Adjusting the "Touch Slop" in CM9 (from 8 to 16) - Kindle Fire Android Development

I responded in the larger CM9 thread but it will probably be buried in a day or so. And I think this will help devs who are working on CM9 builds at the moment.
------------------------------------------------------------------
jdommer said:
The correct settings for the our touch screen appear to be:
Code:
touch.deviceType = touchScreen
touch.orientationAware = 1
# Size
# Based on empirical measurements, we estimate the size of the contact
# using size = sqrt(area) * 28 + 0.
touch.size.calibration = default
touch.size.scale = 1
touch.size.bias = 0
touch.size.isSummed = 0
# Pressure
# Driver reports signal strength as pressure.
#
# A normal index finger touch typically registers about 80 signal strength
# units although we don't expect these values to be accurate.
touch.pressure.calibration = none
touch.pressure.scale = 1.0
# Orientation
touch.orientation.calibration = default
Unfortunately, that doesn't do anything for the tap/drag problem. The KF can't distinguish pressure or size of touch.
Looks like Android decides any touch where x1-x2 or y1-y2 > 8 as a drag. I can't find any place that that value is configurable after scouring the internets all morning, but if it could simply be turned up to maybe 12 that would probably alleviate 90% of our taps as drags problems.
Anyone have any idea, is there a config file or is that compiled in and has to be changed at source? I feel competent enough to dink with config files, but can't compile crap.
Click to expand...
Click to collapse
I build from the KFire-Android git as a testing model and i've been experimenting with a setting of "16" for touch slop, and in my opinion it's working much better.. could probably be 12, but who knows. I'm having a much easier time selecting things like Beautiful Widgets 1x1 Toggles, where before it was a trial of patience and about 10 touches.
This is a setting in the overlay config.xml file. I went ahead and committed it this morning to the KFire-Android org at Github:
https://github.com/KFire-Android/device-amazon-otter/commit/56b3d52fe6c645a18e60ab765e5b9831cb6a0663

Is the code that uses the clickSlop in android hackable for KFire?
I found on my device that most of the noise on taps was occurring in the last few samples (like the touchscreen firmware is averaging in some bad samples on finger release) and that by dropping the last few touch events I got much better touch response in my app. I'm not sure where to put such a state machine in the framework, though, or how to have it only for KFire...
(My state machine would buffer 3 samples ahead for the first 20 samples, and then drop the last 3 samples on finger up and patch N-3 to be a finger up instead of a move -- after 20 samples it just passed everything through with no buffering to avoid adding latency to drags).

Related

Utilising the Adreno130 Graphics on the Hero

So as it says i wish to utilise the Adreno130 graphics like the legend utilises the adreno200
Taken from egl.cfg (Legend [Adreno200] )
Code:
# One line per configuration, of the form:
#
# D I TAG
#
# D: display (0: default)
# I: implementation (0: software, 1: hardware)
# TAG: a unique tag
#
# The library name loaded by EGL is constructed as (in that order):
#
# /system/lib/egl/libGLES_$TAG.so
# /system/lib/egl/lib{EGL|GLESv1_CM|GLESv2}_$TAG.so
#
0 0 android
0 1 adreno200
As you can see it uses a cfg to use the adreno200, Is there no way of changing it and the drivers so the hero does the same?? Im no developer so i really need help!
Nearly 500 views and not a single comment....Im beggining to think this should go in Development
bonesy said:
Nearly 500 views and not a single comment....Im beggining to think this should go in Development
Click to expand...
Click to collapse
only edit egl.cfg
Code:
0 0 android
0 1 qcom
to
Code:
0 0 android
0 1 adreno130
EDIT: Then you definitely must add adreno files also
Note that the differences between 200 and 130 can be quite large.
While 200 is considered as a separate GPU unit, the 130 is integrated into the CPU I believe.
While legend and newer uses KGSL for rendering triangles, we unfortunately still use hw3d. I believe this is due the GPU/integrated differences.
Maybe it is of any help...
Should this improve the gfx performance on our Heros?
Ooh it got moved! Thanks!
I think it may speed up a little but now im thinking the drivers will have to be made,
dont think it'll be easy...
Ill search through other Adreno 130 device rom's to see if i can find one that already uses them
...EDIT...
Adreno 200
A quantum leap in graphics quality from the OpenGL-Es 1.x, the Adreno 200 GPU has a unified shader architecture that makes maximum use of its graphics processing power. Developers can use this GPU to implement high-end effects that were previously impossible.
Dont think it will be possible after looking on the qdevnet site
bonesy after reading your thread I thought I would check this out a little and stumbled upon a thread over at simply android. looks like some devs working on the moto cliq had the same idea as you and they have been trying to contact qualcomm about this, doesn't look too promising at the moment but they are trying so maybe something will come out of it.
http://www.simply-android.com/discussion/833/mod-opengl-es-1.1-for-motorola-cliq/p9
Thanks for that, i will keep an eye there i managed to currupt my HD last night so it may take me a while to get back all the stuff..Hopefully they will have has a response by then!

[SCRIPT/DISCUSSION] Loopy Smoothness Tweak (Android's priorities) [02-02-2013]

LATEST UPDATE: 02.02.2013
A question that I'm often asked is:
"Can I have your permission to use your script in my ROM etc...?"
That answer to that is:
"Yes it is ok to use the code. I don't really believe it's useful anymore, but if you can find a use, and possibly improve the code to make it work better, go for it."
Version 1.0.2
Download available for ClockworkMod: requires Root (Superuser/Busybox), and a kernel that supports "init.d" scripts (script files that are stored in /system/etc/init.d/).
Always have a backup before installing any modification. Even though this script is rather simple, I can't guarantee it will work on every ROM! It appears to freeze custom ROMs such as CM, I don't know why. Maybe someone else knows.
NOTE: This script appears to be less and less useful as newer ROMs and phones become more sophisticated in dealing with any sort of lag. Tested on I9000XWJW9 and it doesn't seem to help. This ROM is quite smooth anyway.
What this script hopes to achieve:
- Entering your PIN with minimal/no delay/lag
- Minimising delay with lock screen pattern/unlock (not the time it takes to wakeup, but the touchscreen response lag)
- Having smoother notifications on the status bar, and smoother pulldown menu response
- Minimising Launcher lag while Media Scanner is running (can scroll through screens without heavy pauses)
- Minimising lag when scrolling through the market while icons are still loading
- Installing/Uninstalling apps while continuing other tasks
- Minimising/eliminating intermittent lag spikes in gaming
- No delay in being able to answer phone calls
... you get the idea
#!/system/bin/sh
#
# Loopy Smoothness Tweak v1.0.2 - 02/02/2013 (http://forum.xda-developers.com/showthread.php?t=1137554).
#
# An attempt at keeping the UI running a little smoother.
# Optimised for Galaxy S1 stock ROM, but can be modded for other Android devices. Backup recommended before running scripts.
# Not recommended for custom ROMs, such as CM. The "sleep" command appears to halt the OS, rendering the script useless.
# Feel free to edit how you wish, but please leave at least the first comment above as is.
# Any editing must be saved in UNIX (LF) format. Google "text editor unix lf" to read more.
#
Click to expand...
Click to collapse
However, as phones get faster, this script will probably have less of an effect.
Even with 2.3.6 and ext4, RAM scripts, governor tweaks, other tweaks, etc. the occasional lag still appears to be there, especially noticable when installing/unistalling, gaming, or even just scrolling through the launcher screens and menus. I decided to investigate. Being a linux newbie, I had to also source the appropriate commands.
The following has been discussed a little here and there on other Android forums, but surprisingly I couldn't find anything about it in the I9000 section...
Thinking of how processes in Windows can be run with six different priorities (Low, Below Normal, Normal, Above Normal, High, Realtime), I investigated to see what the deal was with Linux/Android. Turns out there are forty settings, ranging from -20 (Highest) to 0 (Default) to 19 (Lowest).
