[App][Concept] Pocket DJ - Windows Phone 7 Software Development

Pro-Click Zone(tm)
http://www.storageserver.be/images/pocketdj_fftest.jpg
Well, sadly, thanks to a lack of certain XNA APIs, this is going to remain a concept for a while. But I still sketched something up in Photoshop to give people an idea what I had in mind.
Basically, it's a two-deck player (refresh button top-right would switch decks), with pitch shift (slider on the left), simple transports, crossfader (bottom right) and scrobbling by finger manipulation on the wave display.
The left hand dimmed side of the wave display is already played content and might act as surface for more potential controls (stuff like bass cut, if I ever figure out how to make an EQ work).
The mixer would output either a single stereo channel with the monitor signal mixed in, or dual mono mode, where one channel is the main and the other the monitor (in case you're trying to be leet on a party and mix using the phone). On top of that, there would be single deck stereo-out mode for freaks with two phones. I guess there may be demand for this, since I've seen evidence of Apple clowns doing something like this in the past with their crop of mobile DJing apps.
Filetype support would be MP3 only, there are no APIs to access the system codecs for frame level decoding, and the only thing I could dig up on the web is a C# MP3 decoder.
Right now I'm only waiting for the XNA's XACT APIs to hit Windows Phone 7, or at least something similar. Without raw audio output capabilities, like what that API allows, this project stays at concept stage.
Anyway, opinions?

Looks good.
Multi-touch will sure be usefull there

Pretty much similar project I submitted to the wp7req for device . But it failed because of lack of the access to the raw audio output. Also, not sure if WP7 allows access to media library...

In XNA, you there's a MediaPlayer class you can make use files from your Zune library, from how I understand it, but it still wouldn't give you straight file access.
WP7 doesn't exactly need XACT, but at least something to do simple stereo raw output. One wouldn't even expect low latency from a phone. And maybe APIs to leverage system codecs, but that'll probably stay a dream for a while.

Well, this project is definitely on ice for indeterminate time.
To continue, Microsoft needs to allow access to the phone's codecs. The only available MP3 decoder written completely in C# decodes at only 7x in the emulator, which is way faster than the actual phone.
Since there can be up to four decoding instances running (two decks playing, and up to two proxies for visualization being generated), making this application work is impossible without access to high-performance decoder (read: native ones).

So sad to hear.
I was pretty excited when I stumbled on your post. I had the same exact concept for an app in my mind when I heard that XNA has access to the media library.
effects aside though, how were you going to account for beat matching and bpm?

I wanted to decode the stuff and then interpolate it accordingly for pitch shift and use my FFT stuff from that other application to detect bass for counting. Automatic matching might have been workable in the long run.
The UI was supposed to get a pitch shifter, speed up and slow down and cue buttons, the ability to scrub/scratch. To have it handle like a real turntable.
But as long Microsoft doesn't supply an API to seek and decode specific blocks of audio files, ideally from the music library, there's no point. As I said, the MP3 decoder written in C# that I have here is slow as **** in the emulator already, the phone's considerably slower.

I would really something this: to 'mix' a playlist to share with my friends. It should be easy to use and have some nice effect, just for casual use

Related

[Q] More files playback support

I was just wondering if anyone one is making a custom media player for windows phone 7. It would be nice to ba able to play avi and other video format like yxflash does for iphone and android.
becknise said:
I was just wondering if anyone one is making a custom media player for windows phone 7. It would be nice to ba able to play avi and other video format like yxflash does for iphone and android.
Click to expand...
Click to collapse
There's a few reasons this won't happen without an MS update:
1. No way of getting files onto the device
2. WP7 by default only supports this list of codecs, which afaik Zune copies directly onto the phone without encoding for playback anyway.
3. No native code, so pretty much no existing codec libraries can be used
Unless, of course the devs here can work out an unrestricted way of running native code!
It's not, actually, 100% true.
1. You can get files to the app's isolated storage file. Of course you need some additional desktop/web solution for that. Also, you can play streaming video in different formats: rtp, fragmented mp4, LiveStreaming etc.
2. Fortunately WP7 supports H.264 for video. For most cases it's enough (you just need a proper container parser).
3. Yes, it's a minus but the custom MediaStreamSource, 1 GHz CPU, lot of RAM and possibility to port java code to C# give you a good chances ;-)
P.S. 4 example, I can play a lot of containers including avi/mp4/mkv. But I can't share/publish code - it's not my own property...
sensboston said:
It's not, actually, 100% true.
1. You can get files to the app's isolated storage file. Of course you need some additional desktop/web solution for that. Also, you can play streaming video in different formats: rtp, fragmented mp4, LiveStreaming etc.
2. Fortunately WP7 supports H.264 for video. For most cases it's enough (you just need a proper container parser).
3. Yes, it's a minus but the custom MediaStreamSource, 1 GHz CPU, lot of RAM and possibility to port java code to C# give you a good chances ;-)
P.S. 4 example, I can play a lot of containers including avi/mp4/mkv. But I can't share/publish code - it's not my own property...
Click to expand...
Click to collapse
Of course with workarounds, anything is possible!
This won't happen though, because nobody is going to be able to port enough decoders to a MediaStreamSource implementation to make it a viable playback solution like,e.g. VLC
Plus I sure wouldn't want half my media going through a webserver for obvious reasons
And I would say that while h264 is quite prominent now, XviD playback would be the main codec
Probably, home based video streaming solution (using Apache + third party SmoothStreaming implementation, http://smoothstreaming.code-shop.com/trac/wiki) will be good. Not too hard to implement but very hard to sell

