Hey folks,
Just recently I've noticed that when using headphones or speaker (speaker works sometimes, like yesterday) the volume of google music will be stuck at full blast. Lowering the volume does nothing until it gets to 0. Its either off, or at full blast. I've done some looking around and I've noticed a couple other GS3 users on other carriers have had the problem too. Now, this ONLY happens with google music, Pandora and Youtube work fine. I also have no trouble when using my bluetooth headphones. I've tried restoring the app to original settings and clearing cache and multiple reboots have proved unsuccessful.
I'm currently running Paranoid Android 3.69 with dkp kernel. Any help in getting this fixed would be greatly appreciated!
EDIT
I just it again with my bluetooth headphones and its doing the same thing. The only saving grace is my headphones have their own volume control independent of the phone
Related
Does anyone have this problem? I'm on the latest version of AOKP with Franco Kernal...Everytime I listen to music, it will randomly stop and I would have to press play again. This happens at random times, (seconds, minutes, hours). I'm using Google Music (Play Music). I have tried PowerAMP and other players, but they seem too all do it.
It's kind of bugging me
ogxjason15 said:
Does anyone have this problem? I'm on the latest version of AOKP with Franco Kernal...Everytime I listen to music, it will randomly stop and I would have to press play again. This happens at random times, (seconds, minutes, hours). I'm using Google Music (Play Music). I have tried PowerAMP and other players, but they seem too all do it.
It's kind of bugging me
Click to expand...
Click to collapse
It could be a bug with Franco's sound hacks he implements in his kernels. Perhaps try using a different kernel?
anton2009 said:
It could be a bug with Franco's sound hacks he implements in his kernels. Perhaps try using a different kernel?
Click to expand...
Click to collapse
hmmm...can anyone else confirm this that's also using Franco's Kernal....
I get this on stock. I thought it was related to another piece of software (pocketcasts) that I installed about the same time the problems started. Seem that the first song is played, then it pauses or stops.
Could be a buggy headphone connector (in the phone), where it send a faulty signal telling the system that you have unplugged the headphones. Does it only happen while using headphones?
My connector does that as well, but opposite. When not using headpones it sometimes signals that something has been plugged in, and all audio is routed to the non-existing headphones.
this bug definitively occurs on francoKernel!
Try flashing another kernel (Popcorn for example) and the bug is gone.
Seems to have something to do with the sound limit. If it's too loud it stops automatically. Try reducing the volume to 60% with the hard buttons and you'll see that it stops acting like that.
It's not a Franco's kernel only problem. I have the same issue on Stock 4.0.2 (GSM, unlocked, unrooted).
It is not the headphone connector that is buggy either since i'm experiencing this with bluetooth headset as well (A2DP headset).
The music app is not crashing either since it doesn't require a full "load" when i select the app. Press play again and all is good until next time.
It happens to me on stock as well. With both the music and listen apps. Seems to happen if I'm playing music for a half hour or so without using the phone.
Sent from my Galaxy Nexus using xda premium
I am running AOKP M3 and Franco's kernel and am experiencing the exact same thing.
Benxter said:
this bug definitively occurs on francoKernel!
Try flashing another kernel (Popcorn for example) and the bug is gone.
Seems to have something to do with the sound limit. If it's too loud it stops automatically. Try reducing the volume to 60% with the hard buttons and you'll see that it stops acting like that.
Click to expand...
Click to collapse
I have noticed this. When i turn down the volume it stops doing it. But when i turn it up to max it will start doing it again
Sent from my SAMSUNG-SGH-I717 using Tapatalk
I experience this on google listen on stock 4.0.1. I thought it was a bug with the app losing audio focus. But then they updated and claimed an audio focus fix, yet it still happens. I can force this bug to happen by multitasking moderately. So i truly think this bug is related to the over aggressive memory management on this phone.
Yea I'm using Axi0m and I notice this. I think its an issue with the headphone jack. When I installed power amp, one of the features is to detect connection to the headphones... then the phone started to randomly start and stop playing music completely random.
I updated and it seems to be fixed. Still stops occasionally but at least I can listen for an extended period.
Sent from my Galaxy Nexus using xda premium
Franco Kernel updater
I'm running Lean Kernel and I get this all the time when I have the volume set to MAX on the device itself, I find if I turn it down just a bump then the problem goes away. This may be some type of fail safe for the phone itself. ??? But just turn your vol down one click and you're good to go.
I always had issues playing music with franco.kernel, it did me just like you are talking about. That **** used to drive me crazy! Anyways, no issues with CM10 M2. Also using the built in CM kernel.
yup, had this thing on both stock and codename android. google music app
Just gotta wake up this thread.
I'm having this issue on CM10.2... I had this same thing on stock JB some time ago when I connected to my BT headset..
Is there any fix for this?
Btw.
I don't use any custom kernels and this is not caused by any kernel and I don't think this to be caused by BLE.
