[Q] Compiling and Porting Native Applications and Libraries to Android - Nook Touch Android Development

Hello, I would like to add libusb library to my Nook Simple Touch. I read few documents how to port and compile it. As it seems to me there are two options:
1.Putting your sources into the Android source tree and compiling them with the Android tool chain.
I'm new to this and my questions may sound stupid but I don't want to mess things up.
I found only NTS kernel source, but which android source tree I need to use and where to find it?
2.Compiling your sources statically with another tool chain.
Do I need to use Android NDK?
Is it possible to make an update zip containing ported library?
I need some directions for further reading. Thank you! Best regards, Andy

Related

Modifying Android's built-in apps

Hi guys!
I'm wondering what I'd have to do if I wanted to modify the built in apps inside Android..
I've got a HTC Hero running FroydVillain 1.5.0. Let's say... I want to modify the messaging app that's included, MMS.apk. I wouldn't know how to go about this, and I have a few questions...
Firstly, what sources exactly are used for building the built in apps for a given ROM? The source code link in the FroydVillain post, for example, is just for the kernel. The rest of the OS isn't there.
Secondly, I hear that in order to modify a built in app, you need to build the entire OS. If I just download all the code from Google official repo, and compile that, will it just... work on my phone, provided I use a kernel that is specific to my phone?
Lastly, are there any tips anyone has for someone who just wants to modify a couple of the built in apps? Is it possible to build them as standalone apps? Or import them into Eclipse?
I've had a search around the forum and the internets in general, and people have asked similear questions, but I've yet to find a good answer. This thread comes to mind: http://forum.xda-developers.com/showthread.php?t=635197
If anyone could help me, or point me in the direction of any help, that'd be awesome! Thanks!!
FunkTrooper said:
Hi guys!
I'm wondering what I'd have to do if I wanted to modify the built in apps inside Android..
I've got a HTC Hero running FroydVillain 1.5.0. Let's say... I want to modify the messaging app that's included, MMS.apk. I wouldn't know how to go about this, and I have a few questions...
Firstly, what sources exactly are used for building the built in apps for a given ROM? The source code link in the FroydVillain post, for example, is just for the kernel. The rest of the OS isn't there.
Secondly, I hear that in order to modify a built in app, you need to build the entire OS. If I just download all the code from Google official repo, and compile that, will it just... work on my phone, provided I use a kernel that is specific to my phone?
Lastly, are there any tips anyone has for someone who just wants to modify a couple of the built in apps? Is it possible to build them as standalone apps? Or import them into Eclipse?
I've had a search around the forum and the internets in general, and people have asked similear questions, but I've yet to find a good answer. This thread comes to mind: http://forum.xda-developers.com/showthread.php?t=635197
If anyone could help me, or point me in the direction of any help, that'd be awesome! Thanks!!
Click to expand...
Click to collapse
1) The whole sources for everything are there
http://github.com/ninpo
2) You can import the sources to eclipse, but I think you will need to build the entire tree, as opposed to just what you change
3) Apktool lets you do smali and resource edits on an APK. Without knowing what you aim to do, it's hard to guide you specifically.
Most apps are based on the sources provided by google. I assume you are talking about Froyo Hero ROMs (i.e. FroydVillain), which apps are generally built from the source of CyanogenMod. Specifically for FroydVillain, if you look around ninpo github you will see some packages with some changes to their code, although it does seem that many of the changes in recent releases are not there. I have actually PMed ninpo about this and hopefully this is only a technicality.... I assume that the other packages and apps (most of them) he just compiled off the CM sources without changes.
In any case, if you compile an app either from the CM source or from google's original sources, it should work just to copy the apk file - just make sure you use an appropriate ROM (i.e. Froyo ROM if you built it from Froyo sources). The reason to want the CM sources, is that if they have incorporated further fixes (over the google sources) you may want them.
Finally, some more practical advice: I would start with the google sources: http://source.android.com/source/index.html since I have found these instructions and explanations easier to begin with - it should be quite straight forward to build these sources on a linux machine (or VM).
