Related
I was wondering if there where the same game or type of game for the pocket pc as there is for iphone.
the games that i am looking for is.
http://www.youtube.com/watch?v=WvYdHiXKjyM
and
http://www.youtube.com/watch?v=oXyiCgdqxC0
P.S. I HATE APPLE. i am trying to show some apple fanboys that u can get the same type of games and as good games as you can get on the iPhone/iPod on the PPC
actually the only thing i'm envious of is the quality of games on the iphone. Sure for windows mobile you also got a lot of games, but if the manufacturer (HTC!!!!) doesn't even provide hardware acceleration drivers, then no matter how many games you got.... it still sucks......
Luckly i havent really bought Touch HD yet but i want it very much.
and the again i cant wait for the new nVIDIA Tegra that comes out soon and it can play quake 3 with a fps of 30 and play 1080p movies.
so its just a matter of time to see if i can wait for Tegra because my current phone is totally broken.
and yeah i am envious on iPhone/iPod to just bought Ipod Touch so there three in my class that have iPod Touches and there is so meny great games espically the TD's
and this http://www.youtube.com/watch?v=AB6l2MVq0e4
BUMP
Any news
the bomb
all games for all devices
LINKS TO FREEWARE WVGA GAMES
God of War Jump the Ultimate answer to iphones doodle jump=
http://krenisiswinmobilegamesapps.com/post388.html#p388
Metal slug turboWVGA= http://krenisiswinmobilegamesapps.com/metal-slug-survivor-wvga-turbo-t141.html
SuperMarioGunWVGA= http://krenisiswinmobilegamesapps.com/supermariogun-wvga-game-t86.html
best Pong Game= http://krenisiswinmobilegamesapps.com/great-pong-game-for-all-wvga-devices-t148.html
Obama vs. bush= http://krenisiswinmobilegamesapps.com/updated-obama-vs-bush-wvga-play-as-obama-or-bush-t109.html
SuperMarioJump EX version= http://krenisiswinmobilegamesapps.com/supermariobros-jump-game-plus-exclusive-offer-t149.html
Call of Duty Rampage= http://krenisiswinmobilegamesapps.com/windows-mobile-call-of-duty-barrage-t136.html
LINKS TO FREEWARE VGA GAMES
God of War jump= http://krenisiswinmobilegamesapps.com/god-of-war-jump-vga-game-t156.html
SuperMarioVGA The WindowsMobile Adventure = http://krenisiswinmobilegamesapps.com/supermariojump-vga-game-t150.html
SuperMarioCoinsGame= http://krenisiswinmobilegamesapps.com/super-mario-bros-coins-vga-t96.html
Pong VGA= http://krenisiswinmobilegamesapps.com/pong-vga-game-t158.html
LINKS TO FREEWARE QVGA GAMES
SuperMarioGunQVGA= http://krenisiswinmobilegamesapps.com/supermariobros-gun2-qvga-t84.html
SuperMarioTouch Adventure= http://krenisiswinmobilegamesapps.com/supermariotouch-qvga-game-t154.html
Thank you for supporting me and if you can help me out just a little please a buck donate via paypal [email protected] I am working hard to supply you with the latest games for free!!!
games
Can I get some feedback on the games?
the games all look fine, but i personally would prefer NOT to pretend they are mario, god of war, call of duty etc etc.
using an icon of mario does NOT make it a mario game....likewise for the others
those are licenced/trademarked names from the original developers and using their names makes it sound like YOU think the game isn't good enough to sell without pretending it's part of a franchise.
i never install games like that
if it's a good game, rename it and rebrand it yourself....you should be proud of doing the work so don't cheapen it by trying to jump onto someone else's marketing bandwagon.
just my humble opinion of course....and i'm sure it's the opinion of Nintendo etc who own the copyright to those brands officially
are you serious????
d-signet said:
the games all look fine, but i personally would prefer NOT to pretend they are mario, god of war, call of duty etc etc.
using an icon of mario does NOT make it a mario game....likewise for the others
those are licenced/trademarked names from the original developers and using their names makes it sound like YOU think the game isn't good enough to sell without pretending it's part of a franchise.
i never install games like that
if it's a good game, rename it and rebrand it yourself....you should be proud of doing the work so don't cheapen it by trying to jump onto someone else's marketing bandwagon.
just my humble opinion of course....and i'm sure it's the opinion of Nintendo etc who own the copyright to those brands officially
Click to expand...
