I am a native Linux user and have configured/compiled *nix kernels dozen of times.
I was wondering about the HTC kernel and how it my differ from let's say a gentoo build?
I have found little to none on kernel programing, I must be blind. Can someone direct me to some tutorials? I'm not trying to re-program, I'm trying to re compile the Droid kernel and see what options and what it could take to ultimately port the Linux aircrack-ng suite over to Droid.
.
Sent from my ADR6300 using XDA App
Hey. I'm not sure about the kernel compiling part, but bump for that stuff. The aircrack part I've heard that the encryption for aircrack en mass is incredibly slow on arm procs. However if you find out some info, I'd be right there with you
Sent from my ADR6300 using XDA Premium App
Oh and yes, I'm part of the Gentoo clan also. So I'm no stranger to compiling and troubleshooting kernels. Haha or any number of other related problems
Sent from my ADR6300 using XDA Premium App
You just need to grab an arm cross compiler and build with that. You can use the one provided by Google or a number of others. Other than that its pretty much the same as building a kernel for your desktop. I'll post some more detailed instructions later if you need them when I have access to a computer.
Sent from my ADR6300 using XDA App
Im running gentoo, backtrack and kubuntu. I really enjoyed installing gentoo, really helped learning more of the innerworkings of Linux .
That would be great if you could suggest some material chad. I'm currently running your latest kernel and have no problems. Thanks for all of the releases, I bet its been a long road.
Sent from my ADR6300 using XDA App
Okay, kernel building 101:
You need to grab a few packages first. If you're running (k)ubuntu/debian you need:
Code:
32bit and 64bit systems:
git-core gnupg sun-java6-jdk flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev
64bit only (in addition to the above):
ia32-libs lib32z1-dev lib32ncurses5-dev gcc-multilib g++-multilib
Then you need to grab a cross compiler. You can use the one provided by google:
http://dl.google.com/android/ndk/android-ndk-r5b-linux-x86.tar.bz2
or grab one of numerous others (codesourcery, I believe there may be one in the ubuntu repos, etc etc.)
extract that somewhere.
Grab the kernel source of your liking (from developer.htc.com or from someones github).
Go into the kernel working directory and then:
Code:
export CROSS_COMPILE=wherever_you_extracted_the_ndk/android-ndk-r5b/toolchains/arm-eabi-4.4.0/prebuilt/linux-x86/bin/arm-eabi-
make ARCH=arm whatever_defconfig (you need to find the name of the defconfig you want to use, they're located in arch/arm/configs)
then do as you please to the config / source etc. If you want to use menuconfig make sure you do:
Code:
make ARCH=arm menuconfig
when you're ready to compile:
Code:
make ARCH=arm -whatever_flags_you_want_to_set
then you have to package up the kernel / modules how you want and flash them. I use koush's AnyKernel as do most others. You can just grab a random zipped kernel on here and replace the zImage and modules with those from the kernel you just built and flash.
when its done building the zImage is located at:
arch/arm/boot/zImage
The modules are located all over depending on which ones you built. I generally only include the wifi module and one for cifs. They'll be at
drivers/net/wireless/bcm4329/bcm4329.ko
and
fs/cifs/cifs.ko
Good luck have fun!
Thank you
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Amazingly, you have me compiling a kernel in about 10 minutes of work, vs the couple hours I've spent trying to get it before. Granted last time I was compiling an arm toolchain from scratch, which was a little more bothersome lol
phydo said:
Amazingly, you have me compiling a kernel in about 10 minutes of work, vs the couple hours I've spent trying to get it before. Granted last time I was compiling an arm toolchain from scratch, which was a little more bothersome lol
Click to expand...
Click to collapse
Hahaha. For sure. Getting everything set up to build a toolchain is a pretty big PITA. Absolutely everything and anything causes build errors.
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I had this issue where you compile the compiler, then half the libs, then the compiler again with the new libs er something ugh it drove me nuts.
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Ive done some reading , you pretty much just summed it up for me chad, thanks a bunch.
hightech, please contact me on twitter as foodferthought.
my messages won't send to you for some reason. or email me at [email protected]
I wrote a long message to you three times and it still won't go through, I'm finished with XDA's message system. lol
I've seen your invisiblek mod, great start..
I knew Twitter would catch me ill sign up tonight.
Sent from my ADR6300 using XDA App
Cool man! I'd be down for some social learning
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Related
Compiling Pershoot's Vision Kernel for CyanogenMod 7
Why would I do this?
1. You must enjoy punishment
2. You want to know how a kernel gets compiled for Android.
3. You want to modify your kernel somehow, such as adding the Interactive Scheduler to the default Pershoot config or switching between CFS and BFS.
4. You want to modify the overclocking frequencies or voltages.
I don't teach how to do anything but #1 and 2, the rest I might get into later, but this guide is the gateway to all that.
You will need a working Ubuntu system. 10.04, 10.10, or 11.04 should all be fine. I did it with 11.04, so bleeding edge is working 100%.
On Ubuntu 10.04 and 10.10, get the following packages:
Code:
sudo apt-get install git-core gnupg sun-java6-jdk flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev
On Ubuntu 11.04 get:
Code:
sudo apt-get install git-core gnupg openjdk-6-jdk flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev
Let's create our compilation area:
Code:
cd ~
mkdir kernel-compilation
mkdir kernel-compilation/toolchain
mkdir kernel-compilation/finals
mkdir kernel-compilation/staging
Download the following files:
http://www.mediafire.com/file/5aqhkl69fq75253/arm-eabi-4.3.1.zip - Unzip to ~/kernel-compilation/toolchain
http://www.mediafire.com/file/7lo2ctg7r56urky/staging.zip - Unzip to ~/kernel-compilation/staging
And lastly, grab the source from Pershoot's GIT, which will end up in kernel-compilation/vision-2632:
Code:
cd ~/kernel-compilation/
git clone https://github.com/pershoot/vision-2632.git -b gingerbread
Next we'll set up the compiler to use the ARM toolchain through an environment variable to make it easier later:
Code:
export CCOMPILER=~/kernel-compilation/toolchain/arm-eabi-4.3.1/bin/arm-eabi-
Next we'll use Pershoot's default configuration file as a starting point:
Code:
cd ~/kernel-compilation/vision-2632
cp arch/arm/configs/pershoot_vision_defconfig .config
If you wish to modify his configuration:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER menuconfig
Next we'll compile the newly configured kernel:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER -j4 (replace 4 with the number of physical processor cores on your system, or leave the -j option off altogether if you don't know)
And the modules:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER modules
Now we'll start installing the kernel into our staging area.
Copy the kernel image from the source area into staging:
Code:
cp arch/arm/boot/zImage ~/kernel-compilation/staging/kernel/zImage
and install the modules (and fix where it puts them):
Code:
make ARCH=arm INSTALL_MOD_PATH=~/kernel-compilation/staging/system modules_install
cp ~/kernel-compilation/staging/system/lib/modules/2.6.32.38-cyanogenmod/kernel/drivers/net/wireless/bcm4329/bcm4329.ko ~/kernel-compilation/staging/system/lib/modules/bcm4329.ko
rm -rf ~/kernel-compilation/staging/system/lib/modules/2.6.32.38-cyanogenmod
Now let's finish up by zipping it all into the finals area:
Code:
cd ~/kernel-compilation/staging
zip -r ~/kernel-compilation/finals/mykernel.zip *
Now go to your finals directory and get to flashing!
