intro: I'm a bachelor student who has a little knowledge of programming.
For the first time i try to make a simple game that i already wrote in java work in vb.
I'm planning to make this a full working game that I can place on the market place for free.
I already have the idea how to make the AI to play 1 vs PPC
I wrote it for a WVGA screen but its completely dynamic so it should work on other screen sizes.
Only when you change the orientation the text will not be visible (need to think where i'm gonna place it)
pls feel free to give input on the project.
I uploaded the whole vb net directory so its open for everybody
(Im still a bit strugling with a cab file that has links in it
if you instal it, it should be visible in the programfiles dir)
--edited 24/08
-thanks to Gaz25 the refresh problem is soved
-the 4 on a row detection algorithm is completed
Hi, I had a look at your code and fixed your flicker problem.
Basically, when you do you own drawing on a control like a panel you need to take control of painting the background as when a control is redrawn it paints the background first and then anything else on top like text, images etc...
The best thing to do is create a custom control. Then you can override the OnBackgroundPaint event and say do nothing.
Then override the OnPaint event and here is another trick.
In the OnPaint event, create a bitmap. This will be the 'backbuffer' which you will do all your drawing on. Then when you have done all your drawing on the backbuffer, you draw the backbuffer to the screen.
I have included your solution with my modification which I hope make more sense .
If you need more explanation then let me know and I will go into more detail.
Gaz25 said:
Hi, I had a look at your code and fixed your flicker problem.
Basically, when you do you own drawing on a control like a panel you need to take control of painting the background as when a control is redrawn it paints the background first and then anything else on top like text, images etc...
The best thing to do is create a custom control. Then you can override the OnBackgroundPaint event and say do nothing.
Then override the OnPaint event and here is another trick.
In the OnPaint event, create a bitmap. This will be the 'backbuffer' which you will do all your drawing on. Then when you have done all your drawing on the backbuffer, you draw the backbuffer to the screen.
I have included your solution with my modification which I hope make more sense .
If you need more explanation then let me know and I will go into more detail.
Click to expand...
Click to collapse
i will look at it monday when i'm back from a festival
thanks in advance.
sended from x1
Thank you very mutch,
i just tested it and it works perfect.
I will try to make it better in the following weeks.
Only one thing that you changed in my code that wasn't correct "speler = 0" (on load, needs to be 1 or 2) (speler = player)
I also found an error in my own algortim for the 4 on a row detection
"teller1 = teller2 = 0" ( gave me a -1 on teller1)
Does anyone know if it's possible to change the settings of the image viewer so that when you edit (and crop) an image, it does not also re-scale the image size.
For instance, I take a picture at 3264x1836.
I then crop (using the default image viewer (gallery)) a section covering approx 80% of the image and the image that gets saved is 702x367.
Unscaled this should have been something like 2800x1400 (or similar).
I want (and need) to be able to control this scaling myself. The reduction in size is so severe in the default editor is pretty much useless for me.
I tried several other photo editors, and they behaved in a similar way. The closest I've got is Resize-Lite - but even that one scales down to 720p settings.
Any ideas?
Just installed MIUI and having the same issue...
never had with cyanogen or sense...
any ideas?
Is it possible to create a widget that will draw images randomly from a designated folder. I've been searching to see if someone has done something similar to this but it looks like the closest I can get is using the images as an iconset although I still don't know how I would have Zooper pull the images randomly (I want to add to the folder occasionally). Is this something that I could do by adding in Tasker?
Any ideas?
I currently have an image widget on one of my homescreens and the way I do it is as follows:
I basically add each photo as a bitmap: So you add a bitmap module and then you navigate to the photo you want in your device gallery. After choosing your photo, you need to add advanced parameters that will control the bitmap opacity at a certain time during the day.
[bo][/bo] is used for bitmap opacity
#DH# is used for local hour during the day (0-23)
my conditional is set up as follows for my first photo.