Then you can also try to tackle the cyanogen source: http://wiki.cyanogenmod.com/index.php?title=Building_from_source currently missing instructions on how to build for hero. But if you only want to copy apks out of it, you can just build a generic build (like in the google souce).
If you have specific problems, ask and I'll try to help you.
Good luck.
pulser_g2 said:
1) The whole sources for everything are there
http://github.com/ninpo
Click to expand...
Click to collapse
For example where are all the changes to the dalvik code? I do not follow closely enough the changes in Froyd to point out other things which might be missing (if at all), but there are relatively few committed changes to the CM code. Specifically the dalvik code, ninpo mentioned hundreds of changes which caught my interest and are definitively not there.
The kernel sources do seem to be up to date always - been following that one closely .
Thanks for the advice I love this forum!
What I'm trying to do, in case you're wondering, ultimately, is to modify the built-in messaging application to give the user the option of sending a message by the normal method, or by using their provider's free webtext service, something that all the carriers seem to offer here in Ireland.
So, for example, you'd press the Send button, and you'd be able to select one of those methods. (of course, you'd have to have a data connection for the webtext). There's also be an interface for entering your login credentials for your carrier's website.
I'm doing this party because it would be very useful. I also feel that it would give me a good introduction to how you'd go about modifying Android. I mean, from a programming point of view, it shouldn't be *too* hard to do. I already have a simple standalone app that I made which can send a text message via an Irish carrier's webtext service. But it's all good experience to try to modify other people big codebases.
I have a good bit of experience with web application development, but my experience with other programming is a little more limited. I usually use PHP, where there's none of this compiling nonsense. You just write scripts and off they go!
So I'm gonna go off and see if I can set up an environment where I can build.. the OS, I guess.
If I was to take the vanilla official Google sources, would they work on my phone? Or would I have to use an official Google developer phone... or the emulator? Or maybe if I stopped writing here and investigated those links you've provided, I'd know that by know.
Brb, investigating
Yeh investigating and just trying to do it is usually the best way
To clarify what I was trying to say above: All the java code is obvious very portable - one of the big advantages of java. In the case of android it is compiled to an .apk file and this file should be, at the very least, portable to all android "devices" running this android version. So the apk you build (for example from the vanilla 2.2 sources) should work on the emulator (good for initial debugging) and any 2.2 ROMs.
erasmux said:
For example where are all the changes to the dalvik code? I do not follow closely enough the changes in Froyd to point out other things which might be missing (if at all), but there are relatively few committed changes to the CM code. Specifically the dalvik code, ninpo mentioned hundreds of changes which caught my interest and are definitively not there.
The kernel sources do seem to be up to date always - been following that one closely .
Click to expand...
Click to collapse
I'm currently on "vacation" from any and all Android development for a week. I'll be back after the weekend, at which time my modifications will be cleaned up and committed to git. The kernel is always current with my latest kernel release due to GPL obligations. The extra time away has also highlighted some changes I need to make both to the kernel and to my Android modifications when I get back.
Hacre said:
I'm currently on "vacation" from any and all Android development for a week. I'll be back after the weekend, at which time my modifications will be cleaned up and committed to git. The kernel is always current with my latest kernel release due to GPL obligations. The extra time away has also highlighted some changes I need to make both to the kernel and to my Android modifications when I get back.
Click to expand...
Click to collapse
Thanks Ninpo

Source for sbin/init

Hi,
I've followed various posts on here and have managed to compile and install my own kernel build. I am using the leshak initramfs and would like to be able to modify the init executable that lives in the sbin folder.
I've had a search around and can't work out if there is any source code available to build this or if it just pulled directly from the device. Can anyone confirm if and how it is possible to build this executable?
Thanks in advance,
Jamie
Theres no source from Samsung available.
You can try official android sources:
http://android.git.kernel.org/?p=pl...dc717ed167482c09f342730f1c1f64b90d19c;hb=HEAD