The next step was to see which process was causing the CPU bottleneck as it was happening. The top command is handy for this. I used this in adb shell (these tests were performed quite some time after reboot when there was craploads of stuff in the memory - the impact is not very noticeable after a fresh boot, or with very few apps installed/running.
UPDATE: The reason behind the majority of the kswapd0 issue was due to modified code of a custom kernel I was once using. I do however still find the script of benefit to me, and maybe you will too. You can still read below if you wish, but it may be irreverent.
Code:
adb shell
top -n 1
At the top of the list was:
18 16% R 1 0K 0K fg root kswapd0
Click to expand...
Click to collapse
kswapd0 is a kernel thread responsible for managing the memory.
I know Angry Birds can show a little lag from time to time, so I performed a little testing while playing that.
To change the priority of a running process, I used the renice command as such:
Code:
su
renice -20 `pidof kswapd0`
where -20 equals highest priority and `pidof kswapd0` returns the PID of the process, which is required by renice. In this case, 18.
To confirm the change, the ps command will give you what you need to know. Interesting to note "krfcommd" with a value of -10, and "mediaserver", -8.
Code:
ps -p kswapd0
If you enter "ps -p" all processes in memory are shown, along with their "nice" value.
It shouldn't take long before the game becomes barely playable at times (for a split second), as kswapd0 completely takes over the CPU until it performs its task. Setting the priority to
Code:
renice 0 `pidof kswapd0`
returns kswapd0 back to its default, and Angry Birds with the seldom lag. Let's go the other way now with
Code:
renice 19 `pidof kswapd0`
setting kswapd0 to its lowest priority, it should now have barely any impact on the game, if at all. Will this have negative impact on Android, though? Not sure yet.
We can even go one better and give Angry Birds all the CPU it needs via
Code:
renice -20 `pidof com.rovio.angrybirds`
With these settings in place, you could virtually play this all day, and your battery would probably be flat way before any lag becomes noticeable.
One problem though, when you close and reopen the game - assuming it's left the memory - it will have a new PID and the priority is set back to 0 (default).
Now, with my very limited knowledge of Linux/Android/Busybox, I'm not sure if there's a way to tell an app to open with a priority other than 0. Well, there is the nice command, but I couldn't get that working.
A common problem is the phone dialer app taking too long to popup when someone calls. Luckily, processes such as this one enter the memory from boot and seem to remain there. Setting its priority to -20 will basically tell the CPU to hold everything with less priority and open the phone dialer ASAP so you can take that call. And it works. I was on Angry Birds when a call came in, and was able to answer it on the first ring. I tried then calling myself without the -20 phone or the 19 kswapd0 settings, and there was an extra 2-3 second delay before I was able to answer. A few other apps that usually never leave the memory are default launcher (in my case, ADW Launcher EX), SMS/MMS app, Swype, Status Bar, and some others.
Even with apps launching at the default priority, with kswapd0 at 19, it still allows them more CPU, and may just be enough to combat this lag that people have tried to rid of with RAM scripts, Overclocking, and what not.
The script shown below is not the current init.d download script.
And the result (still a work in progress):
Code:
#!/system/bin/sh
###### Loopy Smoothness Tweak for Galaxy S (Experimental) #######
sleep 3
renice 18 `pidof kswapd0` # please give credit and thanks to loopy for this line if it works
##### Set nice levels for smoothness loop BEGIN #####
### Let's loop this in the background for a bit
for i in {1..20}
do
sleep 5
### Phone dialer app ###
renice -20 `pidof com.android.phone`
### Launcher apps ###
renice -19 `pidof com.sec.android.app.twlauncher` # TouchWiz Launcher
renice -19 `pidof org.adwfreak.launcher` # ADW Launcher Ex
renice -19 `pidof org.zeam.core` # Zeam launcher
### System apps ###
renice -19 `pidof com.android.mms` # Text message app
renice -19 `pidof com.swype.android.inputmethod` # Swype keyboard
renice -15 `pidof com.sec.android.app.controlpanel` # Task manager
renice -15 `pidof com.android.systemui` # Status bar
renice -9 `pidof com.android.settings` # Settings menu
renice -9 `pidof com.android.browser` # Browser app
renice -9 `pidof com.android.vending` # Market app
renice -6 `pidof com.sec.android.app.camera` # Camera app
renice -6 `pidof com.sec.android.app.fm` # FM Radio app
renice -6 `pidof com.google.android.youtube` # YouTube app
renice -6 `pidof com.google.android.apps.maps` # Maps
renice -3 `pidof android.process.acore`
renice -3 `pidof android.process.media`
### Memory management kernel thread ###
renice 19 `pidof kswapd0` # please give credit and thanks to loopy for this line if it works
done
##### Set nice levels for smoothness loop END #####
What would be ideal is if programs such as launchers (TouchWiz Launcher etc..) had the ability to set its "nice" level upon launch, and have kswapd0 set real low, assuming it's safe to do so. If Android isn't doing this, why not? This isn't a good idea? Maybe it's only Samsung? If so, then... well, I won't ask why not...
NOTE: These commands/parameters vary depending on the su/busybox version installed.
Common SGS1 apk's:
com.android.phone # Phone
com.sec.android.app.dialertab # Dialer
com.sec.android.app.twlauncher # TouchWiz Launcher
com.android.mms # Messaging
com.swype.android.inputmethod # Swype keyboard
com.sec.android.app.controlpanel # Task manager
com.android.systemui # Status bar
com.android.settings # Settings menu
com.android.browser # Internet Browser
com.android.vending # Google Play
com.sec.android.app.camera # Camera
com.sec.android.app.fm # FM Radio
com.google.android.youtube # YouTube
com.google.android.apps.maps # Google Maps
com.android.phone # Phone
Common SGS3 apk's:
com.android.phone
com.android.contacts
com.sec.android.app.controlpanel
com.android.browser
com.android.mms
com.android.vending
com.android.settings
mediaserver
com.sec.android.app.camera
com.sec.android.app.videoplayer
com.sec.android.app.myfiles
com.android.browser
com.sec.android.app.camera
Click to expand...
Click to collapse
Quick FAQ:
I wanna see how it works without it again, how do I remove the script?
To remove, delete the file /system/etc/init.d/S00loopyst. If using Root Explorer, use Mount R/W before you attempt to delete. For adb, use the commands at the DOS prompt:
Code:
C:\>adb root
restarting adbd as root
C:\>adb remount
remount succeeded
Code:
[SIZE=2][SIZE=2]C:\>adb shell rm /system/etc/init.d/[/SIZE][/SIZE][SIZE=2]S00loopyst
[/SIZE][SIZE=2]
[/SIZE][SIZE=2]C:\>
[/SIZE]
For the Test versions (prior to v1.0.0):
Code:
[SIZE=2][SIZE=2]C:\>adb shell rm /system/etc/init.d/S_loopy_smoothness_tweak[/SIZE][/SIZE][SIZE=2]
[/SIZE][SIZE=2]
[/SIZE][SIZE=2]C:\>
[/SIZE]
How can I make this script run first/last?
Scripts in the init.d are run in alphabetical/numerical order, following the letter "S". For example, script "S_ramboost" would run AFTER "S00loopyst", because "r" is after "l". Renaming it to "S_1ramboost" will now run that script BEFORE "S00loopyst".
How do I edit the script and add apps I use?
Open the .zip file and extract the file S00loopyst from /system/etc/init.d/. Alternatively, if installed, you can edit the file directly from the phone's init.d folder. File must be saved in UNIX format.
So I can just edit the script and add apps I use?
