Hi!
After a long time of trying to cook custom roms in greek language I am ready to post a small tutorial on how to translate your Rom to your Language using kitchens with a quick and dirty way .
Attention there is a better way to do so but this is what I Do to make my Greek ROMS
Step 1)
a)Download your language emulator Files from
http://www.microsoft.com/downloads/details.aspx?FamilyID=38c46aa8-1dd7-426f-a913-4f370a65a582&DisplayLang=en#filelist
(b) extract the files in a new folder.
Slumpolo 's suggestion:
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to extract files from the emulation rom follow this direction:
- Download Tadzio's imgfs excelent tools in: http://forum.xda-developers.com/showthread.php?t=298327
- Unzip the tools along with the image in any folder.
- Rename the image to A.BIN (to make the next commands easier to type).
- Open a D.O.S. command window and perform these commands:
Code:
> NBSPLIT -emu A.BIN
(it generates two files: A.BIN.EXTRA and A.BIN.PAYLOAD)
> IMGFSFROMNB A.BIN.PAYLOAD IMGFS.BIN
(it generates the file IMGFS.BIN)
> IMGFSTODUMP IMGFS.BINAnd that's all. Files are dumped in /Dump directory
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Click to expand...
Click to collapse
(c) Rename ALL the 4xx files to 409 (e.g. 0408.mui -> 0.409.mui) Apply this to all files and folders (an eyasier way to do that is to search from windows for all *408* files and then rename them)
Slumpolo's suggestion
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For step 1c) during the translation of italian rom for the mui files that resides in directory I edited also a file (simply with Supered) that has a line that pointed to the 0410 files (ea. italian) and changed this to 409.
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Click to expand...
Click to collapse
Step 2)
Find your BASE ROM.
Step 3)
Download your Kitchen. I prefered Anichillus kitchen due to the fact that supports ROM dumping in an easy way
Step 4)
Dump ROM ( If you use Anichullus Kitchen , follow the manual but Stop BEFORE using Bepe's Package TOOL !
Step 5)
Go to DUMP folder ,(eg C:\core\extract\dump) and paste ALL the language files you have renamed from step 1c . ATTENTION you have to copy and paste ALL files from your language folder AFTER you have renamed them to 409 . REPLACE duplicate files
Step 6)
Continue with kitchen steps . For instance if you were to use Bepe's Package TOOL , go on and build the packages.
Step 7)
Edit Initflashes.dat file . Information on how to do that are in every cooking tutorial. In Intflashes.dat file you will have to translate all the links and directories according to your language files. CAUTION if you make mistakes in translation your WM6 will be crappy and programs may not start
->In order to make a good translation check your original rom, or try the WM6 emulator wth your language files and check the directory names (eg
folder Programs in Greek have to be Προγράμματα)
Step 8)
Save Initflashes.dat in unicode and remove first two bytes with a hex editor
Step 9)
Choose your OEM packages.
For GREEK USERS : If you need a greek software keyboard like the original one I have made an OEM package that allows you to do so
Slumpolo's suggestion
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For step 9) / 10) about keyboard, you must add with a oem package also:
- dictionary in your language
- settings for your language
- t9 dictionary for your language
- for keyboard layout make this registry mod:
Code:
Registry Editor:
HKCU >> ControlPanel >> Keybd
Create a string "Locale" with "0410" vale. Everything without "Where 0410 is your country value.
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Click to expand...
Click to collapse
Step 10)
build your rom according to your kitchen manual
I hope this helps
Good luck with your tries
I have used the same method for the italian version but you must translate also some parts of .hv files and .rgu or you must pay more attention during the translation of initflashfiles.dat because not all links and directories can be translated without .hv and .rgu editing.
My suggestion? Edit only initflashfiles.dat
Some add for your excellent tutorial:
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For step 1b) to extract files from the emulation rom follow this direction:
- Download Tadzio's imgfs excelent tools in: http://forum.xda-developers.com/showthread.php?t=298327
- Unzip the tools along with the image in any folder.
- Rename the image to A.BIN (to make the next commands easier to type).
- Open a D.O.S. command window and perform these commands:
Code:
> NBSPLIT -emu A.BIN
(it generates two files: A.BIN.EXTRA and A.BIN.PAYLOAD)
> IMGFSFROMNB A.BIN.PAYLOAD IMGFS.BIN
(it generates the file IMGFS.BIN)
> IMGFSTODUMP IMGFS.BIN
And that's all. Files are dumped in /Dump directory
----
For step 1c) during the translation of italian rom for the mui files that resides in directory I edited also a file (simply with Supered) that has a line that pointed to the 0410 files (ea. italian) and changed this to 409.
----
For step 9) / 10) about keyboard, you must add with a oem package also:
- dictionary in your language
- settings for your language
- t9 dictionary for your language
- for keyboard layout make this registry mod:
Code:
Registry Editor:
HKCU >> ControlPanel >> Keybd
Create a string "Locale" with "0410" vale. Everything without "
Where 0410 is your country value.
Next days I'll try to release an
Ciao
At last
Very good..now i can direct all people who ask this question here.
Great initiative
Thanks
Slumpolo
Updated
Tna said:
Thanks
slumpolo can you post info about the which parts of hv files you edit?
Click to expand...
Click to collapse
I'll post everything next week. All my files are in office
Ciao
btw. as far as i know only certain wm6 builds can be translated using EMU mui files. i dont remember build no's.
Why is that ? What are the restrictions?
does it work for Universal to ?
thats what i wrote above, as far as i know(consulted with bepe) 17913 build its not supported(latest uni) it must be build ???? i remember there is 4 in build no. cannot fint irc log with that conv. with bepe
Hi and thanks for your tutorial. I try to go a different way and want to port over a hermes mui cab to get german wm6. i have some trouble of getting it done.
- the file explorer draws no softkeybar, so it is not usable. does anyone know what files i need therefore?
- the free space when installing a cab isn't displayed correctly
what have i done?
- i took the cab from asukal and removed hermes specific things
- afterwards i copy the files from the emulator image to get newest versions of the files.
if somebody want to test it - here you go:
http://www.gsm-multifund.de/holg/Making_German_Wizard.cab
i would appreciate every help.
best greetings
holg
answer from midget about builds that can be translated:
Code:
the changes from 17740-5 are not language related so the mui's work for all of them
i tried a newer rom and also got no luck with the file explorer. does anybody know what file is responsible for translating the file explorer?
No i don't... since file explorer is the least used program i didn't really care about it ...
so sorry but i can't help in that ... why don't you leave it as it is ?
i think filesys.exe.0409.mui
I think that he has found the file. The problem is about the softkey .
Try using reshack tool (it can be found in most kitchens) and open the mui file. search for the softkey
But yet I am not sure ...
yeah thanks for the suggestions
i personally like the build in filexplorer, cause it is fast and has softkey control, it's good if you just browse and open a file.
filesys.exe.0407.mui is already inserted in windows directory, so i will test with reshack,but at the moment i am a little busy.
Doubt about Files
Hi people
About the translation... i have one question.
After doing the "IMGFSTODUMP IMGFS.BIN" command, and all files are in the Dump Directory... besides the files with 4xx names, there are also some folders with 4xx names... and inside those folders are some files also with 4xx names.
Do i have to rename the folders and the files inside those folders, or just the files... or just the folders.
And one thing more... for example the folder "bbcbres.dll.0816.mui" inside these folder, one of the files called "imageinfo.txt".. inside this txt there's something written on the first line : " Module name: bbcbres.dll.0816.mui" if i have to change the name of the file inside the folder called "bbcbres.dll.0816.mui".... do i have to change this line also inside the txt ???
Thanks
how about the hardware keyboard? because I am on a German MDA Vario, Wizard of course, since we are using QWERTZ instead of QWERTY?
Will this be fixed automatically as well?
Cheers.
PauloBarreiros said:
Hi people
About the translation... i have one question.
After doing the "IMGFSTODUMP IMGFS.BIN" command, and all files are in the Dump Directory... besides the files with 4xx names, there are also some folders with 4xx names... and inside those folders are some files also with 4xx names.
Do i have to rename the folders and the files inside those folders, or just the files... or just the folders.
And one thing more... for example the folder "bbcbres.dll.0816.mui" inside these folder, one of the files called "imageinfo.txt".. inside this txt there's something written on the first line : " Module name: bbcbres.dll.0816.mui" if i have to change the name of the file inside the folder called "bbcbres.dll.0816.mui".... do i have to change this line also inside the txt ???
Thanks
Click to expand...