Samsung Galaxy Tab Development Environment

Hello developers,
I'm starting this thread because I'm interested in designing a development environment for the Samsung Galaxy Tab so that developers, like myself, can have an easy environment for modifying the Android OS. I'll be aiming this environment at all Android Devices but I want to start with the Samsung Galaxy Tab.
At the moment I don't have much of a structure for this project, nor much direction, so if anyone has any ideas for what tools etc I should include in this please let me know. If anyone wants to get on board with the project it would also be appreciated. Send me an email.
tool ideas:
- integrating the GCC and Javac compilers into the environment.
- integrating a way to generate make files and to build from these files.
- GUI for editing files from the kernel and application framework.
- easy to use way of setting up branches for projects with the Repo and Git included in the Android Source Code.
Count me in. I am getting a Tab tonight and I plan to develop for it. Currently, I have got the froyo source on my machine and want to integrate the open source code that Samsung released for this device.
Has anyone successfully built a custom ROM using the Samsung source code? Any help on this will be appreciated.
Awesome!
I've got Froyo working on the Tab, which I built from the source code from the android open source project website but it's just a generic build from the straight source, nothing special. not with the samsung code though. do you have any links for it?
I've put a small amount of stuff into the Dev Environment, most just shell files etc to make installing everything easier. One click sort of thing.
My first task though is going to be to try and fix the failure that is the Samsung display driver. Most noticeable are the 4 by 1 widgets that don't stretch across the whole screen.
After that I'm going to start work on a GUI for the environment and the iOS Emulator.
thoughts?
Whats wrong with Android SDK and Eclipse?
It's not the most straight forward thing. I'm looking to make something that includes its own libraries too. It's aimed at beginning developers mostly, so you can literally download one file which includes everything you'll need then start editting and then one click to compile and have it all work. Simplicity
I'm also interested in this... The SGT is my first android device, and my company will want android apps for internal and external uses... and a one click dev environment would be a most welcome option!
DevShroom said:
I've got Froyo working on the Tab, which I built from the source code from the android open source project website but it's just a generic build from the straight source, nothing special. not with the samsung code though. do you have any links for it?
Click to expand...
Click to collapse
Straight up AOSP? Could you have a crack at CM?
Anything you need, including testers, I'm in.
I have programmed some programs in android. If you need my help, i will be glad to help,
Sent from my GT-P1000 using Tapatalk
i'm currently setting up a new galaxy Tab ubuntu 10.10 VM but I always fail at installing java5-jdk, but when im ready i'm going to have a look at the CM and AOSP source and i !try! to port CM to the tab!
I am working on a custom rom , if you need any help do not hesitate
yann06 said:
I am working on a custom rom , if you need any help do not hesitate
Click to expand...
Click to collapse
are u building from source or are you modifing a stock rom?
DevShroom said:
Hello developers,
I'm starting this thread because I'm interested in designing a development environment for the Samsung Galaxy Tab so that developers, like myself, can have an easy environment for modifying the Android OS. I'll be aiming this environment at all Android Devices but I want to start with the Samsung Galaxy Tab.
At the moment I don't have much of a structure for this project, nor much direction, so if anyone has any ideas for what tools etc I should include in this please let me know. If anyone wants to get on board with the project it would also be appreciated. Send me an email.
tool ideas:
- integrating the GCC and Javac compilers into the environment.
- integrating a way to generate make files and to build from these files.
- GUI for editing files from the kernel and application framework.
- easy to use way of setting up branches for projects with the Repo and Git included in the Android Source Code.
Click to expand...
Click to collapse
I'll be interested in getting involved in a community driven project for the SGT. I'm a unix admin with lots of experience in the OS and system development field. Interested in what ideas you have on this.
Try using openjdk. It works for me.
Sent from my GT-P1000 using Tapatalk
Thanks everyone for the positive feedback on all this! it'll be good to have as many people on board as possible.
if you have troubles downloading the sun-java5-jdk there is a good tutorial on it on this site, it doesnt come as part of the repository by default so until you add it in sudo apt-get install sun-java5-jdk will not work.
atm i am only working with AOSP not CM, i am trying to set this dev environment up for a nice simple build and then i'll start working on more complex builds so we can start developing custom roms.
@paulshields - do you know much about linux/android drivers? i wanna fix the widget sizing problem on SGT but my driver knowledge is limited

