Is there any (good) Guitar Hero (or sort of) for X1?
I don't think, that any guitar hero style game would work properly on the X1, because X1 doen't support multi touch. I tried a sort of guitar hero game and it was hardly playable.
nos2k5 said:
I don't think, that any guitar hero style game would work properly on the X1, because X1 doen't support multi touch. I tried a sort of guitar hero game and it was hardly playable.
Click to expand...
Click to collapse
Ok, thanks for the reply. I keep looking for it
Touch The Music
Beta, but interesting and worth supporting
Arlanthir said:
This is the official development thread for Touch The Music.
All information is going to be posted here.
The project consists of a music game, similar to Guitar Hero and Tap Tap Revenge, for Windows Mobile 6 onwards.
Development Team
Programming
Arlanthir
Graphics
Previously: Jakob Dam (jakobdam)
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Announcements
- Version 0.31 out
- The OPTIONS Menu doesn't work yet.
Latest Version (0.31)
Download
QVGA
VGA
WQVGA
WVGA
Squared QVGA (discontinued)
Squared VGA (discontinued)
How to play
You can tap the fret buttons on the lower part of the screen or you can use LEFT UP RIGHT hardware keys to play.
If you want to quit the level, just press the RED (end call) key. Alternatively, you can click the top right corner (where the framerate counter is located).
Please note that with the hardware buttons you won't be able to net those multitouch points. A singletouch easier mode is planned for future versions.
Changelog
Version 0.31
Debug information added.
DirectShow error checking added.
Version 0.3
Major graphic overhaul
Pause
New scoring method
Vibration Feedback
FIX: Experimental bugfix for when receiving messages and calls, etc. The program should now behave fine when losing focus.
Version 0.2
Multitouch working.
New menu system, with placeholder graphics.
New level (incomplete).
New resolutions.
Version 0.1
The first playable level is released on a simplistic game engine.
The Options Menu doesn't work yet.
Planned features for next version
...
Planned features for FUTURE versions
There is going to be a music editor for PC (at least) so you can create levels. The process won't be automatic, though, because we cannot make a program that guesses where the guitar is in the music by itself. So you are going to place the notes where you feel is right.
Note animations when you tap them.
Options menu.
...
Known Issues
I can't access the Options menu!
It's not working yet!
If the application below the game updates the screen, Touch The Music no longer recognizes touches or keystrokes
To be honest, I don't know why this happens but it will have to be fixed. Starting the game from the programs menu or the manilla programs tab minimizes this, as long as the messaging tab is not visible. (experimental fix in version 0.3)
The game does nothing!
This is a problem with some hidden GAPI calls I may be using... Try this fix: http://forum.xda-developers.com/showthread.php?t=532200
I have no Sound
If possible, change your ROM. If not, try the latest version and tell me all the eventual error messages.
Multitouch isn't working, my device has got no multitouch support!
Multitouch for Touch the Music is entirely software-based. It should work on any phone without hardware multitouch (yeah I know, mixed roles here).
If it doesn't on yours, try the latest version out and send me your log.txt
How can I make my own track levels?
I recommend using a program like audacity to open the mp3 file. Then, check the timing of the notes and write them in a text file as such:
<note type> <time>
Time can be absolute (i.e. 3000 = 3 seconds since beginning of the song) or relative (i.e. +1000 = 1 second since PREVIOUS NOTE). Please put in an absolute note for reference once in a while.
Note types can be:
L - left
M - middle
R - right
< - L + M
> - M + R
v - L + R
So for example, a simple music could be:
# This is a comment
# Intro of simple music
L 2000
R +200
M +300
R +200
< 5000
> +500
# Chorus. Note the absolute timing for reference
R 7000
L +200
R +200
M +300
etc......
Always remember, higher pitch (acute) notes should be on the right. I can't tell you enough to look at the track1.txt in the tracks folder of the game, to understand what I just said.
When you want to test it, convert your mp3 to aac and save it in the tracks folder as well as the txt with the notes script. Rename them both to track1.aac and track1.txt.
Thank you all for your time and especially the users who are contributing with testing, ideas or just kind words, you are all that makes this project possible.