Click to collapse
Ok i read your post and you dont make any sense at all. If I was trying to sell the games I could see your point , but Iam not. The reason I made those games originally was for myself. I made them because those are the types of games I like to play. I figure I share them with others as well. Where do you see me trying to sell copywritten games??? Did you even think before you posted???
that was not his point at all.
i think, what d-signet is trying to say is that usually games, that do not originate in a big franchise, but still use their names, are too poorly made to be branded under an own name. so, if you have a proper 1:1 clone of a mario game, name it as a proper clone. if it is an original platform game, which is good enough to stand for itself, don't minimize your own artwork by using mario's name and keep it original.
i have to agree with d-signet. i have come along so many knock-offs and clones that names like "SuperMarioGunWVGA" actually keep me from installing the game and even give it a chance, because i would expect another cheap clone. if you put an original name like jump 'n' gun or whatever, i would certainly have a look.
so, nobody is accusing you of copyright infringement, but only of a poor choice of names, while the work behind it and sharing it with the community is highly appreciated.
i agree with the above. you do not help your case when you state that you are "working hard to supply you with the latest games for free!!!"
Well I guess no one wrote what I said. I will repeat , this are games that I wanted to play but didnt see avalible on windows mobile. I made them so I could play them on the go. I made original games also , like phaserx,rexum,colorbox,etc. Nintendo ,Sega,or Sony would not have a problem unless I sell thier games. There are hundreds of supermario,sonic, and many more clones avalible for the PC,MAC, or Linux. What I am doing here is nothing new , just having fun!!!
Are your original games free too? hehe. where is the link?
Whatever the names, your games are plain bad(goddamn the controls)
If you are looking for some nice games to play on HD i recommend PocketUFO, TTDeluxe, NetHack. They all look nice and are free.
I did not create this app I just cabbed it and did work on the reg. Games can be played in landscape mode to the right or left. Transperency works. Very fast!
Install both cab files. Will not work on some keyboards unless you turn off T9.
www.4shared.com/file/pgaXlhbT/SNES9XPPC.html
Works great with this app that lets you use a Wiimote or PS3 controller as a bluetooth gamepad.
http://forum.xda-developers.com/showthread.php?t=689984
I made this for the TP2 to be used with the TVOUT function but it will work on all resolutions.
if it works where can i download the roms for it??
or do i dont need it???
And for the ones interested here's the homepage (source for this build is included).
I haven't played much with emulators on my PDA (frankly the state of emulation on the platform is depressing... but then again so is the state of everything else). Not even sure which version is the best...
For anyone interested here are more builds:
PocketSNES by emu193 (?)
PocketSNES by n0p
SnesGo/PocketSNES by rlei (no sources available)
PocketSNES (the father of all these mods)
Daroebhai said:
if it works where can i download the roms for it??
or do i dont need it???
Click to expand...
Click to collapse
Requesting warez is not allowed on XDA grounds. First and final warning.
egzthunder1 said:
Requesting warez is not allowed on XDA grounds. First and final warning.
Click to expand...
Click to collapse
The roms are 100% legal to download and play if he already owns the game cartridge or the rom is a game someone created like many of the super mario hacks. You have no clue if he owns super nintendo cartridges so it is wrong to assume he is gonna partake in illegal activity. So I will go ahead and recomend ********.
porkenhimer said:
The roms are 100% legal to download and play if he already owns the game cartridge or the rom is a game someone created like many of the super mario hacks. You have no clue if he owns super nintendo cartridges so it is wrong to assume he is gonna partake in illegal activity. So I will go ahead and recomend **********
Click to expand...
Click to collapse
You gotta be joking, right? It bothers me beyond belief when people try to get smart about things that are as clear as day. With that same reasoning, you should be able to post links for every piece of music, film, and software ever created because you can assume that people are indeed in possession of said materials.
Congratulations. You just earned yourself a vacation from this site for breaking rules and for posting warez even after a warning not even directed to you.
porkenhimer said:
The roms are 100% legal to download and play if he already owns the game cartridge or the rom is a game someone created like many of the super mario hacks. You have no clue if he owns super nintendo cartridges so it is wrong to assume he is gonna partake in illegal activity. So I will go ahead and recomend ********.
