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Then isn't that blocking manufacturers from competing with iPhone 4's 960x640 'Retina Display' straight from the get go?
I know they will no doubt be able to make some cracking looking screens at that resolution but it is a bit disheartening to know that it can never meet the resolution of the iPhone, and I imagine by the end of the year there will be several competing Android devices that have matched that resolution too.
Do you think Microsoft will stick to this requirement?
Seems like Microsoft wants to make sure all devices run perfect at launch in hopes of rave reviews for WP7 so all the limitations. I suspect them to open it up very quickly after launch so it doesn't get left behind.
I'd rather them hang on for a bit to be honest. The only reason the iPhone's new screen is that resolution is simply because its double the last one. So they can easily resize content for the screen. It's only 10-15% higher pixel density than phones we've already got, so not that big of an improvement, unless you're comparing it to the other iPhones of course.
Might as well wait a year or so and go for 1280x720. Better to standardise the platform on a resolution like that every couple of years than to have lots of inbetween resolutions competing and wasting developer resources.
Considering the screen sizes we are talking about, does anything north of 480×800 really make that much of a difference to the naked eye?
lordcanti86 said:
Considering the screen sizes we are talking about, does anything north of 480×800 really make that much of a difference to the naked eye?
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No.
The term 'retina display' is bull, in reality you would have to hold the iPhone 18 inches from your face to reach the limits of your eyes.
Which brings me to the main point: If you have a bigger display, you can hold it farther from your eyes and have the same effect.
940 or 800 pixels? It hardly matters. What matters more is the actual size of the screen and any WP7 device with a 3.7" or 4" screen at WVGA is to be preferred to the iPhone's too small 3.4" screen.
I believe the 480x800 was a minimum spec, and that the other would be an exception to the rule for some other devices.
480x800 is fine, they need to get rid of this HVGA crap though.
vangrieg said:
480x800 is fine, they need to get rid of this HVGA crap though.
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Click to collapse
HVGA is good if you need a compact device, not everyone wants a large device, some want's it slim and compact.
I belive that it will not make a big difference to have it as 800x480 or 960x640 (it would matter if the screen was big, but in the iphone case it wouldn't).
The usage of this resolution is pure technical and i really respect this move. now the only thing they need to do to maintain the apps compatability of the old iPhone is to render the apps 2 times larger on both axis (x,y) so if you have an image that is 20 pixels height and 50 pixels width (20x50)it would be (40x100), notice this will not affect the aspect ratio nor will result in a distortion or pixelating the image (the same screen size but having more pixels).
Now if you come to the real world, i will not matter for the naked eye, i would love to see this screen compared to the WVGA i have on my HD2. i doubt that there will be a noticable difference.
Pure physics say that the Naked Human Eye at a distance of 30cm can see objects that are 0.1mm, any object smaller (or objects that have a distance of 0.1mm or less will appear as 1 object, so this returns us to the "a mere 78 micrometers" (0.078mm) means that you can notice that the pixel itself is a an object that cannot be seen by the naked eye easily, that's why each pixel for us will be represented as almost 1.5 pixels). now i'm not saying that it is the same, not at all. it makes difference from the old screen they were using, but the same result we would get if they made a bit lower resolution screens (0.1mm).
Anyhow, for that particular screen size, the resolution usage is more a technical point of view than a real function point of you. you will enjoy the new screen resolution but you will not see all the pixels
I have to agree with everyone above me. While yes, things will look crispier on that iPhone screen, you have to remember also that they're not taking advantage of that screen estate... As someone above me stated, the icons won't be smaller for you to fit more info on the screens, the icons will have the same size, but will look sharper.
Is it worth it? Don't know... 960x640 is a lot. But can you see the difference to our 800x480? Sorry, but if you do, you should be in a secret american bunker.
And don't forget! iPhone's screen is 4:3 as ours are 16:9 (roughly). Should you put the iPhone's screen in 16:9 form, it would be 960x540... So the improvement isn't that great... (And i'm not mentionning that most sites are still being written to fit a 800x600 pc screen, so having a 800x480 hold in landscape will render the site 100% accurately... in theory that is xD)
Sure it looks like the iPhone will have a great resolution but at 3.5" screen size it doesn't make it and where near what I'd be looking for. I want a bigger screen and I've found the pixel density of 800x480 is good enough to make everything look crisp. Maybe MS will add 1600x960 and 960x640 to there list of supported resolutions seems how that just doubling what they currently have as standards. Ok maybe 1600x960 is a bit much but hey it can happen.