Click to expand...
Click to collapse
Thanks! I'ma try it out.
http://www.microsoft.com/windowsmobile/en-us/totalaccess/software/games/guitarhero3.mspx
Sera_6969 said:
Touch The Music
Beta, but interesting and worth supporting
Multitouch for Touch the Music is entirely software-based. It should work on any phone without hardware multitouch (yeah I know, mixed roles here).
Click to expand...
Click to collapse
The version i tried had no multi touch support on my X1.
orelsi, I'ma try your link right now .
Related
Ever dreamed of playing those good old SNES and Genesis games with your Touch HD ? Your dream comes true !
Let me present to you my new skin:
WVGA-MT-Dredd67 v0.3
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What you need:
- Morphgear 2.4.0.9. you can get it from here : http://www.spicypixel.com/web/page/morphgear/Download.aspx
- Some Morphgear modules (each emulator has to be bought separately)
- Some Roms (google for them, no roms here).
- My skin
Installation:
1) Extract the files in the zip and copy them directly into:
Code:
\Program files\Games\Morphgear\Skin[B]s[/B]
2) In Morphgear's global settings be sure to have:
* uncheked "Disable Full Screen"
* checked "Use Virtual Pad"
3) In Morphgear's SNES (exemple) settings be sure to select:
*Skin: Name: WVGA MT Pad v0.2 by Dredd67
Troubleshooting:
-If the skin doesn't appear is the skin list, removed all others skins that could have been placed there.
-If you start a rom and the Pad doesn't show, be sure to go full screen by pressing the center of the screen.
-I won't do the support specific to Morphgear, I assume you know how to use it or you are able to read the guides on Morphgear's website.
Advises:
This skin provides fake multi-touch support (See the release notes for details). To got it to work you need to press simultaneously two virtual buttons. And you need to be quite precise even if I have tried my best to build this skin as finger-friendly as possible. So for best game experience here is what I suggest:
- Lay down your HD on flat surface (I put it on my pouch on my desktop), the device is easier to manipulate this way.
- Unprecise pressing is OK as long as you don't expect multi-touch.
- For multi-touch to work, you need to position your fingers properly, use your indexes or even better, the tip of your indexes.
- Some games use unusual combinations which are probably not mapped (see release notes). I can't map them because of the calculated multi-touch principle and the space I have to layout the buttons.
- This skin is mainly designed for SNES games. You will have to edit the .txt file to make it work properly with other modules.
- Don't press between the DPAD and the buttons, this is the place where the hidden buttons are. Expect some unexpected moves if pressing there
Release notes:
03.03.2009 : First version.
04.03.2009 : v0.2 : New layout for better multi-touch support.
Buttons that are mapped:
A, B, X, Y, N, S, E, W, NE, NW, SE, SW.
Combinations that are mapped:
A+N, A+E, A+S, A+W, B+N, B+E, B+S, B+W
Advised settings for Morphgear for best performance
Global Settings:
- Driver: Auto
- Frame Rate statistics: Unchecked
- Disable Full screen: Unchecked
- Orientation: North
- Enable Sound: Unchecked
- Use Virtual Pad: Checked
SNES9x Settings:
- Screen Size: Autoscale
- Image smoothing: Unchecked
-Sound: Everything Unchecked
-Frame Skip: 2 (or 3 if the game really needs it)
-Auto Sync: Uncheked
With these settings you should get roughly between 55-60/60 fps
Additional information
You may be interested in reading this thread:
http://forum.xda-developers.com/showthread.php?t=486268
This is where everything started, this skin is just a first result of our investigations. Now the principle should be generalized to any application if some devs want to give us a hand.
Just a mirror for those having trouble downloading:
http://rapidshare.com/files/211370608/Morphgear_Gamepad_fo_Touch_HD.zip
thank
thank its very amazing
unbeliveable this is fab!!
Thanks a lot for this, I tried it and it works fine!
Great job!
Will it be possible to use it when the phone is horizontal one day?
xr2i said:
Thanks a lot for this, I tried it and it works fine!
Great job!
Will it be possible to use it when the phone is horizontal one day?
Click to expand...
