hey guys.
i've been getting into modding apps to match my liking. i've modded widgetlocker, sms unread count, ported the cm6 mail app and modded it, and also lookout. pretty much what i'm doing is changing .png's. i've done it by openining the .apks with apk manager, editing the .pngs, zipping and then signing it. then i install and bam, everything works.
however, now i'm trying to mod MixZing and i'm having an issue. bear with the long explanation:
tried the regular method using .apk manager. if i unzip/edit/zip/sign and try to install, i get "Application not installed"...if i do unzip/edit/zip as system app (no signature) and try to install, same message. if i do unzip/edit/zip as regular app but dont sign it, same message. if i edit the file with 7Zip and try to install, also get the same message...
if i unzip/edit/zip/sign and try to copy/paste over the existing .apk in /data/app i get force closes when i try to open the app.
now, if i edit the .apk with 7-zip and i copy it over the existing .com.mixzing.basic-1.apk in /data/app then it works! the widgets work, the app works. all is well....until i reboot the phone. then i come back and the app wont launch, as if it wasn't there.
i go to /data/app/ the .apk is there, but it wont launch. if i try to install it from there, it also gives me "Application not installed"...interestingly enough, when i try to install it, it tells me it would overwrite an existing application. yet when i go to the Market, it shows as Mixzing NOT being installed and lets me install a new copy just fine.
if i install again from the market, and copy/paste my copy over it in /data/app, it works again...until I reboot...and the cycle repeats.
what am i doing wrong here?
I am also trying to theme/mod apks to my liking. I am also getting the same errors as you are"application not installed ". I posted the same questions, yours are more detailed, on Riptides theme thread. Riptide has themed several add-ons that are flashed via recovery. I am waiting on a reply. Maybe check his thread and see if your questions are answered on there also...
Sent from my PC36100
No help or suggestions???
Sent from my PC36100
What files are you modifying? Are they *.9.png files? If so, they need to be decompiled, not just extracted so you can see the borders.
Sent from my PC36100 using Tapatalk
yeah the majority of the images edited are the buttons, all of which are .9.pngs. would that make a difference as to the app not installing? or the fact that it's recognized prior to boot but not after boot?
EDIT: i decompiled the .apk with APK Manager. replaced the .9.pngs with my own. tried to recompile and when it was about done it gave an error. after that it allowed me zip the apk. when i went to install, got the same message..."application not installed"...
why this issue with MixZing and not Lookout, SMS Unread Count, CM6 Email, WidgetLocker???
Max_Pain said:
yeah the majority of the images edited are the buttons, all of which are .9.pngs. would that make a difference as to the app not installing? or the fact that it's recognized prior to boot but not after boot?
EDIT: i decompiled the .apk with APK Manager. replaced the .9.pngs with my own. tried to recompile and when it was about done it gave an error. after that it allowed me zip the apk. when i went to install, got the same message..."application not installed"...
why this issue with MixZing and not Lookout, SMS Unread Count, CM6 Email, WidgetLocker???
Click to expand...
Click to collapse
Ok, .9 png files are not normal image files. To make a long story short, they are special image files that contain meta-data. Usually this meta-data is used to tell the widget where to stop and start (basically borders). Developers use .9 png files instead of hard-coding the borders to make it easier and more flexible for widgets and other images to display on a wide variety of devices.
When you extract .9 files, you will not see the meta-data. Chances are what is happening is when you are modifying the .9 files, you are also erasing the metadata. All .9 png files must have either a black border on the edge to tell the application where the border is, or it must have a white (blank) border surrounding the image. When you decompile the images, you should see some black lines on the edges of the .9 image files (make sure you are using APKManager 4.9).
So, when editing .9 png files, you have 3 options:
1. The easiest is to simply edit it the way you have been and remove the .9 filename. So for example, if the file is called background.9.png, rename it to background.png. This works about 50% of the time.
2. Decompile the .9 png file to see the borders, edit the image file and either keep the existing border or make your own black border on the edge (it doesn't need to be thick, just a small black line will do). The only problem with this is that sometimes you can see the black lines after it is compiled again.
