So I am looking at GitHub and CM's stuff - EVO 4G Q&A, Help & Troubleshooting

...(his code you dirty mind!!!)...
...and I am wondering...I like to mess around with the MMS stuff on the Evo to see if where the code is that resizes the images before even putting them in the message..
Would it be possible to get the java (precompile) version of a dev's ROM's MMS? Not sure if I am even asking that right but my first attempt to even understand Davilic code just left me cross-eyed. I'd like to offer support to the community and MMS is a big issue for me...so I'd like to try to cut my teeth on looking through it.
Anyone able to point me to Evo 2.1 (or 2.2 I guess) MMS? (Not the apk because decompiled it is not returned to what you see in the SDK.
Barring that...a secondary/replacement question...do the custom ROMS have the same issue with MMS resizing? (I am talking about the first resize that is done ON the Evo...when you attach it...not the second resize that happens on sprints servers.)

No thoughts on this?

Are you running linux or do you have cygwin? If yes, then you can download any tree by creating a github account, setting up your ssh key, and using the command "git clone <link to current tree listed at the top of every github page>"

Are you looking at cyanogen's page or the cyanogen mod page. Cyanogen's page will only have the parts he maintains, the collective stuff will have all of it.
http://github.com/CyanogenMod/android_packages_apps_Mms
That is the messaging app, but what you are looking to do might be in the framework (I haven't looked into it enough) maybe here: http://github.com/CyanogenMod/android_frameworks_base
There are some other framework packages as well.
spiicytuna said:
Are you running linux or do you have cygwin? If yes, then you can download any tree by creating a github account, setting up your ssh key, and using the command "git clone <link to current tree listed at the top of every github page>"
Click to expand...
Click to collapse
I worked on a tool I wanted to use at work, where I'm tied to Windows, so I did some development on Windows, and used github. There is actually a pretty decent git setup for Windows as well, I think it is similar to the Tortise SVN client, but for git.

Shoot, not at my computer to check addresses, but it is where u can see the parts being added each night.
Thanks for the link and thoughts. I'll see what I can make of them this evening.

Shoot, not at my computer to check addresses, but it is where u can see the parts being added each night.
Thanks for the link and thoughts. I'll see what I can make of them this evening.

