tools to develop WM7 homebrew - Windows Phone 7 Software Development

Hi,
I'm an iPhone and Android dev. I'm new to this forum and woud like to ask you all some questions:
1/ Could you please tell me which tools I should use to develop native app (use C++) for WM7 devices? Just the names only, I will search for them myself
2/ Is it possible to test native app on M$ simulator or I have to do something with it (patch e.g) to make it work?
Thanks

Here you go
http://create.msdn.com/en-us/home/getting_started
As you are coming from different platform so here are the video lectures for beginners
http://channel9.msdn.com/Series/Windows-Phone-7-Development-for-Absolute-Beginners

Related

App idea, need help starting. :)

Since there isn't a SAPI that's accessible for windows mobile developers, I was disappointed. I just got a Samsung Omnia and I'm quite enthralled by it. I want to write an application that does speech recognition and text to speech.
eSpeak is a program easily ported. It's been done and comes with a how-to guide for compiling for windows mobile 6.x. As far as text to speech goes, then, I'm not too worried (it will be fun developing a voice.)
I got pocketsphinx to compile. The project settings says it was compiled for an x86 machine. Do I have to compile it for the ARM architecture, or do I just need to compile the final application for the ARM architecture, with the pocketsphinx dll somehow baked into the end result?
Also, I was wondering if anyone could point me to a beginner level tutorial for developing applications on windows mobile. I'm brand spanking new to developing on mobile devices, and while the language specific stuff is old hat, there's lots of transitional stuff I need to learn. Any links are appreciated. I'd like to not brick my Omnia by doing something silly, so I'll be developing strictly on my desktop until I'm satisfied with the safety of whatever it is I'm developing.
Thanks, awesome community here!
Hey there JR. As far as WinMo development, here's a list of the basic tools you need:
1. Visual Studio 2008 Professional SP1 + patches (or VS 2010 which is in beta now)
2. Windows Mobile 6 Professional and Standard Software Development Kits Refresh (device and cellular emulators, some samples, download from msdn.microsoft.com)
3. Windows Mobile 6.5 Developer Tool Kit (6.5 emulator images, gestures API etc - also at msdn.microsoft.com)
Assuming you will be writing managed code, the most widely used language is C#.
As far as books, unfortunately WInMo is not getting much love these days (hopefully this will change with WinMo 7) so there's little new but the best book out there IMO is "Microsoft Mobile Development Handbook" by Andy Wigley (2007).
The good news is that there's a plethora of on-line material, easily accessible from the aggregate Search screen in Visual Studio. Sites like codeguru.com, social.msdn.microsoft.com/Forums/en-US/windowsmobiledev, www.c-sharpcorner.com, www.codeproject.com, 4guysfromrolla.com etc are your best friends!
I hope this gets you started! Best of luck with the project.
JRowe47 said:
Since there isn't a SAPI that's accessible for windows mobile developers, I was disappointed. I just got a Samsung Omnia and I'm quite enthralled by it. I want to write an application that does speech recognition and text to speech.
eSpeak is a program easily ported. It's been done and comes with a how-to guide for compiling for windows mobile 6.x. As far as text to speech goes, then, I'm not too worried (it will be fun developing a voice.)
I got pocketsphinx to compile. The project settings says it was compiled for an x86 machine. Do I have to compile it for the ARM architecture, or do I just need to compile the final application for the ARM architecture, with the pocketsphinx dll somehow baked into the end result?
Also, I was wondering if anyone could point me to a beginner level tutorial for developing applications on windows mobile. I'm brand spanking new to developing on mobile devices, and while the language specific stuff is old hat, there's lots of transitional stuff I need to learn. Any links are appreciated. I'd like to not brick my Omnia by doing something silly, so I'll be developing strictly on my desktop until I'm satisfied with the safety of whatever it is I'm developing.
Thanks, awesome community here!
Click to expand...
Click to collapse
Writing in C#.NET Compact -- you have no worries for 'safety', unless you literally do a File.Delete("/Windows/blah");, you should be okay ;P
But yes, It is based off of the big .NET Framework. So if you can do .NET, you can do .NETCF.
acidhax said:
if you can do .NET, you can do .NETCF.
Click to expand...
Click to collapse
I don't agree. In .NET you usually do not need to worry about performance, you usually get away just fine by using a simple approach at the cost of a small bit of performance. On .NET CF you certainly need all the performance you can get. Also, the .NET Compact Framework is heavily stripped down and for a lot of tasks you need to find an alternative, innovative solution.

