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3.6inches doesn't say much when you can stretch the Lengh and Width. Can someone tell me in inches how wide and tall is the 3.6 inche screen? I want to compare it to my Touch Pro screen.
Reason is I use Pocket Informant and when in calender mode it be comes almost unreadable with the small text. But yet on my old Pocket PC which had VGA 3.5in screen, the calender was readable where I would see the date and times in the calender view.
My TP= 1 and 3/4in wide by 2 and 1/4in tall.
my LOOX= 2in wide by 2 and 3/4in tall.
My TP2 screen is 1 and 7/8 inches wide by 3 and 7/8 inches tall
Joe
Hmm I wish it was a bit wider, but 1 and 7/8 is kinda close to 2inches.. I wonder if that's enough more to fit enough characters width wise to make it useable..
Well your TP screen resolution is 480 x 640, my TP2 is 480 x 800, so in effect it's a taller screen with pretty much the same width & same resolution, I dont think you'll notice the missing 1/8 of an inch!
Joe
Well the 480 doesn't mean it's the same width. You could have a wider screen wit less pixel density. Which is why I wanted to know the exact screen size to measure. Yours is a little wider than mine. so I'm hoping the extra space will allow more characters to be filled on the calender screen. When reading left to right. I know up/down it'll have more space per date.
http://www.sizeasy.com/page/size_comparison/25899-Tilt2-vs-Loox2-vs-TP2
I did a screen compare. Unless I'm totally off on the screen size. I hate conversion from "in" to "mm".
I can see why Pocket inoformant calender view was so readable on the Loox. And so small on the TP(It's not a TP2, It renamed it to TP2). The Tilt2 is large in height, but just a little wider than my TP. I wonder if this means my calander would look really tall?
I've been thinking about the start screen and how many of us thing there is a lot of wasted space on it because of the long black area on the side that is supposed to indicate that there is something there (the apps).
Honestly I think this start screen looks out of place compared to the rest of the phone. But I've though of a way to make it look like it's part of the rest. Why not instead of having the arrow on the side and all that wasted space but one of those pan bars at the top (like in messages that say Unread->all->flagged->Etc) and have it say Tiles->Apps. I think that would bring just a bit of the Metro UI into it and no long black area of wasted space.
Just an idea what do you guys think?
Totally agree!
That space is saved for a version 2 feature that is going to blow all of our minds
Leave it alone for now.
Yes, the mighty phone wallpaper in v2
If they do the wallpaper thing the should just add alpha filter to the boxes to make then semi-tranparent.
Then isn't that blocking manufacturers from competing with iPhone 4's 960x640 'Retina Display' straight from the get go?
I know they will no doubt be able to make some cracking looking screens at that resolution but it is a bit disheartening to know that it can never meet the resolution of the iPhone, and I imagine by the end of the year there will be several competing Android devices that have matched that resolution too.
Do you think Microsoft will stick to this requirement?
Seems like Microsoft wants to make sure all devices run perfect at launch in hopes of rave reviews for WP7 so all the limitations. I suspect them to open it up very quickly after launch so it doesn't get left behind.
I'd rather them hang on for a bit to be honest. The only reason the iPhone's new screen is that resolution is simply because its double the last one. So they can easily resize content for the screen. It's only 10-15% higher pixel density than phones we've already got, so not that big of an improvement, unless you're comparing it to the other iPhones of course.
Might as well wait a year or so and go for 1280x720. Better to standardise the platform on a resolution like that every couple of years than to have lots of inbetween resolutions competing and wasting developer resources.
Considering the screen sizes we are talking about, does anything north of 480×800 really make that much of a difference to the naked eye?
lordcanti86 said:
Considering the screen sizes we are talking about, does anything north of 480×800 really make that much of a difference to the naked eye?
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No.
The term 'retina display' is bull, in reality you would have to hold the iPhone 18 inches from your face to reach the limits of your eyes.
Which brings me to the main point: If you have a bigger display, you can hold it farther from your eyes and have the same effect.
940 or 800 pixels? It hardly matters. What matters more is the actual size of the screen and any WP7 device with a 3.7" or 4" screen at WVGA is to be preferred to the iPhone's too small 3.4" screen.
I believe the 480x800 was a minimum spec, and that the other would be an exception to the rule for some other devices.
480x800 is fine, they need to get rid of this HVGA crap though.
vangrieg said:
480x800 is fine, they need to get rid of this HVGA crap though.
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HVGA is good if you need a compact device, not everyone wants a large device, some want's it slim and compact.
I belive that it will not make a big difference to have it as 800x480 or 960x640 (it would matter if the screen was big, but in the iphone case it wouldn't).