NoWorthWhile said:
I have to agree with everyone above me. While yes, things will look crispier on that iPhone screen, you have to remember also that they're not taking advantage of that screen estate... As someone above me stated, the icons won't be smaller for you to fit more info on the screens, the icons will have the same size, but will look sharper.
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Click to collapse
Good point. If you have a very high res (960*640) screen but are limited to the same screen proportions as a very low res screen (480*320) you've lost a lot of the advantage.
Is it worth it? Don't know... 960x640 is a lot. But can you see the difference to our 800x480? Sorry, but if you do, you should be in a secret american bunker.
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Click to collapse
Partly agreed. If they get cleartype to work properly (both portrait and landscape, and on OLED screens) then 800*480 is good for images and text.
I'm all for high res, but 800*480 is good, plus OLED is the way forward and hasn't reached full 800*480 resolution yet.
I think the foundational technologies (surrounding silverlight) enable resolution-independence very easily and may even enforce it, so moving to any widescreen resolution should be easy in future, with only the potential problem of bitmap pixellation.
I think we're reaching a point where the resolution in no longer important.
We all remember a couple of years ago when we "drool" about having vga resolution phone.
Now that the 800x480 are the standard and the 960x640 are becoming a standard also, all resolutions beyond this point becomes meaningless as we, humans, cannot see the difference in a standard size phone terminal.
Won't more pixels on the screen though lead to better touch perfomance?
ROCOAFZ said:
Won't more pixels on the screen though lead to better touch perfomance?
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What does performance have to do with pixel resolution??
The digitalizer (that plastic layer above the LCD) takes care of the touch input, not the LCD itself.
rogeriopcf said:
What does performance have to do with pixel resolution??
The digitalizer (that plastic layer above the LCD) takes care of the touch input, not the LCD itself.
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Click to collapse
Also, more pixels on the screen = more pixels to render = slower performance. For example, a lot of the XNA games made will probably be 320x480 and automatically scaled up for performance reasons.
As far as I remember, Da_G said they are working hard on completing DPI_262, which opens new resolutions, like 1280x720 and so on .
I think that even Hummingbird from Samsung, which is way faster (in GPU even more) than Qualcomm Snapdragon, will perform quite well with those resolutions. And when they come, we will have even better CPUs and GPUs.
lordcanti86 said:
Considering the screen sizes we are talking about, does anything north of 480×800 really make that much of a difference to the naked eye?
Click to expand...
Click to collapse
It depends on the size of the screen and the viewing distance, but in general, yes. There's a reason why printers don't print at 300 dots per inch any more - it's because the eye can easily detect a difference between 300 pixels per inch and 600. In fact, even going from 600dpi to 1200 makes a visible difference sometimes.
Or, to look at it another way, is there a visible difference when you switch ClearType on and off? ClearType multiplies the resolution by three on one axis. If you can see a difference then the original resolution is comfortably below the finest your eye can resolve.
I'd focus more on screen clairity, color depth/contrast/brightness, ect. before trying to cram more pixels into a sub 5" screen. How about a nice OLED? ...I'd rather have this as compared to more dpi.
This is one of the things that always comes up to my mind when I'm using my Samaung Focus and iPhone 4, what if my Samsung Focus had a Retina Display?
Or if iPhone 4 had three buttons and WP7
If the Samsung Focus had a retina display it would have a higher screen resolution.
please, lets stop using merchandising bs terms, its just a higher res screen, its not a new technology, its just a buzz word.
i have a samsung focus too, and i would reall really like it to have a higher res screen and RGB configuration, but not at the cost of changing from SAMOLED to IPS
Man, my focus with a lousy 3.5" screen would be terrible. What I want is WP7 on one of those new 4.5" super amoled + displays they're gonna put on that android phone they're making. That'd be the cheese, right there.
800*480 OLED with normal sub-pixels is good for phone sizes.
Text is most important and with normal subpixels you can turn on cleartype and have a boost in effective resolution. At 800*480 I think it's good for both images and text.