[KERNEL][SOURCE][android_kernel_lge_msm7x27-3.0.x (3.0.8)]

I waited to post this over here until it was debugged and all the hardware works.
Even though this forum's been kinda dead quiet for a while, xda gets searched and I want this source code out there.
Derived from androidarmv6 project and tweaked over to thunderc from the p500 developers' awesome work getting it running on the Optimus One.
source:
https://github.com/bigsupersquid/and...7x27-3.0.x.git
(branch squid, for lack of imagination.)
make thunderc-test_defconfig
you'll want to change or remove the toolchain path in the config. it is highly unlikely that your cross toolchain is in the same path as mine.
I set it in the config to avoid having to add "CROSS_COMPILE=/blah/blah/etc" to the make command every time I rebuild the kernel.
it is for jellybean and kitkat roms.
use on older android versions messes up various things. Especially USB.
it conflicts with /sbin/chargerlogo or /sbin/charger for offline charging and bootloops unless that file is removed.
Use the attached removecharger.zip in recovery with signature verification off for that if you don't want to edit the ramdisk yourself.
md5sum b1a9f21285e09e06dc94422a8578dc98
enjoy
@bigsupersquid Know if anyone's willing to have a stab at building Firefox OS, now with the 3.x kernel?
EDIT: Well apparently there's no full ArmV6 support in it so, I guess not...

