[Q] What is Xperia ARC's GPU clock speed? - Xperia Arc Q&A, Help & Troubleshooting

*title*
and does DoomKernel OC the GPU too or not... And if not how can I OC it??
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I was wondering that too. Will be looking for this topic. Good question

I Think it's 128MB?

mhyke13ph said:
I Think it's 128MB?
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I meant the clock speed... Not RAM... The RAM is shared with the system..
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haimelf said:
I meant the clock speed... Not RAM... The RAM is shared with the system..
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OH I'm Sorry I didn't read it carefully
I read that Xperia Play have Dual Channel DDR2 working at 333Hertz, so maybe Arc has a Single Channel DDR2 @ 333Hertz?
that is also according to wikipedia: Snapdragon SoC

That's RAM.
He wants to know about GPU...
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the arc has the adreno 205 gpu in it
Adreno™ Graphics Processing Units
All Snapdragon™ processors include the integrated, custom-built Adreno GPU. The power of the Adreno GPU allows developers to bring console and PC quality 3D games to mobile devices. Qualcomm’s Adreno graphics solution helps put the power in your hands, allowing you to make the most of your 2D and 3D games across wide array of devices from high-end smartphones and tablets to feature phones.
Adreno 205 GPU
Available in the Snapdragon S2 chipset, the Adreno 205 GPU features dedicated 2D OpenVG graphics hardware, 3D hardware for faster, smoother and more efficient 2D rendering, greatly enhanced 2D plus 3D concurrency – all while providing lower power utilization.
Hardware-accelerated SVG and Adobe® Flash®
More than twice the graphics performance of the Adreno 200 GPU
Streaming textures that can combine video, camera, SVG and other image surfaces with 3D graphics
Supported APIs:
OpenGL ES 2.0
OpenGL ES 1.1
OpenVG 1.1
EGL 1.3
Direct3D Mobile
SVGT 1.2
Direct Draw
GDI
Concurrent CPU, DSP, graphics and MDP
Available in the Snapdragon S2 chipset, including:
MSM7x30 with 800MHz CPU+ L2 cache
MSM8x55 with up to 1.4GHz CPU + L2 cache
thats what i have found about the gpu

I already know all of info about the GPU... ( I know how to google...lol)
The only thing that I didin't found its the GPU clock speed... Plz help!!!
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its probaly 800mhz or lower. need a info app or something

zombiej79 said:
its probaly 800mhz or lower. need a info app or something
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lol are you crazy? my 8800gt has 640 mhz core and its overclocked :S
a gpu this small will not be more than 100 mhz at max speed in my opinion.

zombiej79 said:
its probaly 800mhz or lower. need a info app or something
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I dont think so... I think that SGS2 gpu is clocked around 200-250 mhz..
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It looks like the GRP(GPU) on our ARCs are running at 245MHz at its maximum on default settings. The GRP can either be overclocked by increasing the PLL3 clock source but that would also affect allot of other devices on the ARC, this would either increase the performance of all the devices or make it unstable.
Another option could be to change the divider of the max value to PLL1 /3, that should give a clock speed of 256. PLL3 / 2 will give 368MHz and that might be too much.
I do not know the clock speeds of the other PLL clock sources.
static struct clk_freq_tbl clk_tbl_grp[] = {
F_BASIC( 24576000, LPXO, 1, NOMINAL),
F_BASIC( 46080000, PLL3, 16, NOMINAL),
F_BASIC( 49152000, PLL3, 15, NOMINAL),
F_BASIC( 52662875, PLL3, 14, NOMINAL),
F_BASIC( 56713846, PLL3, 13, NOMINAL),
F_BASIC( 61440000, PLL3, 12, NOMINAL),
F_BASIC( 67025454, PLL3, 11, NOMINAL),
F_BASIC( 73728000, PLL3, 10, NOMINAL),
F_BASIC( 81920000, PLL3, 9, NOMINAL),
F_BASIC( 92160000, PLL3, 8, NOMINAL),
F_BASIC(105325714, PLL3, 7, NOMINAL),
F_BASIC(122880000, PLL3, 6, NOMINAL),
F_BASIC(147456000, PLL3, 5, NOMINAL),
F_BASIC(184320000, PLL3, 4, NOMINAL),
F_BASIC(192000000, PLL1, 4, NOMINAL),
F_BASIC(245760000, PLL3, 3, HIGH),
/* Sync to AXI. Hence this "rate" is not fixed. */
F_RAW(1, SRC_AXI, 0, B(14), 0, 0, NOMINAL, NULL), F_END,};
EDIT:
It seems as PLL4/3 will give grp clock speed of 297MHz, that might work

