[Q] Handset Gain (Volume too loud) - is there a kernel patch? - Droid Incredible Q&A, Help & Troubleshooting

There are many threads on here from people complaining the handset speaker is too loud, even at the lowest volume.
Currently, the best (only) method to correct this is to turn it up, and then back down again, but that doesn't work for me.
I recently saw this change to CM7: (sorry, can't linkify yet)
review.cyanogenmod.com/#change,3133
Specifically, the side-by-side:
review.cyanogenmod.com/#patch,sidebyside,3133,1,arch/arm/mach-msm/board-bravo-audio.c
and noticed the "handset gain" setting.
Three questions:
-Does this do what i think it does - i.e., control the Gain level on the handset speaker?
-Anyone know what its set to in the stock kernel?
-Is there another kernel (or patch) that sets it to a lower level? or at least a lower minimum level?
Might be way off, but wanted to see if there was a quick solution, at least.
Thanks.

As far as I know, you would have to compile the kernel with the gain settings tweaked to your liking. I used to remember this being almost a necessity on my old N1, call speaker was garbage (like the touch sensor )

wdfowty said:
As far as I know, you would have to compile the kernel with the gain settings tweaked to your liking.
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Yea, curious if anyone had done that (for me)

Related

[Q] Franco Kernel, Stock ROM, No increase in sound?

I'm trying to increase the volume of my ringtone/speaker. I installed the Franco Kernel milestone 6, and downloaded the updater app and have my sound boost set to 3, however I can't tell any different. I tested by setting it to 0, calling my phone, and hearing the ring tone. Then did it again at 3, but there was no difference.
Any suggestions?
Common misconception.
That value only changes headphone volume.
Ohhh ok. Do you have any suggestions about boosting the ringtone volume/speaker volume? I use to use Volume+ but that doesn't work on JB.
Yes, volume is way too low, I'm also looking for a neat solution.
Flash BAMF Paradigm, my speaker cranks it out!
I checked the feature list, no mention of anything related to sound/audio/volume loudness?
ibr4him said:
I checked the feature list, no mention of anything related to sound/audio/volume loudness?
Click to expand...
Click to collapse
I'm sure it does.
Most (all?) custom roms at this point boost the speaker to some extent.

Volume Modification

Looking to increase the VOLUME, (Ringtone, Notification, Call Volume) i do NOT WANT DSP's (no Beats... no equalizers)
I have Root, Toro, XenonHD
thanks,
(yes I searched, found a lot of volume+ it doesnt work with 4.2.2, and many dsp managers)
Again just looking for a straight volume increase.
Do it @kernel level then. Or use a custom kernel. Like Franco's. Then either use init.d scripts or an app like TricksterMOD to control volume boost - which also provides support to set on boot (IMO, you should give preference to init scripts).
Sent from my Nexus
Not sure if you've tried this or want to pay for something you may be able to do for free but http://forum.xda-developers.com/showthread.php?t=1224017
Scent from my bud

[Q] How can I increase volume of my phone besides the normal settings?

How can I increase volume of my phone besides the normal settings? I want to increase the volume of both speaker & earpiece? Is any CWM-flashable zip available?
if your rooted use a different kernel like siyah etc.
Boost volume
saurabh_goyal93 said:
How can I increase volume of my phone besides the normal settings? I want to increase the volume of both speaker & earpiece? Is any CWM-flashable zip available?
Click to expand...
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This might help you:
http://droidviews.com/2013/how-to-boostincrease-speaker-volume-on-samsung-galaxy-s3-note-2/
Tested on my S3.
Search multiple sound posts .
default _Gain mod is one .
jje
Thanks but I've already done this.
Thanks a lot, but I've already applied this mod. I want to increase it even further.
What are the extreme values which speaker and earpiece can support? Because I know that 63 is the maximum value which phone allows. 64 will turn off the audio for the speaker's safety. But then again, A1F1 boost volume mod can be applied which will further increase the output. So is there anything to do after A1F1 boost settings?
saurabh_goyal93 said:
Thanks a lot, but I've already applied this mod. I want to increase it even further.
What are the extreme values which speaker and earpiece can support? Because I know that 63 is the maximum value which phone allows. 64 will turn off the audio for the speaker's safety. But then again, A1F1 boost volume mod can be applied which will further increase the output. So is there anything to do after A1F1 boost settings?
Click to expand...
Click to collapse
Look the post in my sig.. I have a link for the thread of the sound mod above under mods. The second post has the "extreme" version of the mod. One word of advice, it wont work if there are any other sound mods installed.
Already done this!
tp2215 said:
Look the post in my sig.. I have a link for the thread of the sound mod above under mods. The second post has the "extreme" version of the mod. One word of advice, it wont work if there are any other sound mods installed.
Click to expand...
Click to collapse
I know what you're talking about.
http://forum.xda-developers.com/showthread.php?t=1722136
I've already tried this! I said that in my previous post too. I've tried the extreme method too. The guy says that he has changed A1F1 boost volume to 55.55(max), but I've even tried 150. It works. I'm asking something else.
Thanks anyways.
look for sound volume hack
its the only one that I use

[MOSTLY SOLVED] What is the Voodoo Sound/Color equivalent for Note2?

Brand new Note2 user here, and I went to just try some stuff out in the stock rom (rooted) environment and Voodoo Sound wouldn't work (it'd launch, but reported that the kernel was not compabile). What kind of "Voodoo like" software is available on the Note2 to solve the green tint problem that has plagued SuperAmoled-based devices since the S1 and to make the sound improvements that Voodoo offered? Do I need a special kernel and/or rom to use said applications?
Thank you.
b
[PARTIAL SOLUTION] Update: Kind of answered my own question. With a compatible kernel such as Devil, Boeffla Sound is a good Voodoo Sound equivalent, and enabling the "master sequence" option inside of the "color calibration" menu under "screen settings" inside of DevilTools fixes 90-95% of the green tint problem, even though it still doesn't give you actual manual control over the precise colors.

Kernel Request

So, I've been looking into the well known issue of excessive audio gain in CyanogenMod. Reading the mixer_paths.xml files for both CM and Sense doesn't show a noticeable difference in volume. Yet the sense ROM only crackles on the highest volume, and the CM ROM had a much more noticeable crackle, even at lower volumes. From what I was told to understand, the CM kernel uses a volume gain hack that has existed since the Gingerbread days, that the HTC kernel does not use. I think disabling this hack, along with the fact that, unlike BoomSound, DPS manager defaults to a flat EQ, would produce a sound similar to that of what the M8 would sound like had it shipped without BoomSound. I think this would produce no crackle as long as DSP manager is untouched. If possible, I'd like to see a CM kernel made that is unchanged, with the exception of removing whatever code is used to increase the gain. Or, if the gain is a hardcoded setting and not a kernel hack, reducing it to stock (or slightly lower, because some users experience crackling on even a stock ROM) levels. I think a reduced gain kernel, coupled with CM11, would produce the best possible HTC One.
Sent from my HTC6525LVW using XDA Free mobile app
Requests for devs usually don't get much response, unless you do something to motivate, such as starting a bounty, etc.

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