Pentile has lower actual resolution and doesn't have OS sub-pixel support.
revrak said:
please, lets stop using merchandising bs terms, its just a higher res screen, its not a new technology, its just a buzz word.
i have a samsung focus too, and i would reall really like it to have a higher res screen and RGB configuration, but not at the cost of changing from SAMOLED to IPS
Click to expand...
Click to collapse
It's a bit more than a higher res screen. It is LCD tech but it has a viewing angle that is as good as OLED. There is no loss of detail or washout at angles...extreme angles.
The thing though, is that I've never had a situation where I was using my phone and needed those types of viewing angles. As long as the phone is readable from a 100-120 degree viewing angle is seems like it's good enough for me.
The iPhone's viewing angles are good, but the screen size IMO worked against it for situations where the viewing angles would be a saver (showing stuff on your phone to others).
Also, the iPhone is still not that great when viewing it in direct sunlight, although it is better than some other LCD panels.
The Pixel Density is the biggest thing about the screen. It makes text, pictures, and even video look better than on lots of other lower-res phones...
Yeah, the screen size is on the smallish side. I wish Apple would consider a 4.3 being the minimum size. But I'm finding other things about the iPhone screen (the whole screen - LCD and plate) that really make up for size deficiencies. I think Apple is using the Oleo-phobic tech on the iPhone because it is so much easier to move your finger across it than on other displays. I have Fruit Ninja on both my iPhone and HD7 and slashing the fruit is painless on the iPhone. Slashing the fruit on my HD7 is a bit of a chore because the finger want to adhere to the surface...like the squeak you get when running a squeegee over a clean pane of glass. The touch response seems to be a bit more accurate on the iPhone, too. But that is likely due to the coding of the game and nothing to do with the HD7's tech.
I think MS just simply ported FN to WP7 without even optimizing it because the display is squished rather than having the proper aspect ratio (a circle being oblong...like a football...rather than a true circle).
MartyLK said:
It's a bit more than a higher res screen. It is LCD tech but it has a viewing angle that is as good as OLED. There is no loss of detail or washout at angles...extreme angles.
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Click to collapse
You are just talking about IPS panel.
iPhone4 and iPad do use IPS, but iPod Touch 4 does not have IPS. However Apple still call it "retina" display, so the term "retina" just means the 960X640 resolution.
amtrakcn said:
You are just talking about IPS panel.
iPhone4 and iPad do use IPS, but iPod Touch 4 does not have IPS. However Apple still call it "retina" display, so the term "retina" just means the 960X640 resolution.
Click to expand...
Click to collapse
True, it is IPS LCD, which gives the best viewing angle among LCDs. But the main thing with the "Retina display" is the pixel density. Here is an excerpt from Wikipedia explaining the iPhone 4's display:
"The display of the iPhone 4 is designed by Apple and is manufactured by LG. It features an LED backlit TFT LCD capacitive touchscreen with a pixel density of 326 pixels per inch (ppi) on a 3.5 in (8.9 cm) (diagonally measured), 960×640 display. Each pixel is 78 micrometres in width. The display has a contrast ratio of 800:1. The screen is marketed by Apple as the "Retina Display", based on the assertion that a display of approximately 300 ppi at a distance of 12 inches (305 mm) from one's eye is the maximum amount of detail that the human retina can process.[35] With the iPhone expected to be used at a distance of about 12 inches from the eyes, a higher resolution would allegedly have no effect on the image's apparent quality as the maximum potential of the human eye has already been met. This claim has been disputed. Raymond Soneira, president of DisplayMate Technologies, said in an interview with Wired Magazine, that the claims by Jobs are something of an exaggeration: "It is reasonably close to being a perfect display, but Steve pushed it a little too far." Soneira stated that the resolution of the human retina is higher than claimed by Apple, working out to 477 ppi at 12 inches (305 mm) from the eyes.[36]
However, Phil Plait, author of Bad Astronomy, whose career includes a collaboration with NASA regarding the camera on the Hubble Space Telescope, responded to the criticism by stating that "if you have [better than 20/20] eyesight, then at one foot away the iPhone 4’s pixels are resolved. The picture will look pixellated. If you have average eyesight, the picture will look just fine.
S Amoled plus anyone?
domineus said:
S Amoled plus anyone?