You can, but there is no guarantee this will actually work. Very few processes remain in memory...there is a lot of chopping and changing going on in the background. You could alter the script's timing variables, but even then results are unpredictable with anything other than what I call the resident system processes. If you're able to improve the script in any way, let us know.
Will this work on a custom ROM such as CM/MIUI?
Probably not. The "sleep" command within the screen appears to run in the foreground as opposed to the background in a stock ROM, hence making the script useless. Not to mention it may prevent anything else loading.
Are the settings permanant?
Usually. Most apps remain in the memory, although some do come and go. If you use the Task Manager to clear apps from the memory, or use the "Clear memory" option, the apps will have lose their priority when removed from the memory.
Changelog:
v1.0.2a:
Added option for "low priority" tasks.
Early script finish if 2nd loop is complete before "number of checks" is complete.
More detailed log file.
v1.0.1:
Cleaned up some invalid code.
Tested OK on rooted Samsung GT-I9000 2.3.6 ROM.
Tested OK on rooted Samsung GT-I9305T 4.1.1 ROM.
Tested NOT OK on CM 9.1 GT-I9000 ROM. Phone freezes on boot until loop is complete.
v1.0.0:
User friendly - a lot easier to configure.
Total number of processes automatically calculated (used to shorten 1st loop if all apps are in memory).
Debug file created for troubleshooting (includes "renice" pass or fail test) - can be saved to /data partition or sdcard.
Simple "Aggressive" option to increase priority of resident and other apps.
In addition to kswapd0 checking before continuing, launcher app is also checked in a loop before continuing (usually no more than ~15 seconds after start-up).
oom_adj & oom_score settings for launcher to remain resident (doesn't seem to work too well... settings don't appear to "stick").
T2:
"Smarter" script.
Checks for kswapd0 every 3 seconds until found, and then 'nice' level is set.
1st loop: checks for apps 60 times, at an interval of 3 seconds. Once an app is found in memory, 'nice' level is set, and it is not checked again during the loop. (Some apps enter and then leave the memory, which ain't helpful.)
2nd loop: checks again 6 times at an interval of 5 seconds and sets 'nice' level.
Settings are a little more user-friendly.
Debug option (if kernel stores a log file).
T1:
Sets kswapd0 'nice' level after 3 seconds.
Pauses for 15 seconds, sets 'nice' levels for other apps (many of which don't remain in memory).
Download:
Download file and transfer to SD card
Enter ClockworkMod Recovery via Vol+Up/Menu/Power button combo
Select zip and install (remove any "Test" versions before using Version 1 or above)
I'm not a Linux/Android master myself, but this actually is food for thought. I'll try and do some reading, and i would really like to hear more experienced users's opinion about it.
Thanks for the explanatory post.
Very interesting idea
Sent from my GT-I9000 using XDA Premium App
Thanks for the feedback so far. I too would like to hear what more experienced users have to say, as I've only been using linux for a few days now and have quite a lot to learn.
The other good thing about this is, if it turns out to be a good idea, I'm guessing it can be used on basically any Android device.
this is something to be looked at
interesting
I'd personally like to see more discussion on this and input from more experienced people as well so...
BUMP
A good place to start from...
Will take a look more....i am very interested on this and if u need help in scripts i can help u....
Sent from my GT-I9000 using XDA Premium App
interesting approach lpy !
FYI:
looping should be fine since it is also done, e.g. on the Galaxy Spica and CM7
but with different parameters
I have some ideas back in the back of my mind that might help with this issue (kernel-patches and other stuff)
Thanks !
edit:
related:
On Saturday, May 07, 2011 09:35:48 PM Ali Ahsan wrote:
> Hi All
>
> I have xeon server with 16 Gb Ram and no Swap memory.I am running
> cassandra server on two node in cluster.When there is high load on
> server kswapd0 kicks inn and take 100% cpu and make machine very slow
> and we need to restart out cassandra server.I have latest kernel
> 2.6.18-238.9.1.el5.Please let me know how can i fix this issue .Its
> hurting us badly this our production server any quick help will be
> appreciated.
There is more than one bug that causes this behaviour. A few related memory
managent situations (possibly responsible) may actually be avoided if you add
some swap (even if it's not used). My suggestion would be to add some swap,
set swappiness to 0 and see what happens.
/Peter
_______________
Click to expand...
Click to collapse
http://www.linux-archive.org/centos/523508-kswapd-taking-100-cpu-no-swap-system.html
Tried the script with go contacts,go sms, go launcher (edited ofcourse)
it seems to make them open instantly even when they aren't running in the background..
if some1 could make an app which make the app you use as -20 or something and if you close it or move to another one make it back to 0..
It would be really interesting to see this being controlled at Kernel level (if possible.)
I know that it contains the govenors to control the CPU and UV settings (smartass, conservative, etc.), but wouldn't it be awesome if you could determine a priority level for apps installed on your phone so that it removed a load of junk from memory?
I mean I know app developers would all start setting their apps "attention level" to -20, but if there could be an intelligent manager for this, it would make things alot faster I would think.
lttldvl said:
It would be really interesting to see this being controlled at Kernel level (if possible.)
I know that it contains the govenors to control the CPU and UV settings (smartass, conservative, etc.), but wouldn't it be awesome if you could determine a priority level for apps installed on your phone so that it removed a load of junk from memory?
I mean I know app developers would all start setting their apps "attention level" to -20, but if there could be an intelligent manager for this, it would make things alot faster I would think.
Click to expand...
Click to collapse
that s the goal , ultimately all these task killers try to achieve problem as of today is it usually creates more problems then it solves ..
having a script in init.d folder or using gsript (market app ) to run script manually on a regular basis to ensure your apk have the proper level ..
@ OP : good thread
that's really interesting approach but it has also some drawbacks. With nice you give a process more CPU time and in case that the application is not written properly you could end up with frozen system.
looping this script will eat my battery? i see it like a permament recursive process running in background.
phone will sleep properly after? cpu usage?
Indeed there is a speedup if I use parts of your script. This is an interresting approach to gain your most important task faster. I often recognized a large latency if I opened phone or sms/mms. Is their a way to preload this apps and prevent its swapping out of ram?
Edit: recognized a reliable process when updating a lot of apps at once -> no update failed message any more
using scripts should be fine and the resource consumption should not be a problem, if it is used properly
while using nice/renice will gain some benefits in controlling the priorities (i use nice too in some cases), i doubt the effectiveness if all thoese processes are set to low priorities
also, on my phone, the kswapd0 only consumes very little resources and it's not even in the top 10 in the top results but somewhere near 20
All good responses so far, and definitely making a lot of sense.
@simone201 many thanks re the script offer. There is no doubt this script can be improved, for example, having an 'if ... then' condition where once an app enters the memory, the "`pidof" changes from 0 (false) to a PID (true), and then the nice value can be set.
matematic said:
that's really interesting approach but it has also some drawbacks. With nice you give a process more CPU time and in case that the application is not written properly you could end up with frozen system.
Click to expand...
Click to collapse
Very true. -20 can be quite a dangerous setting if an app decides to play up.
lttldvl said:
I mean I know app developers would all start setting their apps "attention level" to -20, but if there could be an intelligent manager for this, it would make things alot faster I would think.
Click to expand...
Click to collapse
haha. I can see "priority wars" happening between developers and apps.
If Android doesn't take advantage of nice, I don't see why we can't. It's possible that in 12 months from now when many phones are dual core (or more?), this may have little impact, but for now this should prove very handy.
ykk_five said:
using scripts should be fine and the resource consumption should not be a problem, if it is used properly
while using nice/renice will gain some benefits in controlling the priorities (i use nice too in some cases), i doubt the effectiveness if all thoese processes are set to low priorities
also, on my phone, the kswapd0 only consumes very little resources and it's not even in the top 10 in the top results but somewhere near 20
Click to expand...
