In the last years I more and more saw that games (in general, not only for android) are more succesful if the graphics are cute.
Have you seen such a development too?
What kind of graphics do you prefer?
Cute ones?
Elegant ones?
And how important do you think are the graphics of a game?
Graphics are definitely important. It can make a game with very basic game play look awesome. I dont think it really matters if graphics are cute or not, but there is a genre of people who prefer cute things and plus, kids love it. Anyway, me personally, feel that if you aren't that great of a graphics artist and it takes you a very long time to make some of the graphics for your app...it may be best to just hire a freelancer and have them do the work. There are many graphics artists who make themselves available for work over at deviantart.com and their price isn't bad either.
The UI it's the most important ability of a developer, yes the code will make work the app, but the UI and UX guidelines will sell the app.
I personally prefer the Holo design because gives a very stock/aosp interface to any user, but it's only working with 3.0+ versions and with excellent results in 4.0+. So many of my apps are perfect for 4.0+ but with minimal support (in UI) for older SDK.
Inside the Holo library, I love the tabs, and the use of the ActionBar, also the use of swipes creates a very friendly interface.
See you!
Thank you for your replies, so if I understand you right, then you think graphics are even more important than gameplay. Very interesting opinions
I love a clean, simple look and flat look, but not metro. Metro is too flat, i can't even tell if it's a button or icon Generally i like the holo ui and pure android ui. It's classy,elegant and simply awesome
With android ui do you mean the old one or the new one (for example with 4.0) or both?
In my opinion the ui of android 4.X is awesome, but I am not a friend of the old one...
Talking about games, the first impression is always graphics. Gameplay is equally important, but it's the screenshots that people will see before downloading the game.
Though I prefer elegant graphics over cute ones, but cute ones can attract more kids.
Depends. I think that more serious games should have somewhat serious graphics, but games that are meant to be cartoony and funny should definitely feel that way.
I do feel, though, that every game has to look good within their category: cartoon is alright, but don't have majorly jagged lines .
soumya_digi said:
Talking about games, the first impression is always graphics. Gameplay is equally important, but it's the screenshots that people will see before downloading the game.
Click to expand...
Click to collapse
I absolutely agree, and I have some experience with exactly this. I developed a game which is very basic looking (this was by design), and I can definitely say that it turned off most people simply because of their first impression seeing the screenshots. I should mention that the game is completely free and without ads - so these were not reasons to ignore the game. Those who did give it a go seemed to like it, but good graphics is the way to get people to give it a try in the first place. Even the best game won't do well unless people actually try it
As for the actual look, I think anything works as long as it looks good and appeals to the target audience - cute zombies may NOT always work, and neither will flesh eating kittens .
Photon532 said:
In the last years I more and more saw that games (in general, not only for android) are more succesful if the graphics are cute.
Have you seen such a development too?
What kind of graphics do you prefer?
Cute ones?
Elegant ones?
And how important do you think are the graphics of a game?
Click to expand...
Click to collapse
I've also noticed more games featuring 'cute' graphics and just figured the author/publisher was going after a younger demographic. Cute can work. So can elegant. (in games or apps more generally) The important thing to me is that the game/app stay consistent with its own look and feel. Here's an example: I remember a game several years ago on iOS that was one of the first guard the tower from/with stick figure type games. The graphics were hilariously bad, so was the sound... but it was such a consistent and hilarious combination that I killed several hours playing it. It was original (at the time) and entertaining enough that its consistent lack-of-polish-style actually worked quite well.
That said, games the don't emphasize any particular style at all can work, if the gameplay is compelling enough. I'll take gameplay (or utility for non-game apps) over an ultra-polished finish any day, but I'm probably in the minority on this.
Thank you all for your replies and very interesting inputs.
To include everything, you say that cute graphics are especially for kids and the game should also be made for them.
In general the graphics should be good because of marketing, the first thing people see is of course the graphics, if they are horrible, they won't even give the game a chance.
