Asking rom dev's. - Epic 4G Q&A, Help & Troubleshooting

What goes into making a rom? I'm not stupid. But other than theming (framework-res.apk), removing/replacing apks in /system/app, and maybe some init.d scripts, what do rom makers mess with? I'm not including the kernel.
Sent from my SPH-D700 using XDA App

Everything you see on your phone is frm a ROM if you have updated from stck, so everything can be changed, I know that's not what your looking for, but it is an answer.

Keyboard mods, rotation mods, wireless and wired tether hacks, bootanimations, pretty much anything that can be modded or hacked.....

theduce102 said:
Keyboard mods, rotation mods, wireless and wired tether hacks, bootanimations, pretty much anything that can be modded or hacked.....
Click to expand...
Click to collapse
Aren't all of those except the boot animation in the framework?

ugothakd said:
Aren't all of those except the boot animation in the framework?
Click to expand...
Click to collapse
Yeah i think but not in the framework-res.apk... im pretty sure those mods are in the .jar's from the system/framework

Init.d scripts, modifying the .jar files. Very little work is done to framework-res.apk except for themin. Then there's also changes done under the hood using source to modify the the lib files and other files alike.
Sent from my SPH-D700 using Tapatalk

MysteryEmotionz said:
Init.d scripts, modifying the .jar files. Very little work is done to framework-res.apk except for themin. Then there's also changes done under the hood using source to modify the the lib files and other files alike.
Sent from my SPH-D700 using Tapatalk
Click to expand...
Click to collapse
But those libs can't be modified without source, right? Like with the eh06 leak...I was gonna maybe do a rom off it...no source for that means all we can do is framework/jar file edits? So what .jar files are modified? Are any of them that are usually changed that aren't in the /system/framework folder?

ugothakd said:
So what .jar files are modified? Are any of them that are usually changed that aren't in the /system/framework folder?
Click to expand...
Click to collapse
Like the AIO mod was done through the services.jar, the settings.apk, and the framework-res.apk.....

ugothakd said:
But those libs can't be modified without source, right? Like with the eh06 leak...I was gonna maybe do a rom off it...no source for that means all we can do is framework/jar file edits? So what .jar files are modified? Are any of them that are usually changed that aren't in the /system/framework folder?
Click to expand...
Click to collapse
You can modify any .jar file without source but there is only so much you can do. Smali is not legible If you don't know what your looking at.
Honestly your best bet is to use google and read up on guides.
Sent from my SPH-D700 using Tapatalk