Click to collapse
I agree with all that, however, I don't really see it as a matter of "how much" it uses in terms of resources, but rather "when". My example with Angry Birds and a stock ROM, you will notice little glitches here and there, due to the work kswapd0 does. Lowering its priority still enables it to complete its task/s, but without interfering with real-time action.
Here are examples of some improvements I've noticed:
- Entering your PIN minimal/no delay
- Minimising delay with lock screen pattern/unlock (not the time it takes to wakeup, but the touchscreen response lag)
- Having smoother notifications on the status bar, and smoother pulldown menu response
- Minimising Launcher lag while Media Scanner is running (can scroll through screens without heavy pauses)
- Minimising lag when scrolling through the market while icons are still loading
- Installing/Uninstalling apps while continuing other tasks
- Minimising/eliminating intermittent lagging in gaming
- you get the idea..
The way I see it, at the very least, lowering the priority of kswapd0 already helps with the way everything runs. Setting an app's nice/renice value (if managed in a practical way) will be a bonus.
Just a quick note (uncertain if this is even related):
A couple of kernels ago (yes, i switch a lot) i noticed a large battery consumption by "Android System". This was running JVP, and DarkCore 2.7.3 i think... But it wasn't until I read this thread that I remembered that the reason I switched kernels was because of a "laggy" system. After a while the phone seemed a lot slower, and I had to reboot to get the initial speed.
Now with Galaxian kernel I have an extremely snappy phone, and the "Android System" drain is gone aswell....
How do you get the process name of an application (to edit the script)?
Edit\\ open app in app manager (astro)
I think this is an important topic, but don't see much feedback from developers.
My question as a non developer is:
is there a way for me to use this? seems like the script is already there, so it could be possible to have a flashable zip or a tutorial because different apps/versions require a different script.
Cool thing. I remember something very similar to this when I was having HTC Dream. There was scheduling app which runs similar script like this Will try it and post my opinion

[KERNEL] Bricked-Kernel Hammerhead | Sweep2wake | KnockKnock/Dt2w

Welcome to the most customizable N5 kernel on xda
Bricked-Kernel Nexus 5 (hammerhead)​
Features:
* Based upon Google's msm 3.4 source
* Various fixes, improvements and optimizatios (look @ github)
* Compiled with gcc4.7.2 toolchain (linaro 09.12)
* -O3+ optimized
* Snapdragon & CortexA15 optimizations
* replaced qcom's hotplug binary with msm_mpdecision (IN-KERNEL, better battery life + performance)
* Extensive sysfs interface for mpdecision with all the tuneables you want (/sys/kernel/msm_mpdecision/)
* replaced qcom's thermal binary with my IN-KERNEL solution. (/sys/kernel/msm_thermal/)
* export krait version to: /sys/kernel/debug/krait_variant
* Allow OC up to 2,5Ghz
* Allow UC to 96Mhz
* Undervolting (faux123)
* F2FS Support
* Multirom Support
* KCAL (savoca) & Gamma Control (faux123)
* Sound Control (faux123)
* Default clocks: 300 Mhz min & 2265,6 Mhz max
Zip features:
*** ON-THE-FLY-RAMDISK EDITS!
*** THIS KERNEL USES YOUR RAMDISK, it will just modify it on the fly while flashing. These changes are not creating any incompatibilities with roms/other kernels.
* removes min freq overrides from the ramdisk
* removes governor overrides from the ramdisk
* adds init.d support to your ramdisk (if not already supported)
* modifies stock ondemand settings
* add module insertion
Check the compare links for the rest ​
Where is tha Changelog???
There will be no more changelogs.
Instead the download pages were outfitted with compare links to github for each download.​
What is sweep2wake?
Disabled as default, activate through an app like KControl or over sysfs: echo 1 > /sys/android_touch/sweep2wake​
What is doubletap2wake / knock knock?
Disabled as default, activate through an app like KControl or over sysfs: echo 1 > /sys/android_touch/doubletap2wake​
How to install?
Flash through recovery. #done.​
How to uninstall?
Flash this:
http://bricked.de/downloads/kernel/hammerhead/bricked_uninstaller_hammerhead.zip
You are done. Bye.​
Where to complain about errors/bugs?
Please use the Issuetracker for bugs/errors/feature wishes!
Issuetracker @ https://github.com/showp1984/bricked-hammerhead/issues
[email protected]
IRC Chat: Freenode IRC #bricked​
Download:
No Guarantees! If it kills your grandmother or your device, I am NOT responsible! If you understand this:
(If you download, please hit Thanks below my post! Thank you!)
>>> DOWNLOAD <<<​
Donation Hall-of-Fame:​
> Hall of fame <
Thank you very much!​
Stock 4.4 Nexus5 boot.img - flash this if you come from another kernel coming with it's own ramdisk (eg: zip contains a *.img file) ONLY FLASH ON 4.4
Source:
​
What is msm_thermal?
Kernel based 3-phase thermal control!
This replaces your /system/bin/thermal-engine-hh binary which is renamed by the installer to thermal-engine-hh_bck.
It will throttle your cpu speed to keep it cool and unleash it if the cpu has cooled down enough. (3 phases: low, mid and high)
Check /sys/kernel/msm_thermal/conf/ for the thermal configuration
allowed_max_high = highest threshold (phase 3)
allowed_max_low = remove the throttling if we cooled down to this (clr_thrshold)
allowed_max_freq = max frequency if throttled (limit)
[...]mid[...] = same as above, just for phase 2
[...]low[...] = Lowest threshold (phase 1)
check_interval_ms = how often shall we check? (sampling rate)
shutdown_temp = if we reach this shut down the device!
If you want to see msm_thermal doing it's job:
Code:
adb shell
cat /proc/kmsg | grep 'thermal'
What is msm_mpdecision?
100% kernel based multi core decision! (should cpu1/2/3 be online or not?)
This replaces your /system/bin/mpdecision binary which is renamed by the installer to mpdecision_bck.
Check /sys/kernel/msm_mpdecision/conf/ for the configuration.
startdelay = time until mpdecision starts doing it's magic (20000)
delay = time between checks (130)
pause = if something else plugs in the cpu, fall asleep for 10000ms (10 secs)
scroff_single_core = if the screen is off, don't plug in cpu1/2/3. Additionally: Unplug all cpus except cpu0 when screen is turned off (1)
enabled = enable(1) or disable(0) mpdecision. This does not affect scroff_single_core!
min_cpus = min cpus to be online, cannot be < 1. Default: 1
max_cpus = max cpus to be online, cannot be > 4. (if you set it to 2 and min_cpus to 1 you will basically have a dualcore) Default: 4
idle_freq = a value against that will be checked if a core +/- is requested. (499200)
If cpu0 is below that value and a core up of another cpu is requested, nothing will happen.
If any other cpu is above that value and a core down of that cpu is requested, nothing will happen. (otherwise it would now put down that cpu even though it is still working, which isn't what we want)
Hot plug thresholds (aka now it gets 'complicated')
This small formula calculates which value will be used: (number_of_cpus_online - 1) * 2
The result of this formula will be the nwns_threshold where a new cpu is hotplugged.
The result of this formula + 1 will be the nwns_threshold where a cpu is unplugged.
nwns_threshold_x = runqueue threshold, if this is reached cpuX will be hot/unplugged
twts_threshold_x = time threshold, this amount of time must have passed for the related action to be taken (hot/unplug)
Example:
One cpu is online.
(1 - 1) * 2 = 0 ergo:
nwns_threshold_0 = cpu1 will be hotplugged at this value
((1 - 1) * 2) + 1 = 1
nwns_threshold_1 = cpu0 will be unplugged at this value
Since we can't unplug cpu0 this is '0'.
Two cpus are online.
(2 - 1) * 2 = 2 ergo:
nwns_threshold_2 = cpu2 will be hotplugged at this value
((2 - 1) * 2) + 1 = 3
nwns_threshold_3 = cpu1 will be unplugged at this value
etc...