Media format support

Hi, I was wondering if there are plans for other media player on wp7. I'm thinking about getting a new phone and also thinking about starting development on wp7 so I would need a wp7 device for that(yes a know i can just use the emulator), but media support is a requirement for me as my galaxy s will play pretty much everything without additional software. I have a lot a ogg, flac and mkvs in my collection and would like to avoid having to transcode everything. So.. what say you?
In short - this is between highly unlikely and impossible.
The thing is, you need access to native APIs to add support for codecs and even for adding new containers, you simply can't make that stuff in Silverlight. So, apart from a possible jailbreak solution and getting tools to make native stuff, there are only three possible sources for added media format support - Microsoft, operators and OEMs. Microsoft will never add support for FLAC, mkv or ogg. Operators have zero interest. OEMs theoretically can do it, but I haven't heard anything with regard to this, and it will only be on new handsets which won't appear until the end of the year (fall at the earliest).
On a somewhat positive note, you should be able to watch mkv videos on your phone without reencoding because in theory you only need remuxing (which is a much easier process and takes minutes, not hours). The codecs are mostly supported, it's just a container issue.

Video Conversion/Playback/Best Methods...Anyone need help?

**Just in case there are still those out there looking for the best methods for video file conversion/playback, HD, mkv, avi, divx, mpeg... I enjoy troubleshooting A/V hiccups for any who could use the help, don't have ALL the answers but it's fun for me and want to contribute all I can!
Sent from this phone
With that said...
WinX HD Video Converter free for download today by liking their facebook page:
http://www.f******k.com/WinXDVD?sk=app_208195102528120
replace the stars with the appropriate letters, duh...
dcxgod said:
With that said...
WinX HD Video Converter free for download today by liking their facebook page:
http://www.f******k.com/WinXDVD?sk=app_208195102528120
replace the stars with the appropriate letters, duh...
Click to expand...
Click to collapse
Good lookin' out! Thanks for this! Another free alternative is Freemake Video Converter, it's the VLC Player of file converters with device presets preloaded.
Sent from this phone
with this phone i even forgot the last time i converted/encoded anything... MX Video Player is simply the best and will play anything you throw at it up to 720p. 1080p plays smoothly as well but not always. oh, and multi-subtitles/multi-audio tracks are supported as wel. only issue i found with it is it won't display embedded bitmap "vob" subtitles (other subtitles, both mixed in and external play just fine)
as far as video conversion, i take the geeky approach. AviSynth + x264 + neroAacEnc. with proper settings you will get the best results, ever... seriously. if you're scarred of command line, use the MeGUI or Handbrake frontends. same encoders, different approach.
i've spent many years experimenting with various video encoders/compressors and from my experience i've concluded that regardless of what you're trying to accomplish, h264/aac codec combo will give you the best quality than any other codec out there. oh, and make sure to use mkv container. it's the most flexible of popular container formats.
lastly, if you just want an easy tool, use Sorenson Squeeze. very flexible, easy to use, has gpu acceleration, and gives quite impressive results. only downside is its hella expensive, that is if you're trying to stay legal
frifox said:
with this phone i even forgot the last time i converted/encoded anything... MX Video Player is simply the best and will play anything you throw at it up to 720p. 1080p plays smoothly as well but not always. oh, and multi-subtitles/multi-audio tracks are supported as wel. only issue i found with it is it won't display embedded bitmap "vob" subtitles (other subtitles, both mixed in and external play just fine)
as far as video conversion, i take the geeky approach. AviSynth + x264 + neroAacEnc. with proper settings you will get the best results, ever... seriously. if you're scarred of command line, use the MeGUI or Handbrake frontends. same encoders, different approach.
i've spent many years experimenting with various video encoders/compressors and from my experience i've concluded that regardless of what you're trying to accomplish, h264/aac codec combo will give you the best quality than any other codec out there. oh, and make sure to use mkv container. it's the most flexible of popular container formats.
lastly, if you just want an easy tool, use Sorenson Squeeze. very flexible, easy to use, has gpu acceleration, and gives quite impressive results. only downside is its hella expensive, that is if you're trying to stay legal
Click to expand...
Click to collapse
Very true, our device will typically play most formats stock without a complaint. I mostly set this thread in motion for our fellow xda'ers who were having trouble finding options to overcome a single file size limitation without splitting. Your info was spot on my man.. well said!
Sent from this phone
http://www.mirovideoconverter.com/
That is a very simple, no options (other than picking the phone model) encoder. I don't know off hand that phone in its list has similar resolution with our phone (800x480 I think) but it works without a fuss. It doesn't do batch, only one at a time. I don't know if it's 2 pass or not. My preference is handbrake. If you use something like that, check in the settings that CABAC is off. That is a feature that will make smaller files but it will need more cpu to decode during playback. Off setting has larger file sizes but it's less cpu intensive during playback. I haven't made a comparison between on and off but I don't think off makes the file really huge. If you're doing DVD resolution encodes, dual pass encoding with video bitrate of 2000 is sufficient with no noticeable difference in artifacting from 2500.
Another suggestion is with the video the phone camcorder makes. It's bigger than it needs to be file size wise. Run it through handbrake with default settings, only changing CABAC to off, and perspective (screen) to none. That makes a 1080 2 gig 20 minute video down to about 300mb and I don't see the difference in video quality.
patrick_1 said:
Another free alternative is Freemake Video Converter, it's the VLC Player of file converters with device presets preloaded.
Sent from this phone
Click to expand...
Click to collapse
Thanks for this heads up, but I have a question. I was converting a DVD to test this one out, and it seems to work flawlessly so far, but I did notice if I choose to convert to Android 800x480 with the defaults everywhere else, I wind up with files around 1.25GB. Is there a particular set of settings I can use to shrink that size or a way to take the mp4 files and reduce their size? I'm used to mp4s being ~300 - 500MB, so just wondering if there is a way to set it up I'm not seeing.
I use Hand brake without issue on my epic touch. Just throwing out another program for everyone to try.
darthstewie said:
Thanks for this heads up, but I have a question. I was converting a DVD to test this one out, and it seems to work flawlessly so far, but I did notice if I choose to convert to Android 800x480 with the defaults everywhere else, I wind up with files around 1.25GB. Is there a particular set of settings I can use to shrink that size or a way to take the mp4 files and reduce their size? I'm used to mp4s being ~300 - 500MB, so just wondering if there is a way to set it up I'm not seeing.
Click to expand...
Click to collapse
Welcome! Yeah you can change a few things, the bit rate and format play a lot in the over all file size. Mp4 will compress more as apposed to avi. The ps3 setting is a useful one for that. You can click on each of the presets setting and get an overview of the container/codec/bit rate/frame rate that are being used to give you an idea.
Sent from this phone
Thanks again. I found in the dialog box that allows me to rename the mp4 I can also limit the maximum size of the file. It automagically changes the bitrate that way, and I have much more manageable files now.
darthstewie said:
Thanks again. I found in the dialog box that allows me to rename the mp4 I can also limit the maximum size of the file. It automagically changes the bitrate that way, and I have much more manageable files now.
Click to expand...
Click to collapse
Nice! Glad it's working for you! BTW..."darthstewie" damn I wish I'd thought of that as a username!!
Sent from this phone

