[Q] Music playback gaps when turning screen on? - Samsung Epic 4G Touch

I'm on Cracked Stock FI03 1.3b, but I've also noticed this on all Re-Calked versions.
If I'm listening to music with the screen off, pressing the power button to turn the screen on causes the music to skip a little bit. I'm a big music snob and I get really in to my tunes, so this kinda bugs the living hell out of me.
Has anyone else noticed this on these ROMs (or any others)? Better yet, does anyone have a fix?
I'm not UCing or UVing. This problem has occurred with both doubleTwist and Play Music.
Edit: I just reinstalled the TouchWiz music player to see if the problem occurs there. It doesn't, but that app sucks...
Thanks in advance!

Same thing on a nightly from cm9
sent from my BAD A$$ Epic touch

Related

Problem while listening to music.

When my screen turns off while listening to music, it will stop playing the next song. Only when I wake it up does it continue playing. I run beastmod v.3.6 with the latest bullet kernal on default settings with no CPU app. Anyone ever had this problem and know how to fix that? I really appreciate the help
Sent from a Galaxy that fits in the palm of my hands.
Sent from a Galaxy that fits in the palm of my hands.
I had that problem but it some how fixed itself. Maybe restart the phone
Sent from Hercules himself
known issue. Happens whenever im listening to my audio book when one chapter ends i have to briefly wake up the screen to advance to the next song.

[Q] Do you have problems with Google Music/other Music apps?