The graphics should represent the game.
In general all who posted on this thread are more for serious graphics.
In the end gameplay is the reason why people play your game again and again.
I am very surpised about quite a lot of things here, I thank you a lot and maybe some others which were in my situation of nescience
i like games with great coloring and clean ui, and for android cartoonish graphics attract many people (like most ios games)
And if we talk about graphic, there's also one small but very important element - icon.
If you search something in market, this is first thing you see, then you read description - bad icon means probably bad software, only few will bother with further checking app represented by trashy icon.
I
combination of both
i think it should be combonation of both it should not be so cute like a little baby nor like a fully filled space elegant i think the mid will be the best:laugh::silly:
testing different graphics by segmenting your user base is a good way to know what works for whom. Use an A/B testing tool for that. (www.appiterate.com, I know, allows segmenting and also has a visual platform)
When I look at the top new apps they are almost exclusively high-res cartoony graphics that I could not make by myself in a decade. But there are still plenty of games with simple clean graphics: quite flat, blocks of colour with the odd shadow and gradient. It seems like the 'modern ui' is going this way which is advantageous to me as it is far, far easier replicate.
Related
Hi guys
When I bought a HTC Touch HD a while ago, I got it as it was seemingly the best rival to the iPhone. I do like the HD. But one thing I wanted was decent apps like the iPhone had, esp games. Looks like the only game that the HD can boast about is Xtract, on every thread on here, thats the only game ppl talk about. Where are the games that I can play that shows it can compete with the iPhone games. Everyone sitting on the train playing great wee games on their iPhone, but I have Xtract to play, or stupid wee puzzle games with no graphics, pretty dissapointing. Can anyone prove me wrong with this and point me to great fun apps and games for the HD? I dont see the point in slagging the iPhone, if its clearly better when it comes to the fun aspect to the phone, which is why most people want these days.
Cheers guys
Martin
I tottaly agree with you...
you think exactly in the same way as me...
im so sad with my Touch HD too
nice point....
tbh, the touch hd is not really a games platform, its more of a getting things done type of device (something i think it does very well). Sure, it would be nice to have some extra games, but i bought this device to help keep myself organised as well as do some cool geeky stuff and my hd still does that fine. Maybe you simply bought the wrong device?
lol, i think that i bought the wrong device for games and apps...
but to browse the web and read some study things it's nice
i wanna change it, but i didn't see any really good device to replace it
so i will wait for that...
I don't know. I think it's pretty nice being able to play Starcraft, Warcraft, Heroes of might and magic and various other old pc games on the blackstone. Don't think that's possible on the iphone.
Other than those, you still have games like monopoly, asphalt, guitar hero, need for speed undercover, call of duty, assasins creed, fifa, prince of persia etc. etc. Lots of games, really.
regards
LOL, all these games are "Kid games"...
i think that the we need games like this:
http://www.youtube.com/watch?v=2-i5xYMY6bw
http://www.youtube.com/watch?v=5zOOaPQ4hiE
http://www.youtube.com/watch?v=I5PX10ASE3E
http://www.youtube.com/watch?v=cbUVpApFS7k
i think that these example talks better than anything...
I'm asking the same question: why can't we have cool 3D games like iPhone? I think Xtract and Experiment 13 are the only 2 games which showed us that it IS possible on our devices. So why are there only stupid 2D games with ugly qvga-like graphics (gameloft)?
I've played only two really good games (unfortunately both 2D) on my device: Archibald's adventure (made in Czech republic ) and OpenTTD. Most of other games are useless and not pretty funny/exciting...
I dont wanna 3D games with stunning graphics or something like that...
i just need something like this...
http://www.youtube.com/watch?v=4yZSsqj5hLA
games
Well there are several reasons for the lack of games on the HD2
1) Gameloft give iphone a better version because they make more money.
On windows mobile most users look for cracked software.