Related

[Q] adding battery % mod to existing theme

I've been reading the theme guides and, time permitting, would like to start playing around. I've been comparing files from the stock theme template to crakes battery percent mod found here: http://forum.xda-developers.com/showthread.php?t=793805&highlight=battery+mod and have been trying to figure out how to use it in another theme. Is it as simple as adding the extra stat_sys_battery_#.png's or does something else have to be done to the framework-res.apk to get the phone to point to the added pngs? I hope thats understandable, thanks in advance for your help all!
amosher13 said:
I've been reading the theme guides and, time permitting, would like to start playing around. I've been comparing files from the stock theme template to crakes battery percent mod found here: http://forum.xda-developers.com/showthread.php?t=793805&highlight=battery+mod and have been trying to figure out how to use it in another theme. Is it as simple as adding the extra stat_sys_battery_#.png's or does something else have to be done to the framework-res.apk to get the phone to point to the added pngs? I hope thats understandable, thanks in advance for your help all!
Click to expand...
Click to collapse
If your theme has 1% intervals already its just a matter of swapping the png files. If the theme don't your gonna have to devompile the apk and edit 3 xml files then recompile
Sent from my SPH-D700 using XDA App
okay, ya thats what i was wondering. any help on the xml files to edit and how? i've got apk manager and have it decompiled, i dont see anything that jumps out.
EDIT: okay i've got in the drawable folder stat_sys_battery, stat_sys_battery_charge, stat_sys_battery_charge_err_vinsq, stat_sys_battery_charge_vinsq, stat_sys_battery_vinsq. my guess is its 3 of those, i guess i can just compare the stock theme with the stock battery mod to see what to do.
amosher13 said:
okay, ya thats what i was wondering. any help on the xml files to edit and how? i've got apk manager and have it decompiled, i dont see anything that jumps out.
EDIT: okay i've got in the drawable folder stat_sys_battery, stat_sys_battery_charge, stat_sys_battery_charge_err_vinsq, stat_sys_battery_charge_vinsq, stat_sys_battery_vinsq. my guess is its 3 of those, i guess i can just compare the stock theme with the stock battery mod to see what to do.
Click to expand...
Click to collapse
You can do that but do you know how to add a line to an xml file
Sent from my SPH-D700 using XDA App
mysteryemotionz said:
You can do that but do you know how to add a line to an xml file
Sent from my SPH-D700 using XDA App
Click to expand...
Click to collapse
in general, yes, but i may not know how for these purposes. what might i be missing?
There's an even easier way.
start adb
and type adb pull /system/framework/framework-res.apk framework-res.apk
(grab frameworkTW-res.apk*i think* if you want it for touchwiz instead)
Next
go here UOT Kitchen
select flashable .zip
go through the stuff
upload the framework-res.apk you just pulled.
wait a bit download package and move to sd card then browse and install it and reboot.
TADA!
art3mis-nyc said:
There's an even easier way.
start adb
and type adb pull /system/framework/framework-res.apk framework-res.apk
(grab frameworkTW-res.apk*i think* if you want it for touchwiz instead)
Next
go here UOT Kitchen
select flashable .zip
go through the stuff
upload the framework-res.apk you just pulled.
wait a bit download package and move to sd card then browse and install it and reboot.
TADA!
Click to expand...
Click to collapse
very interesting, i'll certainly check that out. though i am interested also in learning how to do it myself, but that looks pretty cool!
art3mis-nyc said:
There's an even easier way.
start adb
and type adb pull /system/framework/framework-res.apk framework-res.apk
(grab frameworkTW-res.apk*i think* if you want it for touchwiz instead)
Next
go here UOT Kitchen
select flashable .zip
go through the stuff
upload the framework-res.apk you just pulled.
wait a bit download package and move to sd card then browse and install it and reboot.
TADA!
Click to expand...
Click to collapse
Thee problem with this is if there's any edited .9 pngs in the theme the out come is ****
Sent from my SPH-D700 using XDA App
mysteryemotionz said:
Thee problem with this is if there's any edited .9 pngs in the theme the out come is ****
Sent from my SPH-D700 using XDA App
Click to expand...
Click to collapse
so how about this: i pull the xmls from crakes framework-res.apk (do i need anything from twframework-res.apk?), recompile into the framework-res.apk from the theme i'm hacking, then dump the pngs into drawable-hdpi from the % mod i want to include and just make sure theres an image for each line in the xmls. sound good?
amosher13 said:
so how about this: i pull the xmls from crakes framework-res.apk (do i need anything from twframework-res.apk?), recompile into the framework-res.apk from the theme i'm hacking, then dump the pngs into drawable-hdpi from the % mod i want to include and just make sure theres an image for each line in the xmls. sound good?
Click to expand...
Click to collapse
Sounds great but just remember if your theme has any edited .9.pngs you will get errors with the framework.
What there are you trying to edit?
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mysteryemotionz said:
Sounds great but just remember if your theme has any edited .9.pngs you will get errors with the framework.
What there are you trying to edit?
Sent from my SPH-D700 using XDA App
Click to expand...
Click to collapse
basically i want to work in a battery % mod into the theme from AOSP Magic (partially just to see if i can do it ). when you say "has any edited .9.pngs" do you mean if i edit any? or if the theme contains any that are already edited.
amosher13 said:
basically i want to work in a battery % mod into the theme from AOSP Magic (partially just to see if i can do it ). when you say "has any edited .9.pngs" do you mean if i edit any? or if the theme contains any that are already edited.
Click to expand...
Click to collapse
If the theme has any edited already out if you edited any
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mysteryemotionz said:
If the theme has any edited already out if you edited any
Sent from my SPH-D700 using XDA App
Click to expand...
Click to collapse
ya i'm a little confused at that point on how i'd handle that. anywhere i can read up on that?
so basically if the theme i want to mod has .9.pngs that were edited from stock, when i decompile and recompile with the new xmls its going to break something? if so, what would i do? use the battery % mod theme and dump the drawable-hdpi folder into the apk after?
amosher13 said:
ya i'm a little confused at that point on how i'd handle that. anywhere i can read up on that?
so basically if the theme i want to mod has .9.pngs that were edited from stock, when i decompile and recompile with the new xmls its going to break something? if so, what would i do? use the battery % mod theme and dump the drawable-hdpi folder into the apk after?
Click to expand...
Click to collapse
What I do is modify the xml files ona stock framework. Make all the changes I need then recompile. Once compiled its a matter of dragging and dropping the pngs
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mysteryemotionz said:
What I do is modify the xml files ona stock framework. Make all the changes I need then recompile. Once compiled its a matter of dragging and dropping the pngs
Sent from my SPH-D700 using XDA App
Click to expand...
Click to collapse
gotcha, perfect thanks!

Theming questions?