There are several threads now detailing a problem with playing music, mainly reported when using the Google Music app. To be more specific here are some examples:
When playing music and then multitasking, the phone crashes and requires a battery pull and reboot.
Another is when playing music and then turning the screen off, the music is jerky and stutters.
People have reported this happening with apps other than Google Music, so it would appear that this isn't a problem with the Music app, but either the phone or ICS.
I wanted to start a poll to gauge how many people have this problem and establish whether it's everyone or not.
Here are some links to what I'm referring to:
http://forum.xda-developers.com/showthread.php?t=1381413
http://forum.xda-developers.com/showthread.php?t=1380773
http://forum.xda-developers.com/showthread.php?t=1379600
http://code.google.com/p/android/issues/detail?id=22669
Your poll is a bit flawed. My experience so far is that these crashes are a bit more random than being attributed to any specific apps right now. I've experienced the crash, but long story short, I am not convinced it was related to the exact app that I was using at the time.
Well just because you have experienced an unrelated crash it doesn't mean my poll is flawed, just that you have a separate issue
People have spoken of this happening repeatedly when trying to use Music and multitask so I think it is definitely an issue of it's own. Usually it is said that the sound/screen goes corrupt and then requires a battery pull. Are you not referring to a random reboot or something?
i have a couple of problems with PowerAmp, no problems with google music though.
1. PowerAmp can't see playlists that were created in google music
2. PowerAmp stutters when the screen goes to sleep. (does the clock speed lower when the screen goes off?)
i've read that increasing the buffer size in poweramp options fixes no. 2. I havent tried it due to no.1.
i'm just using google music at the moment.
WinAmp i found would often have slight cracks in the music (i.e. stop and start again quickly, almost like it was being disturbed/cpu high).
doubletwist is fine though, as is Music player
This is such a huge problem I can't believe more people haven't responded :S
I've had Google Music, Rhapsody, and Pandora all crash at one time or another.
str355 said:
i have a couple of problems with PowerAmp, no problems with google music though.
1. PowerAmp can't see playlists that were created in google music
2. PowerAmp stutters when the screen goes to sleep. (does the clock speed lower when the screen goes off?)
i've read that increasing the buffer size in poweramp options fixes no. 2. I havent tried it due to no.1.
i'm just using google music at the moment.
Click to expand...
Click to collapse
increasing the buffer size in power amp fixes no.2
Sent from Mobile..
problem number 2 here for me. songs with high bit rates tends to trigger the stutter problem after the phone goes to sleep. tried on google music and playerpro
Google Music 4.0.1 (ICS stock) often crashes within a minute after I reboot the phone - without me actually using it.
Obviously it's trying to do something in the background on start-up and fails. Miserably.
Did not crash while I was using it so far, but I didn't run it for any lengths of time either. No problems with other apps crashing, just Music.
rayvioli said:
problem number 2 here for me. songs with high bit rates tends to trigger the stutter problem after the phone goes to sleep. tried on google music and playerpro
Click to expand...
Click to collapse
Yes I notice it too, it's very annoying especially since I payed so much for this phone and a good set of headphones just for my high bit-rate music to constantly stutter; hopefully google fixes this. I seem to only notice this on the stock music player, but I prefer to use it over others due to its integration with the lockscreen and notification pulldown bar, especially considering the nice visuals it now has.
my 2 cents:
i can recreate the crash consistently by doing the following:
1. reboot the phone and connect a pair of headphones
2. stream a song (i.e., a song that's not already saved to the phone) using google music
3. use the home button to leave the google music app and return to the homescreen
4. while the song is playing, try to increase or decrease the volume of the music with the volume buttons and then almost immediately the phone reboots automatically.
i haven't been able to recreate the issue once with the headphones disconnected. also, the issue doesn't seem to occur if you connect the headphones after you start playing the music. i need to test that theory some more though.
I noticed this right away when I got my phone (launch day)
Since I constantly stream music from google music, I noticed pops and weird noises all the time. Very weird and SUPER annoying
The stock music app is not able to find my music at all. I use PowerAMP now and that works fine.
Music also crashes when not actively in use at all. When I open a lot of apps, i.e. multi-task a lot, Music often just force closes after a while.
I'm using PowerAmp now to listen to music stored in either .flac or the highest quality .mp3 files lame could produce. Some are 320kbps cbr others are vbr. In PowerAmp I set the process to the highest priority possible but left the buffer on auto.
I have never had any reboots or studering when locking the screen and I've been listening to music for over 3 hours now while doing some home work. Just to test it I put on one of my flac files and quickly locked and unlocked the screen. The phone took it like and champ with no studers at all.
No problems with music apps crashing, or needing to pull the battery. The only issue I have is with music or podcasts played through the native music player or Google Listen stopping at random intervals. Happens using wired speaker/headphones or bluetooth audio.
Frustrating, but not a dealbreaker yet.
I called Verizon for no other reason other than trying to create a record of the issue... They claimed to have not heard of this... Is there any way to let Samsung know directly? I know there is a google code ticket open, but Google hasn't "owned" the issue yet... I'd also say if you have the issue to let VZW know so they can get things in motion on their side as well.
kptkill said:
I called Verizon for no other reason other than trying to create a record of the issue... They claimed to have not heard of this... Is there any way to let Samsung know directly? I know there is a google code ticket open, but Google hasn't "owned" the issue yet... I'd also say if you have the issue to let VZW know so they can get things in motion on their side as well.
Click to expand...
Click to collapse
It seems they don't give a ****, unfortunately. Just have to live with it..
WinAMP - today while playing an album with the screen off paused (twice). I had to turn on the display, and hit the play button to continue. There was a bit of a lag (I got the FC screen, but when i hit wait the app returned a few seconds later)

