Hi guys!
I'm wondering what I'd have to do if I wanted to modify the built in apps inside Android..
I've got a HTC Hero running FroydVillain 1.5.0. Let's say... I want to modify the messaging app that's included, MMS.apk. I wouldn't know how to go about this, and I have a few questions...
Firstly, what sources exactly are used for building the built in apps for a given ROM? The source code link in the FroydVillain post, for example, is just for the kernel. The rest of the OS isn't there.
Secondly, I hear that in order to modify a built in app, you need to build the entire OS. If I just download all the code from Google official repo, and compile that, will it just... work on my phone, provided I use a kernel that is specific to my phone?
Lastly, are there any tips anyone has for someone who just wants to modify a couple of the built in apps? Is it possible to build them as standalone apps? Or import them into Eclipse?
I've had a search around the forum and the internets in general, and people have asked similear questions, but I've yet to find a good answer. This thread comes to mind: http://forum.xda-developers.com/showthread.php?t=635197
If anyone could help me, or point me in the direction of any help, that'd be awesome! Thanks!!
FunkTrooper said:
Hi guys!
I'm wondering what I'd have to do if I wanted to modify the built in apps inside Android..
I've got a HTC Hero running FroydVillain 1.5.0. Let's say... I want to modify the messaging app that's included, MMS.apk. I wouldn't know how to go about this, and I have a few questions...
Firstly, what sources exactly are used for building the built in apps for a given ROM? The source code link in the FroydVillain post, for example, is just for the kernel. The rest of the OS isn't there.
Secondly, I hear that in order to modify a built in app, you need to build the entire OS. If I just download all the code from Google official repo, and compile that, will it just... work on my phone, provided I use a kernel that is specific to my phone?
Lastly, are there any tips anyone has for someone who just wants to modify a couple of the built in apps? Is it possible to build them as standalone apps? Or import them into Eclipse?
I've had a search around the forum and the internets in general, and people have asked similear questions, but I've yet to find a good answer. This thread comes to mind: http://forum.xda-developers.com/showthread.php?t=635197
If anyone could help me, or point me in the direction of any help, that'd be awesome! Thanks!!
Click to expand...
Click to collapse
1) The whole sources for everything are there
http://github.com/ninpo
2) You can import the sources to eclipse, but I think you will need to build the entire tree, as opposed to just what you change
3) Apktool lets you do smali and resource edits on an APK. Without knowing what you aim to do, it's hard to guide you specifically.
Most apps are based on the sources provided by google. I assume you are talking about Froyo Hero ROMs (i.e. FroydVillain), which apps are generally built from the source of CyanogenMod. Specifically for FroydVillain, if you look around ninpo github you will see some packages with some changes to their code, although it does seem that many of the changes in recent releases are not there. I have actually PMed ninpo about this and hopefully this is only a technicality.... I assume that the other packages and apps (most of them) he just compiled off the CM sources without changes.
In any case, if you compile an app either from the CM source or from google's original sources, it should work just to copy the apk file - just make sure you use an appropriate ROM (i.e. Froyo ROM if you built it from Froyo sources). The reason to want the CM sources, is that if they have incorporated further fixes (over the google sources) you may want them.
Finally, some more practical advice: I would start with the google sources: http://source.android.com/source/index.html since I have found these instructions and explanations easier to begin with - it should be quite straight forward to build these sources on a linux machine (or VM).
Then you can also try to tackle the cyanogen source: http://wiki.cyanogenmod.com/index.php?title=Building_from_source currently missing instructions on how to build for hero. But if you only want to copy apks out of it, you can just build a generic build (like in the google souce).
If you have specific problems, ask and I'll try to help you.
Good luck.
pulser_g2 said:
1) The whole sources for everything are there
http://github.com/ninpo
Click to expand...
Click to collapse
For example where are all the changes to the dalvik code? I do not follow closely enough the changes in Froyd to point out other things which might be missing (if at all), but there are relatively few committed changes to the CM code. Specifically the dalvik code, ninpo mentioned hundreds of changes which caught my interest and are definitively not there.