References:
http://wiki.cyanogenmod.com/index.php?title=Building_Kernel_from_source
http://forum.xda-developers.com/showthread.php?t=916198#
Thanks to Pershoot, CyanogenMod Team, and everybody on #cyanogenmod on Freenode IRC.
you da man.
jbdubbs said:
Compiling Pershoot's Vision Kernel for CyanogenMod 7
Thanks to Pershoot, CyanogenMod Team, and everybody on #cyanogenmod on Freenode IRC.
Click to expand...
Click to collapse
dude, this is one amazingly simple tutorial I have almost zero ubuntu experience, and i have literally NEVER created my own anything for my phone, much less something as seemingly complex as the base kernel, but your easy walkthrough made it one of the easiest things Ive ever done, and now I have a working kernel with all the features i was looking for but never knew how to make myself
EDIT: may have spoken too soon. The kernel compiled fine and booted fine, but when i look for my added governors (interactive and conservative) in the listings, they dont appear there. any thoughts on what I need to do?
Am I right in assuming that the CPU frequencies/voltages are in /arch/arm/mach-msm/acpuclock-7x30.c , and that modifying those values in gedit (default program that opened when I doubleclicked it) would stick once I compile the kernel?
jmwils3 said:
dude, this is one amazingly simple tutorial I have almost zero ubuntu experience, and i have literally NEVER created my own anything for my phone, much less something as seemingly complex as the base kernel, but your easy walkthrough made it one of the easiest things Ive ever done, and now I have a working kernel with all the features i was looking for but never knew how to make myself
EDIT: may have spoken too soon. The kernel compiled fine and booted fine, but when i look for my added governors (interactive and conservative) in the listings, they dont appear there. any thoughts on what I need to do?
Click to expand...
Click to collapse
I'm assuming that you did the 'make ARCH=arm menuconfig' step and didn't properly save your changes. When you exit the menu it'll ask if you'd like to save, obviously select 'yes'. Don't choose the option to save an alternate config at the bottom of the main menu, just keep hitting exit until it asks to explicitly.
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qzfive said:
Am I right in assuming that the CPU frequencies/voltages are in /arch/arm/mach-msm/acpuclock-7x30.c , and that modifying those values in gedit (default program that opened when I doubleclicked it) would stick once I compile the kernel?
Click to expand...
Click to collapse
The short answer is yes, the long answer is that while that is indeed where the frequencies and voltages are stored, its pretty greek to me. I attempted to copy the 1.9 ghz acpuclock-7x30.c from another post on this forum and it doesn't seem like it compiled it, I still only made it to 1.5.
I'm going to investigate both this and where exactly the smartass governor source is and update this guide later.
Sent from my HTC Vision using XDA App
jbdubbs said:
I'm assuming that you did the 'make ARCH=arm menuconfig' step and didn't properly save your changes. When you exit the menu it'll ask if you'd like to save, obviously select 'yes'. Don't choose the option to save an alternate config at the bottom of the main menu, just keep hitting exit until it asks to explicitly.
Sent from my HTC Vision using XDA App
Click to expand...
Click to collapse
-facepalms- duh, that would make sense. So is there any way to undo the mistake, or would i need to start from scratch? not that bad either way, just wondered
jmwils3 said:
-facepalms- duh, that would make sense. So is there any way to undo the mistake, or would i need to start from scratch? not that bad either way, just wondered
Click to expand...
Click to collapse
You can run 'make clean' then continue from the menuconfig step.
Sent from my HTC Vision using XDA App
jbdubbs said:
You can run 'make clean' then continue from the menuconfig step.
Sent from my HTC Vision using XDA App
Click to expand...
Click to collapse
Im sorry for the extremely noob-ish questions (havent felt this noob-ish since my pre-root days on my FIRST G2), but do you mean to run that command on the created zip file, or elsewhere?
jmwils3 said:
Im sorry for the extremely noob-ish questions (havent felt this noob-ish since my pre-root days on my FIRST G2), but do you mean to run that command on the created zip file, or elsewhere?
Click to expand...
Click to collapse
Run that command from ~/kernel-compilation/vision-2632
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jbdubbs said:
Run that command from ~/kernel-compilation/vision-2632
Sent from my HTC Vision using XDA App
Click to expand...
Click to collapse
it keeps giving me an error that the selected location is a directory.
jmwils3 said:
it keeps giving me an error that the selected location is a directory.
Click to expand...
Click to collapse
cd ~/kernel-compilation/vision-2632
make clean
make ARCH=arm CROSS_COMPILE=$CCOMPILER menuconfig
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lol, thanks i had found my mistake, and i just started it from after where it had me retrieve the files (which of course, i already had from before) and it got me to the right place to run the command. everything seems to have worked, but ill see once my phone boots.
EDIT: that did it! thanks again, bro
Instead of:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER -j4 (replace 4 with the number of physical processor cores on your system, or leave the -j option off altogether if you don't know)
You can use this:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER -j`grep 'processor' /proc/cpuinfo | wc -l`
that will put the right value based on your processor.
Out of curiosity, why is the interactive governor & others left out of pershoot's kernel in the first place?
I'm wondering if there are compatibility issues or other optimisations with undervolting etc and you may be running the risk of causing problems/damage to your hardware.
Droid Basement said:
Note:
If you use SetCPU, please do not set any Advanced settings, and you should use the ondemand CPU governor.
Click to expand...
Click to collapse
I only ask as, in pershoot's kernel the sysfs cpufreq directory differs from what seems the norm (from what I've seen); There are two cpufreq directories in (cpu & cpu0), but we only have one processor?
Dunno, maybe I'm just being paranoid and need to download the source and investigate...
waydownsouth said:
Instead of:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER -j4 (replace 4 with the number of physical processor cores on your system, or leave the -j option off altogether if you don't know)
You can use this:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER -j`grep 'processor' /proc/cpuinfo | wc -l`
Click to expand...
Click to collapse
Yeah I left that out for simplicity of the guide. Most people should know how many cores they have.
Out of curiosity, why is the interactive governor & others left out of pershoot's kernel in the first place?
I'm wondering if there are compatibility issues or other optimisations with undervolting etc and you may be running the risk of causing problems/damage to your hardware.
I only ask as, in pershoot's kernel the sysfs cpufreq directory differs from what seems the norm (from what I've seen); There are two cpufreq directories in (cpu & cpu0), but we only have one processor?
Dunno, maybe I'm just being paranoid and need to download the source and investigate...
Click to expand...
Click to collapse
I actually have some issues using BFS (his default scheduler) with the interactive governor regarding stability. I'm assuming that BFS is the culprit for leaving it out.
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jbdubbs said:
The short answer is yes, the long answer is that while that is indeed where the frequencies and voltages are stored, its pretty greek to me. I attempted to copy the 1.9 ghz acpuclock-7x30.c from another post on this forum and it doesn't seem like it compiled it, I still only made it to 1.5.