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the only difference is that they have RGB instead of pentile right?
if that's the case, i would like to have one of those
revrak said:
the only difference is that they have RGB instead of pentile right?
if that's the case, i would like to have one of those
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Click to collapse
Hang out for the new organic display tech. It sounds like each dot can be any color, rather than having each pixel made up of red, green, blue separate dots. If this is the case, the definition will shoot through the roof.
http://www.dailytech.com/New+Lightemitting+Material+May+Usher+in+Era+of+Cheap+OLEDs/article20915.htm
MartyLK said:
I wish Apple would consider a 4.3 being the minimum size.
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Click to collapse
Such a screen size would be appropriate only if they change drastically their UI. Just think where usually are the main navigation controls on the iPhone - on the upper side of the screen. I am struggling to navigate comfortably with one hand on 3.5”, cannot imagine how can do that on bigger size. So much for the vaunted apple UI…
What is the highest resolution that WP7 supports? It seems strange that even Samsung do not want to increase the pixels on their new models announced at MWC. I feel WVGA is too 'basic' and not as pin sharp.
amtrakcn said:
You are just talking about IPS panel.
iPhone4 and iPad do use IPS, but iPod Touch 4 does not have IPS. However Apple still call it "retina" display, so the term "retina" just means the 960X640 resolution.
Click to expand...
Click to collapse
Sure, it's all about the pixels. Steve also mentioned that the limit for what the human eye can se is 300ppi. Therefore, we already have a bunch of "retina"displays around, and also have had for years. Among them, The Sony Ericsson Xperia X1 from 2007 had a ppi of 320, if I remember correctly. Toshiba had an device many years ago with ppi 311.
Halle said:
Sure, it's all about the pixels. Steve also mentioned that the limit for what the human eye can se is 300ppi. Therefore, we already have a bunch of "retina"displays around, and also have had for years. Among them, The Sony Ericsson Xperia X1 from 2007 had a ppi of 320, if I remember correctly. Toshiba had an device many years ago with ppi 311.
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The iPhone 4 has a pixel density of 326ppi on a screen size of 3.5".
MartyLK said:
The iPhone 4 has a pixel density of 326ppi on a screen size of 3.5".
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Click to collapse
when talking about density, the screen size does not matter.
Halle said:
Sure, it's all about the pixels. Steve also mentioned that the limit for what the human eye can se is 300ppi. Therefore, we already have a bunch of "retina"displays around, and also have had for years. Among them, The Sony Ericsson Xperia X1 from 2007 had a ppi of 320, if I remember correctly. Toshiba had an device many years ago with ppi 311.
Click to expand...
Click to collapse
was the toshiba device the e900 series? i believe it was a 3.2 WVGA screen, so it had a high pixel density on a mere 3.2 inch screen. Correct me if i'm wrong.
revrak said:
when talking about density, the screen size does not matter.
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Click to collapse
You're right, it doesn't matter.
Alright guys, here's the deal. The Note 7 was an awesome phone, i had to give it back, not cool, etc...
But now that I've seen what GearVR is, and more importantly, what it COULD be with a 4k Resolution, (without the screen-door effect), a Non-4k Note is a deal breaker for me.
If Samsung doesn't deliver 4k, I will get the next phone with a 4k Screen, (not the old Sony one but a new one which supports Daydream).
What's your take on this?
It's also got to be able to do VR without going nuclear. It's hot enough in those goggles without the phone feeling like the surface of the sun.
Sent from my SM-G935T using Tapatalk
rcobourn said:
It's also got to be able to do VR without going nuclear. It's hot enough in those goggles without the phone feeling like the surface of the sun.
Sent from my SM-G935T using Tapatalk
Click to expand...
Click to collapse
Yeah I would agree. Actually made me sick.
Sent from my SM-T810 using Tapatalk
considering none of the VR headsets even matched the res of the Note I don't see 4k as being needed, the problem came from the low refresh rate of the screen as it is far more important.
if you want a better VR experience you should be asking for at least a 90hz screen (matching the dedicated headsets) or higher. also the higher the res the lower the frame rate and the lower the refresh rate will be to compensate for the lower frame rates leading to far more tearing and the same horrid lined effect the note had in the gearVR.
so yep had a taste of VR but on phones it is largely hampered by screens designed to save battery life, increasing screen res is just the go to assumption most people make, when the dedicated head sets run at a lower screen res but higher refresh rate giving better quality.