Benxter said:
this bug definitively occurs on francoKernel!
Try flashing another kernel (Popcorn for example) and the bug is gone.
Seems to have something to do with the sound limit. If it's too loud it stops automatically. Try reducing the volume to 60% with the hard buttons and you'll see that it stops acting like that.
Click to expand...
Click to collapse
^^This
I had the same issue and realized I had the volume up too loud with the mods I had installed. Keep the volume below 80% and the problem will disappear.
Possible solution
I used to have this issue as well, where after a certain period of not actually using the phone, the music playback would just pause itself.
I discovered that I had Play music "Greenified" which is basically a hibernating task manager. That was killing the background process of any music players I had open.
Wether or not you have the Greenify app, check for any automatic task killers and get rid of them.. Maybe that will help one of you guys, it sure helped me.
Only had this happen using headphone volume boost... don't use it
Sent from my Galaxy Nexus using Tapatalk 2
I've asked this question before but there were no replies.... I hope this time I'll get some pointers and re-phrase my question better.
I'm using the GSM Galaxy Nexus 4.1.1
Sometimes my music stops playing when switching apps or pressing the home button to return to the home screen, it doesn't happen all the time, but very troublesome when it does. It happens usually just right after unlocking the phone from sleep. I'm using the stock music player
I've noticed that this issued happened to Android phones as well, I tried to update the stock music app, and switched kernels. I don't know what else I can do. I don't recall encountering this problem back in 4.0.4.
Any help would be appreciated
Sackboy11 said:
I've asked this question before but there were no replies.... I hope this time I'll get some pointers and re-phrase my question better.
I'm using the GSM Galaxy Nexus 4.1.1
Sometimes my music stops playing when switching apps or pressing the home button to return to the home screen, it doesn't happen all the time, but very troublesome when it does. It happens usually just right after unlocking the phone from sleep. I'm using the stock music player
I've noticed that this issued happened to Android phones as well, I tried to update the stock music app, and switched kernels. I don't know what else I can do. I don't recall encountering this problem back in 4.0.4.
Any help would be appreciated
Click to expand...
Click to collapse
Give us a bit more info:
1. What music app are you using? If it's an app that can both play local media files and stream, which are you doing?
2. Are you playing your music through headphones, the internal speaker, or Bluetooth?
3. If headphones, have you tried other headphones? If Bluetooth, how far away are the devices?
4. Which ROM and Kernel are you using?
danielsaenz said:
Give us a bit more info:
1. What music app are you using? If it's an app that can both play local media files and stream, which are you doing?
2. Are you playing your music through headphones, the internal speaker, or Bluetooth?
3. If headphones, have you tried other headphones? If Bluetooth, how far away are the devices?
4. Which ROM and Kernel are you using?
Click to expand...
Click to collapse
I said I'm using the stock music player, Play Music.
I'm playing music through headphones.
I am sure that this problem is not because of the headphones
I'm using the stock 4.1.1 ROM JRO03C. This problem happend on both the stock kernel and Franco Milestone 5
Are you running any other memory hungry apps? Sounds like your music player is getting killed because the memory is needed for something else.
I've had this happen in two instances, so hopefully my personal experience will help you.
The first time, it ended up being a faulty cord in my Nokia Purity HD headphones, I bought a new cord and that fixed my issues.
The second time it was because I was attempting to play music, that I had downloaded in Spotify, but since I was in a crappy coverage area, it would pause the music every time I lost a data connection, even though the music was stored locally. Switching Spotify to offline mode fixed it, so you might try switching to offline only mode in Play Music.
Even if you don't think it's your headphones (for example, you tried them on a PC and they worked), you have to remember that phones have many more contacts inside the headphone jack, used for the media controls in headsets (headphones with buttons and mics), so if there is a short in your headphones that makes the phone think you're pressing the "Play/Pause" button, it wouldn't show in your PC, because most if not all PCs lack this functionality.
When connecting any headphones to my note 2, the phone plays the music in a weird way. Basically the tone is very low although the volume is cranked up and the music plays in a static way like it is a very bad recording. This goes for phone calls as well. Basically it sounds like if the headphones were blown.
The speaker plays the music perfectly. All Headphones work on different devices.
I had downloaded "Awesome Beats" App a log time ago but only activated it last week on "headphones+BT+Speaker" I was thinking this may be the cause so I removed it for the phone. The problem persists.
BTW I haven't used my headphones in like a month so I can't really say if this was the cause of the issue.
I was wondering if there was a way to flash the phone jack "driver" by itself to the phone? Is there?
Can anyone think of a solution and the cause to this issue?
Much appreciated.
BTW phone jack is clean
Uncheck your head set volume restriction in settings ???
If no change...clear application data for your player app...
Or you may need to wipe the cache in recovery to test....g
Don't know if headphones settings exist on the samsung note 2. found nothing under 'sounds'. I know some HTCs have them.
