3D support? - HTC One X

Hi
I thought i would ask you guys as ive been unable to get an answer though google.
I was playing with utube and searched 3D - i loaded up the utube test video and was amazed it worked while on wifi, not on hspda though.
this got me thinking, if the screen does support 3d natively.
other you tube 3d videos also seemed to work, without the fuzz effect or spilt screen as it does on a 2d screen (Tested the same videos on the computer without 3D support).
anways i put on a couple of movies in 3d and tried them on the native player, dice, and mobo. all of them played the movies in split screens and i couldnt find an option to enable 3D.
does anyone know if its possible to view them as 3D videos or am i barking up the wrong tree.
many thanks

seriously?
No, it doesn't have a 3D screen.

But it does give directions about 3D when you enter youtube the first time,
I dunno if it works with glasses? Or maybe only TV out on 3D ready TV.

If the One X works like the Asus Transformer Prime, which is also Tegra 3, then 3D may work over HDMI to a compatible tv. If you visit the Tegra Zone you will see which games are 3D compatible too

TremF said:
If the One X works like the Asus Transformer Prime, which is also Tegra 3, then 3D may work over HDMI to a compatible tv. If you visit the Tegra Zone you will see which games are 3D compatible too
Click to expand...
Click to collapse
That sounds sweet...

The 3D support on the Transformer Prime comes from the Tegra 3 itself. I have just googled to see if I can find anything regarding the One X and 3D output via hdmi and can't find anything. Strange seeing as Like I said it's built into the Tegra 3 itself.
There's more info regarding the Tegra 3 herehttp://www.techradar.com/news/mobile-computing/nvidia-tegra-3-what-you-need-to-know-1039584 including the 3D info at the bottom of the article.
"Providing you have a 3D TV compatible with HDMI 1.4 or above you can watch and play in 3D using Nvidia's 3D Vision tech."
I don't have the cable for my One X but I have linked my Prime to my brothers 3D tv and with bluetooth PS3 pad support too it's ace
I am tempted to get a 3d monitor for my pc/Prime/One X (if compatible) then I can play 3d content more often. I'd get a 3d tv but my wife and kids monopolise the tv mostly so I wouldn't get much look in

Related

what resolution via hdmi to tv/comp.screen?

hello!
what resolution can I expect to get when connecting to an external display? Tegra 3 itself shouldn't have any problems with 1080p via MHL should it? But the question is if it will work. Maybe not with stock rom and sense but will it even be possible for a dev to make a rom further on where you can get anything else than mirroring at 720p?
this is the first phone that I think is powerful enough to replace my desktop computer (I don't do much more than internet and watching movies). But 720 doesn't give much work area.
http://www.engadget.com/2012/03/12/htc-media-link-hd-display-mirroring-box/
This article states "...the Media Link HD does 1080p over 802.11n to any HDMI-equipped TV, instead of just 720p, and promises to mirror games as well as videos, photos and music..."
http://www.youtube.com/watch?v=geCZhmB-f1s&feature=related
This youtube video shows it off from about 50s into the video.
Yea I saw that on engadget, and i've probably seen every hands on video on youtube, it's awesome! But I think the media link will be expensive and I'd rather use an MHL adapter for a desktop solution. I wonder how the media link will work for say browsing.
Nvidias own tegra 3 specs says 1920x1080 via hdmi, but on wikipedia it says up to 2560×1600, though not output specified.
ah ok sorry I miss understood
http://www.htcaccessorystore.com/uk/p_htc_phone.aspx?i=229814
Seems to be £80 for the Media Link and £28 for the cable so a fair difference but worth it imo not to have the wire across the room but then the cable is more portable...
I guess for browsing it will just mirror what's on the screen. Would be cool if you could use the phone as a track pad / keyboard, with the browser window on the TV...
2 more weeks and we should know more...
i've looked in the TF prime forum where someone asked the same question but with a prime instead of one x but noone could give a straight answer.
maybe that's something to contact nvidia for, making them provide a driver for devs that can bypass the device screen and only output to external with different resolution. I don't know how ICS really works but seeing it's for both phones and tablets now the scaling must work differently right? Acer made a demo tablet called iconia tab A700 and it has 1080.
I'll have to wait 6 weeks for mine.
I might get the media link for my tv later. The trackpad idea would be really cool, then you'd only need a bt keyboard. I think asus had a concept demo where you had a laptop dock and put the phone where a trackpad normally is. But I wonder if you'd notice the input lag compared to a normal track pad.
mertzi said:
Yea I saw that on engadget, and i've probably seen every hands on video on youtube, it's awesome! But I think the media link will be expensive and I'd rather use an MHL adapter for a desktop solution. I wonder how the media link will work for say browsing.
Nvidias own tegra 3 specs says 1920x1080 via hdmi, but on wikipedia it says up to 2560×1600, though not output specified.
Click to expand...
Click to collapse
Thats correct t3 is capable of outputting more than 1080p via hdmi, there was a video demonstration showing that
Sent from my Desire HD using Tapatalk
What features would be available over normal DLNA? Mirroring or anything like that? Or do we have to have the media link thing?