I'm going to investigate both this and where exactly the smartass governor source is and update this guide later.
Sent from my HTC Vision using XDA App
Click to expand...
Click to collapse
Seems I was right about the CPU frequencies/voltages being there - I finally compiled a kernel that booted - I added a frequency value of 184Mhz, and SetCPU reflects this.
Thank you so much for this guide - I'm so chuffed with myself compiling a working kernel
*WARNING! I Am Not Responsible For Anything That Happens To Your Device or Computer*Here is another Gift from the DARKSIDE Dev Team:
Compiling CM from Source
Thank you to Sparksco for building a great base tutorial that I used help build this.
Original Thread Found Here
Updated info for non-debian based systems thanks to Vicodan:
If you want to use this on fedora or non-debian based systems you will need to replace every command that says apt-get to yum. Thanks to Vicodan for pointing this out.
*Note: Not currently working on Tmobile Hercules, for learning purposes only until source is out for our device
If you can add anything let me know and I will add to this or edit the tutorial, 2nd post will be for building from Google Source AOSP.
Hardware Requirements:
- A minimum dual core pc, the more ram the better
- A working wifi connection or network connection
- Linux Operating System. Either 32-bit or 64-bit will work
NOTE: 64-bit will run faster and you need 64bit to build Android 2.3 +
You also need full access to CM source but CM is hording those
Black Bold Print = Instructions
Red Bold Print = Terminal Code
Italic Font = Misc. Details
Optional Recommended Software:
Many of these can be found in the software center using the search box
If you find multiple versions it's ok to install them all, unless it says
otherwise
Python
Open the terminal application and type
Code:
[COLOR="red"][B]$ sudo apt-get install python[/B][/COLOR]
awk and gawk
7zip
RAR
Code:
[COLOR="red"][B]$ sudo apt-get install rar[/B][/COLOR]
Step 1 java:
Setting up java is one of the most important step to getting your pc prepared for a build environment. Truly this step is whatever is going to work best on your system, I do it this way and you can try it whichever way you want. Take my advise or not.
NOTE: On Ubuntu 11.10, and variants, you need to enable the
parter repository to install sun-java6-jdk:
Code:
[COLOR="red"][B]$ sudo add-apt-repository "deb http://archive.canonical.com/ maverick partner"
$ sudo apt-get update
$ sudo apt-get install openjdk-6-jdk[/B][/COLOR]
then do
Code:
[COLOR="red"][B]$ sudo apt-get install -y git-core gnupg flex bison gperf libsdl1.2-dev libesd0-dev libwxgtk2.6-dev squashfs-tools build-essential zip curl libncurses5-dev zlib1g-dev pngcrush schedtool g++-multilib lib32z1-dev lib32ncurses5-dev lib32readline5-dev gcc-4.3-multilib g++-4.3-multilib
$ java -version[/B][/COLOR]
The correct version is:
java -version
java version "1.6.0_26"
Java(TM) SE Runtime Environment (build 1.6.0_26-b03)
Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode)
You must have a 1.6.x to compile on the gingerbread branch of cyanogenmod. If you have the correct
Step 2 - Install git
Code:
[COLOR="Red"][B]$ sudo apt-get install git[/B][/COLOR]
Step 3 - Prepare the Build Environment
NOTE: You only need to do these steps the first time you build.
If you previously prepared your build environment, skip to Copy
proprietary files.
3a - Install the ADB
To let Samsung Galaxy S2 be recognised by the debugger add these lines to 92-samsung.rules in /etc/udev/rules.d
Code:
[COLOR="red"][B]$ sudo gedit 92-samsung.rules in /etc/udev/rules.d[/B][/COLOR]
paste
Code:
[B]SUBSYSTEMS=="usb", ATTRS{idVendor}=="04e8",
ATTRS{idProduct}=="6640", MODE="0660", OWNER="root",
GROUP="androiddev", SYMLINK+="android%n"
SUBSYSTEM=="usb", SYSFS{idVendor}=="04e8", MODE="0666"[/B]
save and exit
$ sudo gedit /etc/udev/rules.d/51-android.rules
paste
Code:
[B]SUBSYSTEM=="usb", ATTRS{idVendor}=="0bb4", MODE="0666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0502", MODE="0666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="12d1", MODE="0666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="1004", MODE="0666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="22b8", MODE="0666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="04e8", MODE="0666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0fce", MODE="0666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0489", MODE="0666"
SUBSYSTEM==”usb”, ATTRS{idVendor}==”18d1″, SYMLINK+=”android_adb”, MODE=”0666″
SUBSYSTEM=="usb", ATTRS{idVendor}=="04e8", MODE="0666", GROUP="plugdev"[/B]
save and exit
Code:
[COLOR="red"][B]$ sudo gedit .bashrc[/B][/COLOR]
paste at the top
Code:
[B]#AndroidDev PATH
export PATH=${PATH}:~/androidsdk/tools
export PATH=${PATH}:~/androidsdk/platform-tools[/B]
save and exit
Now to Install the SDK, be prepared this takes some time:
Go to Android Developers SDK Download Found Here - Link
or
Download directly from This Link - Download Link
Once done extract the contents to your home folder, then rename it to androidsdk.
Once extracted and renamed go to /androidsdk/tools and double click the file android and click run in terminal.
Android SDK updater will pop up, select the option New and start the upgrade. Now wait. When finished do new one more time to make sure you got everything, once done close SDK window and terminal window.
3b - Install the Build Packages
Install using the package manager of your choice:
For 32-bit & 64-bit systems:
Code:
[COLOR="red"][B]$ sudo apt-get install git-core gnupg flex bison gperf libsdl1.2-dev libesd0-dev libwxgtk2.6-dev squashfs-tools build-essential zip curl libncurses5-dev zlib1g-dev sun-java6-jdk pngcrush schedtool[/B][/COLOR]
For 64-bit only systems:
Code:
[COLOR="red"][B]$ sudo apt-get install g++-multilib lib32z1-dev lib32ncurses5-dev lib32readline-gplv2-dev gcc-multilib g++-multilib[/B][/COLOR]
4a - Create the Directories
You will need to set up some directories in your build environment.
To create them:
Code:
[COLOR="red"][B]$ mkdir -p ~/bin
$ mkdir -p ~/android/system[/B][/COLOR]
4b - Install the Repository
Enter the following to download make executable the "repo" binary:
Code:
[COLOR="red"][B]$ curl https://raw.github.com/android/tools_repo/master/repo > ~/bin/repo
$ chmod a+x ~/bin/repo[/B][/COLOR]
NOTE: You may need to reboot for these changes to take effect.
Now enter the following to initialize the repository, repo sync will take a long time so sit back and watch the code on terminal scroll, dont touch it, toss in Star Wars Saga or Lord of the Rings Trilogy and watch from start to finish and it might be done:
Code:
[COLOR="red"][B]$ cd ~/android/system/
$ repo init -u git://github.com/CyanogenMod/android.git -b gingerbread --repo-url=git://github.com/android/tools_repo.git
$ repo sync[/B][/COLOR]
4c - Copy proprietary files
NOTE: This only needs done the first time you build. If you have
already done these steps, you may skip to Download RomManager.
