Controller for cappy - Captivate Accessories

Hey started using splash top and love it. Just curious if I can get SN Xbox 360 or some other controller working on it. I'm running ICS
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Bluetooth keyboard and mouse work. I'm not sure about other things. Should be in-game support for that, because Android doesn't give it out-of-the box.

there are several out there i use a zeemote .

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Datel Wii wireless retro controller: Info & Tests

Hi All,
I ordered a Datel Wii wireless retro controller from http://www.codejunkies.com/ and finally got it! Its decently made and if I can get the bugs worked out I would suggest it to others came to about 46 dollars with S&H.
Currently I have tested it out using both Wiimote Controller (by C.C.P.) and Wii Controller IME (by Ryan Frawkley). Both apps seem to sync with this model controller no problem and seem to hold the connection.
Below is a small comparison between the two (for all testing 1 was only installed at a given time)
Wiimote Controller (by C.C.P.)
- Syncs and holds the connection
- Need to have compatibility mode disabled in spare parts to work correctly in full screen mode
- Appears to be able to map both of the analog sticks and all other buttons on the controller
- Views the controller as a classic controller
- Update from Dev - pikipirs
WiimoteController supports what is known as PWM mode. This is not analog stick emulation as Nintendo64 expects, but is as close to it as possible. It works by quickly pressing and depressing emulated keys, something you would be doing for example if you played a racing game on a computer with directional keys and you wanted to turn the steering wheel just a little.
You can activate this mode by going to WiimoteController's Preferences->Advanced settings. You have control over each axis of all sticks (nunchuk's and both from the classic controller). If you want to for example activate PWM for the left classic controller stick, set "CC L-stick X-mode" and "CC L-stick Y-mode" to Analog.
A word of advice: analog sticks have dead spots at the neutral position and when in this position, WiimoteController will not emulate any keys, but it might if your classic controller's analog stick is too sensitive. If you touch the PWM-mode-enabled stick outside your emulators, you'll get a shower of letters, so try to avoid that. Also, when you are plugging your classic controller into the wiimote, don't touch any analog sticks on it because WiimoteController expects all sticks to be in the neutral position when it detects them.​Side note from Jvward - I am a moron who after emailing both dev's I posted the response from pikipirs somehow got confused and posted in the section below, I have since updated it, Also special thanks to pikipirs for reading my post and keeping me on point ​
Wii Controller IME (by Ryan Frawkley)
- This controller is actually suggested as the only non Nintendo made controller by the dev.
- Some buttons don’t work (mainly both analog sticks are un-mappable)
- Because of the problems with both analogs I am unsure how this application views this controller (being as a wiimote or a wiimote with a classic controller)
- I have emailed the dev about the analog support and no response as of this point, I am going to email him again today.​
Preperation
In any of the "oid" app's by yongzh
you need to make the following changes after properly sycning the Datel Wii wireless retro controller (or a wiimote) with either of the two applications listed above. (thanks Salpula for this info):
Input settings > Key Mappings - remap the keys as necessary
Then
Other settings > Use input Method > check off the box
FPse Controller Info:
Coming Soon!
Testing
I tested: SNESoid, Nesoid, GameBoid, N64oid, and Gmail using both applications and the controller.
With all of the applications both sync apps worked fine and generally speaking gave the same results, accept for N64.
If anyone remembers who ever made the original N64 controller was probably smoking something good when they designed it and due to this you need to take full advantage of all of the buttons on the Datel Wii wireless retro controller. Only one application was able to do this as of this point, being Wiimote Controller (by C.C.P.). Regardless of how it ran I was only able to play golden eye via Wiimote Controller (by C.C.P.) and not
Wii Controller IME (by Ryan Frawkley)
Conclusions
Datel Wii wireless retro controller is honestly a better controller to sync to any android device in my humble opinion as of this point then a standard wii mote. Most android users will be syncing controllers to their devices to play emulated games and while the wii mote accomplishes this its not great at it, and honestly kind of sucks for systems with alot of buttons on the controller (PS1 and N64). The only way to get around the button limitation as of this point that I know of is using Wiimote Controller (by C.C.P.) and Datel Wii wireless retro controller.
P.S. I would love a PS3 sync app but as of this point it does not exist
Did you set wiiremote ime as the keyboard input?
Hi,
Yep I did.
Alternately, if your Xoom is Rooted, try Rwiimote.
Its not but I guess I could. What's the advantage of rwiimote?
Sent from my Xoom using XDA Premium App
Not sure what the advantages are, I've only come across it recently, but I'd have thought worth a go to see whether it works.
I have mine working with all the emulators. Make sure you enable a
"Alternate control" or whatever.
Edit : the setting is actually "use input method"
Edit 2: i use wiimote controller by ccp
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Salpula said:
I have mine working with all the emulators. Make sure you enable a
"Alternate control" or whatever.
Edit : the setting is actually "use input method"
Edit 2: i use wiimote controller by ccp
Sent from my Xoom using XDA Premium App
Click to expand...
Click to collapse
This...if you don't check that box it wont work, even if you set the mappings.
Sent from my PC36100 using XDA Premium App
Some other users are reporting great success with this controller. Any updates? If not, wanna sell it to me
Bumped with new info
Just got my Datel and I'm at work so I've only tested it with SNESoid and N64oid but it's working well. I was using Rwiimote for the wiimote but the Datel doesn't seem to like this. Quickly downloaded Wiimote Controller and configured and was impressing my co-workers with Super Mario Kart. Lovely.
I wish the controller werent so expensive...and RARE, not even amazon has them, the hell. I'll probably stick with my wiimote/classic controller pro combo, at least for a month or so. Isnt onlive supposed to be releasing a controller for the ipad and android?
Ouch, $40? I paid$23 on ebay.
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patass said:
I wish the controller werent so expensive...and RARE, not even amazon has them, the hell. I'll probably stick with my wiimote/classic controller pro combo, at least for a month or so. Isnt onlive supposed to be releasing a controller for the ipad and android?
Click to expand...
Click to collapse
Here you have one for sale. Bought this one and it arrived today, took 4 days to Sweden
http://www.amazon.co.uk/Datel-Wireless-Retro-Controller-Wii/dp/B002BA5FAC/ref=sr_1_23?ie=UTF8&qid=1301071596&sr=8-23
Amazon UK doesnt ship to the states, and after conversion and shipping it would end up being the same price or more
I ordered mine from here, price is pretty good. I believe they deliver internationally.
http://www.gameseek.co.uk/pd/NintendoWiigp47epbpy/Datel_Wii_Wireless_Retro_Controller
Just got one a few days ago works flawless, great build quality and is completely wireless. Highly recommend this to anyone its a great product
i'll probably look for one while im in new york next weekend
delete this comment please.
hi all,
I just bought a datel wireless retro controller and played for a while with FPse and GameBoid. I found that it is really hard to execute top-left, top-right, bottom left and bottom-right these 4 directions by using the control pad. Does anyone have the same experience?
I don't have much experience on game issues, so i don't know if that is normal or not. Thanks for help.

