issue with the game Cordy in controlling - Samsung Galaxy Nexus

maybe this is the multitouch issues people are talking about, but i've tried other games with similar controls and i had no issues, so i'm assuming it's just cordy, but i'm hoping someone here can double check with me before i go send the company an e-mail.
when i try to play, if i'm holding back, i can't jump. no matter how many times i press the jump button if i'm holding back it simply will not work.
also many times holding forward and pressing back sometimes causes you not to jump.
i've tested it on my asus transformer, and my nexus one, and both work, the nexus one not so much but it still does.
so i'm assuming that it's either a multitouch issue with the phone, or just an issue with the app and ICS, which is what i'm hoping since i've tried other games with controls in the same spot and they worked just fine.

just want to bump this, but come on? can no one take 5 minutes out of their day and download a free app and test this?
here i'll make it even easier, the market link
https://market.android.com/details?id=com.silvertree.cordy

I also have this issue, sometimes multitouch doesn't workd (OR i run left/right OR i jump), i think is the classical multitouch bug (if i switch from cordy to multitouch tester i can see the bug, and when you are in cordy simply lock and unlock the screen to remove the bug).

matteventu said:
I also have this issue, sometimes multitouch doesn't workd (OR i run left/right OR i jump), i think is the classical multitouch bug (if i switch from cordy to multitouch tester i can see the bug, and when you are in cordy simply lock and unlock the screen to remove the bug).
Click to expand...
Click to collapse
thanks for the reply! i just tried it and it worked. also loaded back into it again and had no issues from the start. very strange bug, but glad it has an easy fix for when it happens.
thanks!

Related

Back button issue. Randomly happens in active use of phone. Anyone else???

So it appears I may have experienced my first hardware problem. Randomly I started having issues this evening with the Dragon, Fly! Game where the back menu would randomly appear while playing. At first I figured it was a terrible ad implementation added into the update that just went through for the game, but then i started experiencing the same issue in multiple applications. This has me worried. I am not running a custom kernel. Has anyone else had this issue yet?
bl4ckcontact said:
So it appears I may have experienced my first hardware problem. Randomly I started having issues this evening with the Dragon, Fly! Game where the back menu would randomly appear while playing. At first I figured it was a terrible ad implementation added into the update that just went through for the game, but then i started experiencing the same issue in multiple applications. This has me worried. I am not running a custom kernel. Has anyone else had this issue yet?
Click to expand...
Click to collapse
You know, that was happening quite often last night when my girlfriend was playing Bunny Shooter... I claimed she was accidentally hitting the back button, but it happened too many times to be her own fingers doing it.
I wonder if the buttons are just too sensitive?
I actually was playing a game, and accidentally hit the back button, and ended my game.
It's the reason I've always been a physical button fan for those four buttons.
I don't see any advantage at all to making them all capacative - too easy to hit accidentally, there's no deliberate "press" required.
geolemon said:
I actually was playing a game, and accidentally hit the back button, and ended my game.
It's the reason I've always been a physical button fan for those four buttons.
I don't see any advantage at all to making them all capacative - too easy to hit accidentally, there's no deliberate "press" required.
Click to expand...
Click to collapse
I know the reason... it saves a couple pennies in production, and, at least in theory, nonmoving parts are far less likely to break.
BUT, I also prefer physical buttons. Especially for ending a call and taking pictures.
I miss the trackpad my Moment had, too...

[BUG] Screen Sensitivity Issue-Lag (4.0.4-4.1.x)