Click to collapse
You have to change all the *0816*. There is no need to change the folders al long as you rename the *.816* files that are included in those folders. There is no need to change the imageinfo since your are not going to replace the original one.
After renaming All the files (including the language files inside the folders) then you shoud copy only THESE files to your dumped ROM .
4irm said:
how about the hardware keyboard? because I am on a German MDA Vario, Wizard of course, since we are using QWERTZ instead of QWERTY?
Will this be fixed automatically as well?
Cheers.
Click to expand...
Click to collapse
no ... look for hades language pack to fix that, too
[APP][May21.v0.29b] High Resolution Wallpaper & Slider Editor [all tabs] Cab Creator
This is a small program that will allow you to create high resolution wallpapers for the TouchFlo 3D interface from any image.
Tested on HTC Touch HD, HTC Touch HD 2, HTC Touch Diamond 2, HTC Touch Pro 2, Dutty's Extreme ROMs, Manila v2.0, v2.1, v2.5, HTC Sense
Portrait & Landscape Mode
.NET Framework v3.5 required
.NET Compact Framework v3.5 required for HDWallS
Creating a high resolution wallpaper in 3 steps:
1. Load Image - Press "Load" or drag&drop the image, select crop & resize options or "Auto Crop & Resize"
- optional: Press "Landscape" & repeat step 1
2. Create CAB File - Press "Create CAB", select "Include Landscape / Portrait Wallpapers", press "Convert", then "Create CAB".
3. Copy and install the CAB on your device
- Please select the Profile for your device under "Config". You can press the "Set default" button on the right to make it your default profile.
If you get a white background, select a "... - No Compression" Profile
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
HDWallS - CAB Wallpaper Browser
- Copy cab wallpapers created by HDWall > v0.24b in a folder on your device, e.g. "\Storage Card\Wallpapers CAB". Copy cab files & the thumbnails created by HDWall Cab Creator, e.g. "MyWallpaper.cab" & "MyWallpaper-P.jpg". If no thumbnail is found, a standard icon will be displayed.
- Install HDWallS_v0.24b.cab (from the HDWall folder), start the application from the Start Menu.
- On the first run, select the cab wallpaper folder (can be changed later from "Options").
- Select the wallpaper and press "Set Wallpaper"
- Install only cab files created with HDWall > 0.24b, cab files created with previous versions & "Restart TouchFLO" enabled may freeze during installation.
Slider Icon Editor
1. Press "Slider" in the Main Window
2. Select the icon by using the slider
3. Click the icons on the right or drag & drop .ico or .png icons.
4. Press "Convert" - the selected profile options will be used.
5. Go to "Create CAB", Enter "Slider Icon Set" under "Application Title", check "Include slider icon set" & press "Create cab".
6. Install cab on device.
The fine print:
- Install HDWall on your PC, not on the device
- Install HDWallS on your device, not on the PC
- Select an appropriate name in "Application Title" in the "Create CAB" Window to avoid uninstallation of other cabs with the same name.
- Select "default wallpaper" / "weather wallpaper" in TouchFlo 3D (for some versions)
- There is no need to restart the device after CAB installation, except for applying the taskbar / softkeybar images.
- Disable any "background for all tabs" addons, except for the official Co0kieMonster HQWallpaper patch.
- Disable the default wallpaper for the Home Tab in Manila v2.1 & HTC Sense by removing the data found at HKCU\Software\HTC\Manila\HomeBackgroundPath (don't delete the key, just the valuedata)
- If you get the error "-2147024891" when installing a cab with HDWallS, you can install the cab files manually from File Explorer or try lowering the security policy on your device by changing HKLM\Security\Policies\Polices --> change "0000101a" to "1"
- Change the start menu background in WM 6.5 from Settings - All Settings - Today, or "right click" on an image in File Explorer & select "Set as background".
- If your computer screen has a lower resolution than your phone use the "Zoom out" button on the main window
- On Co0kie's Home Tab v.1.8.5 don't install the wallpaper patch, select "HDWall" in CHT Editor - Miscellaneous - Wallpaper mode, then apply the changes.
ChangeLog:
v0.29b May 21
- New: HTC Sense Landscape support for Co0kieMonster's patch
v0.28b Nov.24
- New: HTC Sense Profiles for Co0kieMonster's Patch
v0.27b Nov.06
- Fix: Landscape Mode in WM 6.5 Profiles
v0.26b Nov.04
- New: HTC Sense (Manila 2.5) Profiles
- New: Rotastrain's Horizon Profile
v0.25b Jul.31
- New: WM 6.5 Profile (beta)
- Skinning of WM 6.5 Taskbar & Softkeybar
- Added Profile for TouchFLO v2.5 BETA
- Slider Editor: Added the very popular Programs Tab
- Removed Folder Browser Component to prevent crashes
v0.24b Jul.24
- TouchFLO Slider Editor
- Selection for standard TouchFLO v2.1 Icon Set
- Import multipage ico & png icons
- Conversion of slider icons based on current profile options
- HDWallS Wallpaper Browser
- Display wallpaper thumbnails
- Silent cab installation
- Select cab folder
- Works with cabs created by HDWall > 0.24b with "Restart TouchFLO" enabled
- Fix: Recompiled SetupDLL v0.2b, fix for freeze during TouchFLO restart
- Improved JPEG Thumbnail Quality
- Increased CompositingQuality
...
How to get HIGH QUALITY wallpaper on your Touch HD! by Rozenthal
CFC - THE Manila/TF3D Image Editor by Chainfire
[Manila Patch] High Quality Wallpaper for Home Tab & Manila Start Menu by Co0kieMonster
Rabbit Slider Icon Set - View attachment Rabbit_Slider_Icon_Set.cab - Icon source here.
DeskToon Slider Icon Set - View attachment DeskToon_Slider_Icon_Set.cab - Icon source here.
to support free software & don't be afraid to say "thank you" in the thread...
Total downloads < v0.25b: 16360
ai nimerit-o!
it works! great! there are times when i really love the noobs!
congrats and kudos to all the ones that opened this road. another ****up of HTC cleared up!
Didn't work for me, but then I'm on Dutty 2.6 and I'm assuming the manila files are different.
I also had trouble getting the app to generate the manila files. I resized a pic, loaded it into the app and clicked create png. Then clicked compress. Although I had several CMD windows open/close and the app stated that it had created the manilas in the same directory as the source image, no manila files were actually created.
What I did to get output files was before clicking create png and compress, I changed the output directory from where the source file was located. Then, when I clicked compress, the CMD window froze open and I had to close it manually. Twice I did this, but the output files appeared in the directory I had specified. Odd, huh?
The file compression can take several minutes so please wait for the command windows to close. I have not done this asynchronously yet, so the main app freezes until the cfc app in the cmd window ends.
I'm having an odd issue with this app. When I click Compress, the CMD windows
comes up and disappears but the 2 manilla file's can't be seen.
Here's what it say's in the app:
Code:
Converting PNG -> QTC... Please wait...
Compressing QTC -> CFC... Please wait...
Padding file... Please wait...
Created C:\Documents and Settings\Dally\My Documents\HTC Touch HD Stuff\Wallpapers\70083a29_manila
Converting PNG -> QTC... Please wait...
Compressing QTC -> CFC... Please wait...
Padding file... Please wait...
Created C:\Documents and Settings\Dally\My Documents\HTC Touch HD Stuff\Wallpapers\77feee1d_manila
Weirdly enough, when I downloaded Rozenthal's example wallpapayer "BlackEarth" from the Tutorial thread, I could see the manilla file's in the .RAR archieve
but couldn't see them whe I extracted the files.
Hope someone can help
do not put yr original jpg file too deep into the directories tree (like hd\highres\test). the program can not handle it.
build a directory close to the root (like c:\test).
Sorry, I forgot to use " for files and folders with spaces... Try v0.2b
a picture worth....
here u have it, before (original jpg file) and after
after posting i realized that the differences are very hard to detect in the attached files. maybe if u'll download them...
anyway, the difference on the HD are striking!
I cant get it to work with the old manila(stock manila) when I copy manila files to windows dir - it doesnt overwrite anything.... -- disabled, reenabled manila- set to default =black screen for bckground..
is it something with background for all tabs( it is installed by default in kwbr latest rom)
Kristaps-K9-Lv said:
I cant get it to work with the old manila(stock manila) when I copy manila files to windows dir - it doesnt overwrite anything.... -- disabled, reenabled manila- set to default =black screen for bckground..
is it something with background for all tabs( it is installed by default in kwbr latest rom)
Click to expand...
Click to collapse
I'm having exactly the same problem. I'm using the an Original ROM and when I
copy over the 2 Manilla file's into the Windows DIR, nothing get's overwritten.