The usage of this resolution is pure technical and i really respect this move. now the only thing they need to do to maintain the apps compatability of the old iPhone is to render the apps 2 times larger on both axis (x,y) so if you have an image that is 20 pixels height and 50 pixels width (20x50)it would be (40x100), notice this will not affect the aspect ratio nor will result in a distortion or pixelating the image (the same screen size but having more pixels).
Now if you come to the real world, i will not matter for the naked eye, i would love to see this screen compared to the WVGA i have on my HD2. i doubt that there will be a noticable difference.
Pure physics say that the Naked Human Eye at a distance of 30cm can see objects that are 0.1mm, any object smaller (or objects that have a distance of 0.1mm or less will appear as 1 object, so this returns us to the "a mere 78 micrometers" (0.078mm) means that you can notice that the pixel itself is a an object that cannot be seen by the naked eye easily, that's why each pixel for us will be represented as almost 1.5 pixels). now i'm not saying that it is the same, not at all. it makes difference from the old screen they were using, but the same result we would get if they made a bit lower resolution screens (0.1mm).
Anyhow, for that particular screen size, the resolution usage is more a technical point of view than a real function point of you. you will enjoy the new screen resolution but you will not see all the pixels
I have to agree with everyone above me. While yes, things will look crispier on that iPhone screen, you have to remember also that they're not taking advantage of that screen estate... As someone above me stated, the icons won't be smaller for you to fit more info on the screens, the icons will have the same size, but will look sharper.
Is it worth it? Don't know... 960x640 is a lot. But can you see the difference to our 800x480? Sorry, but if you do, you should be in a secret american bunker.
And don't forget! iPhone's screen is 4:3 as ours are 16:9 (roughly). Should you put the iPhone's screen in 16:9 form, it would be 960x540... So the improvement isn't that great... (And i'm not mentionning that most sites are still being written to fit a 800x600 pc screen, so having a 800x480 hold in landscape will render the site 100% accurately... in theory that is xD)
Sure it looks like the iPhone will have a great resolution but at 3.5" screen size it doesn't make it and where near what I'd be looking for. I want a bigger screen and I've found the pixel density of 800x480 is good enough to make everything look crisp. Maybe MS will add 1600x960 and 960x640 to there list of supported resolutions seems how that just doubling what they currently have as standards. Ok maybe 1600x960 is a bit much but hey it can happen.
NoWorthWhile said:
I have to agree with everyone above me. While yes, things will look crispier on that iPhone screen, you have to remember also that they're not taking advantage of that screen estate... As someone above me stated, the icons won't be smaller for you to fit more info on the screens, the icons will have the same size, but will look sharper.
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Good point. If you have a very high res (960*640) screen but are limited to the same screen proportions as a very low res screen (480*320) you've lost a lot of the advantage.
Is it worth it? Don't know... 960x640 is a lot. But can you see the difference to our 800x480? Sorry, but if you do, you should be in a secret american bunker.
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Partly agreed. If they get cleartype to work properly (both portrait and landscape, and on OLED screens) then 800*480 is good for images and text.
I'm all for high res, but 800*480 is good, plus OLED is the way forward and hasn't reached full 800*480 resolution yet.
I think the foundational technologies (surrounding silverlight) enable resolution-independence very easily and may even enforce it, so moving to any widescreen resolution should be easy in future, with only the potential problem of bitmap pixellation.
I think we're reaching a point where the resolution in no longer important.
We all remember a couple of years ago when we "drool" about having vga resolution phone.
Now that the 800x480 are the standard and the 960x640 are becoming a standard also, all resolutions beyond this point becomes meaningless as we, humans, cannot see the difference in a standard size phone terminal.
Won't more pixels on the screen though lead to better touch perfomance?
ROCOAFZ said:
Won't more pixels on the screen though lead to better touch perfomance?
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What does performance have to do with pixel resolution??
The digitalizer (that plastic layer above the LCD) takes care of the touch input, not the LCD itself.
rogeriopcf said:
What does performance have to do with pixel resolution??
The digitalizer (that plastic layer above the LCD) takes care of the touch input, not the LCD itself.
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Also, more pixels on the screen = more pixels to render = slower performance. For example, a lot of the XNA games made will probably be 320x480 and automatically scaled up for performance reasons.
As far as I remember, Da_G said they are working hard on completing DPI_262, which opens new resolutions, like 1280x720 and so on .
I think that even Hummingbird from Samsung, which is way faster (in GPU even more) than Qualcomm Snapdragon, will perform quite well with those resolutions. And when they come, we will have even better CPUs and GPUs.
lordcanti86 said:
Considering the screen sizes we are talking about, does anything north of 480×800 really make that much of a difference to the naked eye?
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Click to collapse
It depends on the size of the screen and the viewing distance, but in general, yes. There's a reason why printers don't print at 300 dots per inch any more - it's because the eye can easily detect a difference between 300 pixels per inch and 600. In fact, even going from 600dpi to 1200 makes a visible difference sometimes.