Problem summary
Known cause (might be others): selecting an app from the Recents list (Task Switcher)
Temporary fix: turn the screen off, then back on
Workaround: avoid using Recents list (you can use a 3rd party task switcher instead)
How to test: open Messaging, hit Home, hit Recents, select Messaging from the list. Your screen will be less sensitive until you turn the screen off and back on. You can view the pressure by going to Settings -> Developer Options -> turn on Pointer Location. This will allow you to see the Prs of each tap in your status bar. Normally your lightest taps that register will show anywhere from 0.28 to 0.32. However, after this bug is activated, you will mostly get values over 0.40 for your light taps. This is actually a very noticeable increase, especially when trying to type quickly.
Please report any other known methods to "activate" this bug. After re-assigning my Recents button to a 3rd party app (I'm using Simple Task Switcher), I haven't seen this bug at all. It seems that a couple of people have seen it produced by something other than Recents, but they haven't narrowed it down (or reliably reproduced it on purpose).
Please star this issue officially so Google can fix:
Link is http://code.google.com/p/android/issues/detail?id=29734
Note: Downloading & using Screen filter application from play store, with brightness set to
Your hands are really dirty or really dry. Try moisturizer or something.
Been using my screen for almost hour straight now. No issues.
--------+++--------
iphone. helping computer illiteracy become popular since 2007.
Hehe yes this s gonna be a difficult one to confirm. But it is definitely not dirty hands. To clarify, a quick press of the power button to lock then unlock completely fixes the issue. Same fingers suddenly register perfectly. This is driving me nuts as the phone is not even usable right now. Literally.
@rbiter said:
Been using my screen for almost hour straight now. No issues.
--------+++--------
iphone. helping computer illiteracy become popular since 2007.
Click to expand...
Click to collapse
ios 6.2 doesnt get issues.
I don't know about your other experiences, but as far as the browser goes I have the same scrolling effects as you do. I think this is how it is meant to be. They tightened the scrolling a lot and I kinda like it. Before one small flick would send me across the whole page, which was kinda annoying. Just my preference.
I'm not having this problem. It would drive me crazy too. Been using my phone alot over the past two days and I didn't run into this problem even after almost 1h of continuous surfing. Also a few checkpoints of Shadowgun didn't trigger it.
But you can confirm your problem if you enable "cursor position" in the dev options (hope that's what it 's called in english). "Prs" and "Size" should need a lot more than around 0.30-0.40 to register your touch if you have the problem you describe.
I am sorry that you're experiencing this, but 4.0.4 has nothing to do with this. 4.0.4 is just software, Galaxy Nexus is not a pressure-sensitive device, it is merely touch-sensitive. Which means that software gets an analogue signal from the touchscreen, either 1 or 0. It has no 'range' of sensitivity, so it cannot decrease in sensitivity in software (if it did, then it would not work at all).
This is entirely hardware issue and I suggest either making sure your screen is clean, your screen protection thing (if you use one) isn't acting up or if your hardware has become faulty (have you dropped it recently?).
If problem persists then return under warranty.
My wife had this issue once.
It was the third party launcher she was using.
I don't think its a matter of touch sensitivity dropping, its a matter of the system just being too slow to really work right.
It was ADW EX, fwiw.
kristovaher said:
I am sorry that you're experiencing this, but 4.0.4 has nothing to do with this. 4.0.4 is just software, Galaxy Nexus is not a pressure-sensitive device, it is merely touch-sensitive. Which means that software gets an analogue signal from the touchscreen, either 1 or 0. It has no 'range' of sensitivity, so it cannot decrease in sensitivity in software (if it did, then it would not work at all).
This is entirely hardware issue and I suggest either making sure your screen is clean, your screen protection thing (if you use one) isn't acting up or if your hardware has become faulty (have you dropped it recently?).
If problem persists then return under warranty.
Click to expand...
Click to collapse
Lol that is hilarious. You forgot the step where its the OS that actually processes the input data, so in that process, a ton of problems can arise.
And personally, since 4.0.4 I have also been experiencing a "similar" issue. When scrolling down (and only down), I experience a kind of "lag" like if it only registers the swipe movement half an inch lower. Its not a big deal, but still an issue.
Edit : What he explains as "pressing very hard" is most likely the fact that when you press harder you actually cover more surface, so the amount of extra input data can definitely impact the behavior.
I had issues for a few hours after the 4.0.4 update, where my softkey buttons weren't responding. Thankfully, it seems to be fine now, but it was a cause for concern.
Sent from my Galaxy Nexus
gokpog said:
I'm not having this problem. It would drive me crazy too. Been using my phone alot over the past two days and I didn't run into this problem even after almost 1h of continuous surfing. Also a few checkpoints of Shadowgun didn't trigger it.
But you can confirm your problem if you enable "cursor position" in the dev options (hope that's what it 's called in english). "Prs" and "Size" should need a lot more than around 0.30-0.40 to register your touch if you have the problem you describe.