2) THE BIGGEST ONE: Developer tools: Iphone has 2 and 3D compilers that are optimal for making games. Microsoft tools will piss you off , and takes longer to make games.
3) Proper feedback: Alot of up and comming developer like myself have seen where you release a freeware game and hear tons of compliants!! Like ohh this game doesnt have multi-touch its crap. Mean while they dont understand that not all developers have access to the best tools.
The solution is simple , consumers must tell Microsoft give developers easier and better tools to work with. That way we can deliver bettter games to you. Us developers need your help to make better games.
Here is a screenshot of Resident evil on touchpro2 , looks nice. I dont know when it will be released though.
i would like also to play very nice interactive games, but with all the functionalitys of wm6.5
i never wanted to buy a not adaptive system like iphone, just only to play games..
yeah the tools for wm6 is also a crap... the problem is that many wm6 phones have different specifications, this problem apple dont has...
but everything that gone wrong on wm6 and older,.. its going to be a way better on wp7. finally...
working on
Yes most developers are getting fustrated and consumers as well. Alot of the problems with resistive screens , so there is no multi-touch. Iam working on this resident evil 5 port, but its so tough. I cant make it 3D but just trying to make it fun for people to play. This screen shot is what I done so far.
yeah dude, that's nice...i support you in this project, do it!!, it's fine!
i think that i should change my device, ther's nothing ahead in Wm 6.5
bubble breaker, solitaire and pac man, that's all....
i think that Android and iPhone can give us a "little" more...
tims demo
Here a demo of a really fun game Tims key Quest. The controls are easier than most action platformers and the graphics are simple and smooth. Try it and tell me what you think. Android is not really that good trust me, but the iphone is a monster . Iphone is good and has solid games . I think people buy thier games because its 99 cents. Thats why I price my windows mobile games for only 99 cents , because after buying the phone, your broke.
If you want me to add more games here just let me know!!
I think you're being a little unfair on the WM platform.
I use - and have developed for - winmo, android and iPhoneOS , and can tell you that the MS coding solution is FAR superior AND easier to develop for than either of the competitiors. xcode is one of the worst programming environments i have ever seen, and every iPhone developer i've spoken to has said they wish they could use visual studio instead.
As has already been mentioned, WinMo devices are more 'tools' than 'toys'. You don't get a winmo phone for playing games, you get one becuase it's reliable, versatile, and well priced. The iPhone - while being great to wave in front of your friends in the pub - is crap in EVERY other respect. They break VERY often, the code is nightmarish, and you can only do what apple WANT you to do with it. Contrary to what you may think - the hardware isn't much higher spec than the standard winmo devices at the moment (worse in many respects) . WinMo has many classic games available including the Quake and Doom series, Guitar Hero, Lemmings, all the PopCap games, and many many more....it's not meant to be a gaming device though. As i said, it's a grown-ups phone...a tool...for getting work done. It just happens to look good and perform as-well or better than the iphone while it's doing it
Having said that, i'm glad to see you're making progress..keep it up and good luck )
Can't we all just play Pocket Uno and get along?
There are so many excellent games for the HD I don't even know where to start. Countless 2D platform games and shooters, countless puzzle games, stuff like SCUMM for playing classic quests, various emulators, RPGs (Creatonia, Zenonia), strategy games, any board game you can imagine.
You also have 3D shooters, but those are generally not so fun to play for the lack of multi-touch. Multi touch would help make it playable, but seriously, you need a gaming system to enjoy a 3D shooter, there's just too many controls needed for it to be enjoyable on any phone.
i think you're buying the wrong device dude
iphone is more multimedia + game phone
so if you want buy a device for listening music, play game, maybe little suft internet
iphone is your right device for u
Windows mobile is PDA...
with winmo you can change user interface.. cook rom... remote pc ...etc
and the app in winmo is more for help you at work.. not for fun maybe or serius work
not for much fun like iphone...
well I have different opinion becoz i fall in both categories
Game and Business
first thing let me clear one thing is HD is not a gaming device its more business phone. But its not like you won't have games on HD I have NFS and other game which works awesome on HD.
iphone is not a business phone and they made this phone only for teenagers who want music and fun. its not multitasking and not like HD so forget comparing your HD with iphone. i don't like iphone becoz they are so arrogant.