3. The best way, IMHO, is to make a blank edge on the border of the background. This will avoid any compiling errors and eliminates the chance of seeing the black border. It doesn't need to be thick, just as long as the app can distinguish the border.
thanks for detailed post. will look at it with more time tonight or tomorrow.
i tried quickly now but didnt work.
i decompiled the apk using apk manager 4.9, i was able to see the .9.pngs with the black border. i changed all the extensions to just be .png for all of them. then edited them all in photoshop (make them clear is all i want), saved, and recompiled. for the first time APK Manager didn't give me an error. got all the way to asking me if it was a system app. i chose no. then i signed the app. again, no errors from apk manager. but when i tried installing, again got "application not installed"
ahhh...
will try other methods from your post later. if you have an idea as to why my first attempt didnt work i'm all ears.
Max_Pain said:
thanks for detailed post. will look at it with more time tonight or tomorrow.
i tried quickly now but didnt work.
i decompiled the apk using apk manager 4.9, i was able to see the .9.pngs with the black border. i changed all the extensions to just be .png for all of them. then edited them all in photoshop (make them clear is all i want), saved, and recompiled. for the first time APK Manager didn't give me an error. got all the way to asking me if it was a system app. i chose no. then i signed the app. again, no errors from apk manager. but when i tried installing, again got "application not installed"
ahhh...
will try other methods from your post later. if you have an idea as to why my first attempt didnt work i'm all ears.
Click to expand...
Click to collapse
I know what the problem is. You need to uninstall the previous version before installing the modified version. Even though they are the same app, the signatures are different, so they won't overwrite. I make that mistake a lot too.
uninstalled mixzing, tried installing my signed copy and again, application not installed.
does it matter that i mixed the renaming of the 9.pngs to just .png from step 1 to the decompilation of the .apk from steps 2 and 3? maybe i should just rename the .9.pngs through 7zip without decompiling?
any more suggestions?
to test out a theory, i did the following:
1) extracted .apk with apk manager, changed 4 .png files that were not stretchable .9.pngs. zipped .apk, option 2, then signed .apk.
i uninstalled my working version of mixzing, tried to install this one, and got application not installed.
2) i decompiled .apk with apk manager, changed the same 4 .png files, recompiled apk, non-system app option, signed .apk.
mixzing was still uninstalled, tried to install this version, got same application not installed message.
neither of these tries including any .9.png modifications and still failed?
Related
I installed the stock MMS.apk file on my de'odexed stock rom (rooted of course). Everything worked well and the app runs, but when reading text threads there is an ugly white border around the edge of the screen, its strange. Its not present when viewing the list of conversations, only in the thread view. I'm not sure if that's how its supposed to look or not, but if not, anyone have any idea how to fix this?
I'll get a screenshot up as soon as I get home.
I first obtained the MMS.apk from the cyanogen rom, then thinking that it might be modified and thus creating my problem, I grabbed the AOSP version from this thread:
http://forum.xda-developers.com/showthread.php?t=789493
Any help will be greatly appreciated.
UPDATE:
Found another thread where people are experiencing the same issue, apparently its a problem with how sense handles the application:
http://forum.xda-developers.com/showthread.php?t=752604
I attempted to open up the Mms.apk (AOSP version) with APKtool and play around with the xml files for the UI, but wasn't able to get it to recompile and test any changes I made, the app would just crash on launch. I simply made a few changes to the colors, but I admittedly don't really know what I'm doing and it wouldn't run. If anyone who's more experienced in this area could offer some advice I'll try again.
That's a picture of the issue, it appears in both landscape and portrait mode.
Texts were blacked out just for privacy sake.
Well after a few hours of messing around in the XML files for the AOSP messaging app, I was able to find a solution to this issue. I modified the XML file to have it correctly display the black color background when using the black theme. I was not able to eliminate the border entirely, but by changing the scrollbar type from Inset to Overlay I was able to make it uniform and far more visually pleasing.
I have attached my modified Mms.apk file, feel free to test it out.
For the specifics of what I did for those who are interested:
Two files were modified in the apk
- /res/layout/compose_message_activity.xml
- /res/layout/compose_message_activity_black.xml
In both files I changed the scrollbarStyle propery to "insideOverlay", in addition to removing the reference to always show the scrollbar track.
In the black xml file I changed the background color to "@android:color/black".
The original XML files were extracted using APKTool and Recompiled to their binary format, then reinserted into the original apk without resigning.
This is awesome! ... Except it doesn't filter out the VVM message streams that come through. :|
I haven't encountered this problem though I use google voice so I'm not really sure what it is you're referring to.
