new kernels are bringing up many cpu governors...
few of us understand what CPU governors are and what overclocking is...
Plz do contribute to this thread ur favorite governors and tips on overclocking
http://forum.xda-developers.com/showthread.php?t=843406
differenct governors and there usage/performance etc....
What is a CPU governor? A CPU governor in Android (and other *Nix OSes) controls how the CPU raises and lowers its frequency in response to the demands the user is placing on their device. Governors are especially important in smartphones and tablets because they have a large impact on the apparent fluidity of the interface and the battery life of the device over a charge.
There are other guides out there that can give provide a more technical explanation for each governor, including such things as tunable parameters or the various thresholds that make the governors behave in the way that they do. This is not that guide. This guide is designed to be an approachable primer for the average user, which acknowledges the fact that each kernel developer may or may not have applied his or her own customizations to each governor you'll read about. The descriptions below must be considered baseline behavior.
NOTE: You cannot change your CPU governor unless your phone is rooted and you have a ROM or app that lets you make a change. Also, different kernels (the intermediary software between your phone's hardware and the operating system) offer different sets of governors.
Also note that this guide will frequently refer to "CPU0" or "CPU1." In a dual core CPU, CPU0 is the first or "primary" CPU core, and CPU1 is actually the secondary core.
Performance Governor: This locks the phone's CPU at maximum frequency. While this may sound like an ugly idea, there is growing evidence to suggest that running a phone at its maximum frequency at all times will allow a faster race-to-idle. Race-to-idle is the process by which a phone completes a given task, such as syncing email, and returns the CPU to the extremely efficient low-power state. This still requires extensive testing, and a kernel that properly implements a given CPU's C-states (low power states). For more on this, the Samsung Galaxy Nexus GLaDOS kernel from developer Ezekeel has been a pioneer in this space.
Conservative Governor: This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
The Conservative Governor is also frequently described as a "slow OnDemand," if that helps to give you a more complete picture of its functionality.
OnDemand Governor: This governor has a hair trigger for boosting clockspeed to the maximum speed set by the user. If the CPU load placed by the user abates, the OnDemand governor will slowly step back down through the kernel's frequency steppings until it settles at the lowest possible frequency, or the user executes another task to demand a ramp.
OnDemand has excellent interface fluidity because of its high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand is commonly chosen by smartphone manufacturers because it is well-tested, reliable, and virtually guarantees the smoothest possible performance for the phone. This is so because users are vastly more likely to ***** about performance than they are the few hours of extra battery life another governor could have granted them.
This final fact is important to know before you read about the Interactive governor: OnDemand scales its clockspeed in a work queue context. In other words, once the task that triggered the clockspeed ramp is finished, OnDemand will attempt to move the clockspeed back to minimum. If the user executes another task that triggers OnDemand's ramp, the clockspeed will bounce from minimum to maximum. This can happen especially frequently if the user is multi-tasking. This, too, has negative implications for battery life.
Userspace Governor: This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
Powersave Governor: The opposite of the Performance governor, the Powersave governor locks the CPU frequency at the lowest frequency set by the user.
Interactive Governor: Much like the OnDemand governor, the Interactive governor dynamically scales CPU clockspeed in response to the workload placed on the CPU by the user. This is where the similarities end. Interactive is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
Unlike OnDemand, which you'll recall scales clockspeed in the context of a work queue, Interactive scales the clockspeed over the course of a timer set arbitrarily by the kernel developer. In other words, if an application demands a ramp to maximum clockspeed (by placing 100% load on the CPU), a user can execute another task before the governor starts reducing CPU frequency. This can eliminate the frequency bouncing discussed in the OnDemand section. Because of this timer, Interactive is also better prepared to utilize intermediate clockspeeds that fall between the minimum and maximum CPU frequencies. This is another pro-battery life benefit of Interactive.
However, because Interactive is permitted to spend more time at maximum frequency than OnDemand (for device performance reasons), the battery-saving benefits discussed above are effectively negated. Long story short, Interactive offers better performance than OnDemand (some say the best performance of any governor) and negligibly different battery life.
Interactive also makes the assumption that a user turning the screen on will shortly be followed by the user interacting with some application on their device. Because of this, screen on triggers a ramp to maximum clockspeed, followed by the timer behavior described above.
By far, Interactive is the default governor of choice for today's smartphone and tablet manufacturers.
InteractiveX Governor: Created by kernel developer "Imoseyon," the InteractiveX governor is based heavily on the Interactive governor, enhanced with tuned timer parameters to better balance battery vs. performance. The InteractiveX governor's defining feature, however, is that it locks the CPU frequency to the user's lowest defined speed when the screen is off.
Hotplug Governor: The Hotplug governor performs very similarly to the OnDemand governor, with the added benefit of being more precise about how it steps down through the kernel's frequency table as the governor measures the user's CPU load. However, the Hotplug governor's defining feature is its ability to turn unused CPU cores off during periods of low CPU utilization. This is known as "hotplugging."
Obviously, this governor is only available on multi-core devices.
Related
hi friends i want to explain about: CPU Governors and I/O Schedulers
Just reposting a thread found in ace forum may be useful
CPU Governors:
1.OnDemand Governor:
This governor has a hair trigger for boosting clockspeed to the maximum speed set by the user. If the CPU load placed by the user abates, the OnDemand governor will slowly step back down through the kernel's frequency steppings until it settles at the lowest possible frequency, or the user executes another task to demand a ramp.
OnDemand has excellent interface fluidity because of its high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand is commonly chosen by smartphone manufacturers because it is well-tested, reliable, and virtually guarantees the smoothest possible performance for the phone. This is so because users are vastly more likely to ***** about performance than they are the few hours of extra battery life another governor could have granted them.
This final fact is important to know before you read about the Interactive governor: OnDemand scales its clockspeed in a work queue context. In other words, once the task that triggered the clockspeed ramp is finished, OnDemand will attempt to move the clockspeed back to minimum. If the user executes another task that triggers OnDemand's ramp, the clockspeed will bounce from minimum to maximum. This can happen especially frequently if the user is multi-tasking. This, too, has negative implications for battery life.
2: Performance Governor:
This locks the phone's CPU at maximum frequency. While this may sound like an ugly idea, there is growing evidence to suggest that running a phone at its maximum frequency at all times will allow a faster race-to-idle. Race-to-idle is the process by which a phone completes a given task, such as syncing email, and returns the CPU to the extremely efficient low-power state. This still requires extensive testing, and a kernel that properly implements a given CPU's C-states (low power states).
3: Powersave Governor:
The opposite of the Performance governor, the Powersave governor locks the CPU frequency at the lowest frequency set by the user.
4:Conservative Governor:
This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
5: Userspace Governor:
This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
6: Min Max
well this governor makes use of only min & maximum frequency based on workload... no intermediate frequencies are used.
7: Interactive Governor:
Much like the OnDemand governor, the Interactive governor dynamically scales CPU clockspeed in response to the workload placed on the CPU by the user. This is where the similarities end. Interactive is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
8: InteractiveX Governor:
InteractiveX governor is based heavily on the Interactive governor, enhanced with tuned timer parameters to better balance battery vs. performance. The InteractiveX governor's defining feature, however, is that it locks the CPU frequency to the user's lowest defined speed when the screen is off.
9: Lagfree:
Lagfree is similar to ondemand. Main difference is it's optimization to become more battery friendly. Frequency is gracefully decreased and increased, unlike ondemand which jumps to 100% too often. Lagfree does not skip any frequency step while scaling up or down. Remember that if there's a requirement for sudden burst of power, lagfree can not satisfy that since it has to raise cpu through each higher frequency step from current. Some users report that video playback using lagfree stutters a little.
10: SmartassV2:
Version 2 of the original smartass governor from Erasmux. Another favorite for many a people. The governor aim for an "ideal frequency", and ramp up more aggressively towards this freq and less aggressive after. It uses different ideal frequencies for screen on and screen off, namely awake_ideal_freq and sleep_ideal_freq.
11: Smartass
Is based on the concept of the interactive governor.
I have always agreed that in theory the way interactive works – by taking over the idle loop – is very attractive. I have never managed to tweak it so it would behave decently in real life. Smartass is a complete rewrite of the code plus more. I think its a success. Performance is on par with the “old” minmax and I think smartass is a bit more responsive. Battery life is hard to quantify precisely but it does spend much more time at the lower frequencies
12: Scary
A new governor wrote based on conservative with some smartass features, it scales accordingly to conservatives laws. So it will start from the bottom, take a load sample, if it's above the upthreshold, ramp up only one speed at a time, and ramp down one at a time. It will automatically cap the off screen speeds to 245Mhz, and if your min freq is higher than 245mhz, it will reset the min to 120mhz while screen is off and restore it upon screen awakening, and still scale accordingly to conservatives laws. So it spends most of its time at lower frequencies. The goal of this is to get the best battery life with decent performance.