[Q] T7377 better it is for HD video from T7373?

Hello
Can some one give me advice and tell me whether the HTC Touch Pro 2 T7377 with integrated video accelerator Adreno130 is faster and better than the T7373 without integrated video accelerator such??
Question whether the version with Adreno 130 video accelerator, play faster and better HD video, the version with no integrated video accelerator? I wonder which one to buy the phone because I offer them, but with these video cards will be uncomfortable with a qwerty keyboard version.
This video accelerator in the version of the Touch Pro 2 T7377, I did play a role in watching any videos, or used for games??
Thanks for your attention
All good
brad4edat said:
Hello
Can some one give me advice and tell me whether the HTC Touch Pro 2 T7377 with integrated video accelerator Adreno130 is faster and better than the T7373 without integrated video accelerator such??
Question whether the version with Adreno 130 video accelerator, play faster and better HD video, the version with no integrated video accelerator? I wonder which one to buy the phone because I offer them, but with these video cards will be uncomfortable with a qwerty keyboard version.
This video accelerator in the version of the Touch Pro 2 T7377, I did play a role in watching any videos, or used for games??
Thanks for your attention
All good
Click to expand...
Click to collapse
yep! you're right, to find out more clearly I would suggest you visit it to https://developer.qualcomm.com/device/htc-touch-pro-2
The adreno130 helps, but you must realize it's very old. It is not capable of OpenGLES2.0. So newer/heavier games are not going to work well/at all!!
hail
Yes, I am aware that the phone model is old and can not ask miracles from it I just offer the opportunity to purchase this new phone and was wondering which of the two options to choose.
I'll take the T7373 has a very good hardware keyboard And it will install a HD youtube ROM-s which are discussed here in the forum.
Thanks for your attention )