The kernel sources do seem to be up to date always - been following that one closely .
Thanks for the advice I love this forum!
What I'm trying to do, in case you're wondering, ultimately, is to modify the built-in messaging application to give the user the option of sending a message by the normal method, or by using their provider's free webtext service, something that all the carriers seem to offer here in Ireland.
So, for example, you'd press the Send button, and you'd be able to select one of those methods. (of course, you'd have to have a data connection for the webtext). There's also be an interface for entering your login credentials for your carrier's website.
I'm doing this party because it would be very useful. I also feel that it would give me a good introduction to how you'd go about modifying Android. I mean, from a programming point of view, it shouldn't be *too* hard to do. I already have a simple standalone app that I made which can send a text message via an Irish carrier's webtext service. But it's all good experience to try to modify other people big codebases.
I have a good bit of experience with web application development, but my experience with other programming is a little more limited. I usually use PHP, where there's none of this compiling nonsense. You just write scripts and off they go!
So I'm gonna go off and see if I can set up an environment where I can build.. the OS, I guess.
If I was to take the vanilla official Google sources, would they work on my phone? Or would I have to use an official Google developer phone... or the emulator? Or maybe if I stopped writing here and investigated those links you've provided, I'd know that by know.
Brb, investigating
Yeh investigating and just trying to do it is usually the best way
To clarify what I was trying to say above: All the java code is obvious very portable - one of the big advantages of java. In the case of android it is compiled to an .apk file and this file should be, at the very least, portable to all android "devices" running this android version. So the apk you build (for example from the vanilla 2.2 sources) should work on the emulator (good for initial debugging) and any 2.2 ROMs.
erasmux said:
For example where are all the changes to the dalvik code? I do not follow closely enough the changes in Froyd to point out other things which might be missing (if at all), but there are relatively few committed changes to the CM code. Specifically the dalvik code, ninpo mentioned hundreds of changes which caught my interest and are definitively not there.
The kernel sources do seem to be up to date always - been following that one closely .
Click to expand...
Click to collapse
I'm currently on "vacation" from any and all Android development for a week. I'll be back after the weekend, at which time my modifications will be cleaned up and committed to git. The kernel is always current with my latest kernel release due to GPL obligations. The extra time away has also highlighted some changes I need to make both to the kernel and to my Android modifications when I get back.
Hacre said:
I'm currently on "vacation" from any and all Android development for a week. I'll be back after the weekend, at which time my modifications will be cleaned up and committed to git. The kernel is always current with my latest kernel release due to GPL obligations. The extra time away has also highlighted some changes I need to make both to the kernel and to my Android modifications when I get back.
Click to expand...
Click to collapse
Thanks Ninpo
I waited to post this over here until it was debugged and all the hardware works.
Even though this forum's been kinda dead quiet for a while, xda gets searched and I want this source code out there.
Derived from androidarmv6 project and tweaked over to thunderc from the p500 developers' awesome work getting it running on the Optimus One.
source:
https://github.com/bigsupersquid/and...7x27-3.0.x.git
(branch squid, for lack of imagination.)
make thunderc-test_defconfig
you'll want to change or remove the toolchain path in the config. it is highly unlikely that your cross toolchain is in the same path as mine.
I set it in the config to avoid having to add "CROSS_COMPILE=/blah/blah/etc" to the make command every time I rebuild the kernel.
it is for jellybean and kitkat roms.
use on older android versions messes up various things. Especially USB.
it conflicts with /sbin/chargerlogo or /sbin/charger for offline charging and bootloops unless that file is removed.
Use the attached removecharger.zip in recovery with signature verification off for that if you don't want to edit the ramdisk yourself.
md5sum b1a9f21285e09e06dc94422a8578dc98
enjoy
@bigsupersquid Know if anyone's willing to have a stab at building Firefox OS, now with the 3.x kernel?