Music Stops playing randomly

Does anyone have this problem? I'm on the latest version of AOKP with Franco Kernal...Everytime I listen to music, it will randomly stop and I would have to press play again. This happens at random times, (seconds, minutes, hours). I'm using Google Music (Play Music). I have tried PowerAMP and other players, but they seem too all do it.
It's kind of bugging me
ogxjason15 said:
Does anyone have this problem? I'm on the latest version of AOKP with Franco Kernal...Everytime I listen to music, it will randomly stop and I would have to press play again. This happens at random times, (seconds, minutes, hours). I'm using Google Music (Play Music). I have tried PowerAMP and other players, but they seem too all do it.
It's kind of bugging me
Click to expand...
Click to collapse
It could be a bug with Franco's sound hacks he implements in his kernels. Perhaps try using a different kernel?
anton2009 said:
It could be a bug with Franco's sound hacks he implements in his kernels. Perhaps try using a different kernel?
Click to expand...
Click to collapse
hmmm...can anyone else confirm this that's also using Franco's Kernal....
I get this on stock. I thought it was related to another piece of software (pocketcasts) that I installed about the same time the problems started. Seem that the first song is played, then it pauses or stops.
Could be a buggy headphone connector (in the phone), where it send a faulty signal telling the system that you have unplugged the headphones. Does it only happen while using headphones?
My connector does that as well, but opposite. When not using headpones it sometimes signals that something has been plugged in, and all audio is routed to the non-existing headphones.
this bug definitively occurs on francoKernel!
Try flashing another kernel (Popcorn for example) and the bug is gone.
Seems to have something to do with the sound limit. If it's too loud it stops automatically. Try reducing the volume to 60% with the hard buttons and you'll see that it stops acting like that.
It's not a Franco's kernel only problem. I have the same issue on Stock 4.0.2 (GSM, unlocked, unrooted).
It is not the headphone connector that is buggy either since i'm experiencing this with bluetooth headset as well (A2DP headset).
The music app is not crashing either since it doesn't require a full "load" when i select the app. Press play again and all is good until next time.
It happens to me on stock as well. With both the music and listen apps. Seems to happen if I'm playing music for a half hour or so without using the phone.
Sent from my Galaxy Nexus using xda premium
I am running AOKP M3 and Franco's kernel and am experiencing the exact same thing.
Benxter said:
this bug definitively occurs on francoKernel!
Try flashing another kernel (Popcorn for example) and the bug is gone.
Seems to have something to do with the sound limit. If it's too loud it stops automatically. Try reducing the volume to 60% with the hard buttons and you'll see that it stops acting like that.
Click to expand...
Click to collapse
I have noticed this. When i turn down the volume it stops doing it. But when i turn it up to max it will start doing it again
Sent from my SAMSUNG-SGH-I717 using Tapatalk
I experience this on google listen on stock 4.0.1. I thought it was a bug with the app losing audio focus. But then they updated and claimed an audio focus fix, yet it still happens. I can force this bug to happen by multitasking moderately. So i truly think this bug is related to the over aggressive memory management on this phone.
Yea I'm using Axi0m and I notice this. I think its an issue with the headphone jack. When I installed power amp, one of the features is to detect connection to the headphones... then the phone started to randomly start and stop playing music completely random.
I updated and it seems to be fixed. Still stops occasionally but at least I can listen for an extended period.
Sent from my Galaxy Nexus using xda premium
Franco Kernel updater
I'm running Lean Kernel and I get this all the time when I have the volume set to MAX on the device itself, I find if I turn it down just a bump then the problem goes away. This may be some type of fail safe for the phone itself. ??? But just turn your vol down one click and you're good to go.
I always had issues playing music with franco.kernel, it did me just like you are talking about. That **** used to drive me crazy! Anyways, no issues with CM10 M2. Also using the built in CM kernel.
yup, had this thing on both stock and codename android. google music app
Just gotta wake up this thread.
I'm having this issue on CM10.2... I had this same thing on stock JB some time ago when I connected to my BT headset..
Is there any fix for this?
Btw.
I don't use any custom kernels and this is not caused by any kernel and I don't think this to be caused by BLE.
Benxter said:
this bug definitively occurs on francoKernel!
Try flashing another kernel (Popcorn for example) and the bug is gone.
Seems to have something to do with the sound limit. If it's too loud it stops automatically. Try reducing the volume to 60% with the hard buttons and you'll see that it stops acting like that.
Click to expand...
Click to collapse
^^This
I had the same issue and realized I had the volume up too loud with the mods I had installed. Keep the volume below 80% and the problem will disappear.
Possible solution
I used to have this issue as well, where after a certain period of not actually using the phone, the music playback would just pause itself.
I discovered that I had Play music "Greenified" which is basically a hibernating task manager. That was killing the background process of any music players I had open.
Wether or not you have the Greenify app, check for any automatic task killers and get rid of them.. Maybe that will help one of you guys, it sure helped me.
Only had this happen using headphone volume boost... don't use it
Sent from my Galaxy Nexus using Tapatalk 2

[Q] Music stops when app switching.

