Check out the details below. The first 75 people to make a video upload it to facebook, myspace, google videos, youtube or any other site and complete the registration WIN. I am not sure that this will work for people outside of the US though. So I apologize before hand.
If you have any questions. Feel free to PM ME
Detail: Http://www.slingmedia.com/classiccontest
It's All-Star Game time and one summer classic deserves another. You could win an original Slingbox "Classic" autographed by National league All-Star team manager and future Hall of Famer, Tony LaRussa. Be one of the first 75 people to post a video on-line based on one of the three subjects below and you could be a winner.
A) Create a video of yourself "slinging" the 2007 All-Star game on your PC, laptop, or other mobile device from around your home, at the office, attending a boring dinner party that your wife made you go to, from that vacation to the in-laws who drive you crazy, or better yet from the game itself!
B) Create an advertisement for Slingbox that illustrates why Slingbox is a great way to watch the All-Star game or any major sporting event when you're away from home. Use your imagination and whatever tools you have (drawings, animation, puppets, video, bobble head dolls, etc.)
C) Post a video of yourself singing the praises of the Slingbox as a baseball fan's best friend. And yes, you have to actually sing. It could be an original song, a song parody, or a "slingified" version of a popular tune.
Why post this in WM6 forum??
Related
Hey all,
While im waiting to pick up the missus or in a boring meeting .. i like to dial up my fav Hermes game ..
I thought this would be a great collection if everyone started pitchin in.
Test
Pocket Heroes - No contest
This game is the reason I bought a 3200MaH battery. Its a clone of Heroes of Might and Magic from back in the day and translated beautifully to the PPC platform.
This is the only software I have paid for for my phone, and its worth every penny.
Check out www.pocketheroes.net
-- Phil
if only call of duty 2 worked on the Hermes...!
i use FPSEce Playstation Emulator when i want to play a PSX game
check it out www.fpsece.net
tomb raider : )
greatest series ever in the history of the universe
and showing off 3d graphics on my phone is amazing and a great way to be like iphone shmiphone
pdamill makes a great pinball game called Maggot Attack and Fireball. Both are great games.
Can someone post the old ones like - space invaders etc .. here ..
Lets start a repository for within this thread.
Is it freeware? I know there are several versions of Space Invaders available for purchase.
If you are looking for pirated software you are in the wrong place. Warez is not tolerated at XDA-Developers.
Clearly ..
No one was talking about warez here bud.
I think the title is pretty clear.
I wouldn't say the title was all that clear..."Post you Fav WM6 capable game" and when I read "Can someone post the old ones like - space invaders etc .. here .. Lets start a repository for within this thread." I thought you meant to post the actual files. No offense intended, and now that the air is clear on the warez subject, let the discussion continue...
I normally only keep one game at a time on my PPC for emergency use . Funny you should mention it because currently I have Space Invaders installed.
2 suggestions
NetHack (free dungeon rpg)
Conquest (cheap risk clone)
Sadly this project is no more. We were a dev team of 3 people who had about 3 months into Appaloosa. However, the slow build of the WP7 platform and some reported low sales numbers in the App Marketplace made it hard to justify the additional time needed to bring this title to market.
Was very hard to let go of so much work and creative energy.
Here is a walk thru of an alpha build. It definately shows what that phone is capable of pushing (forum is perventing the url, sorry first post).
img816.imageshack.us/img816/3521/32430348.mp4
You're kidding, right?
The WP7 platform has had a faster uptake than both iOS and Android when they were first launched. As for marketplace sales, I don't know what numbers you have seen, but games is what generally sells well, especially ones with great graphics as they are not only used as a game but also as a "look at what my phone can do" kinda thing amongst the owners friends.
From the video, and with no background information available, it doesn't look like a game for me, but if it was performing well and priced correctly I would still probably pick it up.
Anyway, that's my $0.02.
Hi there
lard666 said:
However, the slow build of the WP7 platform and some reported low sales numbers in the App Marketplace[...]
Click to expand...
Click to collapse
I don't know exactly what numbers you are referring to, but I guess you mean LG's statement. Isn't LG maybe just part of the picture? There are Samsung and HTC that are currently the main sellers of WP7. (for the shares, look here: http://wmpoweruser.com/wp-content/uploads/2010/12/wp7oem.png)
Although I can't exactly be sure why LG is doing that bad (it might have to do something with the phone they offer...) - that's up for speculation.