XDA not allows to post crack tools or games otherwise you never complain about games on HD
you can google it and you can find N number of games which work on HTC Touch HD
One best thing which i love for my HD is its work gr8 with Garmin Maps becoz of this i can drive in any country . Now this you won't get in iphone and its not tat easy
FpseCe
http://www.fpsece.net/
Most of the good old Playstation Games are playable. Test it and stop shouting.
Greetz
Infinite Dreams have a descent looking games for PPC. K-Rally, Sky Force, Super Miners and Explode Arena. here is a youtube video of K-Rally
http://www.youtube.com/watch?v=dJFyVvckxb0
Am I the only one that thinks the games & apps for the HTC desire sucks - compared to iPhone stuff? Or am I missing out on something?
buy an iphone then. android is not for average joe
you're posting in the wrong forum.
but in answer to your question, yes, you probably are.
Games could be better but Galaxy S has a better gpu then Desire so once more phones are released like that we will see better games,
Apps are good on Android, we have 54% of all apps which are free compared to Apple who have not as many free ones. Plus more dont mean better.
Could anyone name 3 good games for android
Fifa 10, Asphalt 5, Doodle Jump
Homerun battle 3d, gangstar, raging thunder 2.
soon Angry Birds!!
Khargush said:
Am I the only one that thinks the games & apps for the HTC desire sucks - compared to iPhone stuff? Or am I missing out on something?
Click to expand...
Click to collapse
No your not. I'm not gonna deny m8.
I prefer my desire overall.
But Android Market compared to Appstore is Complete Rubbish.
But before anybody starts calling me an apple fanboy.
I think this time next year android market will be far ahead of appstore.
If you compare android market now to what it was a year ago, theres a huge difference in quality of apps and games.
Apple has been on the market longer hence it is more developed. so as mentioned above, give it another year
Tower Raiders is quite worthwhile too.
It's a DEVELOPMENT CHANNEL for **** sake !!! Go moan somewhere else (if only in the "General" chan)
phentex said:
It's a DEVELOPMENT CHANNEL for **** sake !!! Go moan somewhere else (if only in the "General" chan)
Click to expand...
Click to collapse
good point. just realised that.
Khargush said:
Am I the only one that thinks the games & apps for the HTC desire sucks - compared to iPhone stuff? Or am I missing out on something?
Click to expand...
Click to collapse
Yes it sucks, and doesn't have the friendliest community either looking at some of the comments above.
To put into perspective - I love Android. I support it, I use it, I have used it for over 8 months and don't see myself switching to anything else.
However, in terms of apps - well look at the quality of the iPhone apps, they look so slick and intuitive it's unbelievable. In comparison the apps made for Android using the default Views look awful. I know there's a few good looking apps, but a "few" isn't most unfortunately.
Games as well, Android does have a fair few good titles such as Asphalt, RoboDefense and so on - but that's only the tip of the iceberg. There is a very long way to go if Android wants to compete in the general consumer market directly against iPhone (whose customers buy the phone mainly for the apps anyway). I read in an article yesterday saying that most of iOS's top apps are actually games. Most of Android's are utility apps and not a single game in it's top 10.
No use saying that Android is just for intelligent people anymore. It was at the time of the G1, and was even upto the start of this year. But now the gameplan has changed, they do want to make it an OS for everyone, not just geeks. Look at the marketing for the Desire, the DroidX, the X10 and so on.