Sent from my PC36100 using XDA App
ty!
beautiful ty!!!!!!!!!
Imma cry
I cant send mms!
Try turning off wifi while sending/receiving mms
no wifi
i don't have wifi on when i do this i just have 3g on so i can send mms!
i zipped the file with the one that had the white outline .is there a way to make this new apk. file into a .zip file for me ?
I'd imagine you could simply replace the APK file in your zip with my modified one and install that way. Use a program like winrar or 7zip to replace the apk within the zip.
tehpsyc said:
I'd imagine you could simply replace the APK file in your zip with my modified one and install that way. Use a program like winrar or 7zip to replace the apk within the zip.
Click to expand...
Click to collapse
sorry but i cant find either of thoses programs u mention to replace the APK file in my zip with your modified version .is there another program or a manual way of doing this process ?
how do i install this? since it's an APK, i thought i'd just install it from Astro but it says it's already installed and asked if i wanted to uninstall.
To install this you need to either delete or rename the Mms.apk that's already on your phone in the /system/app directory (I just rename to Mms.apk.bak) and then copy the modified one into that same directory followed by a restart of the phone. Because its a system app you cant install it the same way you would a regular apk, at least from my understanding.
You will need to get write access to the system directory to accomplish this (I used an app on the market called root explorer, though you can also do all this through the ADB shell)
I'm trying to replace the unknown contact image in Handcent to the one in the AOSP contact app. I shrunk the second image to the size of the first one, replaced it in the apk, and then signed it again. Only now, it fails to install. I've seen people here theming a lot of different apps, so I thought this would be the place to ask: what am I doing wrong?
I used the autosign.bat with testsign.jar to sign it. When I try to install it, it says "Application not installed" after I get past the security screen. So it would seem something's wrong with how I signed it.
I thought I might have screwed up by signing the apk since it seems like the thing I used to sign it is only for signing flashable zips. So, I tried without signing and it wasn't any luck. What do people use to crack apks? This should be simpler than I'm making it.
why are you taking the apk apart? to replace drawables, you should just be able to drag the image into the the drawable folder, without unpacking or repacking.
maybe i'm wrong here, but...i think smali baksmali is just for dinking with the framework
I think market apps need to be resigned if modified. Try using apkmanager to decompile it and then change the images before compiling and signing.
nukedukem said:
I think market apps need to be resigned if modified. Try using apkmanager to decompile it and then change the images before compiling and signing.
Click to expand...
Click to collapse
Thanks, that seems to work better. Now it will install, but it won't run. I think the png files might be 9.ping files and I need to figure out how to make those properly.
hey guys.
i'm having a frustrating issue when editing framework-res.apk to include the rectangle battery mod.
this is a long post...please DO NOT POST GENERIC ANSWERS WITHOUT READING THE POST FIRST!!!
i'm used to editing framework-res.apk and all other .apks on my phone for various purposes. i use a combination of 7zip and apkmanager 4.9 to extract, replace, decompile/recompile, etc. depending on what i'm doing.
at this point here's what i'm trying to do:
DaGunn provided me with a modified framework-res.apk which includes a buttonized power control widget (from JsChiSurf's thread). this is v2.0 (on the 3.29 ota). previously i had v1.0 which I had fully customized to my liking.
the file provided to me by DaGunn has the buttonized look, and some smooth sense elements, as well as the super circle battery meter.
i opened framework-res.apk he provided with 7zip and replaced all the 901 images in res/drawable-hdpi with my own 901 image files from my existing framework. these files all have the same exact name and same exact extensions. (hence when I drag and drop into the new framework-res.apk in 7zip i get a direct replacement rather than having extra files).
this has worked countless times in the past. as a matter of fact, it worked 99% of the way this time. all the framework images went back to my customized images. except the battery disappeared.
i narrowed it down to the battery images. if i leave his 101 circle battery .pngs and replace every other file in framework-res, it works just fine. all my images show and the battery shows up in the circle style. if i then just replace his 101 circle battery .pngs with my 101 matted blues rectangle battery .pngs, which are the same exact names (i checked!) and extension, and after I optimized them almost exactly the same file size as well, everything goes to crap. the battery doesn't show up at all in the title bar.
if i plug in the phone, the rectangle charging animation works, the download animation works, all other smooth sense animations that I have replaced with the mattedblues files from my previous framework work. except for the battery.
now, if his .pngs work, and mine replace his directly with the same exact name and extension, why would the battery display suddenly disappear?!
