[Q] Xbox Kinect - Ouya Q&A, Help & Troubleshooting

Has anybody tried to get their Xbox kinect to work on the ouya? This would be great to use with Skype or Gchat. Not to mention countless other potential advantages.

Related

Future WP7 HUBS

I like the idea of HUBS, what HUBS would like to see for WP7?
I`d like to see for example
TV HUB -
Watched recorded TV from Windows Media Center and Slingbox
TV listings
TV Suggestions
Set Remote recordings on SKY BOX
Watch BBC Iplayer, Sky Player, ITV Player etc
Sports HUBS - Cricket, Football F1 etc
Scores,Fixtures,Stats,Betting
Travel info to sports venue
Weather info for sports venue
Team player profiles
News and Gossips
Travel HUB -
Buses and Trains - tickets, timetables, maps cancellations etc
AIR Travel - flight bookings, arrivals, departures
ROAD - Traffic updates, nearest service station, nearest car dealerships
Roadside Assistance, Maintainance Information, Router Planner
ps3 hub please Sony.
I know u wont be able to play games but they could let u:
Look at your trophies
Compare trophies with friends
See who is online
Check what is in the ps3 store
Sent messages to friends
and maybe other stuff i cant think of now
How about a Sony HUB not only playstation games but also Sony Music and Movie content also.
why would the maker of XBOX support PLAYSTATION? makes absolutely no sense.
[email protected] said:
why would the maker of XBOX support PLAYSTATION? makes absolutely no sense.
Click to expand...
Click to collapse
lots of reasons:
1. Ms does not stop companies making apps even if made by competitors.
2. Sony Ericsson is making wm7 phones.
3. Google makes apps for maps and search for wm which compete with bing.
4. opera etc make browsers that compete with IE.
5. Ms makes ms office for macs & Symbian phones.
makes no sense to stop an hub(app) that would draw in ps3 users into buying wm7 phones (remember smart phones is a lot bigger business than xbox)
I think there's some confusion here. A "Hub" is a "panoramic interface", not the homescreen element like the Games one with the avatar popping up and out. So anyone and their dog can make a hub for their application, including Sony. The same goes for tiles except third parties aren't allowed to make rectangular ones, just the squares, if I'm not mistaken, but the Games one is a square as well. Those can be animated and so on. The takeaway is that Sony can easily make their Sony hub and their live tile if they wish. It was also mentioned more than once that third parties will be able to "hook into" existing hubs/tiles, although I'm not sure what's meant by that.
I think a Playstation Hub would sell millions of phones for Sony Ericsson and would be a way to be different from other manufacturers like LG Samsung and HTC................. Imagine PS2 and PSOne games plus PS Network
PS Network what exactly?
Microsoft did a great job confusing everyone with this XBox integration talk. It's just ability to sign in and upload those stupid achievements, not some magic stuff that will give you Halo on your phone or even ability to save game state between devices.
Also, no hub will bring PS games to your phone. The real purpose of Playstation network is to sell stuff to you, and that won't be possible, you have to use Marketplace. So if PS game developers decide to make WP versions you'll have them. They can also give you the ability to upload your trophies, of course, but you don't need any hub for that, and there's not much Sony can do about it.
vangrieg said:
PS Network what exactly?
Microsoft did a great job confusing everyone with this XBox integration talk. It's just ability to sign in and upload those stupid achievements, not some magic stuff that will give you Halo on your phone or even ability to save game state between devices.
Also, no hub will bring PS games to your phone. The real purpose of Playstation network is to sell stuff to you, and that won't be possible, you have to use Marketplace. So if PS game developers decide to make WP versions you'll have them. They can also give you the ability to upload your trophies, of course, but you don't need any hub for that, and there's not much Sony can do about it.
Click to expand...
Click to collapse
Well...MS is trying to push Cloud services. I don't see why this HUB wouldn't push that along for gaming as well. Pushing saved states online to move between games on your phone and xbox as a future option. In a way, achievements can already be used to "save state" in a game if implemented into the game correctly (eg: an RPG where your experience and items are achievements).
I think the HUB will just open up more design space for them to play with their services and products as it relates to the integration between console and mobile.
If Sony makes a phone, they should be able to customize their vendor marketplace. I'm not sure on what rules apply to the vendor though as to what exactly can be sold over their marketplace.
I like these ideas and it's not hard to implement. Even the media center integration can be done in silverlight. For streaming the videos, you would have to write a client that would serve ASP.NET multimedia content (installed on the users MCE box), and, TADA, you are done.
ebzrascal said:
I like the idea of HUBS, what HUBS would like to see for WP7?
I`d like to see for example
TV HUB -
Watched recorded TV from Windows Media Center and Slingbox
TV listings
TV Suggestions
Set Remote recordings on SKY BOX
Watch BBC Iplayer, Sky Player, ITV Player etc
Sports HUBS - Cricket, Football F1 etc
Scores,Fixtures,Stats,Betting
Travel info to sports venue
Weather info for sports venue
Team player profiles
News and Gossips
Travel HUB -
Buses and Trains - tickets, timetables, maps cancellations etc
AIR Travel - flight bookings, arrivals, departures
ROAD - Traffic updates, nearest service station, nearest car dealerships
Roadside Assistance, Maintainance Information, Router Planner
Click to expand...
Click to collapse