Music Synthesizers

So, what kinds of music maker apps do you guys like to use on your epics? I've looked at quite a few of em buy none have really wow'ed me so far. I'm kind of looking for something similar to that one Nintendo DS music synthesizer called Korg DS-10, any good ones out there?
Sent from my SPH-D700 using xda premium
nanoloops is the one i've found that i really enjoy.
another would be plasma keyboard.
Its called plasma sound now
Epic 4g, CM9 Beta, EL30, Shadow
I second Plasma Sound, and I highly recommend CAUSTIC.
Also, check out IVory Tower - it's an isomorphic keyboard (some sort of cross between a piano and guitar layout, but more efficient) that can send MIDI notes over WiFi. It's not really a synthesizer, although it's not too hard to replace its default overdrive guitar sample if you don't have another device to send the MIDI to.
Beware, though, Android has horrible audio latency on nearly every device out there, the Epic included. Plasma Sound, Caustic, and nearly every music creation app I've tried all have an unacceptably long delay between the input and sound generation. Some people like to blame the hardware manufacturers for it, but http://arunraghavan.net/2012/01/pulseaudio-vs-audioflinger-fight leads me to believe it's purely an Android software issue, which only Google can fix. :/
Give G-Stomper a try. It's an Electribe like 11-Track Drum Machine (for Android) with a powerful effect chain (4 processors, 22 effect types). Live Pattern Arranger, Song Mode, Motion Sequencing, Audio import/export, SoundCloud integration, and much more. Available at google market (free demo and full (paid) version).
uloops by pocket band.