I have been theming on the x2 for awhile now building custom themes .. I just got my nexus yesterday so I downloaded the gummy rom and tried to theme first with apktool and also with apk manager.. I see there have been themes made.. I have yet to be able to decompile any system apks successfully.. are there any new tools I'm missing or steps... would love to start theming again if I can get things to work
Sent from my Galaxy Nexus using xda premium
Kevin3328 said:
I have been theming on the x2 for awhile now building custom themes .. I just got my nexus yesterday so I downloaded the gummy rom and tried to theme first with apktool and also with apk manager.. I see there have been themes made.. I have yet to be able to decompile any system apks successfully.. are there any new tools I'm missing or steps... would love to start theming again if I can get things to work
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
yep, you need to update apktool for use with Android 4.0
edit: more specifically...
-Wrong version of apktool (get the latest)
-Wrong verison of apktool dependancies files (same site)
-Wrong version of aapt.exe in Android SDK (get latest SDK)
Alright awesome I'll look into it tonight after work
Sent from my Galaxy Nexus using xda premium
I have the latest version of all of that and can decompile with apktool. The problem is when I build the new apk and copy over the edited files and push back to the phone the app won't work.
A run down of everything I did is here: http://forum.xda-developers.com/showthread.php?t=1452530
Did u try putting it back in the flash able zip with 7 zip? I never use adb push.... in theory if u are able to compile the apk without errors it should work
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Kevin3328 said:
Did u try putting it back in the flash able zip with 7 zip? I never use adb push.... in theory if u are able to compile the apk without errors it should work
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
I pulled the music apk, edited it, rebuilt it, and put the edited files back in the original apk. I did that because I don't know how to sign my own apk so I just used the already signed one with some edited png and xml files. The thing I don't understand is that I pulled an apk once and opened it via 7zip and edited some things, pushed it back and everything was fine (changed out some icons on the contacts.apk)
Do you know where an up-to-date theming guide can be found? I'm very interested in making my own themes instead of requesting themers to make one. Learning experience and all that jazz.
Thanks.
coverton341 said:
I pulled the music apk, edited it, rebuilt it, and put the edited files back in the original apk. I did that because I don't know how to sign my own apk so I just used the already signed one with some edited png and xml files. The thing I don't understand is that I pulled an apk once and opened it via 7zip and edited some things, pushed it back and everything was fine (changed out some icons on the contacts.apk)
Do you know where an up-to-date theming guide can be found? I'm very interested in making my own themes instead of requesting themers to make one. Learning experience and all that jazz.
Thanks.
Click to expand...
Click to collapse
You can't replace xml's in that way.
Sent from my Galaxy Nexus using XDA App
If u properly recompile the apk then yes u can .. u edit it all the XML s and pngs in the apk then recompile.. then drop the recompiled apk into the system app section of the rom u r using unless its the framework Res apk or other framework apk.. once u do this put the new rom zip back into your phone and flash in recovery ... bottom line I'm not the most experienced themer in the forums I just got the phone yesterday so its gonna take time for me to begin theming anything.. that being said perhaps if this thread stays open and more experienced themers can chime in with some tips and advice
Sent from my Galaxy Nexus using xda premium
coverton341 said:
I pulled the music apk, edited it, rebuilt it, and put the edited files back in the original apk. I did that because I don't know how to sign my own apk so I just used the already signed one with some edited png and xml files. The thing I don't understand is that I pulled an apk once and opened it via 7zip and edited some things, pushed it back and everything was fine (changed out some icons on the contacts.apk)
Do you know where an up-to-date theming guide can be found? I'm very interested in making my own themes instead of requesting themers to make one. Learning experience and all that jazz.
Thanks.
Click to expand...
Click to collapse
Also in my short experience theming u should not have to sign a system app... u should recompile then rename it.. then reinsert into the rom you are using.. reflash the rom without any wiping and u should be good try it that way
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Kevin3328 said:
Also in my short experience theming u should not have to sign a system app... u should recompile then rename it.. then reinsert into the rom you are using.. reflash the rom without any wiping and u should be good try it that way
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Click to expand...
Click to collapse
Hey Kev did u figured it out yet? I replied to ur PM...
Sent from my Galaxy Nexus using XDA App
Kevin3328 said:
Also in my short experience theming u should not have to sign a system app... u should recompile then rename it.. then reinsert into the rom you are using.. reflash the rom without any wiping and u should be good try it that way
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Actually, GoogleMusic.apk is found in data/app not in system, at least in the ROM I am on. But, am I correct in assuming that I can do the same thing in this instance?
Furthermore, is there no way to theme a single application? Do I need to always theme an app, place it back into the ROM zip, and reflash said ROM?
Can I make my own flashable zip file for a single app?
Sorry to ask so many questions, I just really like tinkering with things and I would really like to get good at theming.
Kevin3328 said:
If u properly recompile the apk then yes u can .. u edit it all the XML s and pngs in the apk then recompile.. then drop the recompiled apk into the system app section of the rom u r using unless its the framework Res apk or other framework apk.. once u do this put the new rom zip back into your phone and flash in recovery ... bottom line I'm not the most experienced themer in the forums I just got the phone yesterday so its gonna take time for me to begin theming anything.. that being said perhaps if this thread stays open and more experienced themers can chime in with some tips and advice