Click to expand...
Click to collapse
No they are not. Some games are in the public domain, and can be posted here and linked to any public domain (pd) rom site. Copyrighted material is different. In this case of games.. You would still need to back up your own games with your own dumping hardware. And with the US DCMA, even backing up your own games with your own hardware is a grey area. (Due to the fact that you are purchasing a license to a game, and not the physical game itself. Look at any EA license.)
Downloading is always a no-no. No matter what that BS TOS/disclaimer says on some rom site. The right to back up what you have is your responsibility and can not be downloaded.
Me backing up my own CD -- Legal.
Me downloading a copy of a CD I own -- Illegal.
(of course this is a simple example, cracking protection schemes is another legal story all together.)
On Topic: Ive found, although not perfect, morphgear is the best for snes emulation. Theres also a few versions of LJP (little-john palm os) which iirc became LJX and got ported to a few different platforms. I know I used to use one version on my old Treo 750. So there have to be a few WM versions out there. Currently cant find any. Will see if I can find any old data backups from my Treo 750.
If anyone wants free, legal roms for snes... http://www.pdroms.de/files/supernes/
Cross-posting this from a thread I made over at WPCentral:
Seriously, this game is the biggest disaster and disappointment in WP7 history. A great (though not perfect) tower defense game is bugged, bugged again, and then swept under the rug. Why? I paid for this game, and now I can't even play single player modes, because there's no server.
What would it take to have the server restored? Why has no one dug through the mess of stupidity to try to get this game back?
Twin Blades left, but later came back. Is there any hope to be held for this game as well, or are we just left to forever have this black mark on our phones (and, in some cases, Gamercard as well)?
I only have one achievement remaining anyway, and it's not even one of the glitched ones. Who owns the servers and who can I pay to get them back up? Seriously, I got money to throw at this if it'll work.
Edit: I am also trying to do some digging myself, and I discovered the page of Charles 'Chicky' Surmonte, an individual who worked on Project: Sunburst. I dropped him an e-mail (a few months ago) requesting information on who I can contact for more details about Sunburst.
I still have the game on my phone, and check it every once in a while, just in case the servers came back up for whatever reason (maybe a new version, a la Twin Blades?).
Seriously, this missing achievement is bugging the crap out of me. It's killing my entire Gamerscore hunting buzz. The main reason I was drawn to Windows Phone was because of its Xbox Live functionality, and now I'm getting games that are broken and permanently unavailable.
Does anyone know anything that could help us get some answers?
I just want the servers back, even if it's only for a couple of days, so I can finish the last achievement (which, in my case, isn't a bugged one). Moreso, if I could dream, I wish we could get the entire game back. But none of this can happen until we find out who made it.
All I've figured out is that it's a "SEED Studios" which is allegedly a part of Microsoft Game Studios. Anyone up for some more digging?
By going through GiantBomb, I found this website: http://www.seed-studios.com/
Obviously, it's not 100% confirmed as being theirs, since the information on GiantBomb may be user-submitted. But it's (possibly) a start. I sent them an e-mail, asking if they were, in fact, THE Seed Studios of Project Sunburst fame.
Gamespot suggests that Seed Studios has a website here: www.seedstudio.com/ -- I sent them the same e-mail I sent the other Seed Studios. I swear I'll get to the bottom of this.
Lastly, I found an interview here:
https://channel9.msdn.com/posts/Crackdown-2-Project-Sunburst-on-WP7--Xbox-LIVE
It features a couple of guys who are part of the Microsoft Game Studio team, which according to the previously-linked page of Mr. Surmonte, has the Seed Studios as a part of it. From there, I found this:
http://platformbiased.com/
It's a website with a podcast hosted by a handful of MGS guys. Naturally, this led me here:
http://www.facebook.com/platformbiased
Where I will try to get a hold of someone who actually worked on Project Sunburst, or maybe find out where one of the creators can be contacted.
Does anyone else want to help dig around?
I mean, I don't need them to update the glitchy game, or even re-release it, I just need the servers back so I can keep playing the game I paid for (and get that last achievement). If there were any way for me to run the server code, believe me, I would. Failing that, I'd like this stain removed from my Gamercard. Anyone know of Microsoft ever removing a game from a Gamercard for any reason other than cheating?
Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
I finally have a believable answer from them.
Unfortunately there are no plans to make Minecraft compatible with the Shield controls for the time being,
Click to expand...
Click to collapse
chevyowner said:
Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
Rant on Mojang
What really bugs me is when i tried to suggest to the Developers to add support I was told to "go elsewhere" or that "we don't accept suggestions"
I know I will never buy a game developed by Mojang again.
Click to expand...
Click to collapse
Wow, I knew it didn't work (I already own Minecraft PE) but I'm shocked they're so rude about it...
chevyowner said:
Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
Rant on Mojang
What really bugs me is when i tried to suggest to the Developers to add support I was told to "go elsewhere" or that "we don't accept suggestions"
I know I will never buy a game developed by Mojang again.
Click to expand...
Click to collapse
How unbelievably rude. The one game on the market that I would pay $6.99 for today and they go about treating one of their potential customers/new markets with crassness.
chevyowner said:
Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
Rant on Mojang
What really bugs me is when i tried to suggest to the Developers to add support I was told to "go elsewhere" or that "we don't accept suggestions"
I know I will never buy a game developed by Mojang again.
Click to expand...
Click to collapse
where did you ask this? Because I have never heard of mojang responding in that way, only the minecraft forums who are not representatives of mojang.
Minecraft PE supports the XPeria play controls and the touch controls only. No idea why its only the xperia which gets hardware control. There are apps for rooted devices to map hardware controls to touch, perhaps one of those may work with the shield and minecraft. There might even be some way of mapping shield buttons to the xperia buttons and fooling minecraft into using them, but that is something I am more doubtful of.
I emailed mojang directly.
SixSixSevenSeven said:
where did you ask this? Because I have never heard of mojang responding in that way, only the minecraft forums who are not representatives of mojang.
Minecraft PE supports the XPeria play controls and the touch controls only. No idea why its only the xperia which gets hardware control. There are apps for rooted devices to map hardware controls to touch, perhaps one of those may work with the shield and minecraft. There might even be some way of mapping shield buttons to the xperia buttons and fooling minecraft into using them, but that is something I am more doubtful of.
Click to expand...
Click to collapse
Actually, yes to both of those. There is an app that I have confirmed works for the shield in such a way
https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard&hl=en
It allows physical control to touchscreen emulation, or xperia play emulation, and various other forms of emulation.
THIS APP REQUIRES ROOT
If you need root, visit this link: (note: currently rooting on the nvidia shield requires unlocking the bootloader, and that voids your warranty.
http://forum.xda-developers.com/showthread.php?t=2400029
I have tested this app to be working on final fantasy dimensions with the physical control to touch screen emulation, and it works great. The right stick drifts a bit though, and i believe that is a side effect of the right stick acting as a virtual mouse sometimes but I could be wrong.
Anyway. Hope this helps.
biothundernxt said:
Actually, yes to both of those. There is an app that I have confirmed works for the shield in such a way
https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard&hl=en
It allows physical control to touchscreen emulation, or xperia play emulation, and various other forms of emulation.
THIS APP REQUIRES ROOT
If you need root, visit this link: (note: currently rooting on the nvidia shield requires unlocking the bootloader, and that voids your warranty.
http://forum.xda-developers.com/showthread.php?t=2400029
I have tested this app to be working on final fantasy dimensions with the physical control to touch screen emulation, and it works great. The right stick drifts a bit though, and i believe that is a side effect of the right stick acting as a virtual mouse sometimes but I could be wrong.
Anyway. Hope this helps.
Click to expand...
Click to collapse
This is why I normally avoid paid apps/games on play store like the plague...App A says "hardware controls supported" so person buys app a, and runs it to find out that, he needs to spend even more money on app b to use the hardware controls in app a.
added
PLus the fact that Minecraft PE is very misleading about cross platform play, and the devs have only been dicks to me about the problems.
chevyowner said:
This is why I normally avoid paid apps/games on play store like the plague...App A says "hardware controls supported" so person buys app a, and runs it to find out that, he needs to spend even more money on app b to use the hardware controls in app a.
added
PLus the fact that Minecraft PE is very misleading about cross platform play, and the devs have only been dicks to me about the problems.