I'm being told it has to do with resource IDs, but here's the problem. I was provided a "guide" on how to properly modify framework-res by one of the guys involved in MattedBlues (beatblaster). in it I was told that I only need to recompile framework-res after adding NEW .pngs, that if the .pngs were already accounted for in resources.arsc then trying to recompile would throw errors and instead I should replace those .pngs with 7zip. that's what i'm trying to do but as I said, then the battery meter doesn't work.
if i decompile DaGunn's original file, I'm able to recompile it just fine. keep in mind this file already has a lot of modifications on it as it is. but if i decompile his framework, and I replace his .pngs with mine, and try to recompile, I get thousands of lines of error in the log. all having to do with public.xml, which I'm being told goes back to resource IDs.
what am i missing here? i know how to remove the battery display from the title bar so I dont have that empty space, but I do enjoy my percentage battery and I would like to get this to work!
any input will be greatly appreciated...
+5 points for you if you read this far!
I'm not clear if you are recompiling or just dropping the images in, but if you are recompiling try making all your xml changes without adding the new images. Then after its compiled drop your new images in.
Sent from my PC36100 using XDA App
i'm not modifying any xmls. only replacing .pngs. it's specifically clarified in the OP.
the existing framework, with its modified .xmls and .pngs as given to me decompiles and recompiles just fine. if i decompile, then replace the .pngs with my own, and try to recompile, then it gives error. if i just open it in 7zip and replace the .pngs with my own, the battery disappears, but no force closes or error messages.
anyone else?
Are any of the .png files you are replacing have the 9.png extension? I know modifying these is very tedious and requires a more difficult process. Also can u post the errors in the apkmanager log?
Sent from my DROIDX using XDA App
nope. the files are stat_sys_battery_0 through stat_sys_battery_100. all .png not a single one in any other extension.
i can't post the apk manager log because it is literally thousands of lines of errors.
what I can do is give you the framework as I have it, working with his battery .pngs and a separate .zip with my battery .pngs, so you can try to do it yourself and see the problem/compile errors.
it really is weird...or stupidly simple!
Firstly you SHOULD NOT be decompiling just to swap images, even .9 pngs. You only need to decompile if you are editing xml files which by reading your post you aren't. To change pngs only, you should use option 1 (extract) in apk manager. Then change all your pngs you want changed. Use option 3 to recompress your framework. Make sure to tell it that it is a system apk, and then use option 12 to resign. You should be good to go.
t3project said:
Firstly you SHOULD NOT be decompiling just to swap images, even .9 pngs. You only need to decompile if you are editing xml files which by reading your post you aren't. To change pngs only, you should use option 1 (extract) in apk manager. Then change all your pngs you want changed. Use option 3 to recompress your framework. Make sure to tell it that it is a system apk, and then use option 12 to resign. You should be good to go.
Click to expand...
Click to collapse
+1
The reason I was confused about what you were trying to accomplish is because you don't need to decompile unless changing xml's.
Thats what I do for non system apps. I'll give it a try in the morning and see if it makes a difference.
Swyped from my HTC Evo 4G on the MetroPCS 1X network!
Ok first if you go to recompile something and you get errors usally the first error is the one causing the problem. Look and see what the first error is and fix it, like has been said what you are trying to do using 7 zip is a good way to do it, not decompiling. You said this is how you prefer way to do it anyway so that's good.
Second I have found at times that 7 zip does not properly replace threw images so weird things happen, only happens sometimes. With that said try using apk manager to unzip the apk replace the images and rezip it do not sign it. See if that works
Third. If all else fails download nijamorph from the market. Put the images you want on your scard where I can find them easy. Open nijamorph and start a new project navigate to your framework-res.apk.from here you can do two things first you can press existing project and find what you are looking for and change one at a time or the easy way. Close the app open your favorite file manager find the pngs you are going to use, copy them, then navigate to android themes/workspace in there you will find the framework-resapk folder, in there is everything just like the apk so paste the files were they go (that last step can all be done on the computer if that is easier for you.) Next open your nijamorph app and press finish project follow the prompts and let it do its thing. If your phone does not reboot reboot it.you should be good to go.