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Sorry misread what you were saying then.
Sent from my Galaxy Nexus using XDA App
I am at work until 1030 then I am gonna set up shop on my CPU first... gotta get the new sdk and apktool then I will gtalk u from there with issues.. all I know is this should be a learning experience lol.. by the looks of this phone it could be awhile b4 I learn what everything "is" framework will be all the apks will be different than what I'm used to
Sent from my Galaxy Nexus using xda premium
coverton341 said:
Actually, GoogleMusic.apk is found in data/app not in system, at least in the ROM I am on. But, am I correct in assuming that I can do the same thing in this instance?
Furthermore, is there no way to theme a single application? Do I need to always theme an app, place it back into the ROM zip, and reflash said ROM?
Can I make my own flashable zip file for a single app?
Sorry to ask so many questions, I just really like tinkering with things and I would really like to get good at theming.
Click to expand...
Click to collapse
U can make update zips and yes u should b able to do the same.. I usually borrow someone else's at first
Sent from my Galaxy Nexus using xda premium
wut? i've never done what you guys have when it comes to compiling/decompiling and replacing stuff. i'm not so sure that works, but i'll take your word for it for now since i've never tried it either. in theory, you can decompile and change xml, recompile and replace that xml, but not if you're dealing with the actual xml folder in apks. your resources change when you mess with that. this is the same for changing smali, except something else changes (it's been a bit since i've dealt with actual dev stuff).
also, it's a big waste (and sometimes troublesome) to flash an entire ROM to update one or a few apks. making one for just testing out things in \system\ will save you time and frustration. you can also make a backup easier for if something bootloops you
Success!!!
All right, first and foremost, thank you immensely for all the suggestions Kevin and others as well.
Here's what I did. I searched the ROM zip to no avail, but then found the apk in the gapps zip. I took it out of there, decompiled, messed around with just a few png files, recompiled and put it back into the gapps zip. Flashed it and it worked. Problem is, only a couple of the edits I made showed up which brings me to my next issue, ICS optimised apps have a tonne of "drawable-***" folders. Drawable, drawable-hdpi, drawable-hdpi-v8,v9,v11, drawable-xdpi, etc....ad nauseum.
I am not messing with any smali code, xml files, or .9.png files yet as I don't know what smali does, xml is a headache, and I have heard horror stories about .9.png files.
I'm going to dink around and see if I can sort out what items need to be changed for my current dpi setting (241) and will report back any findings, but probably not tonight as I have an early course in the morning followed by work.
coverton341 said:
Success!!!
All right, first and foremost, thank you immensely for all the suggestions Kevin and others as well.
Here's what I did. I searched the ROM zip to no avail, but then found the apk in the gapps zip. I took it out of there, decompiled, messed around with just a few png files, recompiled and put it back into the gapps zip. Flashed it and it worked. Problem is, only a couple of the edits I made showed up which brings me to my next issue, ICS optimised apps have a tonne of "drawable-***" folders. Drawable, drawable-hdpi, drawable-hdpi-v8,v9,v11, drawable-xdpi, etc....ad nauseum.
I am not messing with any smali code, xml files, or .9.png files yet as I don't know what smali does, xml is a headache, and I have heard horror stories about .9.png files.
I'm going to dink around and see if I can sort out what items need to be changed for my current dpi setting (241) and will report back any findings, but probably not tonight as I have an early course in the morning followed by work.
Click to expand...
Click to collapse
Let us know how you (hopefully) succeed. Im a bit tempted to try theming myself but ive cant seem to find a guide that is up-to-date - and im learning somthing with every question you are asking - and with every answer the other nice fellows are providing.
:thumbs up!:
I am still trying to figure out how to setup everything.. I know I need newest sdk and newest apk multi tool which I didn't get yet.. I'm gonna tinker around today/tonite and see what I'm doing wrong
Sent from my Galaxy Nexus using xda premium
mrvirginia said:
wut? i've never done what you guys have when it comes to compiling/decompiling and replacing stuff. i'm not so sure that works, but i'll take your word for it for now since i've never tried it either. in theory, you can decompile and change xml, recompile and replace that xml, but not if you're dealing with the actual xml folder in apks. your resources change when you mess with that. this is the same for changing smali, except something else changes (it's been a bit since i've dealt with actual dev stuff).
Click to expand...
Click to collapse
See this is how I read it too. I believe the OP means that he's making changes and then replacing the apk in the flashable zip. Not actually replacing the edited xmls in the original apk. Glad I'm not the only one that read it that way though
coverton341 said:
Success!!!
All right, first and foremost, thank you immensely for all the suggestions Kevin and others as well.
Here's what I did. I searched the ROM zip to no avail, but then found the apk in the gapps zip. I took it out of there, decompiled, messed around with just a few png files, recompiled and put it back into the gapps zip. Flashed it and it worked. Problem is, only a couple of the edits I made showed up which brings me to my next issue, ICS optimised apps have a tonne of "drawable-***" folders. Drawable, drawable-hdpi, drawable-hdpi-v8,v9,v11, drawable-xdpi, etc....ad nauseum.
I am not messing with any smali code, xml files, or .9.png files yet as I don't know what smali does, xml is a headache, and I have heard horror stories about .9.png files.
I'm going to dink around and see if I can sort out what items need to be changed for my current dpi setting (241) and will report back any findings, but probably not tonight as I have an early course in the morning followed by work.
Click to expand...
Click to collapse
no decompiling is necessary for tweaking pngs.
smali code is for messing with policies, etc.
.9.png files can be a pain if you don't recompile the apk correctly.
and this should help with your dpi as far as what to edit so you can see it...
http://developer.android.com/guide/practices/screens_support.html