Related

[Build-along] Building an AOSP Cupcake image and kernel

As an exercise to figure out how all of this works, I'm currently trying to build an AOSP Cupcake image with the stock HTC kernel. From what Lox posted earlier, a lot still didn't work.. and I think this is right in line with issues we're finding overall. It's my starting point, and so I'm posting here about how I'm accomplishing things. Follow along if you'd like and post any issues you come up with.. or if you make it to the next step!
1. Get a stable development environment with the right tools. Ensure you follow all of the information on the Android Source [1] page to make sure you have the right versions of GCC and Java.
2. Follow the instructions here: http://github.com/kiall/cupcake_platform_vendor_htc_hero
Thanks to Lox for his original work on the platform vendor repo, and to kiall for spending time this weekend to help pare the process down to be as easy as possible. The more people we have building stock AOSP builds, the more eyes we have working on the hardware issue. Keep it up guys!
Thanks for the guide was looking for something similar this afternoon
I set same goal for myself, to build a AOSP Cupcake ROM from the source. I have a question, though. What exactly is the purpose of loxK's cupcake_platform_vendor_htc_hero repo? I suspect it has something to do with the boot process since there are some init files..
And thanks for the guide!
Samek said:
I set same goal for myself, to build a AOSP Cupcake ROM from the source. I have a question, though. What exactly is the purpose of loxK's cupcake_platform_vendor_htc_hero repo? I suspect it has something to do with the boot process since there are some init files..
And thanks for the guide!
Click to expand...
Click to collapse
That is the product description that describes the device specific stuff needed to build for the Hero. Like what proprietary files needs to be saved, device specific init files, etc etc.
Would you guys mind deleting your posts above.. so I can have a bit more space to work?
Known Issues
Make fails with "No module defined for the given PRODUCT_POLICY (android.policy_phone)."
Make the following change to build/tools/findleaves.sh: https://review.source.android.com/#patch,sidebyside,9284,1,tools/findleaves.sh
On point 6, I assume you mean BoardConfig.mk and not BuildConfig.mk, right?
Yep, sorry =)
By the way, if you want WLAN, you can compile the driver from the AOSP tree, something like this:
Code:
[email protected]:~/android/src/cupcake/system/wlan/ti/sta_dk_4_0_4_32$ make KERNEL_DIR=~/android/kernel/kernel_hero
~/android/src/cupcake is my AOSP dir.
~/android/kernel/kernel_hero is where my Hero kernel source is.
This drops a wlan.ko in the current dir that you can get into your update package, make sure you get the correct wpa_supplicant startup for it (check from the normal hero rom).
Bluetooth stuff is also in system/bluetooth dir in AOSP tree. I've not messed so much with it, don't use BT myself, but it looks like it's all in there to make it function.
Headset is probably just some keycodes in an XML file, it seems to register like normal keystrokes. There are some h2w_headset (or something like that) files on the release roms, have a look at those.
And also, thanks for this nice clean guide jnwhiteh, my old AOSP build dir was a mess. So this was nice way for me to clean it up and at the same time check your guide
My suggestion is that we keep this thread for discussions regardning it, and maybe keep an actual up to date guide on the wiki, what do you think?
I've forked loxK's vendor stuff on github, and am adding as much of this as I can.. still a WIP
http://github.com/kiall/cupcake_platform_vendor_htc_hero
Hopefully I'll be able to put as much as possible of this in there so we can build with far less steps!
Thanks jnwhiteh
Also ... if anyone wants commit on the repo (esp jnwhiteh!) let me know...
like the progress i see
keep it up you guys, and thanx for the great how-to, will try it out as soon as i got some sparetime
I've got this process down to...
1. Get a stable development environment with the right tools.
2. Create a .repo/local_manifest.xml with the following contents:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<remote name="github" fetch="git://github.com/" />
<project path="vendor/htc/hero" name="kiall/cupcake_platform_vendor_htc_hero" revision="refs/heads/master" remote="github" />
</manifest>
3. repo sync
4. cd build && git cherry-pick 1e0847c2fcbe1b95464f32a719d2b9e620d1e6ec && git cherry-pick 6ea3b8856d656752c0310ca237ed99e7451be83b && cd ../system/core/ && git cherry-pick 2a63bb7abf1b27a7a2e8fd5951d77f71a2f290d4 && cd ../..
5. cd vendor/htc/hero/ && ./extract-files.sh && cd ../..
6. Download a recovery image from here and save it as recovery.img (I'll likely remove this part..)
7. make -j4 otapackage
8. .. Apply the update.zip generated ... no changes necessary
I'll update the github repo with this in a bit
I've pushed my changes to http://github.com/kiall/cupcake_platform_vendor_htc_hero
There is an updated readme / instructions at that page!
Right now - this is 99.9% jnwhiteh's stuff, just slightly more "automated"..
Thanks jnwhiteh!
Great work guys. At least some other guys to work on Hero developpement.
May I suggest a central git repo ? I can add you as collaborators to my git if you wish so you could submit your own patches with your names.
Yep, that would work for me, we'll see what kiall wants to do =)
jnwhiteh said:
Yep, that would work for me, we'll see what kiall wants to do =)
Click to expand...
Click to collapse
works for me aswell - only thing is, I've got *loads* of changes in my fork.. its git after all... we can pull and push each others changes pretty easy!
So, the issues that we're having:
Headphone:
Everything appears to start fine and the hardware/software properly detects the plugging in and unplugging of headphones, but it doesn't actually change the sound output. It says, instead, that it's ignoring the switch:
Camera:
Force close on the camera application
Bluetooth:
SIGSEGV
Trackball
Does not work
Actually, the issue with the headphone isn't due to some missing parts in your builds : http://code.google.com/p/android/issues/detail?id=2534
That's using the HTC heaphone_adapter_, which we don't have on the Hero. We can certainly try to patch AOSP and check it.. but the G1 uses an external usb adapter, and that's whats been reported as broken. One person there says they have a Sprint HTC Hero, but again...
Thanks!
Oups, I had no idea that an adapter was needed on some HTC device, my bad...
Np =) It still might be related, but I doubt it.