EDIT: Well apparently there's no full ArmV6 support in it so, I guess not...
Good morning,
as per thread title I'm trying to build my first custom ROM.
As it is my first time ever trying this, instead of starting from scratch I decided to port an existing ROM to our device.
I decided to go for Paranoid Android (AOSPA) ROM, for two reasons: I previously used and liked very much the KitKat version, and there is currently no port of this ROM.
I read a lot of guides on how to do this, and while I learnt a lot, I'm still not quite sure on how to properly do this. So I thought I might ask for some help.
What I learnt so far is this:
1) Fork Paranoid Android's manifest and add compatible device and kernel repositories (I chose @MWisBest's device repo)
2) Fork Paranoid Android's vendor_pa project and add device support
3) Fork device tree and adapt some makefiles
What I still don't quite get is:
1) Apart for device-specific fixes, is this enough to TRY a build?
2) Regarding device, are there some specific fixes to make a working ROM? (e.g. I knew something about block-based OTAs so I disabled them following ParanoidAndroid's change #68 on Gerrit)
You can see my work on GitHub, search for my username Bruno3589 (I'm not allowed to insert URLs right now, I need to make >10 posts).
I'll try a build ASAP, but it might take a while since I'm limited in terms of internet connection and time.
Any help or suggestion is really appreciated!
Thanks in advance and have a good day
P.S. I know MWisBest's device unifies all variants (tuna) instead of making separate ones (maguro,toro,toroplus), I thought it would be useful to have a single build.
So I have been trying to get a functional build of this devices kernel for a while now and I have to say it sucks.
My first problem was finding the actual kernel source which isn't on the aosp site but rather in the chromium source. When I finally found the kernel source for it, I was greeted with an absurd amount of branches. I mean aosp has like 6 branches for a device after 4 or so years and this device has countless branches referencing its multitude of names (pixel c, ryu, smaug, and dragon). Anyways I decided to pick the chromeos-3.18 branch (https://chromium.googlesource.com/chromiumos/third_party/kernel/+/chromeos-3.18) not sure if this is right. Then I spent forever looking for a fitting defconfig which there was none, only to find you have to run a script with the right flavor and device to create the defconfig. I finally got that done and got a dragon_defconfig that let me build a kernel binary.
Here is where I am stuck. So before I went to substitute this binary in the boot image I just wanted to try making a boot image with the stock provided kernel.
I was able to build using "make bootimage" and got a boot image that sent me into a bootloop. And this is with the 6.0.1r16 branch with no modifications. I looked into the dragon-kernel and noticed the provided kernel file is a file called Image.fit which is the first time seeing such a file format. The kernel binary I created was just an "Image" and a compressed version "Image.gz" but neither is anything like the Image.fit file that is provided.
Either way I am really stuck and the lack of documentation pertaining to the pixel kernel source is frustrating. Can anyone help me out?
hello,
I've noticed that there is a guide for building CM14 for the oneplus 3. Myself and others have been able to use it to make personal builds and to learn some things along the way.
I would imagine that the next step to progress to would be to make builds of ROMs that don't have a nougat/CM14 branch in their repo for our device. Its pretty easy to brunch, select your device, and wait for the build to finish. But I am very interested in learning how to build a ROM using a device tree from another repo.
I've noticed that @Eliminater seems to be very proficient at this, as he has built and posted unofficials of various ROMs.
I've been trying to teach/learn this myself through searching for guides, but havent been able to find anything that helps me get there 100% of the way.
I've been able to get as far as forking the device tree, editing the .mk and .dependencies files to match the format needed for the ROM I'm trying to build. I've also added the forked device tree and additional repos to the local_manifest. This has gotten me far enough that I have been able to do a successful "lunch", but I haven't gotten a build to finish. In fact, they fail pretty early on.
Is anyone able and willing to explain the process further?
Are there additional steps that I'm missing?
Or do you just need to be proficient enough to troubleshoot error after error when building?
Thanks in advance