Avoiding Android Mixer/48Khz upsampling of 44.1/16 audio

Is anybody aware of a system-wide solution to avoid the upsampling of 44.1KHz / 16-bit music to 48KHz?
With system-wide, I mean a solution that does not rely on certain player apps such as UAPP or Neutron, which we know can do it, but only when playing from inside that app. A solution which works with all (or most) audio sources and apps, modifying the default system behavior of upsampling 44/16 to 48KHz when playing to the Quad DAC.
Personally, I am looking for solutions to work with Tidal offline tracks. Others are looking for solutions to Qobuz, Spotify, Google Play Music or other apps.
Do some of the custom ROMs have fixes for this? Are there policy file or build.prop changes that are proven to fix it?
Googling and searching on XDA finds many references to Android's infamous 48KHz upsampling/re-sampling (SRC) but none that look to be actual, working solutions for our phones. I hope I am wrong and that there is a simple fix which I overlooked.
Background
The LG V series and G series (most models) are appreciated by audiophiles for their excellent ESS Sabre DAC (ES9218P, branded Quad DAC by LG). It can deliver amazing sound quality when paired with good headphones or IEMs (In-Ear-Monitors, earphones). (And no, that doesn't necessarily mean High-Impedance headphones/IEMs, but that's a whole other discussion.)
V30 in particular has gained a rather large following among audiophiles, many of whom congregate on head-fi.org, where you will find a huge V30 thread, a growing V40 thread and a dedicated V30 Music apps, tricks and tips thread.
When it comes to HiRes music (anything higher than 48KHz sample rate and anything 24-bit) most music apps play it correctly: Bit-perfect, without any processing or re-sampling, directly to the DAC -- exactly as audiophiles want it. A few apps are known to downsample HiRes music to Android's default sample rate of 48KHz, but those are the exception.
However 44.1KHz / 16-bit music is always routed through Android's Mixer, which upsamples it to 48Khz. This causes artifacts that are audible to good ears, particularly when played on sensitive IEMs. Since 44/16 includes anything CD quality (whether compressed or uncompressed) that means most music in the world gets molested before it reaches the DAC.
For whatever reason, LGs implementation of the ESS DAC throughout the V and G series have suffered from this inability to play 44/16 music without upsampling. It is the one thing that truly hampers their reputation among audiophiles (arguably even more so than the inability to select between gain modes, which is annoying, but not a deal breaker for most).
This can be verified by inspecting the Output Thread of audio_flinger dumps, showing whether an output stream is played through the DIRECT path (not the MIXER path) and with the offloadable flag (sent straight to the DAC for decoding and rendering). Of course it can also be verified by listening for those artifacts.
The last 1.5 years, audiophile V30 users have relied on UAPP or Neutron as music players because they are able to work around this upsampling. They do so by converting 44/16 format music to 44/24 on the fly, adding zero bits to convert 16-bit to 24-bit. Different from the 48KHz upsampling, this is a harmless conversion which doesn't affect audio quality. (Of course it's also much faster, requiring no interpolation.) And once music is in 44/24 format, it is no problem sending it directly to the DAC, as described above.
We recently confirmed that PowerAmp also is able to do this correctly now (which wasn't always the case). But only if you configure it to convert all music to 44/24, which obviously isn’t desirable for HiRes.
UAPP is my personal favorite, as it also supports streaming services Tidal, Qobuz and Google Play Music, in addition to network services and any PCM or DSD file you can throw at it. All of it pristinely bit-perfect. But it cannot support Tidal or Qobuz offline, which means when playing offline you are limited to HiRes music (only a small part of their catalog) unless you can tolerate the 48KHz upsampling of CD quality tracks in the Tidal/Qobuz apps.
Head-Fi titan @csglinux and I have set out looking for a solution to this, along with other interested head-fi members. csglinux has been testing various policy and build.prop edits (so far no cigar), while I have been digging through the ESS driver source code from the kernel (but I am not set up to actually build the kernel).
More background and discussion can be found in csglinux' V30 Music apps, tricks and tips thread on head-fi. I also recently had a brief (and more technical) discussion with @ctheanh about this over in the XDA V40 forum, starting here. Arguably those posts would be more suited here.
We have several ideas, but it is a steep hill to climb, as none of us are Android developers. But before posting pages of what we have already tried, or dozens of audio_flinger dumps from various setups, we wanted to throw the topic out there for input. Again, maybe there is already a solution we have overlooked.
Any input is much appreciated!
TL;DR
I personally recommend UAPP as the best $8 anybody can spend if they care about sound quality on their V30. This is not about avoiding that. But UAPP doesn't cover all scenarios, in particular offline Tidal and Qobuz.
That's why we're looking for a system-wide fix (mod or custom ROM) that avoids the upsampling.
Reserved (more technical background and evidence to come)
TheDannemand said:
Is anybody aware of a system-wide solution to avoid the upsampling of 44.1KHz / 16-bit music to 48KHz?
With system-wide, I mean a solution that does not rely on certain player apps such as UAPP or Neutron, which we know can do it. A solution which works with all (or most) audio sources and apps, changing the default behavior of upsampling 44/16 to 48KHz (when playing to the Quad DAC).
Personally, I am looking for solutions to work with Tidal offline tracks. Others are looking for solutions to Qobuz, Spotify, Google Play Music or other apps.
Do some of the custom ROMs have fixes for this? Are there policy file or build.prop changes that are proven to fix it?
Googling and searching on XDA finds many references to Android's infamous 48KHz upsampling/re-sampling (SRC) but none that look to be actual, working solutions for our phones. I hope I am wrong and that there is a simple fix which I overlooked.