[Q] Gamepads Compatible With Vibrant

Hey everyone-
I've been looking around lately for a possible solution to my gaming woes on the Vibrant recently, namely the fact that the onscreen controls normally suck in any emulator. Because of that I've been looking for a gamepad, or game controller of some sort, that's compatible with the Vibrant via bluetooth or some other physical means. Beyond the wii remote (which I don't think works on the galaxy s line anyway), is there any solution that's built for android phones that'll work on the vibrant? I've already checked out the game gripper, but that's for keyboard phones. If anyone has any ideas I'm all ears, thanks in advance.
-bobofosho123
bobofosho123 said:
Hey everyone-
I've been looking around lately for a possible solution to my gaming woes on the Vibrant recently, namely the fact that the onscreen controls normally suck in any emulator. Because of that I've been looking for a gamepad, or game controller of some sort, that's compatible with the Vibrant via bluetooth or some other physical means. Beyond the wii remote (which I don't think works on the galaxy s line anyway), is there any solution that's built for android phones that'll work on the vibrant? I've already checked out the game gripper, but that's for keyboard phones. If anyone has any ideas I'm all ears, thanks in advance.
-bobofosho123
Click to expand...
Click to collapse
Well, i have been using a Wiimote plus a nunchuk, and it works pretty good...i have been playing The Legend Of Zelda OOT with N64oid, and besides some fails here and there (that are not the fault of the WiiMote but the emulator itself), it works flawlessly, i like it a lot.
the zeemote works http://www.fommy.com/view-full-page.asp?skuno=86194#grey
i know it says combatible only with blackberrry but this youtube video shows how to install on galaxys--->http://www.youtube.com/watch?v=VJO-M433hXQ&feature=related
thanks button if i helped
djluis48 said:
Well, i have been using a Wiimote plus a nunchuk, and it works pretty good...i have been playing The Legend Of Zelda OOT with N64oid, and besides some fails here and there (that are not the fault of the WiiMote but the emulator itself), it works flawlessly, i like it a lot.
Click to expand...
Click to collapse
I didn't realize that the wii remote worked on the vibrant, I checked in the market today and it said in the description that it wasn't compatible with the galaxy s series of phones because of a custom bluetooth stack issue or something. Although, if your running a custom rom maybe its not a problem. Either way I'll give it a try, thnx.
yalkowni said:
the zeemote works http://www.fommy.com/view-full-page.asp?skuno=86194#grey
i know it says combatible only with blackberrry but this youtube video shows how to install on galaxys--->http://www.youtube.com/watch?v=VJO-M433hXQ&feature=related
thanks button if i helped
Click to expand...
Click to collapse
Hey man thanx for the link, I already found that, but actually I believe I found an even more elegant solution here: http://phonejoy.weebly.com/buy.html. It's a custom psx controller called the phonejoy that's modded to work on android devices, direct from China lol. Anyway, thanks for the help.
djluis48 said:
Well, i have been using a Wiimote plus a nunchuk, and it works pretty good...i have been playing The Legend Of Zelda OOT with N64oid, and besides some fails here and there (that are not the fault of the WiiMote but the emulator itself), it works flawlessly, i like it a lot.
Click to expand...
Click to collapse
May I ask what rom you are using? I've been hoping to find a rom that supports wiimote for a while.
CM7 works with the wiimote. I've tried it, so cool.
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iynfynity said:
CM7 works with the wiimote. I've tried it, so cool.
Sent from my SGH-T959 using XDA App
Click to expand...
Click to collapse
Good to know, I'm on CM7 now so that'll save me some green. Although I'd really like a dual analog controller for the vib, ahh well...thanks for the heads-up.
You can use dual analog once you connect the classic controller pro to the wiimote
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thepcdude said:
You can use dual analog once you connect the classic controller pro to the wiimote
Sent from my SGH-T959 using XDA App
Click to expand...
Click to collapse
Cool, so the newer classic controller works! Good thing I'm buying one tomorrow . Thanks for letting me know. And just to confirm, the classic controller PRO (that one specifically), works in addition to the old one right?
-bobofosho123
Both pro and non pro work, you can see videos of them working on youtube.
And remember wiimote only works with bluetooth 2.1 (cm7) for now
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You can buy a PS3 controller. They connect via bluetooth and work pretty well.
Well since the dead thread is already brought back, has anyone tried using a bluetooth pad along with tv out? I've seen a kang cm build that says it has working tv out and was wondering if anyone has tried it yet.
Edit: link to kang build, http://forum.xda-developers.com/showthread.php?t=1461705
Interesting proposition. Do you have the necessary tools to try it? If so, I'd like to hear the result.
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I used the ics passion rom with TV out and two wii controllers to play super Nintendo games with my wife.
It works great
Even with multiple controllers.
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How to use controller to play games