However, the future isn't that dark - there should be LOADS more games coming with as new avenues for developers to actually make decent games open up:
- Flash
- AIR
- Unity Engine
- OpenFeint
- Google own aquisitions of small game-making companies such as LabPixies
- probably other stuff I've not come across
All this stuff, along with stats showing a lot of devs switching over to Android means that that we could see a massive increase in quality games in the upcoming months.
Android market suffers becuase of lack of a2sd support for most of the phones/users...
Developers are probably trying to use as little of phone's internal memory as possible, and that's why the same apps look cheaper on android comparing to iphone.
Google really f*cked up with apps installation
djoni1980 said:
Android market suffers becuase of lack of a2sd support for most of the phones/users...
Developers are probably trying to use as little of phone's internal memory as possible, and that's why the same apps look cheaper on android comparing to iphone.
Google really f*cked up with apps installation
Click to expand...
Click to collapse
Totally agree that this is one of the main problems !
elburna said:
Totally agree that this is one of the main problems !
Click to expand...
Click to collapse
totally agree, the desire is pretty much twice as powerful as the 3gs it just doesnt have anywhere to put the data for big games etc, thats what froyo should fix.
i think the android market has come on in leaps and bounds, it reminds me of my palm days when you could pretty much find an app to do anything you wanted for free. the only downside of that is that to a certain extent, the volume of free apps acts as a disincentive to professional developers as it may give them the impression that it will be harder to monetise their products, of course some devs may be attracted to the vibrant community that is android rather than the staid walled garden that iphone apps seems to be.
in conclusion, froyo for everyone, either that or root for all and apps2sd. maybe its time that devs developed larger programs specifically for the root market. hmmmmm
Khargush said:
Could anyone name 3 good games for android
Click to expand...
Click to collapse
Robo Defense, AndTangle, Andoku, Air Control, Cestos, Othello, Gameboid (generally with Pokemon for me but others available), Word Search.
Those are all the ones I play regularly
ok its starting to annoy me now... but android has been around long enough and gotten a fairly large established user base that i cant see any excuse why our games are so CRAP compared to the iphone...
I refuse completly to buy an iphone.. in fact i point blank refuse to own any single apple product... i detest the level of control the force upon every one of there products... but as much as i try to argue the fact that my desire and android OS is superior to the iphone it falls flat on its face every time i see the games available for the iphone.... so what gives?
Is it that the hardware is so poor compared to the iphone it just cant cope with the games that work so well on the iphone? is it just that no one is making games
for android seriously yet?
I scan the market and see highly rated games like throttle coptor.. or abduction... i mean really? my 4-5 year old N95 had better gameplay !!!
I love my android in every other way ( not THAT way... god some peoples minds are in the sewer.. :0) ) but i just wish there were some decent games out there that could compete with the iphone ... i just dont know why!
Why bother arguing, who cares, you like your phone they like theirs. I bought a droid phone because it does what I want I could care less if it has ****ty games If I wanted to play good games on the move i'd by a DS or PSP.
If you take a look at Gameloft's games, you'll find they are pretty much close to their iPhone equivalents. Most of them are not available on the Market, but I like Dungeon Hunter and Nova.
The games market for Android is still fledgling, but expect it to improve dramatically over the next year.
Regards,
Dave
i was looking at a review on some of the gameloft titles ported from iphone.. and in pretty much every review it said the game was far inferior to the iphone... not so much graphicaly (although they did say they ran alot chopier on the desire) but the controls are meant to be awful... as for some reason the desire and other android devices cant cope half as well with multi touch controls?
the reason why is the apps sd issue.
iphones can use all of the 16/32 gb for app storage, android can only use the onboard RAM, which isnt bigger than 512mb usually. this limits the size of apps.
Up until now, developers have been hampered by the fact that every Android phone to date has had a relatively small amount of storage available for applications (a couple hundred megabytes as opposed to the iPhone’s many gigabytes). Apps are stored in the phone’s ROM rather than the phone’s removable (and cheaper) SD storage, which grants developers enhanced protection against having their apps pirated. But it’s also proven to be a handicap.