Click to collapse
We are working on it, but it will be different application, because Morphgear's limitation doesn't allow this.
Look at the link at the end of the 1st post, this is where we are actually.
At my knowledge, it's very hard to have a vpad in landscape mode with Morphgear, because its hardcoded to pop-up UNDER the game screen, which means a few line of pixels...
idea is simply wonderfull , but still need to be better performed
Ciao! Good Job !
Good job
Wow man! Excelent job!!
Sounds AMAZING! I will test it right away ... THX man
All is good,
just to correct the directory skin with skins to extract your skin files
thx
thanks for this!
tested on sonic 1 and 2 for mastersystem and super mario world for snes and works like a charm!
great work
Dredd67, your´re the one! Thanks for this. The best Skin and (even better) supports "multi-touch"
Hi
Why i only have a small control, how can i change it to bigger size?
thanks.
can you make a VGA version Multi-Touch for the diamond ??
davtheultimate said:
All is good,
just to correct the directory skin with skins to extract your skin files
thx
Click to expand...
Click to collapse
+1 true
mailmaarnaarluc said:
Hi
Why i only have a small control, how can i change it to bigger size?
thanks.
Click to expand...
Click to collapse
Ha ve you selected the right skin in your module's settings ?
Aqrab said:
can you make a VGA version Multi-Touch for the diamond ??
Click to expand...
Click to collapse
I could try, but I think it will be too small to be really usable.
Zepiii said:
+1 true
Click to expand...
Click to collapse
What's the problem with the directory, I'm not sure what you are referring to ?
will download and test it...thank you...
Nice work on the skin, thanks!
I only tested it on the SNES emulator, but I can't get the games to run properly on my HD. I tried changing all the video and audio settings, but it just runs very sluggish. Any ideas?
MrData said:
Nice work on the skin, thanks!
I only tested it on the SNES emulator, but I can't get the games to run properly on my HD. I tried changing all the video and audio settings, but it just runs very sluggish. Any ideas?
Click to expand...
Click to collapse
Try to disable sound, fps stats, and screen smoothing which is a incredible performance drainer.
Note that it will never be as fast as on other devices, due to the lack of proper graphics drivers.
Dredd67 said:
Try to disable sound, fps stats, and screen smoothing which is a incredible performance drainer.
Note that it will never be as fast as on other devices, due to the lack of proper graphics drivers.
Click to expand...
Click to collapse
Tried that already, I guess I can get an ok framerate with no sound, a tiny screensize and no smoothing, but where's the fun in that?
Besides, this guy:
http://www.youtube.com/watch?v=CL2mUeR2KOQ
is clearly running morphgear at perfect framerate?
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Thanks to all betatesters for their help and I apologize for all bugs and inconveniences.
FAQ:
Q: When I start the app I got a error: "mToolbox.exe TypeLoadException". What can I do?
A: Try a softreset, it's known problem when your RAM is quite full.
mToolbox is a multifunctional sensor app. It's like a Swiss knife but without all the hardware functions. mToolbox is using the built-in sensors of your device. So in this version the light sensor and the G-sensor are supported. Maybe I add the support for the stylus sensor in a further release.
You'll have:
water level
light sensor
ruler
angle meter and
shock sensor
It's very important that you report me every error (maybe with screenshot). That's the only way to make the app bug-free. Report here or send me an email to: error ( a ) dev.etechniker.com
Overview - Features, ToDo and System requirements
Changelog
Screenshots
Download
Suggestion are welcome on every time.
If you like this app, I would be very happy if you donate me a coffee or two.
If you want you can "follow me" and the progress on twitter.
Looks awesome, I would like to see this toolbox available in all ROMS as a standard.
I already PM'ed you about beta testing it for you.
I have an Omnia (WQVGA). G-sensor apps work by having the htc gsensor api dlls.
How about adding a g-sensor pedometer function?
Also what happened to mFlash? It was a usefull tool (too bad the standby/hibernate function and the power button of the phone would turn off the flash led... it needed a button to turn of screen). I think it would be a nice addition to the toolbox.
