Related
Hi all,
I created this thread to collect informations, suggestions and links for who want to start learning developing android applications, whitout being an expert developer.
I like programming (vb6, vb.net ) but I don't know anything about android and linux, and just a little about java... Now I bought an Hero and I met android world... I downladed Eclipse IDE, Android SDK and I starded with dev guide on SDK... I just take a look to helloandorid application... it works! and now? In the xml layout seems easy to add View like buttons or text... but how can I handle to the user actions like the button click? in vb is simple to manage the buttonpressed event...!
If someone knows some simple guides about java, eclipse and android, please let links on this thread!
Thank you!
This one's awesome for learning how to create widgets:
http://nm-blog.sanid.com/wp-content/uploads/2009/07/android_howto-hellowidget.pdf
here are some other resources you could easily find by using google search:
http://www.helloandroid.com/tutorials
http://nexsoftware.net/wp/2009/07/29/tutorial-creating-a-custom-analogclock-widget/
http://www.anddev.org/index.php
Other than that, just start from the simplest Hello World -examples on Google's own Android site.
I'm going to start leurning Android programming
If ill find nice links i will post them here. Is there btw a way to program inside visual studio? Cuz all tutorials on the net are using eclipse.
You'll need to use Eclipse to my knowledge as its all Java based. The other alternatives are the IntelliJ plugin and doing it all from Command line/Text Editor.
Back to the Topic, I'm just trying my hand at a little Android development this week too, the tutorials and manuals at developer.android.com have been great!
Another thing, while I remember, if you've done any sort of .NET/ASP.NET development before you should find it a breeze, apart from the lack of Visual Studio (best IDE that ever was), they're VERY similar compared to some other languages/technologies I've used.
HeY Furios, Im new to android dev also, so if you don't mind, I would like to follow you and share any info I find with you and to whom ever else would like any info...Thanx
SDK 2.1
Hi Guys,
I went onto the SE developer site and got he x10 SDK, but it only gives me the choice for a 1.6 virtual Machine. Is there another place that I have to go to get the SDK for 2.1?
Thanks.
It would be cool to learn how to develop roms as well...or is that much deeper?
Well guy's start here on this thread first >>>http://forum.xda-developers.com/showthread.php?t=667298
Made me think
need minor help!
im actually developing a few games, but im running into some seemingly basic issues, that i seem i cannot get to work. basically a button mash game, single/multi player, well on multi player i cannot for my life get the multi player functions to work, as in in the end the game already knows who the winner is based on an integer score, then it is supposed to use an sqlite database to take the highest scored player such as P1 or P2 and allow them to input there name to be permanently displayed. it cannot seem to differentiate using IF statements, but the feature does work with single player flawlessly, i may link source code if asked, TY
As per title,
Having never writting apps before, I thought I'd have a go at downloading Expression studio (mainly due to it being free for students )
Seems pretty easy to get the hang of and these tutorial videos to follow are pretty handy http://microsoft.com/design/toolbox, it would be nice to maybe have a section of the forum for developing apps in Silverlight
Espescially seeing as deploying apps directly to your phone in Visual Studio seems to be the only way to side load apps at the moment.
This is the right section, as soon as I can make clear that this section is not intended for general chat but actual software development questions
ok so, pulling the silverlight and xna libraries out of the emulator and cooking them into wm6.5.5 i now need a way to test if these libraries are valid.
anyone interested in compiling a simple test for these? it seems the xna game, input and core libraries are there as well as silverlight browser and ui stuff.
very interested to see how valid these libraries are if at all
norgan said:
ok so, pulling the silverlight and xna libraries out of the emulator and cooking them into wm6.5.5 i now need a way to test if these libraries are valid.
anyone interested in compiling a simple test for these? it seems the xna game, input and core libraries are there as well as silverlight browser and ui stuff.
very interested to see how valid these libraries are if at all
Click to expand...
Click to collapse
Ha love this way of thinking, how to get new stuff running on old stuff.
Reminds me of this big community i have heard of.
Sorry dude but I'm very sure this won't work.
First up, the files have dependencies (namely CE7 and other core files must use the CE7 API). You can't get around this without source code.
Secondly, the files from the emulator have ARM headers but use x86 code, as far as I know.
Thanks!!
