[GAME/DEV] New project, begging for help: Anacreon - Windows Mobile Software Development

The very first game I ever owned was the commercial version of a shareware game called Anacreon. It is a strategy game, and it is available here.
The author of the game, George Moromisato, has released a version of the game for Windows, for free. It is available here.
The source code to the DOS version is available, in Pascal. The fancy has recently taken me to port this fantastic game to Windows Mobile, and C# is my personal development tool of choice. I would love to fully port the game, but my Pascal skills are, sadly, dismal.
I am working steadily, if slowly, and I would like to put out this call to all those who are willing to help. While I do *NOT* need testers (not any time soon, anyway), I would take help from anyone who is able to either read Pascal, or write C#. I've set up a Google Code project at http://code.google.com/p/anacreon-wm/, and if you are willing and able to help, I would greatly appreciate it.

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best source for learning to develope applications for windows?

First off I would like to say thank you for the developers on this website that make my phone better than ever. I would love to contribute in the same way but I lack the skills I need.
Long story short, what is the best way to learn development for wm from scratch? Are there online courses I could take? I would love some in depth training on this! Any help is greatly appreciated
Don't expect that you learn all this stuff with the waving of a magic wand, or a site that hands it all out on a plate. It is going to be a long hard slog to get any good at this......
Having said that, download the Microsoft Windows Mobile SDK for the version you want to target. Then have a look in the SAMPLES directory that gets installed with it. It will be in the \Program Files\ directory for the SDK version above. It contains several examples for C++, C#, and VB, and the C++ sampes are also WIN32 , ATL and MFC. They are also superb examples of "how to do it" code. Looking at them, and trying to understand them is a good start. The hard work is still up to you, but it is worth it.
Also try this:-
http://msdn.microsoft.com/en-us/library/ms184401.aspx
Good advice, I found looking at the videos a great help; http://msdn.microsoft.com/en-us/windowsmobile/bb495180.aspx
The only problem is, there is too much info available. For 1 solution there 6 ways to create it..For some applications on this site I asked the developer for some help. Some of them are, when online, really helpfull. Look for open source projects, not to old, and download and debug them.

Artist seeks talented game developer, for RTS, TD or other game.

HI, I am new, this is my first real post so if this is posted in the wrong area sorry.
SO, I was working with a zune developer on an RTS and I had a large amount of art done for it. He got overwhelmed with the project and so I am looking for someone who thinks they can tackle an RTS. I have all gesture commands and ui layed out as well as basic unit properties. I have about a dozen fully animated sprite units and about 6 buildings complete so far.
If you think you are upto the challenge OR have a solid game that you would like some killer art done for let me know. BUT, I want to see it is some app store, I dont want to waste my time with a fizzled project.
If you want to use sprites I have already made thats cool, I would only request a cut when the game goes on an app store.
Very nice sprites, and the game looks good so far. Were you able to keep the source or do you plan on starting from scratch?
all info pertaining to the game can be found here.
I think the game is open source as others have dived into it. I know pathing was a difficult problem and did not have much of a solution. the project was for the zuneHD.
I will move this to SW development since this is an ongoing project, once you have a close to finished, or finished product PM me and I will move it back. IE Beta. .
~~Tito~~
Hey I'm a programmer looking for an artist to work with on various projects. I currently focus on Android development however I do have some experience with XNA / C# before (made a little tilemap engine on it and whatnot). I also just got my Samsung Focus registered on my developer account and have compiled a test sample on it just 2 days ago. I am really excited about Windows Phone 7.
I ALSO plan on making a fully crossplatform RTS at some point for iOS / Android / WP7 and I may be able to get started now. However, I would definitely want to sell it and keep it closed source / proprietary. Making an RTS is a HUGE task however, and will need a lot of planning and thinking ahead.
If you're in USA that's an extra bonus. If you have MSN Messenger that's another bonus. PM me if you're interested in working together on various projects.
There's a current "small" and cross-platform 2d game project I'm working on that I don't want to disclose publicly atm and we can discuss that if you have any interest in that, but I guarantee you I would love to make an RTS in the near future but merely lack an artist and an idea .
In my signature you can see all the devices I own for testing on. I am very inclusive, I love all smartphones.
I also do some music, I can show you some samples if you are interested in going further in regards to this.
Raptor550, I've sent you a PM, could you check please?
P.S. Seems like by default the PM notifications are disabled here.