[ROM] [DEV] Archlinux Phone - GNU/Linux for Android devices project

Archlinux Phone for Sony Xperia S
Part of GNU/Linux for Android devices project
First of all, this project is not ready for end users but everything is provided to build an archlinux system for the Sony Xperia S. So you will be able to have a complete system with GPU hardware acceleration, support of vibrator, sensors, GPS, wifi etc (everything is not yet tested like bluetooth, nfc...). Graphical applications are already able to display (Qt/Kwin tested but GTK3/kwin should be ok too).
This project is not just for this device and is really open to support multiple devices and GNU/Linux distributions. So you can share this project everywhere (xda, distributions forum...) ! Contribution are welcome and can be discussed directly on this thread to share efforts.
Introduction
This is a project to create a convergence between the desktop and the mobile/phablet/TV... so to build new mobile OS based on existing GNU/Linux distributions with the most common parts possible. We share some common base between mer-hybris (SailfishOS) and Ubuntu Touch but the architecture and integration are different (refer to Architecture).
Cell phone are powerful and expensive for flag ship so why just use it as a phone ?
Imagine that your cell phone can become your core device ! Plug it to a big screen and this is your workstation ! Plug it to an 'empty' laptop (no CPU, no RAM needed ...) and this is your laptop ! Move everywhere and this is just your mobile phone !
This is what motivate this project.
Applications
Applications are critical on a mobile platform and we hope to support Android application as soon as possible (need further studies to complete the architecture).
GNU/Linux applications are already compatible but not always adapted for a mobile phone for now but... We hope a lot of plasma mobile and KDE convergence guideline for Application developers
Source code
There is few projects and some fork available under my github but if you want to start to port a new distribution or a new device, everything is documented in the gnulinux_support project.
Android needs to be modified but we deliver a solution that permit to be integrated upstream and so to compile Android or Android for GNU/Linux with the same code.
For now we have only Android 5.1.1 patches available but 6.0 will come soon. CyanogenMod 12.1 and 13.0 can be a good target to support a lot of devices in the future (or at least to simplify the portage process per device).
manifest for Sony Xperia S
manifest for Pure AOSP 5.1.1 (can be used for Nexus devices)
Documentations
Architecture schema
Main documentation
Archlinux installation
Videos
https://vimeo.com/177893595
Distributions supported
archlinux (archlinuxarm)
Project status
This project is in an early stage and for developers but we created solid base of works and the portage of plasma mobile, ofono, ... and amazing features will start over those solid base to provide an end user product
Todo :
pulseaudio support for GNU/Linux - Android Hw (and maybe for Android to support sound from Android application)
fix libinput/kwin environment
ofono (or maybe an alternative/hybrid solution that can use the Android Telephony Framework ? no study yet on this point)
flashing after boot.img package update + generation of a custom initramfs
security with crypto, firewall and SELinux (SELinux or equivalent integration will mainly depend of the distribution support but for now this is disabled)
plasma mobile or other ?
localisation framework (see freedesktop project)
OMX
merge everything possible to every upstream projects used to create GNU/Linux for Android devices
overlayfs into kernel ? (not mandatory but can be a great solution for the Android rootfs and schroot)
... (a lot that I forget)
BUT despite this long list of todo... We already did :
New architecture (GNU/Linux and Android integration, systemd, libhybris, chroot, wayland ...)
SurfaceFlinger Composer supported by Qt and Kwin
schroot for Android (Android can run into a chroot and we can interact easily with it)
systemd integration (with reboot to bootloader and recovery, Android /init support, etc)
libhybris_ext (compatibility version with support of Android 5+)
Android integration with GNULINUX_SUPPORT (rc, init, busybox, ramdisk, OTA ... adaptation)
clean rootfs with only 2 symlinks that permit to see that we are on an Android device (nothing more)
OpenGL support (with backend hwcomposer or SurfaceFlinger)
Archlinux support (OTA and packaging)
Design a possible solution for a lot of other GNU/Linux distributions (share architecture and Android adaptation)
Documentation
Download
Binaries will be available when really usable for end user. For now everything can be compiled from source code
Devices supported
Sony Xperia S (nozomi): work in progress (this is our reference device)
RESERVED
I will provide OTA file, binaries (archlinux packages), images and video to show what is working and how really soon
Very interested in this,is HDMI out working?
Στάλθηκε από το 6045Y μου χρησιμοποιώντας Tapatalk
Demetris said:
Very interested in this,is HDMI out working?
Στάλθηκε από το 6045Y μου χρησιμοποιώντας Tapatalk
Click to expand...
Click to collapse
Multi screen is not yet supported on kwin_wayland so for now I have just focused to render on the main screen (0) but it will be possible to do it for hdmi (1). But for sure I hope to support hdmi output.
For now I will focus to port plasma-mobile/ofono/pulseaudio.
Impatient to try another gift from genius mickybart.