I'd like to add that T-Mobile Germany just stated that they are ahead of their plans regarding WP7 sales (source: http://thenextweb.com/microsoft/201...-windows-phone-7-sales-are-ahead-of-schedule/ along with several other sites)
Personally, I don't get the impression that WP7 is doing badly.
lard666 said:
Was very hard to let go of so much work and creative energy.
Click to expand...
Click to collapse
Judging from what is shown in the trailer, I'd say it's a great thing you did so far.
And I'd like to buy a version as soon as it is out (I know that I am just one person - but there might be others who think the same)
lard666 said:
Here is a walk thru of an alpha build. It definately shows what that phone is capable of pushing (forum is perventing the url, sorry first post).
img816.imageshack.us/img816/3521/32430348.mp4
Click to expand...
Click to collapse
Like stated above, it looks fantastic up 'till now.
I'd like you to continue your work and take this project all the way to the Marketplace.
Wow! That looks absolutely amazing.
Maybe this is a stupid suggestion but if you get it to be an xbox live game (they seem to do well) then it has every chance of being a success. Not sure how much Microsoft will take but worth consdering.
Good job!
I'm with you guys. I don't even know what this game is about but from the alpha build the 3D graphics look slick as hell. If you look at a game like Zombies!!! MS took it under its wing, gave it XBox Live integration and now it'll get a sh!tload of sales because of that. And that seems to be what they're donig with high performance games so it's worth pursuing...
If you write for Android you won't make money. No one buys anything on that platform. if you write for iOS no one will see your game in the sea of apps. WP7 still has potential.
Moving this to SW development since this is an ongoing project. Once its in the "its an app" stage I will move it back to the release section.
~~Tito~~
With regard to the kind words about the looks of the project, thank you.
The environment for level one (which was shown in the video in it's incomplete form) was 210K polygons.
Appaloosa is an old school western pistol pack'n arcade style shooter. It's based in a fantastic, toony, world centered loosely around America's late 1800's Old West. It's a rail shooter with shorter action-areas that can be completed in a single mobile time wasting session. So think western popup shooter crossed with Time Crisis; and add tumble-weed bonus rounds ala Galaga. It also had direct Face Book integration for quick posting of achievements. The game was to be priced at $.99 for each level (we were toying with the idea of releasing one level at a time, episodic style) or $2.99 for the complete game.
About WP7 being viable (currently, say this year 2011) to develop apps for... I don't see the indicators or hard data that proves so. And I'm not saying this with a confrontational tone, I just haven't seen any. I keep hearing lazy statistics (which are easily manipulated like, "fastest sales", "highest rate of apps", "most devs to date", etc.) and praise ("performing better then expected")... but the hard numbers are being held for some reason. I would bet no one had recovered their time investment for WP7 development yet, let along make a living from it.
Regardless, the numbers of phones sold is something to be mindful of, but more important is how the paid apps are selling. And the short answer is they aren't.
Games sell more then any other app and 'LIVE' games sell the most. We knew we would be dead in the water without 'LIVE' support, but when we spoke to a MSFT rep in Belgium we got the answer, "oh LIVE... yes yes, that is tricky. Probably can't get you LIVE status; that is reserved for the big guys. Let me know when your game is done, and I will see what I can do to push it up the list."
We were also in contact with a dev studio who's game has always been in the top 10 and has "LIVE" certification. Their game has sold in the tens of thousands; which doesn't even cover dev costs. Maybe the costs will be recovered over the next year. But that 'maybe' was a risk I couldn't take; not with a self-funded (sweat equity) game.
We weren't looking to make big bucks. Just wanted to be able to exercise our craft and make a living. Everyone on the team was willing to live on 1/3 a typical studio salary in exchange for creative freedom and a chance to gain from their own sweat equity. We all brought senior experience to the table (I've worked on Tomb Raider, Half-Life, Tribes, Tony Hawk, and others). Sadly, the numbers aren't there. Punch in some basic math numbers on keeping 3 people alive for a 9 month dev cycle; plus additional time for sales and payment, and it's just not an equation that balances yet. Unfortunately (or maybe fortunately) I'm bound by the realities of the real world, so at the New Year we had to evaluate the project progress and platform landscape.
If anyone has direct access to a MSFT rep, I would be happy to chat with them about bringing the game to market; Or point them to this post.
I guess the point of this post is that the phone is capable of pushing some great graphics and supporting original, mobile specific, titles of very high quality. But if a tiny 3 person team can't justify a 9 months development risk... then I see a chicken-n-egg scenario formed.
http://forum.xda-developers.com/showthread.php?t=902681
the person that posted this works for Microsoft... send him a message.