Modifying Android's built-in apps

Hi guys!
I'm wondering what I'd have to do if I wanted to modify the built in apps inside Android..
I've got a HTC Hero running FroydVillain 1.5.0. Let's say... I want to modify the messaging app that's included, MMS.apk. I wouldn't know how to go about this, and I have a few questions...
Firstly, what sources exactly are used for building the built in apps for a given ROM? The source code link in the FroydVillain post, for example, is just for the kernel. The rest of the OS isn't there.
Secondly, I hear that in order to modify a built in app, you need to build the entire OS. If I just download all the code from Google official repo, and compile that, will it just... work on my phone, provided I use a kernel that is specific to my phone?
Lastly, are there any tips anyone has for someone who just wants to modify a couple of the built in apps? Is it possible to build them as standalone apps? Or import them into Eclipse?
I've had a search around the forum and the internets in general, and people have asked similear questions, but I've yet to find a good answer. This thread comes to mind: http://forum.xda-developers.com/showthread.php?t=635197
If anyone could help me, or point me in the direction of any help, that'd be awesome! Thanks!!
FunkTrooper said:
Hi guys!
I'm wondering what I'd have to do if I wanted to modify the built in apps inside Android..
I've got a HTC Hero running FroydVillain 1.5.0. Let's say... I want to modify the messaging app that's included, MMS.apk. I wouldn't know how to go about this, and I have a few questions...
Firstly, what sources exactly are used for building the built in apps for a given ROM? The source code link in the FroydVillain post, for example, is just for the kernel. The rest of the OS isn't there.
Secondly, I hear that in order to modify a built in app, you need to build the entire OS. If I just download all the code from Google official repo, and compile that, will it just... work on my phone, provided I use a kernel that is specific to my phone?
Lastly, are there any tips anyone has for someone who just wants to modify a couple of the built in apps? Is it possible to build them as standalone apps? Or import them into Eclipse?
I've had a search around the forum and the internets in general, and people have asked similear questions, but I've yet to find a good answer. This thread comes to mind: http://forum.xda-developers.com/showthread.php?t=635197
If anyone could help me, or point me in the direction of any help, that'd be awesome! Thanks!!
Click to expand...
Click to collapse
1) The whole sources for everything are there
http://github.com/ninpo
2) You can import the sources to eclipse, but I think you will need to build the entire tree, as opposed to just what you change
3) Apktool lets you do smali and resource edits on an APK. Without knowing what you aim to do, it's hard to guide you specifically.
Most apps are based on the sources provided by google. I assume you are talking about Froyo Hero ROMs (i.e. FroydVillain), which apps are generally built from the source of CyanogenMod. Specifically for FroydVillain, if you look around ninpo github you will see some packages with some changes to their code, although it does seem that many of the changes in recent releases are not there. I have actually PMed ninpo about this and hopefully this is only a technicality.... I assume that the other packages and apps (most of them) he just compiled off the CM sources without changes.
In any case, if you compile an app either from the CM source or from google's original sources, it should work just to copy the apk file - just make sure you use an appropriate ROM (i.e. Froyo ROM if you built it from Froyo sources). The reason to want the CM sources, is that if they have incorporated further fixes (over the google sources) you may want them.
Finally, some more practical advice: I would start with the google sources: http://source.android.com/source/index.html since I have found these instructions and explanations easier to begin with - it should be quite straight forward to build these sources on a linux machine (or VM).
