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Hey Guys,
I need your help. I currently have a carputer running Windows XP in my car now with an 8" touchscreen interface. It works and does what I want it to but I'm thinking I want a cleaner solution. At first, I was thinking about loading Android onto it but then I was thinking I could probably go one step further. My EVO does everything I currently have in the car (nav, music, video, etc) and it'd be awesome to use my EVO as the CPU if I could get it working with a bigger screen. Is there some kind of device on the market that acts as a remote display/screen that allows seamless touchscreen functionality? I'm talking about mirroring the display of the EVO. Like via bluetooth or HDMI out with USB interface for the touchscreen function?? That would work so much better because all I would have to do is mount the screen and run power to it. I could completely remove all of the computer hardware saving space and points of failure. It'd be best via bluetooth that way I wouldn't even have to take it out of my pocket. If there was a way to get it to work with the HDMI port for the video/audio feed and the micro-USB port for the touchscreen interface, I could just run a dock in the car and work it that way. If anybody knows of a device or a solution that would accomplish this, PLEASE let me know! If you think you have an easier/better idea, please feel free to share that as well! Thanks!
-Greg
I know there are several developers on the brink of completely unlocking the HMDI port functionality so I know it can be accomplished...but getting the touchscreen to be seamless I think would be the most challenging part...
Ok, so after changing some search terms, I was able to find something similar: Mimo USB Monitor. The entire monitor (power, video feed, and touchscreen interface) is though one USB connection. I came across this XDA thread that pretty much explains how it could possibly work: http://forum.xda-developers.com/showthread.php?t=898418 Has anybody done any research on this or know anybody that has or is currently working on something like this??
Any ideas??
That wont work. The usb port does NOT do video out. Your only option for video out is the hdmi port, which as of right now, will only output video and pictures. As said above, there are dev's working on full hdmi output, but who knows when it will be available.
sitlet said:
That wont work. The usb port does NOT do video out. Your only option for video out is the hdmi port, which as of right now, will only output video and pictures. As said above, there are dev's working on full hdmi output, but who knows when it will be available.
Click to expand...
Click to collapse
That monitor is a standard USB DisplayLink device. No special video out needs to be on the port, you just need a device capable of operating as a USB host with the correct drivers loaded (which are open source on normal Linux and thus should be portable to Android if someone was so inclined). Thus, any phone which could be used with a USB keyboard, mouse, thumbdrive, etc. can support that monitor.
That said, I've looked a few times and do not believe the Evo has USB-OTG support and it certainly does not have a standard host port, so we may be SOL there. N1 users can do it for sure, I'm pretty sure I've seen it used with an Ubuntu install, creating a kind of hacker's version of the Altrix around a year earlier.
Alternatively, it's not the fasted method, but there are a couple of software solutions that basically let you VNC to your EVO from the PC. androidscreencast is one (google that phrase, can't post links yet) but it seems as though it's stalled out. I think that Droid Commander (or something like that) also has a screen casting option. This way you don't have to worry about touch screen drivers etc.
greg.dassing said:
Ok, so after changing some search terms, I was able to find something similar: Mimo USB Monitor. The entire monitor (power, video feed, and touchscreen interface) is though one USB connection. I came across this XDA thread that pretty much explains how it could possibly work: http://forum.xda-developers.com/showthread.php?t=898418 Has anybody done any research on this or know anybody that has or is currently working on something like this??
Click to expand...
Click to collapse
I wonder how a cheap chinese tablet with a usb host would work.
I've considered just installed a cheapo tablet in my car then go out to rca's or a bluetooth transmitter. My line of thought on is most headunits/music is only stereo(2 channel), so you wouldn't lose anything there. The two big problems I forsee would be a reduction in the the output quality using 3.5 to rca and finding one with a fm radio thats worth a damn.
Well if you really wanted to go a tablet route. there is the smartq v5 you can pickup for around 250. it has full hdmi out usb host bluetooth and hardware video decoding (1080i hdmi video looks soo nice on a tv form it). You can download the android 2.2 firmware and run rocketplayer for allmost any video.