nVidia Grid on Nexus 7

A couple of days ago, nVidia presented their new portable gaming device alongside one particular feature. The ability to stream PC games via cloud and from a nVidia powered PC with GFE (equipped with at least kepler Ge Force GTX 650) to any device able to have their Grid client.
This is nothing more than the evolution of what Splashtop brought (with nVidia sponsorship) on CES 2012 (confirmed by nVidia Italy itself on Facebook).
Now during the conference it was stated that the client would have reached every android device (not only Tegra ones nor Project shield) and in the next days some hands-on with different "non-shield" devices were recorded.
Finally also the one recorded on Nexus 7 landed (cortesy of Droid-Life)
here it is:
I honestly think that if there will be the option to customize controls other than the only gamepad, the Nexus 7 could be even a better device that the shield itself for this kind of gaming (even if it lacks the Tegra 4 SoC). Furthermore it will surely be a great boost for android gaming in general (thanks to the direct support of nVidia and their money / partners- compared to the influence of Splashtop Inc.). The staff of the Tegra page on FB confirmed me that Grid (that I intend in its incarnation of both LAN (via GFE) / internet streaming (via third party partners)) will have a different timetable than Project Shield, so I think we'll have the opportunity to enjoy this feature sooner than the release of Shield (maybe at the same time with the announcement of the Nexus 7 successor @ Google I/O or even sooner with an open bea :laugh
SimoxTav said:
A couple of days ago, nVidia presented their new portable gaming device alongside one particular feature. The ability to stream PC games via cloud and from a nVidia powered PC with GFE (equipped with at least kepler Ge Force GTX 650) to any device able to have their Grid client.
This is nothing more than the evolution of what Splashtop brought (with nVidia sponsorship) on CES 2012 (confirmed by nVidia Italy itself on Facebook).
Now during the conference it was stated that the client would have reached every android device (not only Tegra ones nor Project shield) and in the next days some hands-on with different "non-shield" devices were recorded.
Finally also the one recorded on Nexus 7 landed (cortesy of Droid-Life)
here it is:
I honestly think that if there will be the option to customize controls other than the only gamepad, the Nexus 7 could be even a better device that the shield itself for this kind of gaming (even if it lacks the Tegra 4 SoC). Furthermore it will surely be a great boost for android gaming in general (thanks to the direct support of nVidia and their money / partners- compared to the influence of Splashtop Inc.). The staff of the Tegra page on FB confirmed me that Grid (that I intend in its incarnation of both LAN (via GFE) / internet streaming (via third party partners)) will have a different timetable than Project Shield, so I think we'll have the opportunity to enjoy this feature sooner than the release of Shield (maybe at the same time with the announcement of the Nexus 7 successor @ Google I/O or even sooner with an open bea :laugh
Click to expand...
Click to collapse
I used splashtop thd and I was able to play any game even just cause 2 just from streaming from my gaming computer. It worked perfectly fine on my N7 I don't see any reason why I would buy a device like this when I already own a device that can do the same thing.
Sent from my LG-C729 using xda app-developers app
Splashtop?
What's that?
And is OnLive working with N7?
AFAinHD said:
I used splashtop thd and I was able to play any game even just cause 2 just from streaming from my gaming computer. It worked perfectly fine on my N7 I don't see any reason why I would buy a device like this when I already own a device that can do the same thing.
Sent from my LG-C729 using xda app-developers app
Click to expand...
Click to collapse
Indeed, with the move from nVidia to make the technology available to all android devices, the only benefit compared to Splashtop THD is that the application will be directly supported from nVidia (that is not a startup nor currently involved with iOS).
It wasn't a topic about nVidia Shield but about nVidia Grid (that are 2 different projects with their own roadmap, simple shown together during the conference)
However Splashtop is lacking in the support of their app (several critical bugs are more than 1y old) (p.e. I had to tweak an XML profile via text editor to fix the mouse flickering issue in their app) and they have also to develop the iOS "traditional" version that it's surely more profitable for them than the THD one (in fact talking to their support center their confirmed that are short on resources to fix those bugs in short times).
Furthermore nVidia Grid will be probably free on LAN side (so potentially better than Splashtop), but it will be also available via 3G and 4G/LTE (but the service will be provided by third party owned Grid Server Farm). A feature that Splashtop simply doesn't have
Fatal1ty_18_RUS said:
Splashtop?
What's that?
And is OnLive working with N7?
Click to expand...
Click to collapse
I will semplify:
Splashtop = Remote desktop gaming via LAN streaming YOUR OWN hardware (Google Play)
Onlive (as you know) is the same thing of splashtop on the "internet" and is offered as a service with THEIR hardware (is currently in bankrupt due the expensive architecture, a technical problem solved by nVidia Grid with virtualization).
nVidia Grid will be BOTH (for the LAN side supported directly via nVidia through their Geforce Experience Program and for the "Internet" side provided by third party like Playcast)
For OnLive for N7 the device isn't officially supported, but IMHO it should work
The question is - will Grid work on N7/N10/current top tablets?
Or is it going to be Tegra 4-exclusive?
To me...YES!
Fatal1ty_18_RUS said:
The question is - will Grid work on N7/N10/current top tablets?
Or is it going to be Tegra 4-exclusive?
