Where is the best place to create an app? - Samsung Galaxy Nexus

Im wanting to create an app for a company that i work for where is the best place and free to help create one?

Install eclipse and follow all the tutorials on android dev site.

RogerPodacter said:
Install eclipse and follow all the tutorials on android dev site.
Click to expand...
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http://developer.android.com/index.html
If you've done any java work before the process is fairly straight-forward (depending on the complexity of the app you wish to create).

If you want the app to be just semi complex its going to take some time if you are not at all experienced in coding java.
But start out with setting up the sdk and eclipse and then read the documentation on the most common classes like activity, fragments, services, views and so on

One thing that helped me as a novice coder was setting up the layout of your UI. Text views, buttons, etc even if the backend stuff isnt fully functional yet...you can get there in time. Setup all your UI layouts in xml...the tutorials will help.

Related

Android application developer Guides (for Dummies!)

Hi all,
I created this thread to collect informations, suggestions and links for who want to start learning developing android applications, whitout being an expert developer.
I like programming (vb6, vb.net ) but I don't know anything about android and linux, and just a little about java... Now I bought an Hero and I met android world... I downladed Eclipse IDE, Android SDK and I starded with dev guide on SDK... I just take a look to helloandorid application... it works! and now? In the xml layout seems easy to add View like buttons or text... but how can I handle to the user actions like the button click? in vb is simple to manage the buttonpressed event...!
If someone knows some simple guides about java, eclipse and android, please let links on this thread!
Thank you!
This one's awesome for learning how to create widgets:
http://nm-blog.sanid.com/wp-content/uploads/2009/07/android_howto-hellowidget.pdf
here are some other resources you could easily find by using google search:
http://www.helloandroid.com/tutorials
http://nexsoftware.net/wp/2009/07/29/tutorial-creating-a-custom-analogclock-widget/
http://www.anddev.org/index.php
Other than that, just start from the simplest Hello World -examples on Google's own Android site.
I'm going to start leurning Android programming
If ill find nice links i will post them here. Is there btw a way to program inside visual studio? Cuz all tutorials on the net are using eclipse.
You'll need to use Eclipse to my knowledge as its all Java based. The other alternatives are the IntelliJ plugin and doing it all from Command line/Text Editor.
Back to the Topic, I'm just trying my hand at a little Android development this week too, the tutorials and manuals at developer.android.com have been great!
Another thing, while I remember, if you've done any sort of .NET/ASP.NET development before you should find it a breeze, apart from the lack of Visual Studio (best IDE that ever was), they're VERY similar compared to some other languages/technologies I've used.
HeY Furios, Im new to android dev also, so if you don't mind, I would like to follow you and share any info I find with you and to whom ever else would like any info...Thanx
SDK 2.1
Hi Guys,
I went onto the SE developer site and got he x10 SDK, but it only gives me the choice for a 1.6 virtual Machine. Is there another place that I have to go to get the SDK for 2.1?
Thanks.
It would be cool to learn how to develop roms as well...or is that much deeper?
Well guy's start here on this thread first >>>http://forum.xda-developers.com/showthread.php?t=667298
Made me think
need minor help!
im actually developing a few games, but im running into some seemingly basic issues, that i seem i cannot get to work. basically a button mash game, single/multi player, well on multi player i cannot for my life get the multi player functions to work, as in in the end the game already knows who the winner is based on an integer score, then it is supposed to use an sqlite database to take the highest scored player such as P1 or P2 and allow them to input there name to be permanently displayed. it cannot seem to differentiate using IF statements, but the feature does work with single player flawlessly, i may link source code if asked, TY

Beginner Programming: Custom UI Question

I'm preparing to start a little side project, I have only very basic programming experience so I think I'm going to go with Visual Basic for the application.
What I'm having trouble with learning, is where to go to implement a custom UI if I'm not satisifed with the standard .net controls.
For example, how would I create a custom button control with my own images?
I'm struggling to find any windows mobile development tutorials around UI. Any ideas where to start looking and learning from?
I found a few links that should be useful after all:
http://msdn.microsoft.com/en-us/library/dd630622.aspx
http://msdn.microsoft.com/en-us/library/aa446518.aspx#imagebutton_topic3
http://expression.microsoft.com/en-us/dd279543.aspx
Still open suggestions or tips for a beginner though if you have any, thanks!
Don't use VB, use C#
Most examples snippets in open source I use are in c#. VB is just as good but ..
Search for UI in the WiMo forum. I opened some topics about UI also and with some answers I submitted there are some links in this forum for you to use.
Search for Sense SDK, fluid for a free UI or use controls from beemobile, resco, or myrabyte.
ajhvdb said:
Don't use VB, use C#
Most examples snippets in open source I use are in c#. VB is just as good but ..
Search for UI in the WiMo forum. I opened some topics about UI also and with some answers I submitted there are some links in this forum for you to use.
Search for Sense SDK, fluid for a free UI or use controls from beemobile, resco, or myrabyte.
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Click to collapse
Thank you for those tips. I've seen fluid and the Sense SDK in my searches, I'll be sure to give those a go. As it's just a small hobby, I probably won't go with the beemobile, resco route, but thank you for the suggestion.
I keep debating about diving into C# rather than VB, I'm just not sure I can devote the time to get anywhere with it. It seems a bit more complex to understand. VB is already fairly familiar with me and easy enough to learn more about. I also heard that we'll be able to use VB at some point for WP7S development, so that I wouldn't lose any knowledge learned here if I wanted to give WP7S a shot. At the moment WP7S development is C# only however....maybe another reason for me to change my mind...