Like always do a backup before doing these steps
Good luck
Sent from my unrEVOked using xda app
Max_Pain said:
Thats what I do for non system apps. I'll give it a try in the morning and see if it makes a difference.
Swyped from my HTC Evo 4G on the MetroPCS 1X network!
Click to expand...
Click to collapse
it works the same way when replacing pngs. compiling and recompiling is only needed if making xml/code changes. i had to learn this the hard way too. just make sure you sign system apps with option 12 instead of option 4 like you would with a non-system app.
t3project said:
To change pngs only, you should use option 1 (extract) in apk manager. Then change all your pngs you want changed. Use option 3 to recompress your framework. Make sure to tell it that it is a system apk, and then use option 12 to resign. You should be good to go.
Click to expand...
Click to collapse
this worked!
dont know why I would have to extract, replace, compress, as I've NEVER done that with framework-res.apk, only when editing apps that need to be resigned. oh well, it worked
I think you misunderstood what I told you in the guide I gave you which is you only need to decompile/recompile when you are making XML code changes as stated above in a previous post. When I wrote that guide for you I wrote it thinking you wanted to add more features to the original power control widgets (such as smooth mods). If you want to simply replace PNGs, as stated previously, all you need to do is replace the PNGs without decompiling and recompiling.
In this instance, the problem you're running into is that you're trying to compile the framework using already-customized PNGs which will not work (another point that was stated in the guide as well )
So, in conclusion, if all you want to do is change the PNGs all you gotta do is (and you probably already know this but I'm including it to be thorough):
- Open archive (framework) in 7-zip
- Navigate to framework-res/res/drawable-hdpi
- Add your desired PNGs into the 7-zip window
- Close the 7-zip window and answer yes when 7zip asks if you want to update the archive
- Flash framework onto your phone
- All should be well
- When using this method there is no signing necessary!
Again, as stated previously, the only time you need to decompile/recompile is when you're going to edit an XML (or make any other code changes). So, for a final example of this, let's say you wanted to take DaGunn's power widgets framework but you wanted to change the "text highlight" color. What you would do then is this:
- Decompile DaGunn's framework in APK manager (option 9)
- Navigate to /projects/framework-res.apk/values/styles..xml
- Search for for "<item name="textColorHighlight">" and change the color HEX code
- Save the changes to styles.xml
- Compile the framework in APK manager (option 11)
- When asked if this is a system apk answer Y for yes
- When asked if you want to copy additional files to reduce the amount of errors answer Y for yes
- When prompted about the "keep" folder, open a file manager and navigate to /<apk_manager_folder>/keep and DELETE the resources.arsc file
- Go back to the APK manager window and press any button to finish the compile process
- Back in your file manager, go back to /<apk_manager_folder>/place-apk-here-for-modding/ folder, grab the unsignedFramework-res.apk, rename it to framework-res.apk and flash it however you flash it.
- Test your changes (in this example, the text highlight color)
This concludes my post.
thanks for the clarification beat.
but the problem was I was just opening framework-res.apk with 7zip, doing it like you're saying to do in the first part of your post above, and the battery meter would disappear instead of showing the mattedblues battery images instead of the circle ones.
if i left his .pngs in, the battery would show. if i replaced his with mine using 7zip, the battery would disappear.
this confused me because this is exactly the way that I've been integrating mattedblues into every framework i get. i open in 7zip, replace existing files with my own, and bam, everything works. this time it didnt!
this got fixed by extracting, replacing, and compressing again in apk manager 4.9.
i tried decompiling/recompiling simply because I was so out of ideas as to how else to go about it. I don't need to make any .xml changes to DaGunn's file because he had already integrated most of smooth sense with the percentage battery and v2 of the power widgets
anyways, thanks for the clarification.
beatblaster said:
So, in conclusion, if all you want to do is change the PNGs all you gotta do is (and you probably already know this but I'm including it to be thorough):
- Open archive (framework) in 7-zip
- Navigate to framework-res/res/drawable-hdpi
- Add your desired PNGs into the 7-zip window
- Close the 7-zip window and answer yes when 7zip asks if you want to update the archive
- Flash framework onto your phone
- All should be well
- When using this method there is no signing necessary!
Click to expand...
Click to collapse
max, not sure why this wouldnt work for you.
t3project said:
max, not sure why this wouldnt work for you.
Click to expand...