[Q] XBOX Live Games

I have a few questions re. "Xbox live games"
1. What does it actually mean? Does it mean that developers produce a cut down version of games and you download it from the market place or are there already pre-existing games for us to download?
2. Can I see a list of games that are already available for download?
3. How fast is the games list increasing?
4. What sort of quality are you guys (who already have WM 7 phones) seeing
5. What are the cost of games.
basically xbox live games offers the xna framework which is what all xbox live arcade games are written in. This allows inddie developers to make xbox live games work on both xbox console and windows phone by just modifying it slightly to handle the different types of input. this should also mean a lot of the proper titles that we actually pay big bucks for might make its way to windows phone, but who knows about that yet.
can't answer the rest of your questions as i don't have a windows phone yet, but i know that there are quite a few varying degrees of quality of apps. Try looking up the harvest (one of the most pushed games as far for windows phone).
The Gate Keeper said:
basically xbox live games offers the xna framework which is what all xbox live arcade games are written in. This allows inddie developers to make xbox live games work on both xbox console and windows phone by just modifying it slightly to handle the different types of input. this should also mean a lot of the proper titles that we actually pay big bucks for might make its way to windows phone, but who knows about that yet.
can't answer the rest of your questions as i don't have a windows phone yet, but i know that there are quite a few varying degrees of quality of apps. Try looking up the harvest (one of the most pushed games as far for windows phone).
Click to expand...
Click to collapse
Mass Effect 3 for WP7.
Just kidding, but that'd be awesome. Controls would probably be pretty bad.
The Gate Keeper said:
basically xbox live games offers the xna framework which is what all xbox live arcade games are written in.
Click to expand...
Click to collapse
All XBox Live Arcade games for WP7 are written in XNA (for the time being), but AFAIK XBox Live Arcade games for the XBox 360 are mostly written in C++ (but XNA is also possible).
The Gate Keeper said:
This allows inddie developers to make xbox live games work on both xbox console and windows phone by just modifying it slightly to handle the different types of input.
Click to expand...
Click to collapse
XBox Live games are almost always games of major publisher. There are some independent games which will be released through Microsofts own game studio. XNA can be used to write games that run with minimal changes on XBox 360, Windows and Windows Phone 7. Obviously some changes or conditional programming are necessary to address the unique feature set of each platform. For example: Windows uses keyboard and mouse as input devices, XBox 360 uses a controller (Kinect is IIRC not possible with XNA at the moment) and WP7 uses a touchscreen.
The Gate Keeper said:
this should also mean a lot of the proper titles that we actually pay big bucks for might make its way to windows phone, but who knows about that yet.
Click to expand...
Click to collapse
The "big bucks" games like Halo won't work on WP7, because these type of games are almost always written in C++ and are optimized for hardware that is far beyond the capabilities of WP7. We will see adaptations of existing franchises, ports of iPhone games and remakes of classical games.