Click to expand...
Click to collapse
: / you know its that kind of attitude that I relieve is responsible for the lack of decent games on android. There are a few but most of them cost money. And if a game is good, I willing to put down few bucks. Those free games are never really free anyway. They are pay to win.
Sorry for the rant, but I felt that I needed to voice my opinion .
And in my experience, devs are pretty good at integrating features that people ask for, particularly controlled support.
And what do you mean about mojang being misleading about mine craft pocket edition being cross platform?... That's the first I've heard of that.
biothundernxt said:
: / you know its that kind of attitude that I relieve is responsible for the lack of decent games on android. There are a few but most of them cost money. And if a game is good, I willing to put down few bucks. Those free games are never really free anyway. They are pay to win.
Sorry for the rant, but I felt that I needed to voice my opinion .
And in my experience, devs are pretty good at integrating features that people ask for, particularly controlled support.
And what do you mean about mojang being misleading about mine craft pocket edition being cross platform?... That's the first I've heard of that.
Click to expand...
Click to collapse
I would not mind paying for a game if the developer stood by their game and actually helped the people who buy it with problems.
My comment about free games is that if you get a free game you need to expect no support or bad support, but if you pay for a game you should get decent support. I have never once gotten decent support for paid games on Google play, I have always gotten better support from free games.
And for cross-platform play setup a minecraft server on your desktop and connect to that from minecraft pe on your android device.
about the pay to win games there are also plenty of free games that are not pay to win.
chevyowner said:
I would not mind paying for a game if the developer stood by their game and actually helped the people who buy it with problems.
My comment about free games is that if you get a free game you need to expect no support or bad support, but if you pay for a game you should get decent support. I have never once gotten decent support for paid games on Google play, I have always gotten better support from free games.
And for cross-platform play setup a minecraft server on your desktop and connect to that from minecraft pe on your android device.
about the pay to win games there are also plenty of free games that are not pay to win.
Click to expand...
Click to collapse
I believe you are mistaken. You can, in no way shape or form, play cross platform from minecraft pocket edition to pc, you can play cross platform between android and ipod/ipad. but that's about it. It wouldn't work anyway, pocket edition is missing blocks from the pc version, and pocket edition has blocks that the pc version does not have (ex: nether reactors)
biothundernxt said:
I believe you are mistaken. You can, in no way shape or form, play cross platform from minecraft pocket edition to pc, you can play cross platform between android and ipod/ipad. but that's about it. It wouldn't work anyway, pocket edition is missing blocks from the pc version, and pocket edition has blocks that the pc version does not have (ex: nether reactors)
Click to expand...
Click to collapse
My main reason for posting is that the game controls are not supported.
My frustration is that the support staff are being very very rude to me for trying to get the controls supported.
I can live with out cross-platform play, but they will not even accept it as a suggestion.
If i knew I would have to spend even more money to use the controls I would not have payed for minecraft pe in the first place. there were other game i could have spent the same 7$ on that would have actually worked correctly.
chevyowner said:
My main reason for posting is that the game controls are not supported.
My frustration is that the support staff are being very very rude to me for trying to get the controls supported.
I can live with out cross-platform play, but they will not even accept it as a suggestion.
If i knew I would have to spend even more money to use the controls I would not have payed for minecraft pe in the first place. there were other game i could have spent the same 7$ on that would have actually worked correctly.
Click to expand...
Click to collapse
Dude, I think you were asking in the wrong place. And you have to think about it this way:
The shield just came out so of course alot of things wont support the controller.
Im sure you weren't the first person to ask for shield support, so they are likely getting annoyed at people asking all the time.
They dont take suggestions because if they did, they would have to consider thousands of requests a day. Minecraft is way more popular than any of the other android games.
Where were you talking to them?
biothundernxt said:
Dude, I think you were asking in the wrong place. And you have to think about it this way:
The shield just came out so of course alot of things wont support the controller.
Im sure you weren't the first person to ask for shield support, so they are likely getting annoyed at people asking all the time.
They dont take suggestions because if they did, they would have to consider thousands of requests a day. Minecraft is way more popular than any of the other android games.
Where were you talking to them?
Click to expand...
Click to collapse
E-Mailing their support team.