Waiting............
wow something new
waiting eagerly...
lovely, cannot wait to try it
finally there is hope to ditch android, ios and windows
I have not a lot of time to work on this project with the release of nAOSP b11 but once done I will rework on it and provides binaries for Devs.
But, I think that this "new OS" powered with plasma is a good choice and I'm happy to see that plasma 5.7 integrate such kind of features :
https://www.kde.org/announcements/plasma-5.7.0.php
https://blog.martin-graesslin.com/blog/2016/05/virtual-keyboard-support-in-kwinwayland-5-7/
Great improvement have been done on Wayland support too.
If some of you are interesting to do some packaging with Archlinux, I'm really interested to get some help to provide a usable system for end user. The work for now is more too package/install user tools (so integration of components). I miss pulseaudio and ofono patching but I'm optimist to solve every issues.
finally nAOSP 6.0 b11 and b12 took me more time than expected but I'm back on this project.
For information, I updated everything to Qt 5.7.x support.
Some pull request have been done and are in discussion for at least qt5-qpa-hwcomposer-plugin (mer-hybris).
I decided to don't provide binaries for now as there is not a lot of sense to do it except if you are interesting to help the project (mainly to package some stuffs, integrate tools for GPS, ofono, pulseaudio etc).
I just finalized to record a small video. I will cut it and upload it to prove that archlinux arm phone can be a reality with the proposed new architecture (and on our Xperia S).
I will work again on the kwin/libinput issue. Maybe just a logind/dbus/kwin discussion issue. Once fixed that should permit to have a graphical keyboard by default (I know that for iOS or Android this is normal... but not really on a GNU/Linux desktop) !
I continue to look for help on this project and if you can create some packages like the one for plasma-mobile and derived repo let me know in PM or in the thread.
small video of the project
https://vimeo.com/177893595
Great achievement today
libinput is working and so I'm now able to move windows, plug a keyboard to write a text file, plug the mouse (pointer is not visible) ...
Menus are well displayed now with the good size.
Next steps : pulseaudio, wifi, plasma-mobile... (and bug fix on the kwin backend).
wow mickybart !. u just struck my interest in coming back to this phone! amazing work. my phone was unusable and parts needed replacement. looking at the activity of yours in this section made me repair the device and try out your work.. cheers mate! keep going with ur awesome work!
OnePlus X (onyx) port
I'd like to port this to OnePlus X (onyx). What's a preferable Android OS that I should use? The device comes with manufacturer's OxygenOS, which was made open source. OxygenOS was based on Android 5.1.1. I've also used Cyanogenmod 13 on this device. Out of these 3 options, I prefer CM. Any considerations I should keep in mind making this choice?
latgarf1 said:
I'd like to port this to OnePlus X (onyx). What's a preferable Android OS that I should use? The device comes with manufacturer's OxygenOS, which was made open source. OxygenOS was based on Android 5.1.1. I've also used Cyanogenmod 13 on this device. Out of these 3 options, I prefer CM. Any considerations I should keep in mind making this choice?
Click to expand...
Click to collapse
I have a Sony Xperia S and a OnePlus One and I'd like this port!
On my OnePlus One I'm using Ubuntu Touch that is very cool but apt-get doesn't work so I can't install other apps.
I really like this on my "old" Xperia S !
latgarf1 said:
I'd like to port this to OnePlus X (onyx). What's a preferable Android OS that I should use? The device comes with manufacturer's OxygenOS, which was made open source. OxygenOS was based on Android 5.1.1. I've also used Cyanogenmod 13 on this device. Out of these 3 options, I prefer CM. Any considerations I should keep in mind making this choice?
Click to expand...
Click to collapse
Hi @latgarf1,
Sorry for my late answer. I'm busy with Android 7.
That would be nice to have another device on this project to have a better view and maybe have a real alternative in the future .
I will ask a moderator if we can move this thread to a general one.
Advantage to use Android 5.1.1, is that every patches are available and tested to run Archlinux with android Hw support.
But as OxygenOS is not pure AOSP you will maybe need to cherry-pick those patches.
So it is preferable to maybe try to use CM-13 but everything need to be done on that side. I have now a device (Samsung S3) that is able to run CM-13.0 so I will be able to help in case of an issue to port the code to CM-13.0.
The big advantage to try to do it on CM-13.0 is that we can touch a lot of device in the future ! If CM is open, we will be able to push the patches upstream because those patches will not interfere with Android build as this is the case for Ubuntu Touch and mer-hybris patches.
I have not take a lot of time to continue this project since a while but I'm able to run desktop applications with windows management + opengl acceleration etc... I need to work on audio part (in progress), modules to integrates sensors (but sensors are already working). The last video posted do not show those progress.
Let me know your advice and if you thing to base your work on CM 13.0, I will probably switch the development to the Samsung S3 instead of Xperia S (but I will try to keep Xperia S in sync ).