Merlot check your mail, I've sent you the testing results.
frmariam said:
I have an Omnia (WQVGA). G-sensor apps work by having the htc gsensor api dlls.
How about adding a g-sensor pedometer function?
Also what happened to mFlash? It was a usefull tool (too bad the standby/hibernate function and the power button of the phone would turn off the flash led... it needed a button to turn of screen). I think it would be a nice addition to the toolbox.
Click to expand...
Click to collapse
Yes you're welcome to try the beta version. Look at the first post where I added the download link to the beta vesion.
What exactly do you mean with pedometer? Do you mean a step counter?
Sorry that I can't continue with mFlash but without a device with flashlight it's not possible.
Looks interesting... will stay in touch...
I'm going to download this and try it out. I have the HTC Fuze (aka Touch Pro)
The buttons are quite large for the VGA device right now and some of the buttons have a hard time actually working. Meaning it takes a while for me to actually get into the tool I want.
I know I was supposed to e-mail you, but thought this might be easier.
I am working on the screenshots.
I have a Blackstone, EVO IIIt cooked ROM (wm 6.1, Manila 2.0, NetCf 3.5, localized IT). I cannot even start the app:
Code:
mToolbox.exe
TypeLoadException
Same error with version 1.3
xtremekilla09 said:
The buttons are quite large for the VGA device right now and some of the buttons have a hard time actually working. Meaning it takes a while for me to actually get into the tool I want.
I know I was supposed to e-mail you, but thought this might be easier.
I am working on the screenshots.
Click to expand...
Click to collapse
Same Problem here (diamond VGA). Buttons must be pressed hard and often before i get any reaction. Also text, for example in thre ruler app, is cut off on the right side, or overlapping. Also the program is running VERY slow (don't know if that's because of my rom) Exit Button does not work for me, i think (killed the program by taskmanager after waiting 30 seconds).
I'd love to help you beta testing, but at the moment the app is not really usable on my device.
idea..
Flashlight app
nice app, works great here on HTC Touch HD.
Thanks for your hard work!
I get error when starting program
mToolbox.exe
TypeLoadException
Touch HD - stock rom
looks awesome
I've made some changes and uploaded version 0.2.1 beta. Please use the download link in the first post and try the new version.
*some changes in the resolution calculation
*fixed some bugs
nhvoltagenh said:
idea..
Flashlight app
Click to expand...
Click to collapse
Flashlight. I fully agree. Would be nice and sometimes useful.
Some things I have noticed,
In the shock section, it will freeze sometimes when logging is on (tested on AT&T Topaz rom, but on my custom rom it works ok so far.)
Also the info section, it would be better to color the x y z letters to show what they are on the graph. and maybe a set of guides as to what the graph should look like when the phone is laying flat up with no movement. That way you can get an idea of the angles as well. and a way to record and view a log (while in the app, i do see a record button, but no intuitive way to read such log)
Also the page animations are slow (switching between menu and the sections of the app.)
Other than that I love this application and plan on cooking it into my roms as soon as it is closer to being finished, if that is okay anyway.
Ok, so I finally got around to posting these screens.
Here is what I have:
My device:- HTC Touch PRO (VGA)
mToolbox version:- 0.2.1 BETA
So here are the screen shots:
- The splash screen has some overlapping.
- The red marking in the third screen, shows the areas that respond to touch. I can only touch that area of the button to activate that tool.
- I didn't include the screen for light sensor because my light sensor is off for now, and I reached the limit for attachments in a post (its 8 attachment per post).
View attachment 207593View attachment 207594View attachment 207595View attachment 207596View attachment 207597View attachment 207601
The water level, 'angle' and shock sensor all worked perfectly. Its just a matter of resizing them. As you can tell Water level is way off the target. The 'angle' needs a bit of tweaking and the shock sensor is ok.
The App is still a bit sluggish when I go to any tool.
Some cool things I did notice were that I can just slide from left to right to get back to the main menu and the arrow in between Back and Exit is really useful to gain more screen space.
Awesome tool, merlot. Hope we can get this working on VGA devices.