Belimawr said:
considering none of the VR headsets even matched the res of the Note I don't see 4k as being needed, the problem came from the low refresh rate of the screen as it is far more important.
if you want a better VR experience you should be asking for at least a 90hz screen (matching the dedicated headsets) or higher. also the higher the res the lower the frame rate and the lower the refresh rate will be to compensate for the lower frame rates leading to far more tearing and the same horrid lined effect the note had in the gearVR.
so yep had a taste of VR but on phones it is largely hampered by screens designed to save battery life, increasing screen res is just the go to assumption most people make, when the dedicated head sets run at a lower screen res but higher refresh rate giving better quality.
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Click to collapse
What are you talking about? You know the lens on the gear VR is just a lens right? There is no "resolution" to speak of. A 4k screen on a smartphone would definitely improve viewing on the gear vr. 2x in fact.
Oyeve said:
What are you talking about? You know the lens on the gear VR is just a lens right? There is no "resolution" to speak of. A 4k screen on a smartphone would definitely improve viewing on the gear vr. 2x in fact.
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Click to collapse
Completely agree. 2k is simply not enough. 4k is not enough either, but it would be a bit better. I think we are really going to need about 4k per eye in order for it to become truly fantastic. Maybe 8k per eye. So we are talking something like 7680x4320 or even 15360x4320. I doubt that smartphones are going to be the vehicle to deliver this in future.
But for now, 4k would be nice.
the dedicated and phone headsets are identical in principle, they both place OLED screens and the gubbings behind a lense, the only difference is in a dedicated headset you can't remove the screen and other bits.
however the Oculus Rift and Vive both have better picture quality than the phone alternatives, both are only running 2 screens that give a combined screen res similar to a 1080 screen, the difference comes in the refresh rate, the Rift and Vive both run at 90hz+ meaning they can push out smoother images and have less chance of having artifacting and interlacing problems, something the phones have by the bucket load, move fast with a phone and you will see lines miss match all over the image, going to 4K or above wouldn't fix this problem if anything it would be likely to make it worse as there is less chance you would even achieve 60fps leading to even more stutter and artifacting, the 90fps+ of the dedicated headsets still isn't perfect but it's a million times better on smoothness and artifacting, this is because if you want a better picture in VR frame rate and refresh rates are far more important than the screen res as even under a lense the PPI on the likes of the Pixel and Note 7 is still that high it is of little consequence, it's the reason the dedicated headsets went with a lower screen res in favour of refresh rates.
nomailx said:
Alright guys, here's the deal. The Note 7 was an awesome phone, i had to give it back, not cool, etc...
But now that I've seen what GearVR is, and more importantly, what it COULD be with a 4k Resolution, (without the screen-door effect), a Non-4k Note is a deal breaker for me.
If Samsung doesn't deliver 4k, I will get the next phone with a 4k Screen, (not the old Sony one but a new one which supports Daydream).
What's your take on this?
Click to expand...
Click to collapse
I honestly hope it is years before they even think about a 4K screen. Our processors can barely push 2K at this point and battery life is pretty terrible currently compared to 1080p phones such as the iPhone 7. It's not worth it for such a niche feature. I mean, the Rift and Vive are not even at that resolution because desktop PCs can barely push it.
Belimawr said:
the dedicated and phone headsets are identical in principle, they both place OLED screens and the gubbings behind a lense, the only difference is in a dedicated headset you can't remove the screen and other bits.
however the Oculus Rift and Vive both have better picture quality than the phone alternatives, both are only running 2 screens that give a combined screen res similar to a 1080 screen, the difference comes in the refresh rate, the Rift and Vive both run at 90hz+ meaning they can push out smoother images and have less chance of having artifacting and interlacing problems, something the phones have by the bucket load, move fast with a phone and you will see lines miss match all over the image, going to 4K or above wouldn't fix this problem if anything it would be likely to make it worse as there is less chance you would even achieve 60fps leading to even more stutter and artifacting, the 90fps+ of the dedicated headsets still isn't perfect but it's a million times better on smoothness and artifacting, this is because if you want a better picture in VR frame rate and refresh rates are far more important than the screen res as even under a lense the PPI on the likes of the Pixel and Note 7 is still that high it is of little consequence, it's the reason the dedicated headsets went with a lower screen res in favour of refresh rates.
