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I'm trying to figure out how to write an app that uses HTC API's. Specifically I want my app to switch scenes but I can't figure out how to call in to their libraries.
I unzipped Rosie.apk and it is only resources, no java.
it's the classes.dex
Right but how do I import something from a dex in eclipse and build it?
manicmethod said:
Right but how do I import something from a dex in eclipse and build it?
Click to expand...
Click to collapse
no way.
.dex is compiled, not source.
does java have a way to forward-declare classes so I can tell java they'll be there when it tries to run?
I haven't done much (read: any) actual development on Android yet, as I just got my Hero recently (developing solely on an emulator? ewww), but isn't the typical way of interacting with other applications on Android through Intents and Actions?
Browsing through the AndroidManifest.xml file in Rosie.apk, there seems to be a reference to com.htc.launcher.ThemeChooser.action.theme_change - Maybe this would be a place to start?
Ah yes, I'm still in the mindset of calling other peoples interfaces to do things. Thanks for the tip.
trying to figure out what to do with it will be fun, I'm sure
So com.htc.launcher.ThemeChooser.action.theme_change launches the chooser. I need to be able to change the scene under the covers by telling it what theme to switch to, any one have any ideas?
Glad to see that you made a little bit of progress I did some more searching, but this time in Rosie.odex. I found an ACTION_THEME_CHANGE string. Perhaps it could be something like this:
Component Name: com.htc.launcher.ThemeChooser.action.theme_change
Action: ACTION_THEME_CHANGE
Data: ?
Like I mentioned, I'm new to this stuff I'm not sure if there is a way to log or monitor intents (that would sure make this easy, wouldn't it?).
After looking at this more I think I need to hook into the htc settings content provider and see if I can change the settings like that. I found this in the manifest.xml:
E: provider (line=191)
A: android:name(0x01010003)="LauncherProvider" (Raw: "LauncherProvider")
A: android:readPermission(0x01010007)="com.htc.launcher.permission.READ_SETTINGS" (Raw: "com.htc.launcher.permission.READ_SETTINGS")
A: android:writePermission(0x01010008)="com.htc.launcher.permission.WRITE_SETTINGS" (Raw: "com.htc.launcher.permission.WRITE_SETTINGS")
A: android:authorities(0x01010018)="com.htc.launcher.settings" (Raw: "com.htc.launcher.settings")
so according to http://developer.android.com/guide/topics/providers/content-providers.html it looks like the Uri should be:
Uri u = Uri.parse("content://com.htc.launcher.settings");
except when I try that I get an exception saying that is an invalid URI :\
I'm not sure that it would be a setting. I mean, I'm sure you could find an attribute to set, but I don't think the switch would be instantaneous (likely requiring a reboot to show), unless there is something listening for changes to the settings. I could be wrong, of course.
Figured it out:
final Uri u = Uri.parse("content://com.htc.launcher.settings/widget_workspaces");
And the resulting table has
_id, display_name, created, status, and ancestor_id
So I think I can change status and then figure out how to throw a notify
I guess you were right, it looks like the widget_workspaces table has all the scenes available but the status field doesn't do what I assumed it would, rather it looks like it indicates whether a scene was shipped by HTC, is your saved scene or is unsaved.
I was really hoping this would do it because I don't know where to look now.
Well, looking at the ddms, it seems like I am wrong. It looks like ThemeChooser activity will do the swapping itself after you have selected a different scene. So it doesn't look like you will be able to make use of HTC's packages to do the swapping for you. Unfortunately, the only thing I can think that you could do next, is figure out how it is storing the scenes and load it and call all of the loading functions yourself...
Well, I have no way of calling their loading functions so I guess I'm out of luck :X
Check out smali and baksmali to snoop around in the classes.dex.
P
I used ddx1.7 to snoop in the dex files and found the tables and everything they were storing settings in. Unfortunately it looks like they neither store the current active scene in the table nor have an intent to call that will switch it without popping up the dialog.