nirpaudyal said:
1. What does it actually mean? Does it mean that developers produce a cut down version of games and you download it from the market place or are there already pre-existing games for us to download?
Click to expand...
Click to collapse
All WP7 games are specifically written for WP7, because only WP7 uses XNA and C# in the mobile space as a development platform. Developers can (and will) use existing media resources like images, animations or sound and can use existing implementations (e.g. iOS implementation) as a reference but the game has to be programmed again. At the moment there are already some games available.
nirpaudyal said:
2. Can I see a list of games that are already available for download?
Click to expand...
Click to collapse
Download Zune. The marketplace can be viewed, even if you don't own a WP7 device. At the moment there are 21 games available (German marketplace)
nirpaudyal said:
3. How fast is the games list increasing?
Click to expand...
Click to collapse
In the last week there were no new games, but I think that after the US launch there will be new content (on XBox 360 there are a few new games every week, meaning that after a few years there are many games available). The list of "ordinary" games without XBox Live support is steadily increasing.
nirpaudyal said:
5. What are the cost of games.
Click to expand...
Click to collapse
Prices range from Free (one game ) to 6,49€ for The Harvest, The Sims 3, Max & The Magic Marker and Rocket Rio. There seem to be three price points: 2,99€ (Frogger, Flight Control, ...), 4,49€ (Earthworm Jim, Tetris, Bejeweled, Uno) and 6,49€ (see above).
Reihnold said:
The list of "ordinary" games without XBox Live support is steadily increasing.
Click to expand...
Click to collapse
What do you mean by Ordinary games?
also, ta for that extensive info. very helpful
when he says ordinary i think he's more referring to games which are popular on iPhone/Android. Ones which don't expect you to play it for long spans of time.
I really really want this game to be ported to WP7. Probably wont ever happen, though.
Osmos
nirpaudyal said:
What do you mean by Ordinary games?
Click to expand...
Click to collapse
There are two types of games on WP7: XBox Live enabled games and games without XBox Live support. With "ordinary games" I meant the games without XBox Live.
XBox Live games are games from big game studios and often feature existing and popular franchises (The Sims, Need for Speed, Tetris, ...). They also can award Achievements and Gamerpoints. Additionally, they are featured on an extra page in Zune (if you open the "games" category in the Zune Marketplace you only see XBox Live games; for other games you must switch the category from "XBox Live" to "All", "Paid" or "Free").
Games without XBox Live support are often developed by small independent studios and developers and can not award Achievements or Gamerpoints.
In my opinion and based on screenshots, XBox Live games will be high quality and more polished, whereas Games without XBox Live range from rubbish to excellent. If you have a XBox, it's the same difference as XBox Live Arcade games (studio based titles) to Xbox Live Indie Games (community based titles). The problem with the ordinary games is that it's complicated to find the games worth playing, but I'm sure that there will be some breakout hits.