If they just been polite about the controls not working, and not been rude about it. If they also put in writing on the play store page that they do not accept suggestions, then there would be less problems there.
chevyowner said:
E-Mailing their support team.
If they just been polite about the controls not working, and not been rude about it. If they also put in writing on the play store page that they do not accept suggestions, then there would be less problems there.
Click to expand...
Click to collapse
Hmm...
That is odd.
Usually they are pretty nice to people.
Anyway, sorry you had a bad experience.
I'm sure that in one way or another minecraft pocket edition will eventually get shield support.
In the mean time, It is likely that another app like the one i posted will become available for free.
Minecraft pocket edition has very little in common with minecraft on PC at the end of the day.
Pocket edition primarily consists of a C library. They then use a wrapper to expose the libraries features on android, iOS and raspbian independently. The raspbian version has even further modifications.
Minecraft on PC is java.
Ultimately pocket edition is just a glorified minecraft clone from the same developers. Shares no similarities code wise. Highly unlikely that it could ever link between the original java version, the PE version or the xbox version. They never claim anywhere that it can do that either.
They do claim that the hardware controls are for Xperia Play, they make no claim that it is compatible with any other gamepad.
The Shield controls and of course external gamepads are exposed to android as Human Interface Devices and you can use the standard android library to interface with them. The Xperia Play controls are not exposed as an HID for some reason, some of the regular buttons can be treated as an HID (with really weird mappings actually, think circle is mapped to Alt Key plus the android back button or something bizarre) but the thumb"sticks" cant and sony give an actual android lib which covers the regular buttons too, most developers just use that, including mojang for some reason.
Honestly, I think they need to get their fingers out of their asses and add HID input with proper assignments and joystick support. There are quite a few android devices out there with hardware keyboards etc,. Hell, sisters netbook came dual booted with android but has no touchscreen, that would be even more unplayable than the Shield for minecraft without 3rd party apps (and no, cant just switch over to windows and play MC there, without the optifine mod it gets 2 fps, with it gets 3, unplayable, increase java priority and the system cant keep up and you get input lag anyway, all drivers are updated)
SixSixSevenSeven said:
Minecraft pocket edition has very little in common with minecraft on PC at the end of the day.
Pocket edition primarily consists of a C library. They then use a wrapper to expose the libraries features on android, iOS and raspbian independently. The raspbian version has even further modifications.
Minecraft on PC is java.
Ultimately pocket edition is just a glorified minecraft clone from the same developers. Shares no similarities code wise. Highly unlikely that it could ever link between the original java version, the PE version or the xbox version. They never claim anywhere that it can do that either.
They do claim that the hardware controls are for Xperia Play, they make no claim that it is compatible with any other gamepad.
The Shield controls and of course external gamepads are exposed to android as Human Interface Devices and you can use the standard android library to interface with them. The Xperia Play controls are not exposed as an HID for some reason, some of the regular buttons can be treated as an HID (with really weird mappings actually, think circle is mapped to Alt Key plus the android back button or something bizarre) but the thumb"sticks" cant and sony give an actual android lib which covers the regular buttons too, most developers just use that, including mojang for some reason.
Honestly, I think they need to get their fingers out of their asses and add HID input with proper assignments and joystick support. There are quite a few android devices out there with hardware keyboards etc,. Hell, sisters netbook came dual booted with android but has no touchscreen, that would be even more unplayable than the Shield for minecraft without 3rd party apps (and no, cant just switch over to windows and play MC there, without the optifine mod it gets 2 fps, with it gets 3, unplayable, increase java priority and the system cant keep up and you get input lag anyway, all drivers are updated)
Click to expand...
Click to collapse
In addition, C is much more ideal for games in general over Java. On a mobile device you need C so the OS can manage the memory better.
Sent from my Nexus 4 using xda app-developers app
I emailed mohjang about this and he emailed a pic of him taking a piss on the shield lifting two birds at the camera. He's awesome! ^_^
Failrunner said:
I emailed mohjang about this and he emailed a pic of him taking a piss on the shield lifting two birds at the camera. He's awesome! ^_^
Click to expand...
Click to collapse
when you say he, who? because somehow I think your just trolling
Failrunner said:
I emailed mohjang about this and he emailed a pic of him taking a piss on the shield lifting two birds at the camera. He's awesome! ^_^
Click to expand...