[bo]$#DH#>=16&&#DH#<22?100:0$[/bo]
What this means is that if the current local time on my device is between the hours of 16 to 22 (4pm to 10pm) then set the bitmap opacity to 100%, else set it to 0%. You can theoretically set this up to have a max of 24 photos (one per hour) each day that continually loops. Mine is set up in intervals of 6 hours (4 photos total) but I plan on changing the values to allow for more.
The next one would be:
[bo]$#DH#>=22||#DH#<04?100:0$[/bo]
Notice I use an OR statement || versus an AND statement && because the value goes from 0-23 and if you used an && here the image would never display because of the conflicting conditional.
http://www.webermatters.com/blog/zooper-conditional-statements/
This is a good website that outlines conditional statements in ZW.
I'm assuming this is sort of what you are going for with your widget? It's not really "random" per se but it gets the job done. Not quite sure what you could do involving tasker.
greckia said:
I'm assuming this is sort of what you are going for with your widget? It's not really "random" per se but it gets the job done. Not quite sure what you could do involving tasker.
Click to expand...
Click to collapse
I was thinking about doing exactly this or possibly applying weather conditions to various pictures also. It doesn't really look like it's possible to add a random factor but this should do the trick.
Your steps are exactly what I needed.
Thanks
crios42 said:
It doesn't really look like it's possible to add a random factor
Click to expand...
Click to collapse
There is mathematical function you can use called rand...
Izzy Lamantia helped me out with this ...
The random function provides a number between 0*1, like 0.866390265. Let's say you had 10 pictures (named 1.jpg, 2.jpg, etc.) you wanted to randomize on the hour:
$#Dm#=0?(int(random()*10)$.jpg
So again, on every hour a random number will be generated, multiplied by 10, and return it as an integer 0.866390265 x10= 8.66390265, as an integer 8.
chandlerweb said:
There is mathematical function you can use called rand...
Izzy Lamantia helped me out with this ...
The random function provides a number between 0*1, like 0.866390265. Let's say you had 10 pictures (named 1.jpg, 2.jpg, etc.) you wanted to randomize on the hour:
$#Dm#=0?(int(random()*10)$.jpg
So again, on every hour a random number will be generated, multiplied by 10, and return it as an integer 0.866390265 x10= 8.66390265, as an integer 8.
Click to expand...
Click to collapse
So I would need to label the images: 1.png (I'm using png's), 2.png, 3.png, etc...?
Would the limit then be 10 images? If I wanted to use more than 10 images I could x 100 but then I'm guessing I would need to assign each image a range, if n >= 25 and n < 30 then x.png and so on. Can that be done?
Also, I'm a little unclear about how bitmap absolute path works. Is there a specific folder that I would need to put my bitmaps in? Looking at this example it seems that I can pick any folder I want.
It's awesome to hear that this can be done. I just need to work out the details now.
chandlerweb said:
$#Dm#=0?(int(random()*10)$.jpg
Click to expand...
Click to collapse
I was having some trouble getting this working but I finally found that there needs to be an extra set of parentheses.
$#Dm#=0?(int(random())*100)$ which give me a 2 digit number.
Now... I either have to pick 100 images (and label them 0-99, or is it 1-100?) or find a way to give the images a range.
If I have 2 separate widgets using the same parameters and drawing from the same folder, will the random number be the same or different in each of the widgets?
crios42 said:
I was having some trouble getting this working but I finally found that there needs to be an extra set of parentheses.
$#Dm#=0?(int(random())*100)$ which give me a 2 digit number.
Now... I either have to pick 100 images (and label them 0-99, or is it 1-100?) or find a way to give the images a range.
If I have 2 separate widgets using the same parameters and drawing from the same folder, will the random number be the same or different in each of the widgets?
Click to expand...
Click to collapse
Sorry for the delay in getting back to you
You would need 100 images and label them 1-100 if your multiplier is 100. You would need, say, 123 images and label them 1-123 if you multiplier is 123 i.e. $#Dm#=0?(int(random())*123)$
In my experience, the number generated is always different even if two random functions are performed at the same time although there is always the possibility that it will occasionally be the same.
I can't seem to get the widget working.
Here are the parameters I'm using $#Dm#=43?/sdcard/Pictures/Pics1/(int((random())*10)).png$.