13: Brazilianwax:
Similar to smartassV2. More aggressive ramping, so more performance, less battery
14: SavagedZen:
Another smartassV2 based governor. Achieves good balance between performance & battery as compared to brazilianwax.
15: Lazy:
This governor from Ezekeel is basically an ondemand with an additional parameter min_time_state to specify the minimum time CPU stays on a frequency before scaling up/down. The Idea here is to eliminate any instabilities caused by fast frequency switching by ondemand. Lazy governor polls more often than ondemand, but changes frequency only after completing min_time_state on a step overriding sampling interval. Lazy also has a screenoff_maxfreq parameter which when enabled will cause the governor to always select the maximum frequency while the screen is off.
18: Lionheart:
Lionheart is a conservative-based governor which is based on samsung's update3 source.
The tunables (such as the thresholds and sampling rate) were changed so the governor behaves more like the performance one, at the cost of battery as the scaling is very aggressive.
I/O Schedulers:
1) Noop
Inserts all the incoming I/O requests to a First In First Out queue and implements request merging. Best used with storage devices that does not depend on mechanical movement to access data (yes, like our flash drives). Advantage here is that flash drives does not require reordering of multiple I/O requests unlike in normal hard drives.
Advantages:
Serves I/O requests with least number of cpu cycles. (Battery friendly?)
Best for flash drives since there is no seeking penalty.
Good throughput on db systems.
Disadvantages:
Reduction in number of cpu cycles used is proportional to drop in performance.
2) Deadline
Goal is to minimize I/O latency or starvation of a request. The same is achieved by round robin policy to be fair among multiple I/O requests. Five queues are aggressively used to reorder incoming requests.
Advantages:
Nearly a real time scheduler.
Excels in reducing latency of any given single I/O.
Best scheduler for database access and queries.
Bandwidth requirement of a process - what percentage of CPU it needs, is easily calculated.
Like noop, a good scheduler for solid state/flash drives.
Disadvantages:
When system is overloaded, set of processes that may miss deadline is largely unpredictable.
3) CFQ
Completely Fair Queuing scheduler maintains a scalable per-process I/O queue and attempts to distribute the available I/O bandwidth equally among all I/O requests. Each per-process queue contains synchronous requests from processes. Time slice allocated for each queue depends on the priority of the 'parent' process. V2 of CFQ has some fixes which solves process' i/o starvation and some small backward seeks in the hope of improving responsiveness.
Advantages:
Considered to deliver a balanced i/o performance.
Easiest to tune.
Excels on multiprocessor systems.
Best database system performance after deadline.
Disadvantages:
Some users report media scanning takes longest to complete using CFQ. This could be because of the property that since the bandwidth is equally distributed to all i/o operations during boot-up, media scanning is not given any special priority.
Jitter (worst-case-delay) exhibited can sometimes be high, because of the number of tasks competing for the disk.
5) SIO
Simple I/O scheduler aims to keep minimum overhead to achieve low latency to serve I/O requests. No priority quesues concepts, but only basic merging. Sio is a mix between noop & deadline. No reordering or sorting of requests.
Advantages:
Simple, so reliable.
Minimized starvation of requests.
Disadvantages:
Slow random-read speeds on flash drives, compared to other schedulers.
Sequential-read speeds on flash drives also not so good.
6) V(R)
Unlike other schedulers, synchronous and asynchronous requests are not treated separately, instead a deadline is imposed for fairness. The next request to be served is based on it's distance from last request.
Advantages:
May be best for benchmarking because at the peak of it's 'form' VR performs best.
Disadvantages:
Performance fluctuation results in below-average performance at times.
Least reliable/most unstable.
"so we had to try it so we know which one is better for our phone"
orginal thread : http://forum.xda-developers.com/showthread.php?t=1927345
amal das said:
hi friends i want to explain about: CPU Governors and I/O Schedulers
Just reposting a thread found in ace forum may be useful
CPU Governors:
1.OnDemand Governor:
This governor has a hair trigger for boosting clockspeed to the maximum speed set by the user. If the CPU load placed by the user abates, the OnDemand governor will slowly step back down through the kernel's frequency steppings until it settles at the lowest possible frequency, or the user executes another task to demand a ramp.
OnDemand has excellent interface fluidity because of its high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand is commonly chosen by smartphone manufacturers because it is well-tested, reliable, and virtually guarantees the smoothest possible performance for the phone. This is so because users are vastly more likely to ***** about performance than they are the few hours of extra battery life another governor could have granted them.
This final fact is important to know before you read about the Interactive governor: OnDemand scales its clockspeed in a work queue context. In other words, once the task that triggered the clockspeed ramp is finished, OnDemand will attempt to move the clockspeed back to minimum. If the user executes another task that triggers OnDemand's ramp, the clockspeed will bounce from minimum to maximum. This can happen especially frequently if the user is multi-tasking. This, too, has negative implications for battery life.
2: Performance Governor:
This locks the phone's CPU at maximum frequency. While this may sound like an ugly idea, there is growing evidence to suggest that running a phone at its maximum frequency at all times will allow a faster race-to-idle. Race-to-idle is the process by which a phone completes a given task, such as syncing email, and returns the CPU to the extremely efficient low-power state. This still requires extensive testing, and a kernel that properly implements a given CPU's C-states (low power states).
3: Powersave Governor:
The opposite of the Performance governor, the Powersave governor locks the CPU frequency at the lowest frequency set by the user.
4:Conservative Governor:
This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
5: Userspace Governor:
This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
6: Min Max
well this governor makes use of only min & maximum frequency based on workload... no intermediate frequencies are used.
7: Interactive Governor:
Much like the OnDemand governor, the Interactive governor dynamically scales CPU clockspeed in response to the workload placed on the CPU by the user. This is where the similarities end. Interactive is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
8: InteractiveX Governor:
InteractiveX governor is based heavily on the Interactive governor, enhanced with tuned timer parameters to better balance battery vs. performance. The InteractiveX governor's defining feature, however, is that it locks the CPU frequency to the user's lowest defined speed when the screen is off.
9: Lagfree:
Lagfree is similar to ondemand. Main difference is it's optimization to become more battery friendly. Frequency is gracefully decreased and increased, unlike ondemand which jumps to 100% too often. Lagfree does not skip any frequency step while scaling up or down. Remember that if there's a requirement for sudden burst of power, lagfree can not satisfy that since it has to raise cpu through each higher frequency step from current. Some users report that video playback using lagfree stutters a little.
10: SmartassV2:
Version 2 of the original smartass governor from Erasmux. Another favorite for many a people. The governor aim for an "ideal frequency", and ramp up more aggressively towards this freq and less aggressive after. It uses different ideal frequencies for screen on and screen off, namely awake_ideal_freq and sleep_ideal_freq.
11: Smartass
Is based on the concept of the interactive governor.
I have always agreed that in theory the way interactive works – by taking over the idle loop – is very attractive. I have never managed to tweak it so it would behave decently in real life. Smartass is a complete rewrite of the code plus more. I think its a success. Performance is on par with the “old” minmax and I think smartass is a bit more responsive. Battery life is hard to quantify precisely but it does spend much more time at the lower frequencies
12: Scary
A new governor wrote based on conservative with some smartass features, it scales accordingly to conservatives laws. So it will start from the bottom, take a load sample, if it's above the upthreshold, ramp up only one speed at a time, and ramp down one at a time. It will automatically cap the off screen speeds to 245Mhz, and if your min freq is higher than 245mhz, it will reset the min to 120mhz while screen is off and restore it upon screen awakening, and still scale accordingly to conservatives laws. So it spends most of its time at lower frequencies. The goal of this is to get the best battery life with decent performance.
13: Brazilianwax:
Similar to smartassV2. More aggressive ramping, so more performance, less battery
14: SavagedZen:
Another smartassV2 based governor. Achieves good balance between performance & battery as compared to brazilianwax.
15: Lazy:
This governor from Ezekeel is basically an ondemand with an additional parameter min_time_state to specify the minimum time CPU stays on a frequency before scaling up/down. The Idea here is to eliminate any instabilities caused by fast frequency switching by ondemand. Lazy governor polls more often than ondemand, but changes frequency only after completing min_time_state on a step overriding sampling interval. Lazy also has a screenoff_maxfreq parameter which when enabled will cause the governor to always select the maximum frequency while the screen is off.