It looks like what I want to do isn't possible.
Hi all!
This is the PocketPC Version (Viewer) of PVD the very best program to organize your movies.
You can download the PC version from http://www.videodb.info/forum_en/.
My thoughts were: what is the best movie managing and cataloging software worth while in the movie store and searching for a title... or sitting in front of the TV and trying to remember what cool movie I could watch...
That, and enjoying to write software for my mobile phone, were the reasons for mobilePVD.
The software is published at PVD's home and at xda-developers place.
How it works
First of all, you have to get PVD and enter your movies. After that, make a XML export. This writes a file containing the movie information and a directory containing the pictures. Take both and copy them onto your device. I recommend to copy them onto the SD card in a sub directory PVD.
Download mobilePVD and install it on your device. When starting, you will have to select the XML file by clicking Menu->Open DB. Your can select other languages and other skins (if someone makes them ).
When going to a sublist in mobilePVD (i.e. viewing the movie details or selecting directories) and you want to get back, just slide with your finger over the list from left to right...
How to translate
In the program directory on the device is a sub directory called "Languages". Within you find the language files. I deployed English and German so far. To make own translations just copy a file to your desktop, open it with any text editor and translate. Please publish your translation on either forum, so I can build the next version with more supported languages.
How to skin
also in the program directory you will find a sub directory "Skin" with all the images I use. The images in "Manila WVGA" are for a resolution of 800x480. If you like you can take those bitmaps and change them to fit other resolutions and other colors. Don't forget to adapt the settings in the skin.ini file.
And please share your work with us and publish your skins on either forum. I will put them in the download section.
Have fun!
Obelix
Changelog:
2.1 Filtering is back and actors are grouped by first letter.
2.0 uses virtual mode to load more movies before reaching end of memory
1.1 out of memory problem fixed
1.0 Initial release
If you like my work, you can buy me a glass of wine
Version 2.1 of mobilePVD
I was hoping this allows you to enter movie info directly on mobilePVD. A desktop entry method is rather inconvenient. Would that be possible?
Does this also mean I have to re-export everytime I add movies? I took a look at the desktop version and it is very good. I can see why it is more practical using the desktop for entry of movie info.
Obelix_A, I have exported some movies and I must say it looks really nice on my HD2 although it is still not very stable, sometime I get an error that quits the program. It's only 3 movies so I am wondering if it may sow down when I have much more (2,800 in my collection). I would love to have Ratings and duration. It is missing after export. Thanks, this is great for movie lovers just like IMDB Mobile. I am just surprised that there is not much feedback yet.
I like it to a while to sort all my movies and still didnt get all the pictures from IMDB, hey ho did it manually, i need to change the skins to VGA how do i go about that im a bit of a noobie when it comes to skins?
The Actor list is huge and is close to impossible to scroll all the way down to "T" etc. Can we have a sort of filter to search actor names? trev666, use IMP plugin for movie posters. It's excellent.
@Kensong cheers mate
it works well after i restarted my phone, without changing anything from wvga to vga so im happy, thanks man not looking forward to adding all my movies though lol
Ok so i now have a HD2.... works great
great app, thanks for sharing it
here we go with Version 2.0 of mobilePVD. It now uses a virtual mode of the SliderList, what means, that it can load more movies before running out of memory.
If it runs on your devices as stable as it does on mine, we can start adding new features...
Really nice work mate
Really nice work
If you don't mind, i have share it HERE.
Please feel free to drop me a comment if you have anything else to add or in case i have missed anything. Cheers~
just released version 2.1
Filtering is back now and actors are grouped by first letter
I have installed v2.1 right now.
If I click on one of the "-" e.g. "- Actors" I get an exception:
"RemoveItem in virtual mode not allowed"
I am very interested in the development of mobilePVD since I would love to have my movie list on my phone (TD2).
Is mobilePVD a "one man show" or are you planing to involve more developers?
I will check this and fix it...
