[Q] Phone gets unreasonably slow when song changes - G3 Q&A, Help & Troubleshooting

It bewilders me everytime it happens. I'll be just doing general things on the phone, listening to music in the background, RAM usually on the 800mb+ spectrum, and then when the song changes, at one point my phone was near frozen for almost 40 seconds, while nothing else is going on. I disabled most bloatware, and very obsessively monitor my RAM usage and currently running apps, but when a song changes, whether natively stored on my SD card, or Pandora, the phone gets crazy slow. The weird part to me is, for example, I'll be playing a PS1 game and have my framerate counter in the top, and it'll usually be at 60(Full speed), but when the song changes in the background that I'm listening to, the game will seem like it's running at like 5 fps for like 15 seconds, and yet my framerate counter still displays the normal 60, as if my phone isn't actually slowing down, but it really is. Any way to remedy this?

Anyone?

Dang, no one else in my boat huh. Here's to hoping lollipop miraculously fixes my issue.

For anyone reading, found the issue. It was the Media Utilities app I downloaded to give me Pandora controls on the notification screen.

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[Q] Issue with music/apps multitasking (kind of)

To begin, I'm running Myn's Synergy ROM with Godmode and the Freedom a0.6 Synergy (Godmode) Kernel.
On other ROMs I've used (MikFroyo I think did this best) I could listen to a podcast on the music player (1-2 hours) for about 20 minutes during my morning commute, pause it, go about my 8 hour or so workday, and then on the way home resume the podcast and it would pick up exactly where it was paused. This was fantastic for things like Science Friday and other longer shows.
However, on Myn's Synergy ROM, I've found that if I pause a song/podcast, if I go to unpause it later, it restarts from the beginning. This also happens with games if I switch out of them (homescreen button or long homescreen to switch apps) and then back in, even for just a couple of minutes. It used to be that I could pause a game and come back 30+ minutes later and it would pick up where it left off.
I'm assuming these are tied to the same issue--is it the aggressive kernel? Is it something to do with Gingerbread closing apps that it says are no longer "in use"?
Any advice or suggestions are welcome on how to work with this; I'd like to get back to listening to podcasts to and from work.
Thanks!
EDIT: Just flashed the stock GB kernel on my system and it's still restarting music tracks after 10-15 minutes. So, it's not the custom kernel.
I don't know if this fixed it necessarily, but I found a way around it (for those interested).
After some testing today, it seems that the default music app in Gingerbread closes/exits out after only about 5-10 minutes of not being used. DoubleTwist and WinAmp both hold the position of the song during playback even through being rebooted (tested with both).
I guess for anyone else in this situation, the best recommendation is just use a different program for long-podcast playback.
The most likely reason for this is that Synergy just doesn't leave as much free RAM as the older Sense 1.0 ROMs did. Android will kill apps when it runs out of memory, and it's far, far more likely to run out of memory and start killing stuff on a Sense 2.3/3.0 ROM.
As for why the other apps are working better for you, there are a few possibilities. One is that they just take less memory. Another is that they use tricks to try to convince Android to keep them running (like leaving a notification icon in the notification bar). Another is that they actually *are* being killed, but they're coded to correctly use the hooks that Android provides to let an app save its state before being killed and reload that state when restarted. That can make it look seamless. It's possible HTC's music player doesn't do that and starts over.