Click to expand...
Click to collapse
Grid (for its "internet/cloud" side) for sure, was declared during the conference ((link, look from 0:24:00) and was also shown there (even if in a limited environment having the rack next to the devices and not "on the internet"). To see other devices running it there is the video in the opening post and several other hands on showing it running on N7, HTC X and LG Smart TVs.
Grid (-or whatever it's called- for its "LAN" side, basically the evolution of Splashtop THD streamer) is currently promoted only on the Shield Project page but considering that is the same H.264 compressed stream that travel from a server to a client but in a local environment, if it can works on internet, why shouldn't work on local? If what Mr Huang said ("as long as you have a mobile processor able to manage h.264 you can run grid) is true, directly from nVidia or from someone that extract the APK, we'll easily have the client.
On the server side everything is needed is a GeForce GPU (at least GTX650) and the GeForce Experience Program, so no particular gimmicks.
Seeing Splashtop THD running smoothly on N7 is enough to state that the hardware is powerful enough to handle it (as long as we're speaking on internal screen (so 720p) and i'd say up to 1080p (even if Splashtop doesn't support on its THD version). Probably 4K screens and concurrent miracast streaming to both the devices will be an exclusive for the power of T4 (and with a very good wireless repeater i'd say), but without a video output option on the N7 is not our scenario at all
I don't see much point of using 4K HDTV's with a tablet to run a gaming streaming program. It's much easier to just play on a console or connect your gaming PC to a HDTV and use it as a monitor to utilize the power potential and play graphics-heavy things like Crysis in the resolution it was meant to be played
Fatal1ty_18_RUS said:
I don't see much point of using 4K HDTV's with a tablet to run a gaming streaming program. It's much easier to just play on a console or connect your gaming PC to a HDTV and use it as a monitor to utilize the power potential and play graphics-heavy things like Crysis in the resolution it was meant to be played
Click to expand...
Click to collapse
I completely agree. Furthermore, talking about raw numbers, accordingly to this a streaming of an H.264 720p video (in high quality)@ 30fps, takes about 6Mbit/s that is currently a bandwidth available even on a good G router (and on several mobile providers). Considering the target of 60 fps we will need a surely at least a N router to avoid hiccups during the stream. However, rising the resolution to 4k the bandwidth needed for 60fps is about 70mbit/s that is simply insane to reach completely wireless if not sitting next to the PC and the router (as always seen in all the presentations) or having a real powerful dual band router...So to me the streaming makes sense only on portable devices up to 1080p. Above there are surely other solutions
SimoxTav said:
I completely agree. Furthermore, talking about raw numbers, accordingly to this a streaming of an H.264 720p video (in high quality)@ 30fps, takes about 6Mbit/s that is currently a bandwidth available even on a good G router (and on several mobile providers). Considering the target of 60 fps we will need a surely at least a N router to avoid hiccups during the stream. However, rising the resolution to 4k the bandwidth needed for 60fps is about 70mbit/s that is simply insane to reach completely wireless if not sitting next to the PC and the router (as always seen in all the presentations) or having a real powerful dual band router...So to me the streaming makes sense only on portable devices up to 1080p. Above there are surely other solutions
Click to expand...
Click to collapse
So, as I understand, to use Grid you must not only have a more or less fast Wi-Fi connection (or mobile network if it allows it), but also have a device powerful enough to decode the picture being streamed from the server/your PC, right?
I've seen a couple of vids with the above-mentioned Splashtop GamePad THD - and it runs with noticeably less framerate than it does on the PC that the app was demonstated with
It's kinda strange though, because unlike Grid and Splashtop - the OnLive required to have only a fast enough internet connection which bandwith would allow to process the stream from the server, and the technology didn't require you to have a powerful hardware, meaning that you could even run things like Battlefiled 3 with maximum quality on a 5 year old PC
So why did NVidia decie to go the other way around?
Fatal1ty_18_RUS said:
So, as I understand, to use Grid you must not only have a more or less fast Wi-Fi connection (or mobile network if it allows it), but also have a device powerful enough to decode the picture being streamed from the server/your PC, right?
I've seen a couple of vids with the above-mentioned Splashtop GamePad THD - and it runs with noticeably less framerate than it does on the PC that the app was demonstated with
It's kinda strange though, because unlike Grid and Splashtop - the OnLive required to have only a fast enough internet connection which bandwith would allow to process the stream from the server, and the technology didn't require you to have a powerful hardware, meaning that you could even run things like Battlefiled 3 with maximum quality on a 5 year old PC
So why did NVidia decie to go the other way around?
Click to expand...
Click to collapse
More or less every device today is able to manage (encode/decode) a H.264 stream so basically the "requirements" for the client device are not so strict (I'd say similar to OnLive indeed. Consider that having a compressed stream means less bandwidth used, on the other hand a decent CPU is needed to handle the task). The main difference is about that the THD version is specifically optimized to use one core of Tegra 3 just for the decoding process. Talking about the framerate of splashtop, I'll measure it somehow (I need the GF reflex but i'll try with a phone ), however I never noticed so much difference between the 2 devices (assuming that I have an intel core-i5 + GTX 670 and a DGND3700).