18: Lionheart:
Lionheart is a conservative-based governor which is based on samsung's update3 source.
The tunables (such as the thresholds and sampling rate) were changed so the governor behaves more like the performance one, at the cost of battery as the scaling is very aggressive.
I/O Schedulers:
1) Noop
Inserts all the incoming I/O requests to a First In First Out queue and implements request merging. Best used with storage devices that does not depend on mechanical movement to access data (yes, like our flash drives). Advantage here is that flash drives does not require reordering of multiple I/O requests unlike in normal hard drives.
Advantages:
Serves I/O requests with least number of cpu cycles. (Battery friendly?)
Best for flash drives since there is no seeking penalty.
Good throughput on db systems.
Disadvantages:
Reduction in number of cpu cycles used is proportional to drop in performance.
2) Deadline
Goal is to minimize I/O latency or starvation of a request. The same is achieved by round robin policy to be fair among multiple I/O requests. Five queues are aggressively used to reorder incoming requests.
Advantages:
Nearly a real time scheduler.
Excels in reducing latency of any given single I/O.
Best scheduler for database access and queries.
Bandwidth requirement of a process - what percentage of CPU it needs, is easily calculated.
Like noop, a good scheduler for solid state/flash drives.
Disadvantages:
When system is overloaded, set of processes that may miss deadline is largely unpredictable.
3) CFQ
Completely Fair Queuing scheduler maintains a scalable per-process I/O queue and attempts to distribute the available I/O bandwidth equally among all I/O requests. Each per-process queue contains synchronous requests from processes. Time slice allocated for each queue depends on the priority of the 'parent' process. V2 of CFQ has some fixes which solves process' i/o starvation and some small backward seeks in the hope of improving responsiveness.
Advantages:
Considered to deliver a balanced i/o performance.
Easiest to tune.
Excels on multiprocessor systems.
Best database system performance after deadline.
Disadvantages:
Some users report media scanning takes longest to complete using CFQ. This could be because of the property that since the bandwidth is equally distributed to all i/o operations during boot-up, media scanning is not given any special priority.
Jitter (worst-case-delay) exhibited can sometimes be high, because of the number of tasks competing for the disk.
5) SIO
Simple I/O scheduler aims to keep minimum overhead to achieve low latency to serve I/O requests. No priority quesues concepts, but only basic merging. Sio is a mix between noop & deadline. No reordering or sorting of requests.
Advantages:
Simple, so reliable.
Minimized starvation of requests.
Disadvantages:
Slow random-read speeds on flash drives, compared to other schedulers.
Sequential-read speeds on flash drives also not so good.
6) V(R)
Unlike other schedulers, synchronous and asynchronous requests are not treated separately, instead a deadline is imposed for fairness. The next request to be served is based on it's distance from last request.
Advantages:
May be best for benchmarking because at the peak of it's 'form' VR performs best.
Disadvantages:
Performance fluctuation results in below-average performance at times.
Least reliable/most unstable.
"so we had to try it so we know which one is better for our phone"
orginal thread : http://forum.xda-developers.com/showthread.php?t=1927345
Click to expand...
Click to collapse
just wanted to share my Options...
USED NO FRILLS CPU...
ROM: HYPERION Se7en
KERNEL: KURO KERNEL
MIN 624 MHZ
MAX 832 MHZ
Governor conservative
I/O scheduler SIO
WIFI is ON
YOUTUBE is ON
TAPATALK is ON
35% of battery
after 2or3+ Hours or DUNNO...i was watching
28% VOILA...
DRAINED 7% of battery
WHILE WATCHING AND HANGING WITH YOU GUYS ON TAPATALK
BTW THANKS FOR THIS THREAD...
now ill experiment with these....
nice....great spec
respect+
explodeaamir said:
nice....great spec
respect+
Click to expand...
Click to collapse
nice thread...very useful info...a good guide for setting up cpu ..
Very nice share.........
Sent from my GT-S6102 using Tapatalk 2
and about the i/o schedulers,anyone know if its cause any impact on battery?
Amal sir...
Hats off to u...
I was looking for these..
Thanx for creating this thread...
Thanks for sharing this. i've learned a lot about the governors and i/o schedulers.
i'll will experiments on this.
Thank you kind sir, I have been searching around for an answer to what's going on with all this over and underclock business.
Sent from my SPH-D710 using xda app-developers app
My battery was very voltage eating becos i flashed merruk kernel to overclock to 1.248 Ghz. After i had seen thus my battery probs are over. Thanks to Amal sir. I owe u my battery life.
Sent from my GT-S5360 using xda app-developers app
hi
ok i saw some posts about the speed of the cpu and i didn't understand certain things:
1.can i chang the cpu speed after boot only or the changes will be valied without boot?
2.what is "io scheduler" and what Should be set there,the stock is "cfq"?
3.governer?? i have there more than 5 options,can i get Little explanation about it,what every single one means?
thank you.
All of these questions can easily be answered with a Google search. You will actually get the best information from there. Check it out. It will explain every one of the governors and schedulers in detail for you to better understand what they are. It will help you decide which one would work best also.
Check out the first one...
http://bit.ly/VJc83r
mooshon said:
hi
ok i saw some posts about the speed of the cpu and i didn't understand certain things:
1.can i chang the cpu speed after boot only or the changes will be valied without boot?
2.what is "io scheduler" and what Should be set there,the stock is "cfq"?
3.governer?? i have there more than 5 options,can i get Little explanation about it,what every single one means?
thank you.
Click to expand...
Click to collapse
CPU Governors:
1. OnDemand Governor:
This governor has a hair trigger for boosting clockspeed to the maximum speed set by the user. If the CPU load placed by the user abates, the OnDemand governor will slowly step back down through the kernel's frequency steppings until it settles at the lowest possible frequency, or the user executes another task to demand a ramp.
OnDemand has excellent interface fluidity because of its high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand is commonly chosen by smartphone manufacturers because it is well-tested, reliable, and virtually guarantees the smoothest possible performance for the phone. This is so because users are vastly more likely to ***** about performance than they are the few hours of extra battery life another governor could have granted them.
This final fact is important to know before you read about the Interactive governor: OnDemand scales its clockspeed in a work queue context. In other words, once the task that triggered the clockspeed ramp is finished, OnDemand will attempt to move the clockspeed back to minimum. If the user executes another task that triggers OnDemand's ramp, the clockspeed will bounce from minimum to maximum. This can happen especially frequently if the user is multi-tasking. This, too, has negative implications for battery life.
2. Performance Governor:
This locks the phone's CPU at maximum frequency. While this may sound like an ugly idea, there is growing evidence to suggest that running a phone at its maximum frequency at all times will allow a faster race-to-idle. Race-to-idle is the process by which a phone completes a given task, such as syncing email, and returns the CPU to the extremely efficient low-power state. This still requires extensive testing, and a kernel that properly implements a given CPU's C-states (low power states).
3. Powersave Governor:
The opposite of the Performance governor, the Powersave governor locks the CPU frequency at the lowest frequency set by the user.
4. Conservative Governor:
This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
5. Userspace Governor:
This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
6. Min Max
Well this governor makes use of only min & maximum frequency based on workload... no intermediate frequencies are used.
7. Interactive Governor:
Much like the OnDemand governor, the Interactive governor dynamically scales CPU clockspeed in response to the workload placed on the CPU by the user. This is where the similarities end. Interactive is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
8. InteractiveX Governor:
InteractiveX governor is based heavily on the Interactive governor, enhanced with tuned timer parameters to better balance battery vs. performance. The InteractiveX governor's defining feature, however, is that it locks the CPU frequency to the user's lowest defined speed when the screen is off.
9. Lagfree:
Lagfree is similar to ondemand. Main difference is it's optimization to become more battery friendly. Frequency is gracefully decreased and increased, unlike ondemand which jumps to 100% too often. Lagfree does not skip any frequency step while scaling up or down. Remember that if there's a requirement for sudden burst of power, lagfree can not satisfy that since it has to raise cpu through each higher frequency step from current. Some users report that video playback using lagfree stutters a little.
10. SmartassV2:
Version 2 of the original smartass governor from Erasmux. Another favorite for many a people. The governor aim for an "ideal frequency", and ramp up more aggressively towards this freq and less aggressive after. It uses different ideal frequencies for screen on and screen off, namely awake_ideal_freq and sleep_ideal_freq.
11. Smartass
Is based on the concept of the interactive governor.