I too have Samsung Omnia SGH-i900 running a WM6.5 ROM (build 23007) by Sector. After installing the 0.2.1 beta .cab and tapping the icon in start menu I just can see the initial splash screen and then the app crashes without any explanation.. I have > 40 MB free RAM so that shouldn't be an issue. An suggestion ?
P.S: for those of you interested in mLight, I recommend moving to TorchButton, which currenly has lots more function (ideally to be integrated in mToolbox !)
the website seems to be down atm
edit: its working now
Version Updates:
* v0.8.0 - Fixed chance bug + fixed High Score not recording correctly
* v0.8.5 - Added high score table
I had some issues with the high score saving. I've now added a full high score table. You will see this when you finish a game. My testing is showing it saves between games but please let me know if there are any issues.
Roadmap for next few weeks:
* Main screen where you can choose to play, check the high scores, see an FAQ etc.
* Multiplayer (player 1 up / player 2 up)
* Bigger high score list
* Yahtzee success "animation" (when you get one)
* Yahtzee bonus pop-up and score guide when you get a 2nd, 3rd yahtzee etc
I've been working on an 'arcade' style yahtzee game in Flash and used the Adobe Packager to create a neat cab file for it. You'll also require the flash lite player from Adobe. The links are below.
I've tested this a lot with family and friends on my Touch HD and to be honest I'm addicted to it myself.
If you like it but discover any bugs let me know and I will fix and repost the cab file.
Also planning to add high score table, audio etc.
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Download cab: http://www.yubaba.net/download/yarboo_0.8.5_English (US).cab
Download Flash Lite player: http://download.macromedia.com/pub/labs/distributableplayer/distributableplayer_flashlite_wm6_en.zip
Rules and how to play: http://grail.sourceforge.net/demo/yahtzee/rules.html
thx for this.
nice tool, but can you make this game skinnable
greets
sid
I don't know how to play Yahtzee but I do know it works on VGA screens with a little resizing that does not impact play
Here you go: http://www.fuzemobility.com/yahtzee-timei-mean-yarboo-time/
By the way, just realized I don't know how to exit the game except for just hitting the home key and closing it through task manager...maybe in v .0.0.6 you can add an exit softkey within the game
exit game
Hi, thanks for the feedback
This rules info page is good.. http://grail.sourceforge.net/demo/yahtzee/rules.html
The cab should provide a 'quit' button via flash lite. I will look into a sofy key exit button though.
This is a very sweet game... boy flash sure makes these games look REALLY good.
really nice dude !!!
thanks a lot
Nice game thanks a lot.
Quick question : for me, the Chance roll doesn't work. If I try to add the score to "Chance", I'll get a 0 input. Anyone else ?
yep your are correct.
Will upload updated cab this evening. I think it was down to the late change I made to support the yahtzee bonus system.
Thanks
Richard
uploaded yahtzee devotee
jessiethe3rd said:
This is a very sweet game... boy flash sure makes these games look REALLY good.
Click to expand...
Click to collapse
Oh. I read this as saying, ... makes these games look REALL
lol, they are real, and they even are good.
never mind
PS: I have spend many many many (WAY too many to even count) hours with
a handheld version of yatzee, in the water closet over the years....
Now I have to promise myself to never do that with my PHONE!!!!
Well done bro, thank you for this!
The high score is not working for me Each time I reopen Yarboo, it is reset to 0...
It would also be nice to have a high score list panel
cheers
High Score
Hi
Seems to be working for me however I noticed if you click 'menu' and then 'rewind' on the bottom flash lite menu bar it shows the latest high score
I'll fix this though and repost a cab
cheers
Richard
High score fixed
there was a minor problem on some devices of the high score not showing. I reckon this has been fixed (new cab file uploaded)
Download cab: http://www.yubaba.net/download/yarboo_0.8.0_English (US).cab
thanks a lot dude !!! I will try it ASAP
you should update the first post and the title also ...
dikkyboy said:
there was a minor problem on some devices of the high score not showing. I reckon this has been fixed (new cab file uploaded)
Download cab: http://www.yubaba.net/download/yarboo_0.8.0_English (US).cab
Click to expand...