You can find a whole bunch of silverlight projects to download here http://silverlight.net/community/samples/silverlight-samples/
Noonski said:
Ha love this way of thinking, how to get new stuff running on old stuff.
Reminds me of this big community i have heard of.
Click to expand...
Click to collapse
thinking without restricted boundaries, it may not work and i may be waaay off, but then again....it may just work lol and if not i've lost nothing.
the silverlight causes issues and i am sure there is more to xna than just the framework dll's. will be interesting to try and call functions within them and see what happens either way.
Took a look back for a few pages, and did a couple quick searches. Didn't quite find enough info.
I am wondering the best approach to take when converting a program to be compatible with and run on windows mobile.
I don't currently know any languages so, I would have to start learning from the beginning.
Thanks for any info
from the little I know about programming, the way an application (or games) works on windows is nothing similar to the way a program runs on windows mobile, so you would actually need to start from scratch... There are however some tools to make the job easier with older programs, like Dosbox... but I don't know if it's what you want.
The most amazing think for me is that, out os 61 views on this topic, the only person that bother to answer is NOT a developer (me)
Convert app? Impossible. With source code it is possible, if you adjust UI to fit the screen and get over some limitations and many other things.
Good is .NET on this, because if you install .NET CF on your PC, you can run apps built for winmo directly on your PC. Only issue is when it tries using other than normal libraries from GAC and tries using InterOp. That library would have to be recompiled for win32, rather wince-arm (back to 1st part). The same, the app has to be made that it is compatible with both file paths - remember that WinMo doesn't use C:\Windows but \Windows etc. And .NET CF is highly limited compared to desktop version.
Thanks for the replies.
I'm not looking for a simple way to convert programs as I'm sure it is impossible. I'm expecting to have to pretty much start from ground up.
I've seen some games such as Pocket Diablo(some others here http://www.jamesbeckingham.com.au/Default.aspx) as well as Starcraft that someone here was working on.
But I'm just wondering the best approach to do work like these guys. As there are some games I would like to bring to mobile.
These games work pretty much that people make the engine from scratch, with many hours in disassemblers, hexeditors etc they find out how does the engine load graphics from those huge files etc and they add it to their engine. Usually.
Its possible... but often more work than it is worth
OndraSter said:
These games work pretty much that people make the engine from scratch, with many hours in disassemblers, hexeditors etc they find out how does the engine load graphics from those huge files etc and they add it to their engine. Usually.
Click to expand...
Click to collapse
Exactly. The hours put in to "porting" these apps to windows mobile is often close to the work it would take to make the game from scratch. So if you are not familiar with coding, disassembling code is far outside your scope. However, when finished, these games have more of an original feel, but often work less effective. This is due to the translation of using mouse clicks to touch input. Games such as diablo rely heavily on having two mice buttons to click. A total remake would be less like the original but might compensate for the new control scheme.
Both ways are possible, but they are both also complicated and involve a great deal of work. Not to mention how unhappy blizzard is with people using their artwork, even if the game is absolutely free.
Sorry but, none of you are really being helpful..
I do not expect this to be easy. I am expecting it to be a long process, and telling me something that I already know over and over doesn't help me get started. I've already said that I expect to probably have to rebuild these from ground up..
I know what is ahead of me and want to do this stuff, other wise I wouldn't be asking.
So if anyone knows the process or at least where I could get started. Please let me know. Otherwise I'll just start with Java then C# until I find my own way into doing this.
From personal experience of porting a game ( http://forum.xda-developers.com/showthread.php?t=717274 ), it will take awhile. Here is the process I used when making the game:
1) Collect image resources if any are possible to be used.
2) Research what kind of engines to use. I made the mistake of trying to use the basic image function in C#.net, which was a waste of time. Then I switched to GDI+ and haven't had any problems since.
3) Make a list of things you want to do on the program. From the required things to the extra fancy features. Sounds are extra features.
4) Prototype A LOT. Find what you want to accomplish, break its parts down into basic actions, then prototype of how to do that action.
As a language to start with, I personally recommend C#.net because its easy to use. It doesn't have the speed of C++, but it does have the #region/ #endregion functions which have helped me ENORMOUSLY with writing code. The region code can be minimized. With 2000+ lines of code per class and about 20 classes, minimizing code makes moving around easier.