Hey guys.
Im on mobile so cant paste a link to the video, but search youtube for "gameklip android"...saw that today and while the clip itself interests me, im more interested in how to play my games with either my wii or xbox 360 wireless controllers or my usb pc controller.
Would love to know this!
Thanks.
Sent from my Samsung Galaxy SIII on MetroPCS!
Depending on the game you can connect the controller with an otg cable for your pc controller and xbox with wireless adapter. For the wii controler you have to be rooted to my knowledge and use an app like bt joystick. Someone correct me if im wrong.
Sent from my SPH-L710 using xda app-developers app
are you saying it's plug-n-play?!
I have an otg cable...off to try this.
EDIT: yes it is. Plugged in my pc controller and Dead Trigger picked up right away.
Question is now which games support gamepads?
I know some of the emulators will but not sure beyond that, I use sixaxis to map my ps3 controller for nova and duke nukem. It's more of a trial and error thing.
Sent from my SPH-L710 using xda app-developers app
For wiimotes i use a app called Wiimotecontroller, never tryed it on my s3 but the devs site says it does no root needed btw
Ligerblue said:
For wiimotes i use a app called Wiimotecontroller, never tryed it on my s3 but the devs site says it does no root needed btw
Click to expand...
Click to collapse
On the right path, but Wiimotecontroller and the handful of other apps I see for using Wii remotes all say they don't work on newer HTC Sense, Samsung TW, or Android JB phones (4.2 specifically). Going to read up more when time permits though, let me know if you are anyone else finds one that will specifically still work on the Sprint SGS3 *Grin* ..

Keyboard and Mouse Gaming

I received my Nexus about a week ago, but just yesterday I bought a bunch of those 99 cent Gameloft games, which play nice on the tablet, but if I'm going to be sitting at home playing these, I was wondering how possible it is getting KB/M to work with the touch controls?
I don't have a KB/M for it yet, will probably get the Logitech set at some point, but I was just wondering.
I don't know if you can use a kb and mouse, but you can play games using a ps3 gamepad
http://forum.xda-developers.com/showthread.php?t=1779347
I believe the app usb/BT joycenter allows this, I tried to set it up but had difficulty remapping the keyboard buttons. The forums on the developer's site has tutorial I think. Here's the link
http://poke64738.iphpbb3.com/forum/...-mouse--und-amp-keyboard-gaming-settings-f21/
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[Q] Ouya controller for android phones.

I was able to get the ouya controller connected to my gnex (with random key mapped). Is it possible to get the controller working (using sixaxis maybe) and play games on my gnex using FPse?
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jeromejeremytay said:
I was able to get the ouya controller connected to my gnex (with random key mapped). Is it possible to get the controller working (using sixaxis maybe) and play games on my gnex using FPse?
Sent from my XT1080 using xda app-developers app
Click to expand...
Click to collapse
No idea about FPse, but Orange Pixel now explicitly supports the Ouya controller in their games, so support for it is clearly possible. I don't think it even requires any extra software for the games that support it. On the Ouya itself, it's often possible to get it working with side-loaded games that support standard HID controllers, so I'm thinking it can't be too far off of the normal HID specifications to begin with.

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