Click to expand...
Click to collapse
Thank you my friend, I should have thought of this; now I have numbers to confirm this. So with cursor option enabled I can get down to 0.30, managed 0.28 once. However when the bug starts, I can confirm that I cannot get below 0.60. It just refuses to register that input for some reason.
I lock the screen, 1 second is all it takes, and now it registers down to 0.30 again and all touch works properly. Its almost like some type of memory leak issue is the way it feels to me. It only starts happening after a few min of use.
Its definitely an issue now that I can see the pressure numbers. The question is what the hell can I do about it. I flashed aokp29 with the latest 4.0.4 ota merged in, problem still occurs. I'm gonna try stock 4.0.2 or 4.0.1 just to see. Thanks.
I have never had much luck upgrading Linux versions. That's why I start fresh every time with Android. Lol
Sent from my Galaxy Nexus using Tapatalk
Before I start digging, anyone know specifically which driver controls the touch input? I'll try looking thru github.
Also I was on stock 4.0.1 prior to this. So this could be normal behavior for everyone but everybody is used to it since nobody stayed on 4.0.1 like me. Cause I can easily say this is difficult to notice if you aren't paying attention. The question is, why does locking the screen temporarily change it back...
I can confirm some of what you are saying..sometimes when I'm browsing the scrolling tightens up..I lock the phone then unlock it and it is smooth again..doesn't happen all the time tho..doesn't bother me but I've noticed it
Sent from my Galaxy Nexus using XDA
I can also confirm. This morning I found the Swiftkey was lagging on Facebook. Something like the phone did not receive the touch. Then I rebooted and now it is ok.
I did not get this issue on 4.0.2 and I don't install anything new on 4.0.4.
The way I installed 4.0.4 was from the official factory image, so my phone is fresh! I reinstalled all apps manually as well. Nothing fancy apps.
I know this is my first post, but I can definitely confirm this issue.
I use my Galaxy Nexus for development, so the screen is always on. The sensitivity goes down very quickly.
My phone was an International GNEX that I loaded the US firmware on and then I flashed the OTA 4.0.4 update.
kristovaher said:
I am sorry that you're experiencing this, but 4.0.4 has nothing to do with this. 4.0.4 is just software, Galaxy Nexus is not a pressure-sensitive device, it is merely touch-sensitive. Which means that software gets an analogue signal from the touchscreen, either 1 or 0. It has no 'range' of sensitivity, so it cannot decrease in sensitivity in software (if it did, then it would not work at all).
This is entirely hardware issue and I suggest either making sure your screen is clean, your screen protection thing (if you use one) isn't acting up or if your hardware has become faulty (have you dropped it recently?).
If problem persists then return under warranty.
Click to expand...
Click to collapse
Just to point out, the phone is all digital. It does not get an analog signal from touching the screen. Also to that point you said analog but then described digital with the 1 and 0
Has anyone affected tried going between 4.0.2 and 4.0.4? To check the possibility of a driver or some related value changing.
Also, if not fixed by going back to 4.0.2, this could be due to current leakage from somewhere causing the touch to not work properly. I've seen it on other capacitive touch devices, though mainly when a non-compatible charger is connected. When you shut the screen off, the charge causing the problem/interference with the touch is temporarily dissapated, but then comes back after you use it again. Probably very unlikely in this case, unless Google changed something in the touch driver that makes it more sensitive to interference, which in turn messes with actual input from fingers.
TechNoir said:
Has anyone affected tried going between 4.0.2 and 4.0.4? To check the possibility of a driver or some related value changing.
Also, if not fixed by going back to 4.0.2, this could be due to current leakage from somewhere causing the touch to not work properly. I've seen it on other capacitive touch devices, though mainly when a non-compatible charger is connected. When you shut the screen off, the charge causing the problem/interference with the touch is temporarily dissapated, but then comes back after you use it again. Probably very unlikely in this case, unless Google changed something in the touch driver that makes it more sensitive to interference, which in turn messes with actual input from fingers.
Click to expand...
Click to collapse
Its possible. I was on 4.0.1 so perhaps this issue originated in 4.0.2 but I never noticed since I didn't update then. I can add that I did multiple wipes and clean flashes, and also tried both aokp 28 and 29 (new 4.0.4 ota merged), and happened on both.
I'll post what I just sent to arbiter which gives more insight.
From my extra testing under normal use my light touches register 0.28-0.33. Especially on swipes, the end of the swipe registers 0.28 as the finger travel breaks contact with the screen giving that swipe extra input which pushes the swipe motion further extra boost. When the bug starts the touch swipe won't even break 0.38-0.40, and that extra swipe data is lost resulting in the end of the swipe data points being excluded and swipes travel half the distance.
This gets exacerbated on the keyboard when fast typing light pressed. Its so bad it frustrates my face off cause typing just ceases to be possible. Such a difficult issue to diagnose.
Click to expand...
Click to collapse
Yes my face literally flew off!