I'm really interested to have some help to speed up this project and to have more motivation for it
You can take a look on the documentation and let me know if you need some help (that will permit me to improve the documentation too).
nik012003 said:
I have a Sony Xperia S and a OnePlus One and I'd like this port!
On my OnePlus One I'm using Ubuntu Touch that is very cool but apt-get doesn't work so I can't install other apps.
I really like this on my "old" Xperia S !
Click to expand...
Click to collapse
Here I really want to don't do any difference between a PC and a smartphone. So every tools used on a PC should work on the smartphone (update the kernel and manage initrd should be, at the end, possible to do in the same way than on the desktop ).
Do you know if you are using pulseaudio on Ubuntu Touch ? And do you know in which way it is done ?
For now I'm following mer-hybris and Sailfish to implement it by creating a droid module for pulseaudio.
mickybart said:
...
Advantage to use Android 5.1.1, is that every patches are available and tested to run Archlinux with android Hw support.
But as OxygenOS is not pure AOSP you will maybe need to cherry-pick those patches.
So it is preferable to maybe try to use CM-13 but everything need to be done on that side. I have now a device (Samsung S3) that is able to run CM-13.0 so I will be able to help in case of an issue to port the code to CM-13.0.
The big advantage to try to do it on CM-13.0 is that we can touch a lot of device in the future !
Let me know your advice and if you thing to base your work on CM 13.0...
I'm really interested to have some help to speed up this project and to have more motivation for it
You can take a look on the documentation and let me know if you need some help (that will permit me to improve the documentation too).
Click to expand...
Click to collapse
I've not tried arch but have attempted similar to this project with Debian (raspbian) on ancient hardware with partial success.
As free time rears its rare head I'll be trying to adapt your project for my newer HTC based on cm13.
By the way, your work on N ril from github is great, allows my cm14 to get/make calls without rebooting. Now if I can just figure out why rild takes forever to stop dying and respawing and start actually running...
mickybart said:
Hi @latgarf1,
Sorry for my late answer. I'm busy with Android 7.
That would be nice to have another device on this project to have a better view and maybe have a real alternative in the future .
I will ask a moderator if we can move this thread to a general one.
Advantage to use Android 5.1.1, is that every patches are available and tested to run Archlinux with android Hw support.
But as OxygenOS is not pure AOSP you will maybe need to cherry-pick those patches.
So it is preferable to maybe try to use CM-13 but everything need to be done on that side. I have now a device (Samsung S3) that is able to run CM-13.0 so I will be able to help in case of an issue to port the code to CM-13.0.
The big advantage to try to do it on CM-13.0 is that we can touch a lot of device in the future ! If CM is open, we will be able to push the patches upstream because those patches will not interfere with Android build as this is the case for Ubuntu Touch and mer-hybris patches.
I have not take a lot of time to continue this project since a while but I'm able to run desktop applications with windows management + opengl acceleration etc... I need to work on audio part (in progress), modules to integrates sensors (but sensors are already working). The last video posted do not show those progress.
Let me know your advice and if you thing to base your work on CM 13.0, I will probably switch the development to the Samsung S3 instead of Xperia S (but I will try to keep Xperia S in sync ).
I'm really interested to have some help to speed up this project and to have more motivation for it
You can take a look on the documentation and let me know if you need some help (that will permit me to improve the documentation too).
Here I really want to don't do any difference between a PC and a smartphone. So every tools used on a PC should work on the smartphone (update the kernel and manage initrd should be, at the end, possible to do in the same way than on the desktop ).
Do you know if you are using pulseaudio on Ubuntu Touch ? And do you know in which way it is done ?
For now I'm following mer-hybris and Sailfish to implement it by creating a droid module for pulseaudio.
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I don't know how the audio works but I know that it works.
This is the ubports repo https://github.com/ubports?tab=repositories
If you want me to type some commands on the ubuntu touch terminal let me know.
EDIT : I searched and I think that the Oneplus port is using pulseaudio but I don't know how does it work.
https://wiki.ubuntu.com/Touch/Core/PulseaudioProfiles
nik012003 said:
I don't know how the audio works but I know that it works.
This is the ubports repo https://github.com/ubports?tab=repositories
If you want me to type some commands on the ubuntu touch terminal let me know.
EDIT : I searched and I think that the Oneplus port is using pulseaudio but I don't know how does it work.
https://wiki.ubuntu.com/Touch/Core/PulseaudioProfiles
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Click to collapse
Thanks. I will give it a try but to have a more automatic process I will maybe follow what is done in mer-hybris :
https://github.com/mer-hybris/pulseaudio-modules-droid

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