Ignore the 43. Whatever time it is, I just add a minute so that I don't have to wait long to see if the widget will update.
I thought it might be the file path so I tried a few others:
/storage/sdcard0/Pictures/Pics1/
/emulated/0/Pictures/Pics/
Any ideas?
is it possible to create a picture
I had tried it many times but that does not work out
Not sure if OP is still wanting an answer to this or not. I'm still working on getting this perfect but hopefully this will help someone.
Create a folder on your sd card and put 10 jpg's in there titled 1.jpg through 10.jpg
Create a Zooper Widget and add a bitmap layer
do not choose an image, instead select Advanced Parameters and insert the following code
/sdcard/full path to image folder/$#Dm#>0?(int((random())*10)))$.jpg
If the above is correct then the example box should list /sdcard/full path to image folder/*.jpg
What does this do? If the minute is greater than 0 it will generate a pseudo-random number between 1 and 0. If you have set Zooper to update when the screen is off then you will want to replace the ">" with "=" so it only updates once an hour. You can make further adjustments by using Dh for hours rather than minutes. As stated above you can increase the images by multiplying by 100.
I wrote it like I did because I don't let Zooper update while the screen is off. If I changed the image on the hour it would likely not update the image because I would have to have my screen on at the beginning of each hour. As it is, it changes the image every 10 seconds or so whenever I have the screen on.
I am open to other modifications of this so I can keep Zooper configured to not update when the screen is off, and only change the images every 10 minutes or so.
Also, you may want a fallback image so you have something to display while you wait to whatever condition needs to be meet in order for Zooper to generate the random number.
SoldierOfCatan said:
Not sure if OP is still wanting an answer to this or not. I'm still working on getting this perfect but hopefully this will help someone.
Create a folder on your sd card and put 10 jpg's in there titled 1.jpg through 10.jpg
Create a Zooper Widget and add a bitmap layer
do not choose an image, instead select Advanced Parameters and insert the following code
/sdcard/full path to image folder/$#Dm#>0?(int((random())*10)))$.jpg
If the above is correct then the example box should list /sdcard/full path to image folder/*.jpg
What does this do? If the minute is greater than 0 it will generate a pseudo-random number between 1 and 0. If you have set Zooper to update when the screen is off then you will want to replace the ">" with "=" so it only updates once an hour. You can make further adjustments by using Dh for hours rather than minutes. As stated above you can increase the images by multiplying by 100.
I wrote it like I did because I don't let Zooper update while the screen is off. If I changed the image on the hour it would likely not update the image because I would have to have my screen on at the beginning of each hour. As it is, it changes the image every 10 seconds or so whenever I have the screen on.
I am open to other modifications of this so I can keep Zooper configured to not update when the screen is off, and only change the images every 10 minutes or so.
Also, you may want a fallback image so you have something to display while you wait to whatever condition needs to be meet in order for Zooper to generate the random number.
Click to expand...
Click to collapse
I did the above, but had to add an extra parentheses before the word "int" to get it to display properly in the example box.
/sdcard/full path to image folder/$#Dm#>0?((int((random())*10)))$.jpg
However, when I save and exit out of the Zooper, it still just shows the default "folder" icon. I have it pointing to 1-10.jpg in a folder called "test" on my internal SD. I also tried the code in the advanced parameters of an existing picture I had on my widget, and it didn't do anything either.
HA! Figured it out. What a dummy I am. You have to put the b tags first
[*b]/sdcard/full path to image folder/$#Dm#>0?((int((random())*10)))$.jpg[/b]
(without the asterisk I couldn't get it to show since it's the same code for "Bold" on the forum)
rachelm920 said:
HA! Figured it out. What a dummy I am. You have to put the b tags first
[*b]/sdcard/full path to image folder/$#Dm#>0?((int((random())*10)))$.jpg[/b]
(without the asterisk I couldn't get it to show since it's the same code for "Bold" on the forum)
Click to expand...
Click to collapse
If you have pictures 1-10 and you use random times 10, wouldn't the only picture that would get displayed be picture 10 (which is when random equals 1, times 10).