Click to collapse
If that is true how come you have not sold the photo to the press....If you had it would be major news....I call TROLL BS.
Lol, he thinks Mojang is a person.
Sent from my SHIELD using xda app-developers app
Hi,
recently, after Flappy Bird was put off Google Play Store, there were a LOT of Flappy Bird clones published to Play Store. I'm wondering if these kind of easy casual games are still profitable, considering the amount of time it takes to create them and the money you gain from banners/interstitial ads. I guess most of the games just don't get enough attention because of the enormous mass of casual games nowadays.
Are there any developers out there who can make a living out of creating casual games? Or do bigger projects equal bigger money? Need to hear some experiences about that, still not sure which dimensions to choose for the my next couple of games.
Johannes Goß said:
Hi,
recently, after Flappy Bird was put off Google Play Store, there were a LOT of Flappy Bird clones published to Play Store. I'm wondering if these kind of easy casual games are still profitable, considering the amount of time it takes to create them and the money you gain from banners/interstitial ads. I guess most of the games just don't get enough attention because of the enormous mass of casual games nowadays.
Are there any developers out there who can make a living out of creating casual games? Or do bigger projects equal bigger money? Need to hear some experiences about that, still not sure which dimensions to choose for the my next couple of games.
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I would recommend you head over to App Annie and read up a little bit. They can tell you what is trending and what markets to hit with your game. They have some very valuable market statistics to help you determine your goal.
As far as casual games go? Take a look at this article. I would venture to say you're still good for awhile.
Interesting link, thanks! Seems that casual games aren't that outworn - for now.
I'm a casual games dev and I make more than the average salary with them, so I think the opportunity is definitely still there. I also think it is pretty difficult, and some of my worse games are the best money makers, so I think luck plays a role as well.
I would recommend you head over to App Annie and read up a little bit. They can tell you what is trending and what markets to hit with your game. They have some very valuable market statistics to help you determine your goal.
As far as casual games go? Take a look at this article. I would venture to say you're still good for awhile.
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Click to collapse
Thanks for the great article. Would you be willing to give me advice on what kind of market stats can be used from App Annie to help with marketing games?
FancySloth said:
I'm a casual games dev and I make more than the average salary with them, so I think the opportunity is definitely still there. I also think it is pretty difficult, and some of my worse games are the best money makers, so I think luck plays a role as well.
Thanks for the great article. Would you be willing to give me advice on what kind of market stats can be used from App Annie to help with marketing games?
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Interesting that you should ask. They just released another article relating to the Advertising and Monetization of Apps. They draw some statistics from 2013-2014 regarding Advertisements in-app and on the web to show how lucrative mobile development can be. That's one way you can use the statistics to help market your game. Furthermore, they show what works and what doesn't.
"Mobile app revenue opportunity is rapidly expanding
due to gains in device adoption and revenue per device"
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Im Saint said:
Interesting that you should ask. They just released another article relating to the. They draw some statistics from 2013-2014 regarding Advertisements in-app and on the web to show how lucrative mobile development can be. That's one way you can use the statistics to help market your game. Furthermore, they show what works and what doesn't.
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Thank you! I have app annie accounts, i wonder why i didnt see an email about this.
Interesting read 'Worldwide App Annie Index for Games February 2015'
I read on a Unity flyer that Crossy Road generated $1million in two months from add revenue.
Think its testament to the fact that if its novel an original you just never know.
Howdyhi said:
Interesting read 'Worldwide App Annie Index for Games February 2015'
I read on a Unity flyer that Crossy Road generated $1million in two months from add revenue.
Think its testament to the fact that if its novel an original you just never know.
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You're absolutely correct. You can really develop a one-off and not even know it's going to be successful. My advice is to keep making games to increase your knowledge of coding and some of those games where you may be just testing a physics engine or special concept might be the most fun.
I made some Game with > 1 millions users, and I earn only $100-$200 every month.
3 years ago, with less users I earned $1000 by month.
What kind of game did you make?
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It's not a binary question but more of a sliding scale. Casual games can be profitable, but to move towards the point where profit is more predictable and less of a coin toss, you really need an ecosystem of small, solid games rather than a few make-or-break titles. Apps by the same developer cross-promote to some extent, and a lot of other little things play into it.