers?
• If this was in the app store how much would you pay for it?
• Bugs and annoyances.
This was designed for use on a phone but it does run on tablets but its not coded to take advantage of the additional space.
**EDIT** This is the alpha so there isn't a large user base so there are 0 posts at the moment. Therefore everyone needs to post and search for the same 5 games: Pirate Sushi, Yu-Gi-Oh! GX Tag Force 3, Roller Rally:Snake Pass, Combat Wings: The Great Battles of WWII, and Quarrel.
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Please provide some screenshots as they are always important and they are working as a tester magnet
Thanks for your work!
Cool idea!
Thanks, I'm contacting people on that UI designer list to create a new color scheme for this app. That's a common complaint. Which is not surprising at all really.
Very responsive, haven't ran into any glitches yet
Sent from my SAMSUNG-SGH-I317 using xda premium
Related
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Hi all...
I've been developing bits and pieces of stuff on my phone for my own use and I thought I'd share this with you. Unfortunately it's only useful for people who live in Sydney as it relies on 131500.com.au (locals will know what I'm talking about). Although that service has its own "Mobile" version webpage, I find it very inefficient to type in addresses and not have it remember my last selection - especially since I'm usually already in a hurry if I ever find myself needing to check the timetables.
It's a tiny (but multi-threaded for uber-fast interface) program (30kbs) that remembers your last To/From train stations and will directly fetch the timetable for trains in the next hour in a WebBrowser control. And a single-button (reverse) that gives you the same timetable for the other direction on your way home.
Note: uses internet data! - but only a single page. Probably 1kb or so each time?
Limitations (as by the 131500 mobile service): unable to directly give timetable for connecting trains. ie: both stations must be on the same line
Requires: .NET Compact Framework
Compatible with QVGA/VGA/WVGA devices. But I'm posting under blackstone forum because that's the phone I use
Freeware - and all comments/suggestions etc welcomed. Many thanks!
P.S. At uni now.. so i've only included a crude screenshot. I'll post a proper one if i get a fair bit of interest in this. thanks
hey mate do you think it would be possible to do up a brisbane one?
If there's a website that allows you to look up the brisbane timetables I don't see why not. alternatively if you can source a soft copy of the timetable?
www.qr.com.au
are you able to grab it from there?
Very useful, thanks!
luckyluke1137 said:
www.qr.com.au
are you able to grab it from there?
Click to expand...
Click to collapse
I've just sent an email to QR. Will see what they say first..
It's good but don't like the fact it connects to the net to get the info.
If you look at timetables, they are mostly always the same, so you can get the info currently right now and make an offline version in which the times are accessible whenever and whenever there might be a new timetable, such as the new Chatswood lines, there could be an update button just to get the new times.
Other than that, good start but definitely needs an offline version.
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First of all, I'm really sorry to double post, I've posted this in Xperia section, but I really really need Blackstone users to help me out, thanks in advance.
Hi, I'm a student in Queensland University of Technology at Australia. I'm developing a Sudoku game for Windows Mobile 6 Professional with WVGA resolution, I have a SE Xperia X1 but I need your help!!!
This is my second attempt in developing Windows Mobile application, last time it was a big failure, but this time I've put a lot of effort in this application in order to make it very graphical appealing, use-able, and powerful, y'know this is very hard in WinMo platform, either it will crash or it will take too much memory/processes to run it.
I've used smallest amount of custom build controls to make this happen in qSudoku, I want to make it user friendly, finger friendly, apply the concept of "a screen full of content", and graphically appealing. So far I've only tested it myself and I want to know what do you guys think
Please go to Faculty Of Geek for more information about this application (or me )
Email ([email protected]) to me if you want to provide feedback or just anything
(Download links at the bottom)
Current features:
Four levels to choose from (easy, medium, hard, insane!).
Load and save.
Multiple numbers in one square.
Clear all numbers in one square at once.
Check numbers in all square. (that's where the red 'x' appears )
Hint
Show solution
Check answer (the 'All Done!' button)
It's full screen
In this version.....
Only 6 puzzles available.
No settings available.
New Game and Load Game buttons will take few seconds to respond (which is obviously not good).
Will expire on 15 May, 2009
Has no icon and sounds :-(
In future versions.....
Will improve memory management
Will provide option to turn off full screen
Will make the application more responsive
Will support more screen resolution
Will support non-touch screen device
Will make the hint not so 'obvious' (you'll know why once you play it
Downloads:
WCGA device with .NET Compact Framework 2.0
WVGA device with .NET Compact Framework 3.5
Here's some screenshot:
Looking all good but wrong section. This should be posted in the "Development and Hacking" section
Thanks for the info, I'll post one there, hope it's won't get deleted as I kept posting the same thing.
Hey guys,
after developing my App "Remote", I nearly immediately started a new project.
Not an app, a game it should be.
So I began about 2 months ago and now I want to present the current results to you.
The game is named "OrthoGun" and it's a 2D Space Shoot 'Em Up.
Unlike other genre representatives you can't upgrade your ship in the usual way.
I build a randomized itemsystem: There are different types of items (like standard armor, a simple cannon) and from those the items will be generated which will have different attributes (so there would be a cannon which makes 10 damage and a cannon which makes 500 damage and one which shots very fastly and one which shoots very slowly). When starting a level, enemies will be randomly generated from those items. When killing an enemy, there is a chance a he drops one of his items, which you can eventually pick up and use by yourself.