[Q] touch delay while in apps

So, this seems a little odd, but while in a game (like minecraft or scribblenauts) the touch input is delayed ONLY for specific things. Typing, swiping, etc are fine, but quick tapping on in game controls is delayed. For example, in baseball superstars I can key in the player name fine, but when I go to hit the bat swing icon to hit the ball, I have a 1 second delay.
The issue is consistent, which leads me to believe there is something set in the system intentionally causing the delay.
It doesnt happen in anything else. I can type and web browse and do other things just fine. I know its not the apps because I have 2 note 8.0 devices both setup same rom and everything and the issue is not present on the other one.
Ive done multiple resets, tested different roms and kernels, stock and otherwise, and no change.
I checked with showing touch inputs in developer mode and its showing every touch in all games and apps..... its just as if the games themselves are intentionally delaying the response to the input on certain functions.
Anyone have any advice?
phoenixbennu said:
So, this seems a little odd, but while in a game (like minecraft or scribblenauts) the touch input is delayed ONLY for specific things. Typing, swiping, etc are fine, but quick tapping on in game controls is delayed. For example, in baseball superstars I can key in the player name fine, but when I go to hit the bat swing icon to hit the ball, I have a 1 second delay.
The issue is consistent, which leads me to believe there is something set in the system intentionally causing the delay.
It doesnt happen in anything else. I can type and web browse and do other things just fine. I know its not the apps because I have 2 note 8.0 devices both setup same rom and everything and the issue is not present on the other one.
Ive done multiple resets, tested different roms and kernels, stock and otherwise, and no change.
I checked with showing touch inputs in developer mode and its showing every touch in all games and apps..... its just as if the games themselves are intentionally delaying the response to the input on certain functions.
Anyone have any advice?
Click to expand...
Click to collapse
I SOLVED IT
just fyi for anyone running into similar issues.
My issue was with magnification mode in the accessibility settings. Turning it off fixed the delay. I liked the feature but im glad its no longer an issue
Even- power saver on- can cause such issues
Sent from my GT-N7100 using Tapatalk 2
phoenixbennu said:
I SOLVED IT
just fyi for anyone running into similar issues.
My issue was with magnification mode in the accessibility settings. Turning it off fixed the delay. I liked the feature but im glad its no longer an issue
Click to expand...
Click to collapse
Thanks for causing and solving the problem!

No touch screen response in Real Racing 3

Hi everyone.
Does anyone faced a problem with Real Racing 3 ? Brakes (tap on the left part of display) sometimes doesn't respond. I have to tap twice or even triple to brake. Acceleration seems to be working good. From another side I don't need to tap it so frequently as brakes.
At this moment I didn;t notice anything like that in any other app.
My ROM is JSS15R + ROOT
LOCKDOC_UA said:
Hi everyone.
Does anyone faced a problem with Real Racing 3 ? Brakes (tap on the left part of display) sometimes doesn't respond. I have to tap twice or even triple to brake. Acceleration seems to be working good. From another side I don't need to tap it so frequently as brakes.
At this moment I didn;t notice anything like that in any other app.
My ROM is JSS15R + ROOT
Click to expand...
Click to collapse
Yes mate, I've experienced this with RR3 and CSR Racing but only a handful of times.
I cant quite narrow it down, but i believe that when you are tapping very quickly, maybe a couple of times a second in the same area, this seems to then stop the touch from working for a second or two in that area, perhaps the whole screen but I've not really played around with it.
Again i get the same issues with CSR as you need to feather the throttle just before launch for the best RPM range.
That's the only niggle I've had since buying the Nexus 7.
ddelamareuk said:
Yes mate, I've experienced this with RR3 and CSR Racing but only a handful of times.
I cant quite narrow it down, but i believe that when you are tapping very quickly, maybe a couple of times a second in the same area, this seems to then stop the touch from working for a second or two in that area, perhaps the whole screen but I've not really played around with it.
Again i get the same issues with CSR as you need to feather the throttle just before launch for the best RPM range.
That's the only niggle I've had since buying the Nexus 7.
Click to expand...
Click to collapse
Do you think it is game optimization issue or touch screen issue? I'm crossing my fingers it's optimization... and will be fixed soon. Otherwise I;ll be quite disappointed ((
Presently I've stopped playing RR3 as it's nearly impossible ((
LOCKDOC_UA said:
Do you think it is game optimization issue or touch screen issue? I'm crossing my fingers it's optimization... and will be fixed soon. Otherwise I;ll be quite disappointed ((
Presently I've stopped playing RR3 as it's nearly impossible ((
Click to expand...
Click to collapse
I wouldnt surprised be surprised if there are still a few screen issues considering the update they pushed out to fix the initial issues but for me, I'm not really being affected. At least in games I just need to hit the corners a little faster so I'm not hitting the brake like ABS
For the most part, gaming wise, I think there are issues with certain games picking up the new nexus as a different device from the original. Hence why RR3 has a terrib resolution. Apart from that, everything looks and works great.
As a side note, if you haven't yet, install Ultimate Rotation Control (free) from the Play Store. Open it and set the mode to Auto Forced. Go back to your desktop, hold your nexus in portrait mode like a book and open RR3. When you see the EA blue logo, turn it into landscape and that should improve how RR3 looks. Should help in the short term
How can we solve it