Background
The LG V series and G series (most models) are appreciated by audiophiles for their excellent ESS Sabre DAC (ES9218P, branded Quad DAC by LG). It can deliver amazing sound quality when paired with good headphones or IEMs (In-Ear-Monitors, earphones). (And no, that doesn't necessarily mean High-Impedance headphones/IEMs, but that's a whole other discussion.)
V30 in particular has gained a rather large following among audiophiles, many of whom congregate on head-fi.org, where you will find a huge V30 thread, a growing V40 thread and a dedicated V30 Music apps, tricks and tips thread.
When it comes to HiRes music (anything higher than 48KHz sample rate and anything 24-bit) most music apps play it correctly: Bit-perfect, without any processing or re-sampling, directly to the DAC -- exactly as audiophiles want it. A few apps are known to downsample HiRes music to Android's default sample rate of 48KHz, but those are the exception.
However 44.1KHz / 16-bit music is always routed through Android's Mixer, which upsamples it to 48Khz. This causes artifacts that are audible to good ears, particularly when played on sensitive IEMs. Since 44/16 includes anything CD quality (whether compressed or uncompressed) that means most music in the world gets molested before it reaches the DAC.
For whatever reason, LGs implementation of the ESS DAC throughout the V and G series have suffered from this inability to play 44/16 music without upsampling. It is the one thing that truly hampers their reputation among audiophiles (arguably even more so than the inability to select between gain modes, which is annoying, but not a deal breaker for most).
This can be verified by inspecting the Output Thread of audio_flinger dumps, showing whether an output stream is played through the DIRECT path (not the MIXER path) and with the offloadable flag (sent straight to the DAC for decoding and rendering). Of course it can also be verified by listening for those artifacts.
The last 1.5 years, audiophile V30 users have relied on UAPP or Neutron as music players because they are able to work around this upsampling. They do so by converting 44/16 format music to 44/24 on the fly, adding zero bits to convert 16-bit to 24-bit. Different from the 48KHz upsampling, this is a harmless conversion which doesn't affect audio quality. (Of course it's also much faster, requiring no interpolation.) And once music is in 44/24 format, it is no problem sending it directly to the DAC, as described above.
We recently confirmed that PowerAmp also is able to do this correctly now (which wasn't always the case). But only if you configure it to convert all music to 44/24, which obviously isn’t desirable for HiRes.
UAPP is my personal favorite, as it also supports streaming services Tidal, Qobuz and Google Play Music, in addition to network services and any HiRes PCM or DSD file you can throw at it. All of it pristinely bit-perfect. But it cannot support Tidal or Qobuz offline, which means when playing offline you are limited to HiRes music (only a small part of their catalog) unless you can tolerate the 48KHz upsampling of CD quality tracks in the Tidal/Qobuz apps.
Head-Fi titan @csglinux and I have set out looking for a solution to this, along with other interested head-fi members. csglinux has been testing various policy and build.prop edits (so far no cigar), while I have been digging through the ESS driver source code from the kernel (but I am not set up to actually build the kernel).
More background and discussion can be found in csglinux' V30 Music apps, tricks and tips thread on head-fi. I also recently had a brief (and more technical) discussion with @ctheanh about this over in the XDA V40 forum, starting here. Arguably those posts would be more suited here.
We have several ideas, but it is a steep hill to climb, as none of us are Android developers. But before posting pages of what we have already tried, or dozens of audio_flinger dumps from various setups, we wanted to throw the topic out there for input. Again, maybe there is already a solution we have overlooked.
Any input is much appreciated!
Click to expand...
Click to collapse
Erm i suggest bit perfect mode on USB audio player pro
Mrxyzl said:
Erm i suggest bit perfect mode on USB audio player pro
Click to expand...
Click to collapse
Thank you. Again, I already use that, and have for the last 1.5 years. But UAPP doesn't cover all scenarios, in particular offline Tidal and Qobuz, nor Spotify and other popular streaming services.
That's why I'm asking if anybody knows of a system-wide fix (mod or custom ROM) that avoids the upsampling.
I seem to recall that you did some work into this in a custom ROM, right?
Edit: It's a long opening post, so maybe I should state this briefly:
1) This is about a system-wide fix to avoid the Mixer and upsampling of 44/16 audio when playing through the Quad DAC.
2) This is not about avoiding UAPP or Neutron. I personally recommend UAPP as the best $8 anybody can spend if they care about sound quality on the V30.
So my settings sucks?
TheDannemand said:
snip.
Click to expand...
Click to collapse
Sent from my LG-H932 using XDA Labs
BROKEN1981 said:
So my settings sucks?
Click to expand...
Click to collapse
Well, yes and no
Personally I wouldn't do it. I would set PowerAmp to output at 44.1KHz and 24-bit, which should avoid any re-sampling and just convert to 24-bit. Make sure you disable Dither (somewhere else in those Settings) so that it just adds zero bits in that 16-to-24-bit conversion. That way your 44/16 music should be sent unchanged to the DAC in 44/24 format.
But then you need to change your settings when you play HiRes music in PowerAmp, since otherwise it will be downsampled to 44.1KHz.
That said, as a fixed setting you are much better off letting PowerAmp upsample to 352Khz than letting the Android Mixer upsample to 48Khz. 44-to-352KHz is a harmonic upsampling (8x44=352) so it can be done perfectly, whereas 44-to-48KHz is just ugly. And when playing HiRes 88KHz and 176KHz music, it will be harmonically upsampled to 352Khz as well.
Ideally, PowerAmp would have had a way to only convert 44/16 to 44/24 and pass everything else through untouched. That's what UAPP does when it detects that it's running on a V30.