To be completely honest, however, I didn't even noticed a difference between the THD version and the "Splashtop 2 version on the nexus 7 (Splashtop 2 is free so is worth a try and compatible with a wide range of devices).
May I ask you to link the video you watched to see if the different framerate could be relevant to some particular environment?
SimoxTav said:
May I ask you to link the video you watched to see if the different framerate could be relevant to some particular environment?
Click to expand...
Click to collapse
I watched this video, the official one from Splashtop YouTube channel:
You can easily notice that even streaming a movie lacks the framerate compared to the original shown on the PC
Fatal1ty_18_RUS said:
I watched this video, the official one from Splashtop YouTube channel:
...cut...
You can easily notice that even streaming a movie lacks the framerate compared to the original shown on the PC
Click to expand...
Click to collapse
Yeah I'd say the difference is crystal clear. Probably for Grid/Project Shield they improved their codec to grant a smoother output (nVidia Italy said something related to it on Facebook (Link)
Quanto mostrato è una evoluzione di questa tecnologia, ancora a livello prototipale, quindi purtroppo non siamo in grado di risponderti con precisione, non essendo neppure noi a conoscenza dei dettagli
Translated:
As shown is an evolution of this technology (Note: Splashtop), still at prototype level, so unfortunately we are unable to answer precisely, since neither are we aware of the details
Click to expand...
Click to collapse
I recorded on the fly a video for BF3, both server and client are connected via wifi (this isn't the optimal scenario but due the distance I can't move the desktop around the house). Talking about numbers there are no excuses and even on side by side comparison the difference is noticeable; however taken each one singly, the experience is IMHO enjoyable). Tomorrow I'll try with Splashtop 2 the same test (that one comes from a different developing branch, more recent than THD so maybe there will be improvements)
Video
FYI:
I used the render.drawfps call on BF3 (embedded in the engine) and FPS Meter on Android so was easy to see their framerates side by side. On PC the game is configured on Ultra with Vsync so no more than 60fps.
Does the in-game graphics setting have an influence on the framerate of the streamed picture?
Fatal1ty_18_RUS said:
Does the in-game graphics setting have an influence on the framerate of the streamed picture?
Click to expand...
Click to collapse
For this i quote what Eurogamer stated during the faceoff between OnLive and Gaikai (that should be based on Grid servers) (Source)
Improved visual quality server-side also has ramifications for video compression. Hard edges with no anti-aliasing will be harder to encode than a richer, smoother picture derived from the game running on higher graphics settings - after all, these video compressors were designed with real life footage in mind, not raw game visuals.
Click to expand...
Click to collapse
So better compression means lower bandwidth, however the framerate of both the stream and the server play a big role.
Basically, fewer unique frames (60FPS) means less work for the compressor to deal with when encoding the video stream. From another perspective, dropping down to 30FPS also provides double the amount of bandwidth for image quality and thus delivers overall clarity closer to the experience of gaming on local hardware.
Click to expand...
Click to collapse
IMO 30FPS is mostly enough, though for fast paced racing and fighting games 60FPS is a must. Especially for fightings.
I believe that if we use a game with less graphics-heavy vicuals - then the stream should be pretty smooth, right?
Like, let's say, games like Diablo II, StarCraft, WarCraft III and Trackmania/Trackmania: Sunrise should work pretty nice
Fatal1ty_18_RUS said:
IMO 30FPS is mostly enough, though for fast paced racing and fighting games 60FPS is a must. Especially for fightings.
I believe that if we use a game with less graphics-heavy vicuals - then the stream should be pretty smooth, right?
Like, let's say, games like Diablo II, StarCraft, WarCraft III and Trackmania/Trackmania: Sunrise should work pretty nice
Click to expand...
Click to collapse
Yeah, but more than graphics visuals details, their fast pace gameplay is the worst for this kind of technology.
However it seems that with grid the performance are clearly better
Did they specify if this was going to be a monthly subscription type deal or a pay for the games and what not like onlive?
ÜBER™ said:
Did they specify if this was going to be a monthly subscription type deal or a pay for the games and what not like onlive?
Click to expand...
Click to collapse
I don't think that NVidia can afford to run a service like this (imagine how much resources they need to provide this streaming, especially in a perfect state)
Look at what happened to OnLive
So probably it's gonna be, like, 10-15$ a month or so, not too much (like if you'd rent a game from a shop like GameStop or such) and multiplied by the number of NVidia-powered devices (including phones, tablets and computers/notebooks/etc) - it's gonna bring some $$$ for the company
ÜBER™ said:
Did they specify if this was going to be a monthly subscription type deal or a pay for the games and what not like onlive?
Click to expand...
Click to collapse
Their GRID architecture for cloud will be sold to third parties (Playcast, Ubitus, etc) and nVidia will not provide its own service directly. However talking on the LAN side of the application, it should be promoted and supported directly by nVidia (even if for now is shown as a "Shield only" feature) but I expect to see it at least on "all" Tegra devices (due the fact that if the service can work on the cloud, make it working on LAN is surely easier.