Click to collapse
so the high score record during the game is fixed but it is reset to "0" when you exit the game
Then, it would be also great to be able to cancel a choice by clicking one more time on it because if you click to fast on one field then you only have your eyes to cry lol
And one last question : how is the "Yahtzee bonus" working ? because I never was able to win this once Even if I make several Yahtzee I always have "0"....
High score
The high score table has now been added. I'm SURE it saves now
I'm checking the yahtzee bonus as well and will repost if there is a problem.
You can only put an extra yahtzee in the right hand list (lower sections). thems the rules.
Thanks a lot for the update dude !!!
But your high scores on the scores are pretty bad... lol
high scores
ha ha... those are testing 'high scores'. Should have posted them with false numbers
* "Yahtzee/Yarboo" Bonus clarification *
If you get a second "yarboo" and there is a space free on the right hand side then you can put it in any box and it will score the same AND you'll get an extra 100 points.
For example if you score 5 X 5's and there is a space free in the high straight you can put it in that box. You will score 40 points and get 100 poits extra as a yahtzee/yarboo bonus.
Cheers
Richard
Multi player (PC?)
I would love this as a multiplayer modus, via internet. Thus having my friend in France playing the game on her PC, whilest I'm playing it in Holland on my mobile.
I haven't come accross a good internet-multiplayer Yathzee (Kniffel) version for the PC, so it might be a bit too much to ask to have one that can do Windows as well as Windows Mobile.
multiplayer
Well in theory there should be no difference between mobile and desktop versions.
* You login into a server via the application (username/password)
* Type in your friends username to see if they are online
* See there score and selections.
The tricky stuff is setting up all the back-end server php code, SQL databases etc.
It would be a neat project though.. watch this space?
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Major update, new version contains simple physics!
HG-Engine v0.4
Note: Project is in very early development stage, stay tuned for updates ;-)
This version contains preview hologram environment with object creation and movement. Simple physics and transparency implemented.
How to draw cube:
- Push the position where you want to start and by holding stylus on display move wherever you want
- Okay, now you have a square, push stylus to display and move on x-axis to define back side
- Final stage, repeat step 2 for define front side
How to move cube:
- In this version you can move only with last created cube
- Simply select Move Tool in Features menu and slide or click to destination
How to draw prism:
- Simply click 4 points clockwise on your display
How to draw pyramid:
- Nearly same as creating cube, just try it
Only WVGA resolution is fully tested on Touch Pro 2, pls give me report, how it works on other devices, thanks!
Have a fun!
First game based on this engine >> HG-Proton, more games comming soon!
Project webpage
(C) www.ShaWn.cz
CHANGELOG
v0.4:
- New objects: Prism and pyramid
- Implemented basic physics (only cubes for now)
- Basic transparency using stencil buffer
v0.3.1:
- Move function added
- Improved textures
v0.3 (private build)
- Draw custom cube
- Some source code optimalizations
v0.2 (initial public release)
- Dynamic light can be turned OFF/ON
______________________________________________________________________________
FAQ:
Q: libgles.dll error
A: Download it from here:
Q: GSensorSDK.dll error
A: Only HTC devices are supported for now. If you have HTC and anyway getting this error, check that you have that dll in the same directory as HG-Engine-exe and make sure, your device has G-Sensor
Works perfectly on Touch HD. It's a little wobbly though, or maybe it's just my accelerometer being too sensitive. But you're definitely heading the right direction, this has a lot of potential. You might wanna do a teeter kind of game with this engine. Keep it up!
Works like a charm on my htc fuze, exelent job mate, hopefully this will be an awesome open GL engine for our devices.
Thanx for support, I've uploaded fresh v0.3.1 with very exclusive stuff, just try it ;-)
So, I'm gonna sleep, it's 1 AM here... eNjoy!
Pretty sweet. Apps have only begun utilizing the G-Sensor for stuff like this. I noticed that movement was a little rough, like you had to tip your phone a bunch for the blocks to move a bit. Perhaps you could make the blocks a little more responsive to tilt.
Really neat stuff.
