Might sound like a strange question, but hopefully someone can help out
My One-X is now away for repair due to a wifi and screen issue, so at the minute I'm back to my Xperia Play - and I notice the multitasking is *so* much better, which is a bit depressing.
I can switch between apps all day long, and I came back to my music app after playing a few games, and it reloaded the last song I played and continued.
With the same program on the One-X, I would have to reload the program from scratch, back to the main menu, and take it from there.
Is there anyway, changing settings etc, I can emulate what's going on in the Play on my One-X when it's returned? I'm running CM10 on my Play, was running ViperX on my One-X, if it makes much of a difference.
Thanks everyone
Related
While I've been a member of XDA for quite a while (since my early days with a TyTn II), I've never posted. Mostly because I've always found an applicable post regarding my interest, need, problem, etc.. Can't find anything this time!
I recently upgraded from an original Moto Droid to the Incredible (bought off E-Bay) and have two annoying issues.
The biggest is that, unlike the Moto Droid, the music stops whenever I switch from music player to another app. On the Droid, I could go to the home screen or browser, etc and still listen to music. The weird thing is that it still exhibits the same behavior after rooting and loading the latest JagerRom. Is this just normal for the Incredible?
The second problem (not so much), is that the phone refuses to automatically pull my apps down from the Market after an upgrade or factory restore. It syncs Contacts and email just fine, but I've had to reload my apps manually after each restore and the switch to JagerRom. It's had this issue since day one.
Any thoughts/advice would be much appreciated!
how are you accessing your music? to start it playing? I noticed that if you go through a file manager and play a song you have to leave the music app open or if when you back out it will stop but if you go to the music app and start it then you can back out and it will play in the background fine. Make sense?
Thanks for the reply. I'm playing purely from within the stock player. That's why I'm baffled by the problem.
Sent from my ADR6300 using XDA App
hmm thats very strange. not sure what to tell you on that. Ill try to rack my brain some more and let ya know if I come up with anything.
I thought I should chime in here also. I am also experiencing this issue. Seems like navigation is killing pandora instead of muting it. Very annoying on road trips, a fix would be much appreciated.
Can anyone who has played this game quickly test how long it takes to reload the level when you tap the reset button in the top right?
Cos it takes me a good 3-4 seconds before the level loads.
Initially on the iOS version that I've tried it instantly reloads the level and I just assumed it was just bad coding on the developer's behalf for android.
But I recently tried out the Meizu MX phone here in HK and I tested that phone too, and it instantly reloaded.
So basically my question is something wrong with my phone or is there some compatibility issue with ICS etc?
Also as a side note, my galaxy tab 10.1 reloads rather slow as well.
Ya its the same here. You mean when you hit refresh/redo it sits at black screen with "loading..." for 3sec or so? That's what I get. but the game is smooth and not sketchy.
Man thats a bit of a shame.
Not sure why on the Meizu MX running 2.3.5 its pretty much instant though.
Probably an ICS compatibility issue maybe?
myfinalheaven said:
Probably an ICS compatibility issue maybe?
Click to expand...
Click to collapse
I'd assume so.
EDIT: Probably fixed. Looks like switching to the "on demand" scheduler (or something else I did) has restored performance, at least after playing with it for a couple of minutes. Leaving this here for now in case it helps someone slightly.
Hey guys, I apologize in advance if this has been discussed, but I haven't found anything through doing some searches.
I started noticing intermittent slowdowns during gameplay on my Xperia Play during FPSE. I figured it was something to do with performance being sketchy on Final Fantasy IX anyway.
Then the weird part - I started noticing this same slowdown playing Pokemon Silver on GBA A.D. I have never experienced any lag even playing on my old Optimus V. So I'm thinking this is kind of strange.
The interesting thing is that I'm able to end the slowdown by pressing the menu key and then going back to the game.
I'm wondering if anyone else has had problems like this. I believe I didn't have the problem when I was on GB.
Currently, this is my setup:
ICS++
DoomKernel
OC to 1.6 Ghz (I reverted it to stock levels when I noticed this problem to see if there was instability - it hasn't helped).
brazillianwax scheduler (I'm going to play around with this and see what happens)
I've uninstalled some nasty background-sucking apps like Facebook to see if that will help, but it looks like that didn't do anything. I also cleared the current running programs, again not doing much of anything.
Any suggestions would be appreciated. I might go try some other ROMS perhaps, like Darkforest or even going back to GB. I would prefer not to go back to GB because of how N64oid has analog touch controls working in ICS only. If anyone knows if it's possible to go back to GB while preserving analog touch controls in N64oid and FPSE that would be really good.
Hey Folks,
I have an issue with the built-in stock Music player constantly taking all of the available RAM, which causes Android to start killing other processes like the launcher (Apex Pro), Tasker, nearby devices service (force closes occasionally), etc. It is very odd. I have tried several attempts to remedy the situation. I have, so far, cleared the Media Storage data, cleared the Cache partition from the boot recovery menu, have music on built-in storage and un-mounting my MicroSD card, to which none of these efforts helped. It seems like the Music Player app has a memory leak, which I am wondering if this was introduced in 4.3. I did not see it listed yet in the 4.3 issue threads, and not really sure if 4.3 is the culprit. I upgraded to the S4 from an S2 recently and a week later the official 4.3 upgrade was available. Thus, I do not know if this issue was happening in 4.2.2.