Xbox Live, Windows Phone - Suggestion/Theory

So XBL games up until now for Windows Phone haven't all been that great... Well there are some good games but Microsoft aren't really utilising the Xbox Brand and bringing over serious games. Had a little idea while playing Dreamcast, it might be something they're already working on actually.
If you remember the Dreamcast it had a VMU (Visual Memory Unit) which was a memory card with a tiny screen and a few buttons you could play mini games on. For example, you catch Flickys in Sonic Adventure, transfer them to the VMU and play mini games with them when you're away from the console.
There's already rumors of Windows 8 and Windows Phone 8 having the same core, this presumably ties into the Xbox as there was Xbox 360 code found in Windows 8 Betas. There's also Xbox Live cloud storage happening for Xbox and Windows Phone.
So... How about when you purchase an Xbox game you also get a Windows Phone companion game. For a game like Fifa you'd be able to play on the xbox and then on the go use your Windows Phone to train up players etc, same concept for fighting games.. Then when you get back to the Xbox changes that had happened on your windows phone (players levelling up etc) would be reflected in the main game.
For games like Halo etc you could play minigames witch allow you to unlock extra items, addons for the main game. This kind of concept has already partially been implemented in Fable Pub Golf.
This would solve the problem of having no big name games on Windows Phone but would also mean we would have games that are suitable for the Phone and not just ports which are hard to control.
They're already working on that; the best example being Kinectimals.
Cloud saving feature, that's all I can think of for now, though it's not really necessary because you won't be performing a hard reset, but what if you buy a new phone? I'm thinking of getting a new Nokia or HTC mango phone with ffc, but how about game saves and SMS on the older phone?
So there, maybe a save to cloud feature, or something like "easy transfer" like the one in windows 7 when migrating to a new PC.
I would like to see further development of the concept of using a WP7 device as an optional controller on the xbox. With the Wii-U having a touchscreen controller and the Sony making the PS Vita usable in that way, I think this might be a very real possibility. It might not work for every game but I could see it working well in others. For instance, in Madden you could download a companion app to go with the 360 version. You could use your phone to select plays instead of doing them on the screen.
I know they showed something sort of like that in the Kinect Adventures/WP7 demonstration video awhile back so the technology is obviously there in some capacity.
Edit: also regarding the OP's idea, I believe that sort of thing was talked about early on. You could download the mobile version of a game and earn unlocks and upgrades that would transfer to your console.

[Q] Games on Ouya

Does it have a mapping tool so you can play games that don't support a controller or can you not download them at all?
don't know really. It has some kind of touch pad on it. But since Ouya has a controller, the games designed for it will have gamepad inputs.
for other games, who knows yet. Maybe Sixasxis Controller app may be able to help. It has touch simulator profiles. It's rather hit and miss on it's success. It's not the app, but some game's touch inputs are not static, so it makes it more difficult to setup.
they support sixaxis controllers natively, and there are rumours that a few people will be porting their controller-mapping apps to OUYA, for the purpose of adapting those touchscreen .apk's...
There is nothing so far on the marketplace or on the major OUYA forums
Has anyone tested the Interworks Controller Pro U (aka Retro Classic Controller) with the Ouya (or any Android device)? I'm especially interested in joystick functionality...
Sent from my SAMSUNG-SGH-I727