Many of the iPhone’s most popular applications are graphics intensive, rich games. But these games often require high quality visual assets to go with them. The iPhone handles these fine — you can download massive apps over Wi-Fi or through iTunes sync. On the other hand, while the newest Android phones are certainly capable of rendering high quality graphics, their ability to handle large apps is limited by the phone’s available storage. Yes, developers can choose to download their app’s assets to the SD card after the initial install, but this isn’t a good experience for the end user.
from now on, ie with Froyo and probably 3.0 gingerbread games can be stored on the sd card( apart from smoe kb files) this will encourage more game development.
bob dylan said:
the reason why is the apps sd issue.
Click to expand...
Click to collapse
Not convinced this is totally accurate! Most of the better games just have a separate download which goes direct to SD card anyway.
Regards,
Dave
I find alot of people on xda (as good of a site this is) stuck in the past!
I mean "if i want to play good games i'll buy a ds?"
So you deem £400 plus for a device a good price for something you consider to be just a phone? I'm sorry but thats nuts!
Believe it or not the most fun to be had with a phone these days is not changing what the battery icon looks like.
And to the op games on android are picking up, this is somthing i've noticed in the short time i've been with android,
Nfs shift for example, DS? I think not!
It's even said to be better than the psp version.
Then we have Raging thunder 2, Monopoly classic HD, Lets golf, Hyper jump, Hungry shark, Anytime pool,
Hero of sparta, Backbreaker football, Sims 3 HD, Crush the castle, Nova,
Tiki towers and also out this month Reckless racing and Angry birds, all good games
And to round off my rant HTC packaged and sold the desire as many other manufactures do as a "Multimedia device"
And gaming takes more money as an industry today than music and Movies put together!
Put's on flame coat and hides! LOL a DS?
Chivalryyyy said:
i was looking at a review on some of the gameloft titles ported from iphone.. and in pretty much every review it said the game was far inferior to the iphone... not so much graphicaly (although they did say they ran alot chopier on the desire) but the controls are meant to be awful... as for some reason the desire and other android devices cant cope half as well with multi touch controls?
Click to expand...
Click to collapse
thats because the desire dosent have multi touch, it only has dual touch, that ok when you need to say move a virtual joystick and press a button, but if you need to use 2 virtual joysticks or 2 x/y axis's the desire gets confused n f'ks up lol
better drivers .. better hardware.. for a PHONE this is very good... asphalt , super ko, talking tom etc... all very good graphics... but it is . at the end of the day ... a PHONE... until the they are fully converged... will have to stick to huge games on your sd card .
Chivalryyyy said:
ok its starting to annoy me now... but android has been around long enough and gotten a fairly large established user base that i cant see any excuse why our games are so CRAP compared to the iphone...
Click to expand...
Click to collapse
They're not crap at all:
4 Android 3D Games Worth Buying
A Look at Android Gaming: Video Overview of the Top Games Google’s OS Has to Offer
Android may have some catching up to do, but it's catching up fast
The Nexus One and the Desire use a Synaptics ClearPad 2000 touch sensor. Later HTC phones (e.g. EVO and Incredible) are using better touch sensor (see here for more details), and I expect this to be continued in the Ace/Desire HD and newer models.
So, it's not "Android's" fault - it's the hardware. That being said, there is no reason why the game developers couldn't tweak the controls to better suit the Nexus Ones/Desires touch sensor - they just tend not to bother because many of the games are direct iPhone ports.
Regards,
Dave
Anyone here play Krashlander? IMO it's one of the best games on WP7 or any mobile OS period. If it was out on iPhone I reckon it would have rivaled angry birds by now.
What's your favourite level and which did you find most challenging?
I have managed to get 3 stars on all the levels apart from level 13. I have the skills but no luck lol.