You will need to have a speedy with a working copy of CyanogenMod
install and ADB working on the computer. This script will copy the
proprietary files from the device.
Connect the device to the computer and ensure that ADB is working
properly.[/B]
Code:
[COLOR="red"][B]$ cd ~/android/system/device/samsung/(DEVICE NAME)
./extract-files.sh[/B][/COLOR]
4d - Download RomManager
NOTE: This only needs to be done when an update to
RomManager is released. If you are-up-to date, you may skip to Building
CyanogenMod. Download RomManager which is needed by the build:
Code:
[COLOR="red"][B]$ ~/android/system/vendor/cyanogen/get-rommanager[/B][/COLOR]
5a - Building CyanogenMod
Check for updates
First, check for updates in the source:
Code:
[COLOR="red"][B]$ cd ~/android/system/
$ repo sync
$ cp build/core/root.mk -f Makefile[/B][/COLOR]
5b - Set up your Compiler
This is optional but helpful for kernel compiling
There are a lot of things that need to be added to the .bashrc to let your
pc know about which type of compiler you want to use. The best way is
to use the one provided in the CM7 work tree.
Code:
[COLOR="red"][B]#Android
export ARCH=arm
export CCOMPILE=$CROSS_COMPILE
export PATH=$PATH:~/android/system/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin[/B][/COLOR]
6 - Configure Build & Compile
Now, the environment must be configured to build and the ROM
compiled, from code, for the GalaxyS2.
Code:
[COLOR="red"][B]$ . build/envsetup.sh && brunch (DEVICE NAME)[/B][/COLOR]
7 - Install
Copy your .zip file from
~/android/system/out/target/product/galaxys2att/update.cm-XXXXX-
signed.zip to the root of the SD card.
Optional: Download Google Apps for CyanogenMod 7 and place it on the
root of the SD card.
Flash both of these .zip files from recovery.
2nd post for Building from GOOGLE Source AOSP
3rd Post for anything else I add
You sir are awesome :-D I was just looking all of this up! Actually setting up all AOSP build envoirnments as I type this
Sent from my SGH-T989 using xda premium
You put openjdk not sunjdk in the code part. Gonna give this a shot myself, thanks.
I'm assuming openjdk works too.
Sent from my SGH-T989 using xda premium
pyraxiate said:
I'm assuming openjdk works too.
Sent from my SGH-T989 using xda premium
Click to expand...
Click to collapse
Blah, keep misreading things, don't always assume on that, someone I know has issues with OpenJDK and the programs he's written in SUN's. On another note you also need to run apt-get update after adding the repo.
xOrphenochx said:
You put openjdk not sunjdk in the code part. Gonna give this a shot myself, thanks.
Click to expand...
Click to collapse
pyraxiate said:
I'm assuming openjdk works too.
Sent from my SGH-T989 using xda premium
Click to expand...
Click to collapse
xOrphenochx said:
Blah, keep misreading things, don't always assume on that, someone I know has issues with OpenJDK and the programs he's written in SUN's. On another note you also need to run apt-get update after adding the repo.
Click to expand...
Click to collapse
This is how I do it and it works every time, have set multiple computers up this same exact way.
Orphenochx - do I need to edit something in there?
xOrphenochx said:
Well truthfully there's a bit more to it, the package is named sun-java6-jdk if he wants SUN's, you'll need to run apt-get update also, and I'm OCD for just editing /etc/apt/sources.list since that repository is already in there and uncommented.
Click to expand...
Click to collapse
Aye, I'm well aware that they are two different development kits ( and his post contradicts itself by mentioning both ). I wasn't correcting / contradicting you. I was merely asking if openjdk should also work? I have openjdk installed on my build server which is why I asked. Ill add sun jdk if not
Sent from my SGH-T989 using xda premium
have you actually done this for the hercules? i dont think your instructions quite cover building for this device, especially since your pulling prop's for the wrong phone(as you have outlined in the op).
Royalknight6190 said:
This is how I do it and it works every time, have set multiple computers up this same exact way.
Orphenochx - do I need to edit something in there?
Click to expand...
Click to collapse
Not trying to be an ass, but who knows what could happen on someone else's system. You say in the post that you need to install the SUN one, then install the OpenJDK one. Which ever one works for you the best, I'd just edit the steps to make sure you don't contradict yourself.
After "$ sudo add-apt-repository "deb http://archive.canonical.com/ maverick partner"" you need to run "sudo apt-get update" then install the package, else apt won't know the package is available since the source list was edited without a refresh.
mikeyinid said:
have you actually done this for the hercules? i dont think your instructions quite cover building for this device, especially since your pulling prop's for the wrong phone(as you have outlined in the op).
Click to expand...
Click to collapse
The ATT version and the T-Mobile Version are exact mirror images, that just pulls the proprietary files from the phone which are necessary for you to build a rom and Yes I just did it. It works. I was looking in the Cyanogen Source tree and there were three or four Galaxys2's. And I decided to go with the ATT version because I thought it was the closest. Non of them said T-Mobile or Hercules. I am not at my house or I would name the GalaxyS2's that are under the device/samsung/ folder. I will do it when I get home.
xOrphenochx said:
Not trying to be an ass, but who knows what could happen on someone else's system. You say in the post that you need to install the SUN one, then install the OpenJDK one. Which ever one works for you the best, I'd just edit the steps to make sure you don't contradict yourself.
After "$ sudo add-apt-repository "deb http://archive.canonical.com/ maverick partner"" you need to run "sudo apt-get update" then install the package, else apt won't know the package is available since the source list was edited without a refresh.
Click to expand...
Click to collapse
Thanks, I forgot to add the $ sudo apt-get update, My fault. and I will add that about Java also, thanks man. I was just saying how I do it and what works best for me.
Royalknight6190 said:
The ATT version and the T-Mobile Version are exact mirror images, that just pulls the proprietary files from the phone which are necessary for you to build a rom and Yes I just did it. It works. I was looking in the Cyanogen Source tree and there were three or four Galaxys2's. And I decided to go with the ATT version because I thought it was the closest. Non of them said T-Mobile or Hercules. I am not at my house or I would name the GalaxyS2's that are under the device/samsung/ folder. I will do it when I get home.
Click to expand...
Click to collapse
I know what they are. I've been compiling cm7 for a while. I hope you understand what your telling people here. Good day sir.
Sent from my SGH-T989 using Tapatalk
---------- Post added at 02:30 PM ---------- Previous post was at 02:26 PM ----------
wait, i just thought about this a little. your telling me that you built using the att gs2 vendor platform and pulled props from your tmo gs2 and it worked? i call bs. youd have a brick if it even compiled. you should really do more research before posting brick tutorials.
mikeyinid said:
I know what they are. I've been compiling cm7 for a while. I hope you understand what your telling people here. Good day sir.
Sent from my SGH-T989 using Tapatalk
---------- Post added at 02:30 PM ---------- Previous post was at 02:26 PM ----------
wait, i just thought about this a little. your telling me that you built using the att gs2 vendor platform and pulled props from your tmo gs2 and it worked? i call bs. youd have a brick if it even compiled. you should really do more research before posting brick tutorials.