[REQ] Beginning WP7 Coding - Need some help

I have been coding on WM 6.x and the CE lineup for years. Done it on VB.NET. Now, with the iteration of WP7, I have migrated to the refreshing OS. But, I got the shock of my life when I opened VS2010 WP7 project...
XAML, Binding item, etc. I have never touched them before. Coding for the WM 6 was as easy as Windows Forms. If you get me. I gave up WPF because of the confusing stuff esp XAML. Borrowing a WP7 coding book frm the library didn't help. So now.. If there's any member who's willing to devote a small time to answer some of the coding difficulties (thru PM) as I code along, it will be great. Can't offer you much, though ...
Went through the same thing. I found the documentation on MSDN really useful. Also if you have a look on codeplex there are some samples and apps around that could be useful for you to look over. I would say don't be too scared by XAML its really good once you get used to it.
Also you might want to look at the new mango dev tools as they support developing in vb so you won't have to move to c sharp
arikyeo said:
I have been coding on WM 6.x and the CE lineup for years. Done it on VB.NET. Now, with the iteration of WP7, I have migrated to the refreshing OS. But, I got the shock of my life when I opened VS2010 WP7 project...
XAML, Binding item, etc. I have never touched them before. Coding for the WM 6 was as easy as Windows Forms. If you get me. I gave up WPF because of the confusing stuff esp XAML. Borrowing a WP7 coding book frm the library didn't help. So now.. If there's any member who's willing to devote a small time to answer some of the coding difficulties (thru PM) as I code along, it will be great. Can't offer you much, though ...
Click to expand...
Click to collapse
Same here, although i don't have any programming skills at all.
Any help/advice would be appreciated.
I can understand how going from WinForms to XAML/Silverlight would be a shock.
Strangely, my ASP.NET experience helped me to adapt to XAML - the concept of defining UI declaratively in the markup and having the code in a code-behind file is exactly the same in both.
If you've done any desktop WPF, it's the same concept as well.
In order to adapt from WinForms, think of it this way:
1) the design canvas - works similarly between either WinForms, WPF, Silverlight.
2) the declarative markup - similar in concept to HTML. In WinForms, the auto-generated InitializeComponent () in *.designer.cs is responsible for creating, initializing, and building the UI - in WPF/Silverlight the XAML serves this purpose, but is much easier to modify than the InitializeComponent method (which they tell you you shouldn't be doing).
3) the code behind - In WinForms, you have to open up your WinForms class in the code view, and you can code all the event handlers and whatnot. In WPF/Silverlight, this is in the *.xaml.cs, and is very similar to the WinForms codebehind.
I'd recommend going to create.msdn.com and start going through the tutorials.
Check this site Getting Started with Windows Phone.
http://msdn.microsoft.com/en-us/wp7trainingcourse_wp7gettingstarted_unit
Yes, MSDN, they have a on-line training to get your started, even your first "Hello World" app to try. I figure I will be going this route to get an idea of the tools then go deeper into reading coding just to get the fundamentals down.
It's the only way I could get started...
These videos are helpful
http://channel9.msdn.com/Series/Windows-Phone-7-Development-for-Absolute-Beginners
is there a german version too??
i need German language
styles89 said:
is there a german version too??
i need German language
Click to expand...
Click to collapse
Doesn't look like it, and besides nearly all programming is done in English.
Personally I can't stand using a Norwegian version of Windows, and others can't live without it.