[Q] Edited framework-res.apk

Can anyone edit a framework-res.apk with no mods other than adding the crt animation? I've found guides on how to edit the bools file in the res/values filder inside the apk, but I can't get it to recompile the apk correctly. Can someone tell me how or send me an edited apk or something?
If you want to post your framework file, I'll do it for you and send it back.
I just posted several of these for Caulkulin's 3.0 rom. What are you using now? His framework, but with a stock battery look.
Sent from my SPH-D710 using XDA
kyamora said:
Can anyone edit a framework-res.apk with no mods other than adding the crt animation? I've found guides on how to edit the bools file in the res/values filder inside the apk, but I can't get it to recompile the apk correctly. Can someone tell me how or send me an edited apk or something?
Click to expand...
Click to collapse
You need to check the error and see whats wrong with the framework file. Also you just want a stock framework file with crt on? Also what are you using to compile and decompile
playya said:
You need to check the error and see whats wrong with the framework file. Also you just want a stock framework file with crt on? Also what are you using to compile and decompile
Click to expand...
Click to collapse
I was using apk manager 4.9, and I have no idea how to read the log.
I attached my framework-res. It's stock from FD19, I probably should have specified.
If no one gets to it, I'll mod it when I get home.
Sent from my SPH-D710 using xda premium
All done. I tested on my phone. After I replaced the apk, I had to manually restart the phone for it to work. I placed your apk in a zip file before I uploaded, so make sure you unzip your apk before putting it back on your phone.
Thank you so much, it works very well.
Now I'd just like to know how you did it. Coming from a clean computer with nothing installed, what would I need to decompile an apk, edit it, and compile it again? I'm trying to get a handle on the whole thing to do some development myself.
Try and upgrade to Apk Manager 5.02 since I just de-compiled and then compiled your apk file without an issue. Also try and update everything associated with it like your java... But it seems quite fine to me
Edit: just tried yours again as well as removing animation I lowered autobrightness which is something I do on all my roms for better battery life.. Try that mod next
playya said:
Try and upgrade to Apk Manager 5.02 since I just de-compiled and then compiled your apk file without an issue. Also try and update everything associated with it like your java... But it seems quite fine to me
Edit: just tried yours again as well as removing animation I lowered autobrightness which is something I do on all my roms for better battery life.. Try that mod next
Click to expand...
Click to collapse
Do I have to do anything to set it up or is it good to go from install? Should I restart my computer?
Also where can I find 5.02? I had a lot of trouble finding 4.9 in the first place.
I've never used apk manager, so I'll check that out also. I used apktool to mod your framework along with all the java runtime files it needed to work.
Sent from my SPH-D710 using xda premium
&roid said:
I've never used apk manager, so I'll check that out also. I used apktool to mod your framework along with all the java runtime files it needed to work.
Sent from my SPH-D710 using xda premium
Click to expand...
Click to collapse
Apktool confused me so I used apk manager. I can't figure out how to get apktool to work. Do you have a link to a good guide or anything?
There are some good ones on xda. I'll link you one when I get home.
Sent from my SPH-D710 using xda premium
I was apparently using the gingerbread method for an ICS build. Would that have kept it from compiling correctly?
kyamora said:
I was apparently using the gingerbread method for an ICS build. Would that have kept it from compiling correctly?
Click to expand...
Click to collapse
YES
&roid said:
YES
Click to expand...
Click to collapse
Haha, at least I'm learning.
To be fair, no one specified. Thanks for all the help guys.
Hi. Any help me to on crt effect in this framework ? I try apk menager and apk edit, and always some problem when compile, program loop and only exit work
http://db.tt/W2DKqulN