Yes, there's a little problem with G-Sensor, sensitivity could be increased, but it's make G-Sensor departure more visible and movement is not too smooth... I will write some stabilization algorithm to future versions ;-)
HG-Engine.exe
MissingMethodException
File or assembly name 'GSensorSKD,
Version=1.0.3554.38726
Culture=neutral, PublicKeyToken=null', or
one of its dependencies, was not found
HELP
Im using the verizon touch pro 2 wm 6.5
I have .net framework
I GOT IT WORKING NVM BUT you should change the sensitivity to higher
You have to put included GSensorSDK.dll into the same directory as exe ;-)
PLEASE bring this to QWVGA!
My omnia is dying for something like this
working on VGA diamond
Please help me.
"An unexpected error has occured in
HG-Engine.exe.
Cant find Pinvoke DLL 'HTCSensorSDK'"
Do I need to download speliomaniac's HTCSensorSDK.dll?
I'm using an Omnia i910 with wm6.5 flashed to it.
I've pasted HTCEmu.zip package into the game's file.
Now it says 'Cant fine PInvoke Dll 'libgles_cm.dll'.
valkryomnia said:
I've pasted HTCEmu.zip package into the game's file.
Now it says 'Cant fine PInvoke Dll 'libgles_cm.dll'.
Click to expand...
Click to collapse
Same error am running HTC Prophet with WM 6.5 thanks
libgles_cm.dll is software driver for OpenGL|ES, I added FAQ into first post ;-)
I'm really suprised, by Diamond compatibility. Could someone post screenshot, how it works on VGA?
Ok. I've just placed the libgles_cm.dll into both the game's folder, and the /Windows/ folder. No change. Still getting the exact same error.
Works perfectly on Touch pro 2 thx
works for me
working on my TP2 verizon stock rom 6.1
Works on Omnia
I have Omnia i900 (sw renderer) + windows 6.5 and it works perfectly.
Any news?
Any news? Just switched to omnia i910... not working either.
Have planned to adapt to TG01 or Omnia sensor ?
SciLor's GSensor Control Preview v2
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
SciLor's GSensor Control is a tool for converting your Gsensor in a Dpad .
Choose from to modes: Analog Emulation or Digital Pad.
Analog Emulation sends the more keystroke the more you tilt your device
Digital Pad just holds the button in the direction you tilt it. If you put your device flat again the button is release.
You will know to be able to press enter by pulling your device up.
Readme:
Code:
SciLor's GSensor Control Preview v2
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ReadMe
You will need .NET CF 3.5 (and a device with a g-sensor of course) - Link at the Bottom
This is a g-sensor d-pad emulator. Just tilt your device for sending up/down/left/right/return.
For sending the return button just pull your device upwards.
-Analog Emulation tries to send the more keystrokes the more you tilt your device
-Digital Pad sends just holds the "button" as long you tilt your device in that direction
You will always have to run the application to make it work. There is not background process (yet).
Beware, Alpha status!
ToDo:
Additional:
Known Bugs:
If you like my hard work PLEASE DONATE! :)
http://www.scilor.com/donate.html
ChangeLog:
Preview v2(2010-03-27)
-Enhancement: Pull your device upwards to press enter.
-Fix: Less CPU ussage to stop lagging.
-Internal: Recoded everything for future use of new features
-----------------------
Preview (2010-03-23)
-Initial Preview Release
---------------LINKS-------------------------
My Website: http://www.scilor.com
SciLor's WiMoBlue Website: http://www.scilor.com/gsensorcontrol.html
Donation: http://www.scilor.com/donate.html
-
DotNET CF 3.5: http://www.scilor.com/gsensorcontrol.html
Download/More Info: http://www.scilor.com/gsensorcontrol.html
WOW need to try this!
sounds verry intresting!
Totally off topic, and please forgive this post But what program is that your using to show open programs in tha top taskbar? i had tha App, SD card corrupted and have no clue...
Again i Apologize
Thanks for any help..
Oh and your app seems cool.. i Will test it
NICE! Congrats! Keep Going!
criminalogic said:
Totally off topic, and please forgive this post But what program is that your using to show open programs in tha top taskbar? i had tha App, SD card corrupted and have no clue...
Again i Apologize
Thanks for any help..
Oh and your app seems cool.. i Will test it
Click to expand...