Or, to look at it another way, is there a visible difference when you switch ClearType on and off? ClearType multiplies the resolution by three on one axis. If you can see a difference then the original resolution is comfortably below the finest your eye can resolve.
I'd focus more on screen clairity, color depth/contrast/brightness, ect. before trying to cram more pixels into a sub 5" screen. How about a nice OLED? ...I'd rather have this as compared to more dpi.
Got my Sunny Yellow one delivered this morning so been playing with it most of the day. Initial impressions are very good, some are listed below. Feel free to list your own.
The fingerprint scanner was a little off but after an update came in i deleted my fingerprints and re-did them and its been fine ever since. Couple of times it hasnt worked but i think thats because the screen is so smooth/slippery that my thumb slipped on the screen as it was trying to read it.
I dont have a 5g plan or even 5g signal where i am to test but so far 4g speeds are exactly the same as my pixel 2xl and oppo reno 2 ive come from.
I dont really like having the "internet" tile, id prefer having them seperate the wifi and mobile data tab. Just seems strange to add a further click to enable/disable wifi when i want to instead of just hitting the tab.
On the home screen if you make a folder then the apps slightly overhang the edge of the circle which just looks odd to me, i wish they were all within the folder.
I wish there was an option of disabling the big clock on the lock screen. I have a picture of my partner on my lock screen and when picking up the phone id rather see her than her face covered by a huge clock
The phone got very hot when setting up and transferring apps/data from my old phone but has been fine since.
I love the screen and how smooth everything flows. I dont see any issue with brightness personally. Ill see how battery life performs over the coming days
Hollow screen sound is a bit strange
Nova launcher crashes which is a shame because I don't like the search bar forced at the bottom of the screen on the pixel launcher.
Camera is brilliant
Power button is in the wrong place and should be swapped with the volume buttons is.
Lack of screen protectors available to get delivered is frustrating but not Google's issue.
It's fast, smooth and had a great camera. The rest I am still get used to. Prefer it to my S21 ultra, maybe not loving it as much as my Mi 10 Pro.
The camera hump on the back really exposes the glass to potential damage. If I were designing the thing, I'd make the entire back stick out higher than the camera glass, and fill in the space with more battery.
The rounded edge screen is pretty terrible. There are optical distortions along the sides. The radius of the edge should be reduced to around 1 mm.
A little more width on the screen would be nice. This is 71.5mm. Nexus 6 was 74, which was a lot nicer. 80 would be a dream.
A little bit of border around the screen would also be nice so you have somewhere to actually hold the thing. Function should be paramount, not form, and especially not goofy/ugly form like these have. A bit of border above the screen would make space to get the camera out of the screen instead of the ugly hole. I also hate the rounded corners on the screen. Software rounded corners are ok, because you can disable them, there is no reason to force it with paint on the inside surface of the glass.
96carboard said:
The camera hump on the back really exposes the glass to potential damage. If I were designing the thing, I'd make the entire back stick out higher than the camera glass, and fill in the space with more battery.
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feel the same way with filling up the space with more battery... but then you have ppl complaining about how fat the phone is
Love it so far, so fast and fluid. As mentioned above it gets real hot, and was still discharging while using old pixel charger.
Camera is amazing the details captured are stunning.
Phone is very slippery to hold and would be easy to drop with the top weight of the camera hump. Tried to buy a case for grip and protection, and was told that they can until tomorrow because that was the day the phone was supposed to be delivered, but because of our crap postal service they sent a day early so that people would or should get them by that date
Real time translation works very well, even with the new update still seems a little buggy
Screen for me is fine for brightness I have high brightness mode widget and it is much brighter than the 4xl
I could buy pixel charger which I might take back because it doesn't seem to charge an faster.
My wireless car charger for the pixel 4xl charges this phone at about the same speed as the old wall charger, need to see if it throttles for heat though..
dimm0k said:
feel the same way with filling up the space with more battery... but then you have ppl complaining about how fat the phone is
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I agree, but it also would be heavy
This is concerning "Nova launcher crashes which is a shame because I don't like the search bar forced at the bottom of the screen on the pixel launcher." Hopefully there will be an update to Nova soon.
All the negative feedback on the rounded edges are making me consider the Pixel 6 versus the Pro. I think the base RAM on the 6 is fine. Giving up the Zoom is tougher to consider.
danw_oz said:
I agree, but it also would be heavy
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There as a day when heavy meant PREMIUM and light meant junk.
My laptop (lenovo), not even old, actually had some weights added into it to make it feel more substantial.
And so what if its a little heavier as long as it isn't burdensome. You can easily carry around several pounds without it being burdensome.
swieder711 said:
This is concerning "Nova launcher crashes which is a shame because I don't like the search bar forced at the bottom of the screen on the pixel launcher." Hopefully there will be an update to Nova soon.