Yes mPVD is a one-man-show. you can ask my friend amirdt (here on XDA) if he wants to join the project...
Actually I wanted to ask if I could help you with mPVD
what exactly do you want to add?
the only thing I could imagine right now, is another way to read the data.
play around with PVD and the exported data (XML) and how fast you can read it.
currently I am reading with XmlReader.Read and evaluate the nodes. If you can read faster, this would help. other proposals welcome
Here is just a spontaneous list:
- WM 6.5.5 Problem with menus. The black background (when menues are displayed) does not cover the whole screen. Above there is some space visible. This is because the top bar (where the clock is) is smaller and the windows task bar is bigger in WM 6.5.5 (Sorry, cant supply a picture now how it looks like)
- Filter Actors: Add a search field also
- Add a clear button to the search fields to clear the field easily
- Add (Readd?) a ">" to the Movie list to open the movie details (I think the ">" was already there in an earlier version.
- Maybe make the UI somehow less sensitive. At least on my device it moves very quickly. E.g. I cant open the details view without moving the movie list view up or down accidentally.
- Add "Reset all Filters" menu item to the Filter Menu.
- Remove the search field in the detailed movie view to get more space to view the details.
- Maybe make the "letter lines" (+A, +B, ..) in the actors view a little bit thicker so that it is easier to open/close them with a larger thumb
- Maybe add the "letter lines" (+A, +B, ..) to the movie list also. Dont know, how large collections will be handled right now.
- Add more filters like rating (stars...)
- Add movie trailer support (e.g. prepare trailers on PC (conversion etc.) and copy them to device. Link from within mPVD to start media player on device)
- ...
So where can I get the source code to get started with it?
Regards
Al
ok, ok
I will prepare the sources and make it available for you via SVN, so we can handle developing both.
By now, the list won't move when clicking. I changed that... (but all other things from your list can/need to be done)
so, drop me a PM with your wished user name and password for SVN and give me little time to prepare...
alfish2000 now officially joined the development of mobilePVD. So let's welcome him
thanks for your support!
http://www.videodb.info/forum_en/index.php?topic=1755.40
Is there any way to use the HTC Sliding Tab Page widget in our own Android apps (of course deploying on an HTC sense device?)
Just to be clear, here is a screenshot of the sliding tab "widget" / UI component that I want to be able to to use in my apps:
I haven't ever tried importing the HTC framework jars into an Eclipse project but who knows, maybe it works.
Where are these jars found?
I don't want to offend you but do you even know how to program?
It's pretty hard to write apps with an undocumented API...
The framework files can be found in /system/framework on the phone, as all framework files.
Yes I can program - no offense taken. The original question was about the availability of those widgets publicly. Now that you told me that the API is undocumented, perhaps I will reconsider.
Well of course the API is undocumented, it's closed source.
I'm not even sure importing the jar files into an Eclipse project would help (Eclipse couldn't handle the classes.dex file inside)
FYI:
There is an excellent implementation by the XBMC devs on their xbmc remote android app. (GPL)
code.google.com/p/android-xbmcremote
..::H.O.W...T.O...N.A.T.I.V.E::..
Hello,
today I had decided to start this thread about native development for WP7.
At the current moment I don't upload/attach any working stuffs to this message. It will happen a bit later, after new DFT ROMs release. This is because it's very difficult to run them for now.
Let's start from current achieved results:
1) It's possible to run any EXE files (after "FullUnlock")
2) Those EXE files can do any operations in the system (after "FullUnlock")
3) It's possible to show some GUI from this applications. But GUI has legacy Windows CE style, it's impossible to create Metro-style applications for now.
How can it be used by community?
We can develop a lot of homebrew applications: like porting emulators, old native applications, video players and etc.
It can be possible to port famous TCPMP player for example and get ultimate playback on Windows Phone 7!
Is it possible to run old Windows Mobile 6.5 applications without modifications?
No, it's not possible. A lot of different APIs are missing for those applications.
Is it hard to modify old Windows Mobile 6.5 applications?