Also v0.2b solved my earlier problem
Thank you
I guess the files in original ROMs have different names.
If you want to find them, you have to copy *_manila files from the windows folder on your device, then use CFC GUI to find the ones that look like the default wallpaper (512 x 512 for the top slice and the bottom slice 512 x 256 which is black)
I can do what your sayin Maranell0, but how do I access the windows folder
of my device using ActiveSync?
It doesn't seem to let me do this.
Edit:
I can see the folder now, had to set show all folders in XP to access it
Now for some odd reason I can't seem to copy the neccessary manila file's to the
windows directory of my device.
Gives me a permission error everytime
I've tried doing this with XP as well but still no luck.
Total Commander isn't helping either.
EDIT:
I managed to copy both manila file's over but the wallpaper is still the stock one.
Here are the manila file's I think I had to replace
1ae0036d_manila - The bottom bit
7def6761_manila - The top bit
Here are the 2 file's in CFG GUI. I may have got the wrong file's but just wanted a confirmation. I couldn't find any other file's that could've
been the stock wallpaper.
Did you disable / enable TouchFLO in Today Settings?
The manila files in your ROM are not CFC compressed, try decompressing the files after creating them, so that you will have "AP" instead of "APC" to the right of each file.
maranell0 said:
Did you disable / enable TouchFLO in Today Settings?
The manila files in your ROM are not CFC compressed, try decompressing the files after creating them, so that you will have "AP" instead of "APC" to the right of each file.
Click to expand...
Click to collapse
Yeh mate I did disable and then enable TouchFLO.
I tried decompressing but all I can still see is the Stock Wallpaper
0.2 corrected my problem, thanks man.
I assume from the additional buttons that have appeared that some additional features are forthcoming? I await with keen interest.
One thing I did note; the resulting image is much darker than the source... intentional?
Major_Sarcasm said:
0.2 corrected my problem, thanks man.
I assume from the additional buttons that have appeared that some additional features are forthcoming? I await with keen interest.
One thing I did note; the resulting image is much darker than the source... intentional?
Click to expand...
Click to collapse
The image is slightly darker, it's the way it's being displayed by Manila.
I'm working on additional features, but I'm still learning c#...
I've tried everything now but just can't get these wallpapers to work
I think I may have got the top part of the manila wallpaper file wrong
but just can't figure out which one it could be.
i cant copy that manila files to the windows directory. it gives me a permission errors... any ideas?
Saaw said:
i cant copy that manila files to the windows directory. it gives me a permission errors... any ideas?
Click to expand...
Click to collapse
those are sys files. use resco explorer.
Are you interested in making or editing a CHT widget? To make a widget for Co0kie Home Tab 2.0.0 is not such a difficult job as you may think, I tell you by experience. I have no previous formation in programs or informatic code but i could make a few widgets(*) and I would like to share this experience with you. This is not so altruistic work, I am expecting a huge amount of widgets made by all of you to install and enjoy in my brand-repaired HD2
Co0kie Master has allready published a guide for making a CHT widget (it is into the widgets kitchen); also Genius_Rat_2665 has made a tutorial for making a cht clock widget, so -the third time lucky- lets bring here all that knowledge and try to make a simple widget step-by-step. Also this could be a good place to share and learn each other some code for widgets. Things like how to make an blinking element, how to change number in text, how to read from the registry, etc.
(*) What is for sure is that no one widget I could ever do without the help of others. Lets start quoting the existing Co0kie's guide:
Here is a guide on how to build your own widget for CHT.
I decided to break this up into 3 parts.
The kitchen section is a brief description of the kitchen structure and batch files.
The guide section will tell you how to build your own widget and make a cab to install it.
The "how it works" section will tell you what's going on in the background - why the system is the way it is.
#####################
*** 1) Kitchen ******
#####################
Just a few words about the kitchen folder structure:
- Workspace - here you'll find all the raw files that are being worked on currently
- Tools - all the needed tools
- deploy - just a little temp dir used by the batch scripts to compile and deploy files directly to your device
- cab - the cab file and setup.dll
- cab\_files_final - all the final compiled files that will need to be inside the cab
The batch files:
These files automate the process of editing manila files.
Connect your device to your PC via ActiveSync to be able to run the batches.
z_init.bat - You need to run this one before starting. You just need to run it one time. It will copy restartmanila.exe to you device.
_Deploy_to_device_in_dev_mode.bat - this batch will:
1) compile the lua files from \workspace\_lua and copy them to the deploy folder
2) copy all files from \workspace\mode9 and other \workspace\ subfolders to the deploy folder
3) use rapicopy.exe to copy everything from the deploy folder to \windows on your device (it's set to overwrite exitsting files)
4) restart manila on your device
_Generate_files_for_cab.bat - this will compile and copy the workspace files but it will not deploy them to your device,
instead it will copy them to \cab\_final_files
it will also rename the base mode9 and lua files to CHTmode9 and CHTlua - more on this in the "how it works" section
[[ It also needs to be modified the files _Generate_files_for_cab.bat & _Deploy_to_device_in_dev_mode.bat to addapt them to your own widget. Click with the right button of the mouse over the files and select edit, then change the name of the widget (PoyTEST.lua & PoyTESTtranslation.lua in the attached example) and the corresponding manila files ]]
[[ Tools folder includes m9editor for the edition of mode9 files, notepad2 for the edition of the Lua files, CFC_GUI for the qtc files (graphics), manilaHASH to obtain the right manila names corresponding to .luac files, and some other .exe files used automatically by the kitchen. ]]
################################
*** 2) Making your widget ******
################################
Guide - how to make CHT addon widgets:
First of all, because you will be developing, you need to turn on CHT's dev mode.
Open the reg key HKCU\Software\HTC\Manila\ and create a DWORD value, call it "CHTI.AddonWidgets.DevMode" and set it to 1.
This will allow you to deploy and test your widget directly from the kitchen.
[[ This is very important as you do not need to create and install the cab for test the widget, just using DevMode the widget will go from \workspace\ directly to your device, so you can make changes and see results easily. ]]
Now proceed to build your widget. I suggest you use the analog clock addon as a base. [[ You can use PoyTEST, its much simplier ]]
There are two rules you simply must follow:
1) For every new widget, its CHTWidgetDev.lua file must change the "widgetName" property. It must something unique.
I suggest a naming system of "CreatorName_WidgetName" - that should ensure that the names are unique - there must not any conflict here!
Modify anything else however you'd like. The rest of the fields in that file don't need to be as unique as the "widgetName" property.
2) The 30182CB6_manila mode9 file must follow a special rule: The "Scene" section must not contain any components. See how it looks like in the example addon.
That's how it must look for all new widgets.
[[ Making a widget is like making a puzzle (but much more funny ), you have to put the right pieces in the right places. There is no a fix rule and there is a lot of trial and error. Where to find the right pieces? Co0kie gave us thousand of decompiled lines of Lua code in CHT_Source. Download it from post#6 of CHT 2.0.0 thread. Also look in every published widget's kitchen in CHT thread, Rat_2665, Dunc0001, ZaxXx, Azarbel, Colossus_r, RoryB, MnCessna ... (Sorry I dont remember all right now!) ]]
Once you've done that you can do ahead and run "_Deploy_to_device_in_dev_mode.bat" - that will compile the files, copy them to your device and restart manila.
Then just go to the edit widget menu in CHT - your widget should be at the bottom of the list - add it and test it.
When you have finished making your widget, you can pack it up into a cab file.
To prepare the files for the cab you have to run "_Generate_files_for_cab.bat".
The final files will be in the \cab\_files_final\ folder.
Making the cab file - this is what an addon cab must have:
1) Every last one of those files from \cab\_files_final\ need to be in the cab and they have to be set to be copied to %windows%.
Do NOT set the install dir to %windows%, set the files to be copied to %windows%.
2) The setup.dll that is in the \cab\ folder also needs to be added to the cab.
3) Last, but extremely important, set the install dir to \CHTAddons\^widgetName^ - where ^widgetName^ should be your unique widget name same as in the lua file.
[[ This is really important. If you are not creating a new widget but just editing the mode9 and/or lua files, please do not modify the installation dir in the cab properties, as it is used in the installation process and modification may cause problems in CHT ]]
If you want to test that cab on your device make sure you disable dev mode first ("CHTI.AddonWidgets.DevMode" to 0), so that the dev mode widget you were working on and the newly installed one do not conflict.
A widget must not be installed in both dev mode and as a cab at the same time!
##########################
*** 3) How it works ******
##########################
CHT addons plug into slots that interface with the core layout manager.