Some values are:
NwNs_Threshold: 12, 0, 25, 20, 32, 28, 0, 35
TwTs_Threshold: 140, 0, 140, 190, 140, 190, 0, 190
Where the position and function of the number equals the result of the above explained formula.
(all times are in ms)
If you want to see the mpdecision magic happening:
Code:
adb shell
cat /proc/kmsg | grep 'MPDEC'
mpdecision's input event boost, aka project butter
This will boost your min cpu speed if you touch the screen or press a button and gives you full control.
In those events the min cpu freq will be risen to a predefined value (look below) on every online cpu. This boosts overall reaction times and smoothness a lot. (works similar to the qcom mpdecision binary)
Configuration files:
[email protected]:/sys/kernel/msm_mpdecision/conf # ls | grep boost
boost_enabled
boost_freqs
boost_time
All of them work like the usual sysfs files, except one special case:
boost_freqs will list all frequencies from cpu 0 to cpu x. Cpu 3 and any following cpu will share one frequency.
To change those frequencies echo the cpu number + the frequency in khz.
Example: To change the boost freq of cpu3 (and 4,5,6,7,8, etc) the echo would look as follows:
Code:
echo "3 960000" > /sys/kernel/msm_mpdecision/conf/boost_freqs
for cpu0:
Code:
echo "0 960000" > /sys/kernel/msm_mpdecision/conf/boost_freqs
Defaults:
Code:
cat /sys/kernel/msm_mpdecision/conf/boost_freqs
960000
960000
729600
576000
Why do I have no WLAN?
Due to this kernels very high optimization settings it is too big for our boot.img with WLAN included into the kernel, so it is built as a module. That means it needs to be inserted into the kernel upon boot up, which needs to be automated for maximum comfort.
The zip adds module insertion to your ramdisk, if that fails for some reason the wlan module cannot be inserted.
if
Code:
adb shell lsmod
doesn't show this:
Code:
tun 14701 0 - Live 0x00000000
cifs 275399 0 - Live 0x00000000
bcmdhd 2964650 0 - Live 0x00000000 (C)
Then something went horribly wrong.
Chances are that I broke it and this should never happen.
One post in the issue tracker will probably fix it with the next release
You can restore wlan for your current bootup by executing:
Code:
adb shell
su
insmod /system/lib/modules/bcmdhd.ko
Is there an app available to customize this pure bodacious and awesome kernel?
Yes there is: KControl. It's in the Google Playstore.
​
A few benchmark results:
Vellamo Metal:
http://vellamo2.quicinc.com/api/v2/app/plot/Metal/submission/PEE3B604B-8C49-69F5-001E-6BCA76DF491D
(usually ranges from 11xx-12xx. Depending on system background load, thermal status, air pressure, weather, world hunger, etc...)
Antutu:
https://plus.google.com/u/0/108262968419038009038/posts/VJbxpMoFJPN
(usually ranges from 28.xxx - 30.xxx. Depending on system background load, thermal status, air pressure, weather, world hunger, etc...)
3DMark Icestorm unlimited: (the others are maxed out)
https://plus.google.com/u/0/108262968419038009038/posts/N24t9ssoBcL
(17xxx)
FIRST! o yes!!! mwhahahah!! and so it begins
Finally a Bricked thread! :victory: No more F5 spamming the kernel website
Good stuff, you've finally joined the party.
Sent from my Nexus 5 using Tapatalk
Woot! first page!
+1
10 char
Ngo93 said:
Finally a Bricked thread! :victory: No more F5 spamming the kernel website
Click to expand...
Click to collapse
If you are familiar with rss, all kernel download pages have a little rss symbol, if you click it you get here:
http://bricked.de/kernelrss.php?action=krss&device=hammerhead&release=stable&type=aosp
Just something to consider instead of spamming F5
unforgivenmercy said:
Good stuff, you've finally joined the party.
Click to expand...
Click to collapse
If you take a look at the dates on my homepage you might notice that the party ended about 2 days ago. The after party on the other hand starts now!
faux123 said:
Woot! first page!
Click to expand...
Click to collapse
Indeed! Well the thread isn't that old yet
OBI ONE is here aweseome !!! Always a pleasure to hang around in ur threads
n3ocort3x said:
OBI ONE is here aweseome !!! Always a pleasure to hang around in ur threads
Click to expand...
Click to collapse
left something on github for you
I saw, many thanks for that, but i think i have to ask u a bit about this, already in bed now, but tomorrow is another day 5star and subscribed as always
show-p1984 said:
left something on github for you
Click to expand...
Click to collapse
In the op it just says to install. So no wiping of cache or D cache correct? Sorry just re assuring
Sent from my Nexus 5 using Tapatalk
Wiping cache is redundant and you don't have to do it with kernels.
Sent from my Nexus 5 using Tapatalk
Carbajal3009 said:
In the op it just says to install. So no wiping of cache or D cache correct? Sorry just re assuring
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
The zip does it for you.
However, if it gives you a warm and fuzzy feeling you are free to do it again (so twice then ^^).
Wow, finally it is here. Flashing now.
Has anyone actually demonstrated (scientifically or otherwise) anything wrong with the qcom mpdecision binary? Im not taking anything away from kernel developers who write their own mpdecision (especially those who also provides sources), but I am curious as to whether they are actually better than those provided by qcom. Surely they know more about the capabilities of their own cpus better than anyone no?
jazzor said:
Has anyone actually demonstrated (scientifically or otherwise) anything wrong with the qcom mpdecision binary? Im not taking anything away from kernel developers who write their own mpdecision (especially those who also provides sources), but I am curious as to whether they are actually better than those provided by qcom. Surely they know more about the capabilities of their own cpus better than anyone no?
Click to expand...
Click to collapse
A fair question, I imagine there is something sacrificed using either or.
Sent from my Nexus 5 using XDA Premium 4 mobile app
jazzor said:
Has anyone actually demonstrated (scientifically or otherwise) anything wrong with the qcom mpdecision binary? Im not taking anything away from kernel developers who write their own mpdecision (especially those who also provides sources), but I am curious as to whether they are actually better than those provided by qcom. Surely they know more about the capabilities of their own cpus better than anyone no?
Click to expand...
Click to collapse
It's not that complicated (there is no black voodoo magic), that's why bricked kernel was the first to introduce this feature back on the pyramid.
CPUs need to be plugged in / unplugged based on load, there is nothing more qcom can know that we can't also see inside of the kernel.
There is one HUGE thing that is wrong with qcom's mpdecision: It's closed. It's a black box. We don't have any idea what is going on in there. Literally, none. It's not even configurable. It could contain secret nsa code, or send dirty sms to your girlfriend (who might actually enjoy that, idk...)
If we would have source, hell, awesome. I wouldn't have spent over a year (first commit: Date: Thu, 21 Jun 2012 06:06:47 +0200, see here) to get my msm_mpdecision solution to the point where it is a) awesome and b) a lot better than the binary. It can be configured in any way you might need to. It features statistics on how often and how long a cpu is hotplugged. It has the input event boost. It's the full package deal.
If you compare my kernel with the stock kernel you will see huge performance improvements and battery savings on bricked. Those are not only because of my msm_mpdecision but certainly related. Furthermore: we can completely customize it, over sysfs, on a running kernel, without reflashing.
That's what I would have expected from qcom in the first place.
Another thing wrong with qcom's binary: It's static. Meaning: If you change your min freq on stock it will always reset back to defaults. Same with their thermal binary. That's just annoying.
msm_mpdecision will notice it if you change your min frequency and dynamically work with that from there on. It will also prevent hotplug wars between apps and it: eg: an app plugs in cpus to grab some cpu data (like frequencies, etc. That is only available if the cpu is plugged in). Qcom's mpdecision would now raise hell to keep that cpu unplugged, my msm_mpdecision just sits back and chills for 10 seconds to avoid those wars. (again, even that delay is fully configurable)
There are also a bunch of boring advantages as to why it is better to let something crucial to the system run in kernel space and not in user space, but that would most certainly explode the context of this thread by the factor of 4.