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So this an actual enemy from the game. The shape and items, he has, are completely randomly generated using certain rules.
Using those items you also build your own ship. You practically just drag&drop the items to the position you like and you're done.
The game will feature about 20 levels with different difficulties and types of enemies
Plus 3 modes and bonuslevels.
I'm currently trying to convince Microsoft Game Studios to publish it, so I can integrate the XBOX Live Services, but they have a very long respond time.
You can view more screenshots on the facebookpage (see signature) (you don't have to like the page or be registered to view the screenshots, but I would be happy if you so because it's a lot easier to keep you updated because I promote this game in other forums too)
Note that the colors you see, currently depend on your accent color (I use "mango" at the moment)
Please let me now whether you like the idea or not. I will try to answer any question and I would be very happy about feedback (negative&positive).
Thank you for your attention!
Sincerely
DeathLamp
May take a while to get use to. The randomized drop of items could make the game super hard hard at times. I hope you can save progress and not have to start from level 1 the whole time. It could be quite interesting. Graphics seem a bit outdated but then I'm assuming your going for that look?
Sure all progress will be saved.
As I've already said there will be level.. each will unlock a new itemtype so you're not able to find every item right from the beginning. Currently I made enemies handicapped, so they don't get the same amount of health, damagepower and shoot speed from the items.
At the moment you will only be able to keep the items if you complete the level, but at least there are no lives, so you can try as often as you like.
Yeah I am aware that the graphics are the critical point of the game, and it actually looks kind of worse on a static picture. I will try to make video the next days.
And thanks for your feedback
EDIT: And heres the video
It's the second half of the tutorial
Azmara is a 2D RPG inspired by the zelda video game franchise. We are a small team of 3 and we are seeking supporters to bug test our game's progress.
Android 'beta'[.apk] files available for bug testing --- Test the first dungeon -- time to complete is around 30 minutes, if you can survive! We are aiming to make a game 15+ hours of gameplay. A FULL action-adventure game that will be offered for Android and IOS devices [possibly windows with enough resources/support].
Features
- Temporary Village: exploring environmental tiles and playing with unique multi-level tile design
*village includes Shopkeeper where shield can be purchased... you might need it!
- First dungeon located underneath church
- Temporary Slime Monsters: Currently working on Monster and Boss AI, weapon hit-box length, weapon combo system [timing between attacks using different weapons]
- Boss fight... good luck!
- Crazy multi-levels, multiple pathways to success or death! See how well you remember the layout
FEEDBACK: Share your thoughts and opinions on this thread or email me directly [email protected]
BUGS/ERROR REPORTS: Bugs + Errors can be provided on this thread or directly email me at [email protected]
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The apk?
Ready For Testing
Me Ready For Testing
Can You Send Me The .apk file
Thanks & Regards,
Trickonics
Willing to test and translate.
fla.co said:
Willing to test and translate.
Click to expand...
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We will actually be launching a project on Kickstarter on November 1st! Backers will receive DRM-free copies of the game and will be able to test and provide feedback to us and to other backers! Keep your eyes and ears open! Updates on twitter: @rpglimited
Sounds great! Passed this on to my family gamers.
Me and my team are developing a brand new kind of Android Launcher called THING that we think you'll find is really cool. Check out thing.se and sign up for our private beta! In short, THING is a behavior driven, API powered Android Launcher that simplifies and automates your life. As I'm a new member, I can't post proper links just yet - sorry. Again, thing.se is where you want to go.
THING listens to your behavior and presents you with apps you're most likely to use at any given time of day and activity. THING lets you create your universe - if you can write a text, you can create an Agent that listens and acts on your behalf. Any API can be implemented to enhance your power and reach – the building blocks of Your Universe. Thing puts you in control - of everything.
Thing analyzes your app usage history and activity to determine what apps you're most likely to want, whenever you want them. The idea is to make app discovery easy instead of relying on a wall of apps and muscle memory to know where a given app is. (Pro tip: long press on the secondary hotseat to force an update).
Thing uses NLP to interpret what you want to do and how to do it by letting you program your surroundings - to create your universe. For example, if you're in Boston, an agent might be:
Code:
When I land at Logan Airport on Wednesday, get me an Uber and text John "I've arrived safely" if it's raining in Madrid.
We interpret and map keywords to services and actions to create a logical flow of events that calls API endpoints.
Feel free to ping me or email me if you want to sign up for the beta or if you have any feedback - good or bad!
Home screen with the secondary adaptive hotseat
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Thing AppDrawer, sorting apps alphabetically
Thing AppDrawer, categorizing your apps as they are categorized in Google Play
Thing AppDrawer, categorizing your games as they are categorized in Google Play
Search - app name and/or category
Create Agent [in alpha stage]
Looking forward to hear what you think. Thanks!
/William
Hi all,
As a small, small token of my appreciation, here's a THING wallpaper for you to enjoy. 1080x1920 PNG.
Check out thing.se and sign up for the beta if you haven't already! We'd love your feedback. Thanks again!
/William
Hi all,
As a small Thank you to the community, here's a zip with some Thing wallpapers! Ping me if you have any requests Thanks a lot to everybody who has signed up!
https://thing.se/wallpaper/thing-wallpapers-20160103.zip
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