[Project] View GeoLocations with Augmented Reality

hello forum people, well basically it’s like the Tittle says, I am currently developing a application that can save GeoLocations, then view them in augmented reality, it’s a school project and i wanted to see if someone else had developed something similar With "Windows phone 7" I’ve been searching allot of examples and stuff to get the main idea, but still not much luck, there are lots of good Android apps (like the ones I’d like to find) to guide myself in developing this app.
Project description.
-Must save geolocations with a desktop application developed in C# with visual Studio 2010.
-Augmented Reality app developed with Visual Studio (WP7), must display the text in the Geolocation with a short description.
little example.
Save a geolocation of a building, in that building there will be a meeting at 8:00 PM, the augmented reality app must show the building, the distance in Meters and the meeting description.
If someone knows of a similar project, or likes the idea post your comments, this is mainly for help, I am a bit stuck in my developing.
Actually I’ve been just testing different types of augmented reality apps and codes.
What about Nokia City Lens?
I cant try this app yet, because in mexico is not yet released. but could be a good Example, cant view the code thou.. =(
rafa8595 said:
I cant try this app yet, because in mexico is not yet released. but could be a good Example, cant view the code thou.. =(
Click to expand...
Click to collapse
I'm from Mexico, you can "suscribe" to Nokia Beta Labs (betalabs.nokia.com) and you can get the app.
Sorry if you want some code, it is a Nokia closed project.
rafa8595 said:
hello forum people, well basically it’s like the Tittle says, I am currently developing a application that can save GeoLocations, then view them in augmented reality, it’s a school project and i wanted to see if someone else had developed something similar With "Windows phone 7" I’ve been searching allot of examples and stuff to get the main idea, but still not much luck, there are lots of good Android apps (like the ones I’d like to find) to guide myself in developing this app.
Project description.
-Must save geolocations with a desktop application developed in C# with visual Studio 2010.
-Augmented Reality app developed with Visual Studio (WP7), must display the text in the Geolocation with a short description.
little example.
Save a geolocation of a building, in that building there will be a meeting at 8:00 PM, the augmented reality app must show the building, the distance in Meters and the meeting description.
If someone knows of a similar project, or likes the idea post your comments, this is mainly for help, I am a bit stuck in my developing.
Actually I’ve been just testing different types of augmented reality apps and codes.
Click to expand...
Click to collapse
I can refer you to a little app that the company i am working with, ARLab, developed thanks to our SDKs, it's called ARPicBrowser. It's a bit similar to what you're talking about. It's not the same but it could bring you some insight. It is also open source, which is why i thought it would help you out. Here you can access the source code. By the way, if you're interested in augmented reality development you can check out our SDKs. You might find them useful.
Thanks!
Right now im at school, with the school Desktop PCs I can't test the code, but when i arrived home i will check on this, Thank you.
I just glanced the links you posted, is this only available to IOS & Android? no WP7 support?
rafa8595 said:
Right now im at school, with the school Desktop PCs I can't test the code, but when i arrived home i will check on this, Thank you.
I just glanced the links you posted, is this only available to IOS & Android? no WP7 support?
Click to expand...
Click to collapse
Well, this is indeed an android forum XD but in any case, we do not have WP7 support now. It is in our roadmap but we don't have neither a release date nor anything too well planned about it as yet. Sorry
Yelamos said:
Well, this is indeed an android forum XD but in any case, we do not have WP7 support now. It is in our roadmap but we don't have neither a release date nor anything too well planned about it as yet. Sorry
Click to expand...
Click to collapse
too bad i thought it had WP7 support because you posted it here, and here is suposed to be the Wp7 Soft Dev place.
Thanks anyway =).

Please explain what porting is. I'm still confused after countless google searches.

I'm called for a job interview this Monday. They need someone to port some programs children play with on the web to Android. It's educational software that looks accessible to children.
My only experience with porting is working with Unity and going back and forth from PC to my Android phones. My problem is I don't know how porting is done exactly.
Let's say I want to port a Java program to Android. Do I have to create a layer of coding around the original Java source code and make it work with Android? Or is it just modifying the original source code to fit the new platform?
I searched multiple forums and countless google searches. I'm going insane. Please help me!
Thank you! :laugh:
Well I guess it depends. Unless you are using a cross-platform framework (e.g. Xamarin), then it would involve re-writing the code in Java.
If you already have some Java back end code (e.g. some servlet implementation), then I would just create an interface to this module and leave it as it is. No point in rewriting working code in a language that already runs on Android (unless your one of these people who can't help themselves and has to refactor everything to death).
i dont think there is much for u to do, if the games are web based, just build a laucher that links to the games, otherwise look for similar games in android version and install them as a package on all phones.
Sent from my U8150 using xda app-developers app

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