Or is the value for ((int((random())*10))) actually limiting the random numbers to be 1-10?
SchmilK said:
If you have pictures 1-10 and you use random times 10, wouldn't the only picture that would get displayed be picture 10 (which is when random equals 1, times 10).
Or is the value for ((int((random())*10))) actually limiting the random numbers to be 1-10?
Click to expand...
Click to collapse
I actually have 66 pictures and the number increases everyday, since they're pictures of my boyfriend and he's constantly sending me new ones... or we're taking new ones etc. LOL I just change the number it multiplies by as the pictures increase.
I'm not sure if number one gets displayed... I could however rename picture one to 67 so there's never a problem. Since there's so many its hard to tell.
rachelm920 said:
HA! Figured it out. What a dummy I am. You have to put the b tags first
[*b]/sdcard/full path to image folder/$#Dm#>0?((int((random())*10)))$.jpg[/b]
(without the asterisk I couldn't get it to show since it's the same code for "Bold" on the forum)
Click to expand...
Click to collapse
mate, i did following your code but in zooper widget, it only shown folder icon, i use .png picture, so this is correct, it must be jpg ?
Oohhlala said:
mate, i did following your code but in zooper widget, it only shown folder icon, i use .png picture, so this is correct, it must be jpg ?
Click to expand...
Click to collapse
Not sure I only tried it with .jpg
Sent from my SAMSUNG-SGH-I747 using Tapatalk
You should be able to do this with tasker/zooper integration. I have a weather radar image that I download via tasker. Due to how zooper buffers images I haev to change the filename each time I refresh the image. The new alternating path to the image is passed from tasker to zooper. First time is w1.jpg, next time is w2.jpg. This idea could be extended for images in a folder.
Hi
Is there any way to get the weather conditions to split each word onto multiple lines?
eg. "Partly Cloudy" to display as
Partly
Cloudy
I'm trying to get the text to display on a specific image that is in my background bitmap.
Any help is much appreciated.
Are you using Rich Text or regular?
Rich text give you the option. One of the guru's here might have a different idea.
Sent from my Nexus 5 using Tapatalk
I'm trying to use regular text, as I'm setting a rotation, which I don't think Rich Text can handle.
I've tried a few different things to get the text to split across multiple lines without any success, so thought I'd see how to do it using the rich text.
It's got me completely befuddled.
Could someone point me in the right direction as to how I might achieve the text split?
Also, I've seen a number of widgets with custom icons in them. How do you embed icons from an icon pack in a widget; if at all possible. I may be mistaking the widget creation for something to do with a theme creation.
Any help is appreciated.
CPAPerseus said:
Could someone point me in the right direction as to how I might achieve the text split?
.
Click to expand...
Click to collapse
If you are cannot use rich text that limits you severely, and I'm not sure it is possible with Zooper alone. You can use tasker to do this, however. this will require some research on your part, but you can do an HTTP Get action in tasker to retrieve the weather condition for your location, and then perform a variable split to produce two variables, one for the first word of the weather condition, and a second variable for the second word. You would then send these to Zooper using the #T...# format.
So it is possible if you cannot use Rich Text objects in Zooper, it just requires more work on that back end.
For me I can only get Rich Text to wrap onto multiple lines if it is near the edge of the screen.
Use rich text. Set two lines and keep on increasing x-margin till it shows as two lines. For example to get two lines to show on my widget my margin number is 520. Text on different areas of the screen requires different x-margin.
I'm pretty sure what I'm trying to do is impossible with Zooper — I've experimented and searched massively — but maybe some wiz actually will know a workaround to what I'm trying to do:
I want to have a widget — which will place let's say two bitmaps side by side: they will be selected dynamically and their widths vary massively. I want the resultant “image”, consisting of the two images, centered: thus I can't put one left—aligned image next to one right—aligned, because the whole thing will not be centered.
I hoped the image field would let me specify two consecutive “” fields and I could nicely center this compound object — but it doesn't work, only displays the first image.
Is there a way to accomplish what I'm after, or is it truly impossible?
--
白い熊