I have always agreed that in theory the way interactive works – by taking over the idle loop – is very attractive. I have never managed to tweak it so it would behave decently in real life. Smartass is a complete rewrite of the code plus more. I think its a success. Performance is on par with the “old” minmax and I think smartass is a bit more responsive. Battery life is hard to quantify precisely but it does spend much more time at the lower frequencies
12. Scary
A new governor wrote based on conservative with some smartass features, it scales accordingly to conservatives laws. So it will start from the bottom, take a load sample, if it's above the upthreshold, ramp up only one speed at a time, and ramp down one at a time. It will automatically cap the off screen speeds to 245Mhz, and if your min freq is higher than 245mhz, it will reset the min to 120mhz while screen is off and restore it upon screen awakening, and still scale accordingly to conservatives laws. So it spends most of its time at lower frequencies. The goal of this is to get the best battery life with decent performance.
13. Brazilianwax:
Similar to smartassV2. More aggressive ramping, so more performance, less battery
14. SavagedZen:
Another smartassV2 based governor. Achieves good balance between performance & battery as compared to brazilianwax.
15. Lazy:
This governor from Ezekeel is basically an ondemand with an additional parameter min_time_state to specify the minimum time CPU stays on a frequency before scaling up/down. The Idea here is to eliminate any instabilities caused by fast frequency switching by ondemand. Lazy governor polls more often than ondemand, but changes frequency only after completing min_time_state on a step overriding sampling interval. Lazy also has a screenoff_maxfreq parameter which when enabled will cause the governor to always select the maximum frequency while the screen is off.
16. Lionheart:
Lionheart is a conservative-based governor which is based on samsung's update3 source.
The tunables (such as the thresholds and sampling rate) were changed so the governor behaves more like the performance one, at the cost of battery as the scaling is very aggressive.
I/O Schedulers:
1) Noop
Inserts all the incoming I/O requests to a First In First Out queue and implements request merging. Best used with storage devices that does not depend on mechanical movement to access data (yes, like our flash drives). Advantage here is that flash drives does not require reordering of multiple I/O requests unlike in normal hard drives.
Advantages:
Serves I/O requests with least number of cpu cycles. (Battery friendly?)
Best for flash drives since there is no seeking penalty.
Good throughput on db systems.
Disadvantages:
Reduction in number of cpu cycles used is proportional to drop in performance.
2) Deadline
Goal is to minimize I/O latency or starvation of a request. The same is achieved by round robin policy to be fair among multiple I/O requests. Five queues are aggressively used to reorder incoming requests.
Advantages:
Nearly a real time scheduler.
Excels in reducing latency of any given single I/O.
Best scheduler for database access and queries.
Bandwidth requirement of a process - what percentage of CPU it needs, is easily calculated.
Like noop, a good scheduler for solid state/flash drives.
Disadvantages:
When system is overloaded, set of processes that may miss deadline is largely unpredictable.
3) CFQ
Completely Fair Queuing scheduler maintains a scalable per-process I/O queue and attempts to distribute the available I/O bandwidth equally among all I/O requests. Each per-process queue contains synchronous requests from processes. Time slice allocated for each queue depends on the priority of the 'parent' process. V2 of CFQ has some fixes which solves process' i/o starvation and some small backward seeks in the hope of improving responsiveness.
Advantages:
Considered to deliver a balanced i/o performance.
Easiest to tune.
Excels on multiprocessor systems.
Best database system performance after deadline.
Disadvantages:
Some users report media scanning takes longest to complete using CFQ. This could be because of the property that since the bandwidth is equally distributed to all i/o operations during boot-up, media scanning is not given any special priority.
Jitter (worst-case-delay) exhibited can sometimes be high, because of the number of tasks competing for the disk.
5) SIO
Simple I/O scheduler aims to keep minimum overhead to achieve low latency to serve I/O requests. No priority quesues concepts, but only basic merging. Sio is a mix between noop & deadline. No reordering or sorting of requests.
Advantages:
Simple, so reliable.
Minimized starvation of requests.
Disadvantages:
Slow random-read speeds on flash drives, compared to other schedulers.
Sequential-read speeds on flash drives also not so good.
6) V(R)
Unlike other schedulers, synchronous and asynchronous requests are not treated separately, instead a deadline is imposed for fairness. The next request to be served is based on it's distance from last request.
Advantages:
May be best for benchmarking because at the peak of it's 'form' VR performs best.
Disadvantages:
Performance fluctuation results in below-average performance at times.
Least reliable/most unstable.
No need to say thanks just press it, share the knowledge :thumbup::thumbup:
AT&T SGS3
ParanoidKangDroid 1.1.0 ROM
KT747 10/31 OC'ed & UV'ed
Medical MJ Supporter
Hi friends I want to explain about: CPU Governors and I/O Schedulers...
Just Re Posting a thread found in ace forum.. May be useful..
CPU Governors:
1. OnDemand Governor:
This governor has a hair trigger for boosting clockspeed to the maximum speed set by the user. If the CPU load placed by the user abates, the OnDemand governor will slowly step back down through the kernel's frequency steppings until it settles at the lowest possible frequency, or the user executes another task to demand a ramp.
OnDemand has excellent interface fluidity because of its high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand is commonly chosen by smartphone manufacturers because it is well-tested, reliable, and virtually guarantees the smoothest possible performance for the phone. This is so because users are vastly more likely to ***** about performance than they are the few hours of extra battery life another governor could have granted them.
This final fact is important to know before you read about the Interactive governor: OnDemand scales its clockspeed in a work queue context. In other words, once the task that triggered the clockspeed ramp is finished, OnDemand will attempt to move the clockspeed back to minimum. If the user executes another task that triggers OnDemand's ramp, the clockspeed will bounce from minimum to maximum. This can happen especially frequently if the user is multi-tasking. This, too, has negative implications for battery life.
2. Performance Governor:
This locks the phone's CPU at maximum frequency. While this may sound like an ugly idea, there is growing evidence to suggest that running a phone at its maximum frequency at all times will allow a faster race-to-idle. Race-to-idle is the process by which a phone completes a given task, such as syncing email, and returns the CPU to the extremely efficient low-power state. This still requires extensive testing, and a kernel that properly implements a given CPU's C-states (low power states).
3. Powersave Governor:
The opposite of the Performance governor, the Powersave governor locks the CPU frequency at the lowest frequency set by the user.
4. Conservative Governor:
This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
5. Userspace Governor:
This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
6. Min Max
Well this governor makes use of only min & maximum frequency based on workload... no intermediate frequencies are used.
7. Interactive Governor:
Much like the OnDemand governor, the Interactive governor dynamically scales CPU clockspeed in response to the workload placed on the CPU by the user. This is where the similarities end. Interactive is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
8. InteractiveX Governor:
InteractiveX governor is based heavily on the Interactive governor, enhanced with tuned timer parameters to better balance battery vs. performance. The InteractiveX governor's defining feature, however, is that it locks the CPU frequency to the user's lowest defined speed when the screen is off.
9. Lagfree:
Lagfree is similar to ondemand. Main difference is it's optimization to become more battery friendly. Frequency is gracefully decreased and increased, unlike ondemand which jumps to 100% too often. Lagfree does not skip any frequency step while scaling up or down. Remember that if there's a requirement for sudden burst of power, lagfree can not satisfy that since it has to raise cpu through each higher frequency step from current. Some users report that video playback using lagfree stutters a little.
10. SmartassV2:
Version 2 of the original smartass governor from Erasmux. Another favorite for many a people. The governor aim for an "ideal frequency", and ramp up more aggressively towards this freq and less aggressive after. It uses different ideal frequencies for screen on and screen off, namely awake_ideal_freq and sleep_ideal_freq.
11. Smartass
Is based on the concept of the interactive governor.
I have always agreed that in theory the way interactive works – by taking over the idle loop – is very attractive. I have never managed to tweak it so it would behave decently in real life. Smartass is a complete rewrite of the code plus more. I think its a success. Performance is on par with the “old” minmax and I think smartass is a bit more responsive. Battery life is hard to quantify precisely but it does spend much more time at the lower frequencies
12. Scary
A new governor wrote based on conservative with some smartass features, it scales accordingly to conservatives laws. So it will start from the bottom, take a load sample, if it's above the upthreshold, ramp up only one speed at a time, and ramp down one at a time. It will automatically cap the off screen speeds to 245Mhz, and if your min freq is higher than 245mhz, it will reset the min to 120mhz while screen is off and restore it upon screen awakening, and still scale accordingly to conservatives laws. So it spends most of its time at lower frequencies. The goal of this is to get the best battery life with decent performance.
13. Brazilianwax:
Similar to smartassV2. More aggressive ramping, so more performance, less battery
14. SavagedZen:
Another smartassV2 based governor. Achieves good balance between performance & battery as compared to brazilianwax.