Then you can also try to tackle the cyanogen source: http://wiki.cyanogenmod.com/index.php?title=Building_from_source currently missing instructions on how to build for hero. But if you only want to copy apks out of it, you can just build a generic build (like in the google souce).
If you have specific problems, ask and I'll try to help you.
Good luck.
pulser_g2 said:
1) The whole sources for everything are there
http://github.com/ninpo
Click to expand...
Click to collapse
For example where are all the changes to the dalvik code? I do not follow closely enough the changes in Froyd to point out other things which might be missing (if at all), but there are relatively few committed changes to the CM code. Specifically the dalvik code, ninpo mentioned hundreds of changes which caught my interest and are definitively not there.
The kernel sources do seem to be up to date always - been following that one closely .
Thanks for the advice I love this forum!
What I'm trying to do, in case you're wondering, ultimately, is to modify the built-in messaging application to give the user the option of sending a message by the normal method, or by using their provider's free webtext service, something that all the carriers seem to offer here in Ireland.
So, for example, you'd press the Send button, and you'd be able to select one of those methods. (of course, you'd have to have a data connection for the webtext). There's also be an interface for entering your login credentials for your carrier's website.
I'm doing this party because it would be very useful. I also feel that it would give me a good introduction to how you'd go about modifying Android. I mean, from a programming point of view, it shouldn't be *too* hard to do. I already have a simple standalone app that I made which can send a text message via an Irish carrier's webtext service. But it's all good experience to try to modify other people big codebases.
I have a good bit of experience with web application development, but my experience with other programming is a little more limited. I usually use PHP, where there's none of this compiling nonsense. You just write scripts and off they go!
So I'm gonna go off and see if I can set up an environment where I can build.. the OS, I guess.
If I was to take the vanilla official Google sources, would they work on my phone? Or would I have to use an official Google developer phone... or the emulator? Or maybe if I stopped writing here and investigated those links you've provided, I'd know that by know.
Brb, investigating
Yeh investigating and just trying to do it is usually the best way
To clarify what I was trying to say above: All the java code is obvious very portable - one of the big advantages of java. In the case of android it is compiled to an .apk file and this file should be, at the very least, portable to all android "devices" running this android version. So the apk you build (for example from the vanilla 2.2 sources) should work on the emulator (good for initial debugging) and any 2.2 ROMs.
erasmux said:
For example where are all the changes to the dalvik code? I do not follow closely enough the changes in Froyd to point out other things which might be missing (if at all), but there are relatively few committed changes to the CM code. Specifically the dalvik code, ninpo mentioned hundreds of changes which caught my interest and are definitively not there.
The kernel sources do seem to be up to date always - been following that one closely .
Click to expand...
Click to collapse
I'm currently on "vacation" from any and all Android development for a week. I'll be back after the weekend, at which time my modifications will be cleaned up and committed to git. The kernel is always current with my latest kernel release due to GPL obligations. The extra time away has also highlighted some changes I need to make both to the kernel and to my Android modifications when I get back.
Hacre said:
I'm currently on "vacation" from any and all Android development for a week. I'll be back after the weekend, at which time my modifications will be cleaned up and committed to git. The kernel is always current with my latest kernel release due to GPL obligations. The extra time away has also highlighted some changes I need to make both to the kernel and to my Android modifications when I get back.
Click to expand...
Click to collapse
Thanks Ninpo