Managed DirectX For Windows Mobile

Hi,
Unfortunanately there isn't yet a lot of information available out on the net regarding development using Microsoft.WindowsMobile.DirectX namespace.
I am hoping we can start a new forum section dedicated to just this? What do you guys think?
I've only been working with it for about a week now, and I am struggling to find helpful information, and am figuring out a lot of things through trial and error (note the SDK documentation is quite thin too!).
Is there anyone else on this site that is keen to collaborate and share DirectX experiences?
i'm very interested in but i failed in basics (look here) and nobody here seems something to know about that.
one year before i gained few expieriences in direct3d. its similar but not the same to develop for mobile...
did you get running the examples of d3d from the ms mobile sdk?
heggenhugo said:
did you get running the examples of d3d from the ms mobile sdk?
Click to expand...
Click to collapse
Yea, all the examples (not) in the SDK worked. I put "not" in parentheses because it took me a long time to locate them as the are no longer included as part of the .Net compact framework SDKs or the DirectX compact framework.
I am working on a simple app now that will determine the hardwares capabilities, allowing developers to quickly discover which devices their apps/games will run on. But I am still only just getting used to the environment also.
could you send me please (or link) a working example? it would be enough to see how to create a d3d window. i want to develop an application that uses the g-sensor to navigate in a little 3d environment (for instance turn around a cube or sth like this).
ty
VB.Net D3DM Samples - DirectX Capabilities App
Here are all the MS provided examples. I have not tried them all, but most of them work (on my device). The emulators run them, but very very slowly.
I have also attached the ActiveX Capabilites Test.exe application I created which will show you exactly what DirectX features are available on a particular device.
It requires .Net 3.5 to be installed.
View attachment VB.zip - Vb.Net samples
View attachment 250790 - DirectX Capability Test (install to device)
A good start
Anyone looking to get started on Mobile DirectX Development, should start with the fundimentals of the Managed DirectX Runtimes.
I recommend "Managed DirectX 9 Kick Start - Graphics and Game Programming" by Tom Miller. It's a good start into the world of Managed DirectX.

SharpDevelop: a VERY simple question from a beginner

Hi everyone.
I'm a beginner in Pocket PC / Smartphone development, though i have some (amateur) experience in creating PC apps (Delphi, C++)
So i just need a "kick start" to begin working on PPC apps. Like, a code to make an app that draws a window with "Hello world" and an OK button in it, you know
I've downloaded the SharpDevelop environment, because it looked like the best freeware alternative to Visual Studio. However, i have to admit i've downloaded the 1.x version, as i have a very old computer. But if it's critical, i can try and install 2.x or 3.x.
Anyway, the question is: how do i create a project for Pocket PC / Smartphone? All i see are options to create PC projects... But i saw SharpDevelop in the D&H wiki, so there must be a way to use it for it, right?
Big thanks in advance for answering my very silly question
upd: also, do i need any special device emulators to run the project, or... w/e
kiruch said:
Hi everyone.
I'm a beginner in Pocket PC / Smartphone development, though i have some (amateur) experience in creating PC apps (Delphi, C++)
So i just need a "kick start" to begin working on PPC apps. Like, a code to make an app that draws a window with "Hello world" and an OK button in it, you know
I've downloaded the SharpDevelop environment, because it looked like the best freeware alternative to Visual Studio. However, i have to admit i've downloaded the 1.x version, as i have a very old computer. But if it's critical, i can try and install 2.x or 3.x.
Anyway, the question is: how do i create a project for Pocket PC / Smartphone? All i see are options to create PC projects... But i saw SharpDevelop in the D&H wiki, so there must be a way to use it for it, right?
Big thanks in advance for answering my very silly question
upd: also, do i need any special device emulators to run the project, or... w/e
Click to expand...
Click to collapse
It's not a silly question mate - it's a perfectly good one. Unfortunately, I don't think that you can use SharpDevelop to create .Net CF applications easily. The Windows Mobile SDKs come with plenty emulators (to answer your latter question), but they're Microsoft, and therefore they're for Visual Studio. It's really easy with Visual Studio - you just install the SDK and select a smart device as your target when you create a new project. It just works.
http://www.microsoft.com/downloads/details.aspx?FamilyID=20686a1d-97a8-4f80-bc6a-ae010e085a6e
However, as far as I'm aware, you can't use VS Express (the free version), as the SDKs only work with full versions of VS. If you can get hold of that, I'd recommend it.
I do remember seeing a website talking about using SharpDevelop with the .Net CF, but it was sketchy and didn't promise it would work. Maybe google a little more to make sure about that, but I'd strongly recommend a copy of VS Professional, if that's an option.
If you are a student, you can get VS2008 for free (www.dreamspark.com)
If you are not a student, you can get VS2010 RC for free (works for another 100 days from today).
I use Sharp Develop to program in C# for my phone, and it works fine.
However, it's possible that smartphones are only supported in version 2 and 3 (I never tried version 1).
In the newer versions, when you start a new solution, there will be an option to start a Compact Framework Project.
Some code that is automatically added when adding controls to your form, will throw errors and will have to be deleted. There is more information on that in the forums at Sharpdevelop.
Good luck!
It depends on what u want to program in. .net c# c++ ect. Tho if i were u i would try and get VS. If your going to do c++ i can provide some examples, but not for anything else xD. GL.