15. Lazy:
This governor from Ezekeel is basically an ondemand with an additional parameter min_time_state to specify the minimum time CPU stays on a frequency before scaling up/down. The Idea here is to eliminate any instabilities caused by fast frequency switching by ondemand. Lazy governor polls more often than ondemand, but changes frequency only after completing min_time_state on a step overriding sampling interval. Lazy also has a screenoff_maxfreq parameter which when enabled will cause the governor to always select the maximum frequency while the screen is off.
16. Lionheart:
Lionheart is a conservative-based governor which is based on samsung's update3 source.
The tunables (such as the thresholds and sampling rate) were changed so the governor behaves more like the performance one, at the cost of battery as the scaling is very aggressive.
I/O Schedulers:
1) Noop
Inserts all the incoming I/O requests to a First In First Out queue and implements request merging. Best used with storage devices that does not depend on mechanical movement to access data (yes, like our flash drives). Advantage here is that flash drives does not require reordering of multiple I/O requests unlike in normal hard drives.
Advantages:
Serves I/O requests with least number of cpu cycles. (Battery friendly?)
Best for flash drives since there is no seeking penalty.
Good throughput on db systems.
Disadvantages:
Reduction in number of cpu cycles used is proportional to drop in performance.
2) Deadline
Goal is to minimize I/O latency or starvation of a request. The same is achieved by round robin policy to be fair among multiple I/O requests. Five queues are aggressively used to reorder incoming requests.
Advantages:
Nearly a real time scheduler.
Excels in reducing latency of any given single I/O.
Best scheduler for database access and queries.
Bandwidth requirement of a process - what percentage of CPU it needs, is easily calculated.
Like noop, a good scheduler for solid state/flash drives.
Disadvantages:
When system is overloaded, set of processes that may miss deadline is largely unpredictable.
3) CFQ
Completely Fair Queuing scheduler maintains a scalable per-process I/O queue and attempts to distribute the available I/O bandwidth equally among all I/O requests. Each per-process queue contains synchronous requests from processes. Time slice allocated for each queue depends on the priority of the 'parent' process. V2 of CFQ has some fixes which solves process' i/o starvation and some small backward seeks in the hope of improving responsiveness.
Advantages:
Considered to deliver a balanced i/o performance.
Easiest to tune.
Excels on multiprocessor systems.
Best database system performance after deadline.
Disadvantages:
Some users report media scanning takes longest to complete using CFQ. This could be because of the property that since the bandwidth is equally distributed to all i/o operations during boot-up, media scanning is not given any special priority.
Jitter (worst-case-delay) exhibited can sometimes be high, because of the number of tasks competing for the disk.
5) SIO
Simple I/O scheduler aims to keep minimum overhead to achieve low latency to serve I/O requests. No priority quesues concepts, but only basic merging. Sio is a mix between noop & deadline. No reordering or sorting of requests.
Advantages:
Simple, so reliable.
Minimized starvation of requests.
Disadvantages:
Slow random-read speeds on flash drives, compared to other schedulers.
Sequential-read speeds on flash drives also not so good.
6) V(R)
Unlike other schedulers, synchronous and asynchronous requests are not treated separately, instead a deadline is imposed for fairness. The next request to be served is based on it's distance from last request.
Advantages:
May be best for benchmarking because at the peak of it's 'form' VR performs best.
Disadvantages:
Performance fluctuation results in below-average performance at times.
Least reliable/most unstable. :good:
credit goes to stempox just thought id post here too..
1: OnDemand
2: OndemandX
3: Performance
4: Powersave
5: Conservative
6: Userspace
7: Min Max
8: Interactive
9: InteractiveX
10: Smartass
11: SmartassV2
12: Scary
13: Lagfree
14: Smoothass
15: Brazilianwax
16: SavagedZen
17: Lazy
18: Lionheart
19: LionheartX
20: Intellidemand
21: Hotplug
22: BadAss
23: Wheatley
24: Lulzactive
25: Pegasusq/Pegasusd
26: hotplugx
27: AbissPlug
28: MSM DCVS
1: OnDemand Governor:
This governor has a hair trigger for boosting clockspeed to the maximum speed set by the user. If the CPU load placed by the user abates, the OnDemand governor will slowly step back down through the kernel's frequency steppings until it settles at the lowest possible frequency, or the user executes another task to demand a ramp.
OnDemand has excellent interface fluidity because of its high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand is commonly chosen by smartphone manufacturers because it is well-tested, reliable, and virtually guarantees the smoothest possible performance for the phone. This is so because users are vastly more likely to ***** about performance than they are the few hours of extra battery life another governor could have granted them.
This final fact is important to know before you read about the Interactive governor: OnDemand scales its clockspeed in a work queue context. In other words, once the task that triggered the clockspeed ramp is finished, OnDemand will attempt to move the clockspeed back to minimum. If the user executes another task that triggers OnDemand's ramp, the clockspeed will bounce from minimum to maximum. This can happen especially frequently if the user is multi-tasking. This, too, has negative implications for battery life.
2: OndemandX:
Basically an ondemand with suspend/wake profiles. This governor is supposed to be a battery friendly ondemand. When screen is off, max frequency is capped at 500 mhz. Even though ondemand is the default governor in many kernel and is considered safe/stable, the support for ondemand/ondemandX depends on CPU capability to do fast frequency switching which are very low latency frequency transitions. I have read somewhere that the performance of ondemand/ondemandx were significantly varying for different i/o schedulers. This is not true for most of the other governors. I personally feel ondemand/ondemandx goes best with SIO I/O scheduler.
3: Performance Governor:
This locks the phone's CPU at maximum frequency. While this may sound like an ugly idea, there is growing evidence to suggest that running a phone at its maximum frequency at all times will allow a faster race-to-idle. Race-to-idle is the process by which a phone completes a given task, such as syncing email, and returns the CPU to the extremely efficient low-power state. This still requires extensive testing, and a kernel that properly implements a given CPU's C-states (low power states).
4: Powersave Governor:
The opposite of the Performance governor, the Powersave governor locks the CPU frequency at the lowest frequency set by the user.
5:Conservative Governor:
This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
The Conservative Governor is also frequently described as a "slow OnDemand," if that helps to give you a more complete picture of its functionality.
6: Userspace Governor:
This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
7: Min Max
well this governor makes use of only min & maximum frequency based on workload... no intermediate frequencies are used.
8: Interactive Governor:
Much like the OnDemand governor, the Interactive governor dynamically scales CPU clockspeed in response to the workload placed on the CPU by the user. This is where the similarities end. Interactive is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
Unlike OnDemand, which you'll recall scales clockspeed in the context of a work queue, Interactive scales the clockspeed over the course of a timer set arbitrarily by the kernel developer. In other words, if an application demands a ramp to maximum clockspeed (by placing 100% load on the CPU), a user can execute another task before the governor starts reducing CPU frequency. This can eliminate the frequency bouncing discussed in the OnDemand section. Because of this timer, Interactive is also better prepared to utilize intermediate clockspeeds that fall between the minimum and maximum CPU frequencies. This is another pro-battery life benefit of Interactive.
However, because Interactive is permitted to spend more time at maximum frequency than OnDemand (for device performance reasons), the battery-saving benefits discussed above are effectively negated. Long story short, Interactive offers better performance than OnDemand (some say the best performance of any governor) and negligibly different battery life.
Interactive also makes the assumption that a user turning the screen on will shortly be followed by the user interacting with some application on their device. Because of this, screen on triggers a ramp to maximum clockspeed, followed by the timer behavior described above.
9: InteractiveX Governor:
Created by kernel developer "Imoseyon," the InteractiveX governor is based heavily on the Interactive governor, enhanced with tuned timer parameters to better balance battery vs. performance. The InteractiveX governor's defining feature, however, is that it locks the CPU frequency to the user's lowest defined speed when the screen is off.
10: Smartass
Is based on the concept of the interactive governor.
I have always agreed that in theory the way interactive works – by taking over the idle loop – is very attractive. I have never managed to tweak it so it would behave decently in real life. Smartass is a complete rewrite of the code plus more. I think its a success. Performance is on par with the “old” minmax and I think smartass is a bit more responsive. Battery life is hard to quantify precisely but it does spend much more time at the lower frequencies.
Smartass will also cap the max frequency when sleeping to 352Mhz (or if your min frequency is higher than 352 – why?! – it will cap it to your min frequency). Lets take for example the 528/176 kernel, it will sleep at 352/176. No need for sleep profiles any more!"