[Q] Google goggles ipv6

Hi all,
I have Fat Free Froyo installed with the latest 14th Jan 2011 kernel voguimg-240x320-2.6.32-froyo-14-01-11_14.nbh edited to froyo & panel type 2 from t029000.massey.ac.nz but Google Goggles needs ipv6 support.
Is this a kernel problem or a problem with the build itself? I am experienced in linux, so can modprobe or insmod the ipv6.ko but I don't know where to get it from
Any help would be appreciated!
(message for kernel's developers) take this man! he can dev ipv6!
Jumping the gun there a bit
I triage bugs and work on stuff for Ubuntu. Have also ported a few linux bits to ppc64 (PlayStation 3).
I'm pinching the ipv6.ko from slayhers latest kernel build, hopefully that will work insmod-ding or modprobing it into the kernel thru the terminal on the Kaiser itself.
So, fingers crossed, this may be solved in 5 minutes!!
Didn't work, it must be compiled for a different platform...
Anyone have or know where to get a kernel for the Kaiser with ipv6 support, or failing that the correctly built ipv6.ko for the Kaiser so that it can be insmodded?
Getting it compiled in the kernel is the easy bit, although it does use up a lot of space which is limited in the kaiser's kernel so a little tweaking is needed. Getting it to work with the Kaiser's modem and the builds we currently use is a different matter unfortunately. It will take a bit of modding for it to work but it's more then achievable with a bit of free time. Wish i could buy that stuff!!If i get a chance i will get you the ipv6 module for the kaiser's kernel or a kernel with support for it so you can have a play.
I definitely look forward to it! If I knew how and what to modify I'd do it myself, but I thought arch-specific kernels had to be compiled on the arch itself? If that's the case, I can see how free time would be needed, it'd take hours or days to compile the linux kernel at 400MHz
I have compiled kernels before so if/when I learn how to do it myself, I could start to use my own git repo for more recent daily builds or something.
I'm also thinking about starting working on some *buntu stuff (I know Ubuntu is there for the Kaiser, but soem tweaks would help if I get a chance.)
Hmm, a little Googling goes a long way http://www.androidonhtc.com/wiki/Get_Involved << was hard to find that,so hopefully I can add ipv6 somewhere in the 'make menuconfig' options for the kernel.
Are the standard kernel options used by "make vogue_defconfig" ok to use, i.e. will it build a normal useable kernel so that everything works?
xteejx said:
Hmm, a little Googling goes a long way http://www.androidonhtc.com/wiki/Get_Involved << was hard to find that,so hopefully I can add ipv6 somewhere in the 'make menuconfig' options for the kernel.
Are the standard kernel options used by "make vogue_defconfig" ok to use, i.e. will it build a normal useable kernel so that everything works?
Click to expand...
Click to collapse
Yes, that is th correct make file to use. I have built the kernel with IPV6 support, haven't tested it but have attached the module to the post for you to try
Brilliant! I'll try it sometime within the next couple of days, although I might myself be working on a blazing fast kernel specifically for the HTC Kaiser, and it is SERIOUSLY!!!! fast, even at 400MHz I can notice a massive increase in speed with the exact same build, but I haven't economised too much.
I can see the the options for ipv6 in the ncurses menuconfig, so I guess it's just a case of enabling it and building the zImage right?
I seem to be having the old problem with the wifi though, and I know it's kernel related, but there are only patches for it, i.e. the wlan.ko, but can't see how to implement it myself so it's an all-in-one solution
When I get the hang of the Kaiser hardware properly, I might just push through a newer kernel from the armlinux site so watch this space
xteejx said:
I might myself be working on a blazing fast kernel specifically for the HTC Kaiser, and it is SERIOUSLY!!!! fast, even at 400MHz I can notice a massive increase in speed with the exact same build
Click to expand...
Click to collapse
How have you managed that??? What have you done?
I have no idea how it happened, perhaps the other devs add a load of useless options, but all I did was follow the instructions at that link above and compiled a zImage from the 2.6.32 arm branch, using the 2010 arm tools. Used NBHeditor to edit it for Kaiser, panel 2, froyo, flashed it and bang (not literally thank god).