Am running CleanROM which is a modified stock ROM.
followed your other steps as mentioned. Except that I cleared Delvik cache as well. after rebooting headphone sound remained the same. kept playing it for a minute or so then voila: it got fixed. disconnected then reconnected the headset and it still works.
So thank you for the ideas, and I hope this would help anyone in the future facing this issue.
Hey Guys,
everytime i connect my fire phone (slim kat) to a bluetooth speaker, i dont get any sound out of it.
What i tried so far:
-used multiple bluetooth devices (car; mobile speaker; tv sound bar) with no success. Everyone showed the same problem.
- removed all devices from the pairing list
- visible to all devices
- wiped cache
- tried spotify and poweramp
-moved from cm11 to slim kat: the problem was solved for like 15 min. The sound then suddenly stopped without me touching the display (no sound then, but the music player continued to play)
Any ideas? I uploaded a video showing the problem. all i get from the speaker is a silent buzz, which i tried to capture in the video at 01:20.
Also notice the weird volume button at 00:57...it switches from the normal audio speaker to the bluethooth speaker every time i change the volume.
https://youtu.be/sxMLdcQzb8E
I hope someone can help me.
I had a similar problem on stock, turned out to be my wearables apps. Microsoft Health and Pebble time, kept disconnecting me from everything else. May be completely unrelated, but worth a try. I uninstalled those apps and it started working fine.
Thanks for reply, but i dont have any wearable apps installed on the phone
Cmon guys, please help me. I know a lot of you guys are really into this topic...
So not sure what exactly is the cause but one thing that sometimes will cause all audio to stop working is Google play music. Sometimes when I start playing music (device speakers, not Bluetooth or casted), the audio will stop working in a few seconds as if all volumes have been turned down but they're not. Music playback is still going. Verified that when this happens no other audio works as well.
In some cases the volume slider does nothing when adjusting (slider can be moved but no change in actual volume output level) and playback is still going and then audio is lost.
Playback control buttons in play music become unresponsive and eventual play music not responding message comes up. Closing app doesn't fix and still no audio in other apps or system. Restarting phone doesn't help either really. Only workaround I have found is to cast to Google home, play for a few seconds on there (which does work) and then disconnect and audio on device is functional again. Sometimes cast workaround works without reboot, otherwise the reboot is necessary.
Anyone dealing with this too? Things I should look into for suspect causes? Any help greatly appreciated.
Edit: now when audio stops on device, things become a bit more unresponsive throughout device and eventually the device restarts on own without the play music not responding message. Power off and restart options via power menu are unresponsive at this time too.
jasonftfw said:
So not sure what exactly is the cause but one thing that sometimes will cause all audio to stop working is Google play music. Sometimes when I start playing music (device speakers, not Bluetooth or casted), the audio will stop working in a few seconds as if all volumes have been turned down but they're not. Music playback is still going. Verified that when this happens no other audio works as well.
In some cases the volume slider does nothing when adjusting (slider can be moved but no change in actual volume output level) and playback is still going and then audio is lost.
Playback control buttons in play music become unresponsive and eventual play music not responding message comes up. Closing app doesn't fix and still no audio in other apps or system. Restarting phone doesn't help either really. Only workaround I have found is to cast to Google home, play for a few seconds on there (which does work) and then disconnect and audio on device is functional again. Sometimes cast workaround works without reboot, otherwise the reboot is necessary.
Anyone dealing with this too? Things I should look into for suspect causes? Any help greatly appreciated.
Edit: now when audio stops on device, things become a bit more unresponsive throughout device and eventually the device restarts on own without the play music not responding message. Power off and restart options via power menu are unresponsive at this time too.
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Click to collapse
Hi Jason, I have the same issue. When I play music, the upper speaker stops emmiting audio and the lower one suddenly lowers its volume (but the audio is at full volume in the UI). the problem is that is random and also affect the phone app. so if this happen and someone call me I cant hear it.
do you resolve it?
let me know,
thanks
fadudba said:
Hi Jason, I have the same issue. When I play music, the upper speaker stops emmiting audio and the lower one suddenly lowers its volume (but the audio is at full volume in the UI). the problem is that is random and also affect the phone app. so if this happen and someone call me I cant hear it.
do you resolve it?
let me know,
thanks
Click to expand...
Click to collapse
I tested in safe mode and verified it was not a hardware fault. I suspected it was something that happened when I was using substratum and applied a theme to Google play music. Factory reset was my only way to resolve.
Same issue here with my Pixel 2. I notice this behaviour after using a Bluetooth speaker, and disconnect from it. Sometime i lost Speaker and Microphone access to the phone. If i connect back to a bluetooth device, audio/mic in the bluetooth device work's fine.
I i reboot the phone, i regain access to speaker and MIC... until the next time i use a bluetooth speaker. I didn't notice this behaviour until last week. I have this pixel 2 phone for 2 month now.