Check the XDA boards or search online if your lost. If you need more help on porting code or making functions to do specific actions, message me and I'll gladly help.
Hey guys, like the title says, I'm attempting to create an app, but with little success at this point.
What I want to do, didn't sound all that complicated in my head. I want to make an episode guide for a TV show I like. Nothing too fancy, but I do want it to look WP7-authentic.
First off, I don't know or really understanding coding in the slightest. I was hoping to be able to design most of the app through the on-screen WP7 display, which it seems I can do a lot on.
From what I've gathered, here's what I'd like to do:
Use the "Pivots" as the different story arcs or "seasons"
Within each pivot, Episode # and Title
But I'd also like to go one further and have each episode be clickable, which would take the user to a page containing info about the respective episode. Synopsis, International Titles, Airdate, etc.
It's a big project, I just need a little help getting it going.
Thanks!
dbG33K
what you're describing can be done one of two ways.
1. just display images after images
2. input text into the program
from what im gathering, it should be fairly easy for you to do as this is the sort of beginner stuff in most windows phone 7 programming books. id suggest you look into programming because even the slightest pivots and transitions require code.
now if you were on android or webos, thats different. they have full on graphics based programming thats a simple matter of drag and drop and choose function.
Download Expression Blend. You can do pretty much everything without having to write any code. It includes a "Pivot" template which has a pivot all ready for you, then you just add PivotItems using your mouse. Then you can use the Sample Data feature to mock up how your episode data will look.
The only thing you would have to write code for would be to pull the episode information from a datasource. Bind it to your controls and Expression will have the rest done for you.
http://www.microsoft.com/expression/windowsphone/
Sample Data:
http://expression.microsoft.com/en-us/ee426896.aspx
First thing you'll need before you even open Visual Studio or Blend is a data feed.
An rss feed is ideal, And I'm sure theres alot of them out there for TV listings. Without that, theres little you can do (other than screen scraping websites, but people don't look too kindly on that)
If you can find me a Url for the RSS feed you want to use, I'll be more than willing to help you out
xanderkaiber said:
First thing you'll need before you even open Visual Studio or Blend is a data feed.
An rss feed is ideal, And I'm sure theres alot of them out there for TV listings. Without that, theres little you can do (other than screen scraping websites, but people don't look too kindly on that)
If you can find me a Url for the RSS feed you want to use, I'll be more than willing to help you out
Click to expand...
Click to collapse
What he said
I'd be willing to help you out as well. I'm in the process of writing a feed reader to help me make the move WP7 from WPF/Silverlight. The idea I have for the UI is similar to yours and the feed reader (at least in the basic form) will be open source so I've no problem sharing my code...
I appreciate your willingness to help me out, but it's actually a series that has been over for quite a while.
Hey guys, I've gotten much further on my app and have become a little more well-acquainted with coding in the form of using Expression Blend 4. That said, I do have a few questions:
1. After making a few pages, I decided to make a sort of Welcome page for my app. How do I tell it to show that page first instead of "MainPage.xaml"?
2. On that welcome page, I would like to make a button that pulls up the user's E-mail and have it have my e-mail as the recipient.
Thanks a bunch!
This is in the WMAppManifest.xml file within the Properties folder.
for the email look into the email compose task
barryallott said:
This is in the WMAppManifest.xml file within the Properties folder.
for the email look into the email compose task
Click to expand...
Click to collapse
That doesn't really help me too much...
What am I supposed to do in the WMAppManifest.xml?
And where do I find the email compose task, and how do I implement it into the app?
EDIT: Nevermind, I figured out both of those questions. A new question, though: How do I take screen shots of the app? I need at least one to submit it to the marketplace, but I don't know how :/
dbG33K said:
That doesn't really help me too much...
What am I supposed to do in the WMAppManifest.xml?
And where do I find the email compose task, and how do I implement it into the app?
EDIT: Nevermind, I figured out both of those questions. A new question, though: How do I take screen shots of the app? I need at least one to submit it to the marketplace, but I don't know how :/
Click to expand...