I can't answer any better than that. I used the default options (for now at least) that the vogue build script uses for the kernel, but bluetooth, camera and gps work. No internet connection as yet either through the network or wifi, dumno what I've missed there, and no ipv6 (but can add that easily enough). Wifi doesn't work either, but I'm working on it, although that MAY be the reason why it's so fast...maybe it's missing a few options...still unsure at this point.
I notice that although this is an open community, and people attach NBHs, there are no changelogs or anything showing what the people have done with the kernel to implement some options, so it's kinda holding me back at the minute.
xteejx said:
I notice that although this is an open community, and people attach NBHs, there are no changelogs or anything showing what the people have done with the kernel to implement some options, so it's kinda holding me back at the minute.
Click to expand...
Click to collapse
That isn't true, all tested changes are pushed to git, you can see what has been changed and how from here: http://androidhtc.git.sourceforge.n....git;a=shortlog;h=refs/heads/htc-vogue-2.6.32
*facepalm!*
Didn't see that, will bookmark it and keep an eye on it, perhaps work with it. Thanks for the link
the androidhtc.com site is not related directly to the develop project because no developer is connected to it. Also the git repository it not hosted in linux to go but on sourceforge (so download the correct git). That site is very outdated.
wifi works if you use the correct branch (on sourceforge) and modules.
Am I right in thinking that http://androidhtc.git.sourceforge.n...7c0bf5edc4f5c6d64ce4df29254e8332ce26b;hb=HEAD is the prebuilt kernels and nbhs from the source at http://androidhtc.git.sourceforge.n...og;h=62f075ddd13f378fd252be94c77e4f93d12584fb ??
I think I'm looking at the right tree now.
Flashing the latest NBH: VOGUIMG-320-FROYO-01-16-11.NBH still gives me the wifi error. Do I need to manually add the wlan.ko to it or ??
I could've sworn that an NBH I flashed before had all that in the NBH and it worked fine.
Ok, got it back to how I had it:
Flashed latest.NBH from http://androidhtc.git.sourceforge.n...7c0bf5edc4f5c6d64ce4df29254e8332ce26b;hb=HEAD and dropped androidupdate.tgz to the /andboot folder of the SD card, installed update thru the boot menu and done.
So in reality there's nothing stopping me grabbing the same kernel source, building it and adding ipv6 support in the ncurses kernel config menu and making an NBH from it and flashing that over, and then doing the androidupdate.tgz, although I think with HTCFlasherGUI you can flash a zImage directly right??
Is there something wrong with the git at http://androidhtc.git.sourceforge.net/git/gitweb.cgi?p=androidhtc/kernel.git;a=summary I can't get access, it's showing old stuff. It looks closed since git clone rejects me
xteejx said:
Is there something wrong with the git at http://androidhtc.git.sourceforge.net/git/gitweb.cgi?p=androidhtc/kernel.git;a=summary I can't get access, it's showing old stuff. It looks closed since git clone rejects me
Click to expand...
Click to collapse
No, nothing wrong with it. Just do:
git clone git://androidhtc.git.sourceforge.net/androidhtc/kernel.git
You then need to set it to the correct branch using 'git checkout -b <branch you want> '
It's the 2.6.32 branch you are interested in, you can find out exactly what it's called using 'git branch -a' which will list the available branches.
Cool. Knew something went wrong somewhere, had to be me lol!
I added that ipv6.ko to the NAND via a androidupdate.tgz (only way I could do it), and it didn't work, something about incorrect module format (or something like that).
Are there any prebuilt kernels or NBHs for the Kaiser that include ipv6? Either as a module that I can insmod it in the terminal or built-in?
I hate being upstaged by people that can use Goggles without any problems.
I know slayher's kernels have ipv6, but I flashed the new stock one from http://forum.cyanogenmod.com/topic/4434-froyo-kernels-by-slayher/ and it didn't work. I mean the kernel did, but Goggles didn't - couldn't insmod it either - same invalid module format as the ipv6.ko scooter did for me
Also the git clone didn't work:
Initialized empty Git repository in /home/name/android-git/kernel/.git/
fatal: The remote end hung up unexpectedly