USE ANY USB KEYBOARD WITH YOUR USB OTG SUPPORTED ANDROID DEVICE!!!!
I've been experimenting with Wifi cards and the samsung galaxy sII
and realized people where having the same problem as i was having with plugging in usb keyboards.
turns out it all has to do with a vendors permission issue. if your device is not in the list, it will seen as "unknown".
As it turns out you can simply add your device and it'll work. mind you it was to be a simple input device and will have the power constraints of 100mW. But if u can compile a driver and splice in dc power.... skies the limit!
steps:
1. Android must be rooted (not going over that) and must support USB OTG (on-the-go)
2. You can either buy a USB OTG micro to female adapter on ebay for like 4 bucks. i decided to make one myself since i have lots of spare parts.
Heads up: a simple micro usb to female usb connector IS NOT THE SAME AS A USB OTG CABLE, they may look the same but the OTG cable has Pin 4 grounded to pin 5 on the micro usb side. This is how the device distinguishes aach type of cable. WARNING: IF MAKING THIS YOURSELF DO NOT CROSS BLACK AND RED, this WILL fry your PHONE.if you don't know you rway around a soldering iron, just buy one
3. Check what manufacturer your device is on this chart, if it's not there, check on the internet or plug the usb device into a linux box and run "lsusb" in the command promt and look for your device, the number will look like this:
Bus ### Device ###:ID <THIS ONE!>:<more numbers> " Company"
here's the chart: (taken from here :http://developer.android.com/guide/developing/device.html)
Code:
Company USB Vendor ID
Acer 0502
ASUS 0b05
Dell 413c
Foxconn 0489
Garmin-Asus 091E
Google 18d1
HTC 0bb4
Huawei 12d1
K-Touch 24e3
KT Tech 2116
Kyocera 0482
Lenevo 17EF
LG 1004
Motorola 22b8
NEC 0409
Nook 2080
Nvidia 0955
OTGV 2257
Pantech 10A9
Philips 0471
PMC-Sierra 04da
Qualcomm 05c6
SK Telesys 1f53
Samsung 04e8
Sharp 04dd
Sony Ericsson 0fce
Toshiba 0930
ZTE 19D2
eg my keyboard is lenovo , so code is 17EF, you get it
4. log in as root, mount system as read-writeable, Create this file: /etc/udev/rules.d/51-android.rules
if its already there, then just append the command you want after.
if you dont have root explorer or otherwise installed here is how to in bash:
Code:
su
su
mount -o remount,rw system /system
mkdir -p /etc/udev/rules.d/
cd /etc/udev/rules.d/
now in the "51-android.rules" file add this line (or more for more device support):
SUBSYSTEM=="usb_device", SYSFS{idVendor}=="<VENDOR CODE>", MODE "0666", NAME=="<VENDOR>"
my example with my lenovo keyboard:
SUBSYSTEM=="usb_device", SYSFS{idVendor}=="17EF", MODE "0666", NAME=="lenovo"
save.
5. plug in the USB OTG cable and plug in your keyboard or other device. it sould say "usb host cable" then "usb device".
on some keyboards the numlock light wont work, due to the fact of power contraints on the phone, you can add support by plicing in 5v DC in to the line (soldering needed) or you can probably jsut attach a powered usb hub
And thats IT, now you can actually type documents at a reasonable pace, without paying an arm and a leg for a supported bluetooth keyboard!!!
-td8f4
* to moderators i know i have less than 50 posts hopefully i dont get banned, i thought this was considered dev*
Wow, really nice work - I wonder if some kindly ROM devs could just bake in support for all in their ROMs?
NZtechfreak said:
Wow, really nice work - I wonder if some kindly ROM devs could just bake in support for all in their ROMs?
Click to expand...