There is maximum number of addon slots (that number is 10 for the dev preview beta, but it will be 20 for the final).
Each widget consists of 4 parts:
1) a mode9 file for the CHT widget interface
2) a lua file for the CHT widget interface
3) any number of extra mode9 or lua files
4) xml file with a manila file list for CHTScheduler
Numbers 1-3 there are directly needed for CHT. Number 4 is needed for CHTScheduler (I'll leave the explanation of that for the CHTS thread - it's not need for now if you just want to try to build your own widget).
Numbers 1 and 2 are the most important and they are directly linked to the slots.
Here is how:
The interface mode9 and lua need to have a specific names depending on which slot they go into.
To make this happen those 2 files are dynamically named on install.
While you are developing your widget you are working with the dev widget slot. There is only one of these so it has one pair of mode9/lua names (30182CB6_manila and 7D241726_manila).
But once you make the addon cab the widget can be installed in any slot (first one found to be free). That's why in the release files, there is a CHTmode9_manila and CHTlua_manila.
Those are the same files that you were developing with (30182CB6_manila and 7D241726_manila) - they will be renamed on the fly once installed - this is where the special setup.dll comes in.
The dll will look for the first free addon slot and install the widget there, i.e. it will rename the files so they correspond to the first slot.
The install dir name that you had to specifically enter is used as the widget install ID and will be stored in HKCU\Software\HTC\Manila\ "CHTI.AddonWidgets.SlotX" (this is needed to uninstall the widget correctly).
The files that are being installed should all go to \windows so you set that directly for the files, and that allows the install dir name cab field to be used for this purpose.
Click to expand...
Click to collapse
If you have reached here I recomend you re-read Co0kie's guide, is short but it contains a lot of information, i would say every word is important!
So now the first trial:
1.- Install the kitchen: Every widget has its own kitchen, I have attached a kitchen for a very simple widget. Just download in your PC and copy all the files & folders in a separate folder (\CHTwidgets\PoyTEST\) same as they are inside the .rar
Now connect your PC and your device via USB and sinchronize. Then run the file z_init.bat - You need to run this one before starting. You just need to run it only one time. It will copy restartmanila.exe to you device.
2.- Put your device in DevMode: Go to HKCU\Software\HTC\Manila\CHTI.AddonWidgets.DevMode and change to DWORD =1 (create if does not exit). Now restart Sense.
3.- Run the file _Deploy_to_device_in_dev_mode.bat. Your device will automatically restart Sense. Then go to Edit Mode - Add new element - Select PoyTEST - done. You should see now the simple widget in your device's screen.
It will continue ....
SENSE CRASHED? NO PANIC
It is normal to crash sense when you are doing some experiments, but it normally get solved just deleting files 30182CB6_manila & 7D241726_manila in \windows folder\ and/or dissabling DevMode in registry HKCU\Software\HTC\Manila\CHTI.AddonWidgets.DevMode = 0
rat_2665 said:
It's a tricky thing. Do you use one of Co0kies widgets? For this I "took it over" at first. I didn't change the structure, only made new names in the manila files. You have to check over and over. A blank space in a name in the mode9 file cost me a day. In the next step you can try to change the behaviour.
What you see is the normal screen for an error (i had it often ). Check if all variables in the lua files are also in the mode9 file. Then in the developer mode you can't see errors in the lua scripts (absent end in functions and so on). For this I used sometimes the m9editor, compiled the scripts and looked for errors.
Click to expand...
Click to collapse
Even we can learn from this crashs:
Co0kie Monster said:
Sense nuke and lua "debugging"
The empty screen after adding your widget will happen if there is an error in your widgets lua code. Alternatively it could be a bug in the mode9 file (but those usually cause sense not to start at all), or maybe you left dev mode on and installed your widget via cab - dev mode uses a special widget slot and it will cause a conflict if a widget is installed both via cab and in dev mode at the same time, so remember to turn off dev mode.
But, anyway I'm guessing the problem would usually be in the lua code. In that case you need to debug it. I've uploaded all the needed tools to "Co0kie's Home Tab\_Development\Lua_debugging_tools". (* inlcuded in the widget kitchen)
Because lua is a script It's not really debugging, it's pretty much just a trace log.
Run attach.bat while your device is connected via active sync and that will collect trace information and display any errors along with the file and line where they occurred.
All the info is collected in debug-attached.txt.
Do whatever causes the bug, then run terminate.bat to stop pdebug (that will also restart manila).
Open up the log and look for **Lua Error******.
Other than that you will also see trace() output there.
The other batch (run.bat) is for debugging from startup. You need to turn off manila (WM Settings->Home-> turn off HTC Sense from the list) and then hit run.bat - it will start manila and log at the same time. That's only needed in case of startup errors.
Click to expand...
Click to collapse
HOW TO SOLVE SOME GRAPHICS ISSUES
santod040 about some graphic issues said:
I am not exactly sure yet why the 16 rule only applies to some roms. I think this may actually be the difference between a CFC and non CFC manila.
Though Im digging into this more still.
I also think of this more as one rom listening to the mode9, no matter what the image claims to be or is.
Where the other needs the image to specifically be what it expects, according to the mode9 and lua.
I also think it's more about "4" and "16"
Here's a few key items from Mode9 and a small bit about each.
Though it may be somewhat irrelevant mostly.
String: UTF-16LE encoded strings (represented as UTF-8 in XML and YAML)
Path: UTF-16LE encoded strings (represented as UTF-8 in XML and YAML)
UInt32: 4 byte unsigned integer
Q16: 4 byte Q16.16 fixed point number
Int32: 4 byte signed integer
Boolean: 4 byte, either 1 or 0
Vector3: 3*4 bytes of Q16 numbers (X,Y,Z)
RectQ16: 4*4 bytes Q16 numbers (X,Y,Width,Height)
RectInt: 4*4 bytes of signed integers (X,Y,Width,Height)
Size: 4*2 bytes of Q16 (Width,Height)
Color: 4*1 bytes (R,G,B,A)
Viewport: either a Vector3 or a RectQ16, depends on size
FrameValue: either a Vector3 or a Q16 number, depends on size
BinaryScript: a binary value, encoded as Base64 in the XML or YAML file
The CFC should not be used as a standard.
Heres why:
Non Cfc and Cfc images, will work on a Cfc rom.
Whereas Cfc images will not work right on a non Cfc rom(any stock rom).
So to be universal, non Cfc is the best approach.
Also consider that manila, and your device have to decompress as they use the images.
So, to offer Cfc as an option is nice, but not the universal offering.
Click to expand...
Click to collapse
santod040 said:
Similar issue again.
The qtc needed to be a more accepted dimension by manila.
I still don't have any concrete answers behind it, other then the info I already posted regarding textures and sizes in manila.
So, I adjusted the mode9 and also the qtc to be standard sizes.
I have made a few that worked.
The first was 256x64, but then was hard to move, lol.
So I edited again and made it 512x64 and reposted just now.
It seems to move just fine.
Now only to move the resize button up some and it would be near perfect.
But since it's almost 3am, that will have to wait.
Click to expand...
Click to collapse
santod040 said:
Something else to think about.
As far as the 16 rule.
I also mentioned 4.
So for example,
64 divided by 16 = 4 (good number)
96 divided by 16 = 6 (bad number)
128 divided by 16= 8 (good number)
Click to expand...
Click to collapse
only 10 widget slot problem solution
mike2nl said:
We, the CHT teams, have found a solution for the 10 slots for widget issue.
After we had changed things we are now in state to use 20 widgets(*) at all (0..19).
It is tested on HD2 and TP2 WM phones, and it's running without any issue until now.
The new file was tested by santod040, MichelDiamond, poyensa and me.
My last test was to use 20 widgets on the HD2 about the performance. And yes it does the work .
How to install the fix:
1. unzip the manila file
2. switch off sense
3. copy the 7c60907d_manila file o the \Windows directory
4. restart your phone
5. switch on sense
6. have fun to install more widgets now (max. of 20)
7. follow the install routine from every widget
Click to expand...
Click to collapse
Last but not least, thank you to all involved team members...
Click to expand...
Click to collapse
You can do your own widget just changing PoyTEST - PoyText1 - PoyGraphic1 for your own names
The best way to make a new widget is start from another widget, in this case we can start from PoyTEST, its a simple widget with 2 variables to display in the home screen of our devices: one graphic file as background and one text field. This 2 fields (or variables) will be created by the mode9 file. We have to give unique names for all the variables so the easiest way is just to change PoyTEST - PoyText1 - PoyGraphic1 - for your own names in every line of the files involved. So open file 30182CB6_manila using m9editor and do the changes. (If you are not familiar with m9editro go here)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The mode9 file 30182CB6_manila use to define also the content of the graphic variables (SetTexture) but we will do it later for this example. Other important thing is the order in mode9 stablish the order of the elements shown in ours screen. It means that we will see PoyText1 over PoyGraphic1 as we like.