Building Latest AOSP

Okay so with the help of a lot of people and hours of work I have successfully built a kernel for the sg3. I want to take the next step to roms however (I know, big step).
Using the xda-university thread I have setup a repo and am currently pulling the latest 4.3 AOSP source (will let it sit overnight, my internet isn't too amazing and I have HDD not SSD *sadface*)
As far as I understand it so far, I need to find suitable device tree sources to get AOSP sources working on the sg3 (at&t for now). I have been doing a lot of searching and reading, but as usual when you get started, its like a sea of information. If anybody could give me some reading material or direction on taking on this venture, it would be much appreciated. Feel free to be as technical or nontechnical, I will read til I get what you mean.
Thanks
EDIT: so I did some reading and decided to go with cm's d2 device tree and see if it works. I created a new directory in /root/devices/samsung called android_device_samsung_d2-common
Unfortunately when I use the lunch command, it is not one of the selectable options. I read that I need to edit my .repo/manifest.xml to include it but upon examination I tried adding the following line but it didn't help
Code:
<project path="device/samsung/android_device_samsung_d2-common" name="device/samsung/android_device_samsung_d2-common" groups="device,d2" />
any ideas?
Anyone?
If you want to build cm, look here
http://wiki.cyanogenmod.org/w/D2att_Info
It has a very good tutorial on how to build cm
mrhaley30705 said:
If you want to build cm, look here
http://wiki.cyanogenmod.org/w/D2att_Info
It has a very good tutorial on how to build cm
Click to expand...
Click to collapse
Thanks, wanted to build from source directly and just use cm device trees but I guess I should make smaller steps and try basing off of cm first. Thanks for the link, will try
It's also a good way to test your build environment. If you can build cm straight up, then you'll know if something you did broke it. And believe me, trying to chase down build errors is a pita.