Click to collapse
wow really good work.
just another info on the price of an BT keyboard:
http://www.amazon.de/s?ie=UTF8&search-type=ss&index=ce-de&field-keywords=CHIN FAI
40 euro are not an arm and a leg
and this i ok to type on
Indeed, you can get some BT keyboards quite cheaply. I already have one, but I'd still like full USB keyboard support (I don't always have my keyboard on me, but lots of people have USB keyboards).
I tested this on an unrooted SGS (Logitech K340 unifying keyboard) and it worked fine without having to change any settings. Just plugged it into the USB OTG adapter and then plugged the adapter into the phone. It said the device was unknown but the keyboard worked when I went to type in the apps. Mice also worked. The logitech MX Performance worked fine. A bit weird seeing a mouse pointer on the phone though.
How about keyboard remapping?
Sent from my GT-I9100 using XDA Premium App
At first I thought:
"1) plug in OTG cable, 2) plug in USB keyb., 3) use"
*lol*
No, seriously, this information is VERY usefull and might open up the way not only for keyboard (as the OP stated, "get a driver compiled and the sky is the limit".
Will definitaly bookmark this thread and when I'm done with some other tinkerings try to "get the drivers compiled"
*clicksthanks*
reply
my ultimate goal is to have a external usb wifi adapter plugged into my phone so i can use it to pentest with a Backtrack 5 chroot session.
i'm working on cross compiling the RTL8187 driver for the ARM architecture.
look here for updates
HTML:
http://forum.xda-developers.com/showthread.php?p=16333147
and @ karl999999
40 euro are not an arm and a leg
and this i ok to type on
Click to expand...
Click to collapse
i know it's not expensive, but i'd really rather use something i already have, i've got a small flexible usb keyboard which works great.
As I'm trying to add joystick support on SGSII, I tried to add an xbox 360 controller and my device was not recognized. I tried this method and added "045E" as vendor but no luck, still not recognized... Any idea ?
Thanks
alx5962 said:
As I'm trying to add joystick support on SGSII, I tried to add an xbox 360 controller and my device was not recognized. I tried this method and added "045E" as vendor but no luck, still not recognized... Any idea ?
Thanks
Click to expand...
Click to collapse
Also interested in this... Sadly I dont have the skills to compile a driver myself...
Sent from my GT-I9100 using XDA Premium App
Thanks. This is so cool and I gotta try it at home later (Tried 2 different keyboards at home before but didn't work). Hopefully you could find a way to use PS3 joystick as well.
Maybe we collect a list of device code and update it a single file. Then rom developer can incorporate it into their roms.
Don't worry about post counts. The is definitively a very good finding and development progress for S2.
alx5962 said:
As I'm trying to add joystick support on SGSII, I tried to add an xbox 360 controller and my device was not recognized. I tried this method and added "045E" as vendor but no luck, still not recognized... Any idea ?
Thanks
Click to expand...
Click to collapse
We might have more luck with generic USB gamepads. I think all we need is someone who has the required knowledge to compile joydev.ko for our kernel.
testando said:
Also interested in this... Sadly I dont have the skills to compile a driver myself...
Sent from my GT-I9100 using XDA Premium App
Click to expand...
Click to collapse
My skill is quite limited too but with some reading it's not that hard (and I can give some help too).
I am looking for support for my Plantronics USB Headset. I am able to control volume through the headset when connected to OTG, but can't route audio through them.
I believe we do need generic drivers for USB Headsets. Hope one of the elite developers can help us. I will be happy to donate 5 euros for the same
Also, my Microsoft Wireless combo (Desktop 6000 v3) do not work while my wireless mouse 1000 do work absolutely fine on the Phone.
I am also looking for NTFS Mass Storage support which seems to be currently limited to FAT32 (and possibly FAT16) only.
Prankey said:
I am looking for support for my Plantronics USB Headset. I am able to control volume through the headset when connected to OTG, but can't route audio through them.