[ICS][MOD][CWMR]Long Press volume changes music track

So after desperatley wanting this mod to work on my captivate glide at any cost, i went after it myself. It looked easy at first but turned out to consume a lot of hours figuring out how to compile decompile and understand basics of smali.
What it does ?
As in the title, pressing the volume buttons a little longer (400 ms) will make the stock music player skip to next track (up vol) or previous track (down vol). This only works while the screen is off and phone locked which is basically the purpose . Right now will work on deodexed ROMs only, meaning pepole having "android.policy.odex" file in the system/framewrok folder would not be able to use this mod.
Caution : The mod if goes wrong can/will make your phone stuck at the boot animation unless the mod is removed. Copy both the files so you can restore your original file back in case it doesn't work for you.
How to Install
1) Make sure you are rooted. and boot into CWMR.
2) Flash LongPressVol.zip - Installs the mod and takes backup
3) Wipe Dalvik and Cache partition
4) Reboot and "Upgrading android" screen should show up.
You are done and now test it and let me know if it works for you. Enjoy!!!
Restore original/Remove Mod :
1) Boot into CWMR.
2) Flash LongPressVolRemove.zip - Restores your original android.policy.jar file
3) Wipe Dalvik and Cache partition
4) Reboot
Tested to be working fine on following ROMs
Nardholio's NardROM 0.4
Thegreatergood's LiteROM .4
Credits : Ported with help from the guide posted by jakubklos -> http://forum.xda-developers.com/showthread.php?t=1770564
Next update :
CWM flashable zip (will need some time to learn how to do that - Done
Post the Diff and the code to make it easier for other roms to include it if the android.policy.jar changes. - In progress
Awesome, been missing this mod since leaving my DHD
CWM Flashables worked great..... But since I'm using the stock rom which has not been deoxed it did not work.
It booted though didn't notice any adverse affects
Not to put you on the spot but do you think you could use the UCLH2 .jar and make a version that will use odex. not sure if anything would have to be done to the odex file but I have included the non odexed android.policy.jar files if you wouldn't mind taking a stab at it. If you could just modify the .jar file I'll test it. I would be forever in your debt!
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Force closes PowerAMP and Nova Launcher.
Tested on ICS Leak.
Just delete the odex file and clear cache and you should be fine. You don't have to deodex the whole ROM.
or for extra points you can reodex, which theoretically will boost speeds a bit (although I'm experiencing wonderful speeds on my ROM). Redodexing is pretty easy (just Google it) and doesn't require him to do his mod again.
Cool thanks for the tip!
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ludacris1 said:
Force closes PowerAMP and Nova Launcher.
Tested on ICS Leak.
Click to expand...
Click to collapse
Strange works for me. Nova didn't quit at all throughout my testing. I tried Poweramp trial and works fine as well. Did you clear dalvik and cache after flashing in the Mod ?
Nardholio said:
Just delete the odex file and clear cache and you should be fine. You don't have to deodex the whole ROM.
or for extra points you can reodex, which theoretically will boost speeds a bit (although I'm experiencing wonderful speeds on my ROM). Redodexing is pretty easy (just Google it) and doesn't require him to do his mod again.
Click to expand...
Click to collapse
Tried with no success stuck at boot screen. Thanks for the hint I'll try re odexing it and see if that will work next.
I like all the bloat that the stock has except the att apps, I would love to try your ROM but I would prefer a completely stock version of it with little modification and fixes. I have tried to do it myself with no success and simple don't have the patience for it. As my computer would end up at the muzzle end of a AR15. I really don't want to waste ammo or buy a new computer just yet. LOL ^o^
I'm very happy with the stock rom after applying the keyboard, tethering fix, and sdcard swap. It will be perfect when I get this working on it. And if its true that having it odexed is faster, I don't know but it is very smooth and battery is awesome.
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enewman17 said:
Awesome, been missing this mod since leaving my DHD
CWM Flashables worked great..... But since I'm using the stock rom which has not been deoxed it did not work.
It booted though didn't notice any adverse affects
Not to put you on the spot but do you think you could use the UCLH2 .jar and make a version that will use odex. not sure if anything would have to be done to the odex file but I have included the non odexed android.policy.jar files if you wouldn't mind taking a stab at it. If you could just modify the .jar file I'll test it. I would be forever in your debt!
Sent from my SGH-I927 using xda premium
Click to expand...
Click to collapse
As evident from your last post, it does not work for you on UCLH2. As i said in my OP that i've not tested it on LH2 and it might not work as the android.policy.jar may be different. It should work on the UCLG9 and the ROM's based on it for sure.
I'll see later what i can do for the LH2. Can you post me a link of your whole system/framework folder, so i can download the same ? I'll maybe try later in the day to see the difference.
Thanks you, much appreciated! http://db.tt/0PnPOv4p
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enewman17 said:
Thanks you, much appreciated! http://db.tt/0PnPOv4p
Sent from my Transformer TF101 using XDA Premium HD app
Click to expand...
Click to collapse