@lard666 One thing you have not accounted for in your numbers are Xbox sales. I am assuming this is written in XNA which means you can release it on the Xbox with it's 30 million users and $1 billion revenue last year almost at the flick of a switch.
I'm not saying this means you would definitely recoup your costs, but I know quite a few people who have high-selling titles on XBL, so it is possible.
I'd also like to point out that regional MS reps are nowhere near as helpful as their US counterparts. We had more luck contacting US people directly than we did liaising with the Swedish reps. I cannot say for certain that this is the same everywhere, but I have had similar experience in two other European countries in the past.
I'll forward this to Brandon Watson right now.
Guess you didn't hear about the Nokia deal. Too bad you quit.
lard666 said:
With regard to the kind words about the looks of the project, thank you.
The environment for level one (which was shown in the video in it's incomplete form) was 210K polygons.
Appaloosa is an old school western pistol pack'n arcade style shooter. It's based in a fantastic, toony, world centered loosely around America's late 1800's Old West. It's a rail shooter with shorter action-areas that can be completed in a single mobile time wasting session. So think western popup shooter crossed with Time Crisis; and add tumble-weed bonus rounds ala Galaga. It also had direct Face Book integration for quick posting of achievements. The game was to be priced at $.99 for each level (we were toying with the idea of releasing one level at a time, episodic style) or $2.99 for the complete game.
About WP7 being viable (currently, say this year 2011) to develop apps for... I don't see the indicators or hard data that proves so. And I'm not saying this with a confrontational tone, I just haven't seen any. I keep hearing lazy statistics (which are easily manipulated like, "fastest sales", "highest rate of apps", "most devs to date", etc.) and praise ("performing better then expected")... but the hard numbers are being held for some reason. I would bet no one had recovered their time investment for WP7 development yet, let along make a living from it.
Regardless, the numbers of phones sold is something to be mindful of, but more important is how the paid apps are selling. And the short answer is they aren't.
Games sell more then any other app and 'LIVE' games sell the most. We knew we would be dead in the water without 'LIVE' support, but when we spoke to a MSFT rep in Belgium we got the answer, "oh LIVE... yes yes, that is tricky. Probably can't get you LIVE status; that is reserved for the big guys. Let me know when your game is done, and I will see what I can do to push it up the list."
We were also in contact with a dev studio who's game has always been in the top 10 and has "LIVE" certification. Their game has sold in the tens of thousands; which doesn't even cover dev costs. Maybe the costs will be recovered over the next year. But that 'maybe' was a risk I couldn't take; not with a self-funded (sweat equity) game.
We weren't looking to make big bucks. Just wanted to be able to exercise our craft and make a living. Everyone on the team was willing to live on 1/3 a typical studio salary in exchange for creative freedom and a chance to gain from their own sweat equity. We all brought senior experience to the table (I've worked on Tomb Raider, Half-Life, Tribes, Tony Hawk, and others). Sadly, the numbers aren't there. Punch in some basic math numbers on keeping 3 people alive for a 9 month dev cycle; plus additional time for sales and payment, and it's just not an equation that balances yet. Unfortunately (or maybe fortunately) I'm bound by the realities of the real world, so at the New Year we had to evaluate the project progress and platform landscape.
If anyone has direct access to a MSFT rep, I would be happy to chat with them about bringing the game to market; Or point them to this post.
I guess the point of this post is that the phone is capable of pushing some great graphics and supporting original, mobile specific, titles of very high quality. But if a tiny 3 person team can't justify a 9 months development risk... then I see a chicken-n-egg scenario formed.
Click to expand...
Click to collapse
Hey guys!
I'm sure we all have the same thing on our mind when it comes to Windows Phone. Better marketing! MS needs more effective marketing showing off the OS and not cheesy ads that don't show our gorgeous Windows Phone 7.
Windows Phone fan Brandon Foy has created an amazing 2 minute ad featuring, of course, WP7! The great news about this is that its an amazing ad. Better yet, MS has agreed that if the video reaches over 200,000 views on YouTube, they'll make it into an actual TV ad!
So watch it, get on YouTube, vote for it, share it on Facebook and Twitter! Lets help MS with a little bit of advertising!
Most of all, it needs more exposure worldwide. Countries such as France are almost "ignorant" to it's very existance.
Sent via my magical HTC Wildfire S.
@Gltokenskp06
You are aware of the fact that the video was first introduced on the mix11 event and that the offer made by Microsoft has already exceeded, right? The spot didn't reach its goal, but as far as I remember the guy who created it was offered a job my Microsoft recently.