I believe we do need generic drivers for USB Headsets. Hope one of the elite developers can help us. I will be happy to donate 5 euros for the same
Also, my Microsoft Wireless combo (Desktop 6000 v3) do not work while my wireless mouse 1000 do work absolutely fine on the Phone.
I am also looking for NTFS Mass Storage support which seems to be currently limited to FAT32 (and possibly FAT16) only.
Click to expand...
Click to collapse
There is a solution for that already. Search ntfs-3g or posts started by me.
Just tried my logitech wireless keyboard but doesn't work. May need to dig out some old wired keyboard to try later.
somebody can get the USB ID of EuroCase? i can't get it from the internet
takato23 said:
somebody can get the USB ID of EuroCase? i can't get it from the internet
Click to expand...
Click to collapse
Actually, you may found the id by S2 itself. Just install a terminal emulator and do the same lsusb command.
jackleung said:
Actually, you may found the id by S2 itself. Just install a terminal emulator and do the same lsusb command.
Click to expand...
Click to collapse
Okay i could get the usb id from eurocase (i've a keyboard+mouse 2.4ghz pack) It's 1D57. Now when i connect the recivier, says "connected a usb device". But when i try to use mouse or keyboard it get stuck on one letter. I've try with a genius keyboard also (ID 0566) and it does the same... the only device that it works is a Razer mouse (without doing a thing)
My Microsoft Wireless Mouse 1000 works perfectly fine. However my other Microsoft Wireless Desktop combo (6000 v3) doesn't.
Also, I am looking for a way to use my USB headsets. I am able to control volume through it, but can't route audio through it.
Hope one of the devs here would be generous enough to help us get our devices working
Writing a driver and firmware from scrarch is quite a bit more arguous than finding one that works with linux. Look for one.
Once I get this porting business figured out ill post a tut on porting. Maybe even a small vm of the ubuntu box, to avoid rebuilding the setup
Sent from my GT-I9100 using XDA App
I've been around Linux for a few years now, and have had my Galaxy Tab 3 7.0 for about a year. I've run into a bit of a problem that maybe someone knows how to get around. I have some knowledge of android because of the relationship to Linux... but still rather a newbie.
I'm trying to get my Tab 3 to communicate with a Bolutek BLK-MD-BC04-B serial to bluetooth adapter. I have no problems pairing it with my tablet, but once paired only certain software packages will connect with it... and I have no use for a bluetooth communications terminal (the usual software). I can get everything to work on my main computer (running Ubuntu 12.04LTS) the way I want, but I can't find /dev/rfcomm0 on my tablet. I've tried several software packages from the Google store, but to no avail (so far).
What I'm trying to accomplish overall is getting a piece of equipment I have to work with an android tablet, that at present only works with Windows software. I've got W95 working on a virtual machine in my tablet (a tiny tad slow, but it works well enough) using the no-longer-maintained program "Limbo" and the only thing stopping me now is getting the signal from the serial port (on the equipment) to the virtual machine in my tablet. The adapter works as it should, the only problem is the android bluetooth.
Does anyone know how to get the tablet to connect to the Bluetooth adapter (it's already paired), and then assign the communications to rfcomm0 (or maybe put a virtual link to ttyS0/ttyS1)?
Better yet, is there also anyone with experience working with this Limbo software who could give suggestions how to get a serial port working in it? (It should be easy to do once I figure it out - I've got the whole thing working fine on my main system using Virtualbox, and it was easy.)
I'm on an extremely tight budget (dirt poor actually - typical graduate student) and need to work with what I have, so please no suggestions of buying a new tablet or anything like that.
Thanks!
Hallo everyone,
I'm new in this forum and I hope I am right here.
So the Fire TV is new in Germany and I preordered it.
It would be fine if I will be able to use my wireless Xbox 360 Controller with it.
I have read that it is possible to use the original wireless receiver for PC.
But what's about the remake from it (the version from China)? For PC I have to install the drivers manually.
Is it possible to use? Has somebody tried it?