Well, it's almost same like porting to pure Windows CE, but a lot of Windows CE stuffs are "damaged" inside Windows Phone. They just doesn't work right, because nobody never used/tested them before
Photos of sample "WP7 Native test"
Information for developers you can find in the next messages.
So I will release demo WP7 native application, when we fix issues with FullUnlock.
Demo will be as binary EXE file. And as VS2008 project, which can be good start point for other developers.
Now this thread dedicated for discussion, share ideas and thoughts.
DFT, Cotulla
Information about "FullUnlock"
Information about "FullUnlock"
DevUnlock actually allows only to deploy XAP files from external sources.
It doesn't give more privileges.
So we (DFT) developed "FullUnlock". FullUnlock is implemented as replacing some system files by wrappers, which allows any kind of access (disable access checking at all)
We replace LVMOD.DLL which used to check files and data (checksums, certificates and etc) and POLICYENGINE.DLL which implements internal objects access checking.
All written before means that FullUnlock at the current moment only possible by flashing custom ROM to device. In future maybe we can find good ways to do it without flashing, but for now I don't see any ideas how to do it without flashing.
Maybe we can replace DLLs inside \Windows\ directory (put a shadow copy), but I am not sure if it will work really. It's stuffs for future experiments.
It can be possible to do something near by editing policy values, but it need big research to find right way. As it still won't disable file checking, maybe we can add own certificate to right store and then sign files with them.
The last DFT 7720 MANGO ROMs contains FullUnlock, but it doesn't work as expected there few issues. as well some users got issues with debugging on those ROMs and etc. We will continue work under it
So I will release demo WP7 native application, when we fix issues with FullUnlock.
Demo will be as binary EXE file. And as VS2008 project, which can be good start point for other developers.
Now this thread dedicated for discussion, share ideas and thoughts.
For developers
For developers
(users do not read! danger for brain!)
First of all I want to talk about abilities of native code.
Most applications built in inside WP7 are native. But they don't use usual Dialog UI style, they are using some kind of Silvelight scripts. This kind of UI is called "UIX".
Main idea of UIX that DLL files have UIX resources inside which describe whole UI.
Something similar is used inside CE 7.0 Slivelight - there some xml compiler which make binary data and put them as resources inside DLL. I don't know how to decode this binary data.
Seems Zune desktop application also using this framework.
So UIX used some kind of scripts for UI part and callbacks for all actions.
If we decode this UIX format, we will able to change/modify UI as we want, like it was before with regular resources inside DLL. But UIX must be much more powerful.
We can't use UIX for native application because we don't know how to use it, how to make proper binary data and etc. It's hard to reverse.
But native application can have some GUI with Windows CE style (you can see examples on the photos above)
Another issue: If you call API function "CreateWindowW" you won't see anything on the screen. It seems because shell handle all output, so window doesn't visible.
After some searching I found inside some test ROM nice DLL called "WindowTreeUpdater.dll". After looking inside and decoding functions parameters, it's working!
Basic idea: you create window and call function from this DLL and Window appear on the screen. There seems some kind of proxy engine to output legacy windows on top of shell output.
Nice, it's working...
So we can use usual windows for UI inside native application.
There present standard controls, but they work rather laggy (hey, and looks too).
Basic controls like PushButton, Static, CheckBox, Radiobutton, Icon are working.
About extended controls: (Progress bar, list view, and etc)
they come from Commctrl.dll usually, it was present inside Initial/NODO releases, ut it was removed inside MANGO. I was able to run NODO Commctrl.dll under MANGO after some modifications. But all this controls are shown on screen, but they don't do anything on input. So you can see toolbar, but can't press any button.
CommDlg.dll is missing and never was inside WP7.
There present AYGSHELL.DLL, but most functions are broken. For example, I was not able to create menu bar.
So, a lot of functions are broken, like MessageBox not working.
But we still can create own custom controls and use them for developing.