Click to collapse
Search for WKTask
Wow, this is quite innovative. Gonna try definitely.
Nice but can I suggest something?
I completely agree, this is what button less devices need. I can't believe there are no proper working versions of tilt scrolling are available. G controller and D pad seem promising but are not really getting far.
As far as I can see you only need two things to get this working great.
1: Device centring so it can be calibrated to a normal holding position for neutral.
2: Maybe a map to a button to pause it - so, for instance, hold the volume button so stop it scrolling once you are where you need to be - or the other way round - press a button to un-pause it and allow scrolling.
If you could get it to emulate finger scrolling - like moving around a webpage or document - that would be awesome.
Good luck - someone's gotta get this working
Nice ideas, I will take them into account Feel free to post future suggestions in my Forums so I can better keep track of them!
tested
I tried this on my Imagio this morning (6.5). Didn't appear to work (I could have been doing something wrong but it seems like a pretty straight forward deal). I tested it on the Total Commander menu and the PHM Registry menu. It did not respond to either of the 2 options.
I tried installing on device memory and storage card. I did several soft resets. I reinstalled. I have zoombar plus installed. that turns your zoombar into a d pad by sending keystrokes- could that cause a conflict with this app?
**EDIT** So I uninstalled both. Reinstalled GSensor. Still not working for me. Looking forward to further development though.
To bad Do you have any GSensor build in? Does other software work that uses this sensor (HDWobble/HD2Wobble)?
GSensor
I do have a G Sensor built in. I have the game Teeter (labyrinth) . Works like a charm.
I will come back to you, if I continue working on it
Brilliant!
I've just installed it on my HD2 (using Duttys HG v0.9 WWE).
The only App I really want to use it in is MS Reader & I can confirm that it works there. However, there are a few enhancements needed before I'd add it to my permanently installed programmes ...
1.) Sensitivity setting ... it's far too sensitive (analogue or digital) ... I'd prefer it if a definite movement was needed, as it is, the slightest adjustment of angle (and none of us are rock steady! ) triggers the app.
2.) The ability to automatically enable or disable depending on which application had the focus (i.e. a whitelist & a blacklist) ... was a bit disconcerting when my home-page suddenly started switching tabs, etc!
3.) Calibration for centering (as suggested by Toggs) ... I definitely don't use my phone perfectly flat, but hold it tilted at all times ...
4.) ?? Mapping of the G-Sensor direction ?? i.e. I'm fine with left-tilt/right-tilt being page forward, page-back. But it would be nice if up-tilt/down-tilt were mappable to something else.
5.) This is 1. & 4. combined ... would it be possible to be selectively sensitive? i.e. set the up-tilt/down-tilt to a low (or zero) sensitivity & the left/right higher?
Thanks for a great addition to my HD2 experience. I'll definitely be donating once it's out of beta!
Thank you for your suggestions. I wil do my best to include that
SciLor
Does nothing here on my Touch HD
What should it do?!
Do I have to start that program to work or is it autostarted after a soft reset?
Should it "simulate" d-pad right button when i do this with my phone?
Doing nothing for me either. I am really looking to try this & spread word about it...Let me know if I can be of any help. I tried both ways but not working..actually nothing happens actually. Using TP2 unbranded with g-sensor enabled.
Nice, gonna try this.
btw. why are you giving me the finger in your readme
pmbellis said:
1.) Sensitivity setting ... it's far too sensitive (analogue or digital) ... I'd prefer it if a definite movement was needed, as it is, the slightest adjustment of angle (and none of us are rock steady! ) triggers the app.
Click to expand...
Click to collapse
Yes, that will be great. For now its to much.
Maybe its nice idea to measure the curent state (position) of the device and use that as 0 position (starting) for G-Sensor every time we starting this software
I will do my best to give you a nice experience. I am currently planning that you can set up a standard behavior and you may also set special behavior for applications. You may choose if the GSensor should be calibrated on the programs startup automaticly, you may pre calibrate it for the application only or use the standard you set.
Mhh I hope I find enough time to make that features soon
SciLor
PS:
What about running it as a process, seperated from the config tool so there is any need of an open window in the background.