Now we have to change the file CHTWidgetDev.lua using Notepad2 and change all the PoyTEST - PoyGraphic1 & PoyText1 for the name previously used in the mode9 file. It not dificult just change PoyTEST -nothing else- in every line where it appears, substitute for the name previously used in mode9 file. YES YOU HAVE TO LEAVE THE SMALL w
Some important things:
Be careful with capital and lower letters. For lua languaje 'PoyTEST' is different than 'poyTEST' so only one letter can make the widget not working.
If the line strat with '--' then the line is dissabled, this is usefull for notes & reminders and also to activate and deactivate lines. If you use Notepad2 the deactivated line will be green coloured.
The files 30182CB6_manila (mode9) & CHTWidgetDev.lua always have to be in any CHTwidget, and they must have always the same structure. In mode9 file 30182CB6_manila we do create the variables and in CHTWidgetDev.lua (renamed as CHTlua_manila in the cab) we connect the widget to the rest of Co0kie Home Tab.
Now we do not need to change anything, may be later when we are more familiar with widgets:
* Lines 3-8 is to register the widget in CHT
* Line 8 is connected to line 82-83-84. We define there how many layouts is going to have the widget (black-white-etc). We leave everything as it is now ...
* Lines 10-48 are to control the size of the widget, in the future you can play there a bit specially in line 42 if you wish your widget bigger, but now we leave it as it is.
* Lines 50-62 are very important. We do nothing there -never- just change the names for our's widget name. Specially line 62 we put there the object (clockface, bakcground, etc) that is going to react when we press it with our finger. In our case it will be PoyGraphic1 (change it for the variable name used in mode9 file 30182CB6_manila).
* Line 64 conect to our widget lua file. As you may know the lua file defines the behaviour of the widget. In this lua file we are going to say what our widget is going to do. Is time to open ManilaHash and find the manila name of our widget's lua file. Dont change the path just the final name, you can use any but by convention better use something like CreatorName_WidgetName.lua
* Lines 82-84 is to add more layouts in our widget. You can see some examples in other widgets and also in CHT_Widgets.lua (CHT source), but dont forget to modify line 8 then!
* Lines 88-104 is defined the animation effect how the widget comes to the screen when swipping between levels. I never touch anything there.
* same for lines 106-116. It was there before me and i never modify anything there (just the widget name)
* Now have a look again to every line, check the spelling, capital letters, etc.
Now you are using manilaHash you can also find the name for any other graphic file you are going to use. e. Dont change the path just the final name
Now we can start to modify the file PoyTEST.lua. Using Notepad2 you have to change PoyTEST for your widget name used in the previous lua file and also modify the name of the variables defined in the mode9 file 30182CB6_manila (PoyText1 & PoyGraphic1) in all the lines where those appears.
In this lua file can be added some properties that use to be set in mode9 file (lines 15-25) I do that for one reason: This file does not change the name in the widget installation process, as the other CHT files (CHTmode9_manila & CHTlua_manila) does. This file will be always 41CBC6DC_manila in \windows\ folder so it is easy to substitute later to correct some bugs, etc.
You can get out of the line 29 (just put -- at the begining of the line it will be green cloured) This is a test I am doing for translate widgets regarding this post. If so you have also to activate the line 28 (delete -- then the line will be black colour) and delete file PoyTESTtranslation.lua in \PoyTEST\workspace\_lua
I cannot say much more for this file. Here comes the problems. How to do things? I am not a coder I have only read and read and read a lot of code in other widgets and CHT_Widgets.lua and other files in CHT source, and try and try and try a lot, and finally ask rat_2665
* Line 33 is a way to set texture for graphic fields in lua files instead of mode9 files
* Lines 38-63 is to define what the widget does when pressed
You can do your own widget just changing PoyTEST - PoyText1 - PoyGraphic1 for your own names
Now is time to check the USB conection, device is sinchronized, then click on _Deploy_to_device_in_dev_mode.bat and see your widget working!
[[be sure the .bat file has been edited correctly by adding your widget name, as explained in post#8]]
Sense crashed ... dont worry. Nobody has got it at the first time!
1. Be sure you are in DevMode
2. Check that all the names are correctly written, specially capital letters- lower letters
3. if you got an error in the black screen after run .bat file, read it slowly. It will help
4. Once you make the corrections you can run again .bat, even with sense crashed.
MAKING THE CAB
Co0kie Monster said:
When you have finished making your widget, you can pack it up into a cab file.
To prepare the files for the cab you have to run "_Generate_files_for_cab.bat".
The final files will be in the \cab\_files_final\ folder.
Making the cab file - this is what an addon cab must have:
1) Every last one of those files from \cab\_files_final\ need to be in the cab and they have to be set to be copied to %windows%.
Do NOT set the install dir to %windows%, set the files to be copied to %windows%.
2) The setup.dll that is in the \cab\ folder also needs to be added to the cab.
3) Last, but extremely important, set the install dir to \CHTAddons\^widgetName^ - where ^widgetName^ should be your unique widget name same as in the lua file.
Click to expand...
Click to collapse
Be sure that you have edited the file _Generate_files_for_cab.bat with your own name widget as explained in post#8. By running this file all the lua files will be recompiled automatically and all the files will go from \workspace\ to \cab\_final_files\ If you have a look to the screenshot you will notice that some files names have changed: we will find there CHTlua_manila & CHTmode9_manila. This 2 files will change the name again when the cab be installed in the device, depending the free slot asigned will take the final manila in \windows\ folder in your device. Isn't magic?
Dont forget to add the magic setup.dll. When you add the files into the cab select windows as location. Then in cabinet properties - Installation directory do create a folder in \root\CHTAddons\NameOfTheWidget with the same name as your widget (line 5 of chtwidgetdev.lua) and mark hard-coded-path. Finally save the cab.
CHTScheduler
If we add a xml file named as CHTWidget_NameOfYourWidget.xml (CHTWidget_PoyTEST.xml in this case) directly in \windows\ folder with just a description of the manila files names used in our widget (see some of them as example) this widget will be used by CHTSheduler for diferents profiles, baselines, etc.
It does not seems dificult, isnt it? it simple but if you substitute the qtc file attached 1F88A376_manila, and change the color property for the text in line 17 of PoyTEST.lua to black (0,0,0,255) .... it could be the begining of an usefull widget
1.- Lets do our own CHTwidget
2.- Using JMLMenuSense
3.- Final touches
4.- A Bit of CHTS
Its good to have a look into CHTWidgetDev.lua from Co0kie's Standalone Analog Clock, with extended comments by Co0kie (in green). You have it into the Co0kie's widgets kitchen. We all started here:
-- File name: 7D241726_manila -- \windows\htc\home\scripts\home\chtwidgetdev.luac
-- ##### CHT Wigdet interface file #####
-- this script is an abstraction layer that sits between a widget and the core CHT Layout Manager
-- the template needs to be filled in the correct way, but once it is, the created widget will be plugged into the layout manager
-- and automatically behave like any other CHT widget - be movable, have access to different layout profiles, correct lockscreen behaviour etc.