11: SmartassV2:
Version 2 of the original smartass governor from Erasmux. Another favorite for many a people. The governor aim for an "ideal frequency", and ramp up more aggressively towards this freq and less aggressive after. It uses different ideal frequencies for screen on and screen off, namely awake_ideal_freq and sleep_ideal_freq. This governor scales down CPU very fast (to hit sleep_ideal_freq soon) while screen is off and scales up rapidly to awake_ideal_freq (500 mhz for GS2 by default) when screen is on. There's no upper limit for frequency while screen is off (unlike Smartass). So the entire frequency range is available for the governor to use during screen-on and screen-off state. The motto of this governor is a balance between performance and battery.
12: Scary
A new governor wrote based on conservative with some smartass features, it scales accordingly to conservatives laws. So it will start from the bottom, take a load sample, if it's above the upthreshold, ramp up only one speed at a time, and ramp down one at a time. It will automatically cap the off screen speeds to 245Mhz, and if your min freq is higher than 245mhz, it will reset the min to 120mhz while screen is off and restore it upon screen awakening, and still scale accordingly to conservatives laws. So it spends most of its time at lower frequencies. The goal of this is to get the best battery life with decent performance. It will give the same performance as conservative right now, it will get tweaked over time.
13: Lagfree:
Lagfree is similar to ondemand. Main difference is it's optimization to become more battery friendly. Frequency is gracefully decreased and increased, unlike ondemand which jumps to 100% too often. Lagfree does not skip any frequency step while scaling up or down. Remember that if there's a requirement for sudden burst of power, lagfree can not satisfy that since it has to raise cpu through each higher frequency step from current. Some users report that video playback using lagfree stutters a little.
14: Smoothass:
The same as the Smartass “governor” But MUCH more aggressive & across the board this one has a better battery life that is about a third better than stock KERNEL
15: Brazilianwax:
Similar to smartassV2. More aggressive ramping, so more performance, less battery
16: SavagedZen:
Another smartassV2 based governor. Achieves good balance between performance & battery as compared to brazilianwax.
17: Lazy:
This governor from Ezekeel is basically an ondemand with an additional parameter min_time_state to specify the minimum time CPU stays on a frequency before scaling up/down. The Idea here is to eliminate any instabilities caused by fast frequency switching by ondemand. Lazy governor polls more often than ondemand, but changes frequency only after completing min_time_state on a step overriding sampling interval. Lazy also has a screenoff_maxfreq parameter which when enabled will cause the governor to always select the maximum frequency while the screen is off.
18: Lionheart:
Lionheart is a conservative-based governor which is based on samsung's update3 source.
The tunables (such as the thresholds and sampling rate) were changed so the governor behaves more like the performance one, at the cost of battery as the scaling is very aggressive.
19: LionheartX
LionheartX is based on Lionheart but has a few changes on the tunables and features a suspend profile based on Smartass governor.
20: Intellidemand:
Intellidemand aka Intelligent Ondemand from Faux is yet another governor that's based on ondemand. Unlike what some users believe, this governor is not the replacement for OC Daemon (Having different governors for sleep and awake). The original intellidemand behaves differently according to GPU usage. When GPU is really busy (gaming, maps, benchmarking, etc) intellidemand behaves like ondemand. When GPU is 'idling' (or moderately busy), intellidemand limits max frequency to a step depending on frequencies available in your device/kernel for saving battery. This is called browsing mode. We can see some 'traces' of interactive governor here. Frequency scale-up decision is made based on idling time of CPU. Lower idling time (<20%) causes CPU to scale-up from current frequency. Frequency scale-down happens at steps=5% of max frequency. (This parameter is tunable only in conservative, among the popular governors)
To sum up, this is an intelligent ondemand that enters browsing mode to limit max frequency when GPU is idling, and (exits browsing mode) behaves like ondemand when GPU is busy; to deliver performance for gaming and such. Intellidemand does not jump to highest frequency when screen is off.
21: Hotplug Governor:
The Hotplug governor performs very similarly to the OnDemand governor, with the added benefit of being more precise about how it steps down through the kernel's frequency table as the governor measures the user's CPU load. However, the Hotplug governor's defining feature is its ability to turn unused CPU cores off during periods of low CPU utilization. This is known as "hotplugging."
22: BadAss Governor:
Badass removes all of this "fast peaking" to the max frequency. On a typical system the cpu won't go above 918Mhz and therefore stay cool and will use less power. To trigger a frequency increase, the system must run a bit @ 918Mhz with high load, then the frequency is bumped to 1188Mhz. If that is still not enough the governor gives you full throttle. (this transition should not take longer than 1-2 seconds, depending on the load your system is experiencing)
Badass will also take the gpu load into consideration. If the gpu is moderately busy it will bypass the above check and clock the cpu with 1188Mhz. If the gpu is crushed under load, badass will lift the restrictions to the cpu.
23: Wheatley:
Building on the classic 'ondemand' governor is implemented Wheatley governor. The governor has two additional parameters:
target_residency - The minimum average residency in µs which is considered acceptable for a proper efficient usage of the C4 state. Default is 10000 = 10ms.
allowed_misses - The number sampling intervals in a row the average residency is allowed to be lower than target_residency before the governor reduces the frequency. This ensures that the governor is not too aggressive in scaling down the frequency and reduces it just because some background process was temporarily causing a larger number of wakeups. The default is 5.
Wheatley works as planned and does not hinder the proper C4 usage for task where the C4 can be used properly .
For internet browsing the time spend in C4 has increased by 10% points and the average residency has increased by about 1ms. I guess these differences are mostly due to the different browsing behaviour (I spend the last time more multi-tabbing). But at least we can say that Wheatley does not interfere with the proper use of the C4 state during 'light' tasks. For music playback with screen off the time spend in C4 is practically unchanged, however the average residency is reduced from around 30ms to around 18ms, but this is still more than acceptable.
So the results show that Wheatley works as intended and ensures that the C4 state is used whenever the task allows a proper efficient usage of the C4 state. For more demanding tasks which cause a large number of wakeups and prevent the efficient usage of the C4 state, the governor resorts to the next best power saving mechanism and scales down the frequency. So with the new highly-flexible Wheatley governor one can have the best of both worlds.
Obviously, this governor is only available on multi-core devices.
24: Lulzactive:
Lulzactive:
This new find from Tegrak is based on Interactive & Smartass governors and is one of the favorites.
Old Version: When workload is greater than or equal to 60%, the governor scales up CPU to next higher step. When workload is less than 60%, governor scales down CPU to next lower step. When screen is off, frequency is locked to global scaling minimum frequency.
New Version: Three more user configurable parameters: inc_cpu_load, pump_up_step, pump_down_step. Unlike older version, this one gives more control for the user. We can set the threshold at which governor decides to scale up/down. We can also set number of frequency steps to be skipped while polling up and down.
When workload greater than or equal to inc_cpu_load, governor scales CPU pump_up_step steps up. When workload is less than inc_cpu_load, governor scales CPU down pump_down_step steps down.
Example:
Consider
inc_cpu_load=70
pump_up_step=2
pump_down_step=1
If current frequency=200, Every up_sampling_time Us if cpu load >= 70%, cpu is scaled up 2 steps - to 800.
If current frequency =1200, Every down_sampling_time Us if cpu load < 70%, cpu is scaled down 1 step - to 1000.
25: Pegasusq/Pegasusd
The Pegasus-q / d is a multi-core based on the Ondemand governor and governor with integrated hot-plugging.
Ongoing processes in the queue, we know that multiple processes can run simultaneously on. These processes are active in an array, which is a field called "Run Queue" queue that is ongoing, with their priority values arranged (priority will be used by the task scheduler, which then decides which process to run next).
To ensure that each process has its fair share of resources, each running for a certain period and will eventually stop and then again placed in the queue until it is your turn again. If a program is terminated, so that others can run the program with the highest priority in the current queue is executed.
26: hotplugx
It 'a Hotplug modified and optimized for the suspension in off-screen
27: AbissPlug
It 'a Governor derived hotplug, it works the same way, but with the changes in savings for a better battery.
28: MSM DCVS
a very efficient and wide range of Dynamic Clock and
Voltage Scaling (DCVS) which addresses usage models from
active standby to mid and high level processing requirements.
A Krait CPU can smoothly scale from low power, low
leakage mode to blazingly fast performance.
Believe it's a governor that is mfg'd by qualcomm to utilize new on chip features.
MSM is the prefix for the SOC (MSM8960) and DCVS is Dynamic Clock and Voltage Scaling. Makes sense, MSM-DCVS
Credit:http://forum.xda-developers.com/showthread.php?t=1736168
Extremely comprehensive, thank you so much for this, I feel I understand this world a little bit more after your post. Definitely makes me want to look a little deeper and experiment. Thanks!