My solution is not inferior to that binary in any way, in fact it has been vastly superior in my testing up until now, otherwise I would a) improve it or b) ditch it. I don't keep around bad stuff just for the point of having it or because I wrote it. If it sucks I will say that and act accordingly.
Thanks for the very informative post. I suppose there are advantages in avoiding qcom's mpdecision. Though i'd like to point out that the Android framework (msm power HAL) does use some of the interfaces provided by the binary (see hardware/qcom/power/). With the nexus 4, this will spam a lot of stuff to logcat if you are missing this interface, not sure if this is the same with the nexus 5, but judging by the sources it seems it will. Maybe you could provide some notification about this side effect.
Similarly, this could apply to the thermal side of things as well.

[Script] [EMUI] honor 5X 720p graphics/gaming boost - all models - root only

Ok - you may be familiar with my mod here -
http://forum.xda-developers.com/hon...ipt-disable-enable-swap-honor-5x-kiw-t3308321
If not - try it - but in any case, from that thread, get SH Script Runner, Stericson's Busybox Installer
What this mod is about -
Makes your phone act like it's 720p instead of 1080p
It's still 1080p
But it moves the work from the GPU to the screen's hardware scaler
There's no such thing as a free lunch so this won't give you more battery duration
This may screw up your favorite keyboard, like SwiftKey - use the Google keyboard
This may screw up your icon sizes in your launcher (so look for launcher options to change that if you care)
This is going to make your fonts smaller in many places
This mod is not guaranteed to work the way you want
You MUST make a nandroid backup before proceeding if you know what's good for you
Run this the same way as you would my swap scripts
What this mod contains -
dpi-switch.zip that you unzip at the top of your /sdcard
If you followed the swap script instructions, you already knew that
720p.sh does exactly what the name implies - it's the mod
1080p.sh does what the name implies - it restores your phone to the default state
You must be root to run - see the instructions - turn on the SU button in SH Script Runner
Your phone will reboot when done
I may or may not change that
What could possibly go wrong -
If you use this with other DPI or screen mods, the sky could fall, your friends will leave and your dog will disown you - plus your phone will be borked
You didn't ignore me, you made a nandroid backup so nothing really bad can happen if you did
The screen may start out as tiny - play with it some, it will sort itself out - maybe even hold power to kill it and start it again
I can reproduce that but not every time
You can get the right sized screen and be fine, just play with it if it hits you
Try turning to landscape and back, that seems to clear it up too
That only happens right after the mod is applied
Important things to know about this mod -
No puppies were harmed during its creation
I am not responsible if your phone dies, catches fire, blows up, tries to take over the world, or starts running like a bat out of hell and makes you very happy
OK, I'm a little bit responsible for that last bit but only a little
Monjori OpenGL Shader benchmark test - 49 fps stock, 62 fps modded
PERFECTLY SAFE TO GO BACK AND FORTH FROM 720 TO 1080 AT ANY TIME
Enjoy - if it's pretty necessary, I'll come back with pictures - but seriously - see the swap thread linked about - this just copies the same approach, and just gives you some new commands.
Cheers!
PS - Yes - you can too do this yourself or use some other apps. No - nothing is as easy as doing it this way if you're not an expert in these things - that's why I made this for you.
Download is right here -
View attachment dpi-switch.zip
Here are the codes:
720p -
Code:
#!/system/bin/sh
# Sets 720p windows defaults on 1080p 5.5" Huawei, such as honor 5x
# Must run as root
# WILL reboot when finished!
# March 19, 2016
# EarlyMon
wm size 720x1280
wm density 320
setprop sys.powerctl reboot
1080p -
Code:
#!/system/bin/sh
# Restores 1080p windows defaults on Huawei, such as honor 5x
# Must run as root
# WILL reboot when finished!
# March 19, 2016
# EarlyMon
wm size reset
wm density reset
setprop sys.powerctl reboot
Is it the same as running
adb shell wm size 720x1280
adb shell wm density 320
adb reboot
Through adb or are there changes in value ?
Edit: I looked into the files and saw a change in density, 267 instead of 320...would it work with 320 ?
Zakaria.R said:
Is it the same as running
adb shell wm size 720x1280
adb shell wm density 320
adb reboot
Through adb or are there changes in value ?
Edit: I looked into the files and saw a change in density, 267 instead of 320...would it work with 320 ?
Click to expand...
Click to collapse
Yep, basically the same thing. There are namespace and zygote differences from Huawei so things in a terminal emulator aren't always the same as when run through adb, so we need root here.
267 comes from Pythagoras -
sqrt( 720^2 + 1280^2 ) / 5.5 = 267
320 is the class value understood by services and both work equally well.
I've updated the script to the use the 320 class value for density and went ahead and changed shutdown to reboot - I've seen occasional weirdness with just a reboot, but the first post instructions say if it's weird, try a shutdown anyway.
I'm not sure the changes make a difference but you're right - most folks familiar with this will expect the class value there, so I've changed the script.
And as I mentioned at the end of the post - no magic, nothing you can't do yourself if you know how, just a lot easier this way for non-experts.
Cheers!
PS - added the script codes to the second post, no secrets to this.
EarlyMon said:
Yep, basically the same thing. There are namespace and zygote differences from Huawei so things in a terminal emulator aren't always the same as when run through adb, so we need root here.
267 comes from Pythagoras -
sqrt( 720^2 + 1280^2 ) / 5.5 = 267
320 is the class value understood by services and both work equally well.
I've updated the script to the use the 320 class value for density and went ahead and changed shutdown to reboot - I've seen occasional weirdness with just a reboot, but the first post instructions say if it's weird, try a shutdown anyway.
I'm not sure the changes make a difference but you're right - most folks familiar with this will expect the class value there, so I've changed the script.
And as I mentioned at the end of the post - no magic, nothing you can't do yourself if you know how, just a lot easier this way for non-experts.
Cheers!
PS - added the script codes to the second post, no secrets to this.
Click to expand...
Click to collapse
Appreciate the explanation good job my friend keep up
Performance Impact for 2D games
I notice my phone is bit laggy when I play 2D game with 720p mode. I doubt scaler is overloaded.
So I compare both score with GFX benchmark.
Here are texturing results. 720p score was about 1270, native was about 1400.
720p mode impact some 2D performance by use hardware scaler always.
Same benchmark shows improvement in other areas - there's no simple answer and this is a mod to use when it benefits games that get along with it. As you've found, not all do.
EarlyMon said:
Same benchmark shows improvement in other areas - there's no simple answer and this is a mod to use when it benefits games that get along with it. As you've found, not all do.
Click to expand...
Click to collapse
Strong agree.
I decided my phone to leave default. 'cause for me, more suitable than 720p. But someone is not.
Not simple.
Here are all results for comparison. for someone.
On my KIW-L21 the Screen did not scale, unfortunately.
Meaning the Screen with a resolution of 720p was stuck in the upper left corner of the screen(Like a window, the rest of the screen was black),
while the touch input was rooted from the whole screen, which made it a little bit challenging to operate the device
Any idea how one could tackle that problem?
Nekly said:
On my KIW-L21 the Screen did not scale, unfortunately.
Meaning the Screen with a resolution of 720p was stuck in the upper left corner of the screen(Like a window, the rest of the screen was black),
while the touch input was rooted from the whole screen, which made it a little bit challenging to operate the device
Any idea how one could tackle that problem?
Click to expand...