-- even if I do say so myself, the system is *very* powerful
-- the comments below should provide a good description of the template
-- the primary and most important comments will be marked plainly with --
-- secondary comments will be marked with --// and they will contain some additionl points of interest, but not critical info
-- on your first read through I suggest you stick to just the primary comments
-- lines marked with --%% are commented out code that could be part of a template, but is not needed for this example in particular
-- if you have any other question, hit me in the social group
-- this first line creates a new template file based on 'WidgetTemplate' (defined originally in CHT_core.lua)
--// it's best to make it a local - it can be a global too, but there's really no need since it will not be accessed directly anywhere
--// except in this file - and one less global means less polution in the global namespace which could be very important going forward
local wStandaloneAnalogClock = WidgetTemplate:new()
-- this next step registers the newly created widget with the core CHT Layout Manager
CHTLayoutManager:RegisterWidget(wStandaloneAnalogClock)
-- some basic information needs to be filed in about the widget
-- 'widgetName' field - try to make this name as unique as possible, because it is used to save/load widget registy information
-- the core widgets have plain names (Clock, Appointments, Tasks...), but give your widget unique names to avoid conflicts
-- the simplest unique naming scheme would be to just add your name before the widget name
wStandaloneAnalogClock.widgetName = "Co0kieStandaloneAnalogClock"
-- this defines the text that will appear in the advanced settings/add a widget menu
--// sadly, I could not find a way to make the localization system distributed for every widget so you can't enter localized "IDS_*" strings here
wStandaloneAnalogClock.settingsString = "Standalone analog clock"
-- this defines the category in which the widget will appear in the advanced settings/add a widget menu
wStandaloneAnalogClock.settingsCategory = "Clock"
-- the maximum layout count (the layouts that are cycled by the previous/next button on the popup menu or in the settings menu combo box)
wStandaloneAnalogClock.layoutCount = 1
-- should the widget snap to the center of a page
-- // but "center" isn't really center - it's more like snap to posX == 0, 480, 960..., if that position X is the center of a page depends on how you made your widget
wStandaloneAnalogClock.snapToCenterX = false
-- here you can define default settings for your widget on a "per layout" basis
-- if defaults for a level are not given, it will use {visible = false, layout = 0, posX = 0, posY = 0, scale = 1, pinned = false}
-- the visible, posX and posY fields speak for themselves
-- the layout field is the layout number (can be between 0 and layoutCount-1)
--// scale is used for storing size info for resizable widgets
--// pinned is used for storing the pinned state of pinnable widgets
--%% wStandaloneAnalogClock.defaults["HomeLevel0"] =
wStandaloneAnalogClock.defaults["HomeLevel1"] = {visible = false, layout = 0, posX = 0, posY = 0, scale = 1, pinned = false}
--%% wStandaloneAnalogClock.defaults["HomeLevel2"] =
--%% wStandaloneAnalogClock.defaults["HomeLevel3"] =
--%% wStandaloneAnalogClock.defaults["HomeLandscape"] =
--%% wStandaloneAnalogClock.defaults["CHTLockscreen"] =
-- now come the widget function definitions
-- 'Initialize' - and extremely important function
-- it's called when the widget it loaded for the first time (on startup or when added from the advanced menu)
wStandaloneAnalogClock.Initialize = function(self)
-- these first few lines should be the same for all addon widgets
local newComponent = Component()
WidgetLayer2D:Attach(newComponent) -- you may modify this to be either WidgetLayer2D or WidgetLayer3D -- more info on this later
if not self.addonWidgetID then -- this is very important, every addon widget must have these line - do not modify them
newComponent:SetComponentClipCharacter("CHTWidgetDevSlot")
else
newComponent:SetComponentClipCharacter("CHTWidgetSlot" .. tostring(self.addonWidgetID))
end
self.positionLayer = newComponent
-- these two need to be filled in but they differ depending on how you named your mode9 fields
self.animationLayer = StandaloneAnalogClockAnimationLayer -- the layer that will be animated (fade in/out or any other more interesting effect that you can define - dee below)
self:AddObject(SACFace) -- defines the touch surface that, when touched, will enable the widget to be moved
-- the rest is completely up to you
require("Home\\Scripts\\Home\\Co0kieAnalogClock2") -- the script file that describes the behaviour
-- make sure that all new names that you add are unique so that there are no conflict with built-in widgets or any other addon widgets
-- suggested naming scheme is: yourname_variablename
-- the unique name requirement goes for all objectc in mode9 files, lua global variables and classes
StandaloneAnalogClock = StandaloneAnalogClockClass(StandaloneAnalogClockGroup, SACFace, SACMinuteHand, SACHourHand, SACSecondHand)
end
wStandaloneAnalogClock.GetPosX = function(self)
return self.posX + 128 * (1 - self.scale)
end
wStandaloneAnalogClock.GetPosY = function(self)
return self.posY - 128 * (1 - self.scale)
end
-- GetHeight and GetWidth provide feedback for layout manager so it can know the exact borders of a widget
wStandaloneAnalogClock.GetHeight = function(self)
return 256 * self.scale -- in this the base width of the analog clock is muliplied by the scale
end
wStandaloneAnalogClock.GetWidth = function(self)
return 256 * self.scale
end
-- resizing system definitions - I suggest you skip this part on your first read
wStandaloneAnalogClock.isResizable = true
wStandaloneAnalogClock.rotatingResizeButton = true
wStandaloneAnalogClock.GetResizeRefX = function(self)
return self.posX + 128
end
wStandaloneAnalogClock.GetResizeRefY = function(self)
return self.posY - 128
end
wStandaloneAnalogClock.GetResizeButtonXDelta = function(self)
return 90
end
wStandaloneAnalogClock.GetResizeButtonYDelta = function(self)
return -90
end
wStandaloneAnalogClock.CheckScaleLimit = function(self, scale)
return (scale >= 0.5 and scale <= 1.3), 0.5, 1.3
end
wStandaloneAnalogClock.GetResizeUnit = function(self)
return 128
end
wStandaloneAnalogClock.ApplyScale = function(self, newScale)
self.scale = newScale
local newRadius = self:GetResizeUnit() * newScale
self.animationLayer.Scale = Vector3Property(Vector3(newScale, newScale, newScale))
end
-- these are the layout control functions
-- this example widget has only one layout available, but these function come in very handy for defining multiple layouts
-- this function is run before any of the defined layout functions
-- this should contain something that should be set commonly for any layout
wStandaloneAnalogClock.CommonPreSetLayout = function(self)
StandaloneAnalogClockAnimationLayer.Center.x = SACFace.Size.width / 2
StandaloneAnalogClockAnimationLayer.Center.y = -SACFace.Size.height / 2
if not self:CheckScaleLimit(self.scale) then
self.scale = 1
end
self:ApplyScale(self.scale)
end
-- one of these functions is run depending on the selected layout
-- the string to be shown in the settings menu combo box is also defined here
wStandaloneAnalogClock.layoutName[0] = "[[IDS_NO_ALT_LAYOUTS]]" -- combo box text
wStandaloneAnalogClock.SetLayout[0] = function()
end
-- additional layouts can be defined here
-- the number of functions must match the layoutCount field defined above
--%%wStandaloneAnalogClock.layoutName[1] = "Second layout"
--%%wStandaloneAnalogClock.SetLayout[1] = function()
--%%end
--%%wStandaloneAnalogClock.layoutName[2] = "Third layout"
--%%wStandaloneAnalogClock.SetLayout[2] = function()
--%%end
--%%wStandaloneAnalogClock.layoutName[3] = "Etc"
--%%wStandaloneAnalogClock.SetLayout[3] = function()
--%%end
-- like CommonPreSetLayout this function is run for any of the layouts
-- but it's run after the layout specific function
--%%wStandaloneAnalogClock.CommonPostSetLayout = function(self)
--%%end
-- animation function, they are run when switching between level or adding/removing a widget
-- the basic thing that needs to be done here is make the widget visible or invisible,
-- but you can play around with the animations and put in some eye candy
--// Interopolate can be used with Opacity, Position, Rotation and Scale and some cool effect combinations can be made
--// post in the social group if you need more info
wStandaloneAnalogClock.AnimateIn = function(self, instant, swipeDown)
if instant then
self.animationLayer.Opacity.value = 100
else
self.animationLayer.Opacity:Interpolate(100, 10, 0, Interpolate_Linear)
end
end
wStandaloneAnalogClock.AnimateOut = function(self, instant, swipeDown)
if instant then
self.animationLayer.Opacity.value = 0
else
self.animationLayer.Opacity:Interpolate(0, 5, 0, Interpolate_Linear)
end
end
-- these two functions define what should be run to connect or disconnect widget press actions
-- the functions are called on transition to the lockscreen, edit mode, but also for some smaller details (like when menus are up)
wStandaloneAnalogClock.ConnectPressHandlers = function(self)
StandaloneAnalogClock:ConnectPressHandlers()
end
wStandaloneAnalogClock.DisconnectPressHandlers = function(self)
StandaloneAnalogClockisconnectPressHandlers()
end
-- these two do much the same as the previous functions, but the serve as exceptions for the lockscreen
-- in this case the analog clock should not have any action on the lockscreen
-- but for example, the music player uses these functions to reconnect the play controls on the lockscreen
--%%wStandaloneAnalogClock.ConnectLockscreenHandlers = function(self)
--%%end
--%%wStandaloneAnalogClock.ConnectLockscreenHandlers = function(self)
--%%end
-- this one is used to clear the the widgets selection status
-- in this example when the clock is pressed it sinks in a bit
-- in certain situations, there might be a need to deselect a widget even if it's still under the finger
-- (for example when a side scroll is started)
-- that's when this function is called
wStandaloneAnalogClock.ClearSelection = function(self)
StandaloneAnalogClock:ClearSelection()
end
Click to expand...