For example like the "White PC USB Gaming Receiver Adapter White For Xbox 360 Wireless Controller" on amazon.com
Sorry I'm not allowed to post links.
Thanks!
McDin1988 said:
Hallo everyone,
I'm new in this forum and I hope I am right here.
So the Fire TV is new in Germany and I preordered it.
It would be fine if I will be able to use my wireless Xbox 360 Controller with it.
I have read that it is possible to use the original wireless receiver for PC.
But what's about the remake from it (the version from China)? For PC I have to install the drivers manually.
Is it possible to use? Has somebody tried it?
For example like the "White PC USB Gaming Receiver Adapter White For Xbox 360 Wireless Controller" on amazon.com
Sorry I'm not allowed to post links.
Thanks!
Click to expand...
Click to collapse
Hello
Yes, i have one from ebay (chinese clone) and it works fine. Lights in the controller doesn´t light up as usually but that happens with the official receiver also.
Hey,
I'm using a knockoff chinese receiver. I got mine on amazon for about 13 USD and it works great. It can be a little tricky to configure the controls with Mupen 64 or whatever emulator you are using, and the 'x' home key always takes you back to the games section of the kftv launcher (despite having xbmc set as the launcher, for example), but it works in game just fine.
Let me know if you have any questions- I'd be happy to help.
Can you connect more than one Controller on that adapter? I read, that 4 Controller + 4 headsets are possible with this adapter (on a PC). Whould be nice for multiplayer games...
Gesendet von meinem GT-I9295 mit Tapatalk
I haven't tried headsets, but I've used at least two controllers at once, and I also understand up to 4 per receiver works (theoretically more receivers = more players, but I'm not buying another one to test that theory).
How to hook up third party controllers correctly
I was searching the web up and down in order to get my third party controller (china) to work without a solution. Actually it was easier than I thought:
- connect the dongle
- restart the Fire TV (5 sec hold of Play+Big Button)
- press X on controller
The controller doesn't stop blinking but if you are able to navigate through menus everything worked well.
I bought this receiver from amazon (www (dot) ebay (dot) com/itm/271687378076?_trksid=p2057872.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT) and it's not working when I plug it into the Fire TV. I believe the receiver works though because when I plugged it into my mac and I was able to see all the keys responding using 360Controller.
Everybody seems to have minimal issues connecting controllers to their Fire TV. Any ideas?
(Sorry, I don't have enough posts to post links.)
ilovexd said:
I bought this receiver from amazon (www (dot) ebay (dot) com/itm/271687378076?_trksid=p2057872.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT) and it's not working when I plug it into the Fire TV. I believe the receiver works though because when I plugged it into my mac and I was able to see all the keys responding using 360Controller.
Everybody seems to have minimal issues connecting controllers to their Fire TV. Any ideas?
(Sorry, I don't have enough posts to post links.)
Click to expand...
Click to collapse
I'm sorry, but it'd be tough to replicate the issue without a device to test with. That receiver looks identical to the one I purchased, but I don't know if it is actually the same on the inside.
I don't know about on OSX, but I found that I could pair the xbox controller with the receiver on my windows PC (using the generic driver). Once I had paired on Windows, I could plug the adapter into anything running android and it would work just fine.
That's the first place I would start- try pairing a controller and making it work on a machine running Windows or OSX or whatever is 'supposed' to work. That way, you can at least tell if the hardware is bad. If you are able to pair and use it on one of those machines, plug it into your Fire TV and use the same controller and see if it recognizes it.
If it works on OSX or Windows but not on the Fire TV, I don't know what to tell you. Maybe pick up a USB OTG adapter and see if you can get it running on another android system. I haven't found a phone / tablet yet that hasn't been plug and play with the adapter.
Lastly, and this is unlikely, it could be that you are running a USB hub that isn't able to provide sufficient power. If that is the case, unplug all other USB devices and test it in the port. If it works there, the hub / draw of other devices is your problem. I'd recommend getting a powered USB hub in that case.
hotterpop said:
I'm sorry, but it'd be tough to replicate the issue without a device to test with. That receiver looks identical to the one I purchased, but I don't know if it is actually the same on the inside.