Dungeon Defenders

Not only killed my battery while downloading the needed DLC.
On top of that, my phone was boiling to the touch! And, after all that hassle.....the game lags! Didn't expect bad performance at all
Alright, just to add...
For some ODD reason, the CPU usage on this phone spikes HARD It's usually bouncing around 40-70%, that would explain the stutter in some games. Now to figure out how to fix this problem...
bmxant said:
Not only killed my battery while downloading the needed DLC.
On top of that, my phone was boiling to the touch! And, after all that hassle.....the game lags! Didn't expect bad performance at all
Click to expand...
Click to collapse
I've noticed that this phone stutters randomly when switching from app to app sometimes. I notice it happen when I am playing music via Poweramp, and then switch to maps, n when it loads the map, the song stutters hardly. I dont mean it skips a beat or something, it actually breaks the song and make it sound mechanical for a second before resuming the song properly.
Now I don't know if it's the phone itself, an app installed (maybe ram manager?) or just the lack of available Ram on the phone that is causing this, but it's sad and worrying to see a dual core 1.5Ghz cpu stutter under a light load switch. Anybody notice that the free Ram left on this phone is generally alarmingly low, around 130MB left out of 783MB? What is eating up so much Ram on this phone? When I was on the Atrix, I generally still have 300-400MB left free to be used (I dont recall whether it actually has the full 1000MB available or also 783MB though) and I never experience stuttering.
Is this resolution really tasking the CPU? or is it because it has to render these apps to fit properly in the 720P resolution?
p.s. Another game that lags: Jelly Defense, when you have a lot of enemies flowing down the path, it starts getting choppy.
As I mentioned, I'm pretty sure it's the CPU spikes doing it. I have around 400mb free of ram also. I know Dungeon Defenders lags on the Galaxy Nexus as well, but I'm pretty sure it doesn't have as many problems. Then again, it was built on ICS
Grab Memory Booster Lite and you can monitor how much RAM is being used as well as the CPU % for each task
Is Dungeon Defenders working for everyone else? I can run it for about 30 seconds and then it just closes. No force close message or anything, it just freezes for a second or two and then disappears.
aquariuz23 said:
Anybody notice that the free Ram left on this phone is generally alarmingly low, around 130MB left out of 783MB?
Click to expand...
Click to collapse
after a thorough freezing, go launcher shows me at ~580M free on a fresh reboot and usually running low 500M free mem at any time, running 510M free right this second. this is with RAM manager, which by my estimates accounts for 5% in that #
scott0 said:
after a thorough freezing, go launcher shows me at ~580M free on a fresh reboot and usually running low 500M free mem at any time, running 510M free right this second. this is with RAM manager, which by my estimates accounts for 5% in that #
Click to expand...
Click to collapse
Do you experience any lags on Dungeon Defenders (if you have it)? Or do some of your games stutter like bmxant's?

[Q] Streaming music app closes in background

I have the LG G4 with T-mobile and I frequently stream music with Slacker. I have noticed quite a few times that is the music app is streaming in the background (and the screen is off), the application will close completely and stop playing. This does not appear to happen when the app is in the foreground. I do not have any task killing applications installed and I was wondering if others had seen behavior like this? Any thoughts on how to prevent this from happening?
Thanks!
Same to me but with endomondo
What is probably happening, well has to be getting killed by the garbage collector, but why could be a few things.. if it's doing it when your screen is off its the device going into deep sleep and slacker is not pushing a persistent enough service to give it a higher priority to keep the device awake when the screen is off which there wouldn't really be much you can do besides using an app like Tasker or a robot To 4 + device awake while the screen is off and there's probably some other apps that will do it too. That's one way to test and at least find out if that's what's going on. And another likely reason would be simply the phone is being pushed into out of memory situation and Android is killing off everything which would only happen if you had a **** pile of apps running and I still don't see slacker having a low enough priority to be killed so quickly. I would have to know a little more about what all you have running on your device at the time it is being closed
Through my ancient eyes comes the certainty of decay... LG G4 & L 70

Ram overload causing lock-ups/crashes/reloads/bluetooth drops?

I've been having some issues with some apps crashing, freezing, or reloading abnormally on the watch whenever I'm playing music (from the watch directly) and tracking a run with Google Fit. It's usually either the launcher (Bubble Widgets), the watchface (Watchmaker premium) or the music (Wear Media) that starts to conk out at some point while I'm out for a run, which can get pretty annoying as I have to restart the music app or reconnect my bluetooth earphones, and check to make sure the Fit app is still tracking my progress. Could this possibly be due to memory issues - having too many things going in parallel that is causing these apps to fail?
Funny, I experience similar. My tracks , play music. Fit and life log run on background too. After 10 to 12 minutes the watch freezes and reboots... After that no problem, so memory leaks or whatever are possible good explanations
Apb said:
Funny, I experience similar. My tracks , play music. Fit and life log run on background too. After 10 to 12 minutes the watch freezes and reboots... After that no problem, so memory leaks or whatever are possible good explanations
Click to expand...
Click to collapse
Ouch..i've never had reboots yet thankfully. I just hate how this thing's selling points for me (offline Music, offline fitness tracking and gps) don't work the way they should. I've noticed though that using one of the stock watch faces reduces the lag and app crashes a good amount, so i'll be adding "switch to the simplest stock watch face" to my pre-run checklist.
Yep, soms watch faces do cause instabilities, especially the more interactive ones on watchmaker do have that effect. Will check some more combinations in exercise to find better stability

Sudden lag, even in recovery

So yesterday my m8 suddenly started lagging, the whole time no matter what I do (reboot, power down for an hour, format internal memory, reflash rom).
It worked fine after charging overnight but now it's slow all the time again. It's not responsive at all, feels like 1fps and 100ms input lag, all animations are slowed down, sometimes input takes a few seconds to register (feels like a laggy kindle).
And like I said, it just suddenly started, haven't installed any apps in weeks.
Weird thing is, tasks run normally in the background, like talking on the phone or listening to music etc.
Anything I can do besides throw this phone away?
I have a similar problem.Can anyone help?Maybe it was the wine hboot?

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