For example porting TCPMP means that we will need reimplement UI fully - because toolbar doesn't work. slider also won't. Maybe get and reuse some source from ReactOS or NT40 CommCtrl
reserved1reserved1
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This is some crazy ****! I like it
for...all...devices!? If possible...damn
I just came...
Holly smoke !!!!!!!!!!!!!!!
Way to go guys....BRAVO... This is a major breakthrough for wp7 dev
Once again well done DFTeam
You guys are beasts...please keep it up
for...all...devices!? If possible...damn
I just came...
Click to expand...
Click to collapse
For now it's only for HTC devices with flashing custom ROM
The UIX/UIB scripts are a real pain.. I tried going through them a while back to change the annoying notification system (10 seconds? Really, Microsoft?) and figured it would all boil down to the usual XML-style script that WM6.5 and other MS products use, but the format is newer and there doesn't seem to be an easy way to decompile them.
From what I do know, however, is that it's more of an encoding than a compilation, and can be decoded if we can figure out what all the different headers mean... but that's a serious reverse engineering project.
Keep it up.is it possible to add Samsung device into support list?
Great work! Are there any multitasking restrictions for these apps? presumably because they are not Silverlight they will not be present in the task switcher & the app will be in charge of when the process terminates?
Looking forward to doing some nice low-level operations - hopefully this will open a whole new world for WP7 dev
Sent from my 7 Pro T7576 using Board Express
That's great,,,Thanks
Cotulla said:
For now it's only for HTC devices with flashing custom ROM
Click to expand...
Click to collapse
Hopefully this will change when you receive the Samsung Focus and try custom ROMs.
Blade0rz said:
Great work! Are there any multitasking restrictions for these apps? presumably because they are not Silverlight they will not be present in the task switcher & the app will be in charge of when the process terminates?
Looking forward to doing some nice low-level operations - hopefully this will open a whole new world for WP7 dev
Sent from my 7 Pro T7576 using Board Express
Click to expand...
Click to collapse
I would suspect that they won't be killed unless there's an Out of Memory issue (you can see the whitelists for that in the registry), because these processes are not like the silverlight/xna apps that are launched in Taskman.exe. Whether they show up in multitask lists, idk, but they probably won't be killed in the traditional way..
but that's a serious reverse engineering project.
Click to expand...
Click to collapse
yes...
maybe it's precompiled XAML scripts, like inside Managed applications?
Great work! Are there any multitasking restrictions for these apps? presumably because they are not Silverlight they will not be present in the task switcher & the app will be in charge of when the process terminates?
Click to expand...
Click to collapse
I would suspect that they won't be killed unless there's an Out of Memory issue (you can see the whitelists for that in the registry), because these processes are not like the silverlight/xna apps that are launched in Taskman.exe. Whether they show up in multitask lists, idk, but they probably won't be killed in the traditional way..
Click to expand...
Click to collapse
Plain EXE can run without restrictions, but I guess it will be killed at OOM condition still. EXE with window seems all a bit more complex. When I press back button it usually disappear after few seconds. I think window got WM_CLOSE or something at that moment. It should be researched more in the future.
Furthermore, I forgot to say: Interesting thing, before MANGO WP7 supports native XAP files too!
There was few files nativeinstaller* which implements native installation. There references inside for setup.dll and _setup.xml like in old CAB files.
But it was removed from MANGO seems
Cotulla said:
For now it's only for HTC devices with flashing custom ROM
Click to expand...
Click to collapse
Would we be able to install an old application like fpsece for windows mobile? One of the biggest things I miss about windows mobile! I get paid today so I will be making a donation for your hard work! I'm currently using your custom rom on my HD7! Thanks again, and keep up the good work!
支持DFT論壇!支持xda-developers!至於你信不信,反正我是信了!
I have a PhoneGap application designed to work on multiple mobile platforms. I'm loading a dynamic HTML content from an external page on the Internet using jQuery Mobile. The problematic system is Windows Phone 7.