I don't know about on OSX, but I found that I could pair the xbox controller with the receiver on my windows PC (using the generic driver). Once I had paired on Windows, I could plug the adapter into anything running android and it would work just fine.
That's the first place I would start- try pairing a controller and making it work on a machine running Windows or OSX or whatever is 'supposed' to work. That way, you can at least tell if the hardware is bad. If you are able to pair and use it on one of those machines, plug it into your Fire TV and use the same controller and see if it recognizes it.
If it works on OSX or Windows but not on the Fire TV, I don't know what to tell you. Maybe pick up a USB OTG adapter and see if you can get it running on another android system. I haven't found a phone / tablet yet that hasn't been plug and play with the adapter.
Lastly, and this is unlikely, it could be that you are running a USB hub that isn't able to provide sufficient power. If that is the case, unplug all other USB devices and test it in the port. If it works there, the hub / draw of other devices is your problem. I'd recommend getting a powered USB hub in that case.
Click to expand...
Click to collapse
Thanks for the suggestions but I don't think the adapter will work with the Fire TV. I'm not using a hub anywhere in the setup.
I can pair the controller to a Windows machine using the adapter and the generic driver. I'm able to see the computer register all the inputs using the joy.cpl (app?) in Windows. When I plug the adapter into the Fire TV afterwards, I still can't control anything with the controller. Does the ADB debugging switch make a difference? I have the adb over usb set to OFF.
What's an USB OTG and where can I get one? What adapter did you pick up that worked? It might be better if I just picked up the same one instead of troubleshooting this one. Open to any other ideas though.
ilovexd said:
Thanks for the suggestions but I don't think the adapter will work with the Fire TV. I'm not using a hub anywhere in the setup.
I can pair the controller to a Windows machine using the adapter and the generic driver. I'm able to see the computer register all the inputs using the joy.cpl (app?) in Windows. When I plug the adapter into the Fire TV afterwards, I still can't control anything with the controller. Does the ADB debugging switch make a difference? I have the adb over usb set to OFF.
What's an USB OTG and where can I get one? What adapter did you pick up that worked? It might be better if I just picked up the same one instead of troubleshooting this one. Open to any other ideas though.
Click to expand...
Click to collapse
I'm still not convinced the device is not malfunctioning. Did you actually connect and use a controller to control the PC? It could be that the device is connecting and sending some information, but the part that actually connects to the controller is broken. On Windows, you can just download the driver and install it as per these instructions: https://krisrowland.wordpress.com/2...eless-controller-adapter-in-windows-7-64-bit/
I'm pretty sure this is the controller I bought. Like I said, it looks the same as yours. I'm confident you just got a bad unit.
I had one question:
-Does the rumble function work? (The vibration)
Greetings by Idijt
I_did_it_just_tmrrow said:
I had one question:
-Does the rumble function work? (The vibration)
Greetings by Idijt
Click to expand...
Click to collapse
It's been a while since I've actually used it, but if I remember right it does work if you map it properly in the emulator you are using. For example, Mupen 64 has support for rumble packs, and I'm about 80% certain it works.
hi mate did you ever get this working, i have the same issue, bought a cheap receiver from ebay. hooked it up to laptop, installed driver, worked fine. connect to fire tv, nothing!
ARGH!!!!
The cheap china clones just making problems with Android aka FireTV. That's what I heard.
But the original adapter makes me sometimes Problems too. Sometimes the Box Start in security Mode (grey written in the left corner of the screen) or had to replug them After Start to let the Box recognice the adapter again.
I bought two very great Bluetooth Controller from "mi". Really nice. Like Xbox 360 Controller. You can buy it cheap @ allbuy.com.