Another benefit of UAPP is it understands MQA and knows how to set a flag to enable the V30's hardware unfolding and rendering. (Note that you don't have to buy UAPP's optional MQA decoder for this.) With PowerAmp, the MQA will either be lost (if you re-sample or process the stream in any way) or ignored because the flag to enable MQA decoding won't be set.
Disclaimer: I don't use PowerAmp myself, so I cannot say if it it does something other than what those settings imply. I am completely open to corrections if any of my assumptions about it are wrong.
The DAC itself will upsample internally as part of so-called "noise shaping" to minimize the rounding errors that occur when trying to fit a digital sample into an analog sine wave. But we want to leave this process just to the DAC, and not add another step of upsampling (or any other digital modification) before sending music to the DAC. And particularly not an ugly upsampling like 44-to-48KHz, which simply cannot be done in a pretty way.
TheDannemand said:
snip.
Click to expand...
Click to collapse
Thanks for that detailed answer man, I appreciate it!
I tried neutron, hated the UI. I'll try out USB audio pro. Looks like it's a bit updated to MD. It's not as nice looking as PA, but that's ok lol.
Sent from my LG-H932 using XDA Labs
BROKEN1981 said:
Thanks for that detailed answer man, I appreciate it!
I tried neutron, hated the UI. I'll try out USB audio pro. Looks like it's a bit updated to MD. It's not as nice looking as PA, but that's ok lol.
Click to expand...
Click to collapse
I am the same: I tried Neutron and absolutely could not stand that UI. But I know some who love it. And they deserve credit for being first to crack the 48KHz upsampling on V30 (as I understand).
With UAPP I was instantly comfortable with its UI, features, and of course the sound quality -- the latter being as good as it can get, since it plays everything bit perfect and even supports MQA. If it could handle Tidal offline, I wouldn't even need a solution to bypass the Android Mixer, as that is the only big thing missing for me. Again, with others it's Qobuz offline or Spotify or some other music service.
TheDannemand said:
I am the same: I tried Neutron and absolutely could not stand that UI. But I know some who love it. And they deserve credit for being first to crack the 48KHz upsampling on V30 (as I understand).
With UAPP I was instantly comfortable with its UI, features, and of course the sound quality -- the latter being as good as it can get, since it plays everything bit perfect and even supports MQA. If it could handle Tidal offline, I wouldn't even need a solution to bypass the Android Mixer, as that is the only big thing missing for me. Again, with others it's Qobuz offline or Spotify or some other music service.
Click to expand...
Click to collapse
Trying it out, I like it but have a few issues that are getting on my nerves.
1) no cross fade into the new track.
2) It separates my albums for whatever reason. PowerAmp will not do this. My tags are the way I want them. I did my own edits.
Edit, the EM album that's solo is also in the EM album collection. Just chose to list it 2 times.
Sent from my LG-H932 using XDA Labs
BROKEN1981 said:
Trying it out, I like it but have a few issues that are getting on my nerves.
1) no cross fade into the new track.
2) It separates my albums for whatever reason. PowerAmp will not do this. My tags are the way I want them. I did my own edits.
Edit, the EM album that's solo is also in the EM album collection. Just chose to list it 2 times.
Click to expand...
Click to collapse
I apologize for the tardy response. Swamped these days.
1) Ahh. I don't use cross fading myself, but I see what you mean, it's a valid request.
2) My entire music collection is carefully curated as well (manually edited tags) and I've never seen any problems with UAPP handling albums correctly. You could try Clearing the database and Scan again. But you probably already did...
I suggest you write to the Dev about both issues. You can either email [email protected] or post in their support thread on Head-Fi. I've found them very response to user requests and issues.
BTW, also check this recent Head-Fi post by @csglinux: It appears LG really screwed up the Quad DAC in Pie, so it now re-samples even some HiRes files (which all play perfectly on Oreo from most apps). It also sabotages UAPP in the process.
I don't know why LG is so hellbent on messing up music playback, when they spend good money putting a high-end audiophile grade DAC in their phones
TheDannemand said:
I apologize for the tardy response. Swamped these days.
1) Ahh. I don't use cross fading myself, but I see what you mean, it's a valid request.
2) My entire music collection is carefully curated as well (manually edited tags) and I've never seen any problems with UAPP handling albums correctly. You could try Clearing the database and Scan again. But you probably already did...
I suggest you write to the Dev about both issues. You can either email [email protected] or post in their support thread on Head-Fi. I've found them very response to user requests and issues.
BTW, also check this recent Head-Fi post by @csglinux: It appears LG really screwed up the Quad DAC in Pie, so it now re-samples even some HiRes files (which all play perfectly on Oreo from most apps). It also sabotages UAPP in the process.
I don't know why LG is so hellbent on messing up music playback, when they spend good money putting a high-end audiophile grade DAC in their phones
Click to expand...
Click to collapse
I did send an email to the Dev. We tested a few things and then I guess he quickly made a newer version of the app and gave me a download link. It's a beta but he seen what the issue was and fixed it. Total time with emails and download link took about 30 minutes. I never expected the guy to reply so fast that a few minutes would go by with me not seeing his new email.
Awesome support! Just wish the UI would be gesture-based. Having to back out of a current playing album is a pain in the butt. PowerAmp definitely did this correctly.
Sent from my LG-H932 using XDA Labs
I've edited three config files from US998 30b which I attached to this post. With this mod I always get 24bit and 44.1kHz output through Mixer. Now I can't hear the noise, but I'm curious if anyone can so please test it after making a system backup in TWRP. The mod contains the files without any script.
@TheDannemand and everyone who is interested.