Advice please

Greetings all
I'm an XDA veteran, and have had an idea for an application I'd like to develop. I have programming skills, mainly in VB6.
So my question is, what application/language is best/simplest for developing my app on WIndows Mobile? The main criteria I have is that I want to be able to read data from and write data to a remote windows based pc - I'm assuming that I'm going to do that via wifi or bluetooth networking.
I'm "between jobs" at the moment, so looking for a development platform that won't cost me much, if anything. I intend to make my application initially as free/donateware - it's something I need, but may be useful to others, but I don't want the hassle of trying to make it secure, serial numbers etc, for it to end up cracked on a warez site!
So what's the best development tool for PC/Windows Mobile development?
Thanks in advance
Are you looking to develop for Window Phone 7 or Windows Mobile 6.x?
This section is for WP7 development only, if you are looking for the latter, here is the right section http://forum.xda-developers.com/forumdisplay.php?f=523
You can program in VB/C++/C# for WM 6.x using Visual studio, I'm unaware of other tools. For WP7, it is strictly C# with Silverlight (for applications) using Visual studio 2010 (You can get the express version free)
Here is a good start http://developer.windowsphone.com/
WM6 Really - Ill post in the other forum, sorry!

[Q] Develop Apps for Windows Mobile

I want to develop simple apps for Windows Mobile. I read that I can use:
---Compact Framemork. (I downloaded Sharp Develop, it is free. It also exist a program from Resco that speedup the development with C.F.)
--- C or C++ or C# (I don't know if WinMo understand these...)
---Visual Basic (is difficult and Visual Studio isn't free, but I found another program that allows to develop more simple)
---Mortscript (I think is the most simple)
---Which is the best and the most simple language?
---Where can I read or download tutorials?
---I can not develop simple apps with images and sounds yet.
Please Help!
I want to develop
-a lock screen
-an app that turn on and turn off the leds of my device
-an app that change registry values (without softreset the device)
-an app that can copy, cut and delete files
-a Soft Imput Panel (a virtual keyboard)
I haven't done windows mobile development in quite some time, so things may have changed a bit. But to help you out better, it would be good to know what version of windows you intend to develop for (I assume Windows Phone 7?) as well as any specific devices you may want to concentrate on, and what experience you already have with coding.
MortScript is probably a good starting point, though if you want to get some real functionality going, you should look at C#.net CF. Take a look at this MSDN resource: LINK. It should be good for getting started.
I think that for modifying the registry, working with LEDs, and for the software keyboard you may need to use C++ ... though I can be mistaken. I'm not sure how Microsoft has worked out libraries and privileges in WP7.
Cyclonezephyrxz7 said:
I haven't done windows mobile development in quite some time, so things may have changed a bit. But to help you out better, it would be good to know what version of windows you intend to develop for (I assume Windows Phone 7?) as well as any specific devices you may want to concentrate on, and what experience you already have with coding.
MortScript is probably a good starting point, though if you want to get some real functionality going, you should look at C#.net CF. Take a look at this MSDN resource: LINK. It should be good for getting started.
I think that for modifying the registry, working with LEDs, and for the software keyboard you may need to use C++ ... though I can be mistaken. I'm not sure how Microsoft has worked out libraries and privileges in WP7.
Click to expand...
Click to collapse
Thanks CycloneZephyrxz7.
I want to develop for Windows Mobile 6.X for devices with WVGA resolution.
But with Mortscript I can do less things? Because I can only write scripts.
Do you know how is written a simple app like "ClearTemp"?
I wait other replies from Devolpers and people that used these languages...

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