This is what I get from the external page, with the URL of the script tag already replaced to load from the phone instead of from the net to save bandwidth:
HTML:
<script type="text/javascript" charset="utf-8" src="x-wmapp1:/app/www/test.js"></script>
This works fine on Android, iPhone and even BlackBerry when I replaced the x-wmapp1: part by a respective counterpart (e.g. file:///android_asset/www/ on Android). However, on Windows Phone 7 it doesn't seem to work at all.
When I try to load the same URL via $.getScript function, it always returns a 404 eror, even if I try and load it with a relative path only.
Any suggestions?
First of all, this type of question may be better suited to the Software Development or Apps and Games sub-forums, as a lot of the people who hang out here are more familiar with homebrew hacks. I'll give it a shot, though.
First of all, what kind of path are you trying to use? I haven't tried loading scripts or images in HTML or JS, but to dynamically load content within the app itself typically requires some care with regard to the path. For example, is the JS file being built into the assembly (as a resource) or included alongside it (as content)? How about the HTML page?
This is a kind of lame approach, but one option that's sure to work is just inlining the scripts in the page, directly. That won't increase the total app size or load time at all, although it might make maintaining the app take a little bit more effort.
Thanks for the reply, I will try to post this into the more appropriate forum.
With regards to paths - you can see the path in the HTML snippet I provided in the original question. It's all a bit specific and we cannot afford to load JS directly from page, since that does increase the size of the resulting HTML, sent from an external PHP page, thus increasing bandwidth. This is the first reason why we chose to have all JS and CSS files directly bundled with the application and load them internally rather than from Internet.
Also, all of JS files are included alongside the application as content. I'm using the same approach for all images, since if they were included as a resource, they would not show in the application.
GoodDayToDie said:
First of all, this type of question may be better suited to the Software Development or Apps and Games sub-forums, as a lot of the people who hang out here are more familiar with homebrew hacks. I'll give it a shot, though.
First of all, what kind of path are you trying to use? I haven't tried loading scripts or images in HTML or JS, but to dynamically load content within the app itself typically requires some care with regard to the path. For example, is the JS file being built into the assembly (as a resource) or included alongside it (as content)? How about the HTML page?
This is a kind of lame approach, but one option that's sure to work is just inlining the scripts in the page, directly. That won't increase the total app size or load time at all, although it might make maintaining the app take a little bit more effort.
Click to expand...
Click to collapse
First question: have you set the IsScriptEnabled proerty on the control to True? It defaults to False, preventing scripting within the control. Also, changing it only takes effect
on navigation, so if you already loaded the page and then set this property, it still won't work.
Anyhow, I missed that your HTML was coming externally, and only the scripts and stylesheets were local. That's... interesting, and seems reasonable enough, and I can't find any info online that exactly matches your use case. The way you're structuring the script src URI looks weird to me, but I haven't messed with the WebBrowserControl very much at all.
One solution, though a bit hacky:
Use the WebBrowserControl's InvokeScript function to dynamically load scripts into your pages. To do this, you would first need to load the script file content into a .NET String object. The GetResourceStream function is probably your best friend here, combined with ReadToEnd(). Then, just invoke the eval() JS function, which should be built-in, and pass it the JS file content. That will load the JS into the web page, creating objects (including functions) and executing instructions as the files are eval()ed.
Of course, you'd need to do this on every page navigation, but you can actually automate it such that the page itself requests that the app load those scripts. In your app, bind the script-loading function to the ScriptNotify event handler, probably with some parameter such as the name of the script to load. Then, on each page served from your server to the app, instead of including standard <script src=...> tags, use <script>window.external.notify('load localscript1.js')</script> and so on; this will trigger the app's ScriptNotify function for you.
I hope that helps. I can see your use case, but somewhat surprisingly, I couldn't find anybody else online who had either run into your problem or written a tutorial on doing it your way.