Multitouch problems on the Note 10.1 (updated 03/05/2014)

[Update March 5th 2014]
Probably all 2014 Note 10.1's sold these past few months are suffering from one or more multitouch issues. From what we now know these appear to be software issues, effecting all current firmware versions for this device.
There are 2 known manifestations of this bug (or more likely: these bugs), described below. In both cases it seems to be a software issue because normally the 2014 Note 10.1 will work fine and the process of re-creating the issues is very clear and repeatable.
It looks like the multitouch driver becomes unstable if either one of the following occurs:
1. (Some models) You place (a part of) your hand on the screen for (at least) 5 seconds without moving it. This would usually happen when you are writing or drawing with the S-Pen.
2. (All models?) You place a finger (or several) on the screen for a longer time (close to 30 seconds) without moving it (them).
After either of these situations a 'defective unit' will show very erratic multitouch behaviour for a while.
It is easiest to see what happens if you use a so-called "Multitouch testing tool" (available Free on the Play Store). Such a tool typically shows all the screen areas where screen touches are detected by the device (in this case: the 2014 Note 10.1). Examples of such tools are: MultiTouch Test, MultiTouch Tester and YAMTT.
Erratic behaviour will usually start with all screen touches suddenly disappearing, meaning the device forgets that you have fingers (or part of your hand) on the screen. If you remove fingers (your hand) from the screen and again touch the screen several times a whole range of behaviour is seen: touches are detected and erroneously forgotten in quick succession. Sometimes so-called ghost-touches appear (meaning, the device will detect touches not anywhere close to where you are actually touching the screen).
This erratic behaviour will usually disappear when you leave the screen alone for a while, although several people (including me) have reported longer running issues (for instance during typing and editing using an on-screen keyboard). A surefire way to get rid of the issues is rebooting your device.
Since this is a "Note" device many people who's 2014 Note 10.1 suffers from these multitouch issues will encounter it while (or after!!) using the S-Pen. Others will notice issues while gaming or during typing/ editing.
The following clip by Kizune shows an example of what can happen while being inside a Multitouch testing app:
More videos you can find below (in post #16) and in the SwiftKey not working well on 2014 Note 10.1 topic, where the roots for starting this topic sprout from.
As of yet Samsung appears to be unaware of these issues, although several have approached them about this, returned their Note tablet, exchanged it or even handed one in for repairs. Hopefully we get this fixed soon.
Note 1: from early reports (in post #83) it looks like the new Note Pro 12.2 doesn't suffer from these issues.
Note 2: It is possible that a build up of static charge (through capacitance) is causing these issues, possibly caused by bad wiring (grounding) of the touch/ S-Pen detection circuitry.
Note 3: A new video has surfaced (in post #89) which shows 'noise' introduced in the touch-detection software while pinching/ zooming (see video below). It is unclear if this is related to the issues mentioned above.
i noticed this using the stock kb. i'm not a particulary fast typist on the screen but i'd get far too many lack of responses when typing on the split kb. standard qwerty was fine, but that have been b/c i'd type slower. i'm able to hit keys quicker on my gn8 without any misregistering of keystokes.
the fact there has been to OTA's in just a week is a sign they let this one out before it was ready. i still love the tablet though.
It happens to me too just like you see in the youtube video.
Just tried YAMTT and I am luckily not showing the issue seen in the video. Perhaps the second OTA solved it?
Sent from my Galaxy Note 10.1 via Tapatalk.
wingdo said:
Just tried YAMTT and I am luckily not showing the issue seen in the video. Perhaps the second OTA solved it.
Click to expand...
Click to collapse
Did you try the "whole hand" thing too? It would be super if Samsung solved things that quickly, but I feel a little aprehensive. We didn't get the recent updates yet in my area so I cannot see for myself.
wingdo said:
Just tried YAMTT and I am luckily not showing the issue seen in the video. Perhaps the second OTA solved it?
Sent from my Galaxy Note 10.1 via Tapatalk.
Click to expand...
Click to collapse
no, I took both OTA's Just before rooting.
wingdo said:
Just tried YAMTT and I am luckily not showing the issue seen in the video. Perhaps the second OTA solved it?