Greetings by Idijt
manikm303 said:
hi mate did you ever get this working, i have the same issue, bought a cheap receiver from ebay. hooked it up to laptop, installed driver, worked fine. connect to fire tv, nothing!
ARGH!!!!
Click to expand...
Click to collapse
I got it working!!!! Make sure all developer options are turned off in settings.
Hi there, I'm having the same issue here.
HARDWARE: - FireTV 2.0
- xbox 360 wireless chinadapter
- xbox 360 wireless controller
I've turned off the dev settings on my firetv, connected the 360 controller via my chinadapter to my pc to verify that it's paired and working. Plugged my adapter into my firetv. Restarted firetv. Pressed the silver X button, the blue x button, the ))) connect button... Still nothing. I've gone into the "Add a new controller" area (where it tries to establish connectivity) and tried everything I can think of. I was really excited about this and am kinda bummed. Not wanting to buy extra controllers really.
- something noone else has mentioned running into - the firetv seems to crash or reset itself when I push the ))) connect button on the chinadapter receiver. . . weird. . .
---------- Post added at 06:02 PM ---------- Previous post was at 05:18 PM ----------
UPDATE:
I got it to interact randomly. Unfortunately it was unacceptably buggy. Crashing games, not recognizing inputs and, well, everything that might be awful about a controller. So I guess I'm looking into cheap bluetooth controllers. def not spending $50 on Amazons controller to play freaking android games lol let alone games in the amazon app store. Thanks for the thread and any advice on getting it to work properly you may have discovered.
I am having the issue of not being able to connect my 360 controller via the Chinese adapter to the fire tv....I have got it working in windows but it wont connect on the fire tv. I have disabled developer options restarted the fire tv and hit the x button to try to connect but I get nothing.
I have been conducting a review of the new HP X3 for my job, and there are two major "problems/things" are driving me nuts. I am a 28 year application developer, I have built my own Windows CE environments since PocketPC 2003 and my daily driver is a unlocked 950XL, so I am not some noob. But at this point this device has me stumped on Microsoft or HP motives with this device.
Just an overview, the device comes with a nice continuum dock with two USB ports and a USB C port, so basically three in total. It also has a display port as well, which to most people will require a DVI converter. As a developer remote desktop was my first stop. This option does work, but you quickly find out the that you don't like the mouse speed or the pointer size isn't exactly what you want as far as the overall RDP session. OK, so you go to settings and guess what. One option, mouse button left or right...Really HP and/or Microsoft????? At least give me some sort of mouse speed control. I was able to write a complete UWP application using Blend and Visual Studio through remote desktop, but if it had not been for the testing of the device I would have ended up pulling out my laptop and had the app done in 1/4 the time. So please expose some mouse settings, I have been through the Image Design Control tool for the provisioning and their WAP files from the ffu images but can not find the settings that I could configure to change this. My 950XL on the same HP dock with the same mouse and keyboard works 1000% times better, so it is something they have in a setting, hopefully not in a build.
Next I try and get the great dock that comes with the device to sync with a desktop. I have not tried this with the HD-500, so maybe this isn't fair. But as far as I can tell you can not have your device sync to a workstation when it is docked. I tried connecting the USB-C to a normal USB port on the desktop (both USB3 and USB2) and the device gets the dialog on the device saying USB error. So I try a straight through normal USB male to male cable, same error. Very annoying thing at first, but for a developer it gets worse.
So you end up taking the device off the dock and connect it using a UBS-C to a USB3 cable directly to the desktop. Finally the device is seen by the OS and Visual Studio. Things are looking up, workstation makes the ding, you can browse the files, visual studio shows the device and you think everything is ready. You go back to visual studio and set the break points in the code and press debug. The device turned off when you first sit it down but at first you don't even think about it. So you pick the device up get the screen running so visual studio starts trying to connect for the debugging session. Your humming along and visual studio debugger hits a null exception error and breaks. You sit down the phone and turn to visual studio to check out which object only to find out the phone turned off and the error along with the debug session had been cut off. I really don't understand whether is the light sensor or accelerator that HP has set here but it has to be a setting. My 950XL does not exhibit this behavior. I can see exposing a setting such as this as an option, but I cannot find the setting controlling this behavior if it is an option or something HP is enforcing for some unknown reason.