Thank you for your reply, it was very informative. One question though - why do you think the way I'm structuring the SCRIPT URI is wierd? I tried to mess around with relative URIs and the such, however those would load the JavaScript file from Internet rather than from the application itself.
The problem I'm running into with your proposed solutions, however is that:
1. the project is a PhoneGap/Cordova application, using its own components, so I have no idea where I would look for IsScriptEnabled here (although this all worked on an older PhoneGap release, so I'm guessing they have it set up correctly)
2. injecting a script programmatically on each navigation would require me to rewrite much of the code we already use for other platforms, not to mention those custom Cordova components, which I don't even know if they can handle such thing
As for my user case - I was surprised to be the only guy on the internet with this methodology in place as well. So it either works for everyone else or nobody really thought of doing it my way, since it's basically an Internet application (maybe the don't want to disclose their sources, who knows).
CyberGhost636 said:
1. the project is a PhoneGap/Cordova application, using its own components, so I have no idea where I would look for IsScriptEnabled here (although this all worked on an older PhoneGap release, so I'm guessing they have it set up correctly)
Click to expand...
Click to collapse
In the WebBrowser properties.
CyberGhost636 said:
As for my user case - I was surprised to be the only guy on the internet with this methodology in place as well.
Click to expand...
Click to collapse
Of course you not "the only guy". I've tried to port/run a few HTML java-script based games on WP7 (Digger and couple more) more then year ago; they runs well with one HUGE exception - touch screen events are freezing scripts execution and make games not playable.
The "x-wmapp1:" URI scheme was what I was referring to. Not sure where that comes from, but I haven't done anything really with the WebBrowser control.
I have no knowledge of PhoneGap or Cordova; I assume they're "we write your app for you" frameworks? One would assume that such tools would know to set IsScriptEnabled, but you may have to do so manually. A bit of web searching on that direction may be fruitful - maybe earlier versions enabled scripting by default, and now it's disabled by default so you have to specify an option somewhere?
Injecting the script on navigation really doesn't require any major change to the server-side code. I mean, is sending
<script>window.external.notify('load localscript1.js')</script>
really much different from sending
<script type="text/javascript" charset="utf-8" src="x-wmapp1:/app/www/test.js"></script>
? If that's too different, you could instead send
<script src="http://yourserver.com/LoadLocalScripts.js"></script>
and put "LoadLocalScripts.js" on your server with the following code:
window.external.notify('load localscript1.js');
This has only a trivial increase in server traffic and load time, but lets you continue using external scripts instead of inline ones. Very little server-side change needed at all.
Now, the additional client-side code to support the window.external.notify and call InvokeScript... normally I'd say that's dead easy, because it is if you have any experience with the .NET framework, but in your case I get the feeling that this isn't so? I code to the framework, or to the underlying native code, and I tend to code "raw" (very little auto-generated code), so I'm not going to be able to help you solve the problems with a "make me an app" wizard unless I can see the code it generates for you.
For what it's worth, here's the approximate raw code that I'd use (it's over-simplified, but close enough):
void HandleNotify (String param) {
String[] parts = param.split(" ");
if (parts[0] == "load") LoadScript(parts[1]);
}
void LoadScript (String script) {
String content = Application.GetResourceStream(new Uri(script, UriType.Absolute)).ReadToEnd();
theBrowserControl.InvokeScript("eval", content);
}
void theBrowserControl_Loaded (...event handler args here...) {
theBrowserControl.IsScriptEnabled = true;
theBrowserControl.ScriptNotify += HandleNotify;
theBrowserControl.Navigate("http://yoursite.com");
}
the URI comes from Windows Phone itself, with this code, you can see for yourself:
var a = document.createElement('a');
a.setAttribute('href', '.');
alert(a.href);
also, I've been informed that this works in Cordova 2.0, so it might be a 1.8.1 bug... will try and see how it goes
thanks for your help so far!
Looks like it was a problem with PhoneGap 1.8.1 - after upgading to Cordova 2.0 (PhoneGap got renamed) it all works now... thanks for all the help!