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Click to collapse
I'm sure that's all true, but in any event, with a phone with a 2k screen the pixel density is not high enough and it won't be at 4k either. With 2k each eye is getting an image something like 1,000 pixels across (the two VR windows don't use the full screen width, so less than half of 2560 each), which for a virtual image which is bigger than even the very biggest TV screens (100"+) this is not enough pixels and the image is visibly (very badly) pixellated.
I am sure refresh rate matters too, but we really need very high pixel density and fast refresh (and low latency and wide viewing angles) for what in the end will be "perfect" VR.
the HTC Vive has a better picture each eye has a screen at 1080x1200 giving a total resolution of 2160x1200.
the Note 7 has 2560x1440 meaning each eye is getting 1280x1440.
so the Note 7 is a noticeably higher screen res than the dedicated VR headsets, the dedicated headsets however give a better picture, both use OLED screens, the Note 7 has a higher screen res, but the Vive has a refresh rate of 90hz, most phones are lucky if they do 60hz quite often it is considerably lower to save on battery, so by your logic the Note 7 with it's higher screen res would be noticeably better quality than the Vive, however the Vive is noticeably better than the Note on picture quality and that is purely due to the refresh rate difference as it gives a smoother image and also stops nearly all the delacing issues the Note and other phones have despite being considerably higher screen res.
Yes. If Samsung doesn't announce Note8 soon, I might go with sony xperia new phone, whose name I still keep forgetting. To be anounced at MWC and with 4k screen.
Belimawr said:
the HTC Vive has a better picture each eye has a screen at 1080x1200 giving a total resolution of 2160x1200.
the Note 7 has 2560x1440 meaning each eye is getting 1280x1440.
so the Note 7 is a noticeably higher screen res than the dedicated VR headsets, the dedicated headsets however give a better picture, both use OLED screens, the Note 7 has a higher screen res, but the Vive has a refresh rate of 90hz, most phones are lucky if they do 60hz quite often it is considerably lower to save on battery, so by your logic the Note 7 with it's higher screen res would be noticeably better quality than the Vive, however the Vive is noticeably better than the Note on picture quality and that is purely due to the refresh rate difference as it gives a smoother image and also stops nearly all the delacing issues the Note and other phones have despite being considerably higher screen res.
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For gaming, I agree that the Note 8 with a 4k Screen won't be much Help. But I never really enjoyed VR for gaming, it's more like a "side fun activity". But to watch video content, a 4K Display Note with an 10nm processor would be more than enough to remove the screen door effect, and give the ability to watch awesome 180/360 content, and 3D movies on a huge VR theatre.
May I remind you that VR for gaming is failing generally right now. But for some shady reason VR for videos is not... (go figure... xD )
notefreak said:
Yes. If Samsung doesn't announce Note8 soon, I might go with sony xperia new phone, whose name I still keep forgetting. To be anounced at MWC and with 4k screen.
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Click to collapse
It's the Sony Xperia Yoshino!
The Sony Xperia XZ Premium has a crazy crisp display. Just kidding, this is automated text so who knows if this screen is any good. So, you be the judge! A higher rating indicates that it's extremely sharp and clear, and that you cannot see pixels with your naked eye.
Then, drop a comment if you have anything to add!
I do see pixels
We all do cuz of the pixel pattern...
Screen isnt as crisp as i expected in a 4k display, id say its as good as standard 1080 screen... Not even a good 1080 xD
When virtually emulated to 4k its better, its still on a 1080p level though thats how my eye sees it at least
Im only talking in terms of sharpness, i expected more details on a 4k display.
In terms of colors, brightness, id give it a superb level as it is very natural and realistic! Not like fake amoled crap, but super natural and its like looking out a window, yet i expected a sharper display concidering the 4k display
The screen is really crisp, at least through vr. When I use VR, I can see the pixels but they don't look huge like on 2k phones.
madshark2009 said:
I do see pixels
We all do cuz of the pixel pattern...
Screen isnt as crisp as i expected in a 4k display, id say its as good as standard 1080 screen... Not even a good 1080 xD
When virtually emulated to 4k its better, its still on a 1080p level though thats how my eye sees it at least
Im only talking in terms of sharpness, i expected more details on a 4k display.