I was trying to get direct output, but it's maybe impossible. I tried to have direct output instead of deep_buffer, but only UAPP wanted to use direct and other apps "moved" to primary output. Also the primary output does not tolerate any messing cause it's a p...y. So I'm not able to do what even @csglinux couldn't.
Solutions:
1) It's not possible due to most apps just don't support direct output even if we convert it to 24bit on the fly. Apps can use primary output instead of deep buffer but direct is like an isolated thing lol. I did enough tests with policy files to get bored of it.
2) Maybe I can try replacing or somewhat in mixer_paths_tavil.xml in vendor/etc to get the direct output. (?)
3) We need to do hard modifications in source codes and codec driver. Or just accept this Mixer and use it with some mod. So sad.
DooMLoRD77 said:
I've edited three config files from US998 30b which I attached to this post. With this mod I always get 24bit and 44.1kHz output through Mixer. Now I can't hear the noise, but I'm curious if anyone can so please test it after making a system backup in TWRP. The mod contains the files without any script.
@TheDannemand and everyone who is interested.
I was trying to get direct output, but it's maybe impossible. I tried to have direct output instead of deep_buffer, but only UAPP wanted to use direct and other apps "moved" to primary output. Also the primary output does not tolerate any messing cause it's a p...y. So I'm not able to do what even @csglinux couldn't.
Solutions:
1) It's not possible due to most apps just don't support direct output even if we convert it to 24bit on the fly. Apps can use primary output instead of deep buffer but direct is like an isolated thing lol. I did enough tests with policy files to get bored of it.
2) Maybe I can try replacing or somewhat in mixer_paths_tavil.xml in vendor/etc to get the direct output. (?)
3) We need to do hard modifications in source codes and codec driver. Or just accept this Mixer and use it with some mod. So sad.
Click to expand...
Click to collapse
Huge thanks to you, DoomLoRD77, for your efforts on this. Major props also to TheDanemmand, who has been relentlessly pursuing this little problem with LG's phones.
So, I took your config files, and voila, they work as promised, at least according to audio_flinger:
Output thread 0xeb1034c0, name AudioOut_15, tid 1804, type 0 (MIXER):
I/O handle: 21
Standby: no
Sample rate: 44100 Hz
HAL frame count: 1792
HAL format: 0x6 (AUDIO_FORMAT_PCM_24_BIT_PACKED)
HAL buffer size: 10752 bytes
Channel count: 2
Channel mask: 0x00000003 (front-left, front-right)
Processing format: 0x6 (AUDIO_FORMAT_PCM_24_BIT_PACKED)
That's the good news. The bad news... for reasons I don't completely understand, all the exact same re-sampling artifacts are there, just as audible as before. (I think most of us are using the same test track here - Speak to Me, from The Dark Side Of The Moon.) Either audio_flinger is misreporting, or being fooled, or there's something else going on here that I don't understand.
I'd mentioned to some of the other headfi folks that Amazon's new lossless streaming service doesn't display these digital artifacts (it still doesn't sound quite as good as Tidal to my ears, but the SQ gap is much closer). Amazon re-samples everything on Android to 48 kHz using 32-bit float. I would have thought doing no resampling at all and shifting to 24-bit for the digital volume control would be enough, but apparently not. My best guess is those extra zeros we're packing into those remaining 8 bits aren't actually being used by the digital volume control.
DooMLoRD77 said:
I've edited three config files from US998 30b which I attached to this post. With this mod I always get 24bit and 44.1kHz output through Mixer. Now I can't hear the noise, but I'm curious if anyone can so please test it after making a system backup in TWRP. The mod contains the files without any script.
@TheDannemand and everyone who is interested.
I was trying to get direct output, but it's maybe impossible. I tried to have direct output instead of deep_buffer, but only UAPP wanted to use direct and other apps "moved" to primary output. Also the primary output does not tolerate any messing cause it's a p...y. So I'm not able to do what even @csglinux couldn't.
Solutions:
1) It's not possible due to most apps just don't support direct output even if we convert it to 24bit on the fly. Apps can use primary output instead of deep buffer but direct is like an isolated thing lol. I did enough tests with policy files to get bored of it.
2) Maybe I can try replacing or somewhat in mixer_paths_tavil.xml in vendor/etc to get the direct output. (?)
3) We need to do hard modifications in source codes and codec driver. Or just accept this Mixer and use it with some mod. So sad.
Click to expand...
Click to collapse
Thanks a ton for your efforts here and for sharing these modified files!
Unfortunately I won't be able to test them myself, both because my V30 is still on Oreo (and I have no plans to update it yet) and because I am currently unrooted, waiting for LG to approve a warranty claim (at which they're dragging their feet).
I think with your work and @csglinux' feedback we have established that there is something going on beyond just the re-sampling of the Mixer. The fact your changes eliminated the noise you were hearing, but NOT the artifacts csglinux has reported, would indicate that maybe we have two different problems going on. And so far only playing DIRECT (bypassing the Mixer) solves both problems.
Re your point (3) I did actually spent quite a bit of time studying the source code for the ESS codec driver for the various LG models (es9218p.c and es9218p.h in the kernel source code). Interestingly, 44100 is NOT one of the sample rates listed in there as being supported. The rates and formats listed below are references in the snd_soc_dai_driver structure towards the end of the driver, with which the codec driver declares its capabilities. I've been puzzled how DIRECT play of 24/44 is even possible given this fact. But audio_flinger claims to do it -- and it sounds great when it does.
Code:
#define ES9218_RATES (SNDRV_PCM_RATE_8000 | SNDRV_PCM_RATE_11025 | \
SNDRV_PCM_RATE_16000 | SNDRV_PCM_RATE_22050 | \
SNDRV_PCM_RATE_32000 | SNDRV_PCM_RATE_48000 | \
SNDRV_PCM_RATE_96000 | SNDRV_PCM_RATE_192000 | SNDRV_PCM_RATE_176400 | SNDRV_PCM_RATE_384000 ) //|SNDRV_PCM_RATE_352800 TODO for dop128