I get email today from Youtube:
This one is awesome:
http://www.youtube.com/watch?v=OyU9wzYzyKc
I like this one:
$35 Credit For Hotel Tonight by The Google Play Elves
Welcome to the first day of Google Play's surprise calendar countdown! Don't forget to return each day through 1/1/2013 for a special free or discount offer to you, direct from Google Play.
Today only: download Hotel Tonight and get $35 to use toward your first hotel booking! Hotel Tonight lets you book great same-day rooms at top-rated hotels in over 70 destinations across the globe. To redeem, enter promo code: Google35.
Come back tomorrow for another Apps, Books, Movies, TV or Music surprise!
http://play.google.com/store/apps/collection/promotion_2012_holiday_surprise
Lets keep this thread as generic thread for Google offers till 1/1/2013. I will be updating the title according to each days offer till 1/1/2013.
Enjoy Guys!!!
Free live stonesby the google play elves
FREE LIVE STONESBY THE GOOGLE PLAY ELVES
Keith Richards turns 69 today, and we’re celebrating by giving everyone a present: a free live version of "Beast of Burden" from the final show of the Rolling Stones' 1982 tour. In the accompanying video interview, Keith tells us he wishes he could write another one just as good: "What I aim for is to write great soul ballads." He might not sound as polished as an Otis Redding when he croaks out, "Am I hard enough/am I rich enough" along with Mick Jagger, but he's got just as much passion. It’s an amazing performance of an amazing song.
ELVES' CHRISTMAS COUNTDOWN AND Top Chef University
ELVES' CHRISTMAS COUNTDOWN!BY THE GOOGLE PLAY ELVES
For today's surprise, indulge your sense of whimsy with one of the most fun and appealing apps in Google Play. Follow the story as the elves fight against the odds to save Christmas. Will they manage to wake the Frost Giant in time?
An additional surprise for Android tablet users: receive a huge discount on the entire collection of amazing Top Chef cooking lessons. So what's the big deal? You can get all of the video cooking tutorials for just $9.99! Purchased separately, it would be over $200.00 and the regular bundle price is $79.99. You're welcome!
where is it in Playstore?
shadabt said:
An additional surprise for Android tablet users: receive a huge discount on the entire collection of amazing Top Chef cooking lessons. So what's the big deal? You can get all of the video cooking tutorials for just $9.99! Purchased separately, it would be over $200.00 and the regular bundle price is $79.99. You're welcome!
Click to expand...
Click to collapse
How do I get this offer? I cannot find anywhere on Playstore.
Nexus 7 user
$35 Credit For Hotel Tonight by The Google Play Elves
Welcome to the first day of Google Play's surprise calendar countdown! Don't forget to return each day through 1/1/2013 for a special free or discount offer to you, direct from Google Play.
Today only: download Hotel Tonight and get $35 to use toward your first hotel booking! Hotel Tonight lets you book great same-day rooms at top-rated hotels in over 70 destinations across the globe. To redeem, enter promo code: Google35.
Come back tomorrow for another Apps, Books, Movies, TV or Music surprise!
http://play.google.com/store/apps/collection/promotion_2012_holiday_surprise
Lets keep this thread as generic thread for Google offers till 1/1/2013. I will be updating the title according to each days offer till 1/1/2013.
Enjoy Guys!!!
Free live stonesby the google play elves
FREE LIVE STONESBY THE GOOGLE PLAY ELVES
Keith Richards turns 69 today, and we’re celebrating by giving everyone a present: a free live version of "Beast of Burden" from the final show of the Rolling Stones' 1982 tour. In the accompanying video interview, Keith tells us he wishes he could write another one just as good: "What I aim for is to write great soul ballads." He might not sound as polished as an Otis Redding when he croaks out, "Am I hard enough/am I rich enough" along with Mick Jagger, but he's got just as much passion. It’s an amazing performance of an amazing song.
ELVES' CHRISTMAS COUNTDOWN AND Top Chef University
ELVES' CHRISTMAS COUNTDOWN!BY THE GOOGLE PLAY ELVES
For today's surprise, indulge your sense of whimsy with one of the most fun and appealing apps in Google Play. Follow the story as the elves fight against the odds to save Christmas. Will they manage to wake the Frost Giant in time?
An additional surprise for Android tablet users: receive a huge discount on the entire collection of amazing Top Chef cooking lessons. So what's the big deal? You can get all of the video cooking tutorials for just $9.99! Purchased separately, it would be over $200.00 and the regular bundle price is $79.99. You're welcome!