I've recently discovered Krashlander, myself. I love it. It gets a bit tricky very early on, you have to be somewhat sufficiently coordinated, but is still a fun game. This and rest of the simplistic games on WP7 push it over the top for me for being the best system. I have all three major popular systems and find myself drawn to WP7 the most. Maybe it's because these simple games are easier to find on WP7 rather than on iOS or Android, I don't know, but it gives me the distinct impression WP7 is the premium gaming system. Krashlander is such a unique game that helps that impression along.
I think it is fun, but honestly I think the developer should take 90% of his code and release a game similar to this:
Or even a game like he has, but simplify the controls to just be jump or something.
The game is really fun as is, but sometimes frustratingly hard. Luckily, the developer allows you to opt out of a level after your 15th try, which I have had to use once, maybe twice.
I'm trying to get into developing mobile games, I'm starting to develop my game on Java for PC and then will port it to Android later. The programming is easy, the part I'm getting stuck with are the graphics. I'd like to have a very polished game, a large portion of that I believe is the graphics. I know a good a graphic designer who is working with me but she's having problems creating 2D (3D could be an option?) sprites(or whatever) that look good when they get down to 40-50 pixels.
Any suggestions on where I can start reading about how to create nice looking graphics? My game is nothing like Candy Crush, but I see that as something to compare against. Are the candies 3D or "2D sprites with nice shading/other visual tricks"? I am not a graphic designer so I don't know what I'm talking about, but hopefully you can see what I'm asking. Or do I need to develop the game in OpenGL to get what I'm looking for?
Thanks
edit: Rather than Candy Crush, maybe Cut the Rope is a better example.
I was in the same situation.
You can give Unity3D a try, they have an asset store with various 2D Starter packs (some paid, some free).
Thanks for the reply, I did see that a month ago when I first started out. I looked again, there wasn't much that I was looking for. A few 3D models that looked good, but I was thinking of staying away from 3D because I don't think it would add much to the game and just hurt the battery life.
The other thing I found this morning was Pixel Art, seems time consuming, but depending on how it turns out, it could look pretty good. Damn I really wish I knew how Cut The Rope was done, those sprites and animations look so fluid and clean. They don't look like Pixel Art either.
Edit: I found this pretty awesome tutorial, https://www.youtube.com/watch?v=CbStqRRSldw. It doesn't really get into the specifics of shrinking the images except that it mentions vector art which may be all that needs to be done.
It is all about shading and lighting. Learning these techniques will allow you to change a flat image into isometric object. There are many tutorials for adobe illustrator/photoshop or inkscape/gimp if you need free software. Snowman tutorial for Inkscape is great example of what I mean. I think it is also important to create graphics as simple as possible. It will look good even in smaller size. Pixel art is also good choice when it comes to mobile games.
tsg. said:
It is all about shading and lighting. Learning these techniques will allow you to change a flat image into isometric object. There are many tutorials for adobe illustrator/photoshop or inkscape/gimp if you need free software. Snowman tutorial for Inkscape is great example of what I mean. I think it is also important to create graphics as simple as possible. It will look good even in smaller size. Pixel art is also good choice when it comes to mobile games.
Click to expand...
Click to collapse
Thanks for the reply, the shading and lighting is doable. But I want to create it big in vector art, correct? Then it can be shrunk down while keep it's definition? Obviously, it still has to be kind of simple, it's still going to get more difficult to make out when it's small.
Candy Crush and games like Cut the Rope is most likely created using no other tricks than normal textures made in Photoshop and/or Illustrator. Like most games are.
You should look into tutorials for creating artwork for those programs. Or, you could simply buy some artwork from for example Shutterstock, its not that expensive, and then modify it to your needs using Photoshop. It's always easier to start with something than starting from scratch. Like if you were to make a Candy Crush game, I know you aren't, but as an example, then you might buy a collection of candy vectors from Shutterstock or similar site for a few bucks, and then play around with photoshop, copying and pasting etc, changing colours and sizes so they fit your needs, and voila, you got the base to your candy puzzle game.