Controllers and Play Store Apps

I've been "collecting" lots of games such as Batman, Spiderman, Final Fantasy, etc games from the Play Store anticipating using them on my Ouya... but now I am not so sure. Looks like they use their own store to pump apps and games through. I would hate to pay for the same game twice through different stores when using the same platform. I've done some homework and looks like the answer is "NO" they won't play out of the box but we are able to side load the apk files off of a USB. What are some comments on this?
Also, the reason I am really interested in the Ouya is the "controller" support. Any Android gamer should know that getting multiple controllers to read and operate independently is a real pain. On my MK808 Android Stick, each controller maps out the same, so both controllers function as Player 1. I REALLY love the option to have up to 4 controllers work for up to 4 players. I know they sell their own Controller, but does this work with existing bluetooth controllers such as a Moga or PS3 SixAxis (if MAC is paired via PC).
It launched today in Best Buy and I'm thinking of Picking one up. I know eventually the devs will hack it to do some crazy stuff but the controller support is VERY important. If I can't link up additional players, then I might as well stick to my MK808.
Long story short:
Can you side load an emulator and play 2-4 players (Mario Kart)?
player911 said:
I've been "collecting" lots of games such as Batman, Spiderman, Final Fantasy, etc games from the Play Store anticipating using them on my Ouya... but now I am not so sure. Looks like they use their own store to pump apps and games through. I would hate to pay for the same game twice through different stores when using the same platform. I've done some homework and looks like the answer is "NO" they won't play out of the box but we are able to side load the apk files off of a USB. What are some comments on this?
Also, the reason I am really interested in the Ouya is the "controller" support. Any Android gamer should know that getting multiple controllers to read and operate independently is a real pain. On my MK808 Android Stick, each controller maps out the same, so both controllers function as Player 1. I REALLY love the option to have up to 4 controllers work for up to 4 players. I know they sell their own Controller, but does this work with existing bluetooth controllers such as a Moga or PS3 SixAxis (if MAC is paired via PC).
It launched today in Best Buy and I'm thinking of Picking one up. I know eventually the devs will hack it to do some crazy stuff but the controller support is VERY important. If I can't link up additional players, then I might as well stick to my MK808.
Long story short:
Can you side load an emulator and play 2-4 players (Mario Kart)?
Click to expand...
Click to collapse
I havent tried sideloading any purchased games but I have a purched utility app that wont work but the free version does, Has to do with drm. But I've heard people having success sideloading gta not sure if they were using a cracked version or not.
player911 said:
I've been "collecting" lots of games such as Batman, Spiderman, Final Fantasy, etc games from the Play Store anticipating using them on my Ouya... but now I am not so sure. Looks like they use their own store to pump apps and games through. I would hate to pay for the same game twice through different stores when using the same platform. I've done some homework and looks like the answer is "NO" they won't play out of the box but we are able to side load the apk files off of a USB. What are some comments on this?
Also, the reason I am really interested in the Ouya is the "controller" support. Any Android gamer should know that getting multiple controllers to read and operate independently is a real pain. On my MK808 Android Stick, each controller maps out the same, so both controllers function as Player 1. I REALLY love the option to have up to 4 controllers work for up to 4 players. I know they sell their own Controller, but does this work with existing bluetooth controllers such as a Moga or PS3 SixAxis (if MAC is paired via PC).
It launched today in Best Buy and I'm thinking of Picking one up. I know eventually the devs will hack it to do some crazy stuff but the controller support is VERY important. If I can't link up additional players, then I might as well stick to my MK808.
Long story short:
Can you side load an emulator and play 2-4 players (Mario Kart)?
Click to expand...
Click to collapse
Yes Side-loading works it mostly depends on the game... some paid games from the play store wont work because they need to authenticate with the play store to prove you bought the app. Also some apps simply don't work because they don't support controllers...
also as for your question about controllers yes it does support PS3 controllers I've seen several videos of people using them, not sure about others though... I think someone said Xbox 360 controllers work through USB but as long as your controller is either USB or Bluetooth it should work.
As for your last question about multiplayer There is an emulator for free in the OUYA store called Mupen 64 and it does support up to 4 players so you would just need to get a copy of the Mario 64 ROM and you could play Mario kart 4 players. Not sure about other emulators though it really depends on if the emulator supports multiplayer.
Hope this helps!
player911 said:
I've been "collecting" lots of games such as Batman, Spiderman, Final Fantasy, etc games from the Play Store anticipating using them on my Ouya... but now I am not so sure. Looks like they use their own store to pump apps and games through. I would hate to pay for the same game twice through different stores when using the same platform. I've done some homework and looks like the answer is "NO" they won't play out of the box but we are able to side load the apk files off of a USB. What are some comments on this?