#define ES9218_FORMATS (SNDRV_PCM_FMTBIT_S16_LE | SNDRV_PCM_FMTBIT_S16_BE | \
SNDRV_PCM_FMTBIT_S20_3LE | SNDRV_PCM_FMTBIT_S20_3BE | \
SNDRV_PCM_FMTBIT_S24_LE | SNDRV_PCM_FMTBIT_S24_BE | \
SNDRV_PCM_FMTBIT_S32_LE | SNDRV_PCM_FMTBIT_S32_BE)
I am completely swamped with work at the moment, so I have no time at all to play (neither play music NOR tinker with my phone). I promise I will contribute more actively again once I have more time AND once I have a phone I can root.
Once again thanks a lot for your contribution! :good::good::good:
csglinux said:
*
Click to expand...
Click to collapse
You're welcome. Yes, I played the Speak To Me song at the volume level of 10/75 from about 0:14 to 0:40. It can be possible that it's just misreporting, but it's weird that you hear the same artifacts and I hear just very very little noise instead of big. So we hear 2 different thing separately. From my experience it seems that the extra 8 bits are used for volume control. Or 24bit is more accurate for interpolating as you wrote something on head-fi. I will see more results later with GR09.
Also, thank you for the efforts and for this test!
I can mention an app for 16/44.1 lossless it's called D**zl#ad*r (replace "*" with "e" and "#" with "o"). I know it's not great to get files for free but I can play it offline through direct. It's for Android too and there are some funny facts how it can work.
TheDannemand said:
*
Click to expand...
Click to collapse
You're welcome, too. Something is really weird about the Mixer as there is 2 kind of issue, indeed. I will just probably give up this soon for now, but I'm thankful for the support as I could achieve a small improvement.
If it's really a declaration as you said and I looked a bit into it then it's also weird how it can support 44.1 without resampling.
To replace Tidal offline there is an app above but it requires re-downloading everything. I solved it by automation. Life is just short to be always a good boy:silly:
Looks like deep-buffer is used for high latency low power output and this is ok for music. As I'm new I can't post proper link here, but googling "android audio deep buffer" gives answer.
To enable deep-buffer for music we need:
adb shell setprop audio.deep_buffer.media 1
So it looks like without it android is still using 48kHz from primary output and still resamples internally or I'm missing something. I own V30 but I'm not rooted yet so can't test this.
In the meantime I've looked into policy and there's additional MQA policy available. Maybe UAPP is using it to play MQA on LG?
I've also tried to use 16bit direct output from UAPP and there's noise on all recordings when V30 volume is low and I set my amplifier to almost full. This is unrealistic scenario but easily shows 16bit limitation. @DooMLoRD77, @TheDannemand could you check this UAPP setting if it plays through mixer or directly: MQA enabled and 16 bit hi-res driver audio format. Could tou also check if setting mixer into 32bit float mode works? This setting works for UAPP.
Eneen said:
*
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Click to collapse
You are right that mixer is using 48khz upsampling either through deep buffer or primary output or call it whatever. Deep buffer for music is by default. Where did you found that MQA policy?
I can't help you now as my V30's motherboard is dying and it will take some time to replace it, but I can tell you that modifying the mixer to give 32bit output gives nothing just mute sound and lagging youtube playback maybe because of buffer size or idk.
You can have 32bit with direct, of course. Anyway, what recordings are giving noise? Vinyl? 16 bit does not have limitations like that. I guess you hear the noise generated by AVC in the Quad DAC. It has a high SNR but not enough if you amplify it with don't know what at max volume. I just assume that. I appreciate your interest.
DooMLoRD77 said:
You are right that mixer is using 48khz upsampling either through deep buffer or primary output or call it whatever. Deep buffer for music is by default. Where did you found that MQA policy?
I can't help you now as my V30's motherboard is dying and it will take some time to replace it, but I can tell you that modifying the mixer to give 32bit output gives nothing just mute sound and lagging youtube playback maybe because of buffer size or idk.
You can have 32bit with direct, of course. Anyway, what recordings are giving noise? Vinyl? 16 bit does not have limitations like that. I guess you hear the noise generated by AVC in the Quad DAC. It has a high SNR but not enough if you amplify it with don't know what at max volume. I just assume that. I appreciate your interest.
Click to expand...
Click to collapse
Recordings from Tidal app (except MQAa) and when UAPP is set into 16bit mode inside "HiRes driver audio format" give noise. When I change this option to "Auto" then noise is gone. To hear it I just set sound level to 1/70 (lowest possible) and amplify rest on my amp. I'm not sure it's due to digital volume control or something else, but noise is there and I'm still above my NAD C372 noise level (100dB). How to check output path? I can do it myself but haven't found how...
If music is using deep buffer then your solution is very elegant IHMO and should work. Is youtube also using deep_buffer? Is deep_buffer always used or only when phone is sleeping?
MQA policies are inside /vendor/audio_output_policy.conf: direct_pcm_16_mqa and direct_pcm_24_mqa. As I see /etc/audio_policy.conf is depreciated but looks like /vendor/etc/audio_output_policy.conf is used and there are two different audio_policy_configuration.xml files. Is there documentation for android audio available?
Eneen said:
*
Click to expand...
Click to collapse
I think direct does not support 16bit. It can be DVC or just the not really perfect mixer makes noise or what kind of interpolation error. You should have SDK platform tools to check it. Start inside an adb connection in cmd. Command: "adb shell" or "./adb shell" then "dumpsys media.audio_flinger" and it should read much thing about path and so on.
YouTube uses deep_buffer if it's available. It's used when music is played not only when sleeping. Primary is more like for notifications maybe some games. Sorry, what solution? LoL. 24bit modification?
I will check that policies again, thanks.

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