Click to collapse
You can try now making your own Clock-CHTWidget, following rat_2665 tutorial:
This is a little guide for clock widgets:
Read at first the widget development guide by Cokie (it's in the below mentioned kitchen) !!!
Step 1 manila hash names
1. Download the kitchen for the analog clock widget by cookie and make a temp folder in there. Copy the files for your analog clock in this folder (best if you have already a working clock for CHT 1.8.5). Save the pictures out of the qtc manila files as png in this folder (this is only useful for oversight). Rename the whole widget with your widget name.
2. Make a list with new names for your text and image objects with manilaHASH.
- the names should be unique. I use my name and a widget number as prefix, f.e. rat_w001_secondHand
- determine the manila hash name. For this use the line
\windows\htc\home\assets\images\Home\VGA\Your_Name.qtc
Save this list. You need it all the time for oversight.
3. Rename your images in the temp directory with the new manila names (this is only useful for oversight); then rename also your manila image files with these names.
4. Delete all files in the workspace\qtc directory and copy your new manila files into this (but not the old 1E1A6CCD_manila and 1EC5924B_manila)
Step 2 mode9 file.
5. Open the mode9 file in the workspace directory. Go in the library to the StandaloneAnalogclockGroup. There are the image and text objects for the clock.
6. If you have more objects in your old 1E1A6CCD_manila file for your analog clock add these objects in the group.
7. Then substitute
- for all objects the Instance value with your new name (f.e. rat_w001_secondHand),
- for the image objects the Texture path with the (here shortend) string that you used for the manila hash name (f.e. .\Assets\Images\Home\VGA\rat_w001_secondHand.qtc)
- for the text objects the String value to the variable used in the lua file (f.e. rat_w001_weekday). If you want to use AMPM like in the normal clock, don't change this value.
8. Change the name of the StandaloneAnalogClockGroup to a unique name (that is used later in the lua files, f.e. rat_w001_ClockGroup)
9. Change the name of the StandaloneAnalogClockAnimationLayer to a unique name (that is used later in the lua files, f.e. rat_w001_ClockAnimationLayer)
10. Save the file.
Now to the lua files.
Step 3 CHTWidgetDev
Substitute all uses of wAnalogClock2 with a unique name (f.e. w_rat_w001_Clock). You can do this in Notepad2 with the Edit/Replace function.
Then substitute in line 69 StandaloneAnalogClockAnimationLayer with the new unique name you used in the mode9 file for the animation layer (f.e. rat_w001_ClockAnimationLayer).
Do the same in line 74, 135, 136, 191, 195 and 212 for all uses of StandaloneAnalogClock (f.e. rat_w001_Clock)
Replace the string in line 28 with the name of your widget (f.e. "rat_w001_clock").
In the next line insert the string that is shown for the widget in the home layout (f.e. "my analog clock").
For an analog clock you don't need to change the next item (""Clock").
In line 70, 135 and 136 is the image object for touching mentioned. You have to substitute "SACFace" with your image object (at best the greatest, f.e. rat_w001_clockface)
The last part is line 73 and 74. In line 73 you have to substitute "Co0kieAnalogClock2" with the name of your special lua script (f.e. rat_w001_clock).
Line 74 is the bridge to your lua script. Here are the arguments of the ClockClass defined that are used in the StandaloneAnalogClockClass.__init function in your special lua file. Of course the name of the function is later also to be changed.
In the example it is:
rat_w001_Clock = rat_w001_ClockClass(rat_w001_ClockGroup, rat_w001_clockface, rat_w001_minuteHand, rat_w001_hourHand, rat_w001_secondHand)
Step 4 special lua file
For naming use the lua script file name you used in the CHTWidgetDev.lua file (rat_w001_clock)
In the first (commentary) line change the location with the new name instead of Co0kieAnalogClock2 and use the manilaHash app with this string:
\windows\htc\home\scripts\home\your_widget_name.luac
Then substitute also the manila name (f.e. -- File name: 1F2E1A7D_manila --\windows\htc\home\scripts\home\rat_w001_Clock.luac )
Substitute all uses of StandaloneAnalogClock with your name (rat_w001_Clock)
Change all uses of SACShowAMPM to your name (rat_w001_ShowAMPM).
That would be all if you only want to make a normal analog clock widget, but if you want to change more you have to go to the central function for the behaviour. For this you have to look in this two functions (these are the old Co0kie names):
StandaloneAnalogClockClass.UpdateTime = function(self)
StandaloneAnalogClockClass.UpdateSecondHand = function(self)
Here the update interval and the rotation of the hands is defined. In Co0kies clock it is pretty simple. If you want to add more functions here is the place. The names of the standard arguments clockGroup, clockFace, minHand, hourHand and secondHand should be unchanged in the whole file. For every other variable and object use your special unique name.
Of course you can add other functions in their own place. You find examples for this in my clock thread.
Now it is testing, testing, testing.
Step 5 bat.files
In the kitchen there are these two files
_Deploy_to_device_in_dev_mode.bat
_Generate_files_for_cab.bat
for handling in the development process.
Here you have to substitute in both files in the second luatool line 35E966AF_manila ..\Workspace\_lua\Co0kieAnalogClock2.lua
with your new widget name and its manila hash name. (in the example: 4C0089BA_manila ..\Workspace\_lua\rat_w001_Clock.lua)
Step 6 CHTS file
Rename the file in the CHTS with your new widget name (f.e. CHTWidget_rat_w001_Clock.xml).
Open the file with the windows editor.
Take your list with the manila hash names and substitute the objects with your new names and the manila names.
For the third line use your widget name and in the fourth line ("description") the string you used in the CHTWidgetDev.lua for the home layout description.
Click to expand...
Click to collapse
This links always useful ...
TUT: Editing manila!
LuaTool 1.2 - Lua Decompiler, Compiler and Compare
TF3D manila mode9 editor
CFC GUI - THE Manila/TF3D Image Editor
Manila file names
Manila CMD Kitchen Environment
Lua 5.1 Reference Manual
Manila Development for Beginners
Example of use of longpress thanks to RoryB
Modifications of the lua script/functions thanks to rat_2665
and reserved5 (i hope is enough )
Great post...I have been wanting to work on my own widget for CHT. Hope this thread will help me jump start...
So here are a few little things I have gathered over the last few months which I have found useful.
The ManilaHash.txt contains two lines of text for you to cut and paste into Manila Hash which you need to generate the correct manila filenames for your widget scripts and qtc image files. Just open Manila Hash, open the txt, copy and paste the relevant line into MH and alter the last bit to your image/script name. Then click Get Manila and you'll have your unique manila filename. Then highlight the hashed name, right click and copy. If it is the name for your widget script you are generating you then need to use this in the two bat files (Deploy to device in dev mode/Generate files for cab) before you run either bat - right click and Edit and you'll see something like this:
Code:
@echo off
pushd tools
luatool /c -o ..\deploy\7D241726_manila ..\Workspace\_lua\chtwidgetdev.lua
luatool /c -o ..\deploy\3DFA729F_manila ..\Workspace\_lua\dunchexclock.lua
copy ..\Workspace\mode9\*.* ..\deploy >nul
copy ..\Workspace\qtc\*.* ..\deploy >nul
copy ..\Workspace\png\*.* ..\deploy >nul
copy ..\Workspace\locales\*.* ..\deploy >nul
copy ..\Workspace\CHTS\*.* ..\deploy >nul
rapicopy -d -e -s ..\deploy \windows
rapistart restartmanila.exe
del /q /s ..\deploy\*.* >nul
pause
NB - The bat files included in the widget kitchen contain notation by co0kie but the code above shows the actual active parts of the bat.
The line you need to change is this one:
Code:
luatool /c -o ..\deploy\3DFA729F_manila ..\Workspace\_lua\dunchexclock.lua
Change the manila name to the one you just generated for the script (highlight/paste from MH) and change the script name to whatever name you are giving your widget script. BTW confusing as it may seem the hashed name is generated using .luac and the bat refers to it as .lua - this is correct!
Also for reference you should also edit the first line in your widget script to show the correct script name and hashed manila filename. Incidentally you'll notice this line in the script has -- at the start. This basically 'disables' the line so it becomes for reference only. This is handy during testing because you can remove elements from use without actually removing the text from the script, so they are easy to add back in later. If you are using Notepad2 which is in the tools folder (and I strongly recommend you do because it is specifically formatted for editing these scripts) you'll see that lines beginning with -- appear in green so you can easily identify inactive lines.