hygge said:
It looks like the GRP(GPU) on our ARCs are running at 245MHz at its maximum on default settings. The GRP can either be overclocked by increasing the PLL3 clock source but that would also affect allot of other devices on the ARC, this would either increase the performance of all the devices or make it unstable.
Another option could be to change the divider of the max value to PLL1 /3, that should give a clock speed of 256. PLL3 / 2 will give 368MHz and that might be too much.
I do not know the clock speeds of the other PLL clock sources.
static struct clk_freq_tbl clk_tbl_grp[] = {
F_BASIC( 24576000, LPXO, 1, NOMINAL),
F_BASIC( 46080000, PLL3, 16, NOMINAL),
F_BASIC( 49152000, PLL3, 15, NOMINAL),
F_BASIC( 52662875, PLL3, 14, NOMINAL),
F_BASIC( 56713846, PLL3, 13, NOMINAL),
F_BASIC( 61440000, PLL3, 12, NOMINAL),
F_BASIC( 67025454, PLL3, 11, NOMINAL),
F_BASIC( 73728000, PLL3, 10, NOMINAL),
F_BASIC( 81920000, PLL3, 9, NOMINAL),
F_BASIC( 92160000, PLL3, 8, NOMINAL),
F_BASIC(105325714, PLL3, 7, NOMINAL),
F_BASIC(122880000, PLL3, 6, NOMINAL),
F_BASIC(147456000, PLL3, 5, NOMINAL),
F_BASIC(184320000, PLL3, 4, NOMINAL),
F_BASIC(192000000, PLL1, 4, NOMINAL),
F_BASIC(245760000, PLL3, 3, HIGH),
/* Sync to AXI. Hence this "rate" is not fixed. */
F_RAW(1, SRC_AXI, 0, B(14), 0, 0, NOMINAL, NULL), F_END,};
EDIT:
It seems as PLL4/3 will give grp clock speed of 297MHz, that might work
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Thnx... So how can I OC it? Is there an app or a kernel?? And does doomkernel OC the GPU too?
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haimelf said:
Thnx... So how can I OC it? Is there an app or a kernel?? And does doomkernel OC the GPU too?
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You cannot change this with the current doom kernel, Doomlord would have to implement a kernel parameter to handle this before you would be able to overclock it. Or he could hard code the new higher GRP clock in the kernel source.
You can try and ask DoomLord if he could do it It was possible on the old Xperia X1, but GRP clock is a bit more complicated on the Xperia ARC.

hygge said:
You cannot change this with the current doom kernel, Doomlord would have to implement a kernel parameter to handle this before you would be able to overclock it. Or he could hard code the new higher GRP clock in the kernel source.
You can try and ask DoomLord if he could do it It was possible on the old Xperia X1, but GRP clock is a bit more complicated on the Xperia ARC.
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Cool thnx i'll ask him..
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Sorry to bump this but does any kernel support GPU overclocking?
Sent From My Sony Xperia Arc S

Adreno 205 inside the QSD8x50A (1.3 GHz), MSM7x30 (800MHz+L2 cache), MSM8x55 (1 GHz+L2 cache). Its improvements include Hardware-accelerated SVG and Adobe Flash and better shader-performance than the Adreno 200. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (40M triangles/second, 432M pixels/second, clock speed up to 200MHz).
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From Wikipedia, wasted less than a minute to find it.

Related

mali 400 gpu the weakest out?

how weak is this gpu, is it overclocked ?
its pretty outdated, regardless what anyone else says to you
it has half the die size of a 544mp4, which is kind of sad ... the mali400 in note 2 is overclocked versus the one in the gs2, and is suppose to be an improved variant from the galaxy s3
it is faster than tegra 3, ill tell you that for sure
something is strange, i wonder if the note 2 gpu is a variant in the way the adreno series like adreno 225 but samsung just doesnt change the numbering maybe, what do you think, if its a variant, there must be changes, no way it can pull figures like it does while being a s2 gpu lol
ynos 4 Quad[16]
(Internally Exynos 4412)[17] 32 nm HKMG ARMv7 1.4-1.6 GHz Quad-core ARM Cortex-A9 ARM Mali-400 MP4 (Quad-Core)[18] 32-bit Dual-channel 400 MHz LPDDR, LPDDR2, DDR2 or DDR3 (6.4 GB/sec)[19] 2012 @1.4 GHz:
Samsung Galaxy S III (selected devices in Europe/Asia), Samsung Galaxy Note 10.1, Lenovo K860, Newman N2, Meizu MX 4-Core, Hardkernel ODROID-X[20], ORIGEN 4 Quad[13]
@1.6 GHz:
Samsung Galaxy Note II (plus improved graphics), Meizu MX2
what does plus improved graphics mean in wikipedia