Is there HD playback?

Hey guys,
Just wanted to let everyone know that after purchasing the GN 10.1 2014, I have been absolutely loving the device. Yes there is a little lag here and there but this is a fantastic device. The one thing that I was very excited about was to watch HD movies on this gorgeous screen. Well come to find out when I entered into the Google play store to purchase a movie, the option for HD version had a note attached saying this device does not support HD playback. I wanted everyone to know this as I was unaware this high resolution screen was incapable of HD playback before I spent the $600.00.
Dedline said:
Hey guys,
Just wanted to let everyone know that after purchasing the GN 10.1 2014, I have been absolutely loving the device. Yes there is a little lag here and there but this is a fantastic device. The one thing that I was very excited about was to watch HD movies on this gorgeous screen. Well come to find out when I entered into the Google play store to purchase a movie, the option for HD version had a note attached saying this device does not support HD playback. I wanted everyone to know this as I was unaware this high resolution screen was incapable of HD playback before I spent the $600.00.
Click to expand...
Click to collapse
The title of your post is deceiving, The tablet definitely Supports HD Playback, you can load your own videos in there and it will look amazing. Maybe play store just hasn't approved of HD for this tablet yet, You can try to get videos from Samsung Hub with the free $50 gift card
Sent from my SM-P600 using Tapatalk 4
ChrisNee1988 said:
The title of your post is deceiving, The tablet finitely Supports HD Playback, you can load your own videos in there and it will look amazing. Maybe play store just hasn't approved of HD for this tablet yet, You can try to get videos from Samsung Hub with the free $50 gift card
Sent from my SM-P600 using Tapatalk 4
Click to expand...
Click to collapse
Thanks for the input and I have corrected the title. Where is the spec sheet or Some other info showing HD play back support?
Dedline said:
Thanks for the input and I have corrected the title. Where is the spec sheet or Some other info showing HD play back support?
Click to expand...
Click to collapse
The screen resolution is 2560x1600 which is much higher than HD (1920x1080). I don't think it'll say HD play back support explicitly on the spec sheet, but the CPU is more than capable of playing 1080p videos. I've been able to do it since I had my Galaxy S3. Also if you watch a video on youtube, it'll play HD videos. You can verify that it is HD by clicking on the action overflow button (3 dots) on a YouTube video and it'll say HD rather than just HQ.
ChrisNee1988 said:
The screen resolution is 2560x1600 which is much higher than HD (1920x1080). I don't think it'll say HD play back support explicitly on the spec sheet, but the CPU is more than capable of playing 1080p videos. I've been able to do it since I had my Galaxy S3. Also if you watch a video on youtube, it'll play HD videos. You can verify that it is HD by clicking on the action overflow button (3 dots) on a YouTube video and it'll say HD rather than just HQ.
Click to expand...
Click to collapse
It does say HD play back and record http://www.samsung.com/us/mobile/galaxy-tab/SM-P6000ZWYXAR-specs.
You can also go to Media hub and watch free HD Tv content.
just install a player like MX Player or BS Player and load your own movies on it. The device is easily capable of 1080p content.
So given all of that, does anybody know what specifically the issue is with the Play Store? Is it a restrictive policy issue due to licensing agreements or something similar, or have they just not entered the model number into some database that tells the system that this is a HD capable device?

3d movies

Hi
I am woundering if you root you nvidia shield. Can you play back 3d movie iso throught kodi?
Tazdev38 said:
Hi
I am woundering if you root you nvidia shield. Can you play back 3d movie iso throught kodi?
Click to expand...
Click to collapse
Two independent factors. It will play 3D regardless of anything you do, except bad settings in Kodi.
This is a bit late now, but I was recently dealing with the same issue., and so I can't resist to give an answer
Regardless whether the shield is rooted or not, Kodi on the shield plays ISO's. It can also play 3D-ISOs, *BUT* it cannot play them in 3D. Apparently, the shield does not support MVC/Frame-Packing, which would be required for playing the MVC (=3D) stream inside the blu-ray ISO. In contrast to the shield, some cheap hardware like the Raspis can play 3D-ISOs in Full-HD 3D Frame-Packing (LibreELEC for example plays them out-of-the-box, that's why I am having a second TV box).
I recently read that the chipset of the shield would be capable of playing MVC/frame packing, but this feature does not seem to be activated in nVIDIA's firmware. However, maybe same day a genius may do so and bring us full-HD 3D on the shield?

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