Sent from my SAMSUNG-SGH-I747 using xda premium
theraffman said:
Extremely comprehensive, thank you so much for this, I feel I understand this world a little bit more after your post. Definitely makes me want to look a little deeper and experiment. Thanks!
Sent from my SAMSUNG-SGH-I747 using xda premium
Click to expand...
Click to collapse
Same way i felt when i read the post! totally gonna help me when choosing goveners i always chose ondemand because people said it was the best now that i know the real meaning of each Governor it helps a lot
Great article, been searching for this information for while now.
Great post, thanks.
I've been wondering about the msm governor just because it's said to use all features of the chip. Anyone have any more information about it? One thing that comes to mind is the mention of voltage scaling in the name.. Would that mess with or override custom undervolt settings?
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
SmartassV2 my fav
Sent from my E15i using xda app-developers app
paulebe525 said:
SmartassV2 my fav
Sent from my E15i using xda app-developers app
Click to expand...
Click to collapse
ondemand or interactive for the win
Ktoonservative is just too good!
After reading all this: Which governor comes stock with our OEM JellyBean ROM? Although I may like the performance, I hate the battery-life.
My device is now rooted, but I just want to know which governor I'm leaving behind.
Anonymously_Unknown said:
After reading all this: Which governor comes stock with our OEM JellyBean ROM? Although I may like the performance, I hate the battery-life.
My device is now rooted, but I just want to know which governor I'm leaving behind.
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I think it's the last one on the list
Sent from my SGH-I747M using xda app-developers app
Since I can't find anything about this topic here in the I8150 forums I'm creating this one!
Hello guys!!! If you are just like me, you really want to change everything on our W! I've always wondered what this two thing do to our CPU but never found here... Now we can discuss about it and OF COURSE PRESS THE THANKS BUTTON TO THIS GUY: droidphile HERE: http://forum.xda-developers.com/showthread.php?t=1369817
Android CPU governors and I/O SCHEDULERS explained
1: OnDemand
2: OndemandX
3: Performance
4: Powersave
5: Conservative
6: Userspace
7: Min Max
8: Interactive
9: InteractiveX
10: Smartass
11: SmartassV2
12: Scary
13: Lagfree
14: Smoothass
15: Brazilianwax
16: SavagedZen
17: Lazy
18: Lionheart
19: LionheartX
20: Intellidemand
21: Hotplug
22) Lulzactive
23) Lulzactiveq
1: OnDemand Governor:
This governor has a hair trigger for boosting clockspeed to the maximum speed set by the user. If the CPU load placed by the user abates, the OnDemand governor will slowly step back down through the kernel's frequency steppings until it settles at the lowest possible frequency, or the user executes another task to demand a ramp.
OnDemand has excellent interface fluidity because of its high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand is commonly chosen by smartphone manufacturers because it is well-tested, reliable, and virtually guarantees the smoothest possible performance for the phone. This is so because users are vastly more likely to ***** about performance than they are the few hours of extra battery life another governor could have granted them.
This final fact is important to know before you read about the Interactive governor: OnDemand scales its clockspeed in a work queue context. In other words, once the task that triggered the clockspeed ramp is finished, OnDemand will attempt to move the clockspeed back to minimum. If the user executes another task that triggers OnDemand's ramp, the clockspeed will bounce from minimum to maximum. This can happen especially frequently if the user is multi-tasking. This, too, has negative implications for battery life.
2: OndemandX:
Basically an ondemand with suspend/wake profiles. This governor is supposed to be a battery friendly ondemand. When screen is off, max frequency is capped at 500 mhz. Even though ondemand is the default governor in many kernel and is considered safe/stable, the support for ondemand/ondemandX depends on CPU capability to do fast frequency switching which are very low latency frequency transitions. I have read somewhere that the performance of ondemand/ondemandx were significantly varying for different i/o schedulers. This is not true for most of the other governors. I personally feel ondemand/ondemandx goes best with SIO I/O scheduler.
3: Performance Governor:
This locks the phone's CPU at maximum frequency. While this may sound like an ugly idea, there is growing evidence to suggest that running a phone at its maximum frequency at all times will allow a faster race-to-idle. Race-to-idle is the process by which a phone completes a given task, such as syncing email, and returns the CPU to the extremely efficient low-power state. This still requires extensive testing, and a kernel that properly implements a given CPU's C-states (low power states).
4: Powersave Governor:
The opposite of the Performance governor, the Powersave governor locks the CPU frequency at the lowest frequency set by the user.
5:Conservative Governor:
This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
The Conservative Governor is also frequently described as a "slow OnDemand," if that helps to give you a more complete picture of its functionality.
6: Userspace Governor:
This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
7: Min Max
well this governor makes use of only min & maximum frequency based on workload... no intermediate frequencies are used.
8: Interactive Governor:
Much like the OnDemand governor, the Interactive governor dynamically scales CPU clockspeed in response to the workload placed on the CPU by the user. This is where the similarities end. Interactive is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
Unlike OnDemand, which you'll recall scales clockspeed in the context of a work queue, Interactive scales the clockspeed over the course of a timer set arbitrarily by the kernel developer. In other words, if an application demands a ramp to maximum clockspeed (by placing 100% load on the CPU), a user can execute another task before the governor starts reducing CPU frequency. This can eliminate the frequency bouncing discussed in the OnDemand section. Because of this timer, Interactive is also better prepared to utilize intermediate clockspeeds that fall between the minimum and maximum CPU frequencies. This is another pro-battery life benefit of Interactive.
However, because Interactive is permitted to spend more time at maximum frequency than OnDemand (for device performance reasons), the battery-saving benefits discussed above are effectively negated. Long story short, Interactive offers better performance than OnDemand (some say the best performance of any governor) and negligibly different battery life.
Interactive also makes the assumption that a user turning the screen on will shortly be followed by the user interacting with some application on their device. Because of this, screen on triggers a ramp to maximum clockspeed, followed by the timer behavior described above.
9: InteractiveX Governor:
Created by kernel developer "Imoseyon," the InteractiveX governor is based heavily on the Interactive governor, enhanced with tuned timer parameters to better balance battery vs. performance. The InteractiveX governor's defining feature, however, is that it locks the CPU frequency to the user's lowest defined speed when the screen is off.
10: Smartass
Is based on the concept of the interactive governor.
I have always agreed that in theory the way interactive works – by taking over the idle loop – is very attractive. I have never managed to tweak it so it would behave decently in real life. Smartass is a complete rewrite of the code plus more. I think its a success. Performance is on par with the “old” minmax and I think smartass is a bit more responsive. Battery life is hard to quantify precisely but it does spend much more time at the lower frequencies.
Smartass will also cap the max frequency when sleeping to 352Mhz (or if your min frequency is higher than 352 – why?! – it will cap it to your min frequency). Lets take for example the 528/176 kernel, it will sleep at 352/176. No need for sleep profiles any more!"
11: SmartassV2:
Version 2 of the original smartass governor from Erasmux. Another favorite for many a people. The governor aim for an "ideal frequency", and ramp up more aggressively towards this freq and less aggressive after. It uses different ideal frequencies for screen on and screen off, namely awake_ideal_freq and sleep_ideal_freq. This governor scales down CPU very fast (to hit sleep_ideal_freq soon) while screen is off and scales up rapidly to awake_ideal_freq (500 mhz for GS2 by default) when screen is on. There's no upper limit for frequency while screen is off (unlike Smartass). So the entire frequency range is available for the governor to use during screen-on and screen-off state. The motto of this governor is a balance between performance and battery.
12: Scary
A new governor wrote based on conservative with some smartass features, it scales accordingly to conservatives laws. So it will start from the bottom, take a load sample, if it's above the upthreshold, ramp up only one speed at a time, and ramp down one at a time. It will automatically cap the off screen speeds to 245Mhz, and if your min freq is higher than 245mhz, it will reset the min to 120mhz while screen is off and restore it upon screen awakening, and still scale accordingly to conservatives laws. So it spends most of its time at lower frequencies. The goal of this is to get the best battery life with decent performance. It will give the same performance as conservative right now, it will get tweaked over time.
13: Lagfree:
Lagfree is similar to ondemand. Main difference is it's optimization to become more battery friendly. Frequency is gracefully decreased and increased, unlike ondemand which jumps to 100% too often. Lagfree does not skip any frequency step while scaling up or down. Remember that if there's a requirement for sudden burst of power, lagfree can not satisfy that since it has to raise cpu through each higher frequency step from current. Some users report that video playback using lagfree stutters a little.