Click to collapse
no. this method is SUPPOSED TO WORK, as I said in the original post. this is how I've done every single change to framework-res.apk in the past. that is why I felt the need to ask for help. because the same thing that has always worked, suddenly wasn't working anymore!
for some reason, using 7zip WAS NOT WORKING to replace the battery .pngs....but ONLY those files. every other file was replaced using 7zip and they all worked. the only files I ended up having to replace through apk manager extract/compress method you gave me were the battery images.
thanks everyone
Max_Pain said:
no. this method is SUPPOSED TO WORK, as I said in the original post. this is how I've done every single change to framework-res.apk in the past. that is why I felt the need to ask for help. because the same thing that has always worked, suddenly wasn't working anymore!
for some reason, using 7zip WAS NOT WORKING to replace the battery .pngs....but ONLY those files. every other file was replaced using 7zip and they all worked. the only files I ended up having to replace through apk manager extract/compress method you gave me were the battery images.
thanks everyone
Click to expand...
Click to collapse
ohh i know. i use the way i told you because i just like to see the images while im playing with them. that way i know for sure whats up.
my first attempt into creating a new theme it's just a swype keyboard however i get fc when i try to open it. i am on starburst 1.95 i wipe after applying before launching. i modded png files compressed them originally i thought the apk being 6 megs was my issue but i have the same issue after compressing them. I didn't know if the apk needed to be resigned so i first tried without signing then with signing with the same result. can someone help me find what i screwed up.
didn't download your file to look but did you change any .9.png's ?
if all you changed were png's the .9.are probably causing your problems.
try this.
if just changing normal pngs just unzip the .apk (its a zip file) edit your png files and zip it back up.
see if that works.
once you get that going there are quite a few good tutorials out there on modding .9 files.
they take a few extra steps.
they are all .png
i have noticed swype themes for other phones don't completely work or they don't swype at least, but they do work for standard typing. my failed theme however just force closes so i am thinking this is a different issue not necessarily compatibility. the swype i modded was pulled from starburst, my current rom.
their is a com.swypeinputmethod file under data/data i am not sure if or how this effects the swupe.apk in system/app. thanks for the reply
try replacing the png files without decompiling the .apk first
just rename .apk to .zip and extract to a folder then rezip and change back to .apk
or easier just open the zip without extracting and copy the files to thier spots and close.
this way you don't have to worry about all the decompiling and signing.
it works
i got it
since it is a no install system app i just put it into the rom and installed the rom, i also got a fresh apk to dump the png's into not sure what did it but it is now working and i can look for something else to theme, skin or play with.
thanks guys
Trying to edit some of the images of the yahoo mail app. The previous version I pulled the images I wanted to change from the apk, edited them (just changed the color) and pushed them back into the apk. Put the apk on my phone and installed it...no problems. Now yahoo released a newer verison of its mail app and I go to do the same thing. I used the 10 images I edited from the previous version and put them into the new version since the unedited ones in the new version were the same file names as the ones I edited. I pushed my edited images to the new version and sent the apk to my phone. But it won't install. I have tried everything I can find (or Google) and still the apk will not install. Attached are my two versions. The old version which has the edited images and works perfect, and the newer version that has the edited images and does not want to work. The zip file has the images I edited. Anyone want to tell me what I'm doing wrong?
Put it in system/app
Sent from my Samsung Legendary 4G, a Universe UTES phone, running "two.three.five"
Pushed to system/app, tried to open app and it gives an FC. I tried redownloading from market, backing up, copying and editing the backup and repushing to system/app (after uninstalling the untouched version) but still gives FC. I know its something with the edited images since the newer untouched version installs fine with no problems.
Did you sign the files?
Make sure there weren't any .9.pngs that you edited also. Those are special.
No I did not sign the apk. I was told before that you don't need to resign an apk, just check the "unknown sources" checkbox in the application menu under settings. But quite a few of these do have .9.PNG in the filename. I looked up DrawPatch9 images and am confused about what they are and how to modify a png into one. I am surprised the modded images will work in 1.3.6 and not 1.3.7.
So I googled and D/L'ed a signing tool, signed the apk (or at least the program told me it was signed) and tried to install on my phone with no success. I tried pushing it manually again and it gave an FC when I try to run it. Most likely the .9.PNG's are the problem. Anyone recommend a site/program to use to fix the .9.PNG's?