Click to collapse
Download this:
http://www.innovativetechguy.com/?p=13
Make sure your emulator is set to 100% size and uncheck the "Show Device" checkbox in the tool. That will give you the necessary 480x800 sized .png
There's a fair lot you can do using the designer panel, but you will definitely need C# code for what happens 'behind the curtains'. Things like pulling the episodes from the internet and such.
I definitely recommend these tutorials:
Windows Phone 7 Development for Absolute Beginners.
It builds up slowly, but definitely gives you the foundation you need to put together basic applications.
Hey guys I found this thread and after reading it I feel I have a lot in common with dbG33K's tasks & questions. I feel I have a lot to offer WP7 apps as I learn more! I started out in January learning and studying as an absolute beginner (even did the 5 day course online). After a lot of studying, I felt confident enough to write my first BIG app.
I'm pretty good at the xaml part and getting real familiar with c# as I go along. Also, I think I have all the pieces I need, just need help putting it all together. I'm using an API for the data source (i have all the dlls and resources in place even all the c# methods for the API).
I have the UI all put together, now working on the c#. I'm just unsure on the binding part. I know my listboxes and other controls should be binded to a method in c#, but what calls that method? When the page loads that listbox, textblock, etc? Also, what kind of coding is generally used inside the {} of the methods that pulls info from the datasource?
As I have learned a lot aver the past couple of months, I find that I've learned it from examples I've found online, but I'm drawing a blank on this one. Any help would be great!
Thanks!
Do any of you can tellme how can I save text from the text box??
Sent from my LG-C900 using XDA Windows Phone 7 App
Hello there to all the souls of the xda forums.
im new to wp7. never used one before like 3 days ago. i like it, great device my surround is. but im not here to tell you about how good it is. we all know its good.
im here to ask if theres any real hacking going on with this thing yet. im looking for at least some kind of command line.
from there i could use tools such as aircrack, nmap, metasploit, SET, etc.
ive had an iphone for about 3 years, booting iOS and Android. i am used to hacking from that, but at the same time i know there a bigger user base for those devices, so theres more devs for it. i just wanted to know if anyone has already started on such a project before i dedicate alot of my time to developing this for you all.
BTW i am not interested in pirating apps, cracking apps
With enough effort, command-line interface *might* be possible - the OS technically supports such things - but the underlying core is Windows CE. Even less so than NT, CE really isn't meant for a CLI; apps are written with the intent of being run on a graphical interface. Also, having no POSIX compatibility and only partial Win32 compatibility, a lot of apps that you're used to from the desktop (or from POSIX-based phone OSs like iOS and Android) aren't going to be available.
That said, if you want to get started in the WP7 hacking space, there's certainly plenty to do. One project that I have on the back burner until I get some more urgent stuff out of the way is a SSH client. There are a number of things that are required here. First of all, we have homebrew Socket support, but the official SDK lacks it so you'd need to use a native Homebrew DLL. Second, there's no official command line interface, so you'd need to write one. The second point is all sorts of fun, since what you're really writing is a terminal emulator.
Other interesting projects include getting a unified cross-platform approach to writing to the filesystem, or even reading from all of it (instead of the relatively small portions currently accessible) or figuring out how to make third-party apps run in the background.
thanks man. I think I'll work on getting a full file browser for the phone. That should happen , i think, before anything else. As far as a terminal emu, it sounds like its going to be more of a chalange for me. Again, I'm used to more Linux and UNIX systems than I am windows. I had to reinstall windows 7 onto a partition just so I could sync the phone with the Zune software Microsoft insisted I use.
So is anyone currently working on the file browser? Has there been any progress with it? If so, who should I contact so I can help?
sea_bass said:
thanks man. I think I'll work on getting a full file browser for the phone. That should happen , i think, before anything else. As far as a terminal emu, it sounds like its going to be more of a chalange for me. Again, I'm used to more Linux and UNIX systems than I am windows. I had to reinstall windows 7 onto a partition just so I could sync the phone with the Zune software Microsoft insisted I use.
So is anyone currently working on the file browser? Has there been any progress with it? If so, who should I contact so I can help?
Click to expand...
Click to collapse
TouchXplorer. Do a bit of searching. A lot of homebrew has already been in the works.
thesecondsfade said:
TouchXplorer. Do a bit of searching. A lot of homebrew has already been in the works.
Click to expand...
Click to collapse
Thanks. Just found that page