[Q] Android Development

I'm interested in doing some development for android. I'm just not sure where to start. I see a ton of books on Amazon.
I'm just wondering what would be recommended for an absolute beginner. I know my way around a computer so i don't need it that noob'd down.
I think i would like to play with some apps, and eventually move to Kernels and Roms.
What you you recommend?
Probably the best way to start is to learn Java (the main coding language for apps and userspace), and C (the main languages for kernelspace stuff). After that, messing with the App Inventor would be the place to go.
Search dsixda very helpful thread
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i was thinking of learning some basics of android app development and coding with a very basic walk through so that i can fully understand what i'm going to be able to use the Java code in particular applications. Would this be a bad strategy.
As a software developer, I would recommend spending a couple weeks getting the basics of Java and object-oriented development down. Do a few sample apps in Java. Once you've done that, try Android. I'm afraid that learning to code, learning Java, and learning to develop for Android all in one may be too much for someone.
You really need to have the basics of Java and object-orientation down, then take on Android as it's not altogether simple, particularly for someone who's just learned to code.
As far as kernel/ROM development, I'm guessing C and Linux shell scripts are the things to learn there. If you want to write Android apps, do as I've mentioned above.

<Dev help plz> looking to get into developing stuff...tips?

Hi, I have experience programming in Java and c/c++ and was looking at getting into programming some apps or even helping on on some roms and finally start helping out around the EVO community. I just need a little help getting started. I have eclipse and such set up, but does anyone have any tips or tutorials that might help. (Yes, I have searched Google). Maybe alittle insight in to somethings that I may run into. I want to create apps and games that will be helpful to the community. Thanks
I don't know if it would help but there is an android 'chef' section here on xda:
http://forum.xda-developers.com/forumdisplay.php?f=613
and this thread seems to have a few resources for getting started:
http://forum.xda-developers.com/showthread.php?t=697938
Have you run through the tutorials and read all the documentation on developer.android.com? The "Dev Guide" and the "Resources" tabs are a good place to start, as is just reading through the javadocs for the API. If you're already a Java programmer, you know the code semantics already. It's just a question of understanding the Android concepts. Not to say that's trivial, but the foundation of the language is Java, which means knowing it gives you a head start.
Do a search On xda site for "everything android" its a huge file I put together that includes lots of needed tools and setup files for cooking roms and building apps. It also has a guide with links to the sites where I got the tools from. That should help. Just remember it's for windows and I recommend downloading to ur computer not ur phone cause its over a gig in size
Papa Smurf151 said:
Do a search On xda site for "everything android" its a huge file I put together that includes lots of needed tools and setup files for cooking roms and building apps. It also has a guide with links to the sites where I got the tools from. That should help. Just remember it's for windows and I recommend downloading to ur computer not ur phone cause its over a gig in size
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Thanks, for that. I looked around the forum but prob would of had a real hard time finding that.
If you are more comfortable with the .net framework, get MonoDroid. C# programming for android. You just need a copy of visual studio 2010, thank god for the free ultimate version I got from school. I haven't messed around with it a lot yet but there is no visual representation of the screen or adding strings like in Eclipse but I like C# more than Java so I'll use this more often than not
Sent from my Evo powered by MIUI
Comrade P said:
If you are more comfortable with the .net framework, get MonoDroid. C# programming for android. You just need a copy of visual studio 2010, thank god for the free ultimate version I got from school. I haven't messed around with it a lot yet but there is no visual representation of the screen or adding strings like in Eclipse but I like C# more than Java so I'll use this more often than not
Sent from my Evo powered by MIUI
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I have visual studio 2010 ultimate as well from my school. I haven't ever worked with c# but i cant imagine that its much more different from C/C++. Just some different ways of calling/naming things
Exactly. I like it a lot more than Java. Can't really explain it. Just test both of them out and see which you prefer.

Please explain what porting is. I'm still confused after countless google searches.

I'm called for a job interview this Monday. They need someone to port some programs children play with on the web to Android. It's educational software that looks accessible to children.
My only experience with porting is working with Unity and going back and forth from PC to my Android phones. My problem is I don't know how porting is done exactly.
Let's say I want to port a Java program to Android. Do I have to create a layer of coding around the original Java source code and make it work with Android? Or is it just modifying the original source code to fit the new platform?
I searched multiple forums and countless google searches. I'm going insane. Please help me!
Thank you! :laugh:
Well I guess it depends. Unless you are using a cross-platform framework (e.g. Xamarin), then it would involve re-writing the code in Java.
If you already have some Java back end code (e.g. some servlet implementation), then I would just create an interface to this module and leave it as it is. No point in rewriting working code in a language that already runs on Android (unless your one of these people who can't help themselves and has to refactor everything to death).
i dont think there is much for u to do, if the games are web based, just build a laucher that links to the games, otherwise look for similar games in android version and install them as a package on all phones.
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