In terms of colors, brightness, id give it a superb level as it is very natural and realistic! Not like fake amoled crap, but super natural and its like looking out a window, yet i expected a sharper display concidering the 4k display
Click to expand...
Click to collapse
Have you ever try to change it's default resolution to 4k with 720-821 ppi density via adb command?
If you looking for "crisp", already try it and still say "isn't crisp as I expected", then i can't say anything anymore.
For my eyes, when try to change it's default res to 4k, in terms of crisp and sharp it's the top of the top of crazy display i've ever see. I've never see for real 8k display monitor yet, but I can say panel on this phone is really insane. You can directly compared with any phones in the world right now with that configuration (4k default res), and it's a champ! Yes, there 'unpleasant' bug layout for some apps because they aren't reach yet to develop on 4k native resolution. And the most important, the black recent apps fault lol. So I am not use that config for daily usage.
But if you just curious to see how the real performance of this phone screen, then that config is worth to try.
I've not said about 4k HDR content, there some example files you can download to see 'beyond the limit performance' of this phone. It's super crazy sharp and crisp with insane range of colour!
Instead, in terms of detail, i can't barely say it will fulfil your expectation, because for me it's hard to expect level of detail on small size display.
knightazura said:
Have you ever try to change it's default resolution to 4k with 720-821 ppi density via adb command?
If you looking for "crisp", already try it and still say "isn't crisp as I expected", then i can't say anything anymore.
For my eyes, when try to change it's default res to 4k, in terms of crisp and sharp it's the top of the top of crazy display i've ever see. I've never see for real 8k display monitor yet, but I can say panel on this phone is really insane. You can directly compared with any phones in the world right now with that configuration (4k default res), and it's a champ! Yes, there 'unpleasant' bug layout for some apps because they aren't reach yet to develop on 4k native resolution. And the most important, the black recent apps fault lol. So I am not use that config for daily usage.
But if you just curious to see how the real performance of this phone screen, then that config is worth to try.
I've not said about 4k HDR content, there some example files you can download to see 'beyond the limit performance' of this phone. It's super crazy sharp and crisp with insane range of colour!
Instead, in terms of detail, i can't barely say it will fulfil your expectation, because for me it's hard to expect level of detail on small size display.
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OMG finally someone on the internet sharing a same frustration as me. I wonder if there's any workaround for the black recent apps view glitch when running higher than physical resolution? It almost feels like a internal scaling issue where if I put the phone into landscape I can see partial app snapshot being visible in recent view. This is so far the only issue holding me off from using QHD or even UHD on a daily basis.
knightazura said:
Have you ever try to change it's default resolution to 4k with 720-821 ppi density via adb command?
If you looking for "crisp", already try it and still say "isn't crisp as I expected", then i can't say anything anymore.
For my eyes, when try to change it's default res to 4k, in terms of crisp and sharp it's the top of the top of crazy display i've ever see. I've never see for real 8k display monitor yet, but I can say panel on this phone is really insane. You can directly compared with any phones in the world right now with that configuration (4k default res), and it's a champ! Yes, there 'unpleasant' bug layout for some apps because they aren't reach yet to develop on 4k native resolution. And the most important, the black recent apps fault lol. So I am not use that config for daily usage.
But if you just curious to see how the real performance of this phone screen, then that config is worth to try.
I've not said about 4k HDR content, there some example files you can download to see 'beyond the limit performance' of this phone. It's super crazy sharp and crisp with insane range of colour!
Instead, in terms of detail, i can't barely say it will fulfil your expectation, because for me it's hard to expect level of detail on small size display.
Click to expand...
Click to collapse
yes I can see now on 4k mod its insane but I can still see pixels, the phone sharpness look insane! but seeing pixels is kind of a draw back i mean the phone's crispness is on another level with 4k mod but why see pixels?
madshark2009 said:
yes I can see now on 4k mod its insane but I can still see pixels, the phone sharpness look insane! but seeing pixels is kind of a draw back i mean the phone's crispness is on another level with 4k mod but why see pixels?
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Hangon, keep in mind there are high density dots on the screen, these are not pixels. I'm sure these dots are from the manufacturing process of the phone.