If you have generated a hashed name for a qtc file then simply copy the name, right click on your qtc file and Rename, highlight current filename and paste.
Widget mode9 Filenames.txt contains the hashed filenames for the mode9 files of each widget depending on which widget slot it is installed into. The mode9 and WidgetDev.lua filenames are generated during install depending on the slot number so you will need these if you are going to edit the mode9 after you have actually installed a widget (not relevant if you are still working on it in dev mode). You can also use this list to locate the mode9 file for any widgets you already have installed but which you may want to take a look at for reference or edit.
LUA Ref v5.1.pdf is a really useful quick reference guide for lua syntax, but before you get in a spin trying to get your head around lua for the first time I would strongly recommend reading this BEGINNERS GUIDE. There are many online references including the main LUA Reference Manual (there's a link to it in the site I've just linked to) but this one gives an easy to follow guide to the basics so read it first!
rat_2665's CHTAddon Dev Mode Switch - adds a new toggle switch in the CHT Toggle Switches list. Works like every other toggle to activate/deactivate Dev Mode rather than having to do it manually with a registry editor. Just toggle on/off and soft reset after each change to enter/leave Dev Mode. I'm sure rat won't mind me posting this here - it's all his work so all credit to him for this one - but it really is a timesaver when you are developing!
One final word of advice/experience - when you are first starting out on developing widgets it can be very VERY frustrating, especially if like me you have absolutely no previous experience of coding. However we are all here to help -that's what this community is all about. If you have a problem just ask. And be prepared for many many Sense crashes and resets! But hey, that's what dev mode is there for - another of co0kies little flashes of genius!
Right, that's just to give you all a hand with some basics! We are now open for business - ASK AWAY
Thanks Poy, Rat, Dunc, and all those involved with CHT and CHT widget dev.
This could prove to be very useful for anyone wanting to jump into making their own widgets and for collaborative efforts as well.
I look forward to seeing where this goes from here.
If I decide to add anything to the great info already posted, I will place it here.
Thanks for your efforts to get this going Poyensa.
Excellent thread, hope to try out the tutorial at some point.
At the moment interested in the toggle switches and how to make them, since it's not covered anywhere.
I've opened up rat_2665's toggle switch cab (hopefully that is ok - it is a good example).
The two key files are:
CHT_switch_DevMode.png
CHTlua_manila
The lua code is as follows:
Code:
Co0kieSwitchLink("DevMode Switch", "\\Windows\\CHT_switch_DevMode.png", _application.Store:GetValueChangedEvent(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode"), function(l_1_0)
if _application.Store:GetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode") == 0 then
_application.Store:SetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode", 1)
else
_application.Store:SetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode", 0)
end
end
, function(l_2_0)
if _application.Store:GetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode") == 0 then
return false
else
return true
end
end
)
From the above you can identify:
The switch title - "DevMode Switch"
The graphic - "\\Windows\\CHT_switch_DevMode.png"
Trigger - _application.Store:GetValueChangedEvent(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode")
Action - function(l_1_0)
Switch position - function(l_2_0)
The setup.dll in the cab, sorts out the install side (as mentioned in the other posts).
Anyone know what lua file is the wifi switch? Or what regkey it monitors? Thanks.
Sorry if this info is written somewhere else, but I've not been able to find it so far.
meltwater said:
Anyone know what lua file is the wifi switch? Or what regkey it monitors? Thanks.
Sorry if this info is written somewhere else, but I've not been able to find it so far.
Click to expand...
Click to collapse
I would like to know that as well.
ai6908 said:
I would like to know that as well.
Click to expand...
Click to collapse
The wifi switch is in the Co0kieLink.lua file
Code:
Co0kieSwitchLink("[[IDS_WIFI_TOGGLE]]", "\\Windows\\CHT_switch_wifi.png", machineStatus.WifiOn.OnValueChanged
,function()
JMLComm("wifi")
end
,function()
return machineStatus.WifiOn.Value
end)
meltwater said:
Anyone know what lua file is the wifi switch? Or what regkey it monitors? Thanks.
Sorry if this info is written somewhere else, but I've not been able to find it so far.
Click to expand...
Click to collapse
ai6908 said:
I would like to know that as well.
Click to expand...
Click to collapse
Download CHT_AddonLinksKitchen.zip in post#6 of CHT2.0 thread. Inside \workspace\_lua\ you will find decompiled 6ADCC943_manila -- \windows\htc\home\scripts\home\chtlinksdev.luac with comments from co0kie
You beat me to it! BTW, Meltwater in the house - we are honoured
Making new links is actually way easier than making new widgets because there are only very small scripts involved and no mode9. You can either make new links to add in to the existing link sets (Miscellaneous, Toggles, etc) which is really straightforward, or you can create entirely new link sets. I have done both, adding new DatePicker and All People links into the Misc group, and making the new Page Switch Link set. Making a new set is also pretty straightforward although you also have to define the class and function, but most importantly each new set of links must have a unique link ID. This ID needs to be chosen and then notified to the CHT dev group in the Widgets discussion. If you don't have access to it then ask here and we'll provide you with one and feed it back to the dev group.
I can't remember what's in the kitchen Poy just linked to so I have attached my three kitchens below, along with a zip containing the CHT_quicklinks and freelinks luas and one of MichelDiamond's scripts for some of the links he added in for CHTS.
Again, any questions you have keep asking. We're waiting to see what amazing new stuff you come up with...
Dunc001 said:
You beat me to it! BTW, Meltwater in the house - we are honoured
Making new links is actually way easier than making new widgets because there are only very small scripts involved and no mode9.
... ...
Again, any questions you have keep asking. We're waiting to see what amazing new stuff you come up with...
Click to expand...
Click to collapse
Thanks guys. I did look at this when it was released, but found it difficult to get started with it.
That was my theory, make a few switches and get used to the plugins. Thought I could make some custom ones for switching on an in-car mode and various other things (switching into development modes for debugging the tabs would be handy too).
Obviously there is potential for using the stuff I've got for an improved RSSWidget and FbWidget but I'm still working out how to create stuff from scratch (but I am getting there).
Would be interesting to make a widget which displays set text items (perhaps a graphic too) from the registry, with callbacks to an app if pressed. That would be enough for a .net program to tie into, this is the basis of the RSSTab. Such a general widget could be used for a lot of things.
By the way, if you want to use some wiki space, feel free to carve out a chunk!
http://forum.xda-developers.com/wiki/index.php?title=WM6_HTC_Sense_Developer_Wiki
Have you got the CHT RSS widget kitchen? I'll upload it if not. If you could make a widget template for an updated rss widget or Facebook/Twitter widget to look/function in a similar way to the Android sense widgets that would be fantastic. Scrollable, with channel icon/Facebook pic beside each item, and also showing update time. Core CHT tasks and contacts widgets are already scrollable so all the necessary code should be available to copy/adapt. Let us know what you need any help with.
Dunc001 said:
Have you got the CHT RSS widget kitchen? I'll upload it if not. If you could make a widget template for an updated rss widget or Facebook/Twitter widget to look/function in a similar way to the Android sense widgets that would be fantastic. Scrollable, with channel icon/Facebook pic beside each item, and also showing update time. Core CHT tasks and contacts widgets are already scrollable so all the necessary code should be available to copy/adapt. Let us know what you need any help with.
Click to expand...
Click to collapse
I think I'll get my feet wet by doing some toggle switches first.
At the moment don't have the time to do the full widgets yet, got plenty that needs doing on the tab itself, but it would be great to get it all to tie in.
Well, the basics are done. If you miss something let us know. We also will try to bring here some tricks, fixes, mods, etc. And of course the answers for all your questions, excepting the date for next CHT update!
meltwater said:
Would be interesting to make a widget which displays set text items (perhaps a graphic too) from the registry, with callbacks to an app if pressed. That would be enough for a .net program to tie into, this is the basis of the RSSTab. Such a general widget could be used for a lot of things.
Click to expand...
Click to collapse
I totally agree with you.
I am monitoring this thread since its creation and I plan to investigate it when I will have more free time next week.
My goal: modify the RSSWidget to display feed informations from Google Reader (via the "Speeed Reader" application and probably a mortscript to parse the .xml and update registry).
kalhimeo said:
I totally agree with you.
I am monitoring this thread since its creation and I plan to investigate it when I will have more free time next week.
My goal: modify the RSSWidget to display feed informations from Google Reader (via the "Speeed Reader" application and probably a mortscript to parse the .xml and update registry).
Click to expand...
Click to collapse
Well I hope to integrate Google Reader into the RSSTab at some point.