The interesting thing is that this leak or loop is occurring whether or not I have music on the device. So, to be clear, the issue specifically is when I launch the Music Player and then go to Task Manager to see the used RAM, the RAM will just continue to get used up until it reaches about 1.70GB or so out of 1.78GB available and then Android will start killing other processes to accommodate for more memory. This is when Apex and /or Tasker and other services start getting the ax. What's more, if I kill the Music Player (either right away or later), the memory continues to be consumed until it reaches about 1.5GB - 1.6GB and then finally releases and drops to 700MB - 900MB.
I am on a stock ROM, non-rooted and I have also confirmed this issue with my wife's S4 as well. We can use Google Play Music with no issues, but prefer the stock player if there is a solution to this "memory leak" or other situation that is causing the issue. If anyone has some insights as to what this issue is and a fix, please let me know. Also, if anyone can launch the Music Player and watch the RAM in Task Manager to confirm that this is or is not occurring on other S4s out there as perhaps it is an issue that some may not have noticed. In fact, my wife has been using her device in the car for a couple of weeks and streaming with Bluetooth and not noticed this was occurring. However, if she were to have music and use Maps/Navigation at the same time with this issue, Maps will get killed along with other multitasking tasks. I happened to noticed this behavior when I moved my music on the device and was playing around with the player, when I saw that Tasker restarted itself and then shortly after the nearby devices service forced closed and the music app got real sluggish. I then started observing the RAM usage with the launch of the player and realized why apps were closing. The funny part is that the music plays fine and never dies, it just kills everything else in its wake.
Any insight to this will be greatly appreciated. Also, I have been scouring the forums and Google in general to see if this has been mentioned and have not found this exact situation. However, if I did overlook a thread/post that has this as a known issue, please let me know what that link is. Thanks.
First off, damn. You might want to take a refresher course on how to say what you mean without all the extra words. You wrote a book man. 90% of what you typed is unnecessary. Nobody wants to read all of that and must won't even entertain a response. Just a friendly heads up.
Now, are you sure that the RAM is being taken up by the music app and not a combination of apps/processes? The stock task manager isn't very good for situations like this so you'll need to download a system monitor. There are quite a few out there, take your pick.
Could be that when you open the music player the media scanner is eating up RAM along with other processes. Those together are killing your memory. If that's the case you need to create a .nomedia file to place in the folders on your internal/external memory. Also, do you have any other music or media apps installed?
Figure out those then post back. You might try uninstalling all your apps then reinstall them one by one ( backup first). Yes, it can take a while if you have a lot but once you install the culprit - you'll know it. Hope that helps.
SOLVED!!
Ah, thanks for the heads up! Sorry about the long-winded post, I just wanted to convey the issue and what I have done so far. In future posts, I will be much more concise and to the point.
On a good note, I have solved my issue and found that if you disable/freeze/uninstall apps but still want to use the built-in music player, there is a conflict if you disable S Voice. I was going through the settings in the music player and noticed the voice control feature (which was unchecked), but clearly the player still wants to talk with or "see" S Voice out there. I took a shot in the dark and once I re-enabled S Voice, the gobbling of RAM from the music player launching stopped. Yay!!
Not solved!
Well that victory was short lived. That seemed to have only worked for about 10 minutes and it is back to the same memory gobbling issue when the player is launched. I reactivated Google Play Music and am using that with no issues, so it seems that will have to do.
Well that was all I had. I don't use the stock music player since I stream with Google Music.
You might look in the app store for an app to replace the stock one. Then uninstall the stock app so you don't have the issue anymore.
Sent from my SGH-M919 using xda app-developers app
Hello guys,
Excuse me but let me get straight to the point: I really need a solution. I upgraded my Tab 3 from JB 4.1.2 to KitKat 4.4.2 yesterday, and one and the sole problem for me is now I'm always experiencing lag in a certain rhythm game. I'm not sure about overall device performance as I don't pay much heed and for me no extreme differences apparent for me to notice. Even if it's slower on KitKat 4.4.2, I wouldn't really mind it. But the problem is, the only thing I care is the one experiencing problem from the OS upgrade.
The game is called School Idol Festival. You can see the example of the gameplay in youtube. (can't post any link since this is a new account)
The problem is now the game lag heavily causing the notes to move shakily, especially when there are more notes appearing on screen at the same time. It's like when you move your cursor when the pc is lag heavily, the cursor would look like it's shaking a lot while on the move. It's disturbing my timing on playing the game. Previously on JB 4.1.2, the notes rarely move so shakily like that even in far more intense songs. I have tried to turn off many stock apps. My internal storage is still 8 GBs free. I already tried to close all other applications before launching the game. I never limit my CPU performance. I already tried turning off power saving. Already tried to tick force GPU rendering in Dev option. Already tried to play after I cooled down my Tab 3. But none helps.
Is there any solution for me, preferably without the need of rooting and without any good risk of breaking my device?
Thanks.