I've asked this question before but there were no replies.... I hope this time I'll get some pointers and re-phrase my question better.
I'm using the GSM Galaxy Nexus 4.1.1
Sometimes my music stops playing when switching apps or pressing the home button to return to the home screen, it doesn't happen all the time, but very troublesome when it does. It happens usually just right after unlocking the phone from sleep. I'm using the stock music player
I've noticed that this issued happened to Android phones as well, I tried to update the stock music app, and switched kernels. I don't know what else I can do. I don't recall encountering this problem back in 4.0.4.
Any help would be appreciated
Sackboy11 said:
I've asked this question before but there were no replies.... I hope this time I'll get some pointers and re-phrase my question better.
I'm using the GSM Galaxy Nexus 4.1.1
Sometimes my music stops playing when switching apps or pressing the home button to return to the home screen, it doesn't happen all the time, but very troublesome when it does. It happens usually just right after unlocking the phone from sleep. I'm using the stock music player
I've noticed that this issued happened to Android phones as well, I tried to update the stock music app, and switched kernels. I don't know what else I can do. I don't recall encountering this problem back in 4.0.4.
Any help would be appreciated
Click to expand...
Click to collapse
Give us a bit more info:
1. What music app are you using? If it's an app that can both play local media files and stream, which are you doing?
2. Are you playing your music through headphones, the internal speaker, or Bluetooth?
3. If headphones, have you tried other headphones? If Bluetooth, how far away are the devices?
4. Which ROM and Kernel are you using?
danielsaenz said:
Give us a bit more info:
1. What music app are you using? If it's an app that can both play local media files and stream, which are you doing?
2. Are you playing your music through headphones, the internal speaker, or Bluetooth?
3. If headphones, have you tried other headphones? If Bluetooth, how far away are the devices?
4. Which ROM and Kernel are you using?
Click to expand...
Click to collapse
I said I'm using the stock music player, Play Music.
I'm playing music through headphones.
I am sure that this problem is not because of the headphones
I'm using the stock 4.1.1 ROM JRO03C. This problem happend on both the stock kernel and Franco Milestone 5
Are you running any other memory hungry apps? Sounds like your music player is getting killed because the memory is needed for something else.
I've had this happen in two instances, so hopefully my personal experience will help you.
The first time, it ended up being a faulty cord in my Nokia Purity HD headphones, I bought a new cord and that fixed my issues.
The second time it was because I was attempting to play music, that I had downloaded in Spotify, but since I was in a crappy coverage area, it would pause the music every time I lost a data connection, even though the music was stored locally. Switching Spotify to offline mode fixed it, so you might try switching to offline only mode in Play Music.
Even if you don't think it's your headphones (for example, you tried them on a PC and they worked), you have to remember that phones have many more contacts inside the headphone jack, used for the media controls in headsets (headphones with buttons and mics), so if there is a short in your headphones that makes the phone think you're pressing the "Play/Pause" button, it wouldn't show in your PC, because most if not all PCs lack this functionality.

a520f AOSP extended bugged out sound

From time to time, pretty common actually, the sound that's playing through the phone will start to distort. This especially happens when listening to music and using another app but I've also noticed it with the
swiftkey keyboard sounds. Is there any way to fix this?
I have the same issue and I don't know of a fix, but I do know that staying on the app playing audio tends to keep it from distorting, so just try to keep the screen on and don't multitask a lot I guess until this bug gets fixed.

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