Also, the reason I am really interested in the Ouya is the "controller" support. Any Android gamer should know that getting multiple controllers to read and operate independently is a real pain. On my MK808 Android Stick, each controller maps out the same, so both controllers function as Player 1. I REALLY love the option to have up to 4 controllers work for up to 4 players. I know they sell their own Controller, but does this work with existing bluetooth controllers such as a Moga or PS3 SixAxis (if MAC is paired via PC).
It launched today in Best Buy and I'm thinking of Picking one up. I know eventually the devs will hack it to do some crazy stuff but the controller support is VERY important. If I can't link up additional players, then I might as well stick to my MK808.
Long story short:
Can you side load an emulator and play 2-4 players (Mario Kart)?
Click to expand...
Click to collapse
The subject of should OUYA outright support the Play Store is something highly talked about on the forums (If you're interested: ) I've come to the conclusion that no, it should not be supported for the sake of both the OUYA and the gamers. WIth that said, you can always try sideloading paid apps and see if they work. If the game calls the Google Infrastructure as DRM, it will not work, but if the game only has local DRM and you manage to remove it (I know nothing about that) or there is no DRM at all, it will work. I have a few paid apps that work perfectly. One warning, though, I know for sure Square Enix games do not work without hacking the apk.
The controller support is awesome! There are other threads about confirmed controllers working, but I know for sure the SixAxis, Wiimote, and WIRED 360 (not the play and charge pack) controllers all work.
As to answer your question, this thing works as a great emulator machine. I've messed with a few emulators and they all support multiplayer, some even support multiplayer over network (i.e. between 2 OUYA's, may even work cross platform, like PC-OUYA or OUYA-Phone/Tablet, but I do not know for sure). I have not tried any over network play, but theoretically it should work.
For the most part you don't need to sideload any emulators, as most are already on the OUYA store. In fact, I wouldn't recommend using any sideloaded emulators unless you have to (i.e. none in the store) because they just won't work as well with the controllers or TV.
With that said, if absolutely nothing else (and there is a lot more I love about the OUYA), this thing is a GREAT emulator machine! Buy yourself a 500GB external HD, throw on all your games from the old 2600 to PS1 and you can play them all. They even have a semi-working DS emulator, along with a PSP one confirmed on it's way! There is even an NES emulator that has it's own indie game store built in!
Bottomline yes, it can do what you want and if you're into it for mainly emulation, you can't go wrong.
Yes sideloading works, I've played N64 with 3 people on Mario Kart 64.
I have 2 ouya controllers and a usb controller, worked perfectly fine. You just need to set the player controller number. SNES and N64 emus have the options to bind a specific controller to player 1 2 3 4 etc
Perfect! The controller was the big issue because like I said, other devices work with 1 device, but multiple controllers all read as Player 1. Even Mugen64. It isn't the emulator but the actual OS and how it handles controllers.
So I am super excited that lots of controllers are working. I have a Wireless 360 (PC Dongle), Sixaxis, Corded PC gamepad, and a Moga, along with a slew of Wii Controllers. I really just need a few controllers working at the same time for when friends come over and stuff. The software I am not too overly concerned about. I'd rather have games available that are SPECIFICALLY designed for the OUYA then a slew of mixed supported games.
I'm really wanting to pick one up. I already have a few 500+gb HDD's laying around I can dump roms too. Even my old 16gb USB Stick would suffice for most stuff.
Controller issues ans Play Store apps with costs
Hey guys,
this should be the right thread for my current main issues with the Ouya.
1. Yesterday I had some friends over and we tried to play Bombsquad with three controllers. I have two Ouya controllers and as the Ouya and also Bombsquad support other controllers like PS3 and Xbox gamepads I tried to connect a third controller. Unfortunately, I wasn’t able to connect any of them (of course the Ouya controllers work fine). It seems thet the console doesn’t even recognize something being connected via USB. I tried to connect a Dualshock 3 Playstation controller via cable, a Xbox (wireless) gamepad via cable and a Xbox controller for windows (wired, Razer Onza TE). None of them were recognized by the system, neither in the game nor in the Ouya main menu.
Is there any special setting I have to apply in order to get them to work?
I know there is also the option to connect smartphones or tablets to play Bombsquad, but this is not an option because I have 5 controllers lying around and I rather want to make use of them instead of playing on my phone.
2. Also, I have a problem with the Google Play Store I installed on the console. I followed the instructions from the forum (Rooting the Ouya, installing Xposed framework, installing the Google Plus Store app). After starting the app for the first time I typed in my account detail and everything worked fine. However, I only have access to the free apps in the store and not to the apps which cost money.
How do I get access to the whole Play Store with all the apps?
Thanks for your answers and please let me know if you need further information.
Greetings from Germany
3rr0r333

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