So if anyone can point me in the direction to the following options and/or settings it would be helpful.
1. Where are the mouse pointer speed settings for USB connect mouse including when using Continuum. (Registry settings or visual don't care)
2. On the HP X3 does anyone know how to turn off the setting to turn off when sat down. Trying to figure out if this is the black out of light or when it is acceleration setting.
Hi to prevent the phone to turn off you must turn off the double tap feature.
acuatico69 said:
Hi to prevent the phone to turn off you must turn off the double tap feature.
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I think there was also a new FW update to aid in the screen timeout while docked.
geekempire said:
I have been conducting a review of the new HP X3 for my job, and there are two major "problems/things" are driving me nuts. I am a 28 year application developer, I have built my own Windows CE environments since PocketPC 2003 and my daily driver is a unlocked 950XL, so I am not some noob. But at this point this device has me stumped on Microsoft or HP motives with this device.
Just an overview, the device comes with a nice continuum dock with two USB ports and a USB C port, so basically three in total. It also has a display port as well, which to most people will require a DVI converter. As a developer remote desktop was my first stop. This option does work, but you quickly find out the that you don't like the mouse speed or the pointer size isn't exactly what you want as far as the overall RDP session. OK, so you go to settings and guess what. One option, mouse button left or right...Really HP and/or Microsoft????? At least give me some sort of mouse speed control. I was able to write a complete UWP application using Blend and Visual Studio through remote desktop, but if it had not been for the testing of the device I would have ended up pulling out my laptop and had the app done in 1/4 the time. So please expose some mouse settings, I have been through the Image Design Control tool for the provisioning and their WAP files from the ffu images but can not find the settings that I could configure to change this. My 950XL on the same HP dock with the same mouse and keyboard works 1000% times better, so it is something they have in a setting, hopefully not in a build.
Next I try and get the great dock that comes with the device to sync with a desktop. I have not tried this with the HD-500, so maybe this isn't fair. But as far as I can tell you can not have your device sync to a workstation when it is docked. I tried connecting the USB-C to a normal USB port on the desktop (both USB3 and USB2) and the device gets the dialog on the device saying USB error. So I try a straight through normal USB male to male cable, same error. Very annoying thing at first, but for a developer it gets worse.
So you end up taking the device off the dock and connect it using a UBS-C to a USB3 cable directly to the desktop. Finally the device is seen by the OS and Visual Studio. Things are looking up, workstation makes the ding, you can browse the files, visual studio shows the device and you think everything is ready. You go back to visual studio and set the break points in the code and press debug. The device turned off when you first sit it down but at first you don't even think about it. So you pick the device up get the screen running so visual studio starts trying to connect for the debugging session. Your humming along and visual studio debugger hits a null exception error and breaks. You sit down the phone and turn to visual studio to check out which object only to find out the phone turned off and the error along with the debug session had been cut off. I really don't understand whether is the light sensor or accelerator that HP has set here but it has to be a setting. My 950XL does not exhibit this behavior. I can see exposing a setting such as this as an option, but I cannot find the setting controlling this behavior if it is an option or something HP is enforcing for some unknown reason.
So if anyone can point me in the direction to the following options and/or settings it would be helpful.
1. Where are the mouse pointer speed settings for USB connect mouse including when using Continuum. (Registry settings or visual don't care)
2. On the HP X3 does anyone know how to turn off the setting to turn off when sat down. Trying to figure out if this is the black out of light or when it is acceleration setting.
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Click to collapse
hello
try using Bluetooth mouse
I'm using the following setup:
hp pro display p2012 over Display port to HDMI cable with DVI to HDMI adapter
Bluetooth mouse and keyboard
they work perfectly