All the negative feedback on the rounded edges are making me consider the Pixel 6 versus the Pro. I think the base RAM on the 6 is fine. Giving up the Zoom is tougher to consider.
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Click to collapse
If you were referring to the rounded CORNERS, there will be kind-of software solutions for the rounded corners. Right now you can run "wm size 1440x2890" to reduce the display area (persistently). This brings the display area past the camera hole and past the rounded corners. Now normally, there would be a system property available to adjust the corners, however this one has multi-radius corners which are set in a config for systemui, therefore will actually require a rebuild from source to fix, but once that is unset, it should have square corners.
However the side effect of course, will be a slightly smaller display area. Still wider than the non-Pro, but less than it is now. Not that you need all that height for any practical purpose.
And for that matter, you could use the same "wm size" command to reduce the display width to work around the rounded edges. "wm size 1300x3120" pulls the display area all the way into the flat part and eliminates the optical distortions. You could probably establish a better balance that lets it in just a little bit and probably gives the same width as the non-Pro.
ozzjim1 said:
Hollow screen sound is a bit strange
Nova launcher crashes which is a shame because I don't like the search bar forced at the bottom of the screen on the pixel launcher.
Camera is brilliant
Power button is in the wrong place and should be swapped with the volume buttons is.
Lack of screen protectors available to get delivered is frustrating but not Google's issue.
It's fast, smooth and had a great camera. The rest I am still get used to. Prefer it to my S21 ultra, maybe not loving it as much as my Mi 10 Pro.
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Nova Launcher was crashing for me but it seemed to be a clock widget I had previously and it wasn't displaying it.
I deleted the widget and rebooted the phone and it has been perfect since and all day today.
My screen now looks like my 3XL only longer, faster, smoother
I can't find a was to Turn off Always on Display. Ist ist me, or isn't there an option?
Thanks for the tip on Nova, might rebuild my screen from scratch with it too ID the issue. The pixel launcher without some custom apps and grid sizes is a bit of a jarring experience. Search at the bottom is all wrong too.
magooo said:
I can't find a was to Turn off Always on Display. Ist ist me, or isn't there an option?
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settings, display, lock screen, turn off "always show time and info"
danw_oz said:
Screen for me is fine for brightness I have high brightness mode widget and it is much brighter than the 4xl
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Whoa! There's such a thing? Please, the name of it.
Not sure what is up with my unit but it as buggy as hell
Not impressed so far if I am honest
Keith W said:
Not sure what is up with my unit but it as buggy as hell
Not impressed so far if I am honest
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Have you gotten the small 70 MB Android update yet? Mine was buggy with Nova Launcher Prime, in particular, but after the update, all good.
I like the fingerprint reader better than the ultrasonic in my Note 10+. It's working much better and faster for me so far. Here's hoping that stays true.
Keith W said:
Not sure what is up with my unit but it as buggy as hell
Not impressed so far if I am honest
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id suggest resetting then. Working fine for most people
Keith W said:
Not sure what is up with my unit but it as buggy as hell
Not impressed so far if I am honest
Click to expand...
Click to collapse
Could you describe what you mean by "buggy as hell"?
wekebu said:
Whoa! There's such a thing? Please, the name of it.
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Click to collapse
Search play for high brightness mode or HBM software by @flar2 an amazing kernal and software developer
According to Goggle I have a defective unit and they are going to swap it out
Hello,
I'm struggling to find any info on this and I'm surprised nobody is really talking about it, but seemingly every AOSP ROM today has a punch hole that is larger than the one on original Global MIUI, at least back when I used it, pre-November.
Is there a way to revert to the original values, where the punch hole is not larger than the actual hole on the screen (I know often AOSP hole is jaggier/aliased than on original, but I don't mind that) and the status bar is flush with the bottom of the hardware punch hole? As it is now, the punch hole is larger and the status bar extends way past the bottom of the software defined hole anyway. If you want to see the original values (at least on the ROMs I've tried), try going to Developer options and under Display Cutout select Waterfall Cutout - this will give you the original punch hole size and status bar height, but it will put black bars on the side that make the phone near unusable.
There is a Magisk module called NoneDisplayCutout that will also make the punch hole size shrink to the original, but it messes with the status bar height and it becomes like 3x the size of the original one for some reason.
Is there a way to revert to the old values or change these values somehow? With this and the arbitrary locking of the SD870 to 1800/2250/2750 instead of its full power, I am thinking of just going back to MIUI 12.5 at this point (also can't believe more people aren't talking about how Xiaomi just locked their processors down without any notice or option to revert - even Apple users were against their old phones being locked down, and this one is almost brand new)
I was getting crazy too to snapdragon 870 locked at lower max frequency I solved the problem flashing a Magisk module from a telegram channel @ThermalAlioth look for the most appropriate zip for what u want to achieve (max freq or battery)