Games supporting Vulkan API

Has anyone tried games supporting Vulkan API and found any difference?
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K.khiladi said:
Has anyone tried games supporting Vulkan API and found any difference?
Sent from my Honor 8 pro using Tapatalk
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honestly, i got no idea about this as well. but a quick Google on games with Vulcan API support shows:
Vainglory, November 16, 2014
Score! Hero, August 6, 2015
Need for Speed: No Limits, September 30, 2015
Heroes of Incredible Tales, November 18, 2015
Dream League Soccer, February 26, 2016
Olympus Rising, May 3, 2016
Galaxy on Fire 3 - Manticore, December 8, 2016
don't seem like that is a lot of games... hmmm...
mydragoon said:
honestly, i got no idea about this as well. but a quick Google on games with Vulcan API support shows:
Vainglory, November 16, 2014
Score! Hero, August 6, 2015
Need for Speed: No Limits, September 30, 2015
Heroes of Incredible Tales, November 18, 2015
Dream League Soccer, February 26, 2016
Olympus Rising, May 3, 2016
Galaxy on Fire 3 - Manticore, December 8, 2016
don't seem like that is a lot of games... hmmm...
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Yup, I too had already searched for it and not too many games support this API.
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mydragoon said:
honestly, i got no idea about this as well. but a quick Google on games with Vulcan API support shows:
Vainglory, November 16, 2014
Score! Hero, August 6, 2015
Need for Speed: No Limits, September 30, 2015
Heroes of Incredible Tales, November 18, 2015
Dream League Soccer, February 26, 2016
Olympus Rising, May 3, 2016
Galaxy on Fire 3 - Manticore, December 8, 2016
don't seem like that is a lot of games... hmmm...
Click to expand...
Click to collapse
Need for speed would be a great game to showcase the Vulkan API, because its a graphic demanding game
I see Asphalt 8 had much graphics or NFS. It lags a but on pro. Dont know why.

Snapdragon 835 in OP 5T Kryo 280 vulnerable to Spectre?

The OnePlus 5T has a Snapdragon 835 SoC with a Kryo 280 CPU core.
A new generation of this microarchitecture, named Kryo 280, was announced along with the Snapdragon 835 chipset in November 2016. The Kryo 280 CPU core is not a derivative of the original Kryo, but rather is a customized derivative of the ARM's Cortex-A73.
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- source: Wikipedia
So, someone who is more into that topic can tell me if the chip is vulnerable to Spectre?
Cortex-A73 is vulnerable to variant 1, 2 & 3 (not 3a) of the exploits.
My guess is yes. I've been reading around today and it sounds like the Kryo 280 is quite closely based on Cortex A73....

Need light stable ROM for Galaxy J2 Pro (2018)