I bet you actually can't see the pixels but are mistaking them for these dots scattered on the screen. The display, which is 3840×2160, is bellow the screen which has dots at a dpi (dots per inch) of around 200.
After a while these dots disappear
busawahk said:
Hangon, keep in mind there are high density dots on the screen, these are not pixels. I'm sure these dots are from the manufacturing process of the phone.
I bet you actually can't see the pixels but are mistaking them for these dots scattered on the screen. The display, which is 3840×2160, is bellow the screen which has dots at a dpi (dots per inch) of around 200.
After a while these dots disappear
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why would there be scattered dots on the screen in the manufacturing process?
and how do you know this?
My only concerns regarding the Realme X2 are (I've never owned a Super AMOLED phone before):
1) I'm really worried about burn-in, and the uneven pixel-wear, which will may lead to a "blotchy" and non-uniform screen in a few months.
2) Modern Super AMOLED screens use the diamond PenTile matrix, two pixels per sub-pixel, each with a green and (a red OR or a blue). For a 1080p panel, this gives a lower "effective resolution" than a 1080p LCD IPS display, it's (very roughly) 840p according to my crude maths of: ((720 R + 1080 G + 720 B) / (1080 R + 1080 G + 1080 B) * 1080). I'm worried this going to be noticeably worse (more grainy / less sharp / more pixelated) than a 1080p IPS LCD phone. Is the difference actually perceivable?
Having said that, I've noticed that on larger IPS LCD phones (6.29 inches and above), the flaws of IPS LCD become more obvious to me, such as noticeable changes in brightness (backlight intensity) between the top and bottom of the phone (even when looking at it head-on), and shadowing / backlight bleeding, and even ghosting/blurring of text when scrolling has become more noticeable.
So, are either of my points 1) and 2) actually things to be worried about on the Realme X2, or is Super AMOLED really better than LCD overall (i.e. In terms of image quality, for reading text and seeing details in photos)?
Perhaps the Realme 5 Pro (albeit with a weaker chipset) is a better choice for someone like me who's worried about the issues above?
Coming from an iPhone 8+, I can honestly say this Realme X2 is the most beautiful mobile screen I've ever watched / looked at / used. Deep blacks, bright whites, no backlight bleed, and quite energy efficient, especially when using dark theme. You choose if you want vibrant or sRGB color in settings, both look good.
Videos look amazing, regardless of whether it's a commercial (streaming / downloaded) product, or something you shot yourself on the ultra stabilized, almost gimbal like rear camera (you didn't ask, but this is an amazing camera for a phone). The screen also looks great monitoring a DJI Osmo Pocket gimbal, and monitoring flight of camera drones. I can't speak of the burn in issues, since I've only had it for a month, but I'm coming at this from the point of view that I can buy 3 or 4 of these phones for the price of a single iPhone plus model, so I simply don't care that much. If it provides me with a solid mobile platform for 1 - 2 years, I'm beyond ecstatic. and if not, oh well, interesting experiment.
In the end though, you've gotta do what is right for YOU. Nobody else can make that choice for you. I see no reason to worry about the screen, but you certainly might.
haiti525 said:
Coming from an iPhone 8+, I can honestly say this Realme X2 is the most beautiful mobile screen I've ever watched / looked at / used. Deep blacks, bright whites, no backlight bleed, and quite energy efficient, especially when using dark theme. You choose if you want vibrant or sRGB color in settings, both look good.
Videos look amazing, regardless of whether it's a commercial (streaming / downloaded) product, or something you shot yourself on the ultra stabilized, almost gimbal like rear camera (you didn't ask, but this is an amazing camera for a phone). The screen also looks great monitoring a DJI Osmo Pocket gimbal, and monitoring flight of camera drones. I can't speak of the burn in issues, since I've only had it for a month, but I'm coming at this from the point of view that I can buy 3 or 4 of these phones for the price of a single iPhone plus model, so I simply don't care that much. If it provides me with a solid mobile platform for 1 - 2 years, I'm beyond ecstatic. and if not, oh well, interesting experiment.
In the end though, you've gotta do what is right for YOU. Nobody else can make that choice for you. I see no reason to worry about the screen, but you certainly might.
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Thank you very much for your opinion, that's good to hear, I'm glad you're enjoying it