Building roms for Oppo N1

I understand there are some builds available on github ( https://github.com/omnirom/android_device_oppo_n1 ). Please could anyone guide on how to build it so we can test it on our devices. Thanks.
That would be a pretty in-depth guide.
Omnirom has their own wiki page that can teach you how to compile and port to your device.
http://docs.omnirom.org/Main_Page
:good:
Thank you Harfainx for sharing the guide, I'll try following it and post my finding(s) for everyone.
Omni rom has been posted on the official oppo forums already: http://www.oppoforums.com/threads/4-4-omni.7475
nospam said:
Omni rom has been posted on the official oppo forums already: http://www.oppoforums.com/threads/4-4-omni.7475
Click to expand...
Click to collapse
Sure wish he would post them here instead, or as well. I do check both forums but like to treat XDA as the "ultimate" resource.
I'm sure there will be an official Omni thread with the links here as well.
Sent from my N1 using Tapatalk
Harfainx said:
I'm sure there will be an official Omni thread with the links here as well.
Sent from my N1 using Tapatalk
Click to expand...
Click to collapse
Yeah, plodey and I will eventually get around to it... we've just been incredibly busy with getting the device running and other general omni things.
Anyone who knows me from the i777 days knows that I suck at thread maintenance.
Entropy512 said:
Yeah, plodey and I will eventually get around to it... we've just been incredibly busy with getting the device running and other general omni things.
Anyone who knows me from the i777 days knows that I suck at thread maintenance.
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Glad to hear an official response. Thanks for the update. :highfive:
viperdream26 said:
Sure wish he would post them here instead, or as well. I do check both forums but like to treat XDA as the "ultimate" resource.
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Maintaining a thread is more work then you would ever think
At the moment I am more then full doing that at oppoforums
I'm going to take a crack at compiling the Cyanogen Source code to take a peek at the o-click issues.
I'm fairly knowledgeable in C, but haven't done any android/bluetooth coding before, so I think I have a snowball's chance in hell.
But it'll be an interesting exercise anyway.
So I'm following random links in:
http://wiki.cyanogenmod.org/w/Development
Mainly using this:
https://skydrive.live.com/view.aspx?cid=B3BFF0D42AE1E534&resid=B3BFF0D42AE1E534!107&app=OneNote
To set up virtualBox/Ubuntu/android SDK.
Although I am a bit confused about required JDK versions.
Is there a list of prefered JDK versions for different CM versions?
I also just noticed the page for the Find 5: aka
http://wiki.cyanogenmod.org/w/Build_for_find5
So I guess I'll use that as the instructions until the actual source code pull?
- Frank
You might want to look at maxwen's github - I think he had source for a sample app for the O-Click.
https://github.com/maxwen/OClick
Entropy512 said:
You might want to look at maxwen's github - I think he had source for a sample app for the O-Click.
https://github.com/maxwen/OClick
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Click to collapse
This is based on the Google BLE sample. It allows pairing with the o-click and will recognise single and double clicks on the remote
Sent from my N1 using Tapatalk
I'm slowly making some progress.
I have some questions:
1) Where can I find information about how updater-script is generated?
I'd like to automatically remove that first line which is causing TWRP to complain.
2) I got a zip file but it failed to install, and just hung after reboot.
I've compared the good "signed" zip to my zip file and I seem to be missing all the vendor specific stuff.
I extracted everything and it all exists in ~/android/system/vendor/oppo/n1/proprietary .
But it's not ending up in the final zip file.
I think the problem is that ~//android/system/vendor/cm/vendorsetup.sh is choking because
there isn't an official N1 build listed on: https://github.com/CyanogenMod/hudson/blob/master/cm-build-targets
Do I have to hack my way around that?
Any help would be much appreciated.
I'm trying to research myself but it seems like information is scattered all over the place.
ChodTheWacko said:
I'm slowly making some progress.
I have some questions:
1) Where can I find information about how updater-script is generated?
I'd like to automatically remove that first line which is causing TWRP to complain.
2) I got a zip file but it failed to install, and just hung after reboot.
I've compared the good "signed" zip to my zip file and I seem to be missing all the vendor specific stuff.
I extracted everything and it all exists in ~/android/system/vendor/oppo/n1/proprietary .
But it's not ending up in the final zip file.
I think the problem is that ~//android/system/vendor/cm/vendorsetup.sh is choking because
there isn't an official N1 build listed on: https://github.com/CyanogenMod/hudson/blob/master/cm-build-targets
Do I have to hack my way around that?
Any help would be much appreciated.
I'm trying to research myself but it seems like information is scattered all over the place.
Click to expand...
Click to collapse
I'm in no way an expert and am currently in the process of setting up my first build environment now. In regards to #2, I noticed that in the vendorsetup.sh on the N1's github page - https://github.com/CyanogenMod/android_device_oppo_n1 - it sets up the lunch combos for you.
add_lunch_combo cm_n1-user
add_lunch_combo cm_n1-userdebug
add_lunch_combo cm_n1-eng
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Click to collapse
Could you just be using the wrong vendorsetup script or should that one run first? Like I said, I'm still very new to this but wanted to at least point this out.
mybrotherischad said:
I'm in no way an expert and am currently in the process of setting up my first build environment now. In regards to #2, I noticed that in the vendorsetup.sh on the N1's github page - https://github.com/CyanogenMod/android_device_oppo_n1 - it sets up the lunch combos for you.
Click to expand...
Click to collapse
You're right, the n1 directory's vendor explicitly lists them.
I was looking at the wrong one I guess. Or it's not being used for some reason.
My Brunch n1 is also complaining with:
The present kernel configuration has modules disabled.
Type 'make config' and enable loadable module support.
Then build a kernel with module support enabled.
which doesn't look right, but I'm taking stuff one step at a time.
- Frank

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