Deodexed your files and compared the PhoneWindowManager.smali file with mine, they are binary equals. So technically this mod should work for you. As your ROM is odexed, you need to manually delete the android.policy.odex and android.policy.jar file and then copy the android.policy.jar file from the zip attached to the OP. Remember to clear dalvik and cache partition as the last step before rebooting your phone. As Nardholio suggested this should work and you don't need to deodex the whole ROM.
Updated OP with the name of the ROM's tested to be working fine with this mod. Will try some more and keep adding.
Sent from my SGH-I927
Nardholio said:
Just delete the odex file and clear cache and you should be fine. You don't have to deodex the whole ROM.
or for extra points you can reodex, which theoretically will boost speeds a bit (although I'm experiencing wonderful speeds on my ROM). Redodexing is pretty easy (just Google it) and doesn't require him to do his mod again.
Click to expand...
Click to collapse
Do not delete the odex file... in an odex ROM all the code, java and smali are located in the odex class until you deodex which pulls the classes out and compresses them into a classes.dex into the particular apk and/ or jar file. So, if you delete the odex file the jar or apk is useless as you just deleted all the java and smali code it uses to communicate with the DVM..
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dman3285 said:
Do not delete the odex file... in an odex ROM all the code, java and smali are located in the odex class until you deodex which pulls the classes out and compresses them into a classes.dex into the particular apk and/ or jar file. So, if you delete the odex file the jar or apk is useless as you just deleted all the java and email code it uses to communicate with the DVM..
Sent from my SGH-I897 using xda premium
Click to expand...
Click to collapse
Deodexing is all clear and i know the procedure, but can you let me know some link or tutorial to follow to odex it back again ? I think it needs the whole rom and needs some more files like framework etc. to be odexed again ?
Note: still learning and long way to go
In my trying to learn all of this too, seems you can re-odex a rom. But everything I found has to be done on the phone it self with terminal and a odex wrapper script. Haven't found a way of doing it on a computer yet.
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enewman17 said:
In my trying to learn all of this too, seems you can re-odex a rom. But everything I found has to be done on the phone it self with terminal and a odex wrapper script. Haven't found a way of doing it on a computer yet.
Sent from my SGH-I927 using xda premium
Click to expand...
Click to collapse
I've read some tutorials as well, but lemme know if you find a easier way to do this. I'm almost certain that the odex files are specific to a specific rom, but i can be wrong as well. That's the reason i believe that the generic mods are only for the deodexed ROMs.
enewman17 said:
Awesome, been missing this mod since leaving my DHD
CWM Flashables worked great..... But since I'm using the stock rom which has not been deoxed it did not work.
It booted though didn't notice any adverse affects
Not to put you on the spot but do you think you could use the UCLH2 .jar and make a version that will use odex. not sure if anything would have to be done to the odex file but I have included the non odexed android.policy.jar files if you wouldn't mind taking a stab at it. If you could just modify the .jar file I'll test it. I would be forever in your debt!
Sent from my SGH-I927 using xda premium
Click to expand...
Click to collapse
I don't realize there was a Dial Home Device on earth, I though it was never found
*stargatefan*
TheHow7zer said:
I don't realize there was a Dial Home Device on earth, I though it was never found
*stargatefan*
Click to expand...
Click to collapse
Lol love stargate
Sent from my Desire HD using xda premium
---------- Post added at 07:13 PM ---------- Previous post was at 06:47 PM ----------
ninthsense said:
I've read some tutorials as well, but lemme know if you find a easier way to do this. I'm almost certain that the odex files are specific to a specific rom, but i can be wrong as well. That's the reason i believe that the generic mods are only for the deodexed ROMs.
Click to expand...
Click to collapse
Yes the odex file is specific per app so if any changes were made, the odex file which contains most of the data for each app would also have to reflect those changes. As the changes you made were part of .smali which is part of the dex file. So on a stock rom the odex file is loaded into the Dalvik machine during boot. This is why when flashed on a odexed rom the mod does not take, because the non modded odex file was already loaded. I gave up as I'm happy using literom4 with your mod.
Edit: Ok here is why it has to be done using the phone, all has to do with BOOTCLASSPATH http://classictomatoe.net/dexo-universal-odex-tool/
If you wanted to make this mod for folks still using the stock rom. All that needs to be done is decompile the .odex file using baksmali make the changes to the necessary files and then smali ?I think? don't quote me on that.
Can you share the how to four this? I'm setting up a rom and would like to add this
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kick buttowski said:
Can you share the how to four this? I'm setting up a rom and would like to add this
Sent from my SGH-I927 using xda app-developers app
Click to expand...
Click to collapse
Would you use the new uclj3 ? Send me the androidpolicy jar from your rom and hopefully it should be the same. I've not upgraded to .8 literom yet so not sure if it will work as .8 is based on the newer uclj3 released by samsung.
Sent from my SGH-I927
ninthsense said:
Would you use the new uclj3 ? Send me the androidpolicy jar from your rom and hopefully it should be the same. I've not upgraded to .8 literom yet so not sure if it will work as .8 is based on the newer uclj3 released by samsung.
Sent from my SGH-I927
Click to expand...
Click to collapse
Here ya go