Click to collapse
1. Enable auto-rotate. Then rotate your phone at lock screen.(See #1)
2. Try edit script "wm density 267" instead of 320. Use SH script runner on root mode. (See #3~)
3. Try adb command via PC (see #3) if you feel too difficult to operate with touch screen.
I counter same problem. I resolve this with 3. 'cause I can't unlock my phone
ssrnsrsr said:
1. Enable auto-rotate. Then rotate your phone at lock screen.(See #1)
2. Try edit script "wm density 267" instead of 320. Use SH script runner on root mode. (See #3~)
3. Try adb command via PC (see #3) if you feel too difficult to operate with touch screen.
I counter same problem. I resolve this with 3. 'cause I can't unlock my phone
Click to expand...
Click to collapse
1. Autorotate is on. Does not do anything.
2. Edited the script to uses 267 density. Did not work either.
3. ADB kinda works with density 320. I could test, wether to use this mod or not. But in my Use Case I got no benefit whatsoever. Also not beeing able to change this on the go is another deal breaker to me.
Thanks for the support.
I have the same results as Nekly. After digging deeper, the problem lies within the EMUI 3.1 launcher. After you change the resolution/density, the icons look all jacked. I opened some games, and the games look just fine. There is definitely a noticeable FPS boost.
There's no such thing as a free lunch so this won't give you more battery duration
Click to expand...
Click to collapse
After careful thought, I tend to disagree with this statement. While the screen is off, hes right, there is no free lunch there. While I have not tested it, in theory it *should* result in more battery duration while you are using the phone. My theory is that if you were to change the resolution to 720x1280 thats 921600 total pixels rendered on the screen. Instead of the normal 1080x1920 which is 2073600 total pixels rendered. Thats a net difference of 1161000 less pixels that the GPU has to render. So less work for the GPU. The MHZ will still be the same so no change there. If there was no FPS boost in the game, then the GPU would still be doing the same amount of work. But there is an FPS boost.
This is an awesome tweak, I wish I could get the launcher to display the icons correctly. Again great work @EarlyMon!
TouchOdeath said:
I have the same results as Nekly. After digging deeper, the problem lies within the EMUI 3.1 launcher. After you change the resolution/density, the icons look all jacked. I opened some games, and the games look just fine. There is definitely a noticeable FPS boost.
After careful thought, I tend to disagree with this statement. While the screen is off, hes right, there is no free lunch there. While I have not tested it, in theory it *should* result in more battery duration while you are using the phone. My theory is that if you were to change the resolution to 720x1280 thats 921600 total pixels rendered on the screen. Instead of the normal 1080x1920 which is 2073600 total pixels rendered. Thats a net difference of 1161000 less pixels that the GPU has to render. So less work for the GPU. The MHZ will still be the same so no change there. If there was no FPS boost in the game, then the GPU would still be doing the same amount of work. But there is an FPS boost.
This is an awesome tweak, I wish I could get the launcher to display the icons correctly. Again great work @EarlyMon!
Click to expand...
Click to collapse
0.5 × 2 = 1
If you render half as many pixels per frame but increase the number of frames per second by what could be a factor of two, then the system theoretically ends up rendering the same number of pixels per second.
(pixels/frame × frames/second = pixels/second)
GPUs and displays work on fields - even the LCD control matrix doesn't have to refresh in terms of pixels - so the math is actually quite a bit more complex for making predictions.
If you get better battery performance, great!
But I won't promise that because TANSTAAFL.
Nice!! Very deep insight, love the formula!!
Loving these small but useful script contributions, Mon. Thanks for the hard work. Will definately try this when I get home. Question - is the effect on the icons on the native launcher only? I removed that from /system and installed Nova as my only and default launcher, so just wondering if it's Huawei's fault or just a secondary effect from the resolution change.
I have the same results as Nekly. After digging deeper, the problem lies within the EMUI 3.1 launcher. After you change the resolution/density, the icons look all jacked.
Click to expand...
Click to collapse
What I said in the above quote is wrong. Nekly does a great job in describing the problem:
On my KIW-L21 the Screen did not scale, unfortunately.
Meaning the Screen with a resolution of 720p was stuck in the upper left corner of the screen(Like a window, the rest of the screen was black),
while the touch input was rooted from the whole screen, which made it a little bit challenging to operate the device
Any idea how one could tackle that problem?
Click to expand...
Click to collapse
I'm experiencing the exact same problem on my L24 as @Nekly and I now have a ghetto solution.
There is an app called Resolution Changer. It has widgets you can place on your desktop. I have two widgets, a 720p and a 1080p. When the device is rebooted, the resolution will screw up, all you have to do is click on the 1080p, and it will restore fullscreen. Then click on 720p widget, and your screen will be fullscreen 720p. I'll post a better solution when I find one.
+1 to @EarlyMon for coming up with this geniusry. This tweak is clutch.
Can anybody get me a flashable zip that resets the resolution back to 1080p? I used the Resolution Changer app and somehow I screwed up my display. Any help would be appreciated!
EDIT: found this -->https://forum.xda-developers.com/android/general/guide-fixing-resolution-using-nomone-t2921856, this guy saved my day, but it would be more convenient when having a flashable zip file instead of having to connect to a computer and reset res via adb. Cheers!:good:

Kernel mods - are display gamma correction and refresh rate overclocking possible?

Got a V30 a few months ago - brilliant device but not that happy with the display - it has the very annoying "black crush" issue for me.
Short explanation (it's better you don't read - trust me it can be very annoying when you're aware of it):
The lower the screen brightness is set, dark grays and dark colours are shown completely black when they shouldn't - this is very annoying as the detail in darker areas of images completely disappears (it's bad for all content - pictures, videos, games). It can vary from device to device, even on the same models.
This is an issue at varying degrees on other OLEDs too such as Pixels', Samsung, OnePlus; but Apple and Huawei seem keep it mostly under control. Funny enough my old Galaxy S4 does not really have this issue.
Google and Samsung managed to partially fix it (completely for some users) with software updates, so this should be possible for us too especially as V30 has the exact same display as Pixel 2 XL which got some improvement via update if I remember correctly.
There are apps and tricks which claim to improve this but while they can help a bit they bring in other issues.
Looking for fixes I found this V30 kernel - "Savitar-OC-kernell" - a claimed feature was refresh rate OC (80Hz). The thread is closed, the links are dead, the dev didn't respond (PM'd months ago) and there is no video proof of it so I can't really be sure that it worked well or at all. But if true then it means there is at least a way to get very low level control of the display panel.
I have zero experience with kernel/ROM development but I can get technical so I did some (probably bad) research myself. Downloaded the kernel source from LG.
Found some interesting files here:
...\kernel\msm-4.4\drivers\video\fbdev\msm\lge\joan\
...\kernel\msm-4.4\arch\arm64\boot\dts\lge\
My guess is that V30's panel is "sw43402" (I think that's the driver IC model, same as 2 XL) - there are multiple files for it, with values for front/back porch, clk etc. which is what I suspect was modified for the refresh overclock.
Also found multiple entries/tables? for "gamma" and "blmap" (backlight map?) values which is what I hope can be used for a fix for the black crush.
My hope is that there is a way to tweak the gamma curves or some other form of display mapping. At 100% brightness my phone display is almost perfect, zero black crush. However as I set the brightness lower the black crush amount varies (it's not linear or exponential, it's "jumpy") which looks like there is some sort of mapping trying to compensate.
I'd love to hear your opinion especially if you have any experience with this stuff or if you can forward this to someone you know could answer. I would appreciate if you can tell whether you think this is possible and whether what I found is on the right track. Thanks for reading all this.
gamma correction
Click to expand...
Click to collapse
your best bet is via KCAL or KLAPSE in custom kernels
recommendation-based is to not go lower than 30 or 50% in brightness otherwise you'll lose details
refresh rate overclocking
Click to expand...