Sent from my Galaxy Note 10.1 via Tapatalk.
Click to expand...
Click to collapse
Same here. I tried a couple touch apps and all were fine. The YAMTT app just seemed buggy at times. but I could not replicate what the video showed on any of the apps and do not have problems in real world applications either.
atg284 said:
Same here. I tried a couple touch apps and all were fine. The YAMTT app just seemed buggy at times. but I could not replicate what the video showed on any of the apps and do not have problems in real world applications either.
Click to expand...
Click to collapse
Did you try the "whole hand" procedure too?
---
I changed the opening post because I feel many will be tempted to just try the youtube clip and not bother reading anything else. Hopefully we won't have too many people voting before properly taking all steps because you cannot change your vote once you voted (an xda forum limitation).
Ettepetje said:
Did you try the "whole hand" procedure too?
---
I changed the opening post because I feel many will be tempted to just try the youtube clip and not bother reading anything else. Hopefully we won't have too many people voting before properly taking all steps because you cannot change your vote once you voted (an xda forum limitation).
Click to expand...
Click to collapse
I did what the person was doing in the video and could not replicate what was happening on his. I also placed my whole had on it and put all ten fingers on it. No bugs. I am on the second update. Build number ending in AMJ4
Edit: the YAMTT app seems buggy because the other touch apps don't go crazy when all ten fingers on on it. But I could not replicate what YAMTT app was doing to the one in the video.
atg284 said:
I did what the person was doing in the video and could not replicate what was happening on his. I also placed my whole had on it and put all ten fingers on it. No bugs. I am on the second update. Build number ending in AMJ4
Click to expand...
Click to collapse
Did you place your whole hand on the screen of the 2014 Note 10.1 for several seconds, without moving it? Did you put your fingers on the screen afterwards? The video is not meant for reproducing the bug, the written procedure is. The video just shows what happens when you write, as the bug has already be introduced before the start of the clip.
Edit: The YAMTT app is not important, puting your hand for several sevonds on the scyeen IS. This creates what goes on afterwards. You can repeat it in any of the Multitouch testing apps, just place your hand (or part of it) on the screen for a while and see in the MT app what happens.
Ettepetje said:
Did you place your whole hand on the screen of the 2014 Note 10.1 for several seconds, without moving it? Did you put your fingers on the screen afterwards? The video is not meant for reproducing the bug, the written procedure is. The video just shows what happens when you write, as the bug has already be introduced before the start of the clip.
Edit: The YAMTT app is not important, puting your hand for several sevonds on the scyeen IS. This creates what goes on afterwards. You can repeat it in any of the Multitouch testing apps, just place your hand (or part of it) on the screen for a while and see in the MT app what happens.
Click to expand...
Click to collapse
Ok, I see. So when I put my whole hand/palm on it for 2-5 seconds then I try to put all ten it starts to "wig out" a bit but it still registers all ten its just sporatic. Also it seems to only have a problem with like 7 or more after because I can put many fingers on it before it wigs out. I still don't see a real world issue on mine even after I do the full hand thing.
Side note once I exit out the app the ten fingers on it are fine again.
What problems are people seeing due to this?
atg284 said:
Ok, I see. So when I put my whole hand/palm on it for 2-5 seconds then I try to put all ten it starts to "wig out" a bit but it still registers all ten its just sporatic. Also it seems to only have a problem with like 7 or more after because I can put many fingers on it before it wigs out. I still don't see a real world issue on mine even after I do the full hand thing.
Side note once I exit out the app the ten fingers on it are fine again.
What problems are people seeing due to this?
Click to expand...
Click to collapse
As far as I am aware the problem doesn't disappear as simple as that. It would be great if there was a way to get rid of it without rebooting.
You could get any type of interface problem afterwards, as even one finger touch can give ghost finger touches. I noticed things being wrong in SwiftKey before finding out what it was.
Ettepetje said:
As far as I am aware the problem doesn't disappear as simple as that. It would be great if there was a way to get rid of it without rebooting.