[Q] Able to de and re compile framework-res.apk?

I was just wondering if anyone with the UAMDL software has been able to decompile and recompile the framework on here yet.
I have tried with the APK multi tool and the decompile works fine but when I try to recompile it errors our right away.
Anyone have any luck with this?
If so what tool did you use?
Yes I have.
Sent from my SGH-M919 using Tapatalk 2
I'd like to know this as well, and how people have been successful. I haven't had any luck installing framework-res.apk or recompiling a modified app. From my understanding, it's an issue with apktool and aapt that needs to be updated.
TheArtiszan said:
I was just wondering if anyone with the UAMDL software has been able to decompile and recompile the framework on here yet.
I have tried with the APK multi tool and the decompile works fine but when I try to recompile it errors our right away.
Anyone have any luck with this?
If so what tool did you use?
Click to expand...
Click to collapse
That and SystemUI.apk are both missing files needed for them to decompile and recompile right
evil..............out
elesbb said:
Yes I have.
Sent from my SGH-M919 using Tapatalk 2
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Click to collapse
Can you elaborate on what tools you used and how to set it up please?
I have been stuck trying to get this to work for over a week now.
Sent using xda premium.
evil1art said:
That and SystemUI.apk are both missing files needed for them to decompile and recompile right
evil..............out
Click to expand...
Click to collapse
There are ways for making it work though
TheArtiszan said:
Can you elaborate on what tools you used and how to set it up please?
I have been stuck trying to get this to work for over a week now.
Sent using xda premium.
Click to expand...
Click to collapse
I used the tool in my signature and you have to remove some layout paramaters in the xml files then recompile and copy the originals over to the newly compiled apk.
elesbb said:
There are ways for making it work though
I used the tool in my signature and you have to remove some layout paramaters in the xml files then recompile and copy the originals over to the newly compiled apk.
Click to expand...
Click to collapse
Im the one who figured out the missing style for the systemui
evil..............out
evil1art said:
Im the one who figured out the missing style for the systemui
evil..............out
Click to expand...
Click to collapse
Yeah so did I lol. Ive ran into that issue before and thats all you have to do to get around it.
elesbb said:
There are ways for making it work though
I used the tool in my signature and you have to remove some layout paramaters in the xml files then recompile and copy the originals over to the newly compiled apk.
Click to expand...
Click to collapse
We have our own modified apk manger works good
evil..............out
evil1art said:
We have our own modified apk manger works good
evil..............out
Click to expand...
Click to collapse
Ahhh. That makes life a lot easier lol. How did you modify it? Build it from source or edit the jar file?
elesbb said:
Ahhh. That makes life a lot easier lol. How did you modify it? Build it from source or edit the jar file?
Click to expand...
Click to collapse
Modified the original files and changed memory heap etc
evil..............out
Oh okay that makes sense.
I am editing the framework res apk
Making changes only to the arrays.xml file in the values folder.
Which styles should I be commenting out and then which file should I copy to the original?
I tried putting a + in front of a few lines based on the errors I was getting but that seemed to make it worse.
Sent using xda premium.
I think the arrays and other values xml get compiled into the resources file no?
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TheArtiszan said:
I think the arrays and other values xml get compiled into the resources file no?
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Click to expand...
Click to collapse
Everything in the values directory is found in your resources.arsc file in the apk.
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Ah that makes sense.
The changes made for layouts, does that go into the same area though?
Just wondering if that might cause a problem since that is what I would want to move over.
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That is odd.
I can get this to decompile in apk multi tool but not Elesbb's GUI
I get the following error:
Tue 06/25/2013
0:46:56.39
Decompiling.. "C:\Users\Bill\APK GUI\framework-res.apk"
I: Loading resource table...
Exception in thread "main" brut.androlib.AndrolibException: Multiple resources: spec=0x010802f4 drawable/ic_ab_back_holo_dark, config=-hdpi
at brut.androlib.res.data.ResConfig.addResource(ResConfig.java:65)
at brut.androlib.res.data.ResConfig.addResource(ResConfig.java:58)
at brut.androlib.res.decoder.ARSCDecoder.readEntry(ARSCDecoder.java:197)
at brut.androlib.res.decoder.ARSCDecoder.readConfig(ARSCDecoder.java:166)
at brut.androlib.res.decoder.ARSCDecoder.readType(ARSCDecoder.java:131)
at brut.androlib.res.decoder.ARSCDecoder.readPackage(ARSCDecoder.java:106)
at brut.androlib.res.decoder.ARSCDecoder.readTable(ARSCDecoder.java:83)
at brut.androlib.res.decoder.ARSCDecoder.decode(ARSCDecoder.java:49)
at brut.androlib.res.AndrolibResources.getResPackagesFromApk(AndrolibResources.java:390)
at brut.androlib.res.AndrolibResources.loadMainPkg(AndrolibResources.java:56)
at brut.androlib.res.AndrolibResources.getResTable(AndrolibResources.java:48)
at brut.androlib.Androlib.getResTable(Androlib.java:48)
at brut.androlib.ApkDecoder.getResTable(ApkDecoder.java:166)
at brut.androlib.ApkDecoder.decode(ApkDecoder.java:99)
at brut.apktool.Main.cmdDecode(Main.java:131)
at brut.apktool.Main.main(Main.java:68)
-----------------------------------------------------------------
Did I miss something.
Made some progress and decompiling ok now on a different computer.
If I add the + before the layouts would that cause operation issues?
I would like to know too.
Still having trouble.
What did you do too decompile?
Okay I can now get it to recompile adding the +layout to the xml files that were erroring in the compile log and only other change was made was to the arrays.xml file to enable bluetooth tethering like on the GS3 did.
however when I push it to the phone and chmod and try it I get a boot loop.
Did I do something wrong?
Am I supposed to copy out the resource.asrc from the file I compiled like a zip then add it to the original that I pulled using 7zip or something?
Any input would be greatly appreciated.
TheArtiszan said:
Okay I can now get it to recompile adding the +layout to the xml files that were erroring in the compile log and only other change was made was to the arrays.xml file to enable bluetooth tethering like on the GS3 did.
however when I push it to the phone and chmod and try it I get a boot loop.
Did I do something wrong?
Am I supposed to copy out the resource.asrc from the file I compiled like a zip then add it to the original that I pulled using 7zip or something?
Any input would be greatly appreciated.
Click to expand...
Click to collapse
Move the AndroidManifest.xml and Meta-INF folder from the original apk to the modified one.
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