Click to collapse
not worth it, there's no true close hardware manipulation possible (like with Exynos kernel source) also OLED panels are sensitive (high brightness, burn-in, etc.) and (relatively?) short-lived already - why shortening life even more ?
Thanks for the reply.
KCAL seems to be a step in the right direction however I don't think I can find any kernel for V30 that has it. I'll look into KLAPSE but it seems that it won't help "out of the box" without some lower level modifications.
Refresh rate - sure it may not be very practical but I don't think it's that dangerous (One example being the overclocked Note 3 displays in the Oculus DK2 back in 2014). 80Hz may be too much (and may be ghosting) but even 67-72 should make a noticeable difference. And why not have it as an option - for science - or for people that plan to upgrade soon and want to go crazy with it.
zacharias.maladroit said:
there's no true close hardware manipulation possible
Click to expand...
Click to collapse
Can you please expand on this? What about the files I mentioned? An example snippet from
dsi-panel-sw43402-dsc-qhd-cmd-dv2_0.dtsi
Code:
[FONT="Courier New"]...
&mdss_mdp {
dsi_sw43402_dsc_qhd_cmd_dv2_0: qcom,mdss_dsi_sw43402_dsc_qhd_cmd_dv2_0 {
qcom,mdss-dsi-panel-name = "SW43402 cmd mode dsc dsi panel";
qcom,mdss-dsi-panel-type = "dsi_cmd_mode";
qcom,mdss-dsi-panel-framerate = <60>;
qcom,mdss-dsi-virtual-channel-id = <0>;
qcom,mdss-dsi-stream = <0>;
qcom,mdss-dsi-panel-width = <1440>;
qcom,mdss-dsi-panel-height = <2880>;
qcom,mdss-dsi-h-front-porch = <92>;
qcom,mdss-dsi-h-back-porch = <48>;
qcom,mdss-dsi-h-pulse-width = <32>;
qcom,mdss-dsi-h-sync-skew = <0>;
qcom,mdss-dsi-v-back-porch = <25>;
qcom,mdss-dsi-v-front-porch = <10>;
qcom,mdss-dsi-v-pulse-width = <1>;
...[/FONT]
I'd imagine something should happen if these are modified, or do you think nothing would happen? Some gamma and blmap tables are also further down in the file.
However there are multiple similar files in that folder which is a bit confusing to me. Any clue if there's public documentation on this or at least what to search for to understand it further?
cLick1338 said:
Got a V30 a few months ago - brilliant device but not that happy with the display - it has the very annoying "black crush" issue for me.
Short explanation (it's better you don't read - trust me it can be very annoying when you're aware of it):
The lower the screen brightness is set, dark grays and dark colours are shown completely black when they shouldn't - this is very annoying as the detail in darker areas of images completely disappears (it's bad for all content - pictures, videos, games). It can vary from device to device, even on the same models.
This is an issue at varying degrees on other OLEDs too such as Pixels', Samsung, OnePlus; but Apple and Huawei seem keep it mostly under control. Funny enough my old Galaxy S4 does not really have this issue.
Google and Samsung managed to partially fix it (completely for some users) with software updates, so this should be possible for us too especially as V30 has the exact same display as Pixel 2 XL which got some improvement via update if I remember correctly.
There are apps and tricks which claim to improve this but while they can help a bit they bring in other issues.
Looking for fixes I found this V30 kernel - "Savitar-OC-kernell" - a claimed feature was refresh rate OC (80Hz). The thread is closed, the links are dead, the dev didn't respond (PM'd months ago) and there is no video proof of it so I can't really be sure that it worked well or at all. But if true then it means there is at least a way to get very low level control of the display panel.
I have zero experience with kernel/ROM development but I can get technical so I did some (probably bad) research myself. Downloaded the kernel source from LG.
Found some interesting files here:
...\kernel\msm-4.4\drivers\video\fbdev\msm\lge\joan\
...\kernel\msm-4.4\arch\arm64\boot\dts\lge\
My guess is that V30's panel is "sw43402" (I think that's the driver IC model, same as 2 XL) - there are multiple files for it, with values for front/back porch, clk etc. which is what I suspect was modified for the refresh overclock.
Also found multiple entries/tables? for "gamma" and "blmap" (backlight map?) values which is what I hope can be used for a fix for the black crush.
My hope is that there is a way to tweak the gamma curves or some other form of display mapping. At 100% brightness my phone display is almost perfect, zero black crush. However as I set the brightness lower the black crush amount varies (it's not linear or exponential, it's "jumpy") which looks like there is some sort of mapping trying to compensate.
I'd love to hear your opinion especially if you have any experience with this stuff or if you can forward this to someone you know could answer. I would appreciate if you can tell whether you think this is possible and whether what I found is on the right track. Thanks for reading all this.
Click to expand...
Click to collapse
The savitar kernel dev is still active and made a new kernel, tachyon kernel that is, but he remove the 80hz because it doesnt work on real life test. All the kernel for v30 have kcal btw (there are only 2 kernel which is ceres (or lunar or orion or any other name that the dev like to named before) by @zacharias.maladroit and tachyon ( or some other name that i swear i cant remember) by @darkidz555
---------- Post added at 02:03 PM ---------- Previous post was at 01:59 PM ----------
cLick1338 said:
Thanks for the reply.
KCAL seems to be a step in the right direction however I don't think I can find any kernel for V30 that has it. I'll look into KLAPSE but it seems that it won't help "out of the box" without some lower level modifications.
Refresh rate - sure it may not be very practical but I don't think it's that dangerous (One example being the overclocked Note 3 displays in the Oculus DK2 back in 2014). 80Hz may be too much (and may be ghosting) but even 67-72 should make a noticeable difference. And why not have it as an option - for science - or for people that plan to upgrade soon and want to go crazy with it.
Can you please expand on this? What about the files I mentioned? An example snippet from
dsi-panel-sw43402-dsc-qhd-cmd-dv2_0.dtsi
Code:
[FONT="Courier New"]...
&mdss_mdp {
dsi_sw43402_dsc_qhd_cmd_dv2_0: qcom,mdss_dsi_sw43402_dsc_qhd_cmd_dv2_0 {
qcom,mdss-dsi-panel-name = "SW43402 cmd mode dsc dsi panel";
qcom,mdss-dsi-panel-type = "dsi_cmd_mode";
qcom,mdss-dsi-panel-framerate = <60>;
qcom,mdss-dsi-virtual-channel-id = <0>;
qcom,mdss-dsi-stream = <0>;
qcom,mdss-dsi-panel-width = <1440>;
qcom,mdss-dsi-panel-height = <2880>;
qcom,mdss-dsi-h-front-porch = <92>;
qcom,mdss-dsi-h-back-porch = <48>;
qcom,mdss-dsi-h-pulse-width = <32>;
qcom,mdss-dsi-h-sync-skew = <0>;
qcom,mdss-dsi-v-back-porch = <25>;
qcom,mdss-dsi-v-front-porch = <10>;
qcom,mdss-dsi-v-pulse-width = <1>;
...[/FONT]
I'd imagine something should happen if these are modified, or do you think nothing would happen? Some gamma and blmap tables are also further down in the file.
However there are multiple similar files in that folder which is a bit confusing to me. Any clue if there's public documentation on this or at least what to search for to understand it further?
Click to expand...
Click to collapse
Btw, @zacharias.maladroit motto for kernel development is stability and longevity so asking him for OC is not possible
Quick update, tried KCAL, only helps a little bit, but even on the most extreme settings it's barely effective.
KLAPSE has no means of improving it but I'm thinking something could be done by using the "brightness based scaling" and unlocking the "dimming" function to be able to actually brighten the image too. Currently it only goes from 20% to 100%, so it has to be able to go over 100% which I'm not sure is easy or possible.

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