You could get any type of interface problem afterwards, as even one finger touch can give ghost finger touches. I noticed things being wrong in SwiftKey before finding out what it was.
Click to expand...
Click to collapse
Oh I don't have that at all. no ghost finger touches ever. I have not rebooted over the period of testing either today. Are you fully updated?
I will keep checking this over time though.
Ettepetje said:
The video is not meant for reproducing the bug, the written procedure is. The video just shows what happens when you write, as the bug has already be introduced before the start of the clip.
Click to expand...
Click to collapse
Well, actually the method shown in the video is the "previous version" of the current one. I could produce the bug with that method very often right after booting. But the "whole hand" method is more reliable.
What problems are people seeing due to this?
Click to expand...
Click to collapse
1. When taking notes at the university, I sometimes move the viewport in S Note using the zoom gesture without the zooming motion. And as you can see, putting my hand on the screen as shown in the video triggers the problem for me, so doing that gesture is almost impossible for me. I know there are scrollbars, but they move the viewport too slowly (but of course I use them when I notice the multitouch issues are occurring).
2. Same as above, but when drawing in Sketchbook or ArtFlow. And here it's extremely annoying because there are no scrollbars I could use.
3. A small annoyance compared to the others but: When I play Carmageddon, the multitouch issues get triggered once in a while. And then I can only either control the car, or accelerate or break, but not both simultaneously. Sometimes my touches aren't even registered at all. I often get destroyed due to the multitouch issues.
Kizune said:
Well, actually the method shown in the video is the "previous version" of the current one. I could produce the bug with that method very often right after booting. But the "whole hand" method is more reliable.
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I changed the description in the opening post. I never had it happen like that yet. Did you know you get the errors just by holding the side of your hand on the screen for a bit? I thought that was how you discovered this. Doing that looks very similar to how you are holding your hand in the videoclip.
Did you find another way to get rid of the issues besides resetting your Note?
Btw: With Carmageddon, if you are high enough level and want to kill pedestrians, not having control means your opponents die crashing into you, ending the race before you finish all pedestrians.
Ettepetje said:
Did you know you get the errors just by holding the side of your hand on the screen for a bit? I thought that was how you discovered this. Doing that looks very similar to how you are holding your hand in the videoclip.
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Exactly, I noticed it while taking notes. And then I made this my test method to replicate the error.
Anyway, here are some videos. The first shows a real-life situation in S Note with that problem, the second and third show that the problem also occurs in other multitouch test apps (yes, I'm looking at you, atg284 ).
And to make it more "real-world friendly", I used my old "provocation method" because that's how you put your hand on the screen while drawing and writing.
Btw: With Carmageddon, if you are high enough level and want to kill pedestrians, not having control means your opponents die crashing into you, ending the race before you finish all pedestrians.
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Yup. And I even got that tank-like bonus police car, so they die just by touching my car tank.
I do stand corrected I can reproduce this issue on the new Note, old Note is fine and dandy.
Sent from my Galaxy Note 10.1 via Tapatalk.
wingdo said:
I do stand corrected I can reproduce this issue on the new Note, old Note is fine and dandy.
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Did it take longer to get the erratic behavior like you said in pm? I'm trying to get the description in the opening post right, since we got 4 people now who claim they don't have it. I think the score should be 100%, and just included the Poll so that people at Samsung would quickly realise how big the impact is.
I can duplicate this.. just didn't figure how to repeat consistently until now..
First noticed when trying to pinch zoom in adobe reader .. you get very jerky redraw back and forth.. this could be app specific , but i haven't seen this on other devices
Sent from my SM-P600 using xda app-developers app
I'm also experiencing this. It's a terrible issue when taking notes in class.
Can we expect a fix?

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