14: Smoothass:
The same as the Smartass “governor” But MUCH more aggressive & across the board this one has a better battery life that is about a third better than stock KERNEL
15: Brazilianwax:
Similar to smartassV2. More aggressive ramping, so more performance, less battery
16: SavagedZen:
Another smartassV2 based governor. Achieves good balance between performance & battery as compared to brazilianwax.
17: Lazy:
This governor from Ezekeel is basically an ondemand with an additional parameter min_time_state to specify the minimum time CPU stays on a frequency before scaling up/down. The Idea here is to eliminate any instabilities caused by fast frequency switching by ondemand. Lazy governor polls more often than ondemand, but changes frequency only after completing min_time_state on a step overriding sampling interval. Lazy also has a screenoff_maxfreq parameter which when enabled will cause the governor to always select the maximum frequency while the screen is off.
18: Lionheart:
Lionheart is a conservative-based governor which is based on samsung's update3 source.
The tunables (such as the thresholds and sampling rate) were changed so the governor behaves more like the performance one, at the cost of battery as the scaling is very aggressive.
19: LionheartX
LionheartX is based on Lionheart but has a few changes on the tunables and features a suspend profile based on Smartass governor.
20: Intellidemand:
Intellidemand aka Intelligent Ondemand from Faux is yet another governor that's based on ondemand. Unlike what some users believe, this governor is not the replacement for OC Daemon (Having different governors for sleep and awake). The original intellidemand behaves differently according to GPU usage. When GPU is really busy (gaming, maps, benchmarking, etc) intellidemand behaves like ondemand. When GPU is 'idling' (or moderately busy), intellidemand limits max frequency to a step depending on frequencies available in your device/kernel for saving battery. This is called browsing mode. We can see some 'traces' of interactive governor here. Frequency scale-up decision is made based on idling time of CPU. Lower idling time (<20%) causes CPU to scale-up from current frequency. Frequency scale-down happens at steps=5% of max frequency. (This parameter is tunable only in conservative, among the popular governors)
To sum up, this is an intelligent ondemand that enters browsing mode to limit max frequency when GPU is idling, and (exits browsing mode) behaves like ondemand when GPU is busy; to deliver performance for gaming and such. Intellidemand does not jump to highest frequency when screen is off.
21: Hotplug Governor:
The Hotplug governor performs very similarly to the OnDemand governor, with the added benefit of being more precise about how it steps down through the kernel's frequency table as the governor measures the user's CPU load. However, the Hotplug governor's defining feature is its ability to turn unused CPU cores off during periods of low CPU utilization. This is known as "hotplugging."
Obviously, this governor is only available on multi-core devices.
22: Lulzactive:
This new find from Tegrak is based on Interactive & Smartass governors and is one of the favorites.
Old Version: When workload is greater than or equal to 60%, the governor scales up CPU to next higher step. When workload is less than 60%, governor scales down CPU to next lower step. When screen is off, frequency is locked to global scaling minimum frequency.
New Version: Three more user configurable parameters: inc_cpu_load, pump_up_step, pump_down_step. Unlike older version, this one gives more control for the user. We can set the threshold at which governor decides to scale up/down. We can also set number of frequency steps to be skipped while polling up and down.
When workload greater than or equal to inc_cpu_load, governor scales CPU pump_up_step steps up. When workload is less than inc_cpu_load, governor scales CPU down pump_down_step steps down.
Example:
Consider
inc_cpu_load=70
pump_up_step=2
pump_down_step=1
If current frequency=200, Every up_sampling_time Us if cpu load >= 70%, cpu is scaled up 2 steps - to 800.
If current frequency =1200, Every down_sampling_time Us if cpu load < 70%, cpu is scaled down 1 step - to 1000.
23: Lulzactiveq:
Lulzactiveq is a modified lulzactive governor authored by XDA member robertobsc and is adapted in Siyah kernel for GS2 and GS3. Lulzactiveq aims to optimize the second version of luzactive from Tegrak by a) providing an extra parameter (dec_cpu_load) to make scaling down more sensible, and b) incorporating hotplug logic to the governor. Luzactiveq is the first ever interactive based governor with hotplugging logic inbuilt (atleast the first of its kind for the exynos platform). When CPU comes out of idle loop and it's time to make a scaling decision, if load >= inc_cpu_load CPU is scaled up (like original luzactiveq) and if load <dec_cpu_load, CPU is scaled down. This possibly eliminates the strict single cut-off frequency for luzactiveq to make CPU scaling decisions. Also, stand hotplug logic runs as a separate thread with the governor so that external hotplugging logic is not required to control hotplug in and out (turn On and Off) CPU cores in multi core devices like GS2 or GS3. Only a multi core aware governor makes real sense on muti-core devices. Lulzactiveq and pegasusq aims to do that.
I/O SCHEDULERS
1) Noop
Inserts all the incoming I/O requests to a First In First Out queue and implements request merging. Best used with storage devices that does not depend on mechanical movement to access data (yes, like our flash drives). Advantage here is that flash drives does not require reordering of multiple I/O requests unlike in normal hard drives.
Advantages:
Serves I/O requests with least number of cpu cycles. (Battery friendly?)
Best for flash drives since there is no seeking penalty.
Good throughput on db systems.
Disadvantages:
Reduction in number of cpu cycles used is proportional to drop in performance.
2) Deadline
Goal is to minimize I/O latency or starvation of a request. The same is achieved by round robin policy to be fair among multiple I/O requests. Five queues are aggressively used to reorder incoming requests.
Advantages:
Nearly a real time scheduler.
Excels in reducing latency of any given single I/O.
Best scheduler for database access and queries.
Bandwidth requirement of a process - what percentage of CPU it needs, is easily calculated.
Like noop, a good scheduler for solid state/flash drives.
Disadvantages:
When system is overloaded, set of processes that may miss deadline is largely unpredictable.
3) CFQ
Completely Fair Queuing scheduler maintains a scalable per-process I/O queue and attempts to distribute the available I/O bandwidth equally among all I/O requests. Each per-process queue contains synchronous requests from processes. Time slice allocated for each queue depends on the priority of the 'parent' process. V2 of CFQ has some fixes which solves process' i/o starvation and some small backward seeks in the hope of improving responsiveness.
Advantages:
Considered to deliver a balanced i/o performance.
Easiest to tune.
Excels on multiprocessor systems.
Best database system performance after deadline.
Disadvantages:
Some users report media scanning takes longest to complete using CFQ. This could be because of the property that since the bandwidth is equally distributed to all i/o operations during boot-up, media scanning is not given any special priority.
Jitter (worst-case-delay) exhibited can sometimes be high, because of the number of tasks competing for the disk.
4) BFQ
Instead of time slices allocation by CFQ, BFQ assigns budgets. Disk is granted to an active process until it's budget (number of sectors) expires. BFQ assigns high budgets to non-read tasks. Budget assigned to a process varies over time as a function of it's behavior.
Advantages:
Believed to be very good for usb data transfer rate.
Believed to be the best scheduler for HD video recording and video streaming. (because of less jitter as compared to CFQ and others)
Considered an accurate i/o scheduler.
Achieves about 30% more throughput than CFQ on most workloads.
Disadvantages:
Not the best scheduler for benchmarking.
Higher budget assigned to a process can affect interactivity and increased latency.
5) SIO
Simple I/O scheduler aims to keep minimum overhead to achieve low latency to serve I/O requests. No priority quesues concepts, but only basic merging. Sio is a mix between noop & deadline. No reordering or sorting of requests.
Advantages:
Simple, so reliable.
Minimized starvation of requests.
Disadvantages:
Slow random-read speeds on flash drives, compared to other schedulers.
Sequential-read speeds on flash drives also not so good.
6) V(R)
Unlike other schedulers, synchronous and asynchronous requests are not treated separately, instead a deadline is imposed for fairness. The next request to be served is based on it's distance from last request.
Advantages:
May be best for benchmarking because at the peak of it's 'form' VR performs best.
I/O Schedulers
Disadvantages:
Performance fluctuation results in below-average performance at times.
Least reliable/most unstable.
7) Anticipatory
Based on two facts
i) Disk seeks are really slow.
ii) Write operations can happen whenever, but there is always some process waiting for read operation.
So anticipatory prioritize read operations over write. It anticipates synchronous read operations.
Advantages:
Read requests from processes are never starved.
As good as noop for read-performance on flash drives.
Disadvantages:
'Guess works' might not be always reliable.
Reduced write-performance on high performance disks.
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Now you can try to find a perfect balance based on this infos...
Peace!!!