I need light stable ROM for Galaxy J2 Pro (2018). Just something without all the samsung bloatware, preferably and android stock that I can install on top of. I have it rooted and twrp'd and ready to go.
Phone Specs:
DevCheck Report
Samsung
Galaxy J2 Pro
Aug. 08, 2019 8:05
Uptime: 1h 9m 53s
Deep sleep: 6m 41s (9%)
HARDWARE
Qualcomm® Snapdragon™ 425
Hardware: MSM8917
Cores: 4
CPU:
Cortex-A53
Process: 28 nm
Frequencies: 960 MHz - 1401 MHz
Governor: interactive
GRAPHICS
Vendor: Qualcomm
GPU: Adreno (TM) 308
OpenGL: OpenGL ES 3.0 [email protected] [email protected] ([email protected])
Max frequency: 598 MHz
Resolution: 960 x 540
Screen density: 221.62045 ppi
Screen size: 4.97 in / 126 mm
Panel: ss_dsi_panel_EA8061S_AMS498QV01_QHD
RAM
RAM size: 1.5 GB
Type: LPDDR3 667 MHz
OTHER HARDWARE
Bluetooth support: Yes
Bluetooth LE support: Yes
USB host support: Yes
Infrared transmitter: No
NFC support: No
DEVICE
Model: SM-J250G
Codename: j2y18lte
Manufacturer: Samsung
Manufacturing date: May 30, 2018
Serial Number: 7ec3d450
Samsung Serial Number: R28K533Z33L
SYSTEM
Android Version: 7.1.1 (Nougat)
Build: NMF26X.J250GDXU3ASA2
ROM base: J250GDXU3ASA2
Security patch: February 1, 2019
Architecture: armv7l (32-bit)
Instruction sets: armeabi-v7a armeabi
Kernel: 3.18.31-15300174 #1
[email protected]
gcc version 4.8 (GCC)
Tue Jan 29 10:33:25 KST 2019
BATTERY
Technology: Li-ion
Health: Good
Capacity (reported by system): 2600 mAh
NETWORK
MAC address: 48:C7:96:52:18:F1
5GHz band support: No
Operator: Vodafone AU
Phone type: GSM
CAMERA
Resolution: 8.0 MP (3264x2448)
Focal length: 3.3 mm
Crop factor: 9.7x
Field of view: 57.0°
RAW mode: Supported
Front Camera: 5.0 MP (2576x1932)
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Wierd, when I saw J4+ (Snapdragon 425 / msm8917) getting LineageOS 16 got on the news, I thought that ROM for Samsung Snap 425 (this phone included) would explode like crazy.
So, there are 2 options I guess?
Get to work yourself. Guides are plenty on the Internet. Reference tree is already available at J4+ tree/j4primelte
Ask a dev (definitely not me, I'm a broke noob ) to make ROM, with the reference of J4+ tree
Good luck o,o/
Prove N. said:
Wierd, when I saw J4+ (Snapdragon 425 / msm8917) getting LineageOS 16 got on the news, I thought that ROM for Samsung Snap 425 (this phone included) would explode like crazy.
So, there are 2 options I guess?
Get to work yourself. Guides are plenty on the Internet. Reference tree is already available at J4+ tree/j4primelte
Ask a dev (definitely not me, I'm a broke noob ) to make ROM, with the reference of J4+ tree
Good luck o,o/
Click to expand...
Click to collapse
Thanks for the reply.
I'll also look around for a bloat removing script for this phone.

Question Snapdragon Sound support?

It's chip has support of it. But no one even says about if OS supports it. Can anyone confirm it has Snapdragon Sound aka AptX Lossless?
Akse_o said:
It's chip has support of it. But no one even says about if OS supports it. Can anyone confirm it has Snapdragon Sound aka AptX Lossless?
Click to expand...
Click to collapse
Take a look here
Snapdragon 7+ Gen 2 Mobile Platform
The Snapdragon® 7+ Gen 2 Mobile Platform is our most powerful Snapdragon 7-series - ever. The Qualcomm® Kryo™ CPU boasts substantial upgrades, while the Qualcomm® Adreno™ GPU wows with the biggest performance leap in 7-series history.
www.qualcomm.com
NOSS8 said:
Take a look here
Snapdragon 7+ Gen 2 Mobile Platform
The Snapdragon® 7+ Gen 2 Mobile Platform is our most powerful Snapdragon 7-series - ever. The Qualcomm® Kryo™ CPU boasts substantial upgrades, while the Qualcomm® Adreno™ GPU wows with the biggest performance leap in 7-series history.
www.qualcomm.com
Click to expand...
Click to collapse
I know about chip supporting it. Question is if MIUI for Poco F5 supports it officially and can be enabled in rom. There are a lot of chips (mostly 8 gen and higher, also 888) support Snapdragon Sound, but developers didn't even do anything to make rom support it.
POCO F5 - Specifications
Specifications of the POCO F5. Dimensions: 75 x 161.1 x 7.9 mm, Weight: 181 g, SoC: Qualcomm Snapdragon 7+ Gen 2 (SM7475-AB), CPU: 1x 2.91 GHz Cortex-A710, 3x 2.49 GHz Cortex-A710, 4x 1.8 GHz Cortex-A510, GPU: Adreno 725, RAM: 8 GB, 12 GB, 5500 MHz, Storage: 256 GB, Display: 6.67 in, AMOLED...
www.devicespecifications.com

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