Click to expand...
Click to collapse
Ok so which one of the 4 would you use?
If you want to have a working T-Mobile Galaxy S2 I advise you not to follow this guide.
Source for MSM_8660 devices (read: our phones) is not open source and you can not build it yourself. An official member of the CyanogenMod team can build it as they have access to these sources.
This guide may work for the AT&T Galaxy S2 (not the Skyrocket), but it will sure as hell not work for this phone.
Also, it looks like you just took the tutorial from the CM wiki and formatted it for the forums and mixed in some of the tutorial from s.android.com... what have you actually added to this?
Good day, sir.
Royalknight6190 said:
Ok so which one of the 4 would you use?
Click to expand...
Click to collapse
none. hercules is not supported in cm atm.
mikeyinid said:
none. hercules is not supported in cm atm.
Click to expand...
Click to collapse
But it gets them to a good starting point. Then they can work on the Proprietary files.
Romanbb said:
If you want to have a working T-Mobile Galaxy S2 I advise you not to follow this guide.
Source for MSM_8660 devices (read: our phones) is not open source and you can not build it yourself. An official member of the CyanogenMod team can build it as they have access to these sources.
This guide may work for the AT&T Galaxy S2 (not the Skyrocket), but it will sure as hell not work for this phone.
Also, it looks like you just took the tutorial from the CM wiki and formatted it for the forums and mixed in some of the tutorial from s.android.com... what have you actually added to this?
Good day, sir.
Click to expand...
Click to collapse
I didnt pull anything from the CM wiki nor s.android.com I pulled it from Sparksco thread, which I stated, then I added the code for Samsung rules.d along with adding in how to get the proper java, because sparksco's way wasnt working for me. Right it will work for ATT, but it gives the user a good start on if they want to start building first for other phones and 2nd to try to build for our phone.
Why does everybody have an issue with people learning how to compile from source. Let them learn and do it themselves, the more people we get to learn to build Roms the better the thread will be. I have no idea why you are hating but if this is how this thread got its bad name then I know exactly why. All you can do with somebody either trying to help or looking for help is beat them down, instead of just helping them. I said in my OP that if things need to be edited then let me know. This hostility is uncalled for. Especially from a fellow Developer, that is no way a developer should act. Is that how your mother brought you up to act, I think not. Wow this thread was starting to look good again and turn around then the wolves come out to hate again. I guess nap time was over.
Despite what people are saying in the thread , I appreciate the effort you made Royal. Although I'm not building cm7, I'm intending to experiment on gb and ics AOSP to learn on . This does help some
I also think people don't know that TeamDarkside has a working cm7 port released either ..... and that you are part of it :-\
1 more thing.... ATT skyrocket roms do actually work / boot on our T989 's
http://forum.xda-developers.com/showthread.php?t=1360355
[MOD] Skyrocket ROMS on Hercules
Sent from my SGH-T989 using xda premium
pyraxiate said:
Despite what people are saying in the thread , I appreciate the effort you made Royal. Although I'm not building cm7, I'm intending to experiment on gb and ics AOSP to learn on . This does help some
I also think people don't know that TeamDarkside has a working cm7 port released either ..... and that you are part of it :-\
Sent from my SGH-T989 using xda premium
Click to expand...
Click to collapse
what you dont know is he didnt compile that cm7 build. its slayhers build.
Prerequisites:
A (preferably 64 bit) BSD/Linux distro, I use LMDE but most prefer Ubuntu
The setup (only have to do once)
1. Install some binaries for compiling android. Not all of these are needed but get them all to be safe...
"sudo apt-get install git-core gnupg flex bison gperf libsdl1.2-dev libesd0-dev libwxgtk2.6-dev squashfs-tools build-essential zip curl libncurses5-dev zlib1g-dev sun-java6-jdk pngcrush schedtool
g++-multilib lib32z1-dev lib32ncurses5-dev lib32readline5-dev gcc-4.3-multilib g++-4.3 multilib"
2. Clone the prebuilt toolchains
"git clone git://github.com/cyanogenmod/android_prebuilt.git ~/prebuilt/"
3. Clone the GS3 kernel source
"git clone git://github.com/EpicCM/SPH-L710_NA_Kernel.git ~/GS3Kernel"
Compiling
1. Enter your kernel directory
"cd ~/GS3Kernel"
2. Add the toolchain to path
"export PATH=$PATH:/home/{your username}/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/"
3. Clean the kernel source
"make ARCH=arm clean"
4. Set the config for the Sprint GS3
"make ARCH=arm m2_spr_defconfig"
5. Compile the kernel
"make -j4 ARCH=arm CROSS_COMPILE=arm-eabi-"
Would you know a working method to modify the kernel? Say to add init.d, boot animation and root? I found a guide on here from another section. It appeared to have worked just fine, but when someone flashed one of their own from the guide it bricked their device :s
Tsudeily said:
Would you know a working method to modify the kernel? Say to add init.d, boot animation and root? I found a guide on here from another section. It appeared to have worked just fine, but when someone flashed one of their own from the guide it bricked their device :s
Click to expand...
Click to collapse
Dude I don't think its possible to make a kernel yet since the device source is incomplete and the kernel source won't give you a complete boot image. Maybe I am wrong though, what device source did you use? And did it compile as a zimage? I'm pretty sure you would either need a pre existing boot.img or to build with the device source as well, but that doesn't have the right files yet.
Sent from my GT-P7510 using Tapatalk 2
Sprint GS3 source code is up
Sent from my SPH-D700 using XDA Premium App
I will try this with my T-Mo version when I get home. With the tmo kernel of course
while this is a decent guide to get you up and running, its not all that is needed to make a hopefully booting kernel.
1) https://github.com/Shabbypenguin/SPH-L710_Ramdisk enjoy
2) mkbootimg --cmdline "console=null androidboot.hardware=qcom user_debug=31" --kernel /zImage --ramdisk /ramdisk.gz --base 0x80200000 --ramdiskaddr 0x81500000 -o /Boot.img
that should be the command to pack the zimage with the ramdisk.gz and end up with a boot.img format. i know a lot of the samsung devs are prolly more used to the traditional kernel setup. that command line and base address i have yet to test, but if i find out its wrong ill come back and edit it for the purposes of knowledge
edit: also here is a fancy little kernel script i used, edit the spots you need to to make it work etc. youll notice CROSS_COMPILE isnt there, its because i edited the makefile to reflect my toolchain
http://pastebin.com/hkZ0aetR
shabbypenguin said:
while this is a decent guide to get you up and running, its not all that is needed to make a hopefully booting kernel.
1) https://github.com/Shabbypenguin/SPH-L710_Ramdisk enjoy
2) mkbootimg --kernel zImage --ramdisk ramdisk.gz --cmdline "console=null androidboot.hardware=qcom user_debug=31" -o Boot.img --base 0x80200000
that should be the command to pack the zimage with the ramdisk.gz and end up with a boot.img format. i know a lot of the samsung devs are prolly more used to the traditional kernel setup. that command line and base address i have yet to test, but if i find out its wrong ill come back and edit it for the purposes of knowledge
edit: also here is a fancy little kernel script i used, edit the spots you need to to make it work etc. youll notice CROSS_COMPILE isnt there, its because i edited the makefile to reflect my toolchain
http://pastebin.com/hkZ0aetR
Click to expand...
Click to collapse
Or you could make the zimage then use anykernel updater
Sent from my SPH-L710 using xda app-developers app
jamcar said:
Or you could make the zimage then use anykernel updater
Sent from my SPH-L710 using xda app-developers app
Click to expand...
Click to collapse
the anykernel updater is fine, however it unpacks someones current kernel takes their ramdisk and puts it in yours, ergo if you enable bootanimations and init.d by using that on a stock user you will lose all that.
edit: i need to upload my newest kernel script for everyone but working towards OC/UV right now
shabbypenguin said:
the anykernel updater is fine, however it unpacks someones current kernel takes their ramdisk and puts it in yours, ergo if you enable bootanimations and init.d by using that on a stock user you will lose all that.
edit: i need to upload my newest kernel script for everyone but working towards OC/UV right now
Click to expand...
Click to collapse
Talk to the dev (Romanbb) over in T-Mobile development, they have an OC kernel up and running - http://forum.xda-developers.com/showthread.php?t=1741684
EDIT: Even more relevant, his github: https://github.com/romanbb/kernel_sgh-t999
good to see the epic community in these parts great job merchant... hoping for aosp soon and let the ports begin..
Bfitz26 said:
good to see the epic community in these parts great job merchant... hoping for aosp soon and let the ports begin..
Click to expand...
Click to collapse
Well will that be you?
You know there are CM9 nightlies available for sprint's gs3 and others
Sent from my SPH-D700 using XDA Premium App
yes i just got mine and i did see nightlies maybe i could start working on somethings but i was hoping for a official cm9 before jumping on board
Any chance of a marcusant ROM
Sent from my SPH-D710 using XDA
RaydenEris said:
Any chance of a marcusant ROM a fan of the og epic work you put in
Sent from my SPH-D710 using XDA
Click to expand...
Click to collapse
Sent from my Nexus 7 using xda premium
Where do you place the modules with this process? I dont see them listed anywhere in the ramdisk? Also if you decompile a stock kernel the modules dont show up anywhere in the ramdisk? Im used to the old samsung way zImage style with initramfs.... Im confused can someone unconfuse me?
Any post from marcusant in my new phone's dev section gets a thanks from me
Sent from my SPH-L710 using xda app-developers app
...
DrKaotica said:
Any post from marcusant in my new phone's dev section gets a thanks from me
Sent from my SPH-L710 using xda app-developers app
Click to expand...
Click to collapse
Bet he's got a girlfriend now.
Sent from my SPH-L710 using xda app-developers app
Compiling is a pan in the arose
Sent from my SPH-L710 using xda app-developers app
Marcusant whats up bud! Any chance on getting some marcusant rom love?
Sent from my SPH-L710 using Tapatalk 2
Hello everyone. Today I decided I wanted to give back to the One V community with a tutorial on building a kernel. This is not specific to the Primoc/u and contains the directions for both. The source even includes both! So lets hit the ground running.
Note: for the most up to date instructions visit here
Now youll need to have access to sudo to get the packages needed. here are the commands to get packages
Ubuntu 10.04-11.10:
Code:
sudo apt-get update; sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc gcc
Ubuntu 12.04
Code:
sudo apt-get update; sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386 gcc
Now, to get the source run these commands
Code:
cd ~/
mkdir kernel
cd kernel
git clone git://github.com/teamblueridge/MSM7X30_KERNEL.git onev_kernel
cd onev_kernel
first you are changing to your home directory. Next your making a folder for kernels, and then pulling the source from github. This source is modified and maintained by me, so I know it stays working. Finally your changing into the kernels directory. Now how do we build this thing you ask. Well we have to do some more prep work. Lets start that prep work
run these commands
Code:
cd ~/
mkdir toolchains
cd toolchains
#this takes some time
git clone https://android.googlesource.com/platform/prebuilt android_prebuilt
cd ~/kernel/onev_kernel
Now we select our branch
for ics run
Code:
git checkout ics
For jb
Code:
git checkout jb-hack
Now were ready to build. Basically your grabbing the android prebuilts which includes the needed toolchain in the steps before.
Now heres the fun codes
Okay below, i have a -jX in the command. This is the number of parallell builds. This will be the number of your CPU's plus one. If you have no clue how many cpus you have run this code below and add one
Code:
grep -c processor /proc/cpuinfo
To make CDMA
Code:
make ARCH=arm primoc_defconfig
make -jX ARCH=arm CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-"
To make GSM
Code:
make ARCH=arm primou_defconfig
make -jX ARCH=arm CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-"
So whats going on here you ask now? your using gnu make to build a kernel! arm is the architecture, CROSS_COMPILE is the toolchain we downloaded and -j`grep -c processor /proc/cpuinfo` will find the number of cpu cores you have and adjust the speed for your system!
So now your kernel is created and you want the kernel image to stick in your boot.img. Well its always located at ~/kernel/onev_kernel/arch/arm/boot/zImage any modules you selected are listed at the end of the build
If you were wondering, you can also modify the .config with this command
Primoc
Code:
make mrproper"
make ARCH=arm primoc_defconfig
make menuconfig
Primou
Code:
make mrproper
make ARCH=arm primou_defconfig
make menuconfig
Want the easy way out? Try this script
https://github.com/simonsimons34/kernel-building-script
reserverd for future use
Perfect!! Now I can remember how to do it when I don't want to waste Jenkins!
Nice one! :good:
simonsimons34 said:
To make CDMA
Code:
make -j`grep -c processor /proc/cpuinfo` ARCH="arm" CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-" primoc_defconfig
make -j`grep -c processor /proc/cpuinfo` ARCH="arm" CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-"
To make GSM
Code:
make -j`grep -c processor /proc/cpuinfo` ARCH="arm" CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-" primou_defconfig
make -j`grep -c processor /proc/cpuinfo` ARCH="arm" CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-"
Primoc
Code:
make mrproper CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-"
make CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-" primoc_defconfig
make CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-" menuconfig
Primou
Code:
make mrproper CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-"
make CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-" primou_defconfig
make CROSS_COMPILE="~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-" menu_config
Click to expand...
Click to collapse
At the beginning, why not just have them export "~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-" as CROSS_COMPILE? I am sure there is a legit reason why, so I am not being a stink head. I suppose that unless the user added it to .bash_profile, they'd forget to do the "export" command each time...
You actually answered your own question there this is meant to be easy to follow and not go into too much depth where users unfamiliar to linux cant follow. Its trying to get people enjoying the ease of linux and not be too easily scared off. Also, forgetting to export was the exact reason I didn't have an export. This hurts nothing, afterall
got an error. followed the guide step by step, Ill fix it myself im just letting you know.
/home/conner/kernel/onev_kernel/scripts/mksysmap: line 44: ~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-nm: No such file or directory
make: *** [vmlinux] Error 1
question??????
simonsimons34 said:
You actually answered your own question there this is meant to be easy to follow and not go into too much depth where users unfamiliar to linux cant follow. Its trying to get people enjoying the ease of linux and not be too easily scared off. Also, forgetting to export was the exact reason I didn't have an export. This hurts nothing, afterall
Click to expand...
Click to collapse
ok first awsome of u to share it with us ok ive ran the commands with ubuntu and ive done the whole process and when it is finished and the kernel is done what do we have to do how to we convert it to a image file and get it on the device im sure this is a stupid question and a waist of ur time i appoligize for me being a noob
Mods/admins recently had a discussion on where guides/tutorials should go and it was decided that the General section is the place for them. Moved there.
sellers86 said:
got an error. followed the guide step by step, Ill fix it myself im just letting you know.
/home/conner/kernel/onev_kernel/scripts/mksysmap: line 44: ~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-nm: No such file or directory
make: *** [vmlinux] Error 1
Click to expand...
Click to collapse
Its you not me. I just double checked.
sbkjuggalo said:
ok first awsome of u to share it with us ok ive ran the commands with ubuntu and ive done the whole process and when it is finished and the kernel is done what do we have to do how to we convert it to a image file and get it on the device im sure this is a stupid question and a waist of ur time i appoligize for me being a noob
Click to expand...
Click to collapse
No no this is a tutorial. Its meant to allow people interested to be able to learn and do it. The next big thing may come from someone that gave up. Everyone needs help along the way. Once you get the kernel compiled, you can download android kitchen from here. I don't have a link, Google will suffice. So take that open menu with ./menu now go yo 0>12>w>x>0>x and go to the boot extracted folder. Note you must set up kitchen from a sick kernel zip that I have released. Now once in this directory delete the zImage there and replace with the one you compiled. Now go to ./menu 0>12>b>x>0>x and in the Working directory your new kernel is ready to be sent to your phone! All you have to do after that is when the ROM is booted run
adb remount
adb push /path/to/bcmdhd.ko /system/lib/modules/bcmdhd.ko
Enjoy
Sent from my One V using Tapatalk 2
You are awesome for doing this. :thumbup:
sentfromybrain
simonsimons34 said:
Its you not me. I just double checked.
Well, running a different command (the one I normally use) fixed it. so Idk what to tell you there.
Click to expand...
Click to collapse
Its probably your toolchain.. It is your toolchain. you could easily use the ndk/cmtoolchain/custom
Sent from my One V using Tapatalk 2
simonsimons34 said:
Its probably your toolchain.. It is your toolchain. you could easily use the ndk/cmtoolchain/custom
Sent from my One V using Tapatalk 2
Click to expand...
Click to collapse
that makes a whole lot of sense... no it is not my toolchain, I followed your directions step by step and got the error. same toolchain, same locations, same commands.
sellers86 said:
got an error. followed the guide step by step, Ill fix it myself im just letting you know.
/home/conner/kernel/onev_kernel/scripts/mksysmap: line 44: ~/toolchains/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-nm: No such file or directory
make: *** [vmlinux] Error 1
Click to expand...
Click to collapse
sellers86 said:
that makes a whole lot of sense... no it is not my toolchain, I followed your directions step by step and got the error. same toolchain, same locations, same commands.
Click to expand...
Click to collapse
Since you knew how to fix it, obviously that is tool chain.
It's missing arm-eabi-nm
Sent from my One V using Tapatalk 2
nice simon, built fine for me. :good:
simonsimons34 said:
Since you knew how to fix it, obviously that is tool chain.
It's missing arm-eabi-nm
Sent from my One V using Tapatalk 2
Click to expand...
Click to collapse
You think I didn't think of that? Smh dude I'm not an idiot. And I fixed it by running a different command pointing to the same tool chain.
Sent from my One V using Tapatalk 2
what went wrong got this error.... any help would be greatfuly thanked.... any one with time to assist would be nicely thanked...($$$)
sellers86 said:
You think I didn't think of that? Smh dude I'm not an idiot. And I fixed it by running a different command pointing to the same tool chain.
Sent from my One V using Tapatalk 2
Click to expand...
Click to collapse
Lloir said it works fine so im sorry but i will side with him. Recognized dev > someone not
when it comes to development
sbkjuggalo said:
what went wrong got this error.... any help would be greatfuly thanked.... any one with time to assist would be nicely thanked...($$$)
Click to expand...
Click to collapse
Your error seems to me like there would be a better alternative. Please try this
Code:
sudo apt-get install gcc
make menuconfig
Sent from my One V using Tapatalk 2
Thx will try after work tonight
Sent from my One V using Xparent Blue Tapatalk 2
Project EpicB2G presents...
Nigel Meets the Fox (Boot 2 Gecko Kernel)
This is not an Android kernel. If that's what you're looking for, move along.
What is Boot 2 Gecko? If you have to ask yourself what is Boot 2 Gecko, then read up on it HERE. If you still don't understand, then this thread isn't for you.
About Boot 2 Gecko:
Firefox OS (project name: Boot to Gecko also known as B2G) is an open source operating system for smartphones and tablet computers being developed by Mozilla. It is an implementation of letting HTML5 applications integrate the device's hardware directly by using JavaScript. It has been demonstrated on Android-compatible smartphones. Boot 2 Gecko is HTML5 based and runs on top of a Android base system, BUT the kernel will not be able to boot android, just Boot 2 Gecko. ONLY USE WHEN A BOOT 2 GECKO ROM IS AVAILABLE!
This kernel was made available so future developers of Boot 2 Gecko can have a pre-compiled kernel for the operating system. For compiling instructions, see post #2.
WARNING!
This is a BOOT 2 GECKO KERNEL. DO NOT USE ON ANY ANDROID ROMS.
Want to help contribute to the development of Boot 2 Gecko? Checkout the source HERE!
Download Nigel meets Fox (Boot 2 Gecko Kernel):
By clicking the link below you agree that you are flashing this kernel at your own risk. Neither myself, Project EpicB2G, nor anyone but yourself are responsible for any problems that may occur before, during or after flashing this kernel. You also agree that this kernel is to be flashed ONLY on the Sprint Galaxy S II Epic 4G Touch!
I agree to the terms and conditions set forth by XDA and Nigel...
# Boot to Gecko (B2G)
Boot to Gecko aims to create a complete, standalone operating system for the open web.
You can read more about B2G here:
http://wiki.mozilla.org/B2G
and talk to us on IRC:
#B2G on irc.mozilla.org
## Prerequisites
### Linux
* A 64 bit linux distro
* See http://source.android.com/source/initializing.html on configuring USB access.
* 20GB of free disk space
* autoconf-2.13
* git
* ccache
* gcc/g++ __4.6.3 or older__
* bison
* flex
* 32bit ncurses
* 32bit zlib
* make
Additionally, if you're building the emulator, you probably need the the Mesa
implementation of OpenGL. On Ubuntu, this is the __libgl1-mesa-dev__ package.
Ubuntu 12.10 ships with gcc 4.7 by default, which causes build errors pretty
early in the process. To use gcc 4.6, edit .userconfig and add
export CC=gcc-4.6
export CXX=g++-4.6
Of course, you'll need the g++-4.6 package installed.
### OSX
* XCode
* 20GB of free space
* homebrew
* git (if not using XCode 4)
* gpg
* ccache
* autoconf-2.13 - brew install https://raw.github.com/Homebrew/homebrew-versions/master/autoconf213.rb
## Fetch the source code
To build Boot 2 Gecko for the D710, you will have to fetch a custom source code from Nigel's GitHub, or your own if you forked it.
To begin type:
mkdir -p firefoxos
cd firefoxos
git clone git://github.com/EpicB2G/B2G.git
Once the source is present on your drive, make sure you have the B2G folder and type:
cd B2G
Now you're ready for part two!
## Configure
Run config.sh to get a list of supported devices:
./config.sh
And then run config.sh for the device you want to build for:
./config.sh d710
### Udev Permissions
If you get "error: insufficient permissions for device"...
Obtain ID of device manufacturer (first 4 hexidecimal digits before colon):
$ lsusb
Add a line to /etc/udev/rules.d/android.rules (replacing XXXX with 4 digit ID):
SUBSYSTEM=="usb", ATTRS{idVendor}=="XXXX", MODE="0666"
Restart udev before re-plugging your device for it to be detected:
$ sudo service udev restart
Re-run configure:
./config.sh d710
### Building against a custom Gecko
It can sometimes be useful to build against a different Gecko than the one specified in the manifest, e.g. a mozilla-central checkout that has some patches applied. To do so, edit .userconfig:
GECKO_PATH=/path/to/mozilla-central
GECKO_OBJDIR=/path/to/mozilla-central/objdir-gonk
## Build
Run build.sh or bld.sh to build B2G.
./build.sh
If you want to just build gecko or some other project, just specify it:
./build.sh gecko
## Flash/Install
Make sure your phone is plugged in with usb debugging enabled.
To flash everything on your phone:
./flash.sh
Please note that heimdall should be installed on your linux box.
To update gecko:
./flash.sh gecko
To update gaia:
./flash.sh gaia
## Update Repos
To update all repos:
git pull
./repo sync
To update a specific repo (eg, gaia):
./repo sync gaia
## Debug
To restart B2G and run B2G under gdb:
./run-gdb.sh
To attach gdb to a running B2G process:
./run-gdb.sh attach
## Test
To run the Marionette test suite on the emulator:
./test.sh
To run specific tests (individual files, directories, or ini files):
./test.sh gecko/dom/sms gecko/dom/battery/test/marionette/test_battery.py
Specify the full path if you're using a different Gecko repo:
./test.sh /path/to/mozilla-central/dom/battery/test/marionette/test_battery.py
Thanks, will give it a try.
Looks very interesting
Sent from my SPH-D710 using xda premium
My only question is...
Does this need the B2G ROM or does the kernel boot into a user interface?
The Mozilla website confused me.
Sent from my SPH-D710 using xda premium
Very interesting. I hope this goes better than the last OS port.
So do we still have to build b2g to install the os? Or will this ever be a flashable rom zip?
This is just quite different from everything I've come across so far.
*wearing flame retardant suit*
Sent from my SPH-D710 using xda premium
Anyone try this yet? I don't understand what it is but don't want to ask questions because that doesn't really seem accepted lol..
Sent from my SPH-D710 using Tapatalk 2
I'm thinking we need the ROM to go with this...
Sent from my SPH-D710 using xda premium
Mattix724 said:
I'm thinking we need the ROM to go with this...
Sent from my SPH-D710 using xda premium
Click to expand...
Click to collapse
Do a data and cache wipe and flash as a kernel.
Sent from my SPH-D710 using xda app-developers app
Some quick research. I had tried Firefox os on my PC.
Firefox OS is a new mobile operating system developed by Mozilla's Boot to Gecko (B2G) project. It uses a Linux kernel and boots into a Gecko-based runtime engine, which lets users run applications developed entirely using HTML, JavaScript, and other open web application APIs.
Click to expand...
Click to collapse
https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS
How to install. https://developer.mozilla.org/en-US...o/Installing_Boot_to_Gecko_on_a_mobile_device
There is only 1 step which I am sure doesn't apply here. We already have boot.img from the op.
Am I correct op? We don't need to do anything such as
Code:
flash.sh
? And after we flash the boot.img in mobile Odin does phone boot into Firefox os?
Or this is just the kernel which allows one to flash Firefox os? But then where is the Firefox os? Lol so confused now.
Sent from my SPH-D710 using xda app-developers app
HTML5
I am assuming this is in response to Adobe not supporting android 4.0+ and the future platforms integrating html5. Just a guess...please tell me if I mis-interpreted.....
BluesRulez said:
Some quick research. I had tried Firefox os on my PC.
https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS
How to install. https://developer.mozilla.org/en-US...o/Installing_Boot_to_Gecko_on_a_mobile_device
There is only 1 step which I am sure doesn't apply here. We already have boot.img from the op.
Am I correct op? We don't need to do anything such as
Code:
flash.sh
? And after we flash the boot.img in mobile Odin does phone boot into Firefox os?
Or this is just the kernel which allows one to flash Firefox os? But then where is the Firefox os? Lol so confused now.
Sent from my SPH-D710 using xda app-developers app
Click to expand...
Click to collapse
Exactly my thoughts. Normally flashing a kernel does just that... Flashes a kernel. We would still need a compatible ROM.
I'm just not willing to be all brave with my phone since my laptop got stolen :/
Sent from my SPH-D710 using xda app-developers app
themisterwilson said:
Exactly my thoughts. Normally flashing a kernel does just that... Flashes a kernel. We would still need a compatible ROM.
I'm just not willing to be all brave with my phone since my laptop got stolen :/
Sent from my SPH-D710 using xda app-developers app
Click to expand...
Click to collapse
True, I had mobile Odin loaded with boot.Img and was about to tap flash firmware and then I was like let me really look into this.
Sent from my SPH-D710 using xda app-developers app
Alright folks, a few things here...
I am going to close this up for a bit until the OP can come up with a better description for what this actually is as there is a ton of misinformation about it and it is as vague as it comes.
Removing the download link as well for the reasons stated above. I don't want people bricking their devices over this.
Last but not least, not having source makes this kernel non-GPL compliant as per GPL regulations on xda-developers.
OP, please contact this area's moderators (jayharper08) and let him know when things are ready from your end, so that the thread can be re-opened.
Thanks and thread closed.
I have spoken with Nigel (OP) and he will be updating the OP with more info on what exactly this is with better instructions. Link to source will be posted also.
Please keep it on topic.
The modified B2G repo is available here: https://github.com/EpicB2G/B2G . This is what is to be used, and I'll be updating the op.
Hmm, the OP should be GPL compliant now, and I think I've set enough warnings.
Nigel's back.
BluesRulez said:
Bump bump guy..
I get you are excited but that's just wrong.
Sent from my SPH-D710 using xda app-developers app
Click to expand...
Click to collapse
And against the rules. Please don't do that.
Sent from mALL GLORY TO THE HYPNOTOAD!!
jayharper08 said:
Please keep it on topic.
Click to expand...
Click to collapse
I don't believe "bumps